47 Commits

Author SHA1 Message Date
D4rkl1ght3r 9d24fdacd6 Add Weapon Vector & Wraith 2026-07-30 20:14:11 +02:00
D4rkl1ght3r b88c5f84a3 Remove Trail from Repairship Engine FX 2026-07-29 23:14:06 +02:00
D4rkl1ght3r e65e53216f Remove Torpedo Tail 2026-07-29 19:47:34 +02:00
D4rkl1ght3r 361c1c69d3 Fix Torpedo Entry References 2026-07-29 19:24:20 +02:00
D4rkl1ght3r 72c32ca098 Update Torpedo FX & Infocards 2026-07-29 19:11:59 +02:00
D4rkl1ght3r 9c104e6116 Update Infocards 2026-07-29 18:36:57 +02:00
D4rkl1ght3r 7998863b3c Add Torpedo Effects 2026-07-29 18:29:33 +02:00
D4rkl1ght3r b9e51cdde6 Update Infocards 2026-07-28 23:29:13 +02:00
D4rkl1ght3r 8a567b8db4 Add Light Package Extension to Starflier & Eagle 2026-07-28 18:52:47 +02:00
D4rkl1ght3r 411db92dc8 Add Light Package Entries 2026-07-28 18:51:44 +02:00
D4rkl1ght3r bc3c5aa9f0 Add Light Package Icons 2026-07-28 18:48:37 +02:00
D4rkl1ght3r 2aca26f41b Create Thruster Infocards 2026-07-25 18:07:18 +02:00
D4rkl1ght3r 014989834f Add thrusters to market 2026-07-25 17:53:09 +02:00
D4rkl1ght3r c9cf49e0dc Remove Liberty Thruster Duplicate 2026-07-24 19:17:23 +02:00
D4rkl1ght3r 0db561c822 Add Tizona del Cid Schematic PhantomLoot 2026-07-24 19:01:53 +02:00
D4rkl1ght3r 52408186b5 Add Thruster FX Colours & Misc 2026-07-24 19:00:28 +02:00
D4rkl1ght3r f17ce74784 Add Tizona del Cid Blueprint & Schematic 2026-07-11 08:14:05 +02:00
FlatHack ce5810923d NEVADA - Las Vegas Rumors 2026-07-08 05:54:50 +02:00
FlatHack c0519d2f1c NEVADA - NPC Rumors Las Vegas - first test 2026-07-06 16:28:41 +02:00
D4rkl1ght3r f375839a2e Lower powerplant prices to normalize ship purchase 2026-06-21 19:09:51 +02:00
D4rkl1ght3r 778fed02d7 Adjust Volume to RVP111 Voices 2026-06-20 20:34:18 +02:00
D4rkl1ght3r 4048090ffc Update Lua Scripts 2026-06-20 14:04:34 +02:00
D4rkl1ght3r e33d445ced Adjust Volume to RVP101 Voices 2026-06-20 13:14:27 +02:00
D4rkl1ght3r b6ee88de80 Adjust Volume to RVP106 Voices 2026-06-20 13:00:23 +02:00
D4rkl1ght3r 4e205eb5da Adjust Volume to RVP131 Voices 2026-06-20 12:44:52 +02:00
D4rkl1ght3r 9e08c8f45a Adjust Volume to RVP151 Voices 2026-06-20 12:16:01 +02:00
D4rkl1ght3r 388a8f66e1 Weapon Balancing 2026-06-20 12:03:03 +02:00
D4rkl1ght3r b6385641b6 Add Shield Template 2026-06-20 12:01:41 +02:00
D4rkl1ght3r 41b0aeeb48 Adjust Volume to RVP111 Voices 2026-06-20 09:28:01 +02:00
D4rkl1ght3r 81e96b4dc8 Add Male Base Voice Entries 2026-06-19 22:51:07 +02:00
D4rkl1ght3r 08246f3939 Update RVP101 Voice 2026-06-19 21:40:20 +02:00
D4rkl1ght3r ed590679d7 Update RVP106 Voice 2026-06-19 20:29:46 +02:00
D4rkl1ght3r ec539d024d Update RVP111 Voice 2026-06-18 23:17:33 +02:00
D4rkl1ght3r eaad1ea0ca Update RVP121 Voice 2026-06-18 22:42:50 +02:00
D4rkl1ght3r 775a7539ca Update RVP126 Voice 2026-06-18 22:08:35 +02:00
D4rkl1ght3r 57e8c8b03d Update RVP131 Voice 2026-06-18 21:52:29 +02:00
FlatHack a22fb2efd9 Nevada: Rogue Patrols 2026-06-17 23:36:34 +02:00
FlatHack bdfd83184f Nevada: Add Rogue Patrol 2026-06-17 22:29:49 +02:00
D4rkl1ght3r fa370db87d Update RVP140 Voice 2026-06-17 21:24:11 +02:00
D4rkl1ght3r 56cf736cb8 Update RVP146 Voice 2026-06-17 21:03:08 +02:00
D4rkl1ght3r 335ccb40ba Update RVP151 Voice 2026-06-17 20:00:35 +02:00
FlatHack f382aec492 Nevada: Infocard and Encounter Fix 2026-06-17 15:09:05 +02:00
FlatHack 39eed53729 Nevada: Battleship Henderson Fix; Station deletion 2026-06-17 14:41:24 +02:00
FlatHack 9f82edfa38 Nevada: Sentinel Outpost Fix 2026-06-17 14:25:10 +02:00
FlatHack 62d3fe88f8 Nevada: Helios Station Fix 2026-06-17 14:16:26 +02:00
FlatHack 075356c57d fix empty news 2026-06-17 14:15:16 +02:00
FlatHack fb5f158173 Nevada: Added News to Las Vegas and other Stations 2026-06-17 14:00:33 +02:00
95 changed files with 5260 additions and 1009 deletions
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@@ -329,6 +329,10 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -436,6 +440,10 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -448,14 +456,26 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -968,6 +988,10 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -1024,6 +1048,10 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -1044,6 +1072,10 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -1076,6 +1108,10 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -2008,6 +2044,10 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -2363,6 +2403,10 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -2470,6 +2514,10 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -2482,14 +2530,26 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -3002,6 +3062,10 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -3058,6 +3122,10 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -3078,6 +3146,10 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -3110,6 +3182,10 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -4042,6 +4118,10 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -4397,6 +4477,10 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -4504,6 +4588,10 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -4516,14 +4604,26 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -5036,6 +5136,10 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -5092,6 +5196,10 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -5112,6 +5220,10 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -5144,6 +5256,10 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -6076,6 +6192,10 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -6431,6 +6551,10 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -6539,6 +6663,10 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -6551,14 +6679,26 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -7071,6 +7211,10 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -7127,6 +7271,10 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -7147,6 +7295,10 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -7179,6 +7331,10 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -8111,6 +8267,10 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -8466,6 +8626,10 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -8573,6 +8737,10 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -8585,14 +8753,26 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -9105,6 +9285,10 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -9161,6 +9345,10 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -9181,6 +9369,10 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -9213,6 +9405,10 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -10145,6 +10341,10 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -10500,6 +10700,10 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -10607,6 +10811,10 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -10619,14 +10827,26 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -11139,6 +11359,10 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -11195,6 +11419,10 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -11215,6 +11443,10 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -11247,6 +11479,10 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -12179,6 +12415,10 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -12534,6 +12774,10 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -12641,6 +12885,10 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -12653,14 +12901,26 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -13173,6 +13433,10 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -13229,6 +13493,10 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -13249,6 +13517,10 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -13281,6 +13553,10 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -14213,6 +14489,10 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -14568,6 +14848,10 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -14675,6 +14959,10 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -14687,14 +14975,26 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -15207,6 +15507,10 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -15263,6 +15567,10 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -15283,6 +15591,10 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -15315,6 +15627,10 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -16247,6 +16563,10 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -16602,6 +16922,10 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -16709,6 +17033,10 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -16721,14 +17049,26 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -17241,6 +17581,10 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -17297,6 +17641,10 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -17317,6 +17665,10 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -17349,6 +17701,10 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -18281,6 +18637,10 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
+69 -1
View File
@@ -1083,6 +1083,74 @@ shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2 jump_dist = 2
; Tizona del Cid Blueprint
[Good]
nickname = commodity_tizona_blueprint
equipment = commodity_tizona_blueprint
msg_id_prefix = gcs_gen_commodity_tizona_blueprint
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; Tizona del Cid Schematic
[Good]
nickname = commodity_tizona_schematic
equipment = commodity_tizona_schematic
msg_id_prefix = gcs_gen_commodity_tizona_schematics
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; WRAITH Schematic
[Good]
nickname = commodity_wraith_schematic
equipment = commodity_wraith_schematic
msg_id_prefix = gcs_gen_commodity_wraith_schematics
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; VECTOR Schematic
[Good]
nickname = commodity_vector_schematic
equipment = commodity_vector_schematic
msg_id_prefix = gcs_gen_commodity_vector_schematics
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; Tractor Beam Blueprint ; Tractor Beam Blueprint
[Good] [Good]
@@ -3724,7 +3792,7 @@ addon = contrail01, HpContrail02, 1
nickname = kubd_hull nickname = kubd_hull
category = shiphull category = shiphull
ship = ku_blooddragon ship = ku_blooddragon
price = 348320 price = 63200
ids_name = 12006 ids_name = 12006
item_icon = Equipment\models\commodities\nn_icons\ku_elite.3db item_icon = Equipment\models\commodities\nn_icons\ku_elite.3db
+46
View File
@@ -8,6 +8,7 @@ MarketGood = br_turret02_mark01, 6, -1, 10, 10, 0, 1
MarketGood = br_turret02_mark02, 10, 0, 10, 10, 0, 1 MarketGood = br_turret02_mark02, 10, 0, 10, 10, 0, 1
MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1 MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1
MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1
MarketGood = bretonia_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
@@ -6094,6 +6095,7 @@ MarketGood = fc_ou_turret02_mark01, 6, -1, 10, 10, 0, 1
MarketGood = fc_ou_turret02_mark02, 16, 0, 10, 10, 0, 1 MarketGood = fc_ou_turret02_mark02, 16, 0, 10, 10, 0, 1
MarketGood = fc_ou_turret02_mark03, 26, 0.4, 10, 10, 0, 1 MarketGood = fc_ou_turret02_mark03, 26, 0.4, 10, 10, 0, 1
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
MarketGood = outcast_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1
@@ -6193,6 +6195,7 @@ MarketGood = fc_c_turret01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = fc_c_turret01_mark02, 22, 0.1, 10, 10, 0, 1 MarketGood = fc_c_turret01_mark02, 22, 0.1, 10, 10, 0, 1
MarketGood = fc_c_turret02_mark01, 16, -1, 10, 10, 0, 1 MarketGood = fc_c_turret02_mark01, 16, -1, 10, 10, 0, 1
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
MarketGood = corsair_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1 MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1
@@ -6956,6 +6959,7 @@ MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1 MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1
MarketGood = lanehackers_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
@@ -7612,6 +7616,7 @@ MarketGood = ku_gun02_mark03, 22, 0.4, 10, 10, 0, 1
MarketGood = ku_turret01_mark01, 10, -1, 10, 10, 0, 1 MarketGood = ku_turret01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = ku_turret01_mark03, 22, 0.4, 10, 10, 0, 1 MarketGood = ku_turret01_mark03, 22, 0.4, 10, 10, 0, 1
MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1 MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1
MarketGood = kusari_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
@@ -10400,6 +10405,15 @@ MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1 MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1
MarketGood = li_turret02_mark03, 10, 0.2, 10, 10, 0, 1 MarketGood = li_turret02_mark03, 10, 0.2, 10, 10, 0, 1
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
MarketGood = liberty_thruster, 0, -1, 10, 10, 0, 1
MarketGood = green_light_package, 0, -1, 10, 10, 0, 1
MarketGood = blue_light_package, 0, -1, 10, 10, 0, 1
MarketGood = red_light_package, 0, -1, 10, 10, 0, 1
MarketGood = orange_light_package, 0, -1, 10, 10, 0, 1
MarketGood = yellow_light_package, 0, -1, 10, 10, 0, 1
MarketGood = pink_light_package, 0, -1, 10, 10, 0, 1
MarketGood = purple_light_package, 0, -1, 10, 10, 0, 1
MarketGood = white_light_package, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
@@ -13021,6 +13035,7 @@ MarketGood = rh_gun02_mark03, 26, 0.4, 10, 10, 0, 1
MarketGood = rh_turret01_mark01, 16, -1, 10, 10, 0, 1 MarketGood = rh_turret01_mark01, 16, -1, 10, 10, 0, 1
MarketGood = rh_turret01_mark03, 26, 0.4, 10, 10, 0, 1 MarketGood = rh_turret01_mark03, 26, 0.4, 10, 10, 0, 1
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1 MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
MarketGood = rheinland_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1 MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1 MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1 MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
@@ -16940,3 +16955,34 @@ MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1 MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield02_mark02_lf, 0, -1, 1, 1, 0, 1, 1 MarketGood = shield02_mark02_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield02_mark03_fr, 0, -1, 1, 1, 0, 1, 1 MarketGood = shield02_mark03_fr, 0, -1, 1, 1, 0, 1, 1
[BaseGood]
base = LI06_02_Base
MarketGood = co_gun01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = co_gun01_mark02, 0, -1, 1, 1, 0, 1, 1
MarketGood = co_gun01_mark03, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_02, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_thruster_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_thruster_02, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark04_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark04_hf, 0, -1, 1, 1, 0, 1, 1
[BaseGood]
base = LI06_06_Base
MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
[BaseGood]
base = LI06_07_Base
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
+22 -22
View File
@@ -278,7 +278,7 @@ material_library = equipment\models\hardware.mat
nickname = infinite_power nickname = infinite_power
equipment = infinite_power equipment = infinite_power
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -330,7 +330,7 @@ material_library = equipment\models\hardware.mat
nickname = ge_fighter5_power01 nickname = ge_fighter5_power01
equipment = ge_fighter5_power01 equipment = ge_fighter5_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -343,7 +343,7 @@ material_library = equipment\models\hardware.mat
nickname = ge_fighter6_power01 nickname = ge_fighter6_power01
equipment = ge_fighter6_power01 equipment = ge_fighter6_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -369,7 +369,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_elite_power01 nickname = bw_elite_power01
equipment = bw_elite_power01 equipment = bw_elite_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -382,7 +382,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_elite2_power01 nickname = bw_elite2_power01
equipment = bw_elite2_power01 equipment = bw_elite2_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -395,7 +395,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_freighter_power01 nickname = bw_freighter_power01
equipment = bw_freighter_power01 equipment = bw_freighter_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -421,7 +421,7 @@ material_library = equipment\models\hardware.mat
nickname = co_elite_power01 nickname = co_elite_power01
equipment = co_elite_power01 equipment = co_elite_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -434,7 +434,7 @@ material_library = equipment\models\hardware.mat
nickname = co_elite2_power01 nickname = co_elite2_power01
equipment = co_elite2_power01 equipment = co_elite2_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -447,7 +447,7 @@ material_library = equipment\models\hardware.mat
nickname = transport_power01 nickname = transport_power01
equipment = transport_power01 equipment = transport_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -473,7 +473,7 @@ material_library = equipment\models\hardware.mat
nickname = bh_elite_power01 nickname = bh_elite_power01
equipment = bh_elite_power01 equipment = bh_elite_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -486,7 +486,7 @@ material_library = equipment\models\hardware.mat
nickname = bh_elite2_power01 nickname = bh_elite2_power01
equipment = bh_elite2_power01 equipment = bh_elite2_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -512,7 +512,7 @@ material_library = equipment\models\hardware.mat
nickname = li_elite_power01 nickname = li_elite_power01
equipment = li_elite_power01 equipment = li_elite_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -525,7 +525,7 @@ material_library = equipment\models\hardware.mat
nickname = li_freighter_power01 nickname = li_freighter_power01
equipment = li_freighter_power01 equipment = li_freighter_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -551,7 +551,7 @@ material_library = equipment\models\hardware.mat
nickname = br_elite_power01 nickname = br_elite_power01
equipment = br_elite_power01 equipment = br_elite_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -564,7 +564,7 @@ material_library = equipment\models\hardware.mat
nickname = br_freighter_power01 nickname = br_freighter_power01
equipment = br_freighter_power01 equipment = br_freighter_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -590,7 +590,7 @@ material_library = equipment\models\hardware.mat
nickname = ku_elite_power01 nickname = ku_elite_power01
equipment = ku_elite_power01 equipment = ku_elite_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -603,7 +603,7 @@ material_library = equipment\models\hardware.mat
nickname = ku_freighter_power01 nickname = ku_freighter_power01
equipment = ku_freighter_power01 equipment = ku_freighter_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -629,7 +629,7 @@ material_library = equipment\models\hardware.mat
nickname = rh_elite_power01 nickname = rh_elite_power01
equipment = rh_elite_power01 equipment = rh_elite_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -642,7 +642,7 @@ material_library = equipment\models\hardware.mat
nickname = rh_freighter_power01 nickname = rh_freighter_power01
equipment = rh_freighter_power01 equipment = rh_freighter_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -668,7 +668,7 @@ material_library = equipment\models\hardware.mat
nickname = pi_elite_power01 nickname = pi_elite_power01
equipment = pi_elite_power01 equipment = pi_elite_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -681,7 +681,7 @@ material_library = equipment\models\hardware.mat
nickname = pi_freighter_power01 nickname = pi_freighter_power01
equipment = pi_freighter_power01 equipment = pi_freighter_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -694,7 +694,7 @@ material_library = equipment\models\hardware.mat
nickname = or_elite_power01 nickname = or_elite_power01
equipment = or_elite_power01 equipment = or_elite_power01
category = equipment category = equipment
price = 250000 price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
+60 -1
View File
@@ -910,7 +910,6 @@ decay_per_second = 0
volume = 0 volume = 0
hit_pts = 250 hit_pts = 250
; CHIMERA Blueprint ; CHIMERA Blueprint
[Commodity] [Commodity]
@@ -1302,6 +1301,58 @@ decay_per_second = 0
volume = 0 volume = 0
hit_pts = 250 hit_pts = 250
; Tizona del Cid Blueprint
[Commodity]
nickname = commodity_tizona_blueprint
ids_name = 299860
ids_info = 299861
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; Tizona del Cid Schematic
[Commodity]
nickname = commodity_tizona_schematic
ids_name = 299862
ids_info = 299863
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; WRAITH Schematic
[Commodity]
nickname = commodity_wraith_schematic
ids_name = 299866
ids_info = 299867
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; VECTOR Schematic
[Commodity]
nickname = commodity_vector_schematic
ids_name = 299870
ids_info = 299871
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; Tractor Beam Blueprint ; Tractor Beam Blueprint
[Commodity] [Commodity]
@@ -3235,6 +3286,14 @@ particles = gf_blhazard_01
nickname = rtc_mis5view_effect nickname = rtc_mis5view_effect
particles = rtc_mis5view particles = rtc_mis5view
[AttachedFX]
nickname = dmkv_sphere_shield_effect
particles = dmkv_sphere_shield
[AttachedFX]
nickname = rtc_helium_effect
particles = rtc_helium
[AttachedFX] [AttachedFX]
nickname = mission01_prison_smoke nickname = mission01_prison_smoke
particles = gf_prisonattack_smallsmoke particles = gf_prisonattack_smallsmoke
+490 -13
View File
@@ -98,6 +98,174 @@ lootable = true
separation_explosion = sever_debris separation_explosion = sever_debris
LODranges = 0, 999999 LODranges = 0, 999999
; Bretonia Thruster
[Thruster]
nickname = bretonia_thruster
ids_name = 263919
ids_info = 263920
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_br_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Corsair Thruster
[Thruster]
nickname = corsair_thruster
ids_name = 263921
ids_info = 263922
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_co_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Kusari Thruster
[Thruster]
nickname = kusari_thruster
ids_name = 263923
ids_info = 263924
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_ku_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Lanehackers Thruster
[Thruster]
nickname = lanehackers_thruster
ids_name = 263925
ids_info = 263926
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_lh_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Liberty Thruster
[Thruster]
nickname = liberty_thruster
ids_name = 263927
ids_info = 263928
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_li_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Outcast Thruster
[Thruster]
nickname = outcast_thruster
ids_name = 263929
ids_info = 263930
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_ou_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Rheinland Thruster
[Thruster]
nickname = rheinland_thruster
ids_name = 263931
ids_info = 263932
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_rh_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Order Thruster ; Order Thruster
[Thruster] [Thruster]
@@ -122,6 +290,8 @@ lootable = true
separation_explosion = sever_debris separation_explosion = sever_debris
LODranges = 0, 999999 LODranges = 0, 999999
; Nomad Thruster
[Thruster] [Thruster]
nickname = no_thruster nickname = no_thruster
ids_name = 263742 ids_name = 263742
@@ -136,7 +306,7 @@ child_impulse = 80
volume = 0 volume = 0
mass = 10 mass = 10
max_force = 75500 max_force = 75500
particles = gf_ge_s_thruster_01 particles = gf_ge_no_thruster_01
hp_particles = hpthrust hp_particles = hpthrust
power_usage = 210 power_usage = 210
lootable = true lootable = true
@@ -1506,7 +1676,7 @@ mass = 10
regeneration_rate = 14.5 regeneration_rate = 14.5
max_capacity = 654 max_capacity = 654
toughness = 6.5 toughness = 6.5
hp_type = hp_elite_shield_special_2 hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -1538,7 +1708,7 @@ mass = 10
regeneration_rate = 19.9 regeneration_rate = 19.9
max_capacity = 894.89 max_capacity = 894.89
toughness = 8.9 toughness = 8.9
hp_type = hp_elite_shield_special_2 hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -2472,7 +2642,7 @@ mass = 10
regeneration_rate = 10.9 regeneration_rate = 10.9
max_capacity = 490 max_capacity = 490
toughness = 4.9 toughness = 4.9
hp_type = hp_elite_shield_special_2 hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -2504,7 +2674,7 @@ mass = 10
regeneration_rate = 14.9 regeneration_rate = 14.9
max_capacity = 670 max_capacity = 670
toughness = 6.7 toughness = 6.7
hp_type = hp_elite_shield_special_2 hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -3436,7 +3606,7 @@ mass = 10
regeneration_rate = 10.9 regeneration_rate = 10.9
max_capacity = 490 max_capacity = 490
toughness = 4.9 toughness = 4.9
hp_type = hp_elite_shield_special_2 hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -3468,7 +3638,7 @@ mass = 10
regeneration_rate = 14.9 regeneration_rate = 14.9
max_capacity = 670 max_capacity = 670
toughness = 6.7 toughness = 6.7
hp_type = hp_elite_shield_special_2 hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -4331,12 +4501,46 @@ LODranges = 0, 1500
lootable = true lootable = true
phantom_physics = true phantom_physics = true
; Reinf. Nomad H. F. Shield ; Adv. Brigandine Mk II H. F. Shield
[ShieldGenerator] [ShieldGenerator]
nickname = shield03_mark11_hf nickname = shield03_mark11_hf
ids_name = 263911 ids_name = 263911
ids_info = 264000 ids_info = 263912
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 265.3
max_capacity = 12860
toughness = 82.8
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 999999
lootable = true
; Reinf. Nomad H. F. Shield
[ShieldGenerator]
nickname = shield_ancient_mark11_hf
ids_name = 264000
ids_info = 264001
DA_archetype = equipment\models\st\li_refractor_shield.3db DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat material_library = equipment\models\li_equip.mat
HP_child = HpConnect HP_child = HpConnect
@@ -4367,13 +4571,14 @@ lootable = true
;Thrust Velocity Extensions ;Thrust Velocity Extensions
;Vector Thrust Coil ;Vector Thrust Coil
[ShieldGenerator] [ShieldGenerator]
nickname = vector_thrust_coil nickname = vector_thrust_coil
ids_name = 001712 ids_name = 263912
ids_info = 001712 ids_info = 263912
DA_archetype = equipment\models\st\li_refractor_shield.3db DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat material_library = equipment\models\li_equip.mat
HP_child = HpConnect HP_child = HpConnect
@@ -4406,8 +4611,8 @@ phantom_physics = true
;Turbo Coolant Pump ;Turbo Coolant Pump
[ShieldGenerator] [ShieldGenerator]
nickname = turbo_coolant_pump nickname = turbo_coolant_pump
ids_name = 001713 ids_name = 263914
ids_info = 001713 ids_info = 263914
DA_archetype = equipment\models\st\li_refractor_shield.3db DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat material_library = equipment\models\li_equip.mat
HP_child = HpConnect HP_child = HpConnect
@@ -4435,4 +4640,276 @@ shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris separation_explosion = sever_debris
LODranges = 0, 1500 LODranges = 0, 1500
lootable = true lootable = true
phantom_physics = true
; Green Light Package
[ShieldGenerator]
nickname = green_light_package
ids_name = 263964
ids_info = 263964
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Blue Light Package
[ShieldGenerator]
nickname = blue_light_package
ids_name = 263962
ids_info = 263962
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Red Light Package
[ShieldGenerator]
nickname = red_light_package
ids_name = 263963
ids_info = 263963
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Orange Light Package
[ShieldGenerator]
nickname = orange_light_package
ids_name = 263961
ids_info = 263961
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Yellow Light Package
[ShieldGenerator]
nickname = yellow_light_package
ids_name = 263965
ids_info = 263965
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Pink Light Package
[ShieldGenerator]
nickname = pink_light_package
ids_name = 263966
ids_info = 263966
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Purple Light Package
[ShieldGenerator]
nickname = purple_light_package
ids_name = 263967
ids_info = 263967
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; White Light Package
[ShieldGenerator]
nickname = white_light_package
ids_name = 263960
ids_info = 263960
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true phantom_physics = true
+222 -6
View File
@@ -58,6 +58,104 @@ ids_info = 264741
shop_archetype = equipment\models\st\ku_thruster.3db shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat material_library = equipment\models\ku_equip.mat
; Bretonia Thruster
[Good]
nickname = bretonia_thruster
equipment = bretonia_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263919
ids_info = 263920
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Corsair Thruster
[Good]
nickname = corsair_thruster
equipment = corsair_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263921
ids_info = 263922
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Kusari Thruster
[Good]
nickname = kusari_thruster
equipment = kusari_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263923
ids_info = 263924
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Lanehackers Thruster
[Good]
nickname = lanehackers_thruster
equipment = lanehackers_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263925
ids_info = 263926
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Liberty Thruster
[Good]
nickname = liberty_thruster
equipment = liberty_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263927
ids_info = 263928
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Outcast Thruster
[Good]
nickname = outcast_thruster
equipment = outcast_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263929
ids_info = 263930
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Rheinland Thruster
[Good]
nickname = rheinland_thruster
equipment = rheinland_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263931
ids_info = 263932
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
[Good] [Good]
nickname = no_thruster nickname = no_thruster
equipment = no_thruster equipment = no_thruster
@@ -1605,7 +1703,7 @@ ids_name = 266756
ids_info = 266756 ids_info = 266756
shop_archetype = equipment\models\commodities\crates\crate_grey.3db shop_archetype = equipment\models\commodities\crates\crate_grey.3db
; Reinf. Brigandine H. F. Shield ; Adv. Brigandine Mk II H. F. Shield
[Good] [Good]
nickname = shield03_mark11_hf nickname = shield03_mark11_hf
@@ -1615,7 +1713,21 @@ price = 3185256
item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db
combinable = false combinable = false
ids_name = 263911 ids_name = 263911
ids_info = 264000 ids_info = 263912
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
; Reinf. Nomad H. F. Shield
[Good]
nickname = shield_ancient_mark11_hf
equipment = shield_ancient_mark11_hf
category = equipment
price = 3185256
item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db
combinable = false
ids_name = 264000
ids_info = 264001
shop_archetype = equipment\models\st\li_refractor_shield.3db shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat material_library = equipment\models\li_equip.mat
@@ -1631,8 +1743,8 @@ category = equipment
price = 75000 price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false combinable = false
ids_name = 001712 ids_name = 263914
ids_info = 001712 ids_info = 263914
shop_archetype = equipment\models\st\ku_thruster.3db shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat material_library = equipment\models\ku_equip.mat
@@ -1644,7 +1756,111 @@ category = equipment
price = 75000 price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_coolant_pump.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_coolant_pump.3db
combinable = false combinable = false
ids_name = 001713 ids_name = 263916
ids_info = 001713 ids_info = 263916
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Green Light Package
[Good]
nickname = green_light_package
equipment = green_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_green.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Blue Light Package
[Good]
nickname = blue_light_package
equipment = blue_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_blue.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Red Light Package
[Good]
nickname = red_light_package
equipment = red_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_red.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Orange Light Package
[Good]
nickname = orange_light_package
equipment = orange_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_orange.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Yellow Light Package
[Good]
nickname = yellow_light_package
equipment = yellow_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_yellow.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Pink Light Package
[Good]
nickname = pink_light_package
equipment = pink_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_pink.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Purple Light Package
[Good]
nickname = purple_light_package
equipment = purple_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_purple.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; White Light Package
[Good]
nickname = white_light_package
equipment = white_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_white.3db
combinable = false
ids_name = 263960
ids_info = 263960
shop_archetype = equipment\models\st\ku_thruster.3db shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat material_library = equipment\models\ku_equip.mat
+490 -20
View File
@@ -1414,6 +1414,8 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Starkiller Torpedo
[Motor] [Motor]
nickname = torpedo01_mark01_motor nickname = torpedo01_mark01_motor
lifetime = 7.5 lifetime = 7.5
@@ -1486,6 +1488,8 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Sunslayer Torpedo
[Motor] [Motor]
nickname = torpedo01_mark02_motor nickname = torpedo01_mark02_motor
lifetime = 11.25 lifetime = 11.25
@@ -1558,6 +1562,378 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Skyscatter Torpedo
[Motor]
nickname = torpedo02_mark01_motor
lifetime = 7.5
accel = 4.4444
delay = 0
[Explosion]
nickname = torpedo02_mark01_explosion
effect = li_torpedo01_impact
;effect = ou_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo02_mark01_ammo
explosion_arch = torpedo02_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo02_mark01_motor
force_gun_ori = false
const_effect = gf_ou_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263950
ids_info = 263951
mass = 1
volume = 0
[Gun]
nickname = torpedo02_mark01
ids_name = 263940
ids_info = 263941
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.7
toughness = 12.1
projectile_archetype = torpedo02_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Doomgiver Torpedo
[Motor]
nickname = torpedo03_mark01_motor
lifetime = 7.5
accel = 4.4444
delay = 0
[Explosion]
nickname = torpedo03_mark01_explosion
effect = li_torpedo01_impact
;effect = ou_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo03_mark01_ammo
explosion_arch = torpedo03_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo03_mark01_motor
force_gun_ori = false
const_effect = gf_c_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263952
ids_info = 263953
mass = 1
volume = 0
[Gun]
nickname = torpedo03_mark01
ids_name = 263942
ids_info = 263943
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.7
toughness = 12.1
projectile_archetype = torpedo03_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Hellfire Torpedo
[Motor]
nickname = torpedo04_mark01_motor
lifetime = 7.5
accel = 4.4444
delay = 0
[Explosion]
nickname = torpedo04_mark01_explosion
effect = li_torpedo01_impact
;effect = ou_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo04_mark01_ammo
explosion_arch = torpedo04_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo04_mark01_motor
force_gun_ori = false
const_effect = gf_x_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263954
ids_info = 263955
mass = 1
volume = 0
[Gun]
nickname = torpedo04_mark01
ids_name = 263944
ids_info = 263945
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.7
toughness = 12.1
projectile_archetype = torpedo04_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Wayfinder Torpedo
[Motor]
nickname = torpedo05_mark01_motor
lifetime = 7.5
accel = 4.4444
delay = 0
[Explosion]
nickname = torpedo05_mark01_explosion
effect = li_torpedo01_impact
;effect = ou_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo05_mark01_ammo
explosion_arch = torpedo05_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo05_mark01_motor
force_gun_ori = false
const_effect = gf_rh_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263956
ids_info = 263957
mass = 1
volume = 0
[Gun]
nickname = torpedo05_mark01
ids_name = 263946
ids_info = 263947
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.7
toughness = 12.1
projectile_archetype = torpedo05_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Sunrider Torpedo
[Motor]
nickname = torpedo06_mark01_motor
lifetime = 7.5
accel = 4.4444
delay = 0
[Explosion]
nickname = torpedo06_mark01_explosion
effect = li_torpedo01_impact
;effect = ou_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo06_mark01_ammo
explosion_arch = torpedo06_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo06_mark01_motor
force_gun_ori = false
const_effect = gf_gm_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263958
ids_info = 263959
mass = 1
volume = 0
[Gun]
nickname = torpedo06_mark01
ids_name = 263948
ids_info = 263949
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.7
toughness = 12.1
projectile_archetype = torpedo06_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
[Explosion] [Explosion]
nickname = mine01_mark01_explosion nickname = mine01_mark01_explosion
effect = li_mine01_blast25 effect = li_mine01_blast25
@@ -21935,6 +22311,100 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 40, 80, 150 LODranges = 0, 40, 80, 150
; WRAITH
[Munition]
nickname = special_gun31_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 925
energy_damage = 132
one_shot_sound = fire_tachyon5
munition_hit_effect = wraith_impact
const_effect = wraith_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun31
ids_name = 299040
ids_info = 299041
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 185.8
refire_delay = 0.330000
muzzle_velocity = 700
toughness = 17.600000
flash_particle_name = wraith_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun31_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; VECTOR
[Munition]
nickname = special_gun32_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 925
energy_damage = 132
one_shot_sound = fire_tachyon5
munition_hit_effect = vector_impact
const_effect = vector_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun32
ids_name = 299042
ids_info = 299043
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 185.8
refire_delay = 0.330000
muzzle_velocity = 700
toughness = 17.600000
flash_particle_name = vector_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun32_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; Scythe Mk I ; Scythe Mk I
@@ -33130,7 +33600,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 50 energy_damage = 62
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_1_impact munition_hit_effect = template_1_impact
const_effect = template_1_proj const_effect = template_1_proj
@@ -33155,7 +33625,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 64.82 power_usage = 68.05
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33271,7 +33741,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 50 energy_damage = 62
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_red_impact munition_hit_effect = template_3_red_impact
const_effect = template_3_red_proj const_effect = template_3_red_proj
@@ -33296,7 +33766,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 64.82 power_usage = 68.05
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33412,7 +33882,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 50 energy_damage = 62
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_yellow_impact munition_hit_effect = template_3_yellow_impact
const_effect = template_3_yellow_proj const_effect = template_3_yellow_proj
@@ -33437,7 +33907,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 64.82 power_usage = 68.05
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33553,7 +34023,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 50 energy_damage = 62
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_orange_impact munition_hit_effect = template_3_orange_impact
const_effect = template_3_orange_proj const_effect = template_3_orange_proj
@@ -33578,7 +34048,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 64.82 power_usage = 68.05
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33694,7 +34164,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 50 energy_damage = 62
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_green_impact munition_hit_effect = template_3_green_impact
const_effect = template_3_green_proj const_effect = template_3_green_proj
@@ -33719,7 +34189,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 64.82 power_usage = 68.05
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33835,7 +34305,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 50 energy_damage = 62
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_cyan_impact munition_hit_effect = template_3_cyan_impact
const_effect = template_3_cyan_proj const_effect = template_3_cyan_proj
@@ -33860,7 +34330,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 64.82 power_usage = 68.05
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33976,7 +34446,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 50 energy_damage = 62
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosa_impact munition_hit_effect = template_3_rosa_impact
const_effect = template_3_rosa_proj const_effect = template_3_rosa_proj
@@ -34001,7 +34471,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 64.82 power_usage = 68.05
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -34117,7 +34587,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 50 energy_damage = 62
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosagold_impact munition_hit_effect = template_3_rosagold_impact
const_effect = template_3_rosagold_proj const_effect = template_3_rosagold_proj
@@ -34142,7 +34612,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 64.82 power_usage = 68.05
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -34258,7 +34728,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 50 energy_damage = 62
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_blue_impact munition_hit_effect = template_3_blue_impact
const_effect = template_3_blue_proj const_effect = template_3_blue_proj
@@ -34283,7 +34753,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 64.82 power_usage = 68.05
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -34399,7 +34869,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 50 energy_damage = 62
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_bluegold_impact munition_hit_effect = template_3_bluegold_impact
const_effect = template_3_bluegold_proj const_effect = template_3_bluegold_proj
@@ -34424,7 +34894,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 64.82 power_usage = 68.05
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
+150
View File
@@ -6816,6 +6816,128 @@ free_ammo = nomad_torpedo01_player_ammo, 1
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
; Skyscatter Torpedo
[Good]
nickname = torpedo02_mark01_ammo
equipment = torpedo02_mark01_ammo
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
category = equipment
price = 373
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
combinable = true
[Good]
nickname = torpedo02_mark01
equipment = torpedo02_mark01
category = equipment
;price = 7460
price = 1200
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
combinable = false
ids_name = 263940
ids_info = 263941
free_ammo = nomad_torpedo01_player_ammo, 1
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
; Doomgiver Torpedo
[Good]
nickname = torpedo03_mark01_ammo
equipment = torpedo03_mark01_ammo
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
category = equipment
price = 373
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
combinable = true
[Good]
nickname = torpedo03_mark01
equipment = torpedo03_mark01
category = equipment
;price = 7460
price = 1200
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
combinable = false
ids_name = 263942
ids_info = 263943
free_ammo = nomad_torpedo01_player_ammo, 1
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
; Hellfire Torpedo
[Good]
nickname = torpedo04_mark01_ammo
equipment = torpedo04_mark01_ammo
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
category = equipment
price = 373
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
combinable = true
[Good]
nickname = torpedo04_mark01
equipment = torpedo04_mark01
category = equipment
;price = 7460
price = 1200
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
combinable = false
ids_name = 263944
ids_info = 263945
free_ammo = nomad_torpedo01_player_ammo, 1
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
; Wayfinder Torpedo
[Good]
nickname = torpedo05_mark01_ammo
equipment = torpedo05_mark01_ammo
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
category = equipment
price = 373
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
combinable = true
[Good]
nickname = torpedo05_mark01
equipment = torpedo05_mark01
category = equipment
;price = 7460
price = 1200
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
combinable = false
ids_name = 263946
ids_info = 263947
free_ammo = nomad_torpedo01_player_ammo, 1
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
; Sunrider Torpedo
[Good]
nickname = torpedo06_mark01_ammo
equipment = torpedo06_mark01_ammo
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
category = equipment
price = 373
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
combinable = true
[Good]
nickname = torpedo06_mark01
equipment = torpedo06_mark01
category = equipment
;price = 7460
price = 1200
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
combinable = false
ids_name = 263948
ids_info = 263949
free_ammo = nomad_torpedo01_player_ammo, 1
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
; Player SensorProbe ; Player SensorProbe
[Good] [Good]
@@ -8545,6 +8667,34 @@ ids_info = 299039
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat material_library = equipment\models\ge_equip.mat
; Codename WRAITH
[Good]
nickname = special_gun31
equipment = special_gun31
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299040
ids_info = 299041
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Codename VECTOR
[Good]
nickname = special_gun32
equipment = special_gun32
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299042
ids_info = 299043
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Scythe Mk I ; Scythe Mk I
[Good] [Good]
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+141
View File
@@ -10,6 +10,8 @@ alchemy = fx\equipment\gf_br_thruster01.ale
effect_crc = -8412557 effect_crc = -8412557
textures = fx\planetflare.txm textures = fx\planetflare.txm
; Thruster
[VisEffect] [VisEffect]
nickname = gf_ge_s_thruster_01 nickname = gf_ge_s_thruster_01
alchemy = fx\equipment\gf_ge_s_thruster_01.ale alchemy = fx\equipment\gf_ge_s_thruster_01.ale
@@ -17,6 +19,79 @@ effect_crc = -130606767
textures = fx\planetflare.txm textures = fx\planetflare.txm
textures = fx\smoke.txm textures = fx\smoke.txm
; BRETONIA
[VisEffect]
nickname = gf_gebr_s_thruster_01
alchemy = fx\rem_equipment\gf_gebr_s_thruster_01.ale
effect_crc = 251884499
textures = fx\planetflare.txm
textures = fx\smoke.txm
; CORSAIR
[VisEffect]
nickname = gf_geco_s_thruster_01
alchemy = fx\rem_equipment\gf_geco_s_thruster_01.ale
effect_crc = -517966348
textures = fx\planetflare.txm
textures = fx\smoke.txm
; KUSARI
[VisEffect]
nickname = gf_geku_s_thruster_01
alchemy = fx\rem_equipment\gf_geku_s_thruster_01.ale
effect_crc = -505388160
textures = fx\planetflare.txm
textures = fx\smoke.txm
; LANEHACKERS
[VisEffect]
nickname = gf_gelh_s_thruster_01
alchemy = fx\rem_equipment\gf_gelh_s_thruster_01.ale
effect_crc = 426398371
textures = fx\planetflare.txm
textures = fx\smoke.txm
; LIBERTY
[VisEffect]
nickname = gf_geli_s_thruster_01
alchemy = fx\rem_equipment\gf_geli_s_thruster_01.ale
effect_crc = -47930056
textures = fx\planetflare.txm
textures = fx\smoke.txm
; NOMAD
[VisEffect]
nickname = gf_geno_s_thruster_01
alchemy = fx\rem_equipment\gf_geno_s_thruster_01.ale
effect_crc = -59155655
textures = fx\planetflare.txm
textures = fx\smoke.txm
; OUTCAST
[VisEffect]
nickname = gf_geou_s_thruster_01
alchemy = fx\rem_equipment\gf_geou_s_thruster_01.ale
effect_crc = -468497178
textures = fx\planetflare.txm
textures = fx\smoke.txm
; RHEINLAND
[VisEffect]
nickname = gf_gerh_s_thruster_01
alchemy = fx\rem_equipment\gf_gerh_s_thruster_01.ale
effect_crc = 51579063
textures = fx\planetflare.txm
textures = fx\smoke.txm
[VisEffect] [VisEffect]
nickname = gf_ku_thruster01 nickname = gf_ku_thruster01
alchemy = fx\equipment\gf_ku_thruster01.ale alchemy = fx\equipment\gf_ku_thruster01.ale
@@ -41,12 +116,78 @@ alchemy = fx\equipment\gf_li_thruster02.ale
effect_crc = 61552118 effect_crc = 61552118
textures = fx\planetflare.txm textures = fx\planetflare.txm
; Thruster
[VisEffect] [VisEffect]
nickname = gf_min_s_thruster_01 nickname = gf_min_s_thruster_01
alchemy = fx\equipment\gf_min_s_thruster_01.ale alchemy = fx\equipment\gf_min_s_thruster_01.ale
effect_crc = 265569660 effect_crc = 265569660
textures = fx\planetflare.txm textures = fx\planetflare.txm
; BRETONIA
[VisEffect]
nickname = gf_br_s_thruster_01
alchemy = fx\rem_equipment\gf_br_s_thruster_01.ale
effect_crc = 24309784
textures = fx\planetflare.txm
; CORSAIR
[VisEffect]
nickname = gf_co_s_thruster_01
alchemy = fx\rem_equipment\gf_co_s_thruster_01.ale
effect_crc = -279841217
textures = fx\planetflare.txm
; KUSARI
[VisEffect]
nickname = gf_ku_s_thruster_01
alchemy = fx\rem_equipment\gf_ku_s_thruster_01.ale
effect_crc = -275652533
textures = fx\planetflare.txm
; LANE HACKERS
[VisEffect]
nickname = gf_lh_s_thruster_01
alchemy = fx\rem_equipment\gf_lh_s_thruster_01.ale
effect_crc = 387699048
textures = fx\planetflare.txm
; LIBERTY
[VisEffect]
nickname = gf_li_s_thruster_01
alchemy = fx\rem_equipment\gf_li_s_thruster_01.ale
effect_crc = -212523277
textures = fx\planetflare.txm
; NOMAD
[VisEffect]
nickname = gf_no_s_thruster_01
alchemy = fx\rem_equipment\gf_no_s_thruster_01.ale
effect_crc = -234301198
textures = fx\planetflare.txm
; OUTCAST
[VisEffect]
nickname = gf_ou_s_thruster_01
alchemy = fx\rem_equipment\gf_ou_s_thruster_01.ale
effect_crc = -362623187
textures = fx\planetflare.txm
; RHEINLAND
[VisEffect]
nickname = gf_rh_s_thruster_01
alchemy = fx\rem_equipment\gf_rh_s_thruster_01.ale
effect_crc = 224562044
textures = fx\planetflare.txm
[VisEffect] [VisEffect]
nickname = gf_rh_thruster01 nickname = gf_rh_thruster01
alchemy = fx\equipment\gf_rh_thruster01.ale alchemy = fx\equipment\gf_rh_thruster01.ale
+16
View File
@@ -1546,6 +1546,22 @@ effect_crc = -354741597
textures = fx\planetflare.txm textures = fx\planetflare.txm
textures = fx\sarma.txm textures = fx\sarma.txm
[VisEffect]
nickname = dmkv_sphere_shield
alchemy = fx\rem_misc\dmkv_sphere_shield.ale
effect_crc = -292664322
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\hexagon.txm
[VisEffect]
nickname = rtc_helium
alchemy = fx\rem_misc\rtc_helium.ale
effect_crc = -368419298
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\lightning2.txm
[VisEffect] [VisEffect]
nickname = rtc_mister nickname = rtc_mister
alchemy = fx\misc\rtc_mister.ale alchemy = fx\misc\rtc_mister.ale
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+100
View File
@@ -1368,6 +1368,66 @@ effect_crc = 213490555
textures = fx\missleeffect.txm textures = fx\missleeffect.txm
textures = fx\planetflare.txm textures = fx\planetflare.txm
; Outcast Torpedo Effect
[VisEffect]
nickname = gf_ou_torpedo01_drive
alchemy = fx\weapons\customs\ou_gf_torpedo.ale
effect_crc = 65775083
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\smoke.txm
textures = fx\beam.txm
[VisEffect]
nickname = gf_ou_torpedo01_flash
alchemy = fx\weapons\customs\ou_gf_torpedo.ale
effect_crc = 171409292
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\smoke.txm
textures = fx\beam.txm
; Corsair Torpedo Effect
[VisEffect]
nickname = gf_c_torpedo01_drive
alchemy = fx\weapons\customs\c_gf_torpedo.ale
effect_crc = 177422635
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\smoke.txm
textures = fx\beam.txm
; Xeno Torpedo Effect
[VisEffect]
nickname = gf_x_torpedo01_drive
alchemy = fx\weapons\customs\x_gf_torpedo.ale
effect_crc = 192482158
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\smoke.txm
textures = fx\beam.txm
; Rheinland Torpedo Effect
[VisEffect]
nickname = gf_rh_torpedo01_drive
alchemy = fx\weapons\customs\rh_gf_torpedo.ale
effect_crc = 367307639
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\smoke.txm
textures = fx\beam.txm
; Gas Miners Torpedo Effect
[VisEffect]
nickname = gf_gm_torpedo01_drive
alchemy = fx\weapons\customs\gm_gf_torpedo.ale
effect_crc = 26998500
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\smoke.txm
textures = fx\beam.txm
[VisEffect] [VisEffect]
nickname = gf_li_torpedo01_drive nickname = gf_li_torpedo01_drive
alchemy = fx\weapons\gf_li_torpedo01_drive.ale alchemy = fx\weapons\gf_li_torpedo01_drive.ale
@@ -5379,6 +5439,46 @@ alchemy = fx\weapons\customs\spectre.ale
effect_crc = -178857344 effect_crc = -178857344
textures = fx\planetflare.txm textures = fx\planetflare.txm
; Codename: WRAITH
[VisEffect]
nickname = wraith_proj
alchemy = fx\weapons\customs\wraith.ale
effect_crc = 193568762
textures = fx\rem_fractals.txm
textures = fx\nomad.txm
[VisEffect]
nickname = wraith_impact
alchemy = fx\weapons\customs\wraith.ale
effect_crc = 266457070
textures = fx\sarma.txm
[VisEffect]
nickname = wraith_flash
alchemy = fx\weapons\customs\wraith.ale
effect_crc = -250259315
textures = fx\planetflare.txm
; Codename: VECTOR
[VisEffect]
nickname = vector_proj
alchemy = fx\weapons\customs\vector.ale
effect_crc = -409571194
textures = fx\rem_fractals.txm
textures = fx\newglows.txm
[VisEffect]
nickname = vector_impact
alchemy = fx\weapons\customs\vector.ale
effect_crc = -327750942
textures = fx\sarma.txm
[VisEffect]
nickname = vector_flash
alchemy = fx\weapons\customs\vector.ale
effect_crc = 4881013
textures = fx\planetflare.txm
; Codename: Dawnbreaker ; Codename: Dawnbreaker
[VisEffect] [VisEffect]
nickname = dawnbreaker_proj nickname = dawnbreaker_proj
+143
View File
@@ -1779,6 +1779,42 @@ effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion snd_effect = asteroid_explosion
vis_effect = ku_torpedo01_impact vis_effect = ku_torpedo01_impact
; Skyscatter
[Effect]
nickname = gf_ou_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = gf_ou_torpedo01_drive
vis_generic = min_missile01_drive
; Doomgiver
[Effect]
nickname = gf_x_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = gf_x_torpedo01_drive
vis_generic = min_missile01_drive
; Hellfire
[Effect]
nickname = gf_c_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = gf_c_torpedo01_drive
vis_generic = min_missile01_drive
; Wayfinder
[Effect]
nickname = gf_rh_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = gf_rh_torpedo01_drive
vis_generic = min_missile01_drive
; Sunrider
[Effect]
nickname = gf_gm_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = gf_gm_torpedo01_drive
vis_generic = min_missile01_driv
[Effect] [Effect]
nickname = ku_mine01_blast25 nickname = ku_mine01_blast25
effect_type = EFT_EXPLOSION_MINE effect_type = EFT_EXPLOSION_MINE
@@ -2590,12 +2626,78 @@ effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01 vis_effect = gf_br_hull_impact01
snd_effect = hh_small_heavy03 snd_effect = hh_small_heavy03
; Thruster Effect
[Effect] [Effect]
nickname = gf_ge_s_thruster_01 nickname = gf_ge_s_thruster_01
effect_type = EFT_ENGINE_THRUSTER effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_01 vis_effect = gf_ge_s_thruster_01
vis_generic = gf_min_s_thruster_01 vis_generic = gf_min_s_thruster_01
; Bretonia Thruster
[Effect]
nickname = gf_ge_br_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_gebr_s_thruster_01
vis_generic = gf_br_s_thruster_01
; Corsair Thruster
[Effect]
nickname = gf_ge_co_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_geco_s_thruster_01
vis_generic = gf_co_s_thruster_01
; Kusari Thruster
[Effect]
nickname = gf_ge_ku_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_geku_s_thruster_01
vis_generic = gf_ku_s_thruster_01
; Lanehackers Thruster
[Effect]
nickname = gf_ge_lh_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_gelh_s_thruster_01
vis_generic = gf_lh_s_thruster_01
; Liberty Thruster
[Effect]
nickname = gf_ge_li_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_geli_s_thruster_01
vis_generic = gf_li_s_thruster_01
; Nomad Thruster
[Effect]
nickname = gf_ge_no_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_geno_s_thruster_01
vis_generic = gf_no_s_thruster_01
; Outcast Thruster
[Effect]
nickname = gf_ge_ou_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_geou_s_thruster_01
vis_generic = gf_ou_s_thruster_01
; Rheinland Thruster
[Effect]
nickname = gf_ge_rh_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_gerh_s_thruster_01
vis_generic = gf_rh_s_thruster_01
[Effect] [Effect]
nickname = ku_countermeasures nickname = ku_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE effect_type = EFT_WEAPON_COUNTER_MEASURE
@@ -2901,6 +3003,16 @@ nickname = rtc_mis5view
effect_type = EFT_EQUIP_ATTACHED_LARGE effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rtc_mis5view vis_effect = rtc_mis5view
[Effect]
nickname = dmkv_sphere_shield
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = dmkv_sphere_shield
[Effect]
nickname = rtc_helium
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rtc_helium
[Effect] [Effect]
nickname = gf_blhazard_01 nickname = gf_blhazard_01
effect_type = EFT_EQUIP_ATTACHED_LARGE effect_type = EFT_EQUIP_ATTACHED_LARGE
@@ -3990,6 +4102,37 @@ nickname = vulcan_proj
effect_type = EFT_WEAPON_PROJ effect_type = EFT_WEAPON_PROJ
vis_effect = vulcan_proj vis_effect = vulcan_proj
; WRAITH
[Effect]
nickname = wraith_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = wraith_flash
[Effect]
nickname = wraith_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = wraith_impact
[Effect]
nickname = wraith_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wraith_proj
; VECTOR
[Effect]
nickname = vector_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = vector_flash
[Effect]
nickname = vector_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = vector_impact
[Effect]
nickname = vector_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = vector_proj
; Pulse Effects ; Pulse Effects
Binary file not shown.
+41
View File
@@ -2594,6 +2594,29 @@ toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
; Tizona del Cid Schematic
[PhantomLoot]
nickname = commodity_tizona_schematic
toughness_range = 11, 19
percent_chance = 0.52
num_to_drop = 1, 1
; VECTOR Schematic
[PhantomLoot]
nickname = commodity_vector_schematic
toughness_range = 11, 19
percent_chance = 0.52
num_to_drop = 1, 1
; WRAITH Schematic
[PhantomLoot]
nickname = commodity_wraith_schematic
toughness_range = 11, 19
percent_chance = 0.52
num_to_drop = 1, 1
; Nomad Torpedo ; Nomad Torpedo
@@ -2919,6 +2942,24 @@ drop_properties = 100, 500, 600, 0, 2, 1
nickname = commodity_phantom_schematic nickname = commodity_phantom_schematic
drop_properties = 100, 500, 600, 0, 2, 1 drop_properties = 100, 500, 600, 0, 2, 1
; Tizona del Cid Schematic
[mLootProps]
nickname = commodity_tizona_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; VECTOR Cid Schematic
[mLootProps]
nickname = commodity_vector_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; WRAITH Cid Schematic
[mLootProps]
nickname = commodity_wraith_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; VULCAN Blueprint ; VULCAN Blueprint
[mLootProps] [mLootProps]
+1175 -130
View File
File diff suppressed because it is too large Load Diff
+112
View File
@@ -8183,3 +8183,115 @@ headline = 251000
text = 251001 text = 251001
base = Rh01_01_Base base = Rh01_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = system
logo = news_transport
category = 263028
headline = 263028
text = 263027
base = LI06_01_Base
base = LI06_02_Base
base = LI06_03_Base
base = LI06_04_Base
base = LI06_05_Base
base = LI06_06_Base
base = LI06_07_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = system
logo = news_denver
category = 263029
headline = 263029
text = 263030
base = LI06_01_Base
base = LI06_02_Base
base = LI06_03_Base
base = LI06_04_Base
base = LI06_05_Base
base = LI06_06_Base
base = LI06_07_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263031
text = 263032
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = universe
logo = news_chart_crime
category = 0
headline = 263035
text = 263036
base = LI06_01_Base
base = Li01_01_Base
base = Li02_01_Base
base = Li03_01_Base
base = Li04_01_Base
base = Li05_01_Base
base = Rh01_01_Base
base = Rh02_01_Base
base = Rh03_01_Base
base = Rh04_01_Base
base = Rh05_01_Base
base = Br01_01_Base
base = Br02_01_Base
base = Br03_01_Base
base = Br04_01_Base
base = Br05_01_Base
base = Br06_01_Base
base = Ku01_01_Base
base = Ku03_01_Base
base = Ku02_01_Base
base = Ku04_01_Base
base = Ku05_01_Base
base = Ku06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = universe
logo = news_manhattan
category = 263038
headline = 263038
text = 263037
base = Iw01_02_Base
base = Iw03_01_Base
base = Bw01_02_Base
base = Bw09_03_Base
base = Ew01_01_Base
base = Ew03_02_Base
base = Ew04_01_Base
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263041
text = 263040
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263042
text = 263039
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263044
text = 263043
base = LI06_01_Base
Binary file not shown.
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+2 -2
View File
@@ -5146,7 +5146,6 @@ hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
@@ -5154,6 +5153,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01 hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_elite_shield_special_1, HpVelocity
hp_type = hp_elite_shield_special_2, HpCloak01
[CollisionGroup] [CollisionGroup]
obj = port_wing_lod1 obj = port_wing_lod1
@@ -5627,7 +5627,6 @@ hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
@@ -5647,6 +5646,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_elite_shield_special_1, HpVelocity
hp_type = hp_elite_shield_special_2, HpCloak01
[CollisionGroup] [CollisionGroup]
obj = cv_port_wing_lod1 obj = cv_port_wing_lod1
@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3300
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
[Cube]
asteroid = mineable2_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = mineable2_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = mine_spike_mineable, -0.2, -0.1, -0.6, 105, 160, 25, mine
asteroid = mine_spike_mineable, 0.5, -0.2, -0.6, 75, 30, 70, mine
asteroid = mineable2_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = mine_spike_mineable, -0.9, 0.6, -0.8, 75, 30, 70, mine
[properties]
flag = rock_objects
flag = Object_density_med
flag = DANGER_DENSITY_MED
[Exclusion Zones]
exclusion = Zone_LI06_asteroid_002_exclusion_1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 2000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 60, 70
[DynamicAsteroids]
asteroid = DAsteroid_gold
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2
; Copied by FL Atlas from file: solar\ASTEROIDS\br05_molly_gold_field.ini
Binary file not shown.
+8
View File
@@ -101,6 +101,14 @@ equip = blhazard_effect, HpFX01
nickname = baxter_mission5 nickname = baxter_mission5
equip = rtc_mis5view_effect, HpFX01 equip = rtc_mis5view_effect, HpFX01
;[Loadout]
;nickname = dmkv_sphere_shield_load
;equip = dmkv_sphere_shield_effect, HpFX01
[Loadout]
nickname = dmkv_sphere_shield_load
equip = rtc_helium_effect, HpFX01
[Loadout] [Loadout]
nickname = track_ring nickname = track_ring
equip = TrackGreen, HpRunningLight01 equip = TrackGreen, HpRunningLight01
+10
View File
@@ -2256,6 +2256,16 @@ mass = 10000
loadout = baxter_mission5 loadout = baxter_mission5
hit_pts = 1e36 hit_pts = 1e36
[Solar]
nickname = dmkv_shield
ids_name = 60239
ids_info = 60240
type = NON_TARGETABLE
DA_archetype = solar\REM_MISC\dmkv_sphere.3db
mass = 10000
loadout = dmkv_sphere_shield_load
hit_pts = 1e36
[Solar] [Solar]
nickname = gravity_buoy nickname = gravity_buoy
type = SATELLITE type = SATELLITE
@@ -1,6 +1,7 @@
[BaseInfo] [BaseInfo]
nickname = LI06_02_Base nickname = LI06_02_Base
start_room = Deck start_room = Deck
price_variance = 0.15
[Room] [Room]
nickname = Bar nickname = Bar
@@ -9,7 +10,3 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_02_bar.ini
[Room] [Room]
nickname = Deck nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck.ini file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck2.ini
@@ -1,11 +0,0 @@
[BaseInfo]
nickname = LI06_05_Base
start_room = Deck
[Room]
nickname = bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_deck.ini
@@ -1,6 +1,7 @@
[BaseInfo] [BaseInfo]
nickname = LI06_06_Base nickname = LI06_06_Base
start_room = Bar start_room = Deck
price_variance = 0.15
[Room] [Room]
nickname = Bar nickname = Bar
@@ -9,3 +10,7 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini
[Room] [Room]
nickname = Deck nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\LI06\Bases\ROOMS\li06_06_shipdealer.ini
@@ -1,11 +1,16 @@
[BaseInfo] [BaseInfo]
nickname = LI06_07_Base nickname = LI06_07_Base
start_room = Deck start_room = Deck
price_variance = 0.15
[Room] [Room]
nickname = bar nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini
[Room] [Room]
nickname = Deck nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\LI06\Bases\ROOMS\li06_07_deck2.ini
@@ -1,17 +1,17 @@
[Room_Info] [Room_Info]
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn scene = ambient, scripts\bases\li_09_bar_ambi_Li01_09.thn
[Room_Sound] [Room_Sound]
ambient = ambience_bar_space ambient = ambience_deck_space_smaller
music = music_bar_li03 music = music_bar_generic04
[Camera]
name = Camera_0
[CharacterPlacement] [CharacterPlacement]
name = Zg/PC/Player/01/A/Stand name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_05_Bar_enter_01.thn start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot] [Hotspot]
name = IDS_HOTSPOT_DECK name = IDS_HOTSPOT_DECK
@@ -35,12 +35,6 @@ behavior = ExitDoor
room_switch = Deck room_switch = Deck
set_virtual_room = Equipment set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot] [Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor behavior = NewsVendor
@@ -1,6 +1,7 @@
[Room_Info] [Room_Info]
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels] [Spiels]
CommodityDealer = manhattan_commodity_spiel CommodityDealer = manhattan_commodity_spiel
@@ -9,14 +10,9 @@ EquipmentDealer = manhattan_equipment_spiel
[Room_Sound] [Room_Sound]
ambient = ambience_deck_space_smaller ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement] [PlayerShipPlacement]
name = X/Shipcentre/01 name = X/Shipcentre/01
landing_script = Scripts\Bases\Li_westpoint_deck_land_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera] [Camera]
name = Camera_0 name = Camera_0
@@ -41,11 +37,6 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom behavior = VirtualRoom
room_switch = Equipment room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot] [Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair behavior = Repair
@@ -90,22 +81,3 @@ virtual_room = Equipment
name = IDS_NN_REPAIR_YOUR_SHIP name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair behavior = Repair
virtual_room = Equipment virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
@@ -1,27 +0,0 @@
[Room_Info]
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
@@ -1,23 +0,0 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
@@ -1,18 +1,17 @@
[Room_Info] [Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn set_script = scripts\bases\br_05_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn scene = ambient, scripts\bases\br_05_bar_ambi_Br02_03.thn
animation = Sc_loop
[Room_Sound] [Room_Sound]
music = music_bar_li05 music = music_bar_generic06
ambient = ambience_bar_space ambient = ambience_deck_space_smaller
[Camera]
name = Camera_0
[CharacterPlacement] [CharacterPlacement]
name = Zg/PC/Player/01/A/Stand name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_07_bar_enter_01.thn start_script = Scripts\Bases\br_05_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot] [Hotspot]
name = IDS_HOTSPOT_DECK name = IDS_HOTSPOT_DECK
@@ -24,6 +23,27 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor behavior = ExitDoor
room_switch = Bar room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot] [Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -1,10 +1,10 @@
[Room_Info] [Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
animation = Sc_loop animation = Sc_loop
[Room_Sound] [Room_Sound]
ambient = ambience_deck_space_larger ambient = ambience_deck_space_smaller
[PlayerShipPlacement] [PlayerShipPlacement]
name = X/Shipcentre/01 name = X/Shipcentre/01
@@ -22,12 +22,72 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor behavior = ExitDoor
room_switch = Bar room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet] [FlashlightSet]
icolor = 0, 155, 255 icolor = 255, 200, 100
scale = 0.250000 scale = 0.5
gap = 0.000000 gap = 0
blink = 0.000000 blink = 0.05
endpause = 0.000000 endpause = 0
hardpoint = HpLightA01 hardpoint = HpLightA01
hardpoint = HpLightA02 hardpoint = HpLightA02
hardpoint = HpLightA03 hardpoint = HpLightA03
@@ -56,6 +116,14 @@ hardpoint = HpLightA25
hardpoint = HpLightA26 hardpoint = HpLightA26
hardpoint = HpLightA27 hardpoint = HpLightA27
hardpoint = HpLightA28 hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21 hardpoint = HpLightB21
hardpoint = HpLightB22 hardpoint = HpLightB22
hardpoint = HpLightB23 hardpoint = HpLightB23
@@ -64,11 +132,28 @@ hardpoint = HpLightB25
hardpoint = HpLightB26 hardpoint = HpLightB26
[FlashlightSet] [FlashlightSet]
icolor = 255, 255, 55 icolor = 200, 255, 50
scale = 0.250000 scale = 0.5
gap = 0.000000 gap = 0
blink = 0.050000 blink = 0
endpause = 0.000000 endpause = 0
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.5
gap = 0
blink = 0
endpause = 0
numlights = 26 numlights = 26
hardpoint = HpLightB01 hardpoint = HpLightB01
hardpoint = HpLightB02 hardpoint = HpLightB02
@@ -84,9 +169,3 @@ hardpoint = HpLightB11
hardpoint = HpLightB12 hardpoint = HpLightB12
hardpoint = HpLightB13 hardpoint = HpLightB13
hardpoint = HpLightB14 hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
@@ -1,17 +1,18 @@
[Room_Info] [Room_Info]
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn set_script = Scripts\Bases\li_05_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
[Room_Sound] [Room_Sound]
ambient = ambience_deck_space_smaller ambient = ambience_bar_ground_smaller
music = music_bar_generic09
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera] [Camera]
name = Camera_0 name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\li_05_bar_enter_01.thn
[Hotspot] [Hotspot]
name = IDS_HOTSPOT_DECK name = IDS_HOTSPOT_DECK
behavior = ExitDoor behavior = ExitDoor
@@ -22,6 +23,28 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor behavior = ExitDoor
room_switch = Bar room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot] [Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -1,14 +1,23 @@
[Room_Info] [Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound] [Room_Sound]
ambient = ambience_deck_space_smaller ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement] [PlayerShipPlacement]
name = X/Shipcentre/01 name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera] [Camera]
name = Camera_0 name = Camera_0
@@ -21,3 +30,82 @@ room_switch = Deck
name = IDS_HOTSPOT_BAR name = IDS_HOTSPOT_BAR
behavior = ExitDoor behavior = ExitDoor
room_switch = Bar room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
@@ -0,0 +1,61 @@
[Room_Info]
set_script = Scripts\Bases\Br_05_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
@@ -0,0 +1,37 @@
[Room_Info]
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
File diff suppressed because it is too large Load Diff
+6 -13
View File
@@ -1741,8 +1741,8 @@ BGCS_base_run_by = W02bF33
[Base] [Base]
nickname = LI06_02_Base nickname = LI06_02_Base
system = LI06 system = LI06
strid_name = 458756 strid_name = 450040
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_02_Base.ini
BGCS_base_run_by = W02bF39 BGCS_base_run_by = W02bF39
[Base] [Base]
@@ -1759,25 +1759,18 @@ strid_name = 0
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini
BGCS_base_run_by = W02bF33 BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_05_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
BGCS_base_run_by = W02bF33
[Base] [Base]
nickname = LI06_06_Base nickname = LI06_06_Base
system = LI06 system = LI06
strid_name = 0 strid_name = 450030
file = Universe\Systems\LI06\Bases\LI06_06_Base.ini file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_06_Base.ini
BGCS_base_run_by = W02bF33 BGCS_base_run_by = W02bF33
[Base] [Base]
nickname = LI06_07_Base nickname = LI06_07_Base
system = LI06 system = LI06
strid_name = 0 strid_name = 450060
file = Universe\Systems\LI06\Bases\LI06_07_Base.ini file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_07_Base.ini
BGCS_base_run_by = W02bF33 BGCS_base_run_by = W02bF33
[system] [system]
+65 -418
View File
@@ -5,6 +5,7 @@
-- Test Infocard -- Test Infocard
rem.AddInfoCard(9000, "Spam") rem.AddInfoCard(9000, "Spam")
-- HotkeyMenu Infocard (Override) -- HotkeyMenu Infocard (Override)
rem.AddInfoCard(1904, "REMNANT") rem.AddInfoCard(1904, "REMNANT")
@@ -22,34 +23,10 @@ rem.AddInfoCard(9006, "START")
rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Sensor Probe</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The sensor probe is a small, versatile device designed to scan the immediate surroundings for anomalies. Its compact size allows for easy deployment in various environments, making it ideal for scientific research, security applications, and environmental monitoring. The probe is equipped with advanced sensors capable of detecting a wide range of physical, chemical, and biological parameters, providing real-time data and analysis. Its robust design ensures reliable performance in challenging conditions, while its intuitive interface allows for straightforward operation and data interpretation.</TEXT><PARA/><PARA/><TEXT></TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Sensor Probe</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The sensor probe is a small, versatile device designed to scan the immediate surroundings for anomalies. Its compact size allows for easy deployment in various environments, making it ideal for scientific research, security applications, and environmental monitoring. The probe is equipped with advanced sensors capable of detecting a wide range of physical, chemical, and biological parameters, providing real-time data and analysis. Its robust design ensures reliable performance in challenging conditions, while its intuitive interface allows for straightforward operation and data interpretation.</TEXT><PARA/><PARA/><TEXT></TEXT><PARA/><PARA/><POP/></RDL>]])
-- System Infocards -- System Infocards
rem.AddInfoCard(450000, "Nevada")
rem.AddInfoCard(450001, "California -> Nevada")
rem.AddInfoCard(450002, "Nevada -> California")
rem.AddInfoCard(450003, "Nevada Jump Gate")
rem.AddInfoCard(450010, "Planet Las Vegas")
rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
rem.AddInfoCard(450020, "Planet Reno")
rem.AddInfoCard(450021, "Planet Reno Docking Ring")
rem.AddInfoCard(450030, "Carson Station")
rem.AddInfoCard(450035, "Hoover Station")
rem.AddInfoCard(450040, "The Ranch")
rem.AddInfoCard(450045, "Primm Station")
rem.AddInfoCard(450050, "Mojave Dust Cloud")
rem.AddInfoCard(450051, "Death Valley Dust Storm")
rem.AddInfoCard(450055, "Paradise Valley Station")
rem.AddInfoCard(450060, "Battleship Henderson")
rem.AddInfoCard(450070, "Nevada Jump Hole")
rem.AddInfoCard(450071, "Nevada Jump Hole")
rem.AddInfoCard(450072, "Cascadia Jump Hole")
rem.AddInfoCard(450100, "Cascadia")
rem.AddInfoCard(454000, "Maine") rem.AddInfoCard(454000, "Maine")
rem.AddInfoCard(454001, "Maine Orbital Docking Ring") rem.AddInfoCard(454001, "Maine Orbital Docking Ring")
rem.AddInfoCard(454900, "Omicron Prime")
rem.AddInfoCard(454901, "Daam-K'Vosh Maze")
rem.AddInfoCard(454902, "The Abyss")
rem.AddInfoCard(454903, "Sapphire")
rem.AddInfoCard(455000, "Pleiades-Nebula") rem.AddInfoCard(455000, "Pleiades-Nebula")
rem.AddInfoCard(455001, "Alcyone") rem.AddInfoCard(455001, "Alcyone")
@@ -72,10 +49,6 @@ rem.AddInfoCard(455020, "The Rebus")
rem.AddInfoCard(455050, "Mairan's-Nebula") rem.AddInfoCard(455050, "Mairan's-Nebula")
rem.AddInfoCard(455100, "Cygnus-Cluster") rem.AddInfoCard(455100, "Cygnus-Cluster")
-- Tradelane Infocards
rem.AddInfoCard(458000, "Hamburg Liner Wreckage")
-- Mission Infocards -- Mission Infocards
-- Story Introducing -- Story Introducing
@@ -318,140 +291,9 @@ rem.AddInfoCard(479110, "<RDL><PUSH/><TEXT>In the first years of settlement on M
-- Infocards Bases
rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base
-- Infocard Override -- Infocard Override
--rem.AddInfoCard(480000, "") --rem.AddInfoCard(480000, "")
-- Infocards Ships
-- Alpaca
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Max. Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
-- Light Fighter Infocards
-- Banshee
rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Blood Hound
rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Cavalier
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Clydsdale
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Dagger
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Drake
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Dromedary
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Drone
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Hawk
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Humpback
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Legionare
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Mule
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Patriot
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Piranha
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Rhino
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Heavy Fighter Infocards
-- Anubis
rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Barracuda
rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Blood Dragon
rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Centurio
rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Crusader
rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Defender
rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Dragon
rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Falcon
rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Stiletto
rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Valkyrie
rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Wolfshound
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]]) -- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
@@ -461,258 +303,12 @@ rem.AddInfoCard(221771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
With its spacious cargo bays and reinforced hull, this ship is perfect for transporting valuable goods, capturing high-priority targets, or even smuggling illicit cargo.</TEXT><PARA/><POP/></RDL>]]) With its spacious cargo bays and reinforced hull, this ship is perfect for transporting valuable goods, capturing high-priority targets, or even smuggling illicit cargo.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
-- Train
rem.AddInfoCard(221795, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 295000</TEXT><PARA/><TEXT>Cargo Space: 600</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(221796, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>295000</TEXT><PARA/><TEXT>600</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
-- CSV -- CSV
rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
-- 524295 used -- 524295 used
-- Prospector
rem.AddInfoCard(490000, "Prospector")
rem.AddInfoCard(490001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 40</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 63/63</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(490002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>DSR-409 "Prospector" Liberty Heavy Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This fighter is designed for unparalleled surveillance and scouting in the depths of space. Equipped with cutting-edge sensor arrays and lightweight armor, it moves silently through the stars, gathering critical intelligence without detection. Its superior maneuverability and compact design make it the perfect asset for recon operations. No other craft matches its ability to scout, observe, and report from the farthest reaches of space.</TEXT><PARA/><POP/></RDL>]])
-- DSR = Deep Space Recon
rem.AddInfoCard(490003, [[<RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>63/63</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Infocards Items
-- Jack O'Latern
rem.AddInfoCard(50021, "Jack O'Latern Event")
rem.AddInfoCard(50022, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TRA data="1" mask="-31" def="-2"/><TEXT>EVENT: </TEXT><TRA data="65281" mask="-31" def="30"/><TEXT>Jack O'Latern</TEXT><PARA/><JUST loc="left"/><TRA data="96" mask="-31" def="-1"/><PARA/><TEXT>Spooky season has arrived in space with the Jack O'Lantern Event! For a limited time, every Kill and Trade Mission will earn you a pumpkin. Collect as many pumpkins as possible and store them in your depot. The player with the most pumpkins at the end of the event will be crowned the Jack O'Lantern Champion and earn exclusive rewards!</TEXT><PARA/><POP/></RDL>]])
-- Heavy Protection Armor
rem.AddInfoCard(222155, "Heavy Protection Armor")
rem.AddInfoCard(222227, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Heavy Protection Armor</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is an enhanced hull-panel-based armor that provides additional protection from all weapons at low costs. That armor class is not specifically designed for a specialized fighter. It can be mounted on every fighter class. </TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263911, "Adv. Brigandine Mk II H. F. Shield")
rem.AddInfoCard(263912, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>SP-e2 "Advanced Brigandine" Mk II Heavy Fighter Positron Shield</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a positron-based shield that provides improved protection with Nomad Technology from tachyon and neutron weapons. This shield is specifically designed for Heavy Fighter class ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(264000, "Reinforced Nomad H. F. Shield")
rem.AddInfoCard(264001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>SP-e3 "Reinforced Nomad" Heavy Fighter Positron Shield</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a positron-based shield that provides enhanced protection by xeno-energy from tachyon and neutron weapons. This shield is specifically designed for Heavy Fighter class ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Emergency Action Documents (Liberty)
rem.AddInfoCard(290000, "Emergency Action Documents")
rem.AddInfoCard(290001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Emergency Action Documents</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>These Documents provide a legal framework for necessary actions — such as asset control, operational interventions, and security measures to protect Liberty's citizens and preserve stability during crises.</TEXT><PARA/><POP/></RDL>]])
-- Cracked Firmware Codes
rem.AddInfoCard(290002, "Cracked Firmware Codes")
rem.AddInfoCard(290003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cracked Firmware Codes</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><POP/></RDL>]])
-- Experimental Weapons
rem.AddInfoCard(290004, "Experimental Weapons")
rem.AddInfoCard(290005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Experimental Weapons</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><POP/></RDL>]])
-- High-Level Cipher Decoder
rem.AddInfoCard(290006, "High-Level Cipher Decoder ")
rem.AddInfoCard(290007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High-Level Cipher Decoder</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Liberty)
rem.AddInfoCard(290010, "Fragment Data (Liberty)")
rem.AddInfoCard(290011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Liberty)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Walker Audio Log
rem.AddInfoCard(290020, "Walker Audio Log")
rem.AddInfoCard(290021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Liberty)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Audio Log was recorded by Marcus Walker</TEXT><PARA/><POP/></RDL>]])
-- VanPelt Audio Log
rem.AddInfoCard(290030, "Vanpelt Audio Log")
rem.AddInfoCard(290031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Liberty)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Audio Log was recorded by Hermann VanPelt</TEXT><PARA/><POP/></RDL>]])
-- Scrambled Navigation Routes
rem.AddInfoCard(290040, "Scrambled Navigation Routes")
rem.AddInfoCard(290041, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Scrambled Navigation Routes</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Many high-security captured telemetric data containing strategic pathways and expeditions into traced and uncharted region of the galaxy.</TEXT><PARA/><POP/></RDL>]])
-- Scrambled Navigation Routes
rem.AddInfoCard(290050, "Blue Diamonds")
rem.AddInfoCard(290051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Blue Diamonds</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>These Diamonds have recently gained in popularity among the Rheinland super-rich. More top designers and jewelers are using the expensive rocks that have come to be known as Hessian Tears.</TEXT><PARA/><POP/></RDL>]])
-- Genealogical Certificate
rem.AddInfoCard(290100, "Genealogical Certificate")
rem.AddInfoCard(290101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Genealogical Certificate</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A Genealogical Certificate is an official document that traces an individual's family history and lineage. It provides detailed information about ancestors, including names, birth and death dates, marriage records, and familial relationships. Often used for legal, heritage, or cultural purposes, this certificate helps verify family connections and preserve historical records. I</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Kusari)
rem.AddInfoCard(290110, "Fragment Data (Kusari)")
rem.AddInfoCard(290111, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Kusari)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Rheinland Military Black Box (Mission item)
rem.AddInfoCard(290200, "Rheinland Military Black Box")
rem.AddInfoCard(290201, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rheinland Military Black Box</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Rheinland Military Black Box is a critical piece of recovered equipment, encased in a durable, blackened shell designed to withstand extreme conditions. It contains vital data and recordings from military operations, offering valuable insights into recent missions and tactical information. Its presence is a key indicator of recent conflict or vessel activity within the area. Handle with care, as the data it holds could be crucial for intelligence and strategic analysis.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(290201, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rheinland Military Black Box</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Rheinland Military Black Box is a critical piece of recovered equipment, encased in a durable, blackened shell designed to withstand extreme conditions. It contains vital data and recordings from military operations, offering valuable insights into recent missions and tactical information. Its presence is a key indicator of recent conflict or vessel activity within the area. Handle with care, as the data it holds could be crucial for intelligence and strategic analysis.</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Rheinland)
rem.AddInfoCard(290210, "Fragment Data (Rheinland)")
rem.AddInfoCard(290211, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Rheinland)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Bretonia)
rem.AddInfoCard(290310, "Fragment Data (Bretonia)")
rem.AddInfoCard(290311, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Bretonia)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Infocards Weapons
-- Liberty Gatling Gun
rem.AddInfoCard(299000, "Liberty Gatling Gun")
rem.AddInfoCard(299001, "Gatling Rounds")
rem.AddInfoCard(299010, "CHIMERA")
rem.AddInfoCard(299011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: CHIMERA</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299012, "POISON CLAW")
rem.AddInfoCard(299013, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: POISON CLAW</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299014, "AVALON")
rem.AddInfoCard(299015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: AVALON</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299016, "NEMESIS")
rem.AddInfoCard(299017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NEMESIS</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299018, "ECLIPSE")
rem.AddInfoCard(299019, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: ECLIPSE</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299020, "NIGHTFALL")
rem.AddInfoCard(299021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NIGHTFALL</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299022, "SPECTRE")
rem.AddInfoCard(299023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: SPECTRE</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299024, "DAWNBREAKER")
rem.AddInfoCard(299025, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: DAWNBREAKER</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299026, "FROSTBITE")
rem.AddInfoCard(299027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: FROSTBITE</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299028, "HYDRA")
rem.AddInfoCard(299029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: HYDRA</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299030, "MOONSHARD")
rem.AddInfoCard(299031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: MOONSHARD</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299032, "NYX")
rem.AddInfoCard(299033, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NYX</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299034, "VENATOR")
rem.AddInfoCard(299035, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: VENATOR</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299036, "PHANTOM")
rem.AddInfoCard(299037, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: PHANTOM</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299038, "VULCAN")
rem.AddInfoCard(299039, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: VULCAN</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299050, "Scythe Mk II")
rem.AddInfoCard(299051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Scythe Mk II"" Particle Blaster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299052, "Scythe Mk I")
rem.AddInfoCard(299053, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Scythe Mk I"" Particle Blaster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299054, "Pulse Laser Purple")
rem.AddInfoCard(299055, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Pulse Laser Purple" Pulse Laser</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299056, "Pulse Laser Red")
rem.AddInfoCard(299057, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Pulse Laser Red" Pulse Laser</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299058, "Pulse Laser Yellow")
rem.AddInfoCard(299059, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Pulse Laser Yellow" Pulse Laser</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299060, "Pulse Laser Blue")
rem.AddInfoCard(299061, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Pulse Laser Blue" Pulse Laser</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299062, "Pulse Laser Green")
rem.AddInfoCard(299063, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Pulse Laser Green" Pulse Laser</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Infocards Power
-- Energy Core Extension
rem.AddInfoCard(299501, "Mono Power Converter")
rem.AddInfoCard(299502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Mono Power Converter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Mono Power Converter is a cutting-edge energy core extension designed to optimize and regulate the flow of power between a spacecrafts central energy core and its high-efficiency systems. This advanced converter is engineered to handle a wide range of energy types, converting raw, high-output power into a more stable and usable form for sensitive systems.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299511, "Cluster Power Plug")
rem.AddInfoCard(299512, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cluster Power Plug</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Cluster Power Plug is a versatile energy core extension designed to streamline power distribution across a spacecrafts multiple subsystems, particularly for ships with complex or modular configurations. This high-capacity connector serves as the central junction point for distributing energy from the core to various auxiliary systems.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299521, "Combined Thermal Cooler")
rem.AddInfoCard(299522, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Combined Thermal Cooler</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Combined Thermal Cooler is an essential energy core extension designed to maintain optimal operational temperatures for a spacecraft's power systems, especially during periods of intense energy output. At the heart of the Combined Thermal Cooler is a dual-phase cooling system that works in tandem to absorb and dissipate heat more effectively than traditional cooling methods.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299531, "High Performance Amplifier")
rem.AddInfoCard(299532, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Performance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The High Performance Amplifier is an advanced energy core extension engineered to maximize the output potential of a spacecrafts power systems. Its compact, modular design ensures compatibility with a wide range of ship classes and can be easily integrated into existing energy core setups.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299541, "Control Grid Stabilizer")
rem.AddInfoCard(299542, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Control Grid Stabilizer</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Control Grid Stabilizer is a critical energy core extension designed to optimize and maintain the stability of a spacecraft's power grid under varying operational conditions. At its core, the Control Grid Stabilizer monitors the power flow throughout the ship, using advanced algorithms to detect even the smallest fluctuations in voltage or current.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299551, "Rotary Power Connector")
rem.AddInfoCard(299552, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rotary Power Connector</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Rotary Power Connector is an advanced energy core extension designed to streamline power distribution across a spacecrafts vital systems. Engineered for high efficiency and adaptability, this innovative connector serves as a rotating conduit, enabling the seamless transfer of energy between the core and multiple rotating or moving components of the ship.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299561, "Propulsion Epicyclic Gear")
rem.AddInfoCard(299562, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Propulsion Epicyclic Gear</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Propulsion Epicyclic Gear is a sophisticated energy core extension designed to amplify and fine-tune the propulsion systems of advanced spacecraft. This high-performance module uses an epicyclic gear system to enhance torque and power transfer, allowing for more efficient acceleration and deceleration across a wide range of space travel conditions.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299571, "Conductive System Charger")
rem.AddInfoCard(299572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Conductive System Charger</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Conductive System Charger is a compact yet powerful extension module designed to enhance the energy core efficiency of modern spacecraft. Engineered for seamless integration with a wide range of ship architectures, it acts as a dynamic conduit between the core reactor and onboard systems, optimizing energy distribution in real time.</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Infocards Power
rem.AddInfoCard(299800, "CHIMERA Blueprint")
rem.AddInfoCard(299801, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CHIMERA Blueprints are lootable items from special enemies and locations. It must be cloned to a CHIMERA Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299802, "CHIMERA Schematic")
rem.AddInfoCard(299803, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CHIMERA Schematics are limited cloned CHIMERA Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299804, "POISON CLAW Blueprint")
rem.AddInfoCard(299805, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>POISON CLAW Blueprints are lootable items from special enemies and locations. It must be cloned to a POISON CLAW Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299806, "POISON CLAW Schematic")
rem.AddInfoCard(299807, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>POISON CLAW Schematics are limited cloned POISON CLAW Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299808, "AVALON Blueprint")
rem.AddInfoCard(299809, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>AVALON Blueprints are lootable items from special enemies and locations. It must be cloned to a AVALON Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299810, "AVALON Schematic")
rem.AddInfoCard(299811, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>AVALON Schematics are limited cloned AVALON Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299812, "NEMESIS Blueprint")
rem.AddInfoCard(299813, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NEMESIS Blueprints are lootable items from special enemies and locations. It must be cloned to a NEMESIS Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299814, "NEMESIS Schematic")
rem.AddInfoCard(299815, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NEMESIS Schematics are limited cloned NEMESIS Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299816, "ECLIPSE Blueprint")
rem.AddInfoCard(299817, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>ECLIPSE Blueprints are lootable items from special enemies and locations. It must be cloned to a ECLIPSE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299818, "ECLIPSE Schematic")
rem.AddInfoCard(299819, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>ECLIPSE Schematics are limited cloned ECLIPSE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299820, "NIGHTFALL Blueprint")
rem.AddInfoCard(299821, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Blueprints are lootable items from special enemies and locations. It must be cloned to a NIGHTFALL Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299822, "NIGHTFALL Schematic")
rem.AddInfoCard(299823, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Schematics are limited cloned NIGHTFALL Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299824, "SPECTRE Blueprint")
rem.AddInfoCard(299825, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>SPECTRE Blueprints are lootable items from special enemies and locations. It must be cloned to a SPECTRE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299826, "SPECTRE Schematic")
rem.AddInfoCard(299827, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>SPECTRE Schematics are limited cloned SPECTRE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299828, "DAWNBREAKER Blueprint")
rem.AddInfoCard(299829, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DAWNBREAKER Blueprints are lootable items from special enemies and locations. It must be cloned to a DAWNBREAKER Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299830, "DAWNBREAKER Schematic")
rem.AddInfoCard(299831, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DAWNBREAKER Schematics are limited cloned DAWNBREAKER Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299832, "FROSTBITE Blueprint")
rem.AddInfoCard(299833, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>FROSTBITE Blueprints are lootable items from special enemies and locations. It must be cloned to a FROSTBITE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299834, "FROSTBITE Schematic")
rem.AddInfoCard(299835, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>FROSTBITE Schematics are limited cloned FROSTBITE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299836, "HYDRA Blueprint")
rem.AddInfoCard(299837, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>HYDRA Blueprints are lootable items from special enemies and locations. It must be cloned to a HYDRA Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299838, "HYDRA Schematic")
rem.AddInfoCard(299839, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>HYDRA Schematics are limited cloned HYDRA Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299840, "MOONSHARD Blueprint")
rem.AddInfoCard(299841, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>MOONSHARD Blueprints are lootable items from special enemies and locations. It must be cloned to a MOONSHARD Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299842, "MOONSHARD Schematic")
rem.AddInfoCard(299843, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>MOONSHARD Schematics are limited cloned MOONSHARD Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299844, "NYX Blueprint")
rem.AddInfoCard(299845, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NYX Blueprints are lootable items from special enemies and locations. It must be cloned to a NYX Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299846, "NYX Schematic")
rem.AddInfoCard(299847, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NYX Schematics are limited cloned NYX Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299848, "VENATOR Blueprint")
rem.AddInfoCard(299849, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Blueprints are lootable items from special enemies and locations. It must be cloned to a VENATOR Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299850, "VENATOR Schematic")
rem.AddInfoCard(299851, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Schematics are limited cloned VENATOR Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299852, "PHANTOM Blueprint")
rem.AddInfoCard(299853, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>PHANTOM Blueprints are lootable items from special enemies and locations. It must be cloned to a PHANTOM Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299854, "PHANTOM Schematic")
rem.AddInfoCard(299855, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>PHANTOM Schematics are limited cloned PHANTOM Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299856, "VULCAN Blueprint")
rem.AddInfoCard(299857, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VULCAN Blueprints are lootable items from special enemies and locations. It must be cloned to a VULCAN Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299858, "VULCAN Schematic")
rem.AddInfoCard(299859, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VULCAN Schematics are limited cloned VULCAN Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
-- Infocards Solars
-- Pirate Transmitter
rem.AddInfoCard(300000, "Pirate Transmitter")
rem.AddInfoCard(300001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Equipped with advanced encryption and stealth protocols, the Pirate Transmitter can hijack legitimate signals that all echo the scrambled signal from one ship - The Rebus.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(300100, "Rheinland Cruiser Wreckage")
rem.AddInfoCard(300101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Lootable debris from a Rheinland cruiser, with some pieces containing essential items, making it worth the effort to scavenge. Proceed with caution, as the environment may still pose risks.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(300102, "Liberty Cruiser Wreckage")
rem.AddInfoCard(300103, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Lootable debris from a Liberty cruiser, with some pieces containing essential items, making it worth the effort to scavenge. Proceed with caution, as the environment may still pose risks.</TEXT><PARA/><POP/></RDL>]])
-- Communication Relay
rem.AddInfoCard(300004, "Communication Relay")
rem.AddInfoCard(300005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Designed to facilitate instantaneous long-distance communication across vast reaches of space. Positioned strategically on planets and moons they serve as vital nodes in a galactic communication network, ensuring seamless contact between planets and colonies</TEXT><PARA/><POP/></RDL>]])
-- Navy Satellite
rem.AddInfoCard(300006, "Navy Satellite")
rem.AddInfoCard(300007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>A specialized space asset used by naval forces to ensure secure communications, navigation, and surveillance.</TEXT><PARA/><POP/></RDL>]])
-- Navy Satellite
rem.AddInfoCard(300008, "Gravity Buoy")
rem.AddInfoCard(300009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>A specialized space asset used by naval forces to ensure secure communications, navigation, and surveillance.</TEXT><PARA/><POP/></RDL>]])
-- Wreckage Infocards -- Wreckage Infocards
@@ -769,14 +365,10 @@ rem.AddInfoCard(251000, "Terror Action against Rheinland")
rem.AddInfoCard(251001, "BERLIN Rheinland confirmed that one of their Cruisers was destroyed in the Aachenfeld. The Rheinland authorities suspect the terror-group The Bundschuh to be responsible for the destruction.") rem.AddInfoCard(251001, "BERLIN Rheinland confirmed that one of their Cruisers was destroyed in the Aachenfeld. The Rheinland authorities suspect the terror-group The Bundschuh to be responsible for the destruction.")
-- Planet Infocards -- Planet Infocards
rem.AddInfoCard(262024, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Planet Cairo</TEXT><PARA/><TEXT> </TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Cairo is the main planet in the Omicron Lambda System. This planet, controlled by The Order, is famous for producing high-quality luxury goods. Since The Order are produced in limited quantities, the necessity remains high.</TEXT><PARA/><TEXT></TEXT><PARA/><TEXT>Large water stocks are necessary to supply water to the predominantly wealthy society of Cairo. From the Wadis debris field around Sinai Shipyard, the government of Cairo extracts building materials for houses and other purposes. This method is controversial but tolerated.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Sinai Shipyard</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>The Sinai Shipyard is employed by The Order to produce a wide range of goods. They sell external ship equipment such as weapons, shields, and thrusters, as well as ships, including Train transporters.</TEXT><PARA/><PARA/><TEXT>Since the shipyard gets almost all of its resources from the debris field near Cairo, the prices are very low.</TEXT><PARA/><PARA/><TEXT>However, the shipyard does not guarantee the compatibility or functionality of weapons and other equipment, as they are made from debris.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: 26,216 km</TEXT><PARA/><TEXT>MASS: 9.89 x 10^24 kg</TEXT><PARA/><TEXT>TERRAIN: N/A</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: 15.42 km/s</TEXT><PARA/><PARA/><TEXT>Buried far beneath Nevada's scorching surface, Las Vegas was built after repeated attempts to establish an above-ground settlement failed under the planet's extreme heat. What began as a small underground shelter for miners, traders, and station workers gradually expanded into a vast network of buried casinos, luxury corridors, and air-conditioned pleasure halls.</TEXT><PARA/><TEXT>Today, the planet is administered by The Zoners, who keep the city functioning while quietly profiting from its endless appetite for credits, risk, and vice. Las Vegas has become a haven for criminals, smugglers, and fugitives looking to disappear into the crowd, as well as a magnet for those hoping to make a fast fortune.</TEXT><PARA/><TEXT>Bounty Hunters are also a common sight, drawn by the same chaos that attracts the desperate and the guilty. In Las Vegas, every deal carries a risk, every table has a cost, and every visitor arrives believing they will be the one to leave richer than they came.</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(262030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: 26,216 km</TEXT><PARA/><TEXT>MASS: 9.89 x 10^24 kg</TEXT><PARA/><TEXT>TERRAIN: N/A</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: 15.42 km/s</TEXT><PARA/><PARA/><TEXT>Buried far beneath Nevada's scorching surface, Las Vegas was built after repeated attempts to establish an above-ground settlement failed under the planet's extreme heat. What began as a small underground shelter for miners, traders, and station workers gradually expanded into a vast network of buried casinos, luxury corridors, and air-conditioned pleasure halls.</TEXT><PARA/><TEXT>Today, the planet is administered by The Zoners, who keep the city functioning while quietly profiting from its endless appetite for credits, risk, and vice. Las Vegas has become a haven for criminals, smugglers, and fugitives looking to disappear into the crowd, as well as a magnet for those hoping to make a fast fortune.</TEXT><PARA/><TEXT>Bounty Hunters are also a common sight, drawn by the same chaos that attracts the desperate and the guilty. In Las Vegas, every deal carries a risk, every table has a cost, and every visitor arrives believing they will be the one to leave richer than they came.</TEXT><PARA/><POP/></RDL>]])
-- Astroid / Cloud / NPC Infocards and Names -- Astroid / Cloud / NPC Infocards and Names / News
rem.AddInfoCard(263001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Asteroid Field</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>The asteroid field behind Las Vegas formed from the shattered remains of an early mining operation that failed during the first attempts to expand the underground settlement. What was meant to be a source of raw material became a graveyard of broken rock, abandoned equipment, and derelict transport frames after repeated excavation caused unstable fractures in the surrounding belt.</TEXT><PARA/><TEXT>Today, the field remains dangerous and poorly charted. Zoner crews avoid the densest regions, while smugglers and bounty hunters sometimes use the drifting wreckage to hide from patrols or set up ambushes. Local rumors claim that sealed cargo caches and forgotten mining tunnels still lie buried inside the belt, but few who enter ever return with proof.</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(263001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Asteroid Field</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>The asteroid field behind Las Vegas formed from the shattered remains of an early mining operation that failed during the first attempts to expand the underground settlement. What was meant to be a source of raw material became a graveyard of broken rock, abandoned equipment, and derelict transport frames after repeated excavation caused unstable fractures in the surrounding belt.</TEXT><PARA/><TEXT>Today, the field remains dangerous and poorly charted. Zoner crews avoid the densest regions, while smugglers and bounty hunters sometimes use the drifting wreckage to hide from patrols or set up ambushes. Local rumors claim that sealed cargo caches and forgotten mining tunnels still lie buried inside the belt, but few who enter ever return with proof.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263002, "Planet Las Vegas Ship Dealer Nico Drake") rem.AddInfoCard(263002, "Planet Las Vegas Ship Dealer Nico Drake")
rem.AddInfoCard(263003, "Planet Las Vegas Equipment Dealer Elena Volkov") rem.AddInfoCard(263003, "Planet Las Vegas Equipment Dealer Elena Volkov")
@@ -803,11 +395,69 @@ rem.AddInfoCard(263023, "Red Hessians Nico Novak")
rem.AddInfoCard(263024, "Hoover Station Trade Dealer Jonas Fischer") rem.AddInfoCard(263024, "Hoover Station Trade Dealer Jonas Fischer")
rem.AddInfoCard(263025, "Hoover Station Equipment Dealer Rafael Archer") rem.AddInfoCard(263025, "Hoover Station Equipment Dealer Rafael Archer")
rem.AddInfoCard(263026, "Hoover Station Ship Dealer George Buffalo") rem.AddInfoCard(263026, "Hoover Station Ship Dealer George Buffalo")
rem.AddInfoCard(263027, "Security patrols have been increased along the outer trade lanes after a growing number of cargo losses were reported by independent traders. Zoner officials say the additional coverage is only a precaution, but several captains claim that unidentified ships have been drifting near the system edge for days. Traffic through Nevada remains steady for now, though a number of pilots are choosing to avoid the slower routes until the situation settles.")
-- Thrust Velocity Extensions Equipment rem.AddInfoCard(263028, "Nevada Security Tightens Patrols")
rem.AddInfoCard(001711, "Thrust Velocity Extension") rem.AddInfoCard(263029, "Navigation Beacons Recalibrated")
rem.AddInfoCard(001712, "Vector Thrust Coil") rem.AddInfoCard(263030, "Several navigation beacons near the Nevada gate were recently recalibrated after repeated false readings disrupted inbound traffic. Technicians have not confirmed the cause, but traders moving through the system report brief sensor echoes and unreliable positional data around the approaches to Las Vegas. Zoner authorities have asked commercial pilots to report any further irregularities directly to station control.")
rem.AddInfoCard(001713, "Turbo Coolant Pump") rem.AddInfoCard(263031, "Ventilation Grid Under Maintenance")
rem.AddInfoCard(263032, "Zoner engineers have begun maintenance work on the underground ventilation grid beneath Las Vegas. The city depends heavily on its cooling systems, and even minor disruptions can affect casino levels, residential quarters, and cargo access tunnels alike. Officials insist there is no danger to the public, though the temporary restrictions have already slowed movement in the lower districts.")
rem.AddInfoCard(263033, "Bounty Hunter Guild Issues New Advisory")
rem.AddInfoCard(263034, "The Bounty Hunter Guild has issued a new advisory for independent pilots operating in high-risk civilian zones. The notice warns that criminals are increasingly using neutral stations and frontier worlds to hide from active contracts, making planets such as Las Vegas especially attractive to both hunters and fugitives. Guild representatives say crews should verify docking records carefully and avoid trusting unmarked contacts offering fast work.")
rem.AddInfoCard(263035, "Smuggling Activity Rises Across Fringe Systems")
rem.AddInfoCard(263036, "Smuggling activity continues to rise across several fringe systems as demand on the black market remains high. Officials and traders alike report that forged permits, false transponders, and concealed cargo holds are becoming more common near busy civilian hubs. Neutral planets with a steady traffic flow are seeing the heaviest pressure, as smugglers attempt to blend into legitimate trade routes and disappear before inspections can begin.")
rem.AddInfoCard(263037, "Zoner-controlled facilities across multiple sectors are reporting heavier traffic from merchants seeking neutral ground for trade and repair. Analysts note that independent operators often prefer Zoner-administered worlds when dealing with disputed cargo, sensitive deliveries, or off-book arrangements. While the increased business has strengthened Zoner influence, it has also drawn more attention from criminal groups and bounty hunters looking for easy profit.")
rem.AddInfoCard(263038, "Zoner Facilities Report Heavier Traffic")
rem.AddInfoCard(263039, "Casino owners on Las Vegas are reporting record traffic as credit flows from visiting merchants and off-world gamblers continue to rise. The underground city thrives on risk, and locals say the latest surge in visitors has filled even the quieter halls with noise, wagers, and private deals. Zoner administrators remain confident that the city can handle the pressure, though some workers privately admit that the crowds are becoming harder to control.")
rem.AddInfoCard(263042, "Casino Traffic Reaches Record Levels")
rem.AddInfoCard(263040, "Zoner administrators have denied rumors of unauthorized tunnels beneath the western entertainment district. Despite the official statement, several staff members claim that cargo sometimes arrives through routes not marked on any public map. The story has only strengthened the belief that Las Vegas contains more hidden passages than anyone is willing to admit, and that some of them are used for more than simple maintenance.")
rem.AddInfoCard(263041, "Rumors Denied About Unauthorized Tunnels")
rem.AddInfoCard(263043, "Several visitors were reportedly shaken after a brief power flicker exposed a sealed accessway below the main casino levels. Witnesses say the opening lasted only a few seconds before emergency power restored the corridor to darkness. Security teams moved quickly to block the area, but the incident has fueled new speculation about the scale of the underground complex and what may be stored beneath the public floors.")
rem.AddInfoCard(263044, "Hidden Accessway Briefly Exposed")
rem.AddInfoCard(263045, "Helios Station Equipment Dealer Maya Vargas")
rem.AddInfoCard(263046, "Helios Station Trade Dealer Anika Wolfe")
rem.AddInfoCard(263047, "Universal Shipping Anika Schneider")
rem.AddInfoCard(263048, "Liberty Navy Hanna Schneider")
rem.AddInfoCard(263049, "Liberty Navy Elena Volkov")
rem.AddInfoCard(263050, "Liberty Navy Anika Reyes")
rem.AddInfoCard(263051, "Liberty Navy Anton Patel")
rem.AddInfoCard(263052, "Helios Station Bartender Nadia Mercer")
rem.AddInfoCard(263053, "Bounty Hunters Guild Maya Cortez")
rem.AddInfoCard(263054, "Bounty Hunters Guild Tobias Sato")
rem.AddInfoCard(263055, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263056, "Sentinel Outpost Ship Dealer Caleb Reyes")
rem.AddInfoCard(263057, "Sentinel Outpost Equipment Dealer Anika Reyes")
rem.AddInfoCard(263058, "Sentinel Outpost Trade Dealer Kara Wolfe")
rem.AddInfoCard(263059, "Universal Shipping Anika Larsen")
rem.AddInfoCard(263060, "Gateway Shipping Jonas Archer")
rem.AddInfoCard(263061, "Sentinel Outpost Bartender Hanna Mason")
rem.AddInfoCard(263062, "Bretonia Police Rafael Larsen")
rem.AddInfoCard(263063, "Bretonia Police Leona Cortez")
rem.AddInfoCard(263064, "Border World Exports Marek Bennett")
rem.AddInfoCard(263065, "Bounty Hunters Guild Rafael Archer")
rem.AddInfoCard(263066, "Bounty Hunters Guild Samira Schneider")
rem.AddInfoCard(263067, "Bounty Hunters Guild Maya Patel")
rem.AddInfoCard(263068, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><PARA/><TEXT>Built to monitor the traffic moving through Nevada's trade lanes, this Bounty Hunter station serves as a forward operating post for trackers, contract brokers, and patrol wings assigned to the Las Vegas sector. Its location allows quick response to pirate activity near the debris fields, where criminals and smugglers often try to vanish into the wreckage.</TEXT><PARA/><TEXT>The station is heavily secured and keeps its own records separate from the local authorities. Hunters stationed here are known to favor fast contracts, quiet deals, and aggressive pursuit, making the post one of the most effective choke points in the system. Few fugitives pass through Nevada without hearing of the station first.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263069, "Northgrave Field")
rem.AddInfoCard(263070, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Liberty Battleship</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><PARA/><TEXT>This Liberty Navy battleship serves as the sole military outpost in Nevada, maintaining order across the system and watching for signs of criminal activity. Its presence is meant to discourage smugglers, pirates, and other fugitives who might otherwise treat Las Vegas and the surrounding lanes as safe ground.</TEXT><PARA/><TEXT>The ship acts as both a patrol anchor and a command post, keeping a close eye on traffic moving through the system. While the Zoners handle civilian administration, the Navy vessel remains ready to respond if the local balance shifts too far toward lawlessness. Few ships entering Nevada fail to notice it, and fewer still mistake its silence for weakness.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263071, "Battleship Henderson Equipment Dealer Samira Zhao")
rem.AddInfoCard(263072, "Battleship Henderson Trade Dealer Rafael Novak")
rem.AddInfoCard(263073, "Battleship Henderson Ship Dealer Sofia Vargas")
rem.AddInfoCard(263074, "Universal Shipping Alex Archer")
rem.AddInfoCard(263075, "Liberty Navy Hanna Patel")
rem.AddInfoCard(263076, "Liberty Navy Amelia Mercer")
rem.AddInfoCard(263077, "Liberty Navy Samira Wolfe")
rem.AddInfoCard(263078, "Battleship Henderson Bartender Sofia Mercer")
rem.AddInfoCard(263079, "Bounty Hunters Guild Caleb Wolfe")
rem.AddInfoCard(263080, "Bounty Hunters Guild Sofia Wolfe")
rem.AddInfoCard(263081, "ALG Waste Disposal Elena Patel")
rem.AddInfoCard(263082, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Liberty Battleship</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><PARA/><TEXT>This Liberty Navy battleship serves as the sole military outpost in Nevada, maintaining order across the system and watching for signs of criminal activity. Its presence is meant to discourage smugglers, pirates, and other fugitives who might otherwise treat Las Vegas and the surrounding lanes as safe ground.</TEXT><PARA/><TEXT>The ship acts as both a patrol anchor and a command post, keeping a close eye on traffic moving through the system. While the Zoners handle civilian administration, the Navy vessel remains ready to respond if the local balance shifts too far toward lawlessness. Few ships entering Nevada fail to notice it, and fewer still mistake its silence for weakness.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263083, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NAME: Northgrave Field</TEXT><PARA/><TEXT>TYPE: Asteroid Field</TEXT><PARA/><TEXT>DENSITY: High</TEXT><PARA/><TEXT>HAZARD: Extreme</TEXT><PARA/><PARA/><TEXT>Northgrave Field marks the northern edge of Nevada's more unstable debris zones. The field was formed from the remnants of an early mining push that collapsed after repeated impact fractures and uncontrolled excavation tore the rock formation apart, leaving behind mine structures, broken equipment, and drifting rock corridors.</TEXT><PARA/><TEXT>Today, the field is poorly charted but still worked by local miners willing to risk the hazards for the gold particles embedded in the asteroids. Smugglers sometimes use the dense regions as cover, while bounty hunters and patrol craft avoid the deepest pockets unless they have a very good reason to enter. The old mine grids and shallow extraction sites make the area valuable, but also dangerous for anyone flying too casually.</TEXT><PARA/><TEXT>Local rumors claim that hidden cargo caches and forgotten tunnel mouths still lie buried somewhere inside the rocks, but most pilots treat the area as a dead end best crossed quickly and with all scanners active.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263084, "If someone says they won big in Las Vegas, check their pockets. If they say they lost big, check their shuttle. Either way, someone is lying, and I get paid to sort out the truth.")
rem.AddInfoCard(263085, "There is a contract floating around for a smuggler who moved a load through the system gate with fake transponder codes. Word is he is still on the planet, hiding behind a Zoner permit and a stack of casino chips.")
rem.AddInfoCard(263086, "Las Vegas is one of the best places in Nevada to find a target. Criminals always come back here sooner or later. They think the crowd hides them, but a crowded room just gives me more faces to watch.")
rem.AddInfoCard(263087, "The biggest casino in Las Vegas is not the one with the brightest lights. It is the one that always pays out just enough to keep people coming back. That kind of machine is built to survive.")
rem.AddInfoCard(263088, "The planet was never meant to support an open city on the surface. The first settlement burned, the second one cracked, and the third one went underground. That is how Las Vegas was born, and why everyone here still lives like the roof might collapse tomorrow.")
rem.AddInfoCard(263089, "The biggest casino in Las Vegas is not the one with the brightest lights. It is the one that always pays out just enough to keep people coming back. That kind of machine is built to survive.")
-- Hokkaido Infocards -- Hokkaido Infocards
rem.AddInfoCard(500000, "Hokkaido Jump Gate->Hakodate Construction Site") rem.AddInfoCard(500000, "Hokkaido Jump Gate->Hakodate Construction Site")
@@ -821,6 +471,3 @@ rem.AddInfoCard(500005, "Hokkaido->Chugoku")
rem.AddInfoCard(500010, "Chugoku->Hokkaido") rem.AddInfoCard(500010, "Chugoku->Hokkaido")
-- Weapons
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
+473
View File
@@ -0,0 +1,473 @@
rem.AddInfoCard(454900, "Omicron Prime")
rem.AddInfoCard(454901, "Daam-K'Vosh Maze")
rem.AddInfoCard(454902, "The Abyss")
rem.AddInfoCard(454903, "Sapphire")
-- System Infocards
rem.AddInfoCard(450000, "Nevada")
rem.AddInfoCard(450001, "California -> Nevada")
rem.AddInfoCard(450002, "Nevada -> California")
rem.AddInfoCard(450003, "Nevada Jump Gate")
rem.AddInfoCard(450010, "Planet Las Vegas")
rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
rem.AddInfoCard(450020, "Planet Reno")
rem.AddInfoCard(450021, "Planet Reno Docking Ring")
rem.AddInfoCard(450030, "Sentinel Outpost")
rem.AddInfoCard(450035, "Hoover Station")
rem.AddInfoCard(450040, "Helios Station")
rem.AddInfoCard(450045, "Primm Station")
rem.AddInfoCard(450050, "Mojave Dust Cloud")
rem.AddInfoCard(450051, "Death Valley Dust Storm")
rem.AddInfoCard(450055, "Paradise Valley Station")
rem.AddInfoCard(450060, "Battleship Henderson")
rem.AddInfoCard(450070, "Nevada Jump Hole")
rem.AddInfoCard(450071, "Nevada Jump Hole")
rem.AddInfoCard(450072, "Cascadia Jump Hole")
rem.AddInfoCard(450100, "Cascadia")
-- Infocards Items
-- Jack O'Latern
rem.AddInfoCard(50021, "Jack O'Latern Event")
rem.AddInfoCard(50022, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TRA data="1" mask="-31" def="-2"/><TEXT>EVENT: </TEXT><TRA data="65281" mask="-31" def="30"/><TEXT>Jack O'Latern</TEXT><PARA/><JUST loc="left"/><TRA data="96" mask="-31" def="-1"/><PARA/><TEXT>Spooky season has arrived in space with the Jack O'Lantern Event! For a limited time, every Kill and Trade Mission will earn you a pumpkin. Collect as many pumpkins as possible and store them in your depot. The player with the most pumpkins at the end of the event will be crowned the Jack O'Lantern Champion and earn exclusive rewards!</TEXT><PARA/><POP/></RDL>]])
-- Heavy Protection Armor
rem.AddInfoCard(222155, "Heavy Protection Armor")
rem.AddInfoCard(222227, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Heavy Protection Armor</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is an enhanced hull-panel-based armor that provides additional protection from all weapons at low costs. That armor class is not specifically designed for a specialized fighter. It can be mounted on every fighter class. </TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263911, "Adv. Brigandine Mk II H. F. Shield")
rem.AddInfoCard(263912, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>SP-e2 "Advanced Brigandine" Mk II Heavy Fighter Positron Shield</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a positron-based shield that provides improved protection with Nomad Technology from tachyon and neutron weapons. This shield is specifically designed for Heavy Fighter class ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(264000, "Reinforced Nomad H. F. Shield")
rem.AddInfoCard(264001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>SP-e3 "Reinforced Nomad" Heavy Fighter Positron Shield</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a positron-based shield that provides enhanced protection by xeno-energy from tachyon and neutron weapons. This shield is specifically designed for Heavy Fighter class ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Thrust Velocity Extensions Equipment
rem.AddInfoCard(001711, "Thrust Velocity Extension")
rem.AddInfoCard(263914, "Vector Thrust Coil")
rem.AddInfoCard(263916, "Turbo Coolant Pump")
-- Light System Extension Equipment
rem.AddInfoCard(001712, "Light System Extension")
rem.AddInfoCard(263960, "White Light Package")
rem.AddInfoCard(263961, "Orange Light Package")
rem.AddInfoCard(263962, "Blue Light Package")
rem.AddInfoCard(263963, "Red Light Package")
rem.AddInfoCard(263964, "Green Light Package")
rem.AddInfoCard(263965, "Yellow Light Package")
rem.AddInfoCard(263966, "Pink Light Package")
rem.AddInfoCard(263967, "Purple Light Package")
rem.AddInfoCard(263968, "Green-Blue Light Package")
rem.AddInfoCard(263969, "Red-Blue Light Package")
rem.AddInfoCard(263970, "Yellow-Blue Light Package")
rem.AddInfoCard(263971, "Orange-Blue Light Package")
rem.AddInfoCard(263972, "Pink-Blue Light Package")
rem.AddInfoCard(263973, "Purple-Blue Light Package")
rem.AddInfoCard(263974, "Red-Green Light Package")
rem.AddInfoCard(263975, "Red-Yellow Light Package")
rem.AddInfoCard(263976, "Red-Orange Light Package")
rem.AddInfoCard(263977, "Red-Pink Light Package")
rem.AddInfoCard(263978, "Red-Purple Light Package")
rem.AddInfoCard(263979, "Green-Yellow Light Package")
rem.AddInfoCard(263980, "Green-Orange Light Package")
rem.AddInfoCard(263981, "Green-Pink Light Package")
rem.AddInfoCard(263982, "Green-Purple Light Package")
rem.AddInfoCard(263983, "Yellow-Orange Light Package")
rem.AddInfoCard(263984, "Yellow-Pink Light Package")
rem.AddInfoCard(263985, "Yellow-Purple Light Package")
rem.AddInfoCard(263986, "Orange-Pink Light Package")
rem.AddInfoCard(263987, "Orange-Purple Light Package")
-- Cargo Hold Extension Equipment
-- Free Infocard Numbers
rem.AddInfoCard(263743, "Bretonia Thruster")
rem.AddInfoCard(263745, "Corsair Thruster")
rem.AddInfoCard(263747, "Kusari Thruster")
rem.AddInfoCard(263749, "Lane Hackers Thruster")
rem.AddInfoCard(263752, "Outcasts Thruster")
rem.AddInfoCard(263756, "Rheinland Thruster")
-- Endgame Thrusters
rem.AddInfoCard(263919, "Bretonia Thruster")
rem.AddInfoCard(263920, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Bretonia Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Bretonia Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263921, "Corsairs Thruster")
rem.AddInfoCard(263922, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Corsairs Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Corsairs Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263923, "Kusari Thruster")
rem.AddInfoCard(263924, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Kusari Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Kusari Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263925, "Lane Hackers Thruster")
rem.AddInfoCard(263926, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Lane Hackers Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Lane Hackers Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263927, "Liberty Thruster")
rem.AddInfoCard(263928, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Liberty Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Liberty Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263929, "Outcasts Thruster")
rem.AddInfoCard(263930, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Outcasts Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Outcasts Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263931, "Rheinland Thruster")
rem.AddInfoCard(263932, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rheinland Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Rheinland Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263940, "Skyscatter Torpedo Launcher")
rem.AddInfoCard(263941, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Skyscatter" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Skyscatter launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Skyscatter is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Skyscatter Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263942, "Doomgiver Torpedo Launcher")
rem.AddInfoCard(263943, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Doomgiver" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Doomgiver launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Doomgiver is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Doomgiver Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263944, "Hellfire Torpedo Launcher")
rem.AddInfoCard(263945, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Hellfire" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Hellfire launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Hellfire is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Hellfire Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263946, "Wayfinder Torpedo Launcher")
rem.AddInfoCard(263947, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Wayfinder" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Wayfinder launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Wayfinder is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Wayfinder Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263948, "Sunrider Torpedo Launcher")
rem.AddInfoCard(263949, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Sunrider" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Sunrider launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Sunrider is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Sunrider Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263950, "Skyscatter Torpedo")
rem.AddInfoCard(263951, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Skyscatter" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Skyscatter launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Skyscatter is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Skyscatter Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263952, "Doomgiver Torpedo")
rem.AddInfoCard(263953, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Doomgiver" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Doomgiver launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Doomgiver is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Doomgiver Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263954, "Hellfire Torpedo")
rem.AddInfoCard(263955, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Hellfire" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Hellfire launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Hellfire is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Hellfire Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263956, "Wayfinder Torpedo")
rem.AddInfoCard(263957, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Wayfinder" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Wayfinder launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Wayfinder is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Wayfinder Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263958, "Sunrider Torpedo")
rem.AddInfoCard(263959, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Sunrider" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Sunrider launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Sunrider is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Sunrider Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
-- Infocards Power
-- Energy Core Extension
rem.AddInfoCard(299501, "Mono Power Converter")
rem.AddInfoCard(299502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Mono Power Converter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Mono Power Converter is a cutting-edge energy core extension designed to optimize and regulate the flow of power between a spacecrafts central energy core and its high-efficiency systems. This advanced converter is engineered to handle a wide range of energy types, converting raw, high-output power into a more stable and usable form for sensitive systems.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299511, "Cluster Power Plug")
rem.AddInfoCard(299512, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cluster Power Plug</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Cluster Power Plug is a versatile energy core extension designed to streamline power distribution across a spacecrafts multiple subsystems, particularly for ships with complex or modular configurations. This high-capacity connector serves as the central junction point for distributing energy from the core to various auxiliary systems.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299521, "Combined Thermal Cooler")
rem.AddInfoCard(299522, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Combined Thermal Cooler</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Combined Thermal Cooler is an essential energy core extension designed to maintain optimal operational temperatures for a spacecraft's power systems, especially during periods of intense energy output. At the heart of the Combined Thermal Cooler is a dual-phase cooling system that works in tandem to absorb and dissipate heat more effectively than traditional cooling methods.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299531, "High Performance Amplifier")
rem.AddInfoCard(299532, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Performance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The High Performance Amplifier is an advanced energy core extension engineered to maximize the output potential of a spacecrafts power systems. Its compact, modular design ensures compatibility with a wide range of ship classes and can be easily integrated into existing energy core setups.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299541, "Control Grid Stabilizer")
rem.AddInfoCard(299542, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Control Grid Stabilizer</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Control Grid Stabilizer is a critical energy core extension designed to optimize and maintain the stability of a spacecraft's power grid under varying operational conditions. At its core, the Control Grid Stabilizer monitors the power flow throughout the ship, using advanced algorithms to detect even the smallest fluctuations in voltage or current.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299551, "Rotary Power Connector")
rem.AddInfoCard(299552, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rotary Power Connector</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Rotary Power Connector is an advanced energy core extension designed to streamline power distribution across a spacecrafts vital systems. Engineered for high efficiency and adaptability, this innovative connector serves as a rotating conduit, enabling the seamless transfer of energy between the core and multiple rotating or moving components of the ship.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299561, "Propulsion Epicyclic Gear")
rem.AddInfoCard(299562, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Propulsion Epicyclic Gear</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Propulsion Epicyclic Gear is a sophisticated energy core extension designed to amplify and fine-tune the propulsion systems of advanced spacecraft. This high-performance module uses an epicyclic gear system to enhance torque and power transfer, allowing for more efficient acceleration and deceleration across a wide range of space travel conditions.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299571, "Conductive System Charger")
rem.AddInfoCard(299572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Conductive System Charger</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Conductive System Charger is a compact yet powerful extension module designed to enhance the energy core efficiency of modern spacecraft. Engineered for seamless integration with a wide range of ship architectures, it acts as a dynamic conduit between the core reactor and onboard systems, optimizing energy distribution in real time.</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Infocards Blueprints
rem.AddInfoCard(299800, "CHIMERA Blueprint")
rem.AddInfoCard(299801, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CHIMERA Blueprints are lootable items from special enemies and locations. It must be cloned to a CHIMERA Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299802, "CHIMERA Schematic")
rem.AddInfoCard(299803, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CHIMERA Schematics are limited cloned CHIMERA Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299804, "POISON CLAW Blueprint")
rem.AddInfoCard(299805, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>POISON CLAW Blueprints are lootable items from special enemies and locations. It must be cloned to a POISON CLAW Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299806, "POISON CLAW Schematic")
rem.AddInfoCard(299807, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>POISON CLAW Schematics are limited cloned POISON CLAW Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299808, "AVALON Blueprint")
rem.AddInfoCard(299809, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>AVALON Blueprints are lootable items from special enemies and locations. It must be cloned to a AVALON Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299810, "AVALON Schematic")
rem.AddInfoCard(299811, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>AVALON Schematics are limited cloned AVALON Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299812, "NEMESIS Blueprint")
rem.AddInfoCard(299813, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NEMESIS Blueprints are lootable items from special enemies and locations. It must be cloned to a NEMESIS Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299814, "NEMESIS Schematic")
rem.AddInfoCard(299815, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NEMESIS Schematics are limited cloned NEMESIS Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299816, "ECLIPSE Blueprint")
rem.AddInfoCard(299817, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>ECLIPSE Blueprints are lootable items from special enemies and locations. It must be cloned to a ECLIPSE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299818, "ECLIPSE Schematic")
rem.AddInfoCard(299819, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>ECLIPSE Schematics are limited cloned ECLIPSE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299820, "NIGHTFALL Blueprint")
rem.AddInfoCard(299821, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Blueprints are lootable items from special enemies and locations. It must be cloned to a NIGHTFALL Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299822, "NIGHTFALL Schematic")
rem.AddInfoCard(299823, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Schematics are limited cloned NIGHTFALL Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299824, "SPECTRE Blueprint")
rem.AddInfoCard(299825, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>SPECTRE Blueprints are lootable items from special enemies and locations. It must be cloned to a SPECTRE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299826, "SPECTRE Schematic")
rem.AddInfoCard(299827, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>SPECTRE Schematics are limited cloned SPECTRE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299828, "DAWNBREAKER Blueprint")
rem.AddInfoCard(299829, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DAWNBREAKER Blueprints are lootable items from special enemies and locations. It must be cloned to a DAWNBREAKER Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299830, "DAWNBREAKER Schematic")
rem.AddInfoCard(299831, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DAWNBREAKER Schematics are limited cloned DAWNBREAKER Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299832, "FROSTBITE Blueprint")
rem.AddInfoCard(299833, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>FROSTBITE Blueprints are lootable items from special enemies and locations. It must be cloned to a FROSTBITE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299834, "FROSTBITE Schematic")
rem.AddInfoCard(299835, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>FROSTBITE Schematics are limited cloned FROSTBITE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299836, "HYDRA Blueprint")
rem.AddInfoCard(299837, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>HYDRA Blueprints are lootable items from special enemies and locations. It must be cloned to a HYDRA Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299838, "HYDRA Schematic")
rem.AddInfoCard(299839, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>HYDRA Schematics are limited cloned HYDRA Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299840, "MOONSHARD Blueprint")
rem.AddInfoCard(299841, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>MOONSHARD Blueprints are lootable items from special enemies and locations. It must be cloned to a MOONSHARD Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299842, "MOONSHARD Schematic")
rem.AddInfoCard(299843, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>MOONSHARD Schematics are limited cloned MOONSHARD Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299844, "NYX Blueprint")
rem.AddInfoCard(299845, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NYX Blueprints are lootable items from special enemies and locations. It must be cloned to a NYX Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299846, "NYX Schematic")
rem.AddInfoCard(299847, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NYX Schematics are limited cloned NYX Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299848, "VENATOR Blueprint")
rem.AddInfoCard(299849, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Blueprints are lootable items from special enemies and locations. It must be cloned to a VENATOR Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299850, "VENATOR Schematic")
rem.AddInfoCard(299851, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Schematics are limited cloned VENATOR Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299852, "PHANTOM Blueprint")
rem.AddInfoCard(299853, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>PHANTOM Blueprints are lootable items from special enemies and locations. It must be cloned to a PHANTOM Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299854, "PHANTOM Schematic")
rem.AddInfoCard(299855, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>PHANTOM Schematics are limited cloned PHANTOM Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299856, "VULCAN Blueprint")
rem.AddInfoCard(299857, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VULCAN Blueprints are lootable items from special enemies and locations. It must be cloned to a VULCAN Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299858, "VULCAN Schematic")
rem.AddInfoCard(299859, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VULCAN Schematics are limited cloned VULCAN Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299860, "Tizona del Cid Blueprint")
rem.AddInfoCard(299861, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Tizona del Cid Blueprints are lootable items from special enemies and locations. It must be cloned to a Tizona del Cid Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299862, "Tizona del Cid Schematic")
rem.AddInfoCard(299863, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Tizona del Cid Schematics are limited cloned Tizona del Cid Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
-- Planet Infocards
rem.AddInfoCard(262024, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Planet Cairo</TEXT><PARA/><TEXT> </TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Cairo is the main planet in the Omicron Lambda System. This planet, controlled by The Order, is famous for producing high-quality luxury goods. Since The Order are produced in limited quantities, the necessity remains high.</TEXT><PARA/><TEXT></TEXT><PARA/><TEXT>Large water stocks are necessary to supply water to the predominantly wealthy society of Cairo. From the Wadis debris field around Sinai Shipyard, the government of Cairo extracts building materials for houses and other purposes. This method is controversial but tolerated.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Sinai Shipyard</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>The Sinai Shipyard is employed by The Order to produce a wide range of goods. They sell external ship equipment such as weapons, shields, and thrusters, as well as ships, including Train transporters.</TEXT><PARA/><PARA/><TEXT>Since the shipyard gets almost all of its resources from the debris field near Cairo, the prices are very low.</TEXT><PARA/><PARA/><TEXT>However, the shipyard does not guarantee the compatibility or functionality of weapons and other equipment, as they are made from debris.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Tradelane Infocards
rem.AddInfoCard(458000, "Hamburg Liner Wreckage")
-- Infocards Ships
-- Alpaca
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Max. Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
-- Light Fighter Infocards
-- Banshee
rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Blood Hound
rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Cavalier
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Clydsdale
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Dagger
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Drake
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Dromedary
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Drone
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Hawk
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Humpback
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Legionare
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Mule
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Patriot
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Piranha
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Rhino
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Heavy Fighter Infocards
-- Anubis
rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Barracuda
rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Blood Dragon
rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Centurio
rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Crusader
rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Defender
rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Dragon
rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Falcon
rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Stiletto
rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Valkyrie
rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Wolfshound
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Train
rem.AddInfoCard(221795, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 295000</TEXT><PARA/><TEXT>Cargo Space: 600</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(221796, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>295000</TEXT><PARA/><TEXT>600</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
-- Prospector
rem.AddInfoCard(490000, "Prospector")
rem.AddInfoCard(490001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 40</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 63/63</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(490002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>DSR-409 "Prospector" Liberty Heavy Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This fighter is designed for unparalleled surveillance and scouting in the depths of space. Equipped with cutting-edge sensor arrays and lightweight armor, it moves silently through the stars, gathering critical intelligence without detection. Its superior maneuverability and compact design make it the perfect asset for recon operations. No other craft matches its ability to scout, observe, and report from the farthest reaches of space.</TEXT><PARA/><POP/></RDL>]])
-- DSR = Deep Space Recon
rem.AddInfoCard(490003, [[<RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>63/63</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Infocards Bases
rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base
-- Emergency Action Documents (Liberty)
rem.AddInfoCard(290000, "Emergency Action Documents")
rem.AddInfoCard(290001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Emergency Action Documents</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>These Documents provide a legal framework for necessary actions — such as asset control, operational interventions, and security measures to protect Liberty's citizens and preserve stability during crises.</TEXT><PARA/><POP/></RDL>]])
-- Cracked Firmware Codes
rem.AddInfoCard(290002, "Cracked Firmware Codes")
rem.AddInfoCard(290003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cracked Firmware Codes</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><POP/></RDL>]])
-- Experimental Weapons
rem.AddInfoCard(290004, "Experimental Weapons")
rem.AddInfoCard(290005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Experimental Weapons</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><POP/></RDL>]])
-- High-Level Cipher Decoder
rem.AddInfoCard(290006, "High-Level Cipher Decoder")
rem.AddInfoCard(290007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High-Level Cipher Decoder</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Liberty)
rem.AddInfoCard(290010, "Fragment Data (Liberty)")
rem.AddInfoCard(290011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Liberty)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Walker Audio Log
rem.AddInfoCard(290020, "Walker Audio Log")
rem.AddInfoCard(290021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Liberty)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Audio Log was recorded by Marcus Walker</TEXT><PARA/><POP/></RDL>]])
-- VanPelt Audio Log
rem.AddInfoCard(290030, "Vanpelt Audio Log")
rem.AddInfoCard(290031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Liberty)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Audio Log was recorded by Hermann VanPelt</TEXT><PARA/><POP/></RDL>]])
-- Scrambled Navigation Routes
rem.AddInfoCard(290040, "Scrambled Navigation Routes")
rem.AddInfoCard(290041, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Scrambled Navigation Routes</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Many high-security captured telemetric data containing strategic pathways and expeditions into traced and uncharted region of the galaxy.</TEXT><PARA/><POP/></RDL>]])
-- Blue Diamonds
rem.AddInfoCard(290050, "Blue Diamonds")
rem.AddInfoCard(290051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Blue Diamonds</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>These Diamonds have recently gained in popularity among the Rheinland super-rich. More top designers and jewelers are using the expensive rocks that have come to be known as Hessian Tears.</TEXT><PARA/><POP/></RDL>]])
-- Genealogical Certificate
rem.AddInfoCard(290100, "Genealogical Certificate")
rem.AddInfoCard(290101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Genealogical Certificate</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A Genealogical Certificate is an official document that traces an individual's family history and lineage. It provides detailed information about ancestors, including names, birth and death dates, marriage records, and familial relationships. Often used for legal, heritage, or cultural purposes, this certificate helps verify family connections and preserve historical records. I</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Kusari)
rem.AddInfoCard(290110, "Fragment Data (Kusari)")
rem.AddInfoCard(290111, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Kusari)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Rheinland Military Black Box (Mission item)
rem.AddInfoCard(290200, "Rheinland Military Black Box")
rem.AddInfoCard(290201, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rheinland Military Black Box</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Rheinland Military Black Box is a critical piece of recovered equipment, encased in a durable, blackened shell designed to withstand extreme conditions. It contains vital data and recordings from military operations, offering valuable insights into recent missions and tactical information. Its presence is a key indicator of recent conflict or vessel activity within the area. Handle with care, as the data it holds could be crucial for intelligence and strategic analysis.</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Rheinland)
rem.AddInfoCard(290210, "Fragment Data (Rheinland)")
rem.AddInfoCard(290211, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Rheinland)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Bretonia)
rem.AddInfoCard(290310, "Fragment Data (Bretonia)")
rem.AddInfoCard(290311, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Bretonia)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Pirate Transmitter
rem.AddInfoCard(300000, "Pirate Transmitter")
rem.AddInfoCard(300001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Equipped with advanced encryption and stealth protocols, the Pirate Transmitter can hijack legitimate signals that all echo the scrambled signal from one ship - The Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Infocards Solars
rem.AddInfoCard(300100, "Rheinland Cruiser Wreckage")
rem.AddInfoCard(300101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Lootable debris from a Rheinland cruiser, with some pieces containing essential items, making it worth the effort to scavenge. Proceed with caution, as the environment may still pose risks.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(300102, "Liberty Cruiser Wreckage")
rem.AddInfoCard(300103, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Lootable debris from a Liberty cruiser, with some pieces containing essential items, making it worth the effort to scavenge. Proceed with caution, as the environment may still pose risks.</TEXT><PARA/><POP/></RDL>]])
-- Communication Relay
rem.AddInfoCard(300004, "Communication Relay")
rem.AddInfoCard(300005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Designed to facilitate instantaneous long-distance communication across vast reaches of space. Positioned strategically on planets and moons they serve as vital nodes in a galactic communication network, ensuring seamless contact between planets and colonies</TEXT><PARA/><POP/></RDL>]])
-- Navy Satellite
rem.AddInfoCard(300006, "Navy Satellite")
rem.AddInfoCard(300007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>A specialized space asset used by naval forces to ensure secure communications, navigation, and surveillance.</TEXT><PARA/><POP/></RDL>]])
-- Navy Satellite
rem.AddInfoCard(300008, "Gravity Buoy")
rem.AddInfoCard(300009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>A specialized space asset used by naval forces to ensure secure communications, navigation, and surveillance.</TEXT><PARA/><POP/></RDL>]])
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