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44cb01ecef |
@@ -7,3 +7,22 @@ SAVE/WindowSettings.ini
|
|||||||
SAVE/Accts/SinglePlayer/Restart.fl
|
SAVE/Accts/SinglePlayer/Restart.fl
|
||||||
SAVE/Accts/SinglePlayer/AutoSave.fl
|
SAVE/Accts/SinglePlayer/AutoSave.fl
|
||||||
SAVE/Accts/SinglePlayer/nostory.fl
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SAVE/Accts/SinglePlayer/nostory.fl
|
||||||
|
|
||||||
|
# crash dumps, logs, traces, debug symbols, build leftovers
|
||||||
|
*.dmp
|
||||||
|
*.log
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||||||
|
*.trace
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||||||
|
*.pdb
|
||||||
|
*.obj
|
||||||
|
*.bak
|
||||||
|
EXE/codec-samples.jsonl
|
||||||
|
|
||||||
|
# the server is a private project, nothing of it goes into the mod
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||||||
|
EXE/rem-server*
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||||||
|
EXE/flserver_rebuilt.*
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||||||
|
EXE/flbot.exe
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||||||
|
EXE/LargeID.dat
|
||||||
|
EXE/REM/ServerModule/
|
||||||
|
EXE/REM/npc_profiles.ini
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||||||
|
EXE/REM/rem-server-*.txt
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||||||
|
flserver-reconstruction/
|
||||||
|
|||||||
@@ -1350,7 +1350,7 @@ ids_info = 264887
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|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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||||||
max_force = 1200000
|
max_force = 1800000
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||||||
linear_drag = 10000
|
linear_drag = 10000
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||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_li_largeengine01_fire
|
flame_effect = gf_li_largeengine01_fire
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||||||
@@ -1378,8 +1378,8 @@ ids_info = 264888
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|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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||||||
max_force = 3000000
|
max_force = 1800000
|
||||||
linear_drag = 100000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_li_largeengine02
|
flame_effect = gf_li_largeengine02
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
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||||||
@@ -1400,8 +1400,8 @@ ids_info = 264889
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|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 3000000
|
max_force = 1800000
|
||||||
linear_drag = 100000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_li_largeengine03
|
flame_effect = gf_li_largeengine03
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
|
||||||
@@ -1422,7 +1422,7 @@ ids_info = 264890
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 300000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_br_largeengine02
|
flame_effect = gf_br_largeengine02
|
||||||
@@ -1449,8 +1449,8 @@ ids_info = 264891
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 3000000
|
max_force = 1800000
|
||||||
linear_drag = 100000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_br_largeengine03
|
flame_effect = gf_br_largeengine03
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
|
||||||
@@ -1471,7 +1471,7 @@ ids_info = 264892
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 1200000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_br_largeengine01
|
flame_effect = gf_br_largeengine01
|
||||||
@@ -1500,7 +1500,7 @@ ids_info = 264893
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 1200000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_ku_largeengine01
|
flame_effect = gf_ku_largeengine01
|
||||||
@@ -1529,7 +1529,7 @@ ids_info = 264894
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 1200000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_ku_largeengine02
|
flame_effect = gf_ku_largeengine02
|
||||||
@@ -1556,8 +1556,8 @@ ids_info = 264895
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 3000000
|
max_force = 1800000
|
||||||
linear_drag = 100000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_ku_largeengine03
|
flame_effect = gf_ku_largeengine03
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
|
||||||
@@ -1578,7 +1578,7 @@ ids_info = 264896
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 1200000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_rh_largeengine01
|
flame_effect = gf_rh_largeengine01
|
||||||
@@ -1607,7 +1607,7 @@ ids_info = 264897
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 1200000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_rh_largeengine02
|
flame_effect = gf_rh_largeengine02
|
||||||
@@ -1634,8 +1634,8 @@ ids_info = 264898
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 3000000
|
max_force = 1800000
|
||||||
linear_drag = 100000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_rh_largeengine03
|
flame_effect = gf_rh_largeengine03
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
|
||||||
@@ -1715,7 +1715,7 @@ ids_info = 264901
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 1200000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_br_luxury_engine01
|
flame_effect = gf_br_luxury_engine01
|
||||||
@@ -1737,7 +1737,7 @@ ids_info = 264902
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 1200000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_br_prison_engine01
|
flame_effect = gf_br_prison_engine01
|
||||||
@@ -1821,7 +1821,7 @@ ids_info = 264905
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 1200000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_no_largeengine01
|
flame_effect = gf_no_largeengine01
|
||||||
@@ -1848,7 +1848,7 @@ ids_info = 264906
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 1200000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_no_largeengine02
|
flame_effect = gf_no_largeengine02
|
||||||
@@ -1870,7 +1870,7 @@ ids_info = 264907
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 1200000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_li_largeengine02
|
flame_effect = gf_li_largeengine02
|
||||||
|
|||||||
@@ -4229,7 +4229,7 @@ hull = licr_hull
|
|||||||
addon = ge_fighter_power01, internal, 1
|
addon = ge_fighter_power01, internal, 1
|
||||||
addon = ge_s_scanner_02, internal, 1
|
addon = ge_s_scanner_02, internal, 1
|
||||||
addon = ge_s_tractor_01, internal, 1
|
addon = ge_s_tractor_01, internal, 1
|
||||||
addon = ge_lc_engine_01, internal, 1
|
addon = ge_lc_engine_01, HpDrive01, 1
|
||||||
addon = sfx_rumble_cruiser
|
addon = sfx_rumble_cruiser
|
||||||
addon = rh_battleship_turret03_a_player, HpWeapon01
|
addon = rh_battleship_turret03_a_player, HpWeapon01
|
||||||
addon = li_cruiser_turret01_player, HpTurret_L5_01
|
addon = li_cruiser_turret01_player, HpTurret_L5_01
|
||||||
@@ -4353,3 +4353,35 @@ addon = contrail01, HpContrail01, 1
|
|||||||
addon = contrail01, HpContrail02, 1
|
addon = contrail01, HpContrail02, 1
|
||||||
addon = DockingLightRedSmall, HpDockLight01, 1
|
addon = DockingLightRedSmall, HpDockLight01, 1
|
||||||
addon = DockingLightRedSmall, HpDockLight02, 1
|
addon = DockingLightRedSmall, HpDockLight02, 1
|
||||||
|
|
||||||
|
|
||||||
|
; Liberty Dreadnought Player
|
||||||
|
|
||||||
|
[Good]
|
||||||
|
nickname = lidn_hull
|
||||||
|
category = shiphull
|
||||||
|
ship = li_dreadnought
|
||||||
|
price = 10000000
|
||||||
|
ids_name = 237031
|
||||||
|
item_icon = Equipment\models\commodities\nn_icons\li_cruiser.3db
|
||||||
|
|
||||||
|
[Good]
|
||||||
|
nickname = lidn_package
|
||||||
|
category = ship
|
||||||
|
hull = lidn_hull
|
||||||
|
addon = ge_fighter_power01, HpPower01, 1
|
||||||
|
addon = ge_s_scanner_02, internal, 1
|
||||||
|
addon = ge_s_tractor_01, internal, 1
|
||||||
|
addon = ge_lc_engine_01, HpDrive01, 1
|
||||||
|
addon = sfx_rumble_cruiser
|
||||||
|
addon = li_cruiser_turret01_player, HpTurret_L4_01
|
||||||
|
addon = li_cruiser_turret01_player, HpTurret_L4_02
|
||||||
|
addon = li_cruiser_turret01_player, HpTurret_L4_03
|
||||||
|
addon = li_cruiser_turret01_player, HpTurret_L4_04
|
||||||
|
addon = armor_scale_13, internal, 1
|
||||||
|
addon = LargeWhiteSpecial, HpHeadLight01
|
||||||
|
addon = LargeWhiteSpecial, HpHeadLight02
|
||||||
|
addon = SlowLargeBlue, HpRunningLight03
|
||||||
|
addon = SlowLargeBlue, HpRunningLight06
|
||||||
|
addon = SlowLargeBlue, HpRunningLight08
|
||||||
|
addon = SlowLargeBlue, HpRunningLight09
|
||||||
@@ -5399,3 +5399,19 @@ HP_child = HpConnect
|
|||||||
parent_impulse = 0.010000
|
parent_impulse = 0.010000
|
||||||
child_impulse = 0.010000
|
child_impulse = 0.010000
|
||||||
debris_type = debris_vanish
|
debris_type = debris_vanish
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
; neb02_outside
|
||||||
|
|
||||||
|
[CargoPod]
|
||||||
|
nickname = neb02_outside
|
||||||
|
LODranges = 0, 2000
|
||||||
|
DA_archetype = solar\REM_MISC\neb02_outside.3db
|
||||||
|
material_library = solar\REM_MISC\neb02_outside.3db
|
||||||
|
hit_pts = 1e36
|
||||||
|
mass = 1e10
|
||||||
|
HP_child = HpConnect
|
||||||
|
parent_impulse = 0.010000
|
||||||
|
child_impulse = 0.010000
|
||||||
|
debris_type = debris_vanish
|
||||||
@@ -4592,7 +4592,7 @@ volume = 0.000000
|
|||||||
regeneration_rate = 0
|
regeneration_rate = 0
|
||||||
max_capacity = 0
|
max_capacity = 0
|
||||||
toughness = 0
|
toughness = 0
|
||||||
hp_type = hp_elite_shield_special_1
|
hp_type = hp_rem_module01
|
||||||
offline_rebuild_time = 0
|
offline_rebuild_time = 0
|
||||||
offline_threshold = 0.000000
|
offline_threshold = 0.000000
|
||||||
constant_power_draw = 0
|
constant_power_draw = 0
|
||||||
@@ -4626,7 +4626,7 @@ volume = 0.000000
|
|||||||
regeneration_rate = 0
|
regeneration_rate = 0
|
||||||
max_capacity = 0
|
max_capacity = 0
|
||||||
toughness = 0
|
toughness = 0
|
||||||
hp_type = hp_elite_shield_special_1
|
hp_type = hp_rem_module01
|
||||||
offline_rebuild_time = 0
|
offline_rebuild_time = 0
|
||||||
offline_threshold = 0.000000
|
offline_threshold = 0.000000
|
||||||
constant_power_draw = 0
|
constant_power_draw = 0
|
||||||
@@ -4913,3 +4913,39 @@ separation_explosion = sever_debris
|
|||||||
LODranges = 0, 1500
|
LODranges = 0, 1500
|
||||||
lootable = true
|
lootable = true
|
||||||
phantom_physics = true
|
phantom_physics = true
|
||||||
|
|
||||||
|
|
||||||
|
; Sublight-Modul
|
||||||
|
[ShieldGenerator]
|
||||||
|
;[JumpEngine]
|
||||||
|
nickname = jump_drive
|
||||||
|
ids_name = 265001
|
||||||
|
ids_info = 265002
|
||||||
|
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||||
|
material_library = equipment\models\li_equip.mat
|
||||||
|
HP_child = HpConnect
|
||||||
|
hit_pts = 8000
|
||||||
|
mass = 0
|
||||||
|
explosion_resistance = 0.300000
|
||||||
|
debris_type = debris_normal
|
||||||
|
parent_impulse = 20
|
||||||
|
child_impulse = 80
|
||||||
|
volume = 0.000000
|
||||||
|
regeneration_rate = 0
|
||||||
|
max_capacity = 0
|
||||||
|
toughness = 0
|
||||||
|
hp_type = hp_rem_module02
|
||||||
|
offline_rebuild_time = 0
|
||||||
|
offline_threshold = 0.000000
|
||||||
|
constant_power_draw = 0
|
||||||
|
rebuild_power_draw = 0
|
||||||
|
shield_type = S_Graviton01
|
||||||
|
shield_collapse_sound = shield_offline
|
||||||
|
shield_rebuilt_sound = shield_rebuilt
|
||||||
|
shield_hit_effects = 0, gf_li_shield01
|
||||||
|
shield_hit_effects = 100, gf_li_shield02
|
||||||
|
shield_hit_effects = 500, gf_li_shield03
|
||||||
|
separation_explosion = sever_debris
|
||||||
|
LODranges = 0, 1500
|
||||||
|
lootable = true
|
||||||
|
phantom_physics = true
|
||||||
@@ -1864,3 +1864,16 @@ ids_name = 263960
|
|||||||
ids_info = 263960
|
ids_info = 263960
|
||||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||||
material_library = equipment\models\ku_equip.mat
|
material_library = equipment\models\ku_equip.mat
|
||||||
|
|
||||||
|
; Sublight-Modul
|
||||||
|
[Good]
|
||||||
|
nickname = jump_drive
|
||||||
|
equipment = jump_drive
|
||||||
|
category = equipment
|
||||||
|
price = 75000
|
||||||
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
|
||||||
|
combinable = false
|
||||||
|
ids_name = 265001
|
||||||
|
ids_info = 265002
|
||||||
|
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||||
|
material_library = equipment\models\ku_equip.mat
|
||||||
@@ -4433,7 +4433,56 @@ turn_rate = 90
|
|||||||
lootable = true
|
lootable = true
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
; Acc Tizona del Cid
|
; Steady Tizona del Cid
|
||||||
|
|
||||||
|
[Munition]
|
||||||
|
nickname = fc_c_gun02_mark03_650_ammo
|
||||||
|
hp_type = hp_gun
|
||||||
|
requires_ammo = false
|
||||||
|
hit_pts = 2
|
||||||
|
hull_damage = 40.8
|
||||||
|
energy_damage = 1222.5
|
||||||
|
weapon_type = W_Pulse01
|
||||||
|
one_shot_sound = fire_pulse5
|
||||||
|
munition_hit_effect = pi_pulse_03_impact
|
||||||
|
const_effect = pi_pulse_03_proj
|
||||||
|
lifetime = 1
|
||||||
|
force_gun_ori = false
|
||||||
|
mass = 1
|
||||||
|
volume = 0.0001
|
||||||
|
|
||||||
|
[Gun]
|
||||||
|
nickname = fc_c_gun02_mark03_650
|
||||||
|
ids_name = 520002
|
||||||
|
ids_info = 264213
|
||||||
|
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
|
||||||
|
material_library = equipment\models\ge_equip.mat
|
||||||
|
HP_child = HPConnect
|
||||||
|
hit_pts = 6752
|
||||||
|
explosion_resistance = 1
|
||||||
|
debris_type = debris_normal
|
||||||
|
parent_impulse = 20
|
||||||
|
child_impulse = 80
|
||||||
|
volume = 0
|
||||||
|
mass = 10
|
||||||
|
hp_gun_type = hp_gun_special_9
|
||||||
|
damage_per_fire = 0
|
||||||
|
power_usage = 97.8
|
||||||
|
refire_delay = 0.25
|
||||||
|
muzzle_velocity = 650
|
||||||
|
use_animation = Sc_fire
|
||||||
|
toughness = 1.6
|
||||||
|
flash_particle_name = pi_laser_03_flash
|
||||||
|
flash_radius = 15
|
||||||
|
light_anim = l_gun01_flash
|
||||||
|
projectile_archetype = fc_c_gun02_mark03_650_ammo
|
||||||
|
separation_explosion = sever_debris
|
||||||
|
auto_turret = false
|
||||||
|
turn_rate = 90
|
||||||
|
lootable = true
|
||||||
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Swift Tizona del Cid
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = fc_c_gun02_mark03_700_ammo
|
nickname = fc_c_gun02_mark03_700_ammo
|
||||||
@@ -10264,7 +10313,7 @@ hp_gun_type = hp_gun_special_8
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 106.25
|
power_usage = 106.25
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 550
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 12.7
|
toughness = 12.7
|
||||||
flash_particle_name = pi_plasma_03_flash
|
flash_particle_name = pi_plasma_03_flash
|
||||||
@@ -16639,7 +16688,7 @@ weapon_type = W_Plasma01
|
|||||||
one_shot_sound = fire_plasma4
|
one_shot_sound = fire_plasma4
|
||||||
munition_hit_effect = rh_plasma_03_impact
|
munition_hit_effect = rh_plasma_03_impact
|
||||||
const_effect = rh_plasma_03_proj
|
const_effect = rh_plasma_03_proj
|
||||||
lifetime = 1.2
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -16662,7 +16711,7 @@ hp_gun_type = hp_gun_special_8
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 218.5
|
power_usage = 218.5
|
||||||
refire_delay = 0.5
|
refire_delay = 0.5
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 12.7
|
toughness = 12.7
|
||||||
flash_particle_name = rh_plasma_03_flash
|
flash_particle_name = rh_plasma_03_flash
|
||||||
@@ -16688,7 +16737,7 @@ weapon_type = W_Plasma01
|
|||||||
one_shot_sound = fire_plasma5
|
one_shot_sound = fire_plasma5
|
||||||
munition_hit_effect = rh_plasma_04_impact
|
munition_hit_effect = rh_plasma_04_impact
|
||||||
const_effect = rh_plasma_04_proj
|
const_effect = rh_plasma_04_proj
|
||||||
lifetime = 1.2
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -16711,7 +16760,7 @@ hp_gun_type = hp_gun_special_9
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 237.75
|
power_usage = 237.75
|
||||||
refire_delay = 0.5
|
refire_delay = 0.5
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 19.6
|
toughness = 19.6
|
||||||
flash_particle_name = rh_plasma_04_flash
|
flash_particle_name = rh_plasma_04_flash
|
||||||
@@ -21946,8 +21995,8 @@ nickname = special_gun22_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 925
|
hull_damage = 682
|
||||||
energy_damage = 132
|
energy_damage = 138
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = spectre_impact
|
munition_hit_effect = spectre_impact
|
||||||
const_effect = spectre_proj
|
const_effect = spectre_proj
|
||||||
@@ -21972,8 +22021,8 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
hp_gun_type = hp_gun_special_10
|
hp_gun_type = hp_gun_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 185.8
|
power_usage = 146.2
|
||||||
refire_delay = 0.330000
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 700
|
muzzle_velocity = 700
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = spectre_flash
|
flash_particle_name = spectre_flash
|
||||||
@@ -22040,12 +22089,12 @@ nickname = special_gun24_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 870
|
hull_damage = 468.2
|
||||||
energy_damage = 182
|
energy_damage = 94
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = frostbite_impact
|
munition_hit_effect = frostbite_impact
|
||||||
const_effect = frostbite_proj
|
const_effect = frostbite_proj
|
||||||
lifetime = 1
|
lifetime = 0.8
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -22066,9 +22115,9 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
hp_gun_type = hp_gun_special_10
|
hp_gun_type = hp_gun_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 191.8
|
power_usage = 95
|
||||||
refire_delay = 0.330000
|
refire_delay = 0.17
|
||||||
muzzle_velocity = 700
|
muzzle_velocity = 750
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = frostbite_flash
|
flash_particle_name = frostbite_flash
|
||||||
flash_radius = 15
|
flash_radius = 15
|
||||||
@@ -22273,12 +22322,12 @@ nickname = special_gun29_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 642.8
|
hull_damage = 468.2
|
||||||
energy_damage = 175
|
energy_damage = 94
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = phantom_impact
|
munition_hit_effect = phantom_impact
|
||||||
const_effect = phantom_proj
|
const_effect = phantom_proj
|
||||||
lifetime = 1,166
|
lifetime = 0.8
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -22299,9 +22348,9 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
hp_gun_type = hp_gun_special_10
|
hp_gun_type = hp_gun_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 152.8
|
power_usage = 95.2
|
||||||
refire_delay = 0.25
|
refire_delay = 0.17
|
||||||
muzzle_velocity = 600.3
|
muzzle_velocity = 750
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = phantom_flash
|
flash_particle_name = phantom_flash
|
||||||
flash_radius = 15
|
flash_radius = 15
|
||||||
@@ -22367,8 +22416,8 @@ nickname = special_gun31_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 925
|
hull_damage = 685
|
||||||
energy_damage = 132
|
energy_damage = 134
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = wraith_impact
|
munition_hit_effect = wraith_impact
|
||||||
const_effect = wraith_proj
|
const_effect = wraith_proj
|
||||||
@@ -22393,8 +22442,8 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
hp_gun_type = hp_gun_special_10
|
hp_gun_type = hp_gun_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 185.8
|
power_usage = 145.2
|
||||||
refire_delay = 0.330000
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 700
|
muzzle_velocity = 700
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = wraith_flash
|
flash_particle_name = wraith_flash
|
||||||
@@ -22415,7 +22464,7 @@ hp_type = hp_gun
|
|||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 925
|
hull_damage = 925
|
||||||
energy_damage = 132
|
energy_damage = 182
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = vector_impact
|
munition_hit_effect = vector_impact
|
||||||
const_effect = vector_proj
|
const_effect = vector_proj
|
||||||
@@ -22440,9 +22489,9 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
hp_gun_type = hp_gun_special_10
|
hp_gun_type = hp_gun_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 185.8
|
power_usage = 191.8
|
||||||
refire_delay = 0.330000
|
refire_delay = 0.330000
|
||||||
muzzle_velocity = 700
|
muzzle_velocity = 600.3
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = vector_flash
|
flash_particle_name = vector_flash
|
||||||
flash_radius = 15
|
flash_radius = 15
|
||||||
@@ -22461,12 +22510,12 @@ nickname = special_gun33_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 870
|
hull_damage = 925
|
||||||
energy_damage = 182
|
energy_damage = 182
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = nightfrost_impact
|
munition_hit_effect = nightfrost_impact
|
||||||
const_effect = nightfrost_proj
|
const_effect = nightfrost_proj
|
||||||
lifetime = 1
|
lifetime = 1.166
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -22489,7 +22538,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 191.8
|
power_usage = 191.8
|
||||||
refire_delay = 0.330000
|
refire_delay = 0.330000
|
||||||
muzzle_velocity = 700
|
muzzle_velocity = 600.3
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = nightfrost_flash
|
flash_particle_name = nightfrost_flash
|
||||||
flash_radius = 15
|
flash_radius = 15
|
||||||
@@ -22508,12 +22557,12 @@ nickname = special_gun34_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 870
|
hull_damage = 686.4
|
||||||
energy_damage = 182
|
energy_damage = 129
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = frostbite_impact
|
munition_hit_effect = frostbite_impact
|
||||||
const_effect = firefreeze_proj
|
const_effect = firefreeze_proj
|
||||||
lifetime = 1
|
lifetime = 0.8
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -22534,9 +22583,9 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
hp_gun_type = hp_gun_special_10
|
hp_gun_type = hp_gun_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 191.8
|
power_usage = 146.7
|
||||||
refire_delay = 0.330000
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 700
|
muzzle_velocity = 750
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = frostbite_flash
|
flash_particle_name = frostbite_flash
|
||||||
flash_radius = 15
|
flash_radius = 15
|
||||||
@@ -22555,8 +22604,8 @@ nickname = special_gun35_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 870
|
hull_damage = 685
|
||||||
energy_damage = 182
|
energy_damage = 134
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = frostbite_impact
|
munition_hit_effect = frostbite_impact
|
||||||
const_effect = winterfresh_proj
|
const_effect = winterfresh_proj
|
||||||
@@ -22581,8 +22630,8 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
hp_gun_type = hp_gun_special_10
|
hp_gun_type = hp_gun_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 191.8
|
power_usage = 145.2
|
||||||
refire_delay = 0.330000
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 700
|
muzzle_velocity = 700
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = frostbite_flash
|
flash_particle_name = frostbite_flash
|
||||||
@@ -22595,6 +22644,55 @@ turn_rate = 90
|
|||||||
lootable = true
|
lootable = true
|
||||||
LODranges = 0, 40, 80, 150
|
LODranges = 0, 40, 80, 150
|
||||||
|
|
||||||
|
; ICESPLINTER
|
||||||
|
|
||||||
|
[Munition]
|
||||||
|
nickname = special_gun36_ammo
|
||||||
|
hp_type = hp_gun
|
||||||
|
requires_ammo = false
|
||||||
|
hit_pts = 2
|
||||||
|
hull_damage = 328.8
|
||||||
|
energy_damage = 62
|
||||||
|
one_shot_sound = fire_tachyon5
|
||||||
|
munition_hit_effect = icesplinter_impact
|
||||||
|
const_effect = icesplinter_proj
|
||||||
|
lifetime = 0.8
|
||||||
|
force_gun_ori = false
|
||||||
|
mass = 1
|
||||||
|
volume = 0.0001
|
||||||
|
|
||||||
|
[Gun]
|
||||||
|
nickname = special_gun36
|
||||||
|
ids_name = 299070
|
||||||
|
ids_info = 299071
|
||||||
|
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||||
|
material_library = equipment\models\ge_equip.mat
|
||||||
|
HP_child = HPConnect
|
||||||
|
hit_pts = 6752
|
||||||
|
explosion_resistance = 1
|
||||||
|
debris_type = debris_normal
|
||||||
|
parent_impulse = 20
|
||||||
|
child_impulse = 80
|
||||||
|
volume = 0
|
||||||
|
mass = 10
|
||||||
|
hp_gun_type = hp_gun_special_10
|
||||||
|
damage_per_fire = 0
|
||||||
|
power_usage = 68.05
|
||||||
|
refire_delay = 0.12
|
||||||
|
muzzle_velocity = 750
|
||||||
|
use_animation = Sc_fire
|
||||||
|
toughness = 17.6
|
||||||
|
flash_particle_name = icesplinter_flash
|
||||||
|
flash_radius = 15
|
||||||
|
light_anim = l_gun01_flash
|
||||||
|
projectile_archetype = special_gun36_ammo
|
||||||
|
separation_explosion = sever_debris
|
||||||
|
auto_turret = false
|
||||||
|
turn_rate = 90
|
||||||
|
lootable = true
|
||||||
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
|
||||||
; MIRAGE
|
; MIRAGE
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
@@ -29671,7 +29769,7 @@ volume = 0.000100
|
|||||||
; New Weapon Effect
|
; New Weapon Effect
|
||||||
; Nomad Gun Effect GREEN Blaster
|
; Nomad Gun Effect GREEN Blaster
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_blaster_green_500_ammo
|
nickname = nomad_blaster_green_500_ammo
|
||||||
@@ -29683,7 +29781,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_green_impact
|
munition_hit_effect = no_gun_green_impact
|
||||||
const_effect = no_gun_green_proj
|
const_effect = no_gun_green_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -29706,7 +29804,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_green_flash
|
flash_particle_name = no_gun_green_flash
|
||||||
@@ -29867,7 +29965,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect GREEN cannon
|
; Nomad Gun Effect GREEN cannon
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_cannon_green_500_ammo
|
nickname = nomad_cannon_green_500_ammo
|
||||||
@@ -29879,7 +29977,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_green_impact
|
munition_hit_effect = no_gun_green_impact
|
||||||
const_effect = no_gun_green_proj
|
const_effect = no_gun_green_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -29902,7 +30000,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_green_flash
|
flash_particle_name = no_gun_green_flash
|
||||||
@@ -30063,7 +30161,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect GREEN Prototyp
|
; Nomad Gun Effect GREEN Prototyp
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_prototyp_green_500_ammo
|
nickname = nomad_prototyp_green_500_ammo
|
||||||
@@ -30075,7 +30173,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_green_impact
|
munition_hit_effect = no_gun_green_impact
|
||||||
const_effect = no_gun_green_proj
|
const_effect = no_gun_green_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -30098,7 +30196,7 @@ hp_gun_type = hp_gun_special_7
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 9.1
|
toughness = 9.1
|
||||||
flash_particle_name = no_gun_green_flash
|
flash_particle_name = no_gun_green_flash
|
||||||
@@ -30260,7 +30358,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect YELLOW Blaster
|
; Nomad Gun Effect YELLOW Blaster
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_blaster_yellow_500_ammo
|
nickname = nomad_blaster_yellow_500_ammo
|
||||||
@@ -30272,7 +30370,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_yellow_impact
|
munition_hit_effect = no_gun_yellow_impact
|
||||||
const_effect = no_gun_yellow_proj
|
const_effect = no_gun_yellow_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -30295,7 +30393,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_yellow_flash
|
flash_particle_name = no_gun_yellow_flash
|
||||||
@@ -30456,7 +30554,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect YELLOW cannon
|
; Nomad Gun Effect YELLOW cannon
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_cannon_yellow_500_ammo
|
nickname = nomad_cannon_yellow_500_ammo
|
||||||
@@ -30468,7 +30566,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_yellow_impact
|
munition_hit_effect = no_gun_yellow_impact
|
||||||
const_effect = no_gun_yellow_proj
|
const_effect = no_gun_yellow_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -30491,7 +30589,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_yellow_flash
|
flash_particle_name = no_gun_yellow_flash
|
||||||
@@ -30651,7 +30749,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect YELLOW Prototyp
|
; Nomad Gun Effect YELLOW Prototyp
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_prototyp_yellow_500_ammo
|
nickname = nomad_prototyp_yellow_500_ammo
|
||||||
@@ -30663,7 +30761,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_yellow_impact
|
munition_hit_effect = no_gun_yellow_impact
|
||||||
const_effect = no_gun_yellow_proj
|
const_effect = no_gun_yellow_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -30686,7 +30784,7 @@ hp_gun_type = hp_gun_special_7
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 9.1
|
toughness = 9.1
|
||||||
flash_particle_name = no_gun_yellow_flash
|
flash_particle_name = no_gun_yellow_flash
|
||||||
@@ -30846,7 +30944,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect RED Blaster
|
; Nomad Gun Effect RED Blaster
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_blaster_red_500_ammo
|
nickname = nomad_blaster_red_500_ammo
|
||||||
@@ -30858,7 +30956,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_red_impact
|
munition_hit_effect = no_gun_red_impact
|
||||||
const_effect = no_gun_red_proj
|
const_effect = no_gun_red_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -30881,7 +30979,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_red_flash
|
flash_particle_name = no_gun_red_flash
|
||||||
@@ -31041,7 +31139,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect RED cannon
|
; Nomad Gun Effect RED cannon
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_cannon_red_500_ammo
|
nickname = nomad_cannon_red_500_ammo
|
||||||
@@ -31053,7 +31151,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_red_impact
|
munition_hit_effect = no_gun_red_impact
|
||||||
const_effect = no_gun_red_proj
|
const_effect = no_gun_red_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -31076,7 +31174,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_red_flash
|
flash_particle_name = no_gun_red_flash
|
||||||
@@ -31237,7 +31335,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect RED Prototyp
|
; Nomad Gun Effect RED Prototyp
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_prototyp_red_500_ammo
|
nickname = nomad_prototyp_red_500_ammo
|
||||||
@@ -31249,7 +31347,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_red_impact
|
munition_hit_effect = no_gun_red_impact
|
||||||
const_effect = no_gun_red_proj
|
const_effect = no_gun_red_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -31272,7 +31370,7 @@ hp_gun_type = hp_gun_special_7
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 9.1
|
toughness = 9.1
|
||||||
flash_particle_name = no_gun_red_flash
|
flash_particle_name = no_gun_red_flash
|
||||||
@@ -31433,7 +31531,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect CYAN Blaster
|
; Nomad Gun Effect CYAN Blaster
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_blaster_cyan_500_ammo
|
nickname = nomad_blaster_cyan_500_ammo
|
||||||
@@ -31445,7 +31543,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_cyan_impact
|
munition_hit_effect = no_gun_cyan_impact
|
||||||
const_effect = no_gun_cyan_proj
|
const_effect = no_gun_cyan_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -31468,7 +31566,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_cyan_flash
|
flash_particle_name = no_gun_cyan_flash
|
||||||
@@ -31629,7 +31727,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect CYAN cannon
|
; Nomad Gun Effect CYAN cannon
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_cannon_cyan_500_ammo
|
nickname = nomad_cannon_cyan_500_ammo
|
||||||
@@ -31641,7 +31739,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_cyan_impact
|
munition_hit_effect = no_gun_cyan_impact
|
||||||
const_effect = no_gun_cyan_proj
|
const_effect = no_gun_cyan_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -31664,7 +31762,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_cyan_flash
|
flash_particle_name = no_gun_cyan_flash
|
||||||
@@ -31825,7 +31923,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect CYAN Prototyp
|
; Nomad Gun Effect CYAN Prototyp
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_prototyp_cyan_500_ammo
|
nickname = nomad_prototyp_cyan_500_ammo
|
||||||
@@ -31837,7 +31935,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_cyan_impact
|
munition_hit_effect = no_gun_cyan_impact
|
||||||
const_effect = no_gun_cyan_proj
|
const_effect = no_gun_cyan_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -31860,7 +31958,7 @@ hp_gun_type = hp_gun_special_7
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 9.1
|
toughness = 9.1
|
||||||
flash_particle_name = no_gun_cyan_flash
|
flash_particle_name = no_gun_cyan_flash
|
||||||
@@ -32022,7 +32120,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect BLUE Blaster
|
; Nomad Gun Effect BLUE Blaster
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_blaster_blue_500_ammo
|
nickname = nomad_blaster_blue_500_ammo
|
||||||
@@ -32034,7 +32132,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_blue_impact
|
munition_hit_effect = no_gun_blue_impact
|
||||||
const_effect = no_gun_blue_proj
|
const_effect = no_gun_blue_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -32057,7 +32155,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_blue_flash
|
flash_particle_name = no_gun_blue_flash
|
||||||
@@ -32218,7 +32316,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect BLUE cannon
|
; Nomad Gun Effect BLUE cannon
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_cannon_blue_500_ammo
|
nickname = nomad_cannon_blue_500_ammo
|
||||||
@@ -32230,7 +32328,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_blue_impact
|
munition_hit_effect = no_gun_blue_impact
|
||||||
const_effect = no_gun_blue_proj
|
const_effect = no_gun_blue_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -32253,7 +32351,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_blue_flash
|
flash_particle_name = no_gun_blue_flash
|
||||||
@@ -32414,7 +32512,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect BLUE Prototyp
|
; Nomad Gun Effect BLUE Prototyp
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_prototyp_blue_500_ammo
|
nickname = nomad_prototyp_blue_500_ammo
|
||||||
@@ -32426,7 +32524,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_blue_impact
|
munition_hit_effect = no_gun_blue_impact
|
||||||
const_effect = no_gun_blue_proj
|
const_effect = no_gun_blue_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -32449,7 +32547,7 @@ hp_gun_type = hp_gun_special_7
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 9.1
|
toughness = 9.1
|
||||||
flash_particle_name = no_gun_blue_flash
|
flash_particle_name = no_gun_blue_flash
|
||||||
@@ -32610,7 +32708,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect ORANGE Blaster
|
; Nomad Gun Effect ORANGE Blaster
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_blaster_orange_500_ammo
|
nickname = nomad_blaster_orange_500_ammo
|
||||||
@@ -32622,7 +32720,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_orange_impact
|
munition_hit_effect = no_gun_orange_impact
|
||||||
const_effect = no_gun_orange_proj
|
const_effect = no_gun_orange_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -32645,7 +32743,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_orange_flash
|
flash_particle_name = no_gun_orange_flash
|
||||||
@@ -32807,7 +32905,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect ORANGE cannon
|
; Nomad Gun Effect ORANGE cannon
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_cannon_orange_500_ammo
|
nickname = nomad_cannon_orange_500_ammo
|
||||||
@@ -32819,7 +32917,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_orange_impact
|
munition_hit_effect = no_gun_orange_impact
|
||||||
const_effect = no_gun_orange_proj
|
const_effect = no_gun_orange_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -32842,7 +32940,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_orange_flash
|
flash_particle_name = no_gun_orange_flash
|
||||||
@@ -33003,7 +33101,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect ORANGE Prototyp
|
; Nomad Gun Effect ORANGE Prototyp
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_prototyp_orange_500_ammo
|
nickname = nomad_prototyp_orange_500_ammo
|
||||||
@@ -33015,7 +33113,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_orange_impact
|
munition_hit_effect = no_gun_orange_impact
|
||||||
const_effect = no_gun_orange_proj
|
const_effect = no_gun_orange_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -33038,7 +33136,7 @@ hp_gun_type = hp_gun_special_7
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 9.1
|
toughness = 9.1
|
||||||
flash_particle_name = no_gun_orange_flash
|
flash_particle_name = no_gun_orange_flash
|
||||||
@@ -33198,7 +33296,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect Purple Blaster
|
; Nomad Gun Effect Purple Blaster
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_blaster_purple_500_ammo
|
nickname = nomad_blaster_purple_500_ammo
|
||||||
@@ -33210,7 +33308,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun01_rank01_impact
|
munition_hit_effect = no_gun01_rank01_impact
|
||||||
const_effect = no_gun01_rank01_proj
|
const_effect = no_gun01_rank01_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -33233,7 +33331,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun01_rank01_flash
|
flash_particle_name = no_gun01_rank01_flash
|
||||||
@@ -33394,7 +33492,7 @@ LODranges = 0, 999999
|
|||||||
|
|
||||||
; Nomad Gun Effect Purple cannon
|
; Nomad Gun Effect Purple cannon
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_cannon_purple_500_ammo
|
nickname = nomad_cannon_purple_500_ammo
|
||||||
@@ -33406,7 +33504,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun01_rank01_impact
|
munition_hit_effect = no_gun01_rank01_impact
|
||||||
const_effect = no_gun01_rank01_proj
|
const_effect = no_gun01_rank01_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -33429,7 +33527,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun01_rank01_flash
|
flash_particle_name = no_gun01_rank01_flash
|
||||||
@@ -33590,7 +33688,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect Purple Prototyp
|
; Nomad Gun Effect Purple Prototyp
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_prototyp_purple_500_ammo
|
nickname = nomad_prototyp_purple_500_ammo
|
||||||
@@ -33602,7 +33700,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun01_rank01_impact
|
munition_hit_effect = no_gun01_rank01_impact
|
||||||
const_effect = no_gun01_rank01_proj
|
const_effect = no_gun01_rank01_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -33625,7 +33723,7 @@ hp_gun_type = hp_gun_special_7
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 9.1
|
toughness = 9.1
|
||||||
flash_particle_name = no_gun01_rank01_flash
|
flash_particle_name = no_gun01_rank01_flash
|
||||||
@@ -35506,7 +35604,7 @@ nickname = li_cruiser_turret01_player_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 540
|
hull_damage = 825
|
||||||
energy_damage = 0
|
energy_damage = 0
|
||||||
one_shot_sound = fire_capship
|
one_shot_sound = fire_capship
|
||||||
munition_hit_effect = li_capgun_01_impact
|
munition_hit_effect = li_capgun_01_impact
|
||||||
@@ -35527,9 +35625,10 @@ hit_pts = 4800
|
|||||||
explosion_resistance = 1
|
explosion_resistance = 1
|
||||||
debris_type = debris_turret_med
|
debris_type = debris_turret_med
|
||||||
parent_impulse = 20
|
parent_impulse = 20
|
||||||
volume = 600
|
volume = 50
|
||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
mass = 10
|
mass = 10
|
||||||
|
hp_gun_type = hp_turret_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.500000
|
refire_delay = 0.500000
|
||||||
@@ -35581,7 +35680,7 @@ explosion_resistance = 1.000000
|
|||||||
debris_type = debris_turret_med
|
debris_type = debris_turret_med
|
||||||
parent_impulse = 20
|
parent_impulse = 20
|
||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
volume = 0
|
volume = 50
|
||||||
mass = 10
|
mass = 10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
@@ -35635,8 +35734,9 @@ explosion_resistance = 1
|
|||||||
debris_type = debris_turret_huge
|
debris_type = debris_turret_huge
|
||||||
parent_impulse = 20
|
parent_impulse = 20
|
||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
volume = 600
|
volume = 50
|
||||||
mass = 10
|
mass = 10
|
||||||
|
hp_gun_type = hp_turret_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.500000
|
refire_delay = 0.500000
|
||||||
@@ -35691,7 +35791,7 @@ explosion_resistance = 1
|
|||||||
debris_type = debris_turret_large
|
debris_type = debris_turret_large
|
||||||
parent_impulse = 20
|
parent_impulse = 20
|
||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
volume = 600
|
volume = 50
|
||||||
mass = 10
|
mass = 10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
@@ -35745,8 +35845,9 @@ explosion_resistance = 1
|
|||||||
debris_type = debris_turret_med
|
debris_type = debris_turret_med
|
||||||
parent_impulse = 20
|
parent_impulse = 20
|
||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
volume = 600
|
volume = 50
|
||||||
mass = 10
|
mass = 10
|
||||||
|
hp_gun_type = hp_turret_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.500000
|
refire_delay = 0.500000
|
||||||
@@ -35798,8 +35899,9 @@ explosion_resistance = 1
|
|||||||
debris_type = debris_turret_small
|
debris_type = debris_turret_small
|
||||||
parent_impulse = 20
|
parent_impulse = 20
|
||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
volume = 600
|
volume = 50
|
||||||
mass = 10
|
mass = 10
|
||||||
|
hp_gun_type = hp_turret_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.500000
|
refire_delay = 0.500000
|
||||||
@@ -35875,6 +35977,7 @@ parent_impulse = 20
|
|||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
volume = 50
|
volume = 50
|
||||||
mass = 10
|
mass = 10
|
||||||
|
hp_gun_type = hp_turret_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.500000
|
refire_delay = 0.500000
|
||||||
@@ -35926,8 +36029,9 @@ explosion_resistance = 1
|
|||||||
debris_type = debris_turret_small
|
debris_type = debris_turret_small
|
||||||
parent_impulse = 20
|
parent_impulse = 20
|
||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
volume = 600
|
volume = 50
|
||||||
mass = 10
|
mass = 10
|
||||||
|
hp_gun_type = hp_turret_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
|
|||||||
@@ -1189,7 +1189,21 @@ ids_info = 264213
|
|||||||
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
|
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
|
||||||
material_library = equipment\models\ge_equip.mat
|
material_library = equipment\models\ge_equip.mat
|
||||||
|
|
||||||
; Acc. Tizona del Cid
|
; Steady Tizona del Cid
|
||||||
|
|
||||||
|
[Good]
|
||||||
|
nickname = fc_c_gun02_mark03_650
|
||||||
|
equipment = fc_c_gun02_mark03_650
|
||||||
|
category = equipment
|
||||||
|
price = 120480
|
||||||
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||||
|
combinable = false
|
||||||
|
ids_name = 520002
|
||||||
|
ids_info = 264213
|
||||||
|
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
|
||||||
|
material_library = equipment\models\ge_equip.mat
|
||||||
|
|
||||||
|
; Swift Tizona del Cid
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = fc_c_gun02_mark03_700
|
nickname = fc_c_gun02_mark03_700
|
||||||
@@ -8762,6 +8776,19 @@ ids_info = 299049
|
|||||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||||
material_library = equipment\models\ge_equip.mat
|
material_library = equipment\models\ge_equip.mat
|
||||||
|
|
||||||
|
; Codename ICESPLINTER
|
||||||
|
[Good]
|
||||||
|
nickname = special_gun36
|
||||||
|
equipment = special_gun36
|
||||||
|
category = equipment
|
||||||
|
price = 115660
|
||||||
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||||
|
combinable = false
|
||||||
|
ids_name = 299070
|
||||||
|
ids_info = 299071
|
||||||
|
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||||
|
material_library = equipment\models\ge_equip.mat
|
||||||
|
|
||||||
; Codename MIRAGE
|
; Codename MIRAGE
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
@@ -8873,3 +8900,28 @@ ids_name = 299054
|
|||||||
ids_info = 299055
|
ids_info = 299055
|
||||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||||
material_library = equipment\models\ge_equip.mat
|
material_library = equipment\models\ge_equip.mat
|
||||||
|
|
||||||
|
|
||||||
|
[Good]
|
||||||
|
nickname = li_cruiser_turret01_player
|
||||||
|
equipment = li_cruiser_turret01_player
|
||||||
|
category = equipment
|
||||||
|
price = 860
|
||||||
|
item_icon = equipment\models\commodities\nn_icons\equipicon_capturret.3db
|
||||||
|
combinable = false
|
||||||
|
ids_name = 263178
|
||||||
|
ids_info = 264178
|
||||||
|
shop_archetype = equipment\models\weapons\li_smlturret.cmp
|
||||||
|
material_library = equipment\models\li_equip.mat
|
||||||
|
|
||||||
|
[Good]
|
||||||
|
nickname = ku_gunboat_turret01_player
|
||||||
|
equipment = ku_gunboat_turret01_player
|
||||||
|
category = equipment
|
||||||
|
price = 860
|
||||||
|
item_icon = equipment\models\commodities\nn_icons\equipicon_capturret.3db
|
||||||
|
combinable = false
|
||||||
|
ids_name = 263178
|
||||||
|
ids_info = 264178
|
||||||
|
shop_archetype = equipment\models\weapons\li_smlturret.cmp
|
||||||
|
material_library = equipment\models\li_equip.mat
|
||||||
@@ -5586,6 +5586,26 @@ alchemy = fx\weapons\customs\nightfrost.ale
|
|||||||
effect_crc = -178517499
|
effect_crc = -178517499
|
||||||
textures = fx\planetflare.txm
|
textures = fx\planetflare.txm
|
||||||
|
|
||||||
|
; Codename: ICESPLINTER
|
||||||
|
[VisEffect]
|
||||||
|
nickname = icesplinter_proj
|
||||||
|
alchemy = fx\weapons\customs\icesplinter.ale
|
||||||
|
effect_crc = 319401777
|
||||||
|
textures = fx\treewyrm.txm
|
||||||
|
|
||||||
|
[VisEffect]
|
||||||
|
nickname = icesplinter_impact
|
||||||
|
alchemy = fx\weapons\customs\icesplinter.ale
|
||||||
|
effect_crc = -238753465
|
||||||
|
textures = fx\smoke.txm
|
||||||
|
textures = fx\sarma.txm
|
||||||
|
|
||||||
|
[VisEffect]
|
||||||
|
nickname = icesplinter_flash
|
||||||
|
alchemy = fx\weapons\customs\icesplinter.ale
|
||||||
|
effect_crc = 263963525
|
||||||
|
textures = fx\standardeffects.txm
|
||||||
|
|
||||||
; Codename: HYDRA
|
; Codename: HYDRA
|
||||||
[VisEffect]
|
[VisEffect]
|
||||||
nickname = hydra_proj
|
nickname = hydra_proj
|
||||||
|
|||||||
@@ -965,3 +965,21 @@ trail_brightness = 1
|
|||||||
head_texture = star
|
head_texture = star
|
||||||
trail_texture = wide
|
trail_texture = wide
|
||||||
flash_size = 3
|
flash_size = 3
|
||||||
|
|
||||||
|
; ICESPLINTER Beam effect
|
||||||
|
|
||||||
|
[BeamSpear]
|
||||||
|
nickname = icesplinter_beam
|
||||||
|
tip_length = 15
|
||||||
|
tail_length = 15
|
||||||
|
head_width = 0.5
|
||||||
|
core_width = 0.8
|
||||||
|
tip_color = 120, 220, 255
|
||||||
|
core_color = 120, 220, 255
|
||||||
|
outter_color = 120, 220, 255
|
||||||
|
tail_color = 120, 220, 255
|
||||||
|
head_brightness = 1
|
||||||
|
trail_brightness = 1
|
||||||
|
head_texture = star
|
||||||
|
trail_texture = wide
|
||||||
|
flash_size = 3
|
||||||
@@ -4025,6 +4025,23 @@ nickname = nightfrost_proj
|
|||||||
effect_type = EFT_WEAPON_PROJ
|
effect_type = EFT_WEAPON_PROJ
|
||||||
vis_effect = nightfrost_proj
|
vis_effect = nightfrost_proj
|
||||||
|
|
||||||
|
; ICESPLINTER
|
||||||
|
[Effect]
|
||||||
|
nickname = icesplinter_flash
|
||||||
|
effect_type = EFT_MUZZLE_FLASH
|
||||||
|
vis_effect = icesplinter_flash
|
||||||
|
|
||||||
|
[Effect]
|
||||||
|
nickname = icesplinter_impact
|
||||||
|
effect_type = EFT_WEAPON_IMPACT
|
||||||
|
vis_effect = icesplinter_impact
|
||||||
|
|
||||||
|
[Effect]
|
||||||
|
nickname = icesplinter_proj
|
||||||
|
effect_type = EFT_WEAPON_PROJ
|
||||||
|
vis_effect = icesplinter_proj
|
||||||
|
vis_beam = icesplinter_beam
|
||||||
|
|
||||||
; HYDRA
|
; HYDRA
|
||||||
[Effect]
|
[Effect]
|
||||||
nickname = hydra_flash
|
nickname = hydra_flash
|
||||||
|
|||||||
@@ -0,0 +1,7 @@
|
|||||||
|
; REM: the REM target marks (REM client rem_target_hud.cpp); textures made by
|
||||||
|
; REM-Client tools/rem/make_hud_txm.py
|
||||||
|
[Texture]
|
||||||
|
file = interface\REM\rem_hud.txm
|
||||||
|
tex_shape = REM_skull.tga
|
||||||
|
tex_shape = REM_probe.tga
|
||||||
|
tex_shape = REM_menu.tga
|
||||||
@@ -319,4 +319,29 @@ id = USER_TRADE_REQUEST
|
|||||||
group_num = 2
|
group_num = 2
|
||||||
name = 1504
|
name = 1504
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_SENSOR_PROBE
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_ACTIVATE_PROBE
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_WAYPOINT_BOT
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_SECTOR_SCANNER
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_WAYPOINTS
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_BASE
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_MISSIONS
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_CONTRACTS
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_PLAYER
|
||||||
|
|||||||
@@ -1018,8 +1018,68 @@ nickname = DBG_FIRE_FORWARD
|
|||||||
state = keydown
|
state = keydown
|
||||||
key = 32
|
key = 32
|
||||||
|
|
||||||
|
; REM: REM key commands (REM client, rem_hotkeys.h), unbound by default
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_SENSOR_PROBE
|
||||||
|
ids_name = 524500
|
||||||
|
ids_info = 524501
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_ACTIVATE_PROBE
|
||||||
|
ids_name = 524502
|
||||||
|
ids_info = 524503
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_WAYPOINTS
|
||||||
|
ids_name = 524504
|
||||||
|
ids_info = 524505
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_BASE
|
||||||
|
ids_name = 524506
|
||||||
|
ids_info = 524507
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_MISSIONS
|
||||||
|
ids_name = 524508
|
||||||
|
ids_info = 524509
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_CONTRACTS
|
||||||
|
ids_name = 524510
|
||||||
|
ids_info = 524511
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_PLAYER
|
||||||
|
ids_name = 524512
|
||||||
|
ids_info = 524513
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_WAYPOINT_BOT
|
||||||
|
ids_name = 524514
|
||||||
|
ids_info = 524515
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_SECTOR_SCANNER
|
||||||
|
ids_name = 524526
|
||||||
|
ids_info = 524527
|
||||||
|
state = keydown
|
||||||
|
|
||||||
[KeyMap]
|
[KeyMap]
|
||||||
nickname = IDR_ALWAYS_PRESENT
|
nickname = IDR_ALWAYS_PRESENT
|
||||||
|
key = USER_REM_WAYPOINTS
|
||||||
|
key = USER_REM_BASE
|
||||||
|
key = USER_REM_MISSIONS
|
||||||
|
key = USER_REM_CONTRACTS
|
||||||
|
key = USER_REM_PLAYER
|
||||||
key = USER_YES
|
key = USER_YES
|
||||||
key = USER_NO
|
key = USER_NO
|
||||||
key = USER_CANCEL
|
key = USER_CANCEL
|
||||||
@@ -1055,6 +1115,10 @@ nickname = IDR_GAMEFLOW
|
|||||||
|
|
||||||
[KeyMap]
|
[KeyMap]
|
||||||
nickname = IDR_SPACE
|
nickname = IDR_SPACE
|
||||||
|
key = USER_REM_SECTOR_SCANNER
|
||||||
|
key = USER_REM_WAYPOINT_BOT
|
||||||
|
key = USER_REM_SENSOR_PROBE
|
||||||
|
key = USER_REM_ACTIVATE_PROBE
|
||||||
key = USER_MANEUVER_FREE_FLIGHT
|
key = USER_MANEUVER_FREE_FLIGHT
|
||||||
key = USER_MANEUVER_GOTO
|
key = USER_MANEUVER_GOTO
|
||||||
key = USER_MANEUVER_DOCK
|
key = USER_MANEUVER_DOCK
|
||||||
|
|||||||
@@ -1736,10 +1736,6 @@ drop_properties = 25, 646965, 646965, 0, 2, 1
|
|||||||
nickname = special_gun15
|
nickname = special_gun15
|
||||||
drop_properties = 25, 646965, 646965, 0, 2, 1
|
drop_properties = 25, 646965, 646965, 0, 2, 1
|
||||||
|
|
||||||
[mLootProps]
|
|
||||||
nickname = commodity_halloween
|
|
||||||
drop_properties = 100, 0, 3333, 1, 150, 150
|
|
||||||
|
|
||||||
[mLootProps]
|
[mLootProps]
|
||||||
nickname = commodity_presentbox
|
nickname = commodity_presentbox
|
||||||
drop_properties = 100, 0, 3333, 1, 150, 150
|
drop_properties = 100, 0, 3333, 1, 150, 150
|
||||||
@@ -2648,6 +2644,36 @@ toughness_range = 11, 19
|
|||||||
percent_chance = 0.32
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
; PHANTOM Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_phantom_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; PHANTOM Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_phantom_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; VECTOR Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_vector_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; WRAITH Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_wraith_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; HALLOWEEN EVENT ITEM
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_halloween
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
; VECTOR Schematic
|
; VECTOR Schematic
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
@@ -2656,6 +2682,14 @@ toughness_range = 11, 19
|
|||||||
percent_chance = 0.52
|
percent_chance = 0.52
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
; HALLOWEEN EVENT ITEM
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_halloween
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 100
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
; WRAITH Schematic
|
; WRAITH Schematic
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
@@ -3032,36 +3066,12 @@ drop_properties = 100, 500, 600, 0, 2, 1
|
|||||||
nickname = commodity_venator_schematic
|
nickname = commodity_venator_schematic
|
||||||
drop_properties = 100, 500, 600, 0, 2, 1
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
; PHANTOM Blueprint
|
|
||||||
|
|
||||||
[mLootProps]
|
|
||||||
nickname = commodity_phantom_blueprint
|
|
||||||
drop_properties = 100, 500, 600, 0, 2, 1
|
|
||||||
|
|
||||||
; PHANTOM Schematic
|
|
||||||
|
|
||||||
[mLootProps]
|
|
||||||
nickname = commodity_phantom_schematic
|
|
||||||
drop_properties = 100, 500, 600, 0, 2, 1
|
|
||||||
|
|
||||||
; Tizona del Cid Schematic
|
; Tizona del Cid Schematic
|
||||||
|
|
||||||
[mLootProps]
|
[mLootProps]
|
||||||
nickname = commodity_tizona_schematic
|
nickname = commodity_tizona_schematic
|
||||||
drop_properties = 100, 500, 600, 0, 2, 1
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
; VECTOR Cid Schematic
|
|
||||||
|
|
||||||
[mLootProps]
|
|
||||||
nickname = commodity_vector_schematic
|
|
||||||
drop_properties = 100, 500, 600, 0, 2, 1
|
|
||||||
|
|
||||||
; WRAITH Cid Schematic
|
|
||||||
|
|
||||||
[mLootProps]
|
|
||||||
nickname = commodity_wraith_schematic
|
|
||||||
drop_properties = 100, 500, 600, 0, 2, 1
|
|
||||||
|
|
||||||
; VULCAN Blueprint
|
; VULCAN Blueprint
|
||||||
|
|
||||||
[mLootProps]
|
[mLootProps]
|
||||||
|
|||||||
@@ -10807,3 +10807,29 @@ cargo = commodity_ship_hull_panels, 25
|
|||||||
nickname = SECRET_transport_large_anomalie01
|
nickname = SECRET_transport_large_anomalie01
|
||||||
archetype = suprise_transport_large
|
archetype = suprise_transport_large
|
||||||
cargo = commodity_shield_schematic, 1
|
cargo = commodity_shield_schematic, 1
|
||||||
|
|
||||||
|
|
||||||
|
; Drone
|
||||||
|
|
||||||
|
[Loadout]
|
||||||
|
nickname = ge_drone_loadout01
|
||||||
|
archetype = ge_drone
|
||||||
|
equip = ge_gf6_engine_01, HpDrive01
|
||||||
|
equip = shield01_mark07_hf, HpShield01
|
||||||
|
equip = ge_fighter6_power01, HpPower01
|
||||||
|
equip = ge_s_scanner_01
|
||||||
|
equip = ge_s_tractor_01
|
||||||
|
equip = ge_s_thruster_01, HpThruster01
|
||||||
|
equip = rem_gun05_mark05, HpWeapon01
|
||||||
|
equip = rem_gun05_mark05, HpWeapon02
|
||||||
|
equip = rem_gun05_mark05, HpWeapon03
|
||||||
|
equip = rem_gun05_mark05, HpWeapon04
|
||||||
|
equip = ge_s_cm_01, HpCM01
|
||||||
|
cargo = ge_s_cm_01_ammo, 50
|
||||||
|
equip = LargeWhiteSpecial, HpHeadlight
|
||||||
|
equip = SlowSmallBlue, HpRunningLight01
|
||||||
|
equip = SlowSmallBlue, HpRunningLight02
|
||||||
|
equip = SlowSmallBlue, HpRunningLight03
|
||||||
|
equip = SlowSmallBlue, HpRunningLight04
|
||||||
|
equip = DockingLightRedSmall, HpDockLight01
|
||||||
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
@@ -80,7 +80,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = port fin_lod1
|
obj = port fin_lod1
|
||||||
@@ -216,7 +216,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Li_star_wing_lod1
|
obj = Li_star_wing_lod1
|
||||||
@@ -493,7 +493,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
steering_torque = 54000, 54000, 104000
|
steering_torque = 54000, 54000, 104000
|
||||||
angular_drag = 60000, 60000, 60000
|
angular_drag = 60000, 60000, 60000
|
||||||
rotation_inertia = 16800, 16800, 16800
|
rotation_inertia = 16800, 16800, 16800
|
||||||
@@ -553,7 +553,7 @@ material_library = ships\liberty\li_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 5000
|
mass = 10000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 43300
|
hit_pts = 43300
|
||||||
explosion_arch = explosion_instant
|
explosion_arch = explosion_instant
|
||||||
@@ -720,7 +720,7 @@ DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
|
|||||||
material_library = ships\liberty\li_capships.mat
|
material_library = ships\liberty\li_capships.mat
|
||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
mass = 100000
|
mass = 20000
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 10730.2
|
hold_size = 10730.2
|
||||||
fuse = l_dreadnought_fuse, 0.5, 1
|
fuse = l_dreadnought_fuse, 0.5, 1
|
||||||
@@ -733,7 +733,8 @@ surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small
|
|||||||
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
|
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
|
||||||
angular_drag = 13.2e9, 13.2e9, 13.2e9
|
angular_drag = 13.2e9, 13.2e9, 13.2e9
|
||||||
rotation_inertia = 15e9, 15e9, 15e9
|
rotation_inertia = 15e9, 15e9, 15e9
|
||||||
nudge_force = 3e6
|
nudge_force = 150000.000000
|
||||||
|
strafe_force = 250000
|
||||||
bay_door_anim = Sc_open baydoor
|
bay_door_anim = Sc_open baydoor
|
||||||
bay_doors_open_snd = hanger_doors_opening
|
bay_doors_open_snd = hanger_doors_opening
|
||||||
bay_doors_close_snd = hanger_doors_closing
|
bay_doors_close_snd = hanger_doors_closing
|
||||||
@@ -741,6 +742,17 @@ HP_bay_surface = HpBayDoor01
|
|||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
|
cockpit = cockpits\li_cruiser.ini
|
||||||
|
camera_offset = 28, 500
|
||||||
|
camera_angular_acceleration = 0.100000
|
||||||
|
camera_horizontal_turn_angle = 8
|
||||||
|
camera_vertical_turn_up_angle = 5
|
||||||
|
camera_vertical_turn_down_angle = 12
|
||||||
|
camera_turn_look_ahead_slerp_amount = 1.000000
|
||||||
|
hp_type = hp_turret_special_10, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04
|
||||||
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Leaf01_d1_lod1
|
obj = Leaf01_d1_lod1
|
||||||
@@ -1096,7 +1108,7 @@ rotation_inertia = 2800, 2800, 1000
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = br_fighter_tail_lod1
|
obj = br_fighter_tail_lod1
|
||||||
@@ -1196,7 +1208,7 @@ rotation_inertia = 8400, 8400, 8400
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = br_port_wing_lod1
|
obj = br_port_wing_lod1
|
||||||
@@ -1340,7 +1352,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = br_freighter_port_wing_lod1
|
obj = br_freighter_port_wing_lod1
|
||||||
@@ -1397,7 +1409,7 @@ material_library = ships\bretonia\br_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 1000
|
mass = 2500
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 3500
|
hit_pts = 3500
|
||||||
explosion_arch = explosion_instant
|
explosion_arch = explosion_instant
|
||||||
@@ -1555,7 +1567,7 @@ material_library = ships\bretonia\br_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 5000
|
mass = 10000
|
||||||
hold_size = 1001000
|
hold_size = 1001000
|
||||||
hit_pts = 43300
|
hit_pts = 43300
|
||||||
explosion_arch = explosion_instant
|
explosion_arch = explosion_instant
|
||||||
@@ -1709,7 +1721,7 @@ material_library = ships\bretonia\br_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 100000
|
mass = 20000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 69300
|
hit_pts = 69300
|
||||||
fuse = b_battleship_body_fuse, 0.5, 1
|
fuse = b_battleship_body_fuse, 0.5, 1
|
||||||
@@ -1976,7 +1988,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = wing_starboard_lod1
|
obj = wing_starboard_lod1
|
||||||
@@ -2274,7 +2286,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = starboard_wing_lod1
|
obj = starboard_wing_lod1
|
||||||
@@ -2416,7 +2428,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
|
|
||||||
@@ -2475,7 +2487,7 @@ material_library = ships\kusari\ku_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 1000
|
mass = 2500
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 9000
|
hit_pts = 9000
|
||||||
explosion_arch = explosion_instant
|
explosion_arch = explosion_instant
|
||||||
@@ -2667,7 +2679,7 @@ material_library = ships\kusari\ku_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 5000
|
mass = 10000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 43300
|
hit_pts = 43300
|
||||||
explosion_arch = explosion_instant
|
explosion_arch = explosion_instant
|
||||||
@@ -2801,7 +2813,7 @@ material_library = ships\kusari\ku_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 100000
|
mass = 20000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 69300
|
hit_pts = 69300
|
||||||
explosion_arch = explosion_rh_battleship
|
explosion_arch = explosion_rh_battleship
|
||||||
@@ -3115,7 +3127,7 @@ num_exhaust_nozzles = 1
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = port_wing_lod1
|
obj = port_wing_lod1
|
||||||
@@ -3244,7 +3256,7 @@ num_exhaust_nozzles = 2
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Rh_port_wing_lod1
|
obj = Rh_port_wing_lod1
|
||||||
@@ -3386,7 +3398,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
|
|
||||||
@@ -3444,7 +3456,7 @@ DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
|
|||||||
material_library = ships\rheinland\rh_capships.mat
|
material_library = ships\rheinland\rh_capships.mat
|
||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
mass = 1000
|
mass = 2500
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 10500
|
hit_pts = 10500
|
||||||
fuse = rh_gunship_body_fuse, 0, 1
|
fuse = rh_gunship_body_fuse, 0, 1
|
||||||
@@ -3537,7 +3549,7 @@ material_library = ships\rheinland\rh_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 5000
|
mass = 10000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
explosion_arch = explosion_instant
|
explosion_arch = explosion_instant
|
||||||
fuse = rh_cruiser_body_fuse, 0, 1
|
fuse = rh_cruiser_body_fuse, 0, 1
|
||||||
@@ -3675,7 +3687,7 @@ surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_h
|
|||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 100000
|
mass = 20000
|
||||||
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
|
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
|
||||||
angular_drag = 13.2e9, 13.2e9, 13.2e9
|
angular_drag = 13.2e9, 13.2e9, 13.2e9
|
||||||
rotation_inertia = 15e9, 15e9, 15e9
|
rotation_inertia = 15e9, 15e9, 15e9
|
||||||
@@ -3923,7 +3935,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bh_topfin_lod1
|
obj = bh_topfin_lod1
|
||||||
@@ -4058,7 +4070,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bh_topfin_lod1
|
obj = bh_topfin_lod1
|
||||||
@@ -4202,7 +4214,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bh_topfin_lod1
|
obj = bh_topfin_lod1
|
||||||
@@ -4339,7 +4351,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
|
|
||||||
@@ -4452,7 +4464,7 @@ num_exhaust_nozzles = 3
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = fins_top_lod1
|
obj = fins_top_lod1
|
||||||
@@ -4579,7 +4591,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
|||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
|
|
||||||
@@ -4693,7 +4705,7 @@ num_exhaust_nozzles = 2
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
@@ -4859,7 +4871,7 @@ num_exhaust_nozzles = 2
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = wing_port_lod1
|
obj = wing_port_lod1
|
||||||
@@ -4991,7 +5003,6 @@ hp_type = hp_elite_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_10, HpTurret01
|
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
hp_type = hp_turret_special_9, HpTurret01
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
@@ -5008,7 +5019,8 @@ num_exhaust_nozzles = 2
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
hp_type = hp_rem_module02, HpJump
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = wing_port_lod1
|
obj = wing_port_lod1
|
||||||
@@ -5146,13 +5158,14 @@ hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
|||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||||
|
hp_type = hp_fighter_shield_special_2, HpShield01
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_elite_shield_special_2, HpCloak01
|
hp_type = hp_elite_shield_special_2, HpCloak01
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
@@ -5252,7 +5265,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = port_wing_lod1
|
obj = port_wing_lod1
|
||||||
@@ -5368,7 +5381,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv_port_wing_lod1
|
obj = cv_port_wing_lod1
|
||||||
@@ -5511,7 +5524,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv_port_wing_lod1
|
obj = cv_port_wing_lod1
|
||||||
@@ -5630,7 +5643,6 @@ hp_type = hp_elite_shield_special_3, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_10, HpTurret01
|
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
hp_type = hp_turret_special_9, HpTurret01
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
@@ -5645,7 +5657,8 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
hp_type = hp_rem_module02, HpJump
|
||||||
hp_type = hp_elite_shield_special_2, HpCloak01
|
hp_type = hp_elite_shield_special_2, HpCloak01
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
@@ -5781,7 +5794,6 @@ hp_type = hp_elite_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_10, HpTurret01
|
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
hp_type = hp_turret_special_9, HpTurret01
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
@@ -5796,7 +5808,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv_port_wing_g_lod1
|
obj = cv_port_wing_g_lod1
|
||||||
@@ -5931,7 +5943,6 @@ hp_type = hp_elite_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_10, HpTurret01
|
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
hp_type = hp_turret_special_9, HpTurret01
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
@@ -5946,7 +5957,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv_port_wing_b_lod1
|
obj = cv_port_wing_b_lod1
|
||||||
@@ -6085,7 +6096,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bw_port_wing01_lod1
|
obj = bw_port_wing01_lod1
|
||||||
@@ -6195,7 +6206,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bw_port_wing01_lod1
|
obj = bw_port_wing01_lod1
|
||||||
@@ -6373,7 +6384,6 @@ hp_type = hp_mine_dropper, HpMine01
|
|||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_torpedo_special_1, HpTorpedo01
|
hp_type = hp_torpedo_special_1, HpTorpedo01
|
||||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||||
hp_type = hp_turret_special_10, HpTurret01
|
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
hp_type = hp_turret_special_9, HpTurret01
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
@@ -6386,7 +6396,8 @@ hp_type = hp_turret_special_1, HpTurret01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
hp_type = hp_rem_module02, HpJump
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bw_port_wing01_lod1
|
obj = bw_port_wing01_lod1
|
||||||
@@ -6520,7 +6531,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
steering_torque = 54000, 54000, 54000
|
steering_torque = 54000, 54000, 54000
|
||||||
angular_drag = 60000, 60000, 60000
|
angular_drag = 60000, 60000, 60000
|
||||||
rotation_inertia = 16800, 16800, 16800
|
rotation_inertia = 16800, 16800, 16800
|
||||||
@@ -6655,7 +6666,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Or_star_wing_lod1
|
obj = Or_star_wing_lod1
|
||||||
@@ -6768,7 +6779,6 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_10, HpTurret01
|
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
hp_type = hp_turret_special_9, HpTurret01
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
@@ -6832,7 +6842,7 @@ rotation_inertia = 2.541e9, 25.807e9, 638.7e6
|
|||||||
angular_drag = 4e9, 4e9, 4e9
|
angular_drag = 4e9, 4e9, 4e9
|
||||||
linear_drag = 2
|
linear_drag = 2
|
||||||
nudge_force = 360000
|
nudge_force = 360000
|
||||||
mass = 100000
|
mass = 20000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
bay_door_anim = Sc_open baydoor
|
bay_door_anim = Sc_open baydoor
|
||||||
bay_doors_open_snd = hanger_doors_opening
|
bay_doors_open_snd = hanger_doors_opening
|
||||||
@@ -7140,7 +7150,7 @@ DA_archetype = ships\nomad\no_gunship\no_gunship.3db
|
|||||||
material_library = ships\nomad\nomad_fx.txm
|
material_library = ships\nomad\nomad_fx.txm
|
||||||
nomad = true
|
nomad = true
|
||||||
cockpit = cockpits\nomad\no2_fighter.ini
|
cockpit = cockpits\nomad\no2_fighter.ini
|
||||||
mass = 1000
|
mass = 2500
|
||||||
hold_size = 800
|
hold_size = 800
|
||||||
explosion_arch = explosion_no_gunboat
|
explosion_arch = explosion_no_gunboat
|
||||||
fuse = fuse_no_gunboat_death, 0, 1
|
fuse = fuse_no_gunboat_death, 0, 1
|
||||||
@@ -7175,7 +7185,7 @@ surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_h
|
|||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 100000
|
mass = 20000
|
||||||
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
|
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
|
||||||
angular_drag = 13.2e9, 13.2e9, 13.2e9
|
angular_drag = 13.2e9, 13.2e9, 13.2e9
|
||||||
rotation_inertia = 15e9, 15e9, 15e9
|
rotation_inertia = 15e9, 15e9, 15e9
|
||||||
@@ -7183,6 +7193,10 @@ nudge_force = 3e6
|
|||||||
HP_tractor_source = HpMount
|
HP_tractor_source = HpMount
|
||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
hit_pts = 69300
|
hit_pts = 69300
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
; Luxury Liner
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237036
|
ids_name = 237036
|
||||||
@@ -7197,7 +7211,7 @@ material_library = ships\utility\utility_liner.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 5000
|
mass = 20000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 69300
|
hit_pts = 69300
|
||||||
explosion_arch = explosion_instant
|
explosion_arch = explosion_instant
|
||||||
@@ -7216,6 +7230,9 @@ bay_doors_close_snd = hanger_doors_closing
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
fuse = fuse_ge_liner_death, 0, 1
|
fuse = fuse_ge_liner_death, 0, 1
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = liner_frnt_lod1
|
obj = liner_frnt_lod1
|
||||||
@@ -7297,6 +7314,8 @@ material_library = ships\utility\utility_liner.mat
|
|||||||
mass = 1000
|
mass = 1000
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Prison Liner
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237047
|
ids_name = 237047
|
||||||
ids_info = 66594
|
ids_info = 66594
|
||||||
@@ -7310,7 +7329,7 @@ material_library = ships\utility\utility_liner.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 5000
|
mass = 20000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 69300
|
hit_pts = 69300
|
||||||
explosion_arch = explosion_rh_battleship
|
explosion_arch = explosion_rh_battleship
|
||||||
@@ -7331,6 +7350,9 @@ num_exhaust_nozzles = 1
|
|||||||
fuse = prison_burning_fuse, 0, -1
|
fuse = prison_burning_fuse, 0, -1
|
||||||
fuse = prison_m01b_damage_fuse, 0, -1
|
fuse = prison_m01b_damage_fuse, 0, -1
|
||||||
fuse = fuse_ge_prison_death, 0, 1
|
fuse = fuse_ge_prison_death, 0, 1
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = prison_frnt_lod1
|
obj = prison_frnt_lod1
|
||||||
@@ -7425,7 +7447,7 @@ material_library = ships\utility\utility_ships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
mass = 50000
|
mass = 20000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 43300
|
hit_pts = 43300
|
||||||
explosion_arch = explosion_asteroid_miner
|
explosion_arch = explosion_asteroid_miner
|
||||||
@@ -7441,6 +7463,9 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
fuse = miner_death_fuse, 0, 1
|
fuse = miner_death_fuse, 0, 1
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237048
|
ids_name = 237048
|
||||||
@@ -7498,6 +7523,9 @@ nudge_force = 100000
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
fuse = lifter_death_fuse, 0, 1
|
fuse = lifter_death_fuse, 0, 1
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = lifter_clamp01_lod1
|
obj = lifter_clamp01_lod1
|
||||||
@@ -7543,6 +7571,9 @@ hit_pts = 2600
|
|||||||
fuse = intermed_atransport01, 0, 650
|
fuse = intermed_atransport01, 0, 650
|
||||||
fuse = intermed_atransport01, 0, 325
|
fuse = intermed_atransport01, 0, 325
|
||||||
fuse = intermed_atransport01, 0, 217
|
fuse = intermed_atransport01, 0, 217
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237057
|
ids_name = 237057
|
||||||
@@ -7577,6 +7608,9 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 5
|
num_exhaust_nozzles = 5
|
||||||
hit_pts = 3000
|
hit_pts = 3000
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = trans_frnt_lod1
|
obj = trans_frnt_lod1
|
||||||
@@ -7746,6 +7780,9 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 5
|
num_exhaust_nozzles = 5
|
||||||
hit_pts = 3000
|
hit_pts = 3000
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = trans_frnt_lod1
|
obj = trans_frnt_lod1
|
||||||
@@ -7865,6 +7902,8 @@ fuse = train_transport_death_fuse, 0, 1
|
|||||||
fuse = intermed_damage_train01, 0, 2625
|
fuse = intermed_damage_train01, 0, 2625
|
||||||
fuse = intermed_damage_train02, 0, 1313
|
fuse = intermed_damage_train02, 0, 1313
|
||||||
hit_pts = 10500
|
hit_pts = 10500
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
@@ -7900,6 +7939,9 @@ fuse = train_transport_death_fuse, 0, 1
|
|||||||
fuse = intermed_damage_train01, 0, 2625
|
fuse = intermed_damage_train01, 0, 2625
|
||||||
fuse = intermed_damage_train02, 0, 1313
|
fuse = intermed_damage_train02, 0, 1313
|
||||||
hit_pts = 10500
|
hit_pts = 10500
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237023
|
ids_name = 237023
|
||||||
@@ -7935,6 +7977,9 @@ HP_bay_surface = HpBayDoor01
|
|||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
@@ -7984,6 +8029,9 @@ hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03
|
|||||||
hp_type = hp_fighter_shield_generator, HpShield01
|
hp_type = hp_fighter_shield_generator, HpShield01
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = port_wing_lod1
|
obj = port_wing_lod1
|
||||||
@@ -8053,6 +8101,9 @@ hp_type = hp_fighter_shield_generator, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = port fin_lod1
|
obj = port fin_lod1
|
||||||
@@ -8121,6 +8172,9 @@ hp_type = hp_fighter_shield_generator, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = port fin_lod1
|
obj = port fin_lod1
|
||||||
@@ -8279,6 +8333,9 @@ HP_tractor_source = HpTractor_Source
|
|||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = l_elite_shield01, HpMount, HpShield01
|
shield_link = l_elite_shield01, HpMount, HpShield01
|
||||||
hit_pts = 3600
|
hit_pts = 3600
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Li_star_wing_lod1
|
obj = Li_star_wing_lod1
|
||||||
@@ -8367,6 +8424,9 @@ HP_tractor_source = HpTractor_Source
|
|||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
hit_pts = 20000
|
hit_pts = 20000
|
||||||
fuse = mission02_burning_trasport_fuse, 0, 20100
|
fuse = mission02_burning_trasport_fuse, 0, 20100
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = trans_frnt_lod1
|
obj = trans_frnt_lod1
|
||||||
@@ -8628,7 +8688,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
@@ -8741,6 +8801,9 @@ camera_vertical_turn_up_angle = 5
|
|||||||
camera_vertical_turn_down_angle = 30
|
camera_vertical_turn_down_angle = 30
|
||||||
camera_turn_look_ahead_slerp_amount = 1.000000
|
camera_turn_look_ahead_slerp_amount = 1.000000
|
||||||
cockpit = cockpits\hc_transport.ini
|
cockpit = cockpits\hc_transport.ini
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; CSV Player
|
; CSV Player
|
||||||
|
|
||||||
@@ -8796,7 +8859,7 @@ hp_type = hp_turret_special_2, HpTurret01
|
|||||||
hp_type = hp_turret_special_1, HpTurret01
|
hp_type = hp_turret_special_1, HpTurret01
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -8903,7 +8966,7 @@ shield_battery_limit = 58
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = starboard_wing_lod1
|
obj = starboard_wing_lod1
|
||||||
@@ -9038,7 +9101,7 @@ hp_type = hp_thruster, HpEngine01
|
|||||||
hp_type = hp_countermeasure_dropper, HpEngine02
|
hp_type = hp_countermeasure_dropper, HpEngine02
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
|
|
||||||
|
|
||||||
@@ -9084,7 +9147,7 @@ hp_type = hp_countermeasure_dropper, HpEngine01
|
|||||||
hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02
|
hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
steering_torque = 22405000, 22405000, 22405000
|
steering_torque = 22405000, 22405000, 22405000
|
||||||
angular_drag = 64000000, 64000000, 64000000
|
angular_drag = 64000000, 64000000, 64000000
|
||||||
rotation_inertia = 2000000, 18000000, 18000000
|
rotation_inertia = 2000000, 18000000, 18000000
|
||||||
@@ -9158,7 +9221,7 @@ camera_turn_look_ahead_slerp_amount = 1.000000
|
|||||||
cockpit = cockpits\hc_transport.ini
|
cockpit = cockpits\hc_transport.ini
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
|
|
||||||
; Alpaca
|
; Alpaca
|
||||||
@@ -9237,7 +9300,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
steering_torque = 54000, 54000, 104000
|
steering_torque = 54000, 54000, 104000
|
||||||
angular_drag = 60000, 60000, 60000
|
angular_drag = 60000, 60000, 60000
|
||||||
rotation_inertia = 16800, 16800, 16800
|
rotation_inertia = 16800, 16800, 16800
|
||||||
@@ -9333,7 +9396,7 @@ shield_battery_limit = 61
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Or_star_wing_s_lod1
|
obj = Or_star_wing_s_lod1
|
||||||
@@ -9426,7 +9489,7 @@ hp_type = hp_turret_special_2, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, H
|
|||||||
hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
|
hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = lifter_clamp01_lod1
|
obj = lifter_clamp01_lod1
|
||||||
@@ -9489,8 +9552,7 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = Repair_Ship_shield01, HpMount, HpShield01
|
shield_link = Repair_Ship_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_turret_special_10, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_9, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
|
||||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
|
||||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
|
||||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
|
||||||
@@ -9512,7 +9574,7 @@ hp_type = hp_thruster, HpThruster01
|
|||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
@@ -9584,6 +9646,9 @@ camera_turn_look_ahead_slerp_amount = 1
|
|||||||
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_torpedo, HpTorpedo01
|
hp_type = hp_torpedo, HpTorpedo01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; Nomad Interceptor
|
; Nomad Interceptor
|
||||||
|
|
||||||
@@ -9630,6 +9695,9 @@ camera_turn_look_ahead_slerp_amount = 1
|
|||||||
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpTurret01, HpTurret02, HpTurret03
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_torpedo, HpTorpedo01
|
hp_type = hp_torpedo, HpTorpedo01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; Nomad Bomber
|
; Nomad Bomber
|
||||||
|
|
||||||
@@ -9647,7 +9715,7 @@ type = FIGHTER
|
|||||||
DA_archetype = SHIPS\NOMAD2\NO2_BOMBER\no2_bomber.3db
|
DA_archetype = SHIPS\NOMAD2\NO2_BOMBER\no2_bomber.3db
|
||||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||||
nomad = true
|
nomad = true
|
||||||
mass = 200
|
mass = 250
|
||||||
hold_size = 0
|
hold_size = 0
|
||||||
nanobot_limit = 0
|
nanobot_limit = 0
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
@@ -9676,6 +9744,9 @@ camera_turn_look_ahead_slerp_amount = 1
|
|||||||
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTurret02, HpTurret03
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_torpedo, HpTorpedo01, HpTorpedo02
|
hp_type = hp_torpedo, HpTorpedo01, HpTorpedo02
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; Nomad Striker
|
; Nomad Striker
|
||||||
|
|
||||||
@@ -9693,7 +9764,7 @@ type = GUNBOAT
|
|||||||
DA_archetype = SHIPS\NOMAD2\NO2_GUNSHIP\no2_gunship.3db
|
DA_archetype = SHIPS\NOMAD2\NO2_GUNSHIP\no2_gunship.3db
|
||||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||||
nomad = true
|
nomad = true
|
||||||
mass = 1000
|
mass = 2500
|
||||||
hold_size = 0
|
hold_size = 0
|
||||||
nanobot_limit = 0
|
nanobot_limit = 0
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
@@ -9723,6 +9794,9 @@ camera_turn_look_ahead_slerp_amount = 0.2
|
|||||||
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_torpedo, HpTorpedo01
|
hp_type = hp_torpedo, HpTorpedo01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; Nomad Marauder
|
; Nomad Marauder
|
||||||
|
|
||||||
@@ -9740,7 +9814,7 @@ type = GUNBOAT
|
|||||||
DA_archetype = SHIPS\NOMAD2\NO2_GUNBOAT\no2_gunboat.3db
|
DA_archetype = SHIPS\NOMAD2\NO2_GUNBOAT\no2_gunboat.3db
|
||||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||||
nomad = true
|
nomad = true
|
||||||
mass = 1000
|
mass = 2500
|
||||||
hold_size = 0
|
hold_size = 0
|
||||||
nanobot_limit = 0
|
nanobot_limit = 0
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
@@ -9770,6 +9844,8 @@ camera_turn_look_ahead_slerp_amount = 0.2
|
|||||||
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
|
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_torpedo, HpTorpedo01
|
hp_type = hp_torpedo, HpTorpedo01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
; Nomad Cruiser
|
; Nomad Cruiser
|
||||||
|
|
||||||
@@ -9816,6 +9892,9 @@ camera_vertical_turn_down_angle = 30
|
|||||||
camera_turn_look_ahead_slerp_amount = 0.2
|
camera_turn_look_ahead_slerp_amount = 0.2
|
||||||
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
|
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; Nomad Battleship
|
; Nomad Battleship
|
||||||
|
|
||||||
@@ -9833,7 +9912,7 @@ type = FREIGHTER
|
|||||||
DA_archetype = SHIPS\NOMAD2\NO2_BATTLESHIP\no2_battleship.3db
|
DA_archetype = SHIPS\NOMAD2\NO2_BATTLESHIP\no2_battleship.3db
|
||||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||||
nomad = true
|
nomad = true
|
||||||
mass = 90000
|
mass = 20000
|
||||||
hold_size = 0
|
hold_size = 0
|
||||||
nanobot_limit = 0
|
nanobot_limit = 0
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
@@ -9860,6 +9939,8 @@ camera_vertical_turn_up_angle = 10
|
|||||||
camera_vertical_turn_down_angle = 30
|
camera_vertical_turn_down_angle = 30
|
||||||
camera_turn_look_ahead_slerp_amount = 0.1
|
camera_turn_look_ahead_slerp_amount = 0.1
|
||||||
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
|
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
; Nomad Specter
|
; Nomad Specter
|
||||||
|
|
||||||
@@ -9877,7 +9958,7 @@ type = FREIGHTER
|
|||||||
DA_archetype = SHIPS\NOMAD2\NO2_ARTILLERY\no2_artillery.3db
|
DA_archetype = SHIPS\NOMAD2\NO2_ARTILLERY\no2_artillery.3db
|
||||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||||
nomad = true
|
nomad = true
|
||||||
mass = 100000
|
mass = 20000
|
||||||
hold_size = 0
|
hold_size = 0
|
||||||
nanobot_limit = 0
|
nanobot_limit = 0
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
@@ -9904,6 +9985,8 @@ camera_vertical_turn_up_angle = 10
|
|||||||
camera_vertical_turn_down_angle = 30
|
camera_vertical_turn_down_angle = 30
|
||||||
camera_turn_look_ahead_slerp_amount = 0.1
|
camera_turn_look_ahead_slerp_amount = 0.1
|
||||||
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
|
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
; Nomad Devastator
|
; Nomad Devastator
|
||||||
|
|
||||||
@@ -9921,7 +10004,7 @@ type = FREIGHTER
|
|||||||
DA_archetype = SHIPS\NOMAD2\NO2_BOSS\no2_boss.cmp
|
DA_archetype = SHIPS\NOMAD2\NO2_BOSS\no2_boss.cmp
|
||||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||||
nomad = true
|
nomad = true
|
||||||
mass = 1000000
|
mass = 100000
|
||||||
hold_size = 0
|
hold_size = 0
|
||||||
nanobot_limit = 0
|
nanobot_limit = 0
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
@@ -9949,7 +10032,8 @@ camera_vertical_turn_up_angle = 10
|
|||||||
camera_vertical_turn_down_angle = 30
|
camera_vertical_turn_down_angle = 30
|
||||||
camera_turn_look_ahead_slerp_amount = 0.1
|
camera_turn_look_ahead_slerp_amount = 0.1
|
||||||
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_2_01, Hp_2_02, Hp_2_03, Hp_2_04, Hp_2_05, Hp_3_01, Hp_3_02, Hp_3_03, Hp_3_04, Hp_3_05
|
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_2_01, Hp_2_02, Hp_2_03, Hp_2_04, Hp_2_05, Hp_3_01, Hp_3_02, Hp_3_03, Hp_3_04, Hp_3_05
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
; Enforcer
|
; Enforcer
|
||||||
|
|
||||||
@@ -10038,10 +10122,10 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
|
|
||||||
; HALLOWEEN JACK O'LANTERN NPC
|
; HALLOWEEN JACK O LANTERN NPC
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 236001
|
ids_name = 236001
|
||||||
@@ -10157,7 +10241,8 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
hp_type = hp_rem_module02, HpJump
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv02_port_wing_lod1
|
obj = cv02_port_wing_lod1
|
||||||
@@ -10229,16 +10314,16 @@ surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small
|
|||||||
steering_torque = 1320000000, 1320000000, 1320000000
|
steering_torque = 1320000000, 1320000000, 1320000000
|
||||||
angular_drag = 6400000000, 6400000000, 6400000000
|
angular_drag = 6400000000, 6400000000, 6400000000
|
||||||
rotation_inertia = 200000000, 1800000000, 1800000000
|
rotation_inertia = 200000000, 1800000000, 1800000000
|
||||||
nudge_force = 300000.000000
|
nudge_force = 150000.000000
|
||||||
|
strafe_force = 250000
|
||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 4
|
num_exhaust_nozzles = 4
|
||||||
nanobot_limit = 48
|
nanobot_limit = 48
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
linear_drag = 2.000000
|
linear_drag = 1.000000
|
||||||
strafe_force = 250000
|
mass = 10000
|
||||||
mass = 5000.000000
|
|
||||||
hold_size = 200
|
hold_size = 200
|
||||||
cockpit = cockpits\li_cruiser.ini
|
cockpit = cockpits\li_cruiser.ini
|
||||||
camera_offset = 28, 200
|
camera_offset = 28, 200
|
||||||
@@ -10247,8 +10332,9 @@ camera_horizontal_turn_angle = 8
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 12
|
camera_vertical_turn_down_angle = 12
|
||||||
camera_turn_look_ahead_slerp_amount = 1.000000
|
camera_turn_look_ahead_slerp_amount = 1.000000
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_turret_special_10, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_05
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; Rheinland Cruiser
|
; Rheinland Cruiser
|
||||||
@@ -10277,12 +10363,12 @@ surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small
|
|||||||
steering_torque = 30000000.000000, 30000000.000000, 30000000.000000
|
steering_torque = 30000000.000000, 30000000.000000, 30000000.000000
|
||||||
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
|
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
|
||||||
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
|
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
|
||||||
nudge_force = 300000.000000
|
nudge_force = 150000.000000
|
||||||
strafe_force = 250000
|
strafe_force = 250000
|
||||||
linear_drag = 1.000000
|
linear_drag = 1.000000
|
||||||
nanobot_limit = 48
|
nanobot_limit = 48
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
mass = 5000.000000
|
mass = 10000
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
hit_pts = 23500
|
hit_pts = 23500
|
||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
@@ -10296,6 +10382,9 @@ camera_horizontal_turn_angle = 8
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 12
|
camera_vertical_turn_down_angle = 12
|
||||||
camera_turn_look_ahead_slerp_amount = 1.000000
|
camera_turn_look_ahead_slerp_amount = 1.000000
|
||||||
|
hp_type = hp_turret_special_10, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; Kusari Gunboat
|
; Kusari Gunboat
|
||||||
@@ -10315,7 +10404,7 @@ material_library = ships\kusari\ku_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1.000000
|
linear_drag = 1.000000
|
||||||
mass = 1000.000000
|
mass = 2500.000000
|
||||||
hold_size = 150
|
hold_size = 150
|
||||||
nanobot_limit = 48
|
nanobot_limit = 48
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
@@ -10342,6 +10431,9 @@ strafe_force = 250000
|
|||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
|
hp_type = hp_turret_special_10, HpTurret_K5_01, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
|
|
||||||
; Prospector
|
; Prospector
|
||||||
@@ -10424,7 +10516,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_power_special_1, HpPower02
|
hp_type = hp_elite_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = drone_port_wing01_lod1
|
obj = drone_port_wing01_lod1
|
||||||
|
|||||||
@@ -13494,3 +13494,10 @@ cargo = experimental_weapons, 1
|
|||||||
nickname = hispania_loot_load
|
nickname = hispania_loot_load
|
||||||
equip = pod_hightech_crate, HpHispania01
|
equip = pod_hightech_crate, HpHispania01
|
||||||
cargo = fc_c_gun03_mark03, 1, HpHispania01
|
cargo = fc_c_gun03_mark03, 1, HpHispania01
|
||||||
|
|
||||||
|
|
||||||
|
;
|
||||||
|
|
||||||
|
[Loadout]
|
||||||
|
nickname = neb_debris_load
|
||||||
|
equip = neb02_outside, HpNav01
|
||||||
@@ -9833,3 +9833,19 @@ mass = 1e10
|
|||||||
hit_pts = 1e36
|
hit_pts = 1e36
|
||||||
solar_radius = 100000
|
solar_radius = 100000
|
||||||
shape_name = NNM_SM_COMMUNICATIONS
|
shape_name = NNM_SM_COMMUNICATIONS
|
||||||
|
|
||||||
|
|
||||||
|
; nav_buoy_nebula
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = neb01_debris
|
||||||
|
type = NON_TARGETABLE
|
||||||
|
DA_archetype = solar\rem_misc\neb01_debris.3db
|
||||||
|
material_library = solar\rem_misc\neb01_debris.3db
|
||||||
|
LODranges = 0, 999999
|
||||||
|
mass = 10000
|
||||||
|
hit_pts = 1e36
|
||||||
|
nomad = true
|
||||||
|
loadout = neb_debris_load
|
||||||
|
solar_radius = 3000
|
||||||
|
shape_name = NNM_SM_COMMUNICATIONS
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
-- 50000 to 50020 reserved for anomaly
|
-- 50000 to 50020 reserved for anomaly
|
||||||
-- 524288 to 524353 reserved for engclass plugin
|
-- 524288 to 524353 reserved for engclass plugin
|
||||||
-- 524400 - 524499 reserved for per-client dynamic trade mission infocards (server sync, SINGLE:)
|
-- 524400 - 524499 reserved for per-client dynamic trade mission infocards (server sync, SINGLE:)
|
||||||
|
-- 524500 - 524549 reserved for REM key commands (keymap.ini, Controls page) and module slot names
|
||||||
|
|
||||||
-- Test Infocard
|
-- Test Infocard
|
||||||
rem.AddInfoCard(9000, "Spam")
|
rem.AddInfoCard(9000, "Spam")
|
||||||
@@ -10,6 +11,37 @@ rem.AddInfoCard(9000, "Spam")
|
|||||||
-- HotkeyMenu Infocard (Override)
|
-- HotkeyMenu Infocard (Override)
|
||||||
rem.AddInfoCard(1904, "REMNANT")
|
rem.AddInfoCard(1904, "REMNANT")
|
||||||
|
|
||||||
|
-- REM key commands (name, description) -- Options > Controls
|
||||||
|
rem.AddInfoCard(524500, "JETTISON SENSOR PROBE")
|
||||||
|
rem.AddInfoCard(524501, "Drops a sensor probe from the cargo hold beside the ship.")
|
||||||
|
rem.AddInfoCard(524502, "ACTIVATE SENSOR PROBE")
|
||||||
|
rem.AddInfoCard(524503, "Starts the scan of the targeted sensor probe.")
|
||||||
|
rem.AddInfoCard(524504, "REM WAYPOINTS")
|
||||||
|
rem.AddInfoCard(524505, "Opens the REM waypoint sharing window.")
|
||||||
|
rem.AddInfoCard(524506, "REM BASE MANAGER")
|
||||||
|
rem.AddInfoCard(524507, "Opens the REM base manager (depot, market, crafting, research).")
|
||||||
|
rem.AddInfoCard(524508, "REM MISSIONS")
|
||||||
|
rem.AddInfoCard(524509, "Opens the REM missions window (story progress, races).")
|
||||||
|
rem.AddInfoCard(524510, "REM CONTRACTS")
|
||||||
|
rem.AddInfoCard(524511, "Opens the REM contract network (bounties).")
|
||||||
|
rem.AddInfoCard(524512, "REM PLAYER")
|
||||||
|
rem.AddInfoCard(524513, "Opens the REM player window (stats, skills, bank).")
|
||||||
|
rem.AddInfoCard(524514, "TOGGLE WAYPOINT BOT")
|
||||||
|
rem.AddInfoCard(524515, "Flies the waypoint route by autopilot (skill WayPoint Bot).")
|
||||||
|
-- module slots hp_rem_module01..10 (ship view hardpoint captions)
|
||||||
|
rem.AddInfoCard(524516, "MODULE SLOT 1")
|
||||||
|
rem.AddInfoCard(524517, "MODULE SLOT 2")
|
||||||
|
rem.AddInfoCard(524518, "MODULE SLOT 3")
|
||||||
|
rem.AddInfoCard(524519, "MODULE SLOT 4")
|
||||||
|
rem.AddInfoCard(524520, "MODULE SLOT 5")
|
||||||
|
rem.AddInfoCard(524521, "MODULE SLOT 6")
|
||||||
|
rem.AddInfoCard(524522, "MODULE SLOT 7")
|
||||||
|
rem.AddInfoCard(524523, "MODULE SLOT 8")
|
||||||
|
rem.AddInfoCard(524524, "MODULE SLOT 9")
|
||||||
|
rem.AddInfoCard(524525, "MODULE SLOT 10")
|
||||||
|
rem.AddInfoCard(524526, "SECTOR SCANNER")
|
||||||
|
rem.AddInfoCard(524527, "Shows / hides the 3D sector scanner (contacts within 7.5 km).")
|
||||||
|
|
||||||
-- RACE INFOCARDS
|
-- RACE INFOCARDS
|
||||||
rem.AddInfoCard(9001, "1")
|
rem.AddInfoCard(9001, "1")
|
||||||
rem.AddInfoCard(9002, "2")
|
rem.AddInfoCard(9002, "2")
|
||||||
@@ -54,7 +86,7 @@ rem.AddInfoCard(455100, "Cygnus-Cluster")
|
|||||||
|
|
||||||
-- Story Arc I - Liberty | Zero Point (Planet Manhattan - Li01_01_Base)
|
-- Story Arc I - Liberty | Zero Point (Planet Manhattan - Li01_01_Base)
|
||||||
rem.AddInfoCard(458751, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Zero Point</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Today, there was another disturbing unconsciousness and daydreaming. Something strange, like seeing the past and the future at the same time. It felt like a warning — a vision of a threat and artifacts. But there was something more... something that remained difficult to understand.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>By contacting Jun'ko Zane talking about ancient alien artifacts, she sent some information that Sean Ashcroft has been spotted near the Pittsburgh Debris Field. Ashcroft would be a good lead, as he has the best insight into the smuggling ring in Sirius, and after his former interrogation, he is still working for the Liberty Rogues on criminal activites.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Finding Sean Ashcroft and talk to him on planet Pittsburgh will be a good start.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Ashcroft's Ship</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Tractor in Ashcroft's Lifepod</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Land on Planet Pittsburgh</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(458751, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Zero Point</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Today, there was another disturbing unconsciousness and daydreaming. Something strange, like seeing the past and the future at the same time. It felt like a warning — a vision of a threat and artifacts. But there was something more... something that remained difficult to understand.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>By contacting Jun'ko Zane talking about ancient alien artifacts, she sent some information that Sean Ashcroft has been spotted near the Pittsburgh Debris Field. Ashcroft would be a good lead, as he has the best insight into the smuggling ring in Sirius, and after his former interrogation, he is still working for the Liberty Rogues on criminal activites.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Finding Sean Ashcroft and talk to him on planet Pittsburgh will be a good start.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Ashcroft's Ship</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Tractor in Ashcroft's Lifepod</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Land on Planet Pittsburgh</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(458752, "Fly to Pittsburgh Debris Field")
|
rem.AddInfoCard(458752, "Find Ashcroft in the Pittsburgh Debris Field")
|
||||||
rem.AddInfoCard(458753, "Destroy Ashcroft's Ship")
|
rem.AddInfoCard(458753, "Destroy Ashcroft's Ship")
|
||||||
rem.AddInfoCard(458754, "Tractor in Ashcroft's Lifepod")
|
rem.AddInfoCard(458754, "Tractor in Ashcroft's Lifepod")
|
||||||
rem.AddInfoCard(458755, "Land on Planet Pittsburgh")
|
rem.AddInfoCard(458755, "Land on Planet Pittsburgh")
|
||||||
@@ -136,11 +168,13 @@ rem.AddInfoCard(459042, "Land on Buffalo Base")
|
|||||||
-- Story Arc II - Liberty | Data Fragment (Buffalo Station - Li01_12_Base)
|
-- Story Arc II - Liberty | Data Fragment (Buffalo Station - Li01_12_Base)
|
||||||
|
|
||||||
rem.AddInfoCard(459050, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>With the new confidence, I gained additional information about what exactly the Rebus is. It's a network of informants and pirate transmitters leading to one ship: The Rebus</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For a long time, the authority started covert operations searching the whole Sirius Sector to find that source. To ensure that the location of the Rebus will not be discovered, the transmitters must be destroyed.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and destroy the transmitter</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Loot and transmit the data fragment to Buffalo Station</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(459050, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>With the new confidence, I gained additional information about what exactly the Rebus is. It's a network of informants and pirate transmitters leading to one ship: The Rebus</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For a long time, the authority started covert operations searching the whole Sirius Sector to find that source. To ensure that the location of the Rebus will not be discovered, the transmitters must be destroyed.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and destroy the transmitter</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Loot and transmit the data fragment to Buffalo Station</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(459051, "Follow the Nav-Buoy")
|
||||||
|
rem.AddInfoCard(459052, "Defend the Scan Sensors")
|
||||||
rem.AddInfoCard(459051, "Find and destroy the transmitter")
|
rem.AddInfoCard(459051, "Find and destroy the transmitter")
|
||||||
rem.AddInfoCard(459052, "Fly to Sector B2")
|
rem.AddInfoCard(459052, "Fly to Sector B2")
|
||||||
rem.AddInfoCard(459053, "Tractor in the Data Fragment")
|
rem.AddInfoCard(459053, "Tractor in the Data Fragment")
|
||||||
rem.AddInfoCard(459054, "Deliver the Data Fragment to Buffalo Base")
|
rem.AddInfoCard(459054, "Deliver the Data Fragment to Buffalo Base")
|
||||||
rem.AddInfoCard(459055, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For now, the actions to preserve the secret were successful and the Rebus has not been disclosed. But the Liberty authorities are still dangerous and compromised. The physical separation of the Nomads from their hosts resulted in a permanent psychosis, caused by a lingering influence of a persistent mental connection to their parasites. Depending on the host's mental strength, this induced process of madness emerges and is prolonged over a long period of time.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus Network gained another information that President Jacobi has been restructured the Liberty Security Force under the Command of Officer Jun'ko Zane. Both are aware about Liberty's inner corruption, so they formed the Liberty Security Force as a protection unit to save the president and trusted diplomats.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>To get access to the source of the ship, the location of The Rebus you have to find all four Data Fragments. You will find one of them in every House System: Bretonia, Kusari, Liberty and Rheinland. The Rebus transfered the Data Fragment (Liberty) to your Depot in Manhattan. With all Data Framents you can craft a FTL-module to get access to restricted areas in the Sirius sector.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Landing on Planet Manhattan will end this mission and current story arc.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(459055, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For now, the actions to preserve the secret were successful and the Rebus has not been disclosed. But the Liberty authorities are still dangerous and compromised. The physical separation of the Nomads from their hosts resulted in a permanent psychosis, caused by a lingering influence of a persistent mental connection to their parasites. Depending on the host's mental strength, this induced process of madness emerges and is prolonged over a long period of time.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus Network gained another information that President Jacobi has been restructured the Liberty Security Force under the Command of Officer Jun'ko Zane. Both are aware about Liberty's inner corruption, so they formed the Liberty Security Force as a protection unit to save the president and trusted diplomats.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>To get access to the source of the ship, the location of The Rebus you have to find all four Data Fragments. You will find one of them in every House System: Bretonia, Kusari, Liberty and Rheinland. The Rebus transfered the Data Fragment (Liberty) to your Depot in Manhattan. Each Data Frament can put in your FTL-module to get access to restricted areas in the galaxy.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Landing on Planet Manhattan will end this mission and current story arc.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(459056, "Land on Planet Manhattan")
|
rem.AddInfoCard(459056, "Land on Planet Manhattan")
|
||||||
rem.AddInfoCard(459057, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Great Job! By arriving Planet Manhattan the Story Arc II - Liberty has been successfully completed. But your journey has not been stopped. Even more story arcs await you for showcasing our greatful mission system. Featuring many familiar faces from the Freelancer campaign, as well as newly introduced characters, this fanfiction expands upon the original game’s story while incorporating and developing concepts from the early Freelancer BETA.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Continue the campaign with Story Arc III - Liberty in the Story Arc menu on Planet Manhattan.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(459057, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Great Job! By arriving Planet Manhattan the Story Arc II - Liberty has been successfully completed. But your journey has not been stopped. Even more story arcs await you for showcasing our greatful mission system. Featuring many familiar faces from the Freelancer campaign, as well as newly introduced characters, this fanfiction expands upon the original game’s story while incorporating and developing concepts from the early Freelancer BETA.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Continue the campaign with Story Arc III - Liberty in the Story Arc menu on Planet Manhattan.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
|
|
||||||
@@ -151,7 +185,7 @@ rem.AddInfoCard(458771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
|
|||||||
rem.AddInfoCard(471205, "Investigate the wreckage")
|
rem.AddInfoCard(471205, "Investigate the wreckage")
|
||||||
rem.AddInfoCard(458772, "Fly to Westpoint Military Academy")
|
rem.AddInfoCard(458772, "Fly to Westpoint Military Academy")
|
||||||
rem.AddInfoCard(458773, "Land on Westpoint to meet King")
|
rem.AddInfoCard(458773, "Land on Westpoint to meet King")
|
||||||
rem.AddInfoCard(458774, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: The Reunion</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Juni arranged a meeting with King to gather more information about Orillion. He once worked closely with The Order, but ever since his disappearance, Orillion has vanished without a trace, leaving his whereabouts unknown. King has located a distress beacon that may contain The Order patrol’s last known coordinates. It could be our only lead to determining Orillion’s last known location.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Reach the Distress Beacon</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find Orillion</TEXT><PARA/><JUST
|
rem.AddInfoCard(458774, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: The Reunion</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Juni arranged a meeting with King to gather more information about Orillion. He once worked closely with The Order, but ever since his disappearance, Orillion has vanished without a trace, leaving his whereabouts unknown. King has located a distress beacon that may contain The Order patrol’s last known coordinates. It could be our only lead to determining Orillion’s last known location.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Reach the Distress Beacon</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find Orillion</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(458775, "Fly to Ithaca Research Station Debris")
|
rem.AddInfoCard(458775, "Fly to Ithaca Research Station Debris")
|
||||||
rem.AddInfoCard(458776, "Reach the Distress Beacon")
|
rem.AddInfoCard(458776, "Reach the Distress Beacon")
|
||||||
rem.AddInfoCard(458777, "Destroy the Distress Beacon")
|
rem.AddInfoCard(458777, "Destroy the Distress Beacon")
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 627 KiB After Width: | Height: | Size: 604 KiB |
|
After Width: | Height: | Size: 689 KiB |
|
After Width: | Height: | Size: 675 KiB |
|
After Width: | Height: | Size: 678 KiB |
|
After Width: | Height: | Size: 665 KiB |
|
After Width: | Height: | Size: 690 KiB |
|
After Width: | Height: | Size: 676 KiB |
|
After Width: | Height: | Size: 537 KiB |
@@ -13,8 +13,8 @@ Website : https://rem-freelancer.moe/
|
|||||||
|
|
||||||
File Name : REM.zip
|
File Name : REM.zip
|
||||||
File Size : 15,00 GB
|
File Size : 15,00 GB
|
||||||
Mod Version : 0.4.7.0
|
Mod Version : 0.4.9.3
|
||||||
Date Released : 19/09/2026
|
Date Released : 26/10/2026
|
||||||
|
|
||||||
******************************************************
|
******************************************************
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,19 @@
|
|||||||
|
# REM tools
|
||||||
|
|
||||||
|
Generators for the REM interface art (Python 3, no extra packages). Inputs are PNGs (8 or 16 bit),
|
||||||
|
the pictures of the old ClientHook are in `EXE/REM/UI`.
|
||||||
|
|
||||||
|
| Script | Makes |
|
||||||
|
|---|---|
|
||||||
|
| `make_icon_3db.py <in.png> <out.3db> <name> [--color]` | a NeuroNet-style icon (grey, tinted by the game), e.g. the REM bar icons in `DATA/INTERFACE/NEURONET/ICONS/rem_*.3db` |
|
||||||
|
| `make_image_3db.py <in.png> <out.3db> <name> [--size N] [--nocrop] [--crop x0,y0,x1,y1]` | a coloured picture for the REM windows (medals, row icons, banners) in `DATA/INTERFACE/REM/IMAGES` |
|
||||||
|
| `make_hud_txm.py <out.txm> <name>=<in.png> ...` | the HUD texture file `DATA/INTERFACE/REM/rem_hud.txm` (target marks) |
|
||||||
|
|
||||||
|
`<name>` must be unique per file: it becomes the material, texture and mesh names, and
|
||||||
|
Freelancer keys materials globally by the CRC of the name. `utf.py` (UTF files) and `flcrc.py`
|
||||||
|
(Freelancer's name CRC) are shared helpers.
|
||||||
|
|
||||||
|
Examples:
|
||||||
|
|
||||||
|
python tools/make_image_3db.py EXE/REM/UI/ICON/Cargo_icon.png DATA/INTERFACE/REM/IMAGES/icon_cargo.3db icon_cargo --size 128
|
||||||
|
python tools/make_image_3db.py EXE/REM/UI/CONTRACTS/combat_image.png DATA/INTERFACE/REM/IMAGES/contracts_banner.3db contracts_banner --size 512 --nocrop --crop 0,420,1600,1220
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
"""Freelancer's name CRC (dacom.dll GetCRC32): its own table, names folded to lower case.
|
||||||
|
|
||||||
|
VMeshRef library ids and material ids in VMeshData are this CRC of the name.
|
||||||
|
"""
|
||||||
|
|
||||||
|
_TABLE = [
|
||||||
|
0x00000000, 0x09073096, 0x120E612C, 0x1B0951BA, 0xFF6DC419, 0xF66AF48F, 0xED63A535, 0xE46495A3,
|
||||||
|
0xFEDB8832, 0xF7DCB8A4, 0xECD5E91E, 0xE5D2D988, 0x01B64C2B, 0x08B17CBD, 0x13B82D07, 0x1ABF1D91,
|
||||||
|
0xFDB71064, 0xF4B020F2, 0xEFB97148, 0xE6BE41DE, 0x02DAD47D, 0x0BDDE4EB, 0x10D4B551, 0x19D385C7,
|
||||||
|
0x036C9856, 0x0A6BA8C0, 0x1162F97A, 0x1865C9EC, 0xFC015C4F, 0xF5066CD9, 0xEE0F3D63, 0xE7080DF5,
|
||||||
|
0xFB6E20C8, 0xF269105E, 0xE96041E4, 0xE0677172, 0x0403E4D1, 0x0D04D447, 0x160D85FD, 0x1F0AB56B,
|
||||||
|
0x05B5A8FA, 0x0CB2986C, 0x17BBC9D6, 0x1EBCF940, 0xFAD86CE3, 0xF3DF5C75, 0xE8D60DCF, 0xE1D13D59,
|
||||||
|
0x06D930AC, 0x0FDE003A, 0x14D75180, 0x1DD06116, 0xF9B4F4B5, 0xF0B3C423, 0xEBBA9599, 0xE2BDA50F,
|
||||||
|
0xF802B89E, 0xF1058808, 0xEA0CD9B2, 0xE30BE924, 0x076F7C87, 0x0E684C11, 0x15611DAB, 0x1C662D3D,
|
||||||
|
0xF6DC4190, 0xFFDB7106, 0xE4D220BC, 0xEDD5102A, 0x09B18589, 0x00B6B51F, 0x1BBFE4A5, 0x12B8D433,
|
||||||
|
0x0807C9A2, 0x0100F934, 0x1A09A88E, 0x130E9818, 0xF76A0DBB, 0xFE6D3D2D, 0xE5646C97, 0xEC635C01,
|
||||||
|
0x0B6B51F4, 0x026C6162, 0x196530D8, 0x1062004E, 0xF40695ED, 0xFD01A57B, 0xE608F4C1, 0xEF0FC457,
|
||||||
|
0xF5B0D9C6, 0xFCB7E950, 0xE7BEB8EA, 0xEEB9887C, 0x0ADD1DDF, 0x03DA2D49, 0x18D37CF3, 0x11D44C65,
|
||||||
|
0x0DB26158, 0x04B551CE, 0x1FBC0074, 0x16BB30E2, 0xF2DFA541, 0xFBD895D7, 0xE0D1C46D, 0xE9D6F4FB,
|
||||||
|
0xF369E96A, 0xFA6ED9FC, 0xE1678846, 0xE860B8D0, 0x0C042D73, 0x05031DE5, 0x1E0A4C5F, 0x170D7CC9,
|
||||||
|
0xF005713C, 0xF90241AA, 0xE20B1010, 0xEB0C2086, 0x0F68B525, 0x066F85B3, 0x1D66D409, 0x1461E49F,
|
||||||
|
0x0EDEF90E, 0x07D9C998, 0x1CD09822, 0x15D7A8B4, 0xF1B33D17, 0xF8B40D81, 0xE3BD5C3B, 0xEABA6CAD,
|
||||||
|
0xEDB88320, 0xE4BFB3B6, 0xFFB6E20C, 0xF6B1D29A, 0x12D54739, 0x1BD277AF, 0x00DB2615, 0x09DC1683,
|
||||||
|
0x13630B12, 0x1A643B84, 0x016D6A3E, 0x086A5AA8, 0xEC0ECF0B, 0xE509FF9D, 0xFE00AE27, 0xF7079EB1,
|
||||||
|
0x100F9344, 0x1908A3D2, 0x0201F268, 0x0B06C2FE, 0xEF62575D, 0xE66567CB, 0xFD6C3671, 0xF46B06E7,
|
||||||
|
0xEED41B76, 0xE7D32BE0, 0xFCDA7A5A, 0xF5DD4ACC, 0x11B9DF6F, 0x18BEEFF9, 0x03B7BE43, 0x0AB08ED5,
|
||||||
|
0x16D6A3E8, 0x1FD1937E, 0x04D8C2C4, 0x0DDFF252, 0xE9BB67F1, 0xE0BC5767, 0xFBB506DD, 0xF2B2364B,
|
||||||
|
0xE80D2BDA, 0xE10A1B4C, 0xFA034AF6, 0xF3047A60, 0x1760EFC3, 0x1E67DF55, 0x056E8EEF, 0x0C69BE79,
|
||||||
|
0xEB61B38C, 0xE266831A, 0xF96FD2A0, 0xF068E236, 0x140C7795, 0x1D0B4703, 0x060216B9, 0x0F05262F,
|
||||||
|
0x15BA3BBE, 0x1CBD0B28, 0x07B45A92, 0x0EB36A04, 0xEAD7FFA7, 0xE3D0CF31, 0xF8D99E8B, 0xF1DEAE1D,
|
||||||
|
0x1B64C2B0, 0x1263F226, 0x096AA39C, 0x006D930A, 0xE40906A9, 0xED0E363F, 0xF6076785, 0xFF005713,
|
||||||
|
0xE5BF4A82, 0xECB87A14, 0xF7B12BAE, 0xFEB61B38, 0x1AD28E9B, 0x13D5BE0D, 0x08DCEFB7, 0x01DBDF21,
|
||||||
|
0xE6D3D2D4, 0xEFD4E242, 0xF4DDB3F8, 0xFDDA836E, 0x19BE16CD, 0x10B9265B, 0x0BB077E1, 0x02B74777,
|
||||||
|
0x18085AE6, 0x110F6A70, 0x0A063BCA, 0x03010B5C, 0xE7659EFF, 0xEE62AE69, 0xF56BFFD3, 0xFC6CCF45,
|
||||||
|
0xE00AE278, 0xE90DD2EE, 0xF2048354, 0xFB03B3C2, 0x1F672661, 0x166016F7, 0x0D69474D, 0x046E77DB,
|
||||||
|
0x1ED16A4A, 0x17D65ADC, 0x0CDF0B66, 0x05D83BF0, 0xE1BCAE53, 0xE8BB9EC5, 0xF3B2CF7F, 0xFAB5FFE9,
|
||||||
|
0x1DBDF21C, 0x14BAC28A, 0x0FB39330, 0x06B4A3A6, 0xE2D03605, 0xEBD70693, 0xF0DE5729, 0xF9D967BF,
|
||||||
|
0xE3667A2E, 0xEA614AB8, 0xF1681B02, 0xF86F2B94, 0x1C0BBE37, 0x150C8EA1, 0x0E05DF1B, 0x0702EF8D,
|
||||||
|
]
|
||||||
|
|
||||||
|
|
||||||
|
def _fold(ch):
|
||||||
|
i = ch - 256 if ch >= 128 else ch # signed char
|
||||||
|
if i < 0:
|
||||||
|
off = 0x400 + i
|
||||||
|
return (_TABLE[off >> 2] >> ((off & 3) * 8)) & 0xFF
|
||||||
|
if ord('A') <= i <= ord('Z'):
|
||||||
|
return i + 32
|
||||||
|
return i
|
||||||
|
|
||||||
|
|
||||||
|
def crc(name):
|
||||||
|
c = 0xFFFFFFFF
|
||||||
|
for ch in name.encode('latin-1'):
|
||||||
|
c = _TABLE[(_fold(ch) ^ (c & 0xFF))] ^ (c >> 8)
|
||||||
|
return (~c) & 0xFFFFFFFF
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
"""The REM HUD texture file (.txm) -- the icons drawn in the target brackets (rem_target_hud.cpp).
|
||||||
|
|
||||||
|
A .txm is a UTF file with one "Texture library" node, as DATA\\INTERFACE\\ButtonTextures.txm. Each
|
||||||
|
PNG becomes a grey 32-bit TGA with alpha (brightest pixel white, three mips) named
|
||||||
|
"REM_<name>.tga"; the HUD tints it with the bracket colour like Freelancer's own target corners.
|
||||||
|
DATA\\INTERFACE\\REM\\rem_hud.ini lists the textures as shapes (tex_shape = REM_<name>.tga).
|
||||||
|
|
||||||
|
python tools/make_hud_txm.py <out.txm> <name>=<in.png> [<name>=<in.png> ...]
|
||||||
|
|
||||||
|
Example (the shipped file):
|
||||||
|
|
||||||
|
python tools/make_hud_txm.py DATA/INTERFACE/REM/rem_hud.txm \\
|
||||||
|
skull=EXE/REM/UI/ICON/skull_icon.png \\
|
||||||
|
probe=EXE/REM/UI/ICON/sensorprobe_active.png \\
|
||||||
|
menu=EXE/REM/UI/ICON/target_menu.png
|
||||||
|
"""
|
||||||
|
import os
|
||||||
|
import sys
|
||||||
|
|
||||||
|
sys.path.insert(0, os.path.dirname(__file__))
|
||||||
|
import make_icon_3db as icon # noqa: E402
|
||||||
|
import utf # noqa: E402
|
||||||
|
|
||||||
|
TEX_SIZE = 64
|
||||||
|
|
||||||
|
|
||||||
|
def make(out, entries):
|
||||||
|
N = utf.Node
|
||||||
|
textures = []
|
||||||
|
for name, png in entries:
|
||||||
|
w, h, rows = icon.read_png(png)
|
||||||
|
w, h, rows = icon.crop_to_content(w, h, rows)
|
||||||
|
mips = [icon.tga(icon.to_grey(icon.resample(w, h, rows, size)))
|
||||||
|
for size in (TEX_SIZE, TEX_SIZE // 2, TEX_SIZE // 4)]
|
||||||
|
textures.append(N('REM_' + name + '.tga', children=[N('MIP%d' % i, data=m) for i, m in enumerate(mips)]))
|
||||||
|
root = N('\\', children=[N('Texture library', children=textures)])
|
||||||
|
os.makedirs(os.path.dirname(os.path.abspath(out)), exist_ok=True)
|
||||||
|
utf.write(out, root)
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
if len(sys.argv) < 3 or any('=' not in a for a in sys.argv[2:]):
|
||||||
|
print(__doc__)
|
||||||
|
sys.exit(1)
|
||||||
|
make(sys.argv[1], [a.split('=', 1) for a in sys.argv[2:]])
|
||||||
|
print('wrote', sys.argv[1])
|
||||||
@@ -0,0 +1,212 @@
|
|||||||
|
"""A Freelancer interface icon (.3db) from a PNG -- like the NeuroNet icons (NN_info.3db ...).
|
||||||
|
|
||||||
|
Retail icons are one textured quad: the mesh lives in DATA\\INTERFACE\\interface.generic.vms, the
|
||||||
|
material (DcDtOcOt, Dt_flags 64) and a 32-bit TGA with three mips are inside the .3db. The
|
||||||
|
texture is grey; the button tints it (white, yellow under the mouse). A new icon gets the same
|
||||||
|
quad in its own embedded VMeshLibrary, its own material name (material ids are global, keyed by
|
||||||
|
the name's CRC) and the PNG as grey + alpha, brightest pixel white.
|
||||||
|
|
||||||
|
python tools/make_icon_3db.py <in.png> <out.3db> <name> [--color]
|
||||||
|
|
||||||
|
<name> becomes the material "UI_REM_<name>", the texture "REM_<name>.tga" and the mesh library
|
||||||
|
"rem_icon_<name>.lod0.vms". --color keeps the PNG's colours (not tinted like the originals).
|
||||||
|
"""
|
||||||
|
import os
|
||||||
|
import struct
|
||||||
|
import sys
|
||||||
|
import zlib
|
||||||
|
|
||||||
|
sys.path.insert(0, os.path.dirname(__file__))
|
||||||
|
import flcrc # noqa: E402
|
||||||
|
import utf # noqa: E402
|
||||||
|
|
||||||
|
# the retail NN_info quad (interface.generic-102.vms, start vertex 11026): x, y, z, u, v
|
||||||
|
QUAD_HALF = 0.020543185994029045
|
||||||
|
QUAD_Z = -2.1847961306775687e-06
|
||||||
|
QUAD = [(-QUAD_HALF, QUAD_HALF, QUAD_Z, 0.0, 1.0), (-QUAD_HALF, -QUAD_HALF, QUAD_Z, 0.0, 0.0),
|
||||||
|
(QUAD_HALF, QUAD_HALF, QUAD_Z, 1.0, 1.0), (QUAD_HALF, -QUAD_HALF, QUAD_Z, 1.0, 0.0)]
|
||||||
|
QUAD_INDICES = [0, 1, 2, 1, 3, 2]
|
||||||
|
TEX_SIZE = 128
|
||||||
|
|
||||||
|
|
||||||
|
def read_png(path):
|
||||||
|
"""RGBA rows (top first) of an 8-bit PNG: grey, grey+alpha, RGB, RGBA or palette."""
|
||||||
|
d = open(path, 'rb').read()
|
||||||
|
assert d[:8] == b'\x89PNG\r\n\x1a\n', path
|
||||||
|
pos = 8
|
||||||
|
idat = b''
|
||||||
|
palette = trns = None
|
||||||
|
while pos < len(d):
|
||||||
|
n, kind = struct.unpack('>I4s', d[pos:pos + 8])
|
||||||
|
body = d[pos + 8:pos + 8 + n]
|
||||||
|
if kind == b'IHDR':
|
||||||
|
w, h, depth, ctype, _c, _f, interlace = struct.unpack('>IIBBBBB', body)
|
||||||
|
elif kind == b'PLTE':
|
||||||
|
palette = body
|
||||||
|
elif kind == b'tRNS':
|
||||||
|
trns = body
|
||||||
|
elif kind == b'IDAT':
|
||||||
|
idat += body
|
||||||
|
pos += 12 + n
|
||||||
|
assert depth in (8, 16) and interlace == 0, path + ': only 8/16-bit non-interlaced PNG'
|
||||||
|
assert depth == 8 or ctype != 3, path + ': 16-bit palette PNG'
|
||||||
|
# a 16-bit sample is filtered byte-wise as two bytes; its high byte is kept below
|
||||||
|
channels = {0: 1, 2: 3, 3: 1, 4: 2, 6: 4}[ctype] * (depth // 8)
|
||||||
|
raw = zlib.decompress(idat)
|
||||||
|
stride = w * channels
|
||||||
|
rows = []
|
||||||
|
prev = bytearray(stride)
|
||||||
|
p = 0
|
||||||
|
for _ in range(h):
|
||||||
|
f = raw[p]
|
||||||
|
line = bytearray(raw[p + 1:p + 1 + stride])
|
||||||
|
p += 1 + stride
|
||||||
|
for i in range(stride):
|
||||||
|
a = line[i - channels] if i >= channels else 0
|
||||||
|
b = prev[i]
|
||||||
|
c = prev[i - channels] if i >= channels else 0
|
||||||
|
if f == 1:
|
||||||
|
line[i] = (line[i] + a) & 0xFF
|
||||||
|
elif f == 2:
|
||||||
|
line[i] = (line[i] + b) & 0xFF
|
||||||
|
elif f == 3:
|
||||||
|
line[i] = (line[i] + ((a + b) >> 1)) & 0xFF
|
||||||
|
elif f == 4:
|
||||||
|
pa, pb, pc = abs(b - c), abs(a - c), abs(a + b - 2 * c)
|
||||||
|
pr = a if pa <= pb and pa <= pc else (b if pb <= pc else c)
|
||||||
|
line[i] = (line[i] + pr) & 0xFF
|
||||||
|
prev = line
|
||||||
|
rows.append(line if depth == 8 else line[0::2])
|
||||||
|
channels //= depth // 8
|
||||||
|
out = []
|
||||||
|
for line in rows:
|
||||||
|
px = []
|
||||||
|
for x in range(w):
|
||||||
|
s = line[x * channels:(x + 1) * channels]
|
||||||
|
if ctype == 6:
|
||||||
|
px.append(tuple(s))
|
||||||
|
elif ctype == 2:
|
||||||
|
px.append((s[0], s[1], s[2], 255))
|
||||||
|
elif ctype == 4:
|
||||||
|
px.append((s[0], s[0], s[0], s[1]))
|
||||||
|
elif ctype == 0:
|
||||||
|
px.append((s[0], s[0], s[0], 255))
|
||||||
|
else:
|
||||||
|
i = s[0]
|
||||||
|
a = trns[i] if trns is not None and i < len(trns) else 255
|
||||||
|
px.append((palette[3 * i], palette[3 * i + 1], palette[3 * i + 2], a))
|
||||||
|
out.append(px)
|
||||||
|
return w, h, out
|
||||||
|
|
||||||
|
|
||||||
|
def resample(w, h, rows, size):
|
||||||
|
"""Box filter to size x size, colour weighted by alpha (no dark fringes)."""
|
||||||
|
out = []
|
||||||
|
for y in range(size):
|
||||||
|
y0, y1 = y * h // size, max((y + 1) * h // size, y * h // size + 1)
|
||||||
|
line = []
|
||||||
|
for x in range(size):
|
||||||
|
x0, x1 = x * w // size, max((x + 1) * w // size, x * w // size + 1)
|
||||||
|
r = g = b = a = n = 0
|
||||||
|
for yy in range(y0, y1):
|
||||||
|
for xx in range(x0, x1):
|
||||||
|
pr, pg, pb, pa = rows[yy][xx]
|
||||||
|
r += pr * pa
|
||||||
|
g += pg * pa
|
||||||
|
b += pb * pa
|
||||||
|
a += pa
|
||||||
|
n += 1
|
||||||
|
line.append((r // a, g // a, b // a, a // n) if a else (0, 0, 0, 0))
|
||||||
|
out.append(line)
|
||||||
|
return out
|
||||||
|
|
||||||
|
|
||||||
|
def to_grey(rows, gamma=0.55):
|
||||||
|
"""Luminance, the brightest visible pixel white and the rest lifted (gamma < 1) -- the retail
|
||||||
|
icons are near-white shapes the button tints."""
|
||||||
|
lum = [[(0.2126 * r + 0.7152 * g + 0.0722 * b, a) for (r, g, b, a) in line] for line in rows]
|
||||||
|
peak = max([l for line in lum for (l, a) in line if a > 32] or [255.0])
|
||||||
|
out = []
|
||||||
|
for line in lum:
|
||||||
|
out.append([(min(int(255.0 * (min(l / max(peak, 1.0), 1.0) ** gamma) + 0.5), 255),) * 3 + (a,)
|
||||||
|
for (l, a) in line])
|
||||||
|
return out
|
||||||
|
|
||||||
|
|
||||||
|
def crop_to_content(w, h, rows, margin=0.06):
|
||||||
|
"""The visible part (alpha > 8) as a centred square with a small margin, so the icon fills
|
||||||
|
the quad like the retail ones."""
|
||||||
|
xs = [x for line in rows for x, p in enumerate(line) if p[3] > 8]
|
||||||
|
ys = [y for y, line in enumerate(rows) if any(p[3] > 8 for p in line)]
|
||||||
|
if not xs:
|
||||||
|
return w, h, rows
|
||||||
|
x0, x1, y0, y1 = min(xs), max(xs) + 1, min(ys), max(ys) + 1
|
||||||
|
side = int(max(x1 - x0, y1 - y0) * (1.0 + 2.0 * margin)) + 1
|
||||||
|
cx, cy = (x0 + x1) // 2, (y0 + y1) // 2
|
||||||
|
ox, oy = cx - side // 2, cy - side // 2
|
||||||
|
empty = (0, 0, 0, 0)
|
||||||
|
out = [[rows[y][x] if 0 <= y < h and 0 <= x < w else empty for x in range(ox, ox + side)]
|
||||||
|
for y in range(oy, oy + side)]
|
||||||
|
return side, side, out
|
||||||
|
|
||||||
|
|
||||||
|
def tga(rows):
|
||||||
|
"""32-bit uncompressed TGA, bottom row first, 8 alpha bits -- as the retail icons."""
|
||||||
|
size = len(rows)
|
||||||
|
head = struct.pack('<BBBHHBHHHHBB', 0, 0, 2, 0, 0, 0, 0, 0, size, size, 32, 8)
|
||||||
|
body = bytearray()
|
||||||
|
for line in reversed(rows):
|
||||||
|
for r, g, b, a in line:
|
||||||
|
body += bytes((b, g, r, a))
|
||||||
|
return head + bytes(body)
|
||||||
|
|
||||||
|
|
||||||
|
def vmesh_data(material_crc):
|
||||||
|
"""One mesh, four XYZ+TEX1 vertices (FVF 0x102), six indices."""
|
||||||
|
d = struct.pack('<IIHHHH', 1, 4, 1, len(QUAD_INDICES), 0x102, len(QUAD))
|
||||||
|
d += struct.pack('<IHHHH', material_crc, 0, len(QUAD) - 1, len(QUAD_INDICES), 204)
|
||||||
|
d += struct.pack('<%dH' % len(QUAD_INDICES), *QUAD_INDICES)
|
||||||
|
for v in QUAD:
|
||||||
|
d += struct.pack('<5f', *v)
|
||||||
|
return d
|
||||||
|
|
||||||
|
|
||||||
|
def vmesh_ref(library_crc):
|
||||||
|
"""VMeshRef (60 bytes): the whole library, bounds and sphere of the quad."""
|
||||||
|
return struct.pack('<IIHHHHHH10f', 60, library_crc, 0, len(QUAD), 0, len(QUAD_INDICES), 0, 1,
|
||||||
|
QUAD_HALF, -QUAD_HALF, QUAD_HALF, -QUAD_HALF, QUAD_Z, QUAD_Z, 0.0, 0.0, QUAD_Z,
|
||||||
|
QUAD_HALF * 1.5094)
|
||||||
|
|
||||||
|
|
||||||
|
def make(png, out, name, color=False):
|
||||||
|
w, h, rows = read_png(png)
|
||||||
|
w, h, rows = crop_to_content(w, h, rows)
|
||||||
|
mips = []
|
||||||
|
for size in (TEX_SIZE, TEX_SIZE // 2, TEX_SIZE // 4):
|
||||||
|
img = resample(w, h, rows, size)
|
||||||
|
mips.append(tga(img if color else to_grey(img)))
|
||||||
|
material = 'UI_REM_' + name
|
||||||
|
texture = 'REM_' + name + '.tga'
|
||||||
|
library = 'rem_icon_' + name.lower() + '.lod0.vms'
|
||||||
|
N = utf.Node
|
||||||
|
root = N('\\', children=[
|
||||||
|
N('Exporter Version', data=b'REM make_icon_3db\0'),
|
||||||
|
N('VMeshLibrary', children=[N(library, children=[N('VMeshData', data=vmesh_data(flcrc.crc(material)))])]),
|
||||||
|
N('VMeshPart', children=[N('VMeshRef', data=vmesh_ref(flcrc.crc(library)))]),
|
||||||
|
N('Material library', children=[
|
||||||
|
N('Material count', data=struct.pack('<I', 1)),
|
||||||
|
N(material, children=[N('Type', data=b'DcDtOcOt\0'), N('Dt_name', data=texture.encode() + b'\0'),
|
||||||
|
N('Dt_flags', data=struct.pack('<I', 64))])]),
|
||||||
|
N('Texture library', children=[
|
||||||
|
N(texture, children=[N('MIP%d' % i, data=m) for i, m in enumerate(mips)])]),
|
||||||
|
])
|
||||||
|
utf.write(out, root)
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
args = [a for a in sys.argv[1:] if not a.startswith('--')]
|
||||||
|
if len(args) != 3:
|
||||||
|
print(__doc__)
|
||||||
|
sys.exit(1)
|
||||||
|
make(args[0], args[1], args[2], color='--color' in sys.argv)
|
||||||
|
print('wrote', args[1])
|
||||||
@@ -0,0 +1,94 @@
|
|||||||
|
"""A coloured Freelancer interface image (.3db) from a PNG -- for pictures in the REM windows
|
||||||
|
(statistics medals, banners, portraits), shown with a StaticControl like the inventory's item
|
||||||
|
icons. Unlike make_icon_3db.py the colours stay and the quad keeps the picture's aspect.
|
||||||
|
|
||||||
|
python tools/make_image_3db.py <in.png> <out.3db> <name> [--size 256] [--nocrop] [--crop x0,y0,x1,y1]
|
||||||
|
|
||||||
|
The transparent border is cut off (unless --nocrop), the picture is stretched into a square
|
||||||
|
texture of --size pixels (three mips) and drawn on a quad of the picture's aspect, the longer
|
||||||
|
side as long as the retail icon quad. --crop cuts that pixel rectangle out first (a banner
|
||||||
|
strip from a square picture). <name> gives the material "UI_REMIMG_<name>", the texture
|
||||||
|
"REMIMG_<name>.tga" and the mesh library "rem_img_<name>.lod0.vms".
|
||||||
|
"""
|
||||||
|
import os
|
||||||
|
import struct
|
||||||
|
import sys
|
||||||
|
|
||||||
|
sys.path.insert(0, os.path.dirname(__file__))
|
||||||
|
import flcrc # noqa: E402
|
||||||
|
import make_icon_3db as icon # noqa: E402
|
||||||
|
import utf # noqa: E402
|
||||||
|
|
||||||
|
HALF = icon.QUAD_HALF
|
||||||
|
Z = icon.QUAD_Z
|
||||||
|
INDICES = [0, 1, 2, 1, 3, 2]
|
||||||
|
|
||||||
|
|
||||||
|
def crop(w, h, rows):
|
||||||
|
xs = [x for line in rows for x, p in enumerate(line) if p[3] > 8]
|
||||||
|
ys = [y for y, line in enumerate(rows) if any(p[3] > 8 for p in line)]
|
||||||
|
if not xs:
|
||||||
|
return w, h, rows
|
||||||
|
x0, x1, y0, y1 = min(xs), max(xs) + 1, min(ys), max(ys) + 1
|
||||||
|
return x1 - x0, y1 - y0, [line[x0:x1] for line in rows[y0:y1]]
|
||||||
|
|
||||||
|
|
||||||
|
def make(png, out, name, size=256, do_crop=True, rect=None):
|
||||||
|
w, h, rows = icon.read_png(png)
|
||||||
|
if rect is not None:
|
||||||
|
x0, y0, x1, y1 = rect
|
||||||
|
w, h, rows = x1 - x0, y1 - y0, [line[x0:x1] for line in rows[y0:y1]]
|
||||||
|
if do_crop:
|
||||||
|
w, h, rows = crop(w, h, rows)
|
||||||
|
hx, hy = (HALF, HALF * h / w) if w >= h else (HALF * w / h, HALF)
|
||||||
|
quad = [(-hx, hy, Z, 0.0, 1.0), (-hx, -hy, Z, 0.0, 0.0), (hx, hy, Z, 1.0, 1.0), (hx, -hy, Z, 1.0, 0.0)]
|
||||||
|
mips = []
|
||||||
|
s = size
|
||||||
|
for _ in range(3):
|
||||||
|
mips.append(icon.tga(icon.resample(w, h, rows, s)))
|
||||||
|
s = max(4, s // 2)
|
||||||
|
material = 'UI_REMIMG_' + name
|
||||||
|
texture = 'REMIMG_' + name + '.tga'
|
||||||
|
library = 'rem_img_' + name.lower() + '.lod0.vms'
|
||||||
|
data = struct.pack('<IIHHHH', 1, 4, 1, len(INDICES), 0x102, len(quad))
|
||||||
|
data += struct.pack('<IHHHH', flcrc.crc(material), 0, len(quad) - 1, len(INDICES), 204)
|
||||||
|
data += struct.pack('<%dH' % len(INDICES), *INDICES)
|
||||||
|
for v in quad:
|
||||||
|
data += struct.pack('<5f', *v)
|
||||||
|
ref = struct.pack('<IIHHHHHH10f', 60, flcrc.crc(library), 0, len(quad), 0, len(INDICES), 0, 1,
|
||||||
|
hx, -hx, hy, -hy, Z, Z, 0.0, 0.0, Z, max(hx, hy) * 1.5094)
|
||||||
|
N = utf.Node
|
||||||
|
root = N('\\', children=[
|
||||||
|
N('Exporter Version', data=b'REM make_image_3db\0'),
|
||||||
|
N('VMeshLibrary', children=[N(library, children=[N('VMeshData', data=data)])]),
|
||||||
|
N('VMeshPart', children=[N('VMeshRef', data=ref)]),
|
||||||
|
N('Material library', children=[
|
||||||
|
N('Material count', data=struct.pack('<I', 1)),
|
||||||
|
N(material, children=[N('Type', data=b'DcDtOcOt\0'), N('Dt_name', data=texture.encode() + b'\0'),
|
||||||
|
N('Dt_flags', data=struct.pack('<I', 64))])]),
|
||||||
|
N('Texture library', children=[
|
||||||
|
N(texture, children=[N('MIP%d' % i, data=m) for i, m in enumerate(mips)])]),
|
||||||
|
])
|
||||||
|
os.makedirs(os.path.dirname(os.path.abspath(out)), exist_ok=True)
|
||||||
|
utf.write(out, root)
|
||||||
|
return w, h
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
argv = sys.argv[1:]
|
||||||
|
size = 256
|
||||||
|
if '--size' in argv:
|
||||||
|
i = argv.index('--size')
|
||||||
|
size = int(argv[i + 1])
|
||||||
|
del argv[i:i + 2]
|
||||||
|
rect = None
|
||||||
|
if '--crop' in argv:
|
||||||
|
i = argv.index('--crop')
|
||||||
|
rect = tuple(int(v) for v in argv[i + 1].split(','))
|
||||||
|
del argv[i:i + 2]
|
||||||
|
args = [a for a in argv if not a.startswith('--')]
|
||||||
|
if len(args) != 3:
|
||||||
|
print(__doc__)
|
||||||
|
sys.exit(1)
|
||||||
|
w, h = make(args[0], args[1], args[2], size, '--nocrop' not in argv, rect)
|
||||||
|
print('wrote', args[1], '(%dx%d)' % (w, h))
|
||||||
@@ -0,0 +1,151 @@
|
|||||||
|
"""Freelancer UTF container (.3db, .cmp, .mat, .txm): read, edit and write.
|
||||||
|
|
||||||
|
A UTF file is a tree of named nodes; a directory node has children, a leaf node carries bytes.
|
||||||
|
Header (0x38 bytes): "UTF ", version 0x101, tree offset/size, node size 44, string table
|
||||||
|
offset/allocated/used, data offset. Node (44 bytes): next sibling offset, name offset, flags
|
||||||
|
(0x10 directory, 0x80 leaf), 0, child offset (directory) or data offset (leaf), allocated,
|
||||||
|
size, size again, three FILETIME words.
|
||||||
|
|
||||||
|
python tools/utf.py dump file.3db
|
||||||
|
"""
|
||||||
|
import struct
|
||||||
|
import sys
|
||||||
|
|
||||||
|
|
||||||
|
class Node:
|
||||||
|
def __init__(self, name, data=None, children=None):
|
||||||
|
self.name = name
|
||||||
|
self.data = data # bytes for a leaf
|
||||||
|
self.children = children # list for a directory
|
||||||
|
|
||||||
|
@property
|
||||||
|
def is_dir(self):
|
||||||
|
return self.children is not None
|
||||||
|
|
||||||
|
def find(self, path):
|
||||||
|
"""The node at a '\\'-separated path below this one (case-insensitive), or None."""
|
||||||
|
node = self
|
||||||
|
for part in [p for p in path.replace('/', '\\').split('\\') if p]:
|
||||||
|
if not node.is_dir:
|
||||||
|
return None
|
||||||
|
nxt = None
|
||||||
|
for c in node.children:
|
||||||
|
if c.name.lower() == part.lower():
|
||||||
|
nxt = c
|
||||||
|
break
|
||||||
|
if nxt is None:
|
||||||
|
return None
|
||||||
|
node = nxt
|
||||||
|
return node
|
||||||
|
|
||||||
|
def walk(self, prefix=''):
|
||||||
|
path = prefix + '\\' + self.name if prefix else self.name
|
||||||
|
yield path, self
|
||||||
|
if self.is_dir:
|
||||||
|
for c in self.children:
|
||||||
|
yield from c.walk(path)
|
||||||
|
|
||||||
|
|
||||||
|
def read(path):
|
||||||
|
raw = open(path, 'rb').read()
|
||||||
|
sig, ver, tree_ofs, tree_size, _res, node_size, str_ofs, str_alloc, str_used, data_ofs = \
|
||||||
|
struct.unpack_from('<4sIIIIIIIII', raw, 0)
|
||||||
|
if sig != b'UTF ':
|
||||||
|
raise ValueError(path + ': not a UTF file')
|
||||||
|
strings = raw[str_ofs:str_ofs + str_alloc]
|
||||||
|
|
||||||
|
def name_at(o):
|
||||||
|
end = strings.index(b'\0', o)
|
||||||
|
return strings[o:end].decode('latin-1')
|
||||||
|
|
||||||
|
def node_at(o):
|
||||||
|
nxt, name_o, flags, _z, ptr, alloc, size, _size2 = struct.unpack_from('<8I', raw, tree_ofs + o)
|
||||||
|
name = name_at(name_o)
|
||||||
|
if flags & 0x10:
|
||||||
|
children = []
|
||||||
|
c = ptr
|
||||||
|
while True:
|
||||||
|
child, c_next = node_at(c)
|
||||||
|
children.append(child)
|
||||||
|
if c_next == 0:
|
||||||
|
break
|
||||||
|
c = c_next
|
||||||
|
return Node(name, children=children), nxt
|
||||||
|
return Node(name, data=raw[data_ofs + ptr:data_ofs + ptr + size]), nxt
|
||||||
|
|
||||||
|
root, _ = node_at(0)
|
||||||
|
return root
|
||||||
|
|
||||||
|
|
||||||
|
def write(path, root):
|
||||||
|
"""Writes the tree: nodes in depth-first order, names deduplicated, data 4-byte aligned."""
|
||||||
|
nodes = []
|
||||||
|
for _, n in root.walk():
|
||||||
|
nodes.append(n)
|
||||||
|
index = {id(n): i for i, n in enumerate(nodes)}
|
||||||
|
|
||||||
|
names = bytearray(b'\0')
|
||||||
|
name_ofs = {}
|
||||||
|
for n in nodes:
|
||||||
|
if n.name not in name_ofs:
|
||||||
|
name_ofs[n.name] = len(names)
|
||||||
|
names += n.name.encode('latin-1') + b'\0'
|
||||||
|
while len(names) % 4:
|
||||||
|
names += b'\0'
|
||||||
|
|
||||||
|
data = bytearray()
|
||||||
|
data_ofs = {}
|
||||||
|
for n in nodes:
|
||||||
|
if not n.is_dir:
|
||||||
|
data_ofs[id(n)] = len(data)
|
||||||
|
data += n.data
|
||||||
|
while len(data) % 4:
|
||||||
|
data += b'\0'
|
||||||
|
|
||||||
|
# the next sibling of each node
|
||||||
|
sibling = {}
|
||||||
|
for n in nodes:
|
||||||
|
if n.is_dir:
|
||||||
|
for a, b in zip(n.children, n.children[1:]):
|
||||||
|
sibling[id(a)] = b
|
||||||
|
|
||||||
|
node_size = 44
|
||||||
|
tree = bytearray()
|
||||||
|
for n in nodes:
|
||||||
|
nxt = sibling.get(id(n))
|
||||||
|
nxt_o = index[id(nxt)] * node_size if nxt is not None else 0
|
||||||
|
if n.is_dir:
|
||||||
|
child_o = index[id(n.children[0])] * node_size if n.children else 0
|
||||||
|
tree += struct.pack('<8I3I', nxt_o, name_ofs[n.name], 0x10, 0, child_o, 0, 0, 0, 0, 0, 0)
|
||||||
|
else:
|
||||||
|
size = len(n.data)
|
||||||
|
alloc = (size + 3) & ~3
|
||||||
|
tree += struct.pack('<8I3I', nxt_o, name_ofs[n.name], 0x80, 0, data_ofs[id(n)], alloc, size, size,
|
||||||
|
0, 0, 0)
|
||||||
|
|
||||||
|
header_size = 0x38
|
||||||
|
tree_ofs = header_size
|
||||||
|
str_ofs = tree_ofs + len(tree)
|
||||||
|
dat_ofs = str_ofs + len(names)
|
||||||
|
header = struct.pack('<4sIIIIIIIIIII', b'UTF ', 0x101, tree_ofs, len(tree), 0, node_size, str_ofs, len(names),
|
||||||
|
len(names), dat_ofs, 0, 0) + b'\0' * 8
|
||||||
|
open(path, 'wb').write(header + tree + names + data)
|
||||||
|
|
||||||
|
|
||||||
|
def dump(path):
|
||||||
|
root = read(path)
|
||||||
|
for p, n in root.walk():
|
||||||
|
if n.is_dir:
|
||||||
|
print(p + '\\')
|
||||||
|
else:
|
||||||
|
preview = n.data[:24].hex(' ')
|
||||||
|
print('%s [%d] %s' % (p, len(n.data), preview))
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
if len(sys.argv) >= 3 and sys.argv[1] == 'dump':
|
||||||
|
for f in sys.argv[2:]:
|
||||||
|
print('==', f)
|
||||||
|
dump(f)
|
||||||
|
else:
|
||||||
|
print(__doc__)
|
||||||