53 Commits
Author SHA1 Message Date
D4rkl1ght3r 19414a4aa7 Finalize REM Credits for Patch 0.4.9.3 2026-10-26 20:47:02 +01:00
D4rkl1ght3r dcb1af6e7c Add Sublight-Module Goods Entry 2026-10-26 20:45:56 +01:00
D4rkl1ght3r d0a3a22223 Fix Crash 2026-10-26 20:41:20 +01:00
D4rkl1ght3r e27558ce9f Fix Module Hp_Type 2026-10-26 20:34:28 +01:00
D4rkl1ght3r 9d7bd1ceed Finalize REM Credits for Patch 0.4.9.2 2026-10-25 20:14:08 +01:00
D4rkl1ght3r a398c53e35 Add rock & desert normal & heightmaps 2026-10-24 15:00:46 +02:00
D4rkl1ght3r c866fec4e9 Add sublight_module to eagle, crow, sabre, titan 2026-10-22 23:18:40 +02:00
D4rkl1ght3r 3e588ec585 Add sublight module 2026-10-22 23:16:59 +02:00
D4rkl1ght3r 5b8755f20b Finalize REM Credits for Patch 0.4.9.1 2026-10-21 19:53:39 +02:00
D4rkl1ght3r d12dc215c8 Add Drone Hardpoints & Loadout 2026-10-21 19:51:43 +02:00
D4rkl1ght3r 6e49351d18 Finalize REM Credits for Patch 0.4.9.0 2026-10-20 21:42:12 +02:00
D4rkl1ght3r 14002151b8 Fix Starflier hp_type shield 2026-10-20 19:37:44 +02:00
D4rkl1ght3r 6e544572d2 Fix Steady Tizona del Cid Goods Entry 2026-10-20 19:35:40 +02:00
NekuraMew 6eb785d57c Add the REM interface generators (tools) and ignore dumps, logs and server files
make_icon_3db, make_image_3db and make_hud_txm with their helpers, standalone
(the name CRC table is in flcrc.py). The .gitignore keeps crash dumps, logs,
traces, debug symbols and everything of the server out of the mod.
2026-10-20 14:01:12 +02:00
NekuraMew 574536f419 REM window images (statistics medals, icons, contract banner)
Generated with REM-Client tools/rem/make_image_3db.py from EXE/REM/UI.
2026-10-20 12:51:23 +02:00
NekuraMew b070cdd9e1 Add sector scanner key (USER_REM_SECTOR_SCANNER) 2026-10-20 11:57:12 +02:00
NekuraMew 8ff0278810 Module slots: hp_rem_module01 instead of hp_elite_shield_special_1
The boost modules and the 46 ships with HpVelocity use the new engine hardpoint type hp_rem_module01 (same model point); slot names MODULE SLOT 1..10 (IDS 524516..524525).
2026-10-20 10:44:13 +02:00
NekuraMew aecfb849d5 Add target menu icon to rem_hud.txm 2026-10-20 09:26:37 +02:00
NekuraMew 420c661bad Add REM target marks (rem_hud.txm) and waypoint bot key 2026-10-20 07:38:26 +02:00
NekuraMew f0a303d12f Fix unclosed infocard 458774 (swallowed 458775-458780) 2026-10-20 06:58:42 +02:00
NekuraMew e879235d94 Add REM key commands (REMNANT controls tab)
USER_REM_* in keymap.ini/keylist.ini for the native REM client (sensor
probe, REM windows), names/descriptions 524500-524513 in Infocards.lua.
2026-10-20 04:41:53 +02:00
NekuraMew 8a6c410b18 Add REM bar icons (NeuroNet-style .3db)
Waypoints, base, missions, contracts and player icons for the REM bar of
the native REM-Client, built by REM-Client tools/rem/make_icon_3db.py.
2026-10-20 00:54:43 +02:00
D4rkl1ght3r e9562164eb Add Steady Tizona del Cid 2026-10-16 21:30:31 +02:00
D4rkl1ght3r a94c04d6f2 Change crafted nomad weapons projectile speed 2026-10-16 20:32:13 +02:00
D4rkl1ght3r 6bd2228fb0 Change UI Images 2026-10-14 20:44:35 +02:00
D4rkl1ght3r c28f5d30cf Add Presentbox UI Image 2026-10-11 21:35:57 +02:00
D4rkl1ght3r 392af625f9 Change crafted weapon effect infocards 2026-10-11 21:34:45 +02:00
D4rkl1ght3r efee3092fa Change Jack o'lantern Dropchance to 100 2026-10-10 13:08:36 +02:00
D4rkl1ght3r b11912dc40 Add Nebula Asset 2026-10-10 11:36:00 +02:00
D4rkl1ght3r f60d358084 Activate Halloween Phantom Loot 2026-10-10 11:34:01 +02:00
D4rkl1ght3r c5a3e0032a Fix icesplinter FX reference 2026-10-04 16:00:26 +02:00
D4rkl1ght3r ee9c1a7bde Finalize REM Credits for Patch 0.4.8.1 2026-10-04 15:26:40 +02:00
D4rkl1ght3r 42b9887a58 Fix Icesplinter Goods Entry 2026-10-04 15:26:02 +02:00
D4rkl1ght3r 326a43f83d Finalize REM Credits for Patch 0.4.8.0 2026-10-04 14:39:12 +02:00
D4rkl1ght3r 7240df0fef Add Icesplinter Weapon 2026-10-04 14:33:52 +02:00
D4rkl1ght3r 89ab6341ac Change Halloween Weapon Stats 2026-10-04 10:37:06 +02:00
D4rkl1ght3r 26ab0a65f4 Buff Firekiss muzzle_velocity from 500 to 650
In general, plasma weapons containg several muzzle_velocity values not only one for all weapons. In that case Class 8 and 9 Plasma Weapons has been changed the velocity values to fit the gap better to other Class 8 and 9 weapons in the balancing.
2026-10-04 09:29:36 +02:00
D4rkl1ght3r 44c4c0b13f Change Rebus Voice Comm 2026-09-28 23:27:26 +02:00
D4rkl1ght3r a9905cccb4 Fix Rebus Char Textures 2026-09-28 23:27:02 +02:00
D4rkl1ght3r cc39255429 Update Story Arc Infocards (Data Fragments) 2026-09-28 22:22:19 +02:00
D4rkl1ght3r 3c0e177e54 Change Capital Player Turrets Volumes 2026-09-26 18:43:45 +02:00
D4rkl1ght3r 77e5801309 Add Hp_Type Entries to Capital Player Turrets 2026-09-26 18:38:11 +02:00
D4rkl1ght3r a80ca9abe3 Change Capital Mass Values 2026-09-26 18:17:18 +02:00
D4rkl1ght3r 7c3259c9f2 Change Dreadnought Buy Price 2026-09-26 18:16:46 +02:00
D4rkl1ght3r 10b2678e5b Adjust Capital Engines 2026-09-26 18:16:11 +02:00
D4rkl1ght3r d9e9f38f58 Add goods entries for capital player turrets 2026-09-26 03:19:13 +02:00
D4rkl1ght3r c30551a286 Add Dreadnought Template 2026-09-26 02:58:00 +02:00
D4rkl1ght3r 6977f22f6f Adjust Capital hp_types 2026-09-26 02:06:47 +02:00
D4rkl1ght3r 31dcd60ac3 Change Capital Engines max_force 2026-09-26 02:04:49 +02:00
D4rkl1ght3r 44cb01ecef Fix Hardpoint Reference 2026-09-26 02:04:05 +02:00
D4rkl1ght3r b77f5b8de3 Adjust Hardpoints in Goods 2026-09-26 00:14:00 +02:00
D4rkl1ght3r ea7494e3da Change Engine HP_Types 2026-09-26 00:12:59 +02:00
D4rkl1ght3r ef6332fd3c Add HpDrive & HpPower Hardpoints to Capitals CMP 2026-09-26 00:12:05 +02:00
123 changed files with 1540 additions and 306 deletions
+19
View File
@@ -7,3 +7,22 @@ SAVE/WindowSettings.ini
SAVE/Accts/SinglePlayer/Restart.fl SAVE/Accts/SinglePlayer/Restart.fl
SAVE/Accts/SinglePlayer/AutoSave.fl SAVE/Accts/SinglePlayer/AutoSave.fl
SAVE/Accts/SinglePlayer/nostory.fl SAVE/Accts/SinglePlayer/nostory.fl
# crash dumps, logs, traces, debug symbols, build leftovers
*.dmp
*.log
*.trace
*.pdb
*.obj
*.bak
EXE/codec-samples.jsonl
# the server is a private project, nothing of it goes into the mod
EXE/rem-server*
EXE/flserver_rebuilt.*
EXE/flbot.exe
EXE/LargeID.dat
EXE/REM/ServerModule/
EXE/REM/npc_profiles.ini
EXE/REM/rem-server-*.txt
flserver-reconstruction/
Binary file not shown.
Binary file not shown.
+104 -56
View File
@@ -1201,7 +1201,7 @@ inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_fighter_engine_special_10
; Armored Transport ; Large Transport Engine
[Engine] [Engine]
nickname = ge_tl_engine_01 nickname = ge_tl_engine_01
@@ -1210,8 +1210,8 @@ ids_info = 264882
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 240000 max_force = 48000
linear_drag = 3000 linear_drag = 599
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_br_transport_engine01_fire flame_effect = gf_br_transport_engine01_fire
trail_effect = gf_br_transport_engine01_trail trail_effect = gf_br_transport_engine01_trail
@@ -1231,6 +1231,8 @@ inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_fighter_engine_special_10
; Train Transport Engine
[Engine] [Engine]
nickname = ge_tt_engine_01 nickname = ge_tt_engine_01
ids_name = 263883 ids_name = 263883
@@ -1238,8 +1240,8 @@ ids_info = 264883
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 240000 max_force = 48000
linear_drag = 3000 linear_drag = 599
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_br_transport_engine01_fire flame_effect = gf_br_transport_engine01_fire
trail_effect = gf_br_transport_engine01_trail trail_effect = gf_br_transport_engine01_trail
@@ -1259,6 +1261,8 @@ inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_fighter_engine_special_10
; Large Train Transport Engine
[Engine] [Engine]
nickname = ge_ttl_engine_01 nickname = ge_ttl_engine_01
ids_name = 263884 ids_name = 263884
@@ -1266,8 +1270,8 @@ ids_info = 264884
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 240000 max_force = 48000
linear_drag = 3000 linear_drag = 599
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_br_transport_engine01_fire flame_effect = gf_br_transport_engine01_fire
trail_effect = gf_br_transport_engine01_trail trail_effect = gf_br_transport_engine01_trail
@@ -1287,6 +1291,8 @@ inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_fighter_engine_special_10
Armored Transport Engine
[Engine] [Engine]
nickname = ge_ta_engine_01 nickname = ge_ta_engine_01
ids_name = 263885 ids_name = 263885
@@ -1294,8 +1300,8 @@ ids_info = 264885
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 240000 max_force = 48000
linear_drag = 3000 linear_drag = 599
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_br_atransport_engine01_fire flame_effect = gf_br_atransport_engine01_fire
trail_effect = gf_br_atransport_engine01_trail trail_effect = gf_br_atransport_engine01_trail
@@ -1322,8 +1328,8 @@ ids_info = 264886
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 240000 max_force = 48000
linear_drag = 3000 linear_drag = 599
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_br_miner_engine01 flame_effect = gf_br_miner_engine01
cruise_charge_time = 5 cruise_charge_time = 5
@@ -1335,6 +1341,8 @@ inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_fighter_engine_special_10
; Liberty Cruiser Engine
[Engine] [Engine]
nickname = ge_lc_engine_01 nickname = ge_lc_engine_01
ids_name = 263887 ids_name = 263887
@@ -1342,7 +1350,7 @@ ids_info = 264887
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 1200000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_li_largeengine01_fire flame_effect = gf_li_largeengine01_fire
@@ -1359,7 +1367,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; Liberty Battleship Engine
[Engine] [Engine]
nickname = ge_lb_engine_01 nickname = ge_lb_engine_01
@@ -1368,8 +1378,8 @@ ids_info = 264888
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 3000000 max_force = 1800000
linear_drag = 100000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_li_largeengine02 flame_effect = gf_li_largeengine02
cruise_charge_time = 5 cruise_charge_time = 5
@@ -1379,7 +1389,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; Liberty Dreadnought Engine
[Engine] [Engine]
nickname = ge_lbd_engine_01 nickname = ge_lbd_engine_01
@@ -1388,8 +1400,8 @@ ids_info = 264889
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 3000000 max_force = 1800000
linear_drag = 100000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_li_largeengine03 flame_effect = gf_li_largeengine03
cruise_charge_time = 5 cruise_charge_time = 5
@@ -1399,7 +1411,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; Bretonia Destroyer Engine
[Engine] [Engine]
nickname = ge_bd_engine_01 nickname = ge_bd_engine_01
@@ -1408,7 +1422,7 @@ ids_info = 264890
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 300000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_br_largeengine02 flame_effect = gf_br_largeengine02
@@ -1424,7 +1438,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; Bretonia Battleship Engine
[Engine] [Engine]
nickname = ge_bb_engine_01 nickname = ge_bb_engine_01
@@ -1433,8 +1449,8 @@ ids_info = 264891
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 3000000 max_force = 1800000
linear_drag = 100000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_br_largeengine03 flame_effect = gf_br_largeengine03
cruise_charge_time = 5 cruise_charge_time = 5
@@ -1444,7 +1460,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; Bretonia Gunboat Engine
[Engine] [Engine]
nickname = ge_bg_engine_01 nickname = ge_bg_engine_01
@@ -1453,8 +1471,8 @@ ids_info = 264892
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 360000 max_force = 1800000
linear_drag = 3000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_br_largeengine01 flame_effect = gf_br_largeengine01
cruise_charge_time = 5 cruise_charge_time = 5
@@ -1471,7 +1489,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; Kusari Gunboat Engine
[Engine] [Engine]
nickname = ge_kg_engine_01 nickname = ge_kg_engine_01
@@ -1480,8 +1500,8 @@ ids_info = 264893
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 360000 max_force = 1800000
linear_drag = 3000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_ku_largeengine01 flame_effect = gf_ku_largeengine01
cruise_charge_time = 5 cruise_charge_time = 5
@@ -1498,7 +1518,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; Kusari Destroyer Engine
[Engine] [Engine]
nickname = ge_kd_engine_01 nickname = ge_kd_engine_01
@@ -1507,7 +1529,7 @@ ids_info = 264894
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 300000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_ku_largeengine02 flame_effect = gf_ku_largeengine02
@@ -1523,7 +1545,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; Kusari Battleship Engine
[Engine] [Engine]
nickname = ge_kb_engine_01 nickname = ge_kb_engine_01
@@ -1532,8 +1556,8 @@ ids_info = 264895
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 3000000 max_force = 1800000
linear_drag = 100000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_ku_largeengine03 flame_effect = gf_ku_largeengine03
cruise_charge_time = 5 cruise_charge_time = 5
@@ -1543,7 +1567,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; Rheinland Gunboat Engine
[Engine] [Engine]
nickname = ge_rg_engine_01 nickname = ge_rg_engine_01
@@ -1552,8 +1578,8 @@ ids_info = 264896
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 360000 max_force = 1800000
linear_drag = 3000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_rh_largeengine01 flame_effect = gf_rh_largeengine01
cruise_charge_time = 5 cruise_charge_time = 5
@@ -1570,7 +1596,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; Rheinland Cruiser Engine
[Engine] [Engine]
nickname = ge_rc_engine_01 nickname = ge_rc_engine_01
@@ -1579,7 +1607,7 @@ ids_info = 264897
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 300000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_rh_largeengine02 flame_effect = gf_rh_largeengine02
@@ -1595,7 +1623,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; Rheinland Battleship Engine
[Engine] [Engine]
nickname = ge_rb_engine_01 nickname = ge_rb_engine_01
@@ -1604,8 +1634,8 @@ ids_info = 264898
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 3000000 max_force = 1800000
linear_drag = 100000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_rh_largeengine03 flame_effect = gf_rh_largeengine03
cruise_charge_time = 5 cruise_charge_time = 5
@@ -1615,7 +1645,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; CSV Engine
[Engine] [Engine]
nickname = ge_csv_engine_01 nickname = ge_csv_engine_01
@@ -1643,6 +1675,8 @@ inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_fighter_engine_special_10
; Heavy Lifter Engine
[Engine] [Engine]
nickname = ge_lft_engine_01 nickname = ge_lft_engine_01
ids_name = 263900 ids_name = 263900
@@ -1672,6 +1706,8 @@ outside_sound_cone = 270
lootable = false lootable = false
hp_type = hp_fighter_engine_special_10 hp_type = hp_fighter_engine_special_10
; Luxury Liner Engine
[Engine] [Engine]
nickname = ge_lnr_engine_01 nickname = ge_lnr_engine_01
ids_name = 263901 ids_name = 263901
@@ -1679,7 +1715,7 @@ ids_info = 264901
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 300000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_br_luxury_engine01 flame_effect = gf_br_luxury_engine01
@@ -1690,7 +1726,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; Prison Liner Engine
[Engine] [Engine]
nickname = ge_psn_engine_01 nickname = ge_psn_engine_01
@@ -1699,7 +1737,7 @@ ids_info = 264902
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 300000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_br_prison_engine01 flame_effect = gf_br_prison_engine01
@@ -1710,7 +1748,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; Repair Ship Engine
[Engine] [Engine]
nickname = ge_rpr_engine_01 nickname = ge_rpr_engine_01
@@ -1741,6 +1781,8 @@ outside_sound_cone = 270
lootable = false lootable = false
hp_type = hp_fighter_engine_special_10 hp_type = hp_fighter_engine_special_10
; Nomad Fighter Engine
[Engine] [Engine]
nickname = ge_nf_engine_01 nickname = ge_nf_engine_01
ids_name = 263904 ids_name = 263904
@@ -1770,6 +1812,8 @@ inside_sound_cone = 60
outside_sound_cone = 180 outside_sound_cone = 180
hp_type = hp_fighter_engine_special_10 hp_type = hp_fighter_engine_special_10
; Nomad Gunboat Engine
[Engine] [Engine]
nickname = ge_ng_engine_01 nickname = ge_ng_engine_01
ids_name = 263905 ids_name = 263905
@@ -1777,8 +1821,8 @@ ids_info = 264905
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 360000 max_force = 1800000
linear_drag = 3000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_no_largeengine01 flame_effect = gf_no_largeengine01
cruise_charge_time = 5 cruise_charge_time = 5
@@ -1793,7 +1837,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; Nomad Battleship Engine
[Engine] [Engine]
nickname = ge_nb_engine_01 nickname = ge_nb_engine_01
@@ -1802,8 +1848,8 @@ ids_info = 264906
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 3000000 max_force = 1800000
linear_drag = 100000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_no_largeengine02 flame_effect = gf_no_largeengine02
cruise_charge_time = 5 cruise_charge_time = 5
@@ -1813,7 +1859,9 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; Osiris Engine
[Engine] [Engine]
nickname = ge_ob_engine_01 nickname = ge_ob_engine_01
@@ -1822,8 +1870,8 @@ ids_info = 264907
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 3000000 max_force = 1800000
linear_drag = 100000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_li_largeengine02 flame_effect = gf_li_largeengine02
cruise_charge_time = 5 cruise_charge_time = 5
@@ -1833,7 +1881,7 @@ indestructible = false
outside_cone_attenuation = -3 outside_cone_attenuation = -3
inside_sound_cone = 90 inside_sound_cone = 90
outside_sound_cone = 270 outside_sound_cone = 270
hp_type = hp_fighter_engine_special_10 hp_type = hp_freighter_engine_special_10
; HALLOWEEN SMALLENGINE01 ; HALLOWEEN SMALLENGINE01
+37 -5
View File
@@ -4229,7 +4229,7 @@ hull = licr_hull
addon = ge_fighter_power01, internal, 1 addon = ge_fighter_power01, internal, 1
addon = ge_s_scanner_02, internal, 1 addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1 addon = ge_s_tractor_01, internal, 1
addon = ge_lc_engine_01, internal, 1 addon = ge_lc_engine_01, HpDrive01, 1
addon = sfx_rumble_cruiser addon = sfx_rumble_cruiser
addon = rh_battleship_turret03_a_player, HpWeapon01 addon = rh_battleship_turret03_a_player, HpWeapon01
addon = li_cruiser_turret01_player, HpTurret_L5_01 addon = li_cruiser_turret01_player, HpTurret_L5_01
@@ -4258,10 +4258,10 @@ item_icon = Equipment\models\commodities\nn_icons\transport.3db
nickname = rhcr_player_package nickname = rhcr_player_package
category = ship category = ship
hull = rhcr_player_hull hull = rhcr_player_hull
addon = ge_fighter_power01, internal, 1 addon = ge_fighter_power01, HpPower01, 1
addon = ge_s_scanner_02, internal, 1 addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1 addon = ge_s_tractor_01, internal, 1
addon = ge_lc_engine_01, internal, 1 addon = ge_lc_engine_01, HpDrive01, 1
addon = sfx_rumble_cruiser addon = sfx_rumble_cruiser
addon = rh_cruiser_turret01_player, HpTurret_R1_01 addon = rh_cruiser_turret01_player, HpTurret_R1_01
addon = rh_cruiser_turret01_player, HpTurret_R2_01 addon = rh_cruiser_turret01_player, HpTurret_R2_01
@@ -4301,10 +4301,10 @@ item_icon = Equipment\models\commodities\nn_icons\ku_gunship.3db
nickname = kugu_package nickname = kugu_package
category = ship category = ship
hull = kugu_hull hull = kugu_hull
addon = ge_fighter_power01, internal, 1 addon = ge_fighter_power01, HpPower01, 1
addon = ge_s_scanner_02, internal, 1 addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1 addon = ge_s_tractor_01, internal, 1
addon = ge_lc_engine_01, internal, 1 addon = ge_lc_engine_01, HpDrive01, 1
addon = sfx_rumble_gunvessel addon = sfx_rumble_gunvessel
addon = ku_gunboat_turret01_player, HpTurret_K5_01 addon = ku_gunboat_turret01_player, HpTurret_K5_01
addon = ku_gunboat_turret01_player, HpTurret_K4_01 addon = ku_gunboat_turret01_player, HpTurret_K4_01
@@ -4353,3 +4353,35 @@ addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1 addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1 addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1 addon = DockingLightRedSmall, HpDockLight02, 1
; Liberty Dreadnought Player
[Good]
nickname = lidn_hull
category = shiphull
ship = li_dreadnought
price = 10000000
ids_name = 237031
item_icon = Equipment\models\commodities\nn_icons\li_cruiser.3db
[Good]
nickname = lidn_package
category = ship
hull = lidn_hull
addon = ge_fighter_power01, HpPower01, 1
addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = ge_lc_engine_01, HpDrive01, 1
addon = sfx_rumble_cruiser
addon = li_cruiser_turret01_player, HpTurret_L4_01
addon = li_cruiser_turret01_player, HpTurret_L4_02
addon = li_cruiser_turret01_player, HpTurret_L4_03
addon = li_cruiser_turret01_player, HpTurret_L4_04
addon = armor_scale_13, internal, 1
addon = LargeWhiteSpecial, HpHeadLight01
addon = LargeWhiteSpecial, HpHeadLight02
addon = SlowLargeBlue, HpRunningLight03
addon = SlowLargeBlue, HpRunningLight06
addon = SlowLargeBlue, HpRunningLight08
addon = SlowLargeBlue, HpRunningLight09
+16
View File
@@ -5399,3 +5399,19 @@ HP_child = HpConnect
parent_impulse = 0.010000 parent_impulse = 0.010000
child_impulse = 0.010000 child_impulse = 0.010000
debris_type = debris_vanish debris_type = debris_vanish
; neb02_outside
[CargoPod]
nickname = neb02_outside
LODranges = 0, 2000
DA_archetype = solar\REM_MISC\neb02_outside.3db
material_library = solar\REM_MISC\neb02_outside.3db
hit_pts = 1e36
mass = 1e10
HP_child = HpConnect
parent_impulse = 0.010000
child_impulse = 0.010000
debris_type = debris_vanish
+38 -2
View File
@@ -4592,7 +4592,7 @@ volume = 0.000000
regeneration_rate = 0 regeneration_rate = 0
max_capacity = 0 max_capacity = 0
toughness = 0 toughness = 0
hp_type = hp_elite_shield_special_1 hp_type = hp_rem_module01
offline_rebuild_time = 0 offline_rebuild_time = 0
offline_threshold = 0.000000 offline_threshold = 0.000000
constant_power_draw = 0 constant_power_draw = 0
@@ -4626,7 +4626,7 @@ volume = 0.000000
regeneration_rate = 0 regeneration_rate = 0
max_capacity = 0 max_capacity = 0
toughness = 0 toughness = 0
hp_type = hp_elite_shield_special_1 hp_type = hp_rem_module01
offline_rebuild_time = 0 offline_rebuild_time = 0
offline_threshold = 0.000000 offline_threshold = 0.000000
constant_power_draw = 0 constant_power_draw = 0
@@ -4913,3 +4913,39 @@ separation_explosion = sever_debris
LODranges = 0, 1500 LODranges = 0, 1500
lootable = true lootable = true
phantom_physics = true phantom_physics = true
; Sublight-Modul
[ShieldGenerator]
;[JumpEngine]
nickname = jump_drive
ids_name = 265001
ids_info = 265002
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 0
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_rem_module02
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
+13
View File
@@ -1864,3 +1864,16 @@ ids_name = 263960
ids_info = 263960 ids_info = 263960
shop_archetype = equipment\models\st\ku_thruster.3db shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat material_library = equipment\models\ku_equip.mat
; Sublight-Modul
[Good]
nickname = jump_drive
equipment = jump_drive
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 265001
ids_info = 265002
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
+217 -113
View File
@@ -4433,7 +4433,56 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Acc Tizona del Cid ; Steady Tizona del Cid
[Munition]
nickname = fc_c_gun02_mark03_650_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.8
energy_damage = 1222.5
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = fc_c_gun02_mark03_650
ids_name = 520002
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 97.8
refire_delay = 0.25
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 1.6
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_650_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Swift Tizona del Cid
[Munition] [Munition]
nickname = fc_c_gun02_mark03_700_ammo nickname = fc_c_gun02_mark03_700_ammo
@@ -10264,7 +10313,7 @@ hp_gun_type = hp_gun_special_8
damage_per_fire = 0 damage_per_fire = 0
power_usage = 106.25 power_usage = 106.25
refire_delay = 0.25 refire_delay = 0.25
muzzle_velocity = 550 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 12.7 toughness = 12.7
flash_particle_name = pi_plasma_03_flash flash_particle_name = pi_plasma_03_flash
@@ -16639,7 +16688,7 @@ weapon_type = W_Plasma01
one_shot_sound = fire_plasma4 one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_03_impact munition_hit_effect = rh_plasma_03_impact
const_effect = rh_plasma_03_proj const_effect = rh_plasma_03_proj
lifetime = 1.2 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -16662,7 +16711,7 @@ hp_gun_type = hp_gun_special_8
damage_per_fire = 0 damage_per_fire = 0
power_usage = 218.5 power_usage = 218.5
refire_delay = 0.5 refire_delay = 0.5
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 12.7 toughness = 12.7
flash_particle_name = rh_plasma_03_flash flash_particle_name = rh_plasma_03_flash
@@ -16688,7 +16737,7 @@ weapon_type = W_Plasma01
one_shot_sound = fire_plasma5 one_shot_sound = fire_plasma5
munition_hit_effect = rh_plasma_04_impact munition_hit_effect = rh_plasma_04_impact
const_effect = rh_plasma_04_proj const_effect = rh_plasma_04_proj
lifetime = 1.2 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -16711,7 +16760,7 @@ hp_gun_type = hp_gun_special_9
damage_per_fire = 0 damage_per_fire = 0
power_usage = 237.75 power_usage = 237.75
refire_delay = 0.5 refire_delay = 0.5
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 19.6 toughness = 19.6
flash_particle_name = rh_plasma_04_flash flash_particle_name = rh_plasma_04_flash
@@ -21946,8 +21995,8 @@ nickname = special_gun22_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 925 hull_damage = 682
energy_damage = 132 energy_damage = 138
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = spectre_impact munition_hit_effect = spectre_impact
const_effect = spectre_proj const_effect = spectre_proj
@@ -21972,8 +22021,8 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 185.8 power_usage = 146.2
refire_delay = 0.330000 refire_delay = 0.25
muzzle_velocity = 700 muzzle_velocity = 700
toughness = 17.600000 toughness = 17.600000
flash_particle_name = spectre_flash flash_particle_name = spectre_flash
@@ -22040,12 +22089,12 @@ nickname = special_gun24_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 870 hull_damage = 468.2
energy_damage = 182 energy_damage = 94
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = frostbite_impact munition_hit_effect = frostbite_impact
const_effect = frostbite_proj const_effect = frostbite_proj
lifetime = 1 lifetime = 0.8
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -22066,9 +22115,9 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 191.8 power_usage = 95
refire_delay = 0.330000 refire_delay = 0.17
muzzle_velocity = 700 muzzle_velocity = 750
toughness = 17.600000 toughness = 17.600000
flash_particle_name = frostbite_flash flash_particle_name = frostbite_flash
flash_radius = 15 flash_radius = 15
@@ -22273,12 +22322,12 @@ nickname = special_gun29_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 642.8 hull_damage = 468.2
energy_damage = 175 energy_damage = 94
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = phantom_impact munition_hit_effect = phantom_impact
const_effect = phantom_proj const_effect = phantom_proj
lifetime = 1,166 lifetime = 0.8
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -22299,9 +22348,9 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 152.8 power_usage = 95.2
refire_delay = 0.25 refire_delay = 0.17
muzzle_velocity = 600.3 muzzle_velocity = 750
toughness = 17.600000 toughness = 17.600000
flash_particle_name = phantom_flash flash_particle_name = phantom_flash
flash_radius = 15 flash_radius = 15
@@ -22367,8 +22416,8 @@ nickname = special_gun31_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 925 hull_damage = 685
energy_damage = 132 energy_damage = 134
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = wraith_impact munition_hit_effect = wraith_impact
const_effect = wraith_proj const_effect = wraith_proj
@@ -22393,8 +22442,8 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 185.8 power_usage = 145.2
refire_delay = 0.330000 refire_delay = 0.25
muzzle_velocity = 700 muzzle_velocity = 700
toughness = 17.600000 toughness = 17.600000
flash_particle_name = wraith_flash flash_particle_name = wraith_flash
@@ -22415,7 +22464,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 925 hull_damage = 925
energy_damage = 132 energy_damage = 182
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = vector_impact munition_hit_effect = vector_impact
const_effect = vector_proj const_effect = vector_proj
@@ -22440,9 +22489,9 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 185.8 power_usage = 191.8
refire_delay = 0.330000 refire_delay = 0.330000
muzzle_velocity = 700 muzzle_velocity = 600.3
toughness = 17.600000 toughness = 17.600000
flash_particle_name = vector_flash flash_particle_name = vector_flash
flash_radius = 15 flash_radius = 15
@@ -22461,12 +22510,12 @@ nickname = special_gun33_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 870 hull_damage = 925
energy_damage = 182 energy_damage = 182
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = nightfrost_impact munition_hit_effect = nightfrost_impact
const_effect = nightfrost_proj const_effect = nightfrost_proj
lifetime = 1 lifetime = 1.166
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -22489,7 +22538,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 191.8 power_usage = 191.8
refire_delay = 0.330000 refire_delay = 0.330000
muzzle_velocity = 700 muzzle_velocity = 600.3
toughness = 17.600000 toughness = 17.600000
flash_particle_name = nightfrost_flash flash_particle_name = nightfrost_flash
flash_radius = 15 flash_radius = 15
@@ -22508,12 +22557,12 @@ nickname = special_gun34_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 870 hull_damage = 686.4
energy_damage = 182 energy_damage = 129
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = frostbite_impact munition_hit_effect = frostbite_impact
const_effect = firefreeze_proj const_effect = firefreeze_proj
lifetime = 1 lifetime = 0.8
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -22534,9 +22583,9 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 191.8 power_usage = 146.7
refire_delay = 0.330000 refire_delay = 0.25
muzzle_velocity = 700 muzzle_velocity = 750
toughness = 17.600000 toughness = 17.600000
flash_particle_name = frostbite_flash flash_particle_name = frostbite_flash
flash_radius = 15 flash_radius = 15
@@ -22555,8 +22604,8 @@ nickname = special_gun35_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 870 hull_damage = 685
energy_damage = 182 energy_damage = 134
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = frostbite_impact munition_hit_effect = frostbite_impact
const_effect = winterfresh_proj const_effect = winterfresh_proj
@@ -22581,8 +22630,8 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 191.8 power_usage = 145.2
refire_delay = 0.330000 refire_delay = 0.25
muzzle_velocity = 700 muzzle_velocity = 700
toughness = 17.600000 toughness = 17.600000
flash_particle_name = frostbite_flash flash_particle_name = frostbite_flash
@@ -22595,6 +22644,55 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 40, 80, 150 LODranges = 0, 40, 80, 150
; ICESPLINTER
[Munition]
nickname = special_gun36_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328.8
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = icesplinter_impact
const_effect = icesplinter_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun36
ids_name = 299070
ids_info = 299071
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 17.6
flash_particle_name = icesplinter_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun36_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; MIRAGE ; MIRAGE
[Munition] [Munition]
@@ -29671,7 +29769,7 @@ volume = 0.000100
; New Weapon Effect ; New Weapon Effect
; Nomad Gun Effect GREEN Blaster ; Nomad Gun Effect GREEN Blaster
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_blaster_green_500_ammo nickname = nomad_blaster_green_500_ammo
@@ -29683,7 +29781,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_green_impact munition_hit_effect = no_gun_green_impact
const_effect = no_gun_green_proj const_effect = no_gun_green_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -29706,7 +29804,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.25 refire_delay = 0.25
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 25.4 toughness = 25.4
flash_particle_name = no_gun_green_flash flash_particle_name = no_gun_green_flash
@@ -29867,7 +29965,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect GREEN cannon ; Nomad Gun Effect GREEN cannon
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_cannon_green_500_ammo nickname = nomad_cannon_green_500_ammo
@@ -29879,7 +29977,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_green_impact munition_hit_effect = no_gun_green_impact
const_effect = no_gun_green_proj const_effect = no_gun_green_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -29902,7 +30000,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 25.4 toughness = 25.4
flash_particle_name = no_gun_green_flash flash_particle_name = no_gun_green_flash
@@ -30063,7 +30161,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect GREEN Prototyp ; Nomad Gun Effect GREEN Prototyp
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_prototyp_green_500_ammo nickname = nomad_prototyp_green_500_ammo
@@ -30075,7 +30173,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_green_impact munition_hit_effect = no_gun_green_impact
const_effect = no_gun_green_proj const_effect = no_gun_green_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -30098,7 +30196,7 @@ hp_gun_type = hp_gun_special_7
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 9.1 toughness = 9.1
flash_particle_name = no_gun_green_flash flash_particle_name = no_gun_green_flash
@@ -30260,7 +30358,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect YELLOW Blaster ; Nomad Gun Effect YELLOW Blaster
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_blaster_yellow_500_ammo nickname = nomad_blaster_yellow_500_ammo
@@ -30272,7 +30370,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_yellow_impact munition_hit_effect = no_gun_yellow_impact
const_effect = no_gun_yellow_proj const_effect = no_gun_yellow_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -30295,7 +30393,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.25 refire_delay = 0.25
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 25.4 toughness = 25.4
flash_particle_name = no_gun_yellow_flash flash_particle_name = no_gun_yellow_flash
@@ -30456,7 +30554,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect YELLOW cannon ; Nomad Gun Effect YELLOW cannon
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_cannon_yellow_500_ammo nickname = nomad_cannon_yellow_500_ammo
@@ -30468,7 +30566,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_yellow_impact munition_hit_effect = no_gun_yellow_impact
const_effect = no_gun_yellow_proj const_effect = no_gun_yellow_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -30491,7 +30589,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 25.4 toughness = 25.4
flash_particle_name = no_gun_yellow_flash flash_particle_name = no_gun_yellow_flash
@@ -30651,7 +30749,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect YELLOW Prototyp ; Nomad Gun Effect YELLOW Prototyp
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_prototyp_yellow_500_ammo nickname = nomad_prototyp_yellow_500_ammo
@@ -30663,7 +30761,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_yellow_impact munition_hit_effect = no_gun_yellow_impact
const_effect = no_gun_yellow_proj const_effect = no_gun_yellow_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -30686,7 +30784,7 @@ hp_gun_type = hp_gun_special_7
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 9.1 toughness = 9.1
flash_particle_name = no_gun_yellow_flash flash_particle_name = no_gun_yellow_flash
@@ -30846,7 +30944,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect RED Blaster ; Nomad Gun Effect RED Blaster
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_blaster_red_500_ammo nickname = nomad_blaster_red_500_ammo
@@ -30858,7 +30956,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_red_impact munition_hit_effect = no_gun_red_impact
const_effect = no_gun_red_proj const_effect = no_gun_red_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -30881,7 +30979,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.25 refire_delay = 0.25
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 25.4 toughness = 25.4
flash_particle_name = no_gun_red_flash flash_particle_name = no_gun_red_flash
@@ -31041,7 +31139,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect RED cannon ; Nomad Gun Effect RED cannon
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_cannon_red_500_ammo nickname = nomad_cannon_red_500_ammo
@@ -31053,7 +31151,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_red_impact munition_hit_effect = no_gun_red_impact
const_effect = no_gun_red_proj const_effect = no_gun_red_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -31076,7 +31174,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 25.4 toughness = 25.4
flash_particle_name = no_gun_red_flash flash_particle_name = no_gun_red_flash
@@ -31237,7 +31335,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect RED Prototyp ; Nomad Gun Effect RED Prototyp
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_prototyp_red_500_ammo nickname = nomad_prototyp_red_500_ammo
@@ -31249,7 +31347,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_red_impact munition_hit_effect = no_gun_red_impact
const_effect = no_gun_red_proj const_effect = no_gun_red_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -31272,7 +31370,7 @@ hp_gun_type = hp_gun_special_7
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 9.1 toughness = 9.1
flash_particle_name = no_gun_red_flash flash_particle_name = no_gun_red_flash
@@ -31433,7 +31531,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect CYAN Blaster ; Nomad Gun Effect CYAN Blaster
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_blaster_cyan_500_ammo nickname = nomad_blaster_cyan_500_ammo
@@ -31445,7 +31543,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_cyan_impact munition_hit_effect = no_gun_cyan_impact
const_effect = no_gun_cyan_proj const_effect = no_gun_cyan_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -31468,7 +31566,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.25 refire_delay = 0.25
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 25.4 toughness = 25.4
flash_particle_name = no_gun_cyan_flash flash_particle_name = no_gun_cyan_flash
@@ -31629,7 +31727,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect CYAN cannon ; Nomad Gun Effect CYAN cannon
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_cannon_cyan_500_ammo nickname = nomad_cannon_cyan_500_ammo
@@ -31641,7 +31739,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_cyan_impact munition_hit_effect = no_gun_cyan_impact
const_effect = no_gun_cyan_proj const_effect = no_gun_cyan_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -31664,7 +31762,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 25.4 toughness = 25.4
flash_particle_name = no_gun_cyan_flash flash_particle_name = no_gun_cyan_flash
@@ -31825,7 +31923,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect CYAN Prototyp ; Nomad Gun Effect CYAN Prototyp
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_prototyp_cyan_500_ammo nickname = nomad_prototyp_cyan_500_ammo
@@ -31837,7 +31935,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_cyan_impact munition_hit_effect = no_gun_cyan_impact
const_effect = no_gun_cyan_proj const_effect = no_gun_cyan_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -31860,7 +31958,7 @@ hp_gun_type = hp_gun_special_7
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 9.1 toughness = 9.1
flash_particle_name = no_gun_cyan_flash flash_particle_name = no_gun_cyan_flash
@@ -32022,7 +32120,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect BLUE Blaster ; Nomad Gun Effect BLUE Blaster
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_blaster_blue_500_ammo nickname = nomad_blaster_blue_500_ammo
@@ -32034,7 +32132,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_blue_impact munition_hit_effect = no_gun_blue_impact
const_effect = no_gun_blue_proj const_effect = no_gun_blue_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -32057,7 +32155,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.25 refire_delay = 0.25
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 25.4 toughness = 25.4
flash_particle_name = no_gun_blue_flash flash_particle_name = no_gun_blue_flash
@@ -32218,7 +32316,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect BLUE cannon ; Nomad Gun Effect BLUE cannon
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_cannon_blue_500_ammo nickname = nomad_cannon_blue_500_ammo
@@ -32230,7 +32328,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_blue_impact munition_hit_effect = no_gun_blue_impact
const_effect = no_gun_blue_proj const_effect = no_gun_blue_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -32253,7 +32351,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 25.4 toughness = 25.4
flash_particle_name = no_gun_blue_flash flash_particle_name = no_gun_blue_flash
@@ -32414,7 +32512,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect BLUE Prototyp ; Nomad Gun Effect BLUE Prototyp
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_prototyp_blue_500_ammo nickname = nomad_prototyp_blue_500_ammo
@@ -32426,7 +32524,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_blue_impact munition_hit_effect = no_gun_blue_impact
const_effect = no_gun_blue_proj const_effect = no_gun_blue_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -32449,7 +32547,7 @@ hp_gun_type = hp_gun_special_7
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 9.1 toughness = 9.1
flash_particle_name = no_gun_blue_flash flash_particle_name = no_gun_blue_flash
@@ -32610,7 +32708,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect ORANGE Blaster ; Nomad Gun Effect ORANGE Blaster
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_blaster_orange_500_ammo nickname = nomad_blaster_orange_500_ammo
@@ -32622,7 +32720,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_orange_impact munition_hit_effect = no_gun_orange_impact
const_effect = no_gun_orange_proj const_effect = no_gun_orange_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -32645,7 +32743,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.25 refire_delay = 0.25
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 25.4 toughness = 25.4
flash_particle_name = no_gun_orange_flash flash_particle_name = no_gun_orange_flash
@@ -32807,7 +32905,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect ORANGE cannon ; Nomad Gun Effect ORANGE cannon
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_cannon_orange_500_ammo nickname = nomad_cannon_orange_500_ammo
@@ -32819,7 +32917,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_orange_impact munition_hit_effect = no_gun_orange_impact
const_effect = no_gun_orange_proj const_effect = no_gun_orange_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -32842,7 +32940,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 25.4 toughness = 25.4
flash_particle_name = no_gun_orange_flash flash_particle_name = no_gun_orange_flash
@@ -33003,7 +33101,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect ORANGE Prototyp ; Nomad Gun Effect ORANGE Prototyp
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_prototyp_orange_500_ammo nickname = nomad_prototyp_orange_500_ammo
@@ -33015,7 +33113,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun_orange_impact munition_hit_effect = no_gun_orange_impact
const_effect = no_gun_orange_proj const_effect = no_gun_orange_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -33038,7 +33136,7 @@ hp_gun_type = hp_gun_special_7
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 9.1 toughness = 9.1
flash_particle_name = no_gun_orange_flash flash_particle_name = no_gun_orange_flash
@@ -33198,7 +33296,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect Purple Blaster ; Nomad Gun Effect Purple Blaster
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_blaster_purple_500_ammo nickname = nomad_blaster_purple_500_ammo
@@ -33210,7 +33308,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj const_effect = no_gun01_rank01_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -33233,7 +33331,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.25 refire_delay = 0.25
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 25.4 toughness = 25.4
flash_particle_name = no_gun01_rank01_flash flash_particle_name = no_gun01_rank01_flash
@@ -33394,7 +33492,7 @@ LODranges = 0, 999999
; Nomad Gun Effect Purple cannon ; Nomad Gun Effect Purple cannon
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_cannon_purple_500_ammo nickname = nomad_cannon_purple_500_ammo
@@ -33406,7 +33504,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj const_effect = no_gun01_rank01_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -33429,7 +33527,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 25.4 toughness = 25.4
flash_particle_name = no_gun01_rank01_flash flash_particle_name = no_gun01_rank01_flash
@@ -33590,7 +33688,7 @@ LODranges = 0, 20, 60, 100
; Nomad Gun Effect Purple Prototyp ; Nomad Gun Effect Purple Prototyp
; Projectile Speed 500 ; Projectile Speed 650
[Munition] [Munition]
nickname = nomad_prototyp_purple_500_ammo nickname = nomad_prototyp_purple_500_ammo
@@ -33602,7 +33700,7 @@ energy_damage = 0
one_shot_sound = fire_no1 one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj const_effect = no_gun01_rank01_proj
lifetime = 1.398 lifetime = 1
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -33625,7 +33723,7 @@ hp_gun_type = hp_gun_special_7
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
muzzle_velocity = 500 muzzle_velocity = 650
use_animation = Sc_fire use_animation = Sc_fire
toughness = 9.1 toughness = 9.1
flash_particle_name = no_gun01_rank01_flash flash_particle_name = no_gun01_rank01_flash
@@ -35506,7 +35604,7 @@ nickname = li_cruiser_turret01_player_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 540 hull_damage = 825
energy_damage = 0 energy_damage = 0
one_shot_sound = fire_capship one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact munition_hit_effect = li_capgun_01_impact
@@ -35527,9 +35625,10 @@ hit_pts = 4800
explosion_resistance = 1 explosion_resistance = 1
debris_type = debris_turret_med debris_type = debris_turret_med
parent_impulse = 20 parent_impulse = 20
volume = 600 volume = 50
child_impulse = 80 child_impulse = 80
mass = 10 mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.500000 refire_delay = 0.500000
@@ -35581,7 +35680,7 @@ explosion_resistance = 1.000000
debris_type = debris_turret_med debris_type = debris_turret_med
parent_impulse = 20 parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 0 volume = 50
mass = 10 mass = 10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
@@ -35635,8 +35734,9 @@ explosion_resistance = 1
debris_type = debris_turret_huge debris_type = debris_turret_huge
parent_impulse = 20 parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 600 volume = 50
mass = 10 mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.500000 refire_delay = 0.500000
@@ -35691,7 +35791,7 @@ explosion_resistance = 1
debris_type = debris_turret_large debris_type = debris_turret_large
parent_impulse = 20 parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 600 volume = 50
mass = 10 mass = 10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
@@ -35745,8 +35845,9 @@ explosion_resistance = 1
debris_type = debris_turret_med debris_type = debris_turret_med
parent_impulse = 20 parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 600 volume = 50
mass = 10 mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.500000 refire_delay = 0.500000
@@ -35798,8 +35899,9 @@ explosion_resistance = 1
debris_type = debris_turret_small debris_type = debris_turret_small
parent_impulse = 20 parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 600 volume = 50
mass = 10 mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.500000 refire_delay = 0.500000
@@ -35875,6 +35977,7 @@ parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 50 volume = 50
mass = 10 mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.500000 refire_delay = 0.500000
@@ -35926,8 +36029,9 @@ explosion_resistance = 1
debris_type = debris_turret_small debris_type = debris_turret_small
parent_impulse = 20 parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 600 volume = 50
mass = 10 mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
+53 -1
View File
@@ -1189,7 +1189,21 @@ ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat material_library = equipment\models\ge_equip.mat
; Acc. Tizona del Cid ; Steady Tizona del Cid
[Good]
nickname = fc_c_gun02_mark03_650
equipment = fc_c_gun02_mark03_650
category = equipment
price = 120480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 520002
ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Swift Tizona del Cid
[Good] [Good]
nickname = fc_c_gun02_mark03_700 nickname = fc_c_gun02_mark03_700
@@ -8762,6 +8776,19 @@ ids_info = 299049
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat material_library = equipment\models\ge_equip.mat
; Codename ICESPLINTER
[Good]
nickname = special_gun36
equipment = special_gun36
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299070
ids_info = 299071
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Codename MIRAGE ; Codename MIRAGE
[Good] [Good]
@@ -8873,3 +8900,28 @@ ids_name = 299054
ids_info = 299055 ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat material_library = equipment\models\ge_equip.mat
[Good]
nickname = li_cruiser_turret01_player
equipment = li_cruiser_turret01_player
category = equipment
price = 860
item_icon = equipment\models\commodities\nn_icons\equipicon_capturret.3db
combinable = false
ids_name = 263178
ids_info = 264178
shop_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
[Good]
nickname = ku_gunboat_turret01_player
equipment = ku_gunboat_turret01_player
category = equipment
price = 860
item_icon = equipment\models\commodities\nn_icons\equipicon_capturret.3db
combinable = false
ids_name = 263178
ids_info = 264178
shop_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
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+20
View File
@@ -5586,6 +5586,26 @@ alchemy = fx\weapons\customs\nightfrost.ale
effect_crc = -178517499 effect_crc = -178517499
textures = fx\planetflare.txm textures = fx\planetflare.txm
; Codename: ICESPLINTER
[VisEffect]
nickname = icesplinter_proj
alchemy = fx\weapons\customs\icesplinter.ale
effect_crc = 319401777
textures = fx\treewyrm.txm
[VisEffect]
nickname = icesplinter_impact
alchemy = fx\weapons\customs\icesplinter.ale
effect_crc = -238753465
textures = fx\smoke.txm
textures = fx\sarma.txm
[VisEffect]
nickname = icesplinter_flash
alchemy = fx\weapons\customs\icesplinter.ale
effect_crc = 263963525
textures = fx\standardeffects.txm
; Codename: HYDRA ; Codename: HYDRA
[VisEffect] [VisEffect]
nickname = hydra_proj nickname = hydra_proj
+18
View File
@@ -965,3 +965,21 @@ trail_brightness = 1
head_texture = star head_texture = star
trail_texture = wide trail_texture = wide
flash_size = 3 flash_size = 3
; ICESPLINTER Beam effect
[BeamSpear]
nickname = icesplinter_beam
tip_length = 15
tail_length = 15
head_width = 0.5
core_width = 0.8
tip_color = 120, 220, 255
core_color = 120, 220, 255
outter_color = 120, 220, 255
tail_color = 120, 220, 255
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 3
+17
View File
@@ -4025,6 +4025,23 @@ nickname = nightfrost_proj
effect_type = EFT_WEAPON_PROJ effect_type = EFT_WEAPON_PROJ
vis_effect = nightfrost_proj vis_effect = nightfrost_proj
; ICESPLINTER
[Effect]
nickname = icesplinter_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = icesplinter_flash
[Effect]
nickname = icesplinter_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = icesplinter_impact
[Effect]
nickname = icesplinter_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = icesplinter_proj
vis_beam = icesplinter_beam
; HYDRA ; HYDRA
[Effect] [Effect]
nickname = hydra_flash nickname = hydra_flash
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+7
View File
@@ -0,0 +1,7 @@
; REM: the REM target marks (REM client rem_target_hud.cpp); textures made by
; REM-Client tools/rem/make_hud_txm.py
[Texture]
file = interface\REM\rem_hud.txm
tex_shape = REM_skull.tga
tex_shape = REM_probe.tga
tex_shape = REM_menu.tga
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+25
View File
@@ -319,4 +319,29 @@ id = USER_TRADE_REQUEST
group_num = 2 group_num = 2
name = 1504 name = 1504
[key]
id = USER_REM_SENSOR_PROBE
[key]
id = USER_REM_ACTIVATE_PROBE
[key]
id = USER_REM_WAYPOINT_BOT
[key]
id = USER_REM_SECTOR_SCANNER
[key]
id = USER_REM_WAYPOINTS
[key]
id = USER_REM_BASE
[key]
id = USER_REM_MISSIONS
[key]
id = USER_REM_CONTRACTS
[key]
id = USER_REM_PLAYER
+64
View File
@@ -1018,8 +1018,68 @@ nickname = DBG_FIRE_FORWARD
state = keydown state = keydown
key = 32 key = 32
; REM: REM key commands (REM client, rem_hotkeys.h), unbound by default
[KeyCmd]
nickname = USER_REM_SENSOR_PROBE
ids_name = 524500
ids_info = 524501
state = keydown
[KeyCmd]
nickname = USER_REM_ACTIVATE_PROBE
ids_name = 524502
ids_info = 524503
state = keydown
[KeyCmd]
nickname = USER_REM_WAYPOINTS
ids_name = 524504
ids_info = 524505
state = keydown
[KeyCmd]
nickname = USER_REM_BASE
ids_name = 524506
ids_info = 524507
state = keydown
[KeyCmd]
nickname = USER_REM_MISSIONS
ids_name = 524508
ids_info = 524509
state = keydown
[KeyCmd]
nickname = USER_REM_CONTRACTS
ids_name = 524510
ids_info = 524511
state = keydown
[KeyCmd]
nickname = USER_REM_PLAYER
ids_name = 524512
ids_info = 524513
state = keydown
[KeyCmd]
nickname = USER_REM_WAYPOINT_BOT
ids_name = 524514
ids_info = 524515
state = keydown
[KeyCmd]
nickname = USER_REM_SECTOR_SCANNER
ids_name = 524526
ids_info = 524527
state = keydown
[KeyMap] [KeyMap]
nickname = IDR_ALWAYS_PRESENT nickname = IDR_ALWAYS_PRESENT
key = USER_REM_WAYPOINTS
key = USER_REM_BASE
key = USER_REM_MISSIONS
key = USER_REM_CONTRACTS
key = USER_REM_PLAYER
key = USER_YES key = USER_YES
key = USER_NO key = USER_NO
key = USER_CANCEL key = USER_CANCEL
@@ -1055,6 +1115,10 @@ nickname = IDR_GAMEFLOW
[KeyMap] [KeyMap]
nickname = IDR_SPACE nickname = IDR_SPACE
key = USER_REM_SECTOR_SCANNER
key = USER_REM_WAYPOINT_BOT
key = USER_REM_SENSOR_PROBE
key = USER_REM_ACTIVATE_PROBE
key = USER_MANEUVER_FREE_FLIGHT key = USER_MANEUVER_FREE_FLIGHT
key = USER_MANEUVER_GOTO key = USER_MANEUVER_GOTO
key = USER_MANEUVER_DOCK key = USER_MANEUVER_DOCK
+38 -28
View File
@@ -1736,10 +1736,6 @@ drop_properties = 25, 646965, 646965, 0, 2, 1
nickname = special_gun15 nickname = special_gun15
drop_properties = 25, 646965, 646965, 0, 2, 1 drop_properties = 25, 646965, 646965, 0, 2, 1
[mLootProps]
nickname = commodity_halloween
drop_properties = 100, 0, 3333, 1, 150, 150
[mLootProps] [mLootProps]
nickname = commodity_presentbox nickname = commodity_presentbox
drop_properties = 100, 0, 3333, 1, 150, 150 drop_properties = 100, 0, 3333, 1, 150, 150
@@ -2648,6 +2644,36 @@ toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
; PHANTOM Blueprint
[mLootProps]
nickname = commodity_phantom_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; PHANTOM Schematic
[mLootProps]
nickname = commodity_phantom_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; VECTOR Schematic
[mLootProps]
nickname = commodity_vector_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; WRAITH Schematic
[mLootProps]
nickname = commodity_wraith_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; HALLOWEEN EVENT ITEM
[mLootProps]
nickname = commodity_halloween
drop_properties = 100, 500, 600, 0, 2, 1
; VECTOR Schematic ; VECTOR Schematic
[PhantomLoot] [PhantomLoot]
@@ -2656,6 +2682,14 @@ toughness_range = 11, 19
percent_chance = 0.52 percent_chance = 0.52
num_to_drop = 1, 1 num_to_drop = 1, 1
; HALLOWEEN EVENT ITEM
[PhantomLoot]
nickname = commodity_halloween
toughness_range = 11, 19
percent_chance = 100
num_to_drop = 1, 1
; WRAITH Schematic ; WRAITH Schematic
[PhantomLoot] [PhantomLoot]
@@ -3032,36 +3066,12 @@ drop_properties = 100, 500, 600, 0, 2, 1
nickname = commodity_venator_schematic nickname = commodity_venator_schematic
drop_properties = 100, 500, 600, 0, 2, 1 drop_properties = 100, 500, 600, 0, 2, 1
; PHANTOM Blueprint
[mLootProps]
nickname = commodity_phantom_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; PHANTOM Schematic
[mLootProps]
nickname = commodity_phantom_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; Tizona del Cid Schematic ; Tizona del Cid Schematic
[mLootProps] [mLootProps]
nickname = commodity_tizona_schematic nickname = commodity_tizona_schematic
drop_properties = 100, 500, 600, 0, 2, 1 drop_properties = 100, 500, 600, 0, 2, 1
; VECTOR Cid Schematic
[mLootProps]
nickname = commodity_vector_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; WRAITH Cid Schematic
[mLootProps]
nickname = commodity_wraith_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; VULCAN Blueprint ; VULCAN Blueprint
[mLootProps] [mLootProps]
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+27 -1
View File
@@ -10729,7 +10729,7 @@ cargo = commodity_nomad_power_cell, 1
cargo = commodity_nomad_blaster_schematic, 1 cargo = commodity_nomad_blaster_schematic, 1
cargo = commodity_nomad_cannon_schematic, 1 cargo = commodity_nomad_cannon_schematic, 1
; Jack O'Lantern Loadout ; Jack O´Lantern Loadout
[Loadout] [Loadout]
nickname = event_jack_o_lantern_load nickname = event_jack_o_lantern_load
@@ -10807,3 +10807,29 @@ cargo = commodity_ship_hull_panels, 25
nickname = SECRET_transport_large_anomalie01 nickname = SECRET_transport_large_anomalie01
archetype = suprise_transport_large archetype = suprise_transport_large
cargo = commodity_shield_schematic, 1 cargo = commodity_shield_schematic, 1
; Drone
[Loadout]
nickname = ge_drone_loadout01
archetype = ge_drone
equip = ge_gf6_engine_01, HpDrive01
equip = shield01_mark07_hf, HpShield01
equip = ge_fighter6_power01, HpPower01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = rem_gun05_mark05, HpWeapon01
equip = rem_gun05_mark05, HpWeapon02
equip = rem_gun05_mark05, HpWeapon03
equip = rem_gun05_mark05, HpWeapon04
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 50
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
+1 -1
View File
@@ -746,7 +746,7 @@ archetype = li_dreadnought
equip = infinite_power, HpPower01 equip = infinite_power, HpPower01
equip = ge_s_scanner_02 equip = ge_s_scanner_02
equip = sfx_rumble_battleship equip = sfx_rumble_battleship
equip = ge_lbd_engine_01 equip = ge_lbd_engine_01, HpDrive01
equip = li_battleship_turret01, HpTurret_L1_01 equip = li_battleship_turret01, HpTurret_L1_01
equip = li_battleship_turret02, HpTurret_L2_01 equip = li_battleship_turret02, HpTurret_L2_01
equip = li_battleship_turret03, HpTurret_L3_01 equip = li_battleship_turret03, HpTurret_L3_01
+181 -89
View File
@@ -80,7 +80,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01 hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = port fin_lod1 obj = port fin_lod1
@@ -216,7 +216,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = Li_star_wing_lod1 obj = Li_star_wing_lod1
@@ -493,7 +493,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01 hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
steering_torque = 54000, 54000, 104000 steering_torque = 54000, 54000, 104000
angular_drag = 60000, 60000, 60000 angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800 rotation_inertia = 16800, 16800, 16800
@@ -553,7 +553,7 @@ material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 5000 mass = 10000
hold_size = 1000000 hold_size = 1000000
hit_pts = 43300 hit_pts = 43300
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -720,7 +720,7 @@ DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
mass = 100000 mass = 20000
linear_drag = 1 linear_drag = 1
hold_size = 10730.2 hold_size = 10730.2
fuse = l_dreadnought_fuse, 0.5, 1 fuse = l_dreadnought_fuse, 0.5, 1
@@ -733,7 +733,8 @@ surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9 steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
angular_drag = 13.2e9, 13.2e9, 13.2e9 angular_drag = 13.2e9, 13.2e9, 13.2e9
rotation_inertia = 15e9, 15e9, 15e9 rotation_inertia = 15e9, 15e9, 15e9
nudge_force = 3e6 nudge_force = 150000.000000
strafe_force = 250000
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing bay_doors_close_snd = hanger_doors_closing
@@ -741,6 +742,17 @@ HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
cockpit = cockpits\li_cruiser.ini
camera_offset = 28, 500
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 12
camera_turn_look_ahead_slerp_amount = 1.000000
hp_type = hp_turret_special_10, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04
hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[CollisionGroup] [CollisionGroup]
obj = Leaf01_d1_lod1 obj = Leaf01_d1_lod1
@@ -1096,7 +1108,7 @@ rotation_inertia = 2800, 2800, 1000
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01 hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = br_fighter_tail_lod1 obj = br_fighter_tail_lod1
@@ -1196,7 +1208,7 @@ rotation_inertia = 8400, 8400, 8400
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = br_port_wing_lod1 obj = br_port_wing_lod1
@@ -1340,7 +1352,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01 hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = br_freighter_port_wing_lod1 obj = br_freighter_port_wing_lod1
@@ -1397,7 +1409,7 @@ material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 1000 mass = 2500
hold_size = 1000000 hold_size = 1000000
hit_pts = 3500 hit_pts = 3500
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -1555,7 +1567,7 @@ material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 5000 mass = 10000
hold_size = 1001000 hold_size = 1001000
hit_pts = 43300 hit_pts = 43300
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -1709,7 +1721,7 @@ material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 100000 mass = 20000
hold_size = 1000000 hold_size = 1000000
hit_pts = 69300 hit_pts = 69300
fuse = b_battleship_body_fuse, 0.5, 1 fuse = b_battleship_body_fuse, 0.5, 1
@@ -1976,7 +1988,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01 hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = wing_starboard_lod1 obj = wing_starboard_lod1
@@ -2274,7 +2286,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = starboard_wing_lod1 obj = starboard_wing_lod1
@@ -2416,7 +2428,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01 hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
@@ -2475,7 +2487,7 @@ material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 1000 mass = 2500
hold_size = 1000000 hold_size = 1000000
hit_pts = 9000 hit_pts = 9000
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -2667,7 +2679,7 @@ material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 5000 mass = 10000
hold_size = 1000000 hold_size = 1000000
hit_pts = 43300 hit_pts = 43300
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -2801,7 +2813,7 @@ material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 100000 mass = 20000
hold_size = 1000000 hold_size = 1000000
hit_pts = 69300 hit_pts = 69300
explosion_arch = explosion_rh_battleship explosion_arch = explosion_rh_battleship
@@ -3115,7 +3127,7 @@ num_exhaust_nozzles = 1
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01 hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = port_wing_lod1 obj = port_wing_lod1
@@ -3244,7 +3256,7 @@ num_exhaust_nozzles = 2
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = Rh_port_wing_lod1 obj = Rh_port_wing_lod1
@@ -3386,7 +3398,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01 hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
@@ -3444,7 +3456,7 @@ DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
mass = 1000 mass = 2500
hold_size = 1000000 hold_size = 1000000
hit_pts = 10500 hit_pts = 10500
fuse = rh_gunship_body_fuse, 0, 1 fuse = rh_gunship_body_fuse, 0, 1
@@ -3537,7 +3549,7 @@ material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 5000 mass = 10000
hold_size = 1000000 hold_size = 1000000
explosion_arch = explosion_instant explosion_arch = explosion_instant
fuse = rh_cruiser_body_fuse, 0, 1 fuse = rh_cruiser_body_fuse, 0, 1
@@ -3675,7 +3687,7 @@ surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_h
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1 linear_drag = 1
mass = 100000 mass = 20000
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9 steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
angular_drag = 13.2e9, 13.2e9, 13.2e9 angular_drag = 13.2e9, 13.2e9, 13.2e9
rotation_inertia = 15e9, 15e9, 15e9 rotation_inertia = 15e9, 15e9, 15e9
@@ -3923,7 +3935,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01 hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = bh_topfin_lod1 obj = bh_topfin_lod1
@@ -4058,7 +4070,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = bh_topfin_lod1 obj = bh_topfin_lod1
@@ -4202,7 +4214,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = bh_topfin_lod1 obj = bh_topfin_lod1
@@ -4339,7 +4351,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01 hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
@@ -4452,7 +4464,7 @@ num_exhaust_nozzles = 3
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = fins_top_lod1 obj = fins_top_lod1
@@ -4579,7 +4591,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01 hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
@@ -4693,7 +4705,7 @@ num_exhaust_nozzles = 2
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01 hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
@@ -4859,7 +4871,7 @@ num_exhaust_nozzles = 2
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = wing_port_lod1 obj = wing_port_lod1
@@ -4991,7 +5003,6 @@ hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01 hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_7, HpTurret01
@@ -5008,7 +5019,8 @@ num_exhaust_nozzles = 2
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
hp_type = hp_rem_module02, HpJump
[CollisionGroup] [CollisionGroup]
obj = wing_port_lod1 obj = wing_port_lod1
@@ -5146,13 +5158,14 @@ hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01 hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
hp_type = hp_elite_shield_special_2, HpCloak01 hp_type = hp_elite_shield_special_2, HpCloak01
[CollisionGroup] [CollisionGroup]
@@ -5252,7 +5265,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01 hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = port_wing_lod1 obj = port_wing_lod1
@@ -5368,7 +5381,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01 hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = cv_port_wing_lod1 obj = cv_port_wing_lod1
@@ -5511,7 +5524,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = cv_port_wing_lod1 obj = cv_port_wing_lod1
@@ -5630,7 +5643,6 @@ hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01 hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_7, HpTurret01
@@ -5645,7 +5657,8 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
hp_type = hp_rem_module02, HpJump
hp_type = hp_elite_shield_special_2, HpCloak01 hp_type = hp_elite_shield_special_2, HpCloak01
[CollisionGroup] [CollisionGroup]
@@ -5781,7 +5794,6 @@ hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01 hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_7, HpTurret01
@@ -5796,7 +5808,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = cv_port_wing_g_lod1 obj = cv_port_wing_g_lod1
@@ -5931,7 +5943,6 @@ hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01 hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_7, HpTurret01
@@ -5946,7 +5957,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = cv_port_wing_b_lod1 obj = cv_port_wing_b_lod1
@@ -6085,7 +6096,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01 hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = bw_port_wing01_lod1 obj = bw_port_wing01_lod1
@@ -6195,7 +6206,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = bw_port_wing01_lod1 obj = bw_port_wing01_lod1
@@ -6373,7 +6384,6 @@ hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01 hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_7, HpTurret01
@@ -6386,7 +6396,8 @@ hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
hp_type = hp_rem_module02, HpJump
[CollisionGroup] [CollisionGroup]
obj = bw_port_wing01_lod1 obj = bw_port_wing01_lod1
@@ -6520,7 +6531,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01 hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
steering_torque = 54000, 54000, 54000 steering_torque = 54000, 54000, 54000
angular_drag = 60000, 60000, 60000 angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800 rotation_inertia = 16800, 16800, 16800
@@ -6655,7 +6666,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = Or_star_wing_lod1 obj = Or_star_wing_lod1
@@ -6768,7 +6779,6 @@ hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01 hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_7, HpTurret01
@@ -6832,7 +6842,7 @@ rotation_inertia = 2.541e9, 25.807e9, 638.7e6
angular_drag = 4e9, 4e9, 4e9 angular_drag = 4e9, 4e9, 4e9
linear_drag = 2 linear_drag = 2
nudge_force = 360000 nudge_force = 360000
mass = 100000 mass = 20000
hold_size = 1000000 hold_size = 1000000
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening bay_doors_open_snd = hanger_doors_opening
@@ -7140,7 +7150,7 @@ DA_archetype = ships\nomad\no_gunship\no_gunship.3db
material_library = ships\nomad\nomad_fx.txm material_library = ships\nomad\nomad_fx.txm
nomad = true nomad = true
cockpit = cockpits\nomad\no2_fighter.ini cockpit = cockpits\nomad\no2_fighter.ini
mass = 1000 mass = 2500
hold_size = 800 hold_size = 800
explosion_arch = explosion_no_gunboat explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_death, 0, 1 fuse = fuse_no_gunboat_death, 0, 1
@@ -7175,7 +7185,7 @@ surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_h
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1 linear_drag = 1
mass = 100000 mass = 20000
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9 steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
angular_drag = 13.2e9, 13.2e9, 13.2e9 angular_drag = 13.2e9, 13.2e9, 13.2e9
rotation_inertia = 15e9, 15e9, 15e9 rotation_inertia = 15e9, 15e9, 15e9
@@ -7183,6 +7193,10 @@ nudge_force = 3e6
HP_tractor_source = HpMount HP_tractor_source = HpMount
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
hit_pts = 69300 hit_pts = 69300
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
; Luxury Liner
[Ship] [Ship]
ids_name = 237036 ids_name = 237036
@@ -7197,7 +7211,7 @@ material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 5000 mass = 20000
hold_size = 1000000 hold_size = 1000000
hit_pts = 69300 hit_pts = 69300
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -7216,6 +7230,9 @@ bay_doors_close_snd = hanger_doors_closing
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
fuse = fuse_ge_liner_death, 0, 1 fuse = fuse_ge_liner_death, 0, 1
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[CollisionGroup] [CollisionGroup]
obj = liner_frnt_lod1 obj = liner_frnt_lod1
@@ -7297,6 +7314,8 @@ material_library = ships\utility\utility_liner.mat
mass = 1000 mass = 1000
LODranges = 0, 999999 LODranges = 0, 999999
; Prison Liner
[Ship] [Ship]
ids_name = 237047 ids_name = 237047
ids_info = 66594 ids_info = 66594
@@ -7310,7 +7329,7 @@ material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 5000 mass = 20000
hold_size = 1000000 hold_size = 1000000
hit_pts = 69300 hit_pts = 69300
explosion_arch = explosion_rh_battleship explosion_arch = explosion_rh_battleship
@@ -7331,6 +7350,9 @@ num_exhaust_nozzles = 1
fuse = prison_burning_fuse, 0, -1 fuse = prison_burning_fuse, 0, -1
fuse = prison_m01b_damage_fuse, 0, -1 fuse = prison_m01b_damage_fuse, 0, -1
fuse = fuse_ge_prison_death, 0, 1 fuse = fuse_ge_prison_death, 0, 1
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[CollisionGroup] [CollisionGroup]
obj = prison_frnt_lod1 obj = prison_frnt_lod1
@@ -7425,7 +7447,7 @@ material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 10000 linear_drag = 10000
mass = 50000 mass = 20000
hold_size = 1000000 hold_size = 1000000
hit_pts = 43300 hit_pts = 43300
explosion_arch = explosion_asteroid_miner explosion_arch = explosion_asteroid_miner
@@ -7441,6 +7463,9 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
fuse = miner_death_fuse, 0, 1 fuse = miner_death_fuse, 0, 1
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[Ship] [Ship]
ids_name = 237048 ids_name = 237048
@@ -7498,6 +7523,9 @@ nudge_force = 100000
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
fuse = lifter_death_fuse, 0, 1 fuse = lifter_death_fuse, 0, 1
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[CollisionGroup] [CollisionGroup]
obj = lifter_clamp01_lod1 obj = lifter_clamp01_lod1
@@ -7543,6 +7571,9 @@ hit_pts = 2600
fuse = intermed_atransport01, 0, 650 fuse = intermed_atransport01, 0, 650
fuse = intermed_atransport01, 0, 325 fuse = intermed_atransport01, 0, 325
fuse = intermed_atransport01, 0, 217 fuse = intermed_atransport01, 0, 217
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[Ship] [Ship]
ids_name = 237057 ids_name = 237057
@@ -7577,6 +7608,9 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5 num_exhaust_nozzles = 5
hit_pts = 3000 hit_pts = 3000
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[CollisionGroup] [CollisionGroup]
obj = trans_frnt_lod1 obj = trans_frnt_lod1
@@ -7746,6 +7780,9 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5 num_exhaust_nozzles = 5
hit_pts = 3000 hit_pts = 3000
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[CollisionGroup] [CollisionGroup]
obj = trans_frnt_lod1 obj = trans_frnt_lod1
@@ -7865,6 +7902,8 @@ fuse = train_transport_death_fuse, 0, 1
fuse = intermed_damage_train01, 0, 2625 fuse = intermed_damage_train01, 0, 2625
fuse = intermed_damage_train02, 0, 1313 fuse = intermed_damage_train02, 0, 1313
hit_pts = 10500 hit_pts = 10500
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[Ship] [Ship]
@@ -7900,6 +7939,9 @@ fuse = train_transport_death_fuse, 0, 1
fuse = intermed_damage_train01, 0, 2625 fuse = intermed_damage_train01, 0, 2625
fuse = intermed_damage_train02, 0, 1313 fuse = intermed_damage_train02, 0, 1313
hit_pts = 10500 hit_pts = 10500
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[Ship] [Ship]
ids_name = 237023 ids_name = 237023
@@ -7935,6 +7977,9 @@ HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[Ship] [Ship]
@@ -7984,6 +8029,9 @@ hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_generator, HpShield01 hp_type = hp_fighter_shield_generator, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[CollisionGroup] [CollisionGroup]
obj = port_wing_lod1 obj = port_wing_lod1
@@ -8053,6 +8101,9 @@ hp_type = hp_fighter_shield_generator, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[CollisionGroup] [CollisionGroup]
obj = port fin_lod1 obj = port fin_lod1
@@ -8121,6 +8172,9 @@ hp_type = hp_fighter_shield_generator, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[CollisionGroup] [CollisionGroup]
obj = port fin_lod1 obj = port fin_lod1
@@ -8279,6 +8333,9 @@ HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01 shield_link = l_elite_shield01, HpMount, HpShield01
hit_pts = 3600 hit_pts = 3600
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[CollisionGroup] [CollisionGroup]
obj = Li_star_wing_lod1 obj = Li_star_wing_lod1
@@ -8367,6 +8424,9 @@ HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
hit_pts = 20000 hit_pts = 20000
fuse = mission02_burning_trasport_fuse, 0, 20100 fuse = mission02_burning_trasport_fuse, 0, 20100
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
[CollisionGroup] [CollisionGroup]
obj = trans_frnt_lod1 obj = trans_frnt_lod1
@@ -8628,7 +8688,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
@@ -8741,6 +8801,9 @@ camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30 camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000 camera_turn_look_ahead_slerp_amount = 1.000000
cockpit = cockpits\hc_transport.ini cockpit = cockpits\hc_transport.ini
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
; CSV Player ; CSV Player
@@ -8796,7 +8859,7 @@ hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01 hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -8903,7 +8966,7 @@ shield_battery_limit = 58
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = starboard_wing_lod1 obj = starboard_wing_lod1
@@ -9038,7 +9101,7 @@ hp_type = hp_thruster, HpEngine01
hp_type = hp_countermeasure_dropper, HpEngine02 hp_type = hp_countermeasure_dropper, HpEngine02
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01 hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
@@ -9084,7 +9147,7 @@ hp_type = hp_countermeasure_dropper, HpEngine01
hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02 hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01 hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
steering_torque = 22405000, 22405000, 22405000 steering_torque = 22405000, 22405000, 22405000
angular_drag = 64000000, 64000000, 64000000 angular_drag = 64000000, 64000000, 64000000
rotation_inertia = 2000000, 18000000, 18000000 rotation_inertia = 2000000, 18000000, 18000000
@@ -9158,7 +9221,7 @@ camera_turn_look_ahead_slerp_amount = 1.000000
cockpit = cockpits\hc_transport.ini cockpit = cockpits\hc_transport.ini
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01 hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
; Alpaca ; Alpaca
@@ -9237,7 +9300,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01 hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
steering_torque = 54000, 54000, 104000 steering_torque = 54000, 54000, 104000
angular_drag = 60000, 60000, 60000 angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800 rotation_inertia = 16800, 16800, 16800
@@ -9333,7 +9396,7 @@ shield_battery_limit = 61
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = Or_star_wing_s_lod1 obj = Or_star_wing_s_lod1
@@ -9426,7 +9489,7 @@ hp_type = hp_turret_special_2, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, H
hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05 hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01 hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = lifter_clamp01_lod1 obj = lifter_clamp01_lod1
@@ -9489,8 +9552,7 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = Repair_Ship_shield01, HpMount, HpShield01 shield_link = Repair_Ship_shield01, HpMount, HpShield01
hp_type = hp_turret_special_10, HpTurret04, HpTurret05 hp_type = hp_turret_special_9, HpTurret04, HpTurret05
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
@@ -9512,7 +9574,7 @@ hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_freighter_power_special_10, HpPower01 hp_type = hp_freighter_power_special_10, HpPower01
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
[CollisionGroup] [CollisionGroup]
@@ -9584,6 +9646,9 @@ camera_turn_look_ahead_slerp_amount = 1
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01 hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
; Nomad Interceptor ; Nomad Interceptor
@@ -9630,6 +9695,9 @@ camera_turn_look_ahead_slerp_amount = 1
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01 hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
; Nomad Bomber ; Nomad Bomber
@@ -9647,7 +9715,7 @@ type = FIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_BOMBER\no2_bomber.3db DA_archetype = SHIPS\NOMAD2\NO2_BOMBER\no2_bomber.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 200 mass = 250
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -9676,6 +9744,9 @@ camera_turn_look_ahead_slerp_amount = 1
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01, HpTorpedo02 hp_type = hp_torpedo, HpTorpedo01, HpTorpedo02
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
; Nomad Striker ; Nomad Striker
@@ -9693,7 +9764,7 @@ type = GUNBOAT
DA_archetype = SHIPS\NOMAD2\NO2_GUNSHIP\no2_gunship.3db DA_archetype = SHIPS\NOMAD2\NO2_GUNSHIP\no2_gunship.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 1000 mass = 2500
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -9723,6 +9794,9 @@ camera_turn_look_ahead_slerp_amount = 0.2
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01 hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
; Nomad Marauder ; Nomad Marauder
@@ -9740,7 +9814,7 @@ type = GUNBOAT
DA_archetype = SHIPS\NOMAD2\NO2_GUNBOAT\no2_gunboat.3db DA_archetype = SHIPS\NOMAD2\NO2_GUNBOAT\no2_gunboat.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 1000 mass = 2500
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -9770,6 +9844,8 @@ camera_turn_look_ahead_slerp_amount = 0.2
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09 hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01 hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
; Nomad Cruiser ; Nomad Cruiser
@@ -9816,6 +9892,9 @@ camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.2 camera_turn_look_ahead_slerp_amount = 0.2
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12 hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
; Nomad Battleship ; Nomad Battleship
@@ -9833,7 +9912,7 @@ type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_BATTLESHIP\no2_battleship.3db DA_archetype = SHIPS\NOMAD2\NO2_BATTLESHIP\no2_battleship.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 90000 mass = 20000
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -9860,6 +9939,8 @@ camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30 camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.1 camera_turn_look_ahead_slerp_amount = 0.1
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18 hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
; Nomad Specter ; Nomad Specter
@@ -9877,7 +9958,7 @@ type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_ARTILLERY\no2_artillery.3db DA_archetype = SHIPS\NOMAD2\NO2_ARTILLERY\no2_artillery.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 100000 mass = 20000
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -9904,6 +9985,8 @@ camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30 camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.1 camera_turn_look_ahead_slerp_amount = 0.1
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15 hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
; Nomad Devastator ; Nomad Devastator
@@ -9921,7 +10004,7 @@ type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_BOSS\no2_boss.cmp DA_archetype = SHIPS\NOMAD2\NO2_BOSS\no2_boss.cmp
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 1000000 mass = 100000
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -9949,7 +10032,8 @@ camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30 camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.1 camera_turn_look_ahead_slerp_amount = 0.1
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_2_01, Hp_2_02, Hp_2_03, Hp_2_04, Hp_2_05, Hp_3_01, Hp_3_02, Hp_3_03, Hp_3_04, Hp_3_05 hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_2_01, Hp_2_02, Hp_2_03, Hp_2_04, Hp_2_05, Hp_3_01, Hp_3_02, Hp_3_03, Hp_3_04, Hp_3_05
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
; Enforcer ; Enforcer
@@ -10038,10 +10122,10 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
; HALLOWEEN JACK O'LANTERN NPC ; HALLOWEEN JACK O LANTERN NPC
[Ship] [Ship]
ids_name = 236001 ids_name = 236001
@@ -10157,7 +10241,8 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02 hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
hp_type = hp_rem_module02, HpJump
[CollisionGroup] [CollisionGroup]
obj = cv02_port_wing_lod1 obj = cv02_port_wing_lod1
@@ -10229,16 +10314,16 @@ surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small
steering_torque = 1320000000, 1320000000, 1320000000 steering_torque = 1320000000, 1320000000, 1320000000
angular_drag = 6400000000, 6400000000, 6400000000 angular_drag = 6400000000, 6400000000, 6400000000
rotation_inertia = 200000000, 1800000000, 1800000000 rotation_inertia = 200000000, 1800000000, 1800000000
nudge_force = 300000.000000 nudge_force = 150000.000000
strafe_force = 250000
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4 num_exhaust_nozzles = 4
nanobot_limit = 48 nanobot_limit = 48
shield_battery_limit = 0 shield_battery_limit = 0
linear_drag = 2.000000 linear_drag = 1.000000
strafe_force = 250000 mass = 10000
mass = 5000.000000
hold_size = 200 hold_size = 200
cockpit = cockpits\li_cruiser.ini cockpit = cockpits\li_cruiser.ini
camera_offset = 28, 200 camera_offset = 28, 200
@@ -10247,8 +10332,9 @@ camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 12 camera_vertical_turn_down_angle = 12
camera_turn_look_ahead_slerp_amount = 1.000000 camera_turn_look_ahead_slerp_amount = 1.000000
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_turret_special_10, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_05
hp_type = hp_freighter_power_special_10, HpPower01 hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
; Rheinland Cruiser ; Rheinland Cruiser
@@ -10277,12 +10363,12 @@ surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small
steering_torque = 30000000.000000, 30000000.000000, 30000000.000000 steering_torque = 30000000.000000, 30000000.000000, 30000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000 angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000 rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 300000.000000 nudge_force = 150000.000000
strafe_force = 250000 strafe_force = 250000
linear_drag = 1.000000 linear_drag = 1.000000
nanobot_limit = 48 nanobot_limit = 48
shield_battery_limit = 0 shield_battery_limit = 0
mass = 5000.000000 mass = 10000
hold_size = 100 hold_size = 100
hit_pts = 23500 hit_pts = 23500
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
@@ -10296,6 +10382,9 @@ camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 12 camera_vertical_turn_down_angle = 12
camera_turn_look_ahead_slerp_amount = 1.000000 camera_turn_look_ahead_slerp_amount = 1.000000
hp_type = hp_turret_special_10, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
; Kusari Gunboat ; Kusari Gunboat
@@ -10315,7 +10404,7 @@ material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1.000000 linear_drag = 1.000000
mass = 1000.000000 mass = 2500.000000
hold_size = 150 hold_size = 150
nanobot_limit = 48 nanobot_limit = 48
shield_battery_limit = 0 shield_battery_limit = 0
@@ -10342,6 +10431,9 @@ strafe_force = 250000
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
hp_type = hp_turret_special_10, HpTurret_K5_01, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03
hp_type = hp_freighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
; Prospector ; Prospector
@@ -10424,7 +10516,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_10, HpDrive01 hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01 hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_elite_power_special_1, HpPower02 hp_type = hp_elite_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity hp_type = hp_rem_module01, HpVelocity
[CollisionGroup] [CollisionGroup]
obj = drone_port_wing01_lod1 obj = drone_port_wing01_lod1
Binary file not shown.
Binary file not shown.
Binary file not shown.
+7
View File
@@ -13494,3 +13494,10 @@ cargo = experimental_weapons, 1
nickname = hispania_loot_load nickname = hispania_loot_load
equip = pod_hightech_crate, HpHispania01 equip = pod_hightech_crate, HpHispania01
cargo = fc_c_gun03_mark03, 1, HpHispania01 cargo = fc_c_gun03_mark03, 1, HpHispania01
;
[Loadout]
nickname = neb_debris_load
equip = neb02_outside, HpNav01
+16
View File
@@ -9833,3 +9833,19 @@ mass = 1e10
hit_pts = 1e36 hit_pts = 1e36
solar_radius = 100000 solar_radius = 100000
shape_name = NNM_SM_COMMUNICATIONS shape_name = NNM_SM_COMMUNICATIONS
; nav_buoy_nebula
[Solar]
nickname = neb01_debris
type = NON_TARGETABLE
DA_archetype = solar\rem_misc\neb01_debris.3db
material_library = solar\rem_misc\neb01_debris.3db
LODranges = 0, 999999
mass = 10000
hit_pts = 1e36
nomad = true
loadout = neb_debris_load
solar_radius = 3000
shape_name = NNM_SM_COMMUNICATIONS
+37 -3
View File
@@ -2,6 +2,7 @@
-- 50000 to 50020 reserved for anomaly -- 50000 to 50020 reserved for anomaly
-- 524288 to 524353 reserved for engclass plugin -- 524288 to 524353 reserved for engclass plugin
-- 524400 - 524499 reserved for per-client dynamic trade mission infocards (server sync, SINGLE:) -- 524400 - 524499 reserved for per-client dynamic trade mission infocards (server sync, SINGLE:)
-- 524500 - 524549 reserved for REM key commands (keymap.ini, Controls page) and module slot names
-- Test Infocard -- Test Infocard
rem.AddInfoCard(9000, "Spam") rem.AddInfoCard(9000, "Spam")
@@ -10,6 +11,37 @@ rem.AddInfoCard(9000, "Spam")
-- HotkeyMenu Infocard (Override) -- HotkeyMenu Infocard (Override)
rem.AddInfoCard(1904, "REMNANT") rem.AddInfoCard(1904, "REMNANT")
-- REM key commands (name, description) -- Options > Controls
rem.AddInfoCard(524500, "JETTISON SENSOR PROBE")
rem.AddInfoCard(524501, "Drops a sensor probe from the cargo hold beside the ship.")
rem.AddInfoCard(524502, "ACTIVATE SENSOR PROBE")
rem.AddInfoCard(524503, "Starts the scan of the targeted sensor probe.")
rem.AddInfoCard(524504, "REM WAYPOINTS")
rem.AddInfoCard(524505, "Opens the REM waypoint sharing window.")
rem.AddInfoCard(524506, "REM BASE MANAGER")
rem.AddInfoCard(524507, "Opens the REM base manager (depot, market, crafting, research).")
rem.AddInfoCard(524508, "REM MISSIONS")
rem.AddInfoCard(524509, "Opens the REM missions window (story progress, races).")
rem.AddInfoCard(524510, "REM CONTRACTS")
rem.AddInfoCard(524511, "Opens the REM contract network (bounties).")
rem.AddInfoCard(524512, "REM PLAYER")
rem.AddInfoCard(524513, "Opens the REM player window (stats, skills, bank).")
rem.AddInfoCard(524514, "TOGGLE WAYPOINT BOT")
rem.AddInfoCard(524515, "Flies the waypoint route by autopilot (skill WayPoint Bot).")
-- module slots hp_rem_module01..10 (ship view hardpoint captions)
rem.AddInfoCard(524516, "MODULE SLOT 1")
rem.AddInfoCard(524517, "MODULE SLOT 2")
rem.AddInfoCard(524518, "MODULE SLOT 3")
rem.AddInfoCard(524519, "MODULE SLOT 4")
rem.AddInfoCard(524520, "MODULE SLOT 5")
rem.AddInfoCard(524521, "MODULE SLOT 6")
rem.AddInfoCard(524522, "MODULE SLOT 7")
rem.AddInfoCard(524523, "MODULE SLOT 8")
rem.AddInfoCard(524524, "MODULE SLOT 9")
rem.AddInfoCard(524525, "MODULE SLOT 10")
rem.AddInfoCard(524526, "SECTOR SCANNER")
rem.AddInfoCard(524527, "Shows / hides the 3D sector scanner (contacts within 7.5 km).")
-- RACE INFOCARDS -- RACE INFOCARDS
rem.AddInfoCard(9001, "1") rem.AddInfoCard(9001, "1")
rem.AddInfoCard(9002, "2") rem.AddInfoCard(9002, "2")
@@ -54,7 +86,7 @@ rem.AddInfoCard(455100, "Cygnus-Cluster")
-- Story Arc I - Liberty | Zero Point (Planet Manhattan - Li01_01_Base) -- Story Arc I - Liberty | Zero Point (Planet Manhattan - Li01_01_Base)
rem.AddInfoCard(458751, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Zero Point</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Today, there was another disturbing unconsciousness and daydreaming. Something strange, like seeing the past and the future at the same time. It felt like a warning — a vision of a threat and artifacts. But there was something more... something that remained difficult to understand.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>By contacting Jun'ko Zane talking about ancient alien artifacts, she sent some information that Sean Ashcroft has been spotted near the Pittsburgh Debris Field. Ashcroft would be a good lead, as he has the best insight into the smuggling ring in Sirius, and after his former interrogation, he is still working for the Liberty Rogues on criminal activites.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Finding Sean Ashcroft and talk to him on planet Pittsburgh will be a good start.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Ashcroft's Ship</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Tractor in Ashcroft's Lifepod</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Land on Planet Pittsburgh</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(458751, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Zero Point</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Today, there was another disturbing unconsciousness and daydreaming. Something strange, like seeing the past and the future at the same time. It felt like a warning — a vision of a threat and artifacts. But there was something more... something that remained difficult to understand.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>By contacting Jun'ko Zane talking about ancient alien artifacts, she sent some information that Sean Ashcroft has been spotted near the Pittsburgh Debris Field. Ashcroft would be a good lead, as he has the best insight into the smuggling ring in Sirius, and after his former interrogation, he is still working for the Liberty Rogues on criminal activites.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Finding Sean Ashcroft and talk to him on planet Pittsburgh will be a good start.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Ashcroft's Ship</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Tractor in Ashcroft's Lifepod</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Land on Planet Pittsburgh</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(458752, "Fly to Pittsburgh Debris Field") rem.AddInfoCard(458752, "Find Ashcroft in the Pittsburgh Debris Field")
rem.AddInfoCard(458753, "Destroy Ashcroft's Ship") rem.AddInfoCard(458753, "Destroy Ashcroft's Ship")
rem.AddInfoCard(458754, "Tractor in Ashcroft's Lifepod") rem.AddInfoCard(458754, "Tractor in Ashcroft's Lifepod")
rem.AddInfoCard(458755, "Land on Planet Pittsburgh") rem.AddInfoCard(458755, "Land on Planet Pittsburgh")
@@ -136,11 +168,13 @@ rem.AddInfoCard(459042, "Land on Buffalo Base")
-- Story Arc II - Liberty | Data Fragment (Buffalo Station - Li01_12_Base) -- Story Arc II - Liberty | Data Fragment (Buffalo Station - Li01_12_Base)
rem.AddInfoCard(459050, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>With the new confidence, I gained additional information about what exactly the Rebus is. It's a network of informants and pirate transmitters leading to one ship: The Rebus</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For a long time, the authority started covert operations searching the whole Sirius Sector to find that source. To ensure that the location of the Rebus will not be discovered, the transmitters must be destroyed.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and destroy the transmitter</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Loot and transmit the data fragment to Buffalo Station</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(459050, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>With the new confidence, I gained additional information about what exactly the Rebus is. It's a network of informants and pirate transmitters leading to one ship: The Rebus</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For a long time, the authority started covert operations searching the whole Sirius Sector to find that source. To ensure that the location of the Rebus will not be discovered, the transmitters must be destroyed.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and destroy the transmitter</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Loot and transmit the data fragment to Buffalo Station</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459051, "Follow the Nav-Buoy")
rem.AddInfoCard(459052, "Defend the Scan Sensors")
rem.AddInfoCard(459051, "Find and destroy the transmitter") rem.AddInfoCard(459051, "Find and destroy the transmitter")
rem.AddInfoCard(459052, "Fly to Sector B2") rem.AddInfoCard(459052, "Fly to Sector B2")
rem.AddInfoCard(459053, "Tractor in the Data Fragment") rem.AddInfoCard(459053, "Tractor in the Data Fragment")
rem.AddInfoCard(459054, "Deliver the Data Fragment to Buffalo Base") rem.AddInfoCard(459054, "Deliver the Data Fragment to Buffalo Base")
rem.AddInfoCard(459055, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For now, the actions to preserve the secret were successful and the Rebus has not been disclosed. But the Liberty authorities are still dangerous and compromised. The physical separation of the Nomads from their hosts resulted in a permanent psychosis, caused by a lingering influence of a persistent mental connection to their parasites. Depending on the host's mental strength, this induced process of madness emerges and is prolonged over a long period of time.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus Network gained another information that President Jacobi has been restructured the Liberty Security Force under the Command of Officer Jun'ko Zane. Both are aware about Liberty's inner corruption, so they formed the Liberty Security Force as a protection unit to save the president and trusted diplomats.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>To get access to the source of the ship, the location of The Rebus you have to find all four Data Fragments. You will find one of them in every House System: Bretonia, Kusari, Liberty and Rheinland. The Rebus transfered the Data Fragment (Liberty) to your Depot in Manhattan. With all Data Framents you can craft a FTL-module to get access to restricted areas in the Sirius sector.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Landing on Planet Manhattan will end this mission and current story arc.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(459055, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For now, the actions to preserve the secret were successful and the Rebus has not been disclosed. But the Liberty authorities are still dangerous and compromised. The physical separation of the Nomads from their hosts resulted in a permanent psychosis, caused by a lingering influence of a persistent mental connection to their parasites. Depending on the host's mental strength, this induced process of madness emerges and is prolonged over a long period of time.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus Network gained another information that President Jacobi has been restructured the Liberty Security Force under the Command of Officer Jun'ko Zane. Both are aware about Liberty's inner corruption, so they formed the Liberty Security Force as a protection unit to save the president and trusted diplomats.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>To get access to the source of the ship, the location of The Rebus you have to find all four Data Fragments. You will find one of them in every House System: Bretonia, Kusari, Liberty and Rheinland. The Rebus transfered the Data Fragment (Liberty) to your Depot in Manhattan. Each Data Frament can put in your FTL-module to get access to restricted areas in the galaxy.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Landing on Planet Manhattan will end this mission and current story arc.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459056, "Land on Planet Manhattan") rem.AddInfoCard(459056, "Land on Planet Manhattan")
rem.AddInfoCard(459057, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Great Job! By arriving Planet Manhattan the Story Arc II - Liberty has been successfully completed. But your journey has not been stopped. Even more story arcs await you for showcasing our greatful mission system. Featuring many familiar faces from the Freelancer campaign, as well as newly introduced characters, this fanfiction expands upon the original game’s story while incorporating and developing concepts from the early Freelancer BETA.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Continue the campaign with Story Arc III - Liberty in the Story Arc menu on Planet Manhattan.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(459057, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Great Job! By arriving Planet Manhattan the Story Arc II - Liberty has been successfully completed. But your journey has not been stopped. Even more story arcs await you for showcasing our greatful mission system. Featuring many familiar faces from the Freelancer campaign, as well as newly introduced characters, this fanfiction expands upon the original game’s story while incorporating and developing concepts from the early Freelancer BETA.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Continue the campaign with Story Arc III - Liberty in the Story Arc menu on Planet Manhattan.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
@@ -151,7 +185,7 @@ rem.AddInfoCard(458771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
rem.AddInfoCard(471205, "Investigate the wreckage") rem.AddInfoCard(471205, "Investigate the wreckage")
rem.AddInfoCard(458772, "Fly to Westpoint Military Academy") rem.AddInfoCard(458772, "Fly to Westpoint Military Academy")
rem.AddInfoCard(458773, "Land on Westpoint to meet King") rem.AddInfoCard(458773, "Land on Westpoint to meet King")
rem.AddInfoCard(458774, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: The Reunion</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Juni arranged a meeting with King to gather more information about Orillion. He once worked closely with The Order, but ever since his disappearance, Orillion has vanished without a trace, leaving his whereabouts unknown. King has located a distress beacon that may contain The Order patrol’s last known coordinates. It could be our only lead to determining Orillion’s last known location.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Reach the Distress Beacon</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find Orillion</TEXT><PARA/><JUST rem.AddInfoCard(458774, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: The Reunion</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Juni arranged a meeting with King to gather more information about Orillion. He once worked closely with The Order, but ever since his disappearance, Orillion has vanished without a trace, leaving his whereabouts unknown. King has located a distress beacon that may contain The Order patrol’s last known coordinates. It could be our only lead to determining Orillion’s last known location.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Reach the Distress Beacon</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find Orillion</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(458775, "Fly to Ithaca Research Station Debris") rem.AddInfoCard(458775, "Fly to Ithaca Research Station Debris")
rem.AddInfoCard(458776, "Reach the Distress Beacon") rem.AddInfoCard(458776, "Reach the Distress Beacon")
rem.AddInfoCard(458777, "Destroy the Distress Beacon") rem.AddInfoCard(458777, "Destroy the Distress Beacon")
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