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ef6332fd3c |
@@ -6,4 +6,23 @@ SAVE/PerfOptions.ini
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|||||||
SAVE/WindowSettings.ini
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SAVE/WindowSettings.ini
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||||||
SAVE/Accts/SinglePlayer/Restart.fl
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SAVE/Accts/SinglePlayer/Restart.fl
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||||||
SAVE/Accts/SinglePlayer/AutoSave.fl
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SAVE/Accts/SinglePlayer/AutoSave.fl
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||||||
SAVE/Accts/SinglePlayer/nostory.fl
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SAVE/Accts/SinglePlayer/nostory.fl
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||||||
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# crash dumps, logs, traces, debug symbols, build leftovers
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||||||
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*.dmp
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||||||
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*.log
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||||||
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*.trace
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||||||
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*.pdb
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*.obj
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*.bak
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EXE/codec-samples.jsonl
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# the server is a private project, nothing of it goes into the mod
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||||||
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EXE/rem-server*
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||||||
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EXE/flserver_rebuilt.*
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||||||
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EXE/flbot.exe
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EXE/LargeID.dat
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EXE/REM/ServerModule/
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EXE/REM/npc_profiles.ini
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EXE/REM/rem-server-*.txt
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flserver-reconstruction/
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@@ -1201,7 +1201,7 @@ inside_sound_cone = 90
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|||||||
outside_sound_cone = 270
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outside_sound_cone = 270
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||||||
hp_type = hp_fighter_engine_special_10
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hp_type = hp_fighter_engine_special_10
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||||||
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||||||
; Armored Transport
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; Large Transport Engine
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||||||
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||||||
[Engine]
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[Engine]
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||||||
nickname = ge_tl_engine_01
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nickname = ge_tl_engine_01
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||||||
@@ -1210,8 +1210,8 @@ ids_info = 264882
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|||||||
volume = 0
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volume = 0
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||||||
mass = 10
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mass = 10
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||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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||||||
max_force = 240000
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max_force = 48000
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||||||
linear_drag = 3000
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linear_drag = 599
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||||||
reverse_fraction = 0.1
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reverse_fraction = 0.1
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||||||
flame_effect = gf_br_transport_engine01_fire
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flame_effect = gf_br_transport_engine01_fire
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||||||
trail_effect = gf_br_transport_engine01_trail
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trail_effect = gf_br_transport_engine01_trail
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||||||
@@ -1231,6 +1231,8 @@ inside_sound_cone = 90
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|||||||
outside_sound_cone = 270
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outside_sound_cone = 270
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||||||
hp_type = hp_fighter_engine_special_10
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hp_type = hp_fighter_engine_special_10
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||||||
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||||||
|
; Train Transport Engine
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||||||
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|
||||||
[Engine]
|
[Engine]
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||||||
nickname = ge_tt_engine_01
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nickname = ge_tt_engine_01
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||||||
ids_name = 263883
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ids_name = 263883
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||||||
@@ -1238,8 +1240,8 @@ ids_info = 264883
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|||||||
volume = 0
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volume = 0
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||||||
mass = 10
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mass = 10
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||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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||||||
max_force = 240000
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max_force = 48000
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||||||
linear_drag = 3000
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linear_drag = 599
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||||||
reverse_fraction = 0.1
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reverse_fraction = 0.1
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||||||
flame_effect = gf_br_transport_engine01_fire
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flame_effect = gf_br_transport_engine01_fire
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||||||
trail_effect = gf_br_transport_engine01_trail
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trail_effect = gf_br_transport_engine01_trail
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||||||
@@ -1259,6 +1261,8 @@ inside_sound_cone = 90
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|||||||
outside_sound_cone = 270
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outside_sound_cone = 270
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||||||
hp_type = hp_fighter_engine_special_10
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hp_type = hp_fighter_engine_special_10
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||||||
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||||||
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; Large Train Transport Engine
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||||||
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||||||
[Engine]
|
[Engine]
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||||||
nickname = ge_ttl_engine_01
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nickname = ge_ttl_engine_01
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||||||
ids_name = 263884
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ids_name = 263884
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||||||
@@ -1266,8 +1270,8 @@ ids_info = 264884
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|||||||
volume = 0
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volume = 0
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||||||
mass = 10
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mass = 10
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||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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||||||
max_force = 240000
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max_force = 48000
|
||||||
linear_drag = 3000
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linear_drag = 599
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||||||
reverse_fraction = 0.1
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reverse_fraction = 0.1
|
||||||
flame_effect = gf_br_transport_engine01_fire
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flame_effect = gf_br_transport_engine01_fire
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||||||
trail_effect = gf_br_transport_engine01_trail
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trail_effect = gf_br_transport_engine01_trail
|
||||||
@@ -1287,6 +1291,8 @@ inside_sound_cone = 90
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|||||||
outside_sound_cone = 270
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outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
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hp_type = hp_fighter_engine_special_10
|
||||||
|
|
||||||
|
Armored Transport Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_ta_engine_01
|
nickname = ge_ta_engine_01
|
||||||
ids_name = 263885
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ids_name = 263885
|
||||||
@@ -1294,8 +1300,8 @@ ids_info = 264885
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
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mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 240000
|
max_force = 48000
|
||||||
linear_drag = 3000
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linear_drag = 599
|
||||||
reverse_fraction = 0.1
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reverse_fraction = 0.1
|
||||||
flame_effect = gf_br_atransport_engine01_fire
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flame_effect = gf_br_atransport_engine01_fire
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||||||
trail_effect = gf_br_atransport_engine01_trail
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trail_effect = gf_br_atransport_engine01_trail
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||||||
@@ -1322,8 +1328,8 @@ ids_info = 264886
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|||||||
volume = 0
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volume = 0
|
||||||
mass = 10
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mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 240000
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max_force = 48000
|
||||||
linear_drag = 3000
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linear_drag = 599
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||||||
reverse_fraction = 0.1
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reverse_fraction = 0.1
|
||||||
flame_effect = gf_br_miner_engine01
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flame_effect = gf_br_miner_engine01
|
||||||
cruise_charge_time = 5
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cruise_charge_time = 5
|
||||||
@@ -1335,6 +1341,8 @@ inside_sound_cone = 90
|
|||||||
outside_sound_cone = 270
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outside_sound_cone = 270
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||||||
hp_type = hp_fighter_engine_special_10
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hp_type = hp_fighter_engine_special_10
|
||||||
|
|
||||||
|
; Liberty Cruiser Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_lc_engine_01
|
nickname = ge_lc_engine_01
|
||||||
ids_name = 263887
|
ids_name = 263887
|
||||||
@@ -1342,7 +1350,7 @@ ids_info = 264887
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 1200000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_li_largeengine01_fire
|
flame_effect = gf_li_largeengine01_fire
|
||||||
@@ -1359,7 +1367,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; Liberty Battleship Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_lb_engine_01
|
nickname = ge_lb_engine_01
|
||||||
@@ -1368,8 +1378,8 @@ ids_info = 264888
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 3000000
|
max_force = 1800000
|
||||||
linear_drag = 100000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_li_largeengine02
|
flame_effect = gf_li_largeengine02
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
|
||||||
@@ -1379,7 +1389,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; Liberty Dreadnought Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_lbd_engine_01
|
nickname = ge_lbd_engine_01
|
||||||
@@ -1388,8 +1400,8 @@ ids_info = 264889
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 3000000
|
max_force = 1800000
|
||||||
linear_drag = 100000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_li_largeengine03
|
flame_effect = gf_li_largeengine03
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
|
||||||
@@ -1399,7 +1411,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; Bretonia Destroyer Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_bd_engine_01
|
nickname = ge_bd_engine_01
|
||||||
@@ -1408,7 +1422,7 @@ ids_info = 264890
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 300000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_br_largeengine02
|
flame_effect = gf_br_largeengine02
|
||||||
@@ -1424,7 +1438,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; Bretonia Battleship Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_bb_engine_01
|
nickname = ge_bb_engine_01
|
||||||
@@ -1433,8 +1449,8 @@ ids_info = 264891
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 3000000
|
max_force = 1800000
|
||||||
linear_drag = 100000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_br_largeengine03
|
flame_effect = gf_br_largeengine03
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
|
||||||
@@ -1444,7 +1460,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; Bretonia Gunboat Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_bg_engine_01
|
nickname = ge_bg_engine_01
|
||||||
@@ -1453,8 +1471,8 @@ ids_info = 264892
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 360000
|
max_force = 1800000
|
||||||
linear_drag = 3000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_br_largeengine01
|
flame_effect = gf_br_largeengine01
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
|
||||||
@@ -1471,7 +1489,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; Kusari Gunboat Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_kg_engine_01
|
nickname = ge_kg_engine_01
|
||||||
@@ -1480,8 +1500,8 @@ ids_info = 264893
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 360000
|
max_force = 1800000
|
||||||
linear_drag = 3000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_ku_largeengine01
|
flame_effect = gf_ku_largeengine01
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
|
||||||
@@ -1498,7 +1518,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; Kusari Destroyer Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_kd_engine_01
|
nickname = ge_kd_engine_01
|
||||||
@@ -1507,7 +1529,7 @@ ids_info = 264894
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 300000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_ku_largeengine02
|
flame_effect = gf_ku_largeengine02
|
||||||
@@ -1523,7 +1545,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; Kusari Battleship Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_kb_engine_01
|
nickname = ge_kb_engine_01
|
||||||
@@ -1532,8 +1556,8 @@ ids_info = 264895
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 3000000
|
max_force = 1800000
|
||||||
linear_drag = 100000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_ku_largeengine03
|
flame_effect = gf_ku_largeengine03
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
|
||||||
@@ -1543,7 +1567,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; Rheinland Gunboat Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_rg_engine_01
|
nickname = ge_rg_engine_01
|
||||||
@@ -1552,8 +1578,8 @@ ids_info = 264896
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 360000
|
max_force = 1800000
|
||||||
linear_drag = 3000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_rh_largeengine01
|
flame_effect = gf_rh_largeengine01
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
|
||||||
@@ -1570,7 +1596,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; Rheinland Cruiser Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_rc_engine_01
|
nickname = ge_rc_engine_01
|
||||||
@@ -1579,7 +1607,7 @@ ids_info = 264897
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 300000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_rh_largeengine02
|
flame_effect = gf_rh_largeengine02
|
||||||
@@ -1595,7 +1623,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; Rheinland Battleship Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_rb_engine_01
|
nickname = ge_rb_engine_01
|
||||||
@@ -1604,8 +1634,8 @@ ids_info = 264898
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 3000000
|
max_force = 1800000
|
||||||
linear_drag = 100000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_rh_largeengine03
|
flame_effect = gf_rh_largeengine03
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
|
||||||
@@ -1615,7 +1645,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; CSV Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_csv_engine_01
|
nickname = ge_csv_engine_01
|
||||||
@@ -1643,6 +1675,8 @@ inside_sound_cone = 90
|
|||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_fighter_engine_special_10
|
||||||
|
|
||||||
|
; Heavy Lifter Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_lft_engine_01
|
nickname = ge_lft_engine_01
|
||||||
ids_name = 263900
|
ids_name = 263900
|
||||||
@@ -1672,6 +1706,8 @@ outside_sound_cone = 270
|
|||||||
lootable = false
|
lootable = false
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_fighter_engine_special_10
|
||||||
|
|
||||||
|
; Luxury Liner Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_lnr_engine_01
|
nickname = ge_lnr_engine_01
|
||||||
ids_name = 263901
|
ids_name = 263901
|
||||||
@@ -1679,7 +1715,7 @@ ids_info = 264901
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 300000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_br_luxury_engine01
|
flame_effect = gf_br_luxury_engine01
|
||||||
@@ -1690,7 +1726,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; Prison Liner Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_psn_engine_01
|
nickname = ge_psn_engine_01
|
||||||
@@ -1699,7 +1737,7 @@ ids_info = 264902
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 300000
|
max_force = 1800000
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_br_prison_engine01
|
flame_effect = gf_br_prison_engine01
|
||||||
@@ -1710,7 +1748,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; Repair Ship Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_rpr_engine_01
|
nickname = ge_rpr_engine_01
|
||||||
@@ -1741,6 +1781,8 @@ outside_sound_cone = 270
|
|||||||
lootable = false
|
lootable = false
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_fighter_engine_special_10
|
||||||
|
|
||||||
|
; Nomad Fighter Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_nf_engine_01
|
nickname = ge_nf_engine_01
|
||||||
ids_name = 263904
|
ids_name = 263904
|
||||||
@@ -1770,6 +1812,8 @@ inside_sound_cone = 60
|
|||||||
outside_sound_cone = 180
|
outside_sound_cone = 180
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_fighter_engine_special_10
|
||||||
|
|
||||||
|
; Nomad Gunboat Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_ng_engine_01
|
nickname = ge_ng_engine_01
|
||||||
ids_name = 263905
|
ids_name = 263905
|
||||||
@@ -1777,8 +1821,8 @@ ids_info = 264905
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 360000
|
max_force = 1800000
|
||||||
linear_drag = 3000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_no_largeengine01
|
flame_effect = gf_no_largeengine01
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
|
||||||
@@ -1793,7 +1837,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; Nomad Battleship Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_nb_engine_01
|
nickname = ge_nb_engine_01
|
||||||
@@ -1802,8 +1848,8 @@ ids_info = 264906
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 3000000
|
max_force = 1800000
|
||||||
linear_drag = 100000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_no_largeengine02
|
flame_effect = gf_no_largeengine02
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
|
||||||
@@ -1813,7 +1859,9 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
; Osiris Engine
|
||||||
|
|
||||||
[Engine]
|
[Engine]
|
||||||
nickname = ge_ob_engine_01
|
nickname = ge_ob_engine_01
|
||||||
@@ -1822,8 +1870,8 @@ ids_info = 264907
|
|||||||
volume = 0
|
volume = 0
|
||||||
mass = 10
|
mass = 10
|
||||||
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
|
||||||
max_force = 3000000
|
max_force = 1800000
|
||||||
linear_drag = 100000
|
linear_drag = 10000
|
||||||
reverse_fraction = 0.1
|
reverse_fraction = 0.1
|
||||||
flame_effect = gf_li_largeengine02
|
flame_effect = gf_li_largeengine02
|
||||||
cruise_charge_time = 5
|
cruise_charge_time = 5
|
||||||
@@ -1833,7 +1881,7 @@ indestructible = false
|
|||||||
outside_cone_attenuation = -3
|
outside_cone_attenuation = -3
|
||||||
inside_sound_cone = 90
|
inside_sound_cone = 90
|
||||||
outside_sound_cone = 270
|
outside_sound_cone = 270
|
||||||
hp_type = hp_fighter_engine_special_10
|
hp_type = hp_freighter_engine_special_10
|
||||||
|
|
||||||
|
|
||||||
; HALLOWEEN SMALLENGINE01
|
; HALLOWEEN SMALLENGINE01
|
||||||
|
|||||||
@@ -4229,7 +4229,7 @@ hull = licr_hull
|
|||||||
addon = ge_fighter_power01, internal, 1
|
addon = ge_fighter_power01, internal, 1
|
||||||
addon = ge_s_scanner_02, internal, 1
|
addon = ge_s_scanner_02, internal, 1
|
||||||
addon = ge_s_tractor_01, internal, 1
|
addon = ge_s_tractor_01, internal, 1
|
||||||
addon = ge_lc_engine_01, internal, 1
|
addon = ge_lc_engine_01, HpDrive01, 1
|
||||||
addon = sfx_rumble_cruiser
|
addon = sfx_rumble_cruiser
|
||||||
addon = rh_battleship_turret03_a_player, HpWeapon01
|
addon = rh_battleship_turret03_a_player, HpWeapon01
|
||||||
addon = li_cruiser_turret01_player, HpTurret_L5_01
|
addon = li_cruiser_turret01_player, HpTurret_L5_01
|
||||||
@@ -4258,10 +4258,10 @@ item_icon = Equipment\models\commodities\nn_icons\transport.3db
|
|||||||
nickname = rhcr_player_package
|
nickname = rhcr_player_package
|
||||||
category = ship
|
category = ship
|
||||||
hull = rhcr_player_hull
|
hull = rhcr_player_hull
|
||||||
addon = ge_fighter_power01, internal, 1
|
addon = ge_fighter_power01, HpPower01, 1
|
||||||
addon = ge_s_scanner_02, internal, 1
|
addon = ge_s_scanner_02, internal, 1
|
||||||
addon = ge_s_tractor_01, internal, 1
|
addon = ge_s_tractor_01, internal, 1
|
||||||
addon = ge_lc_engine_01, internal, 1
|
addon = ge_lc_engine_01, HpDrive01, 1
|
||||||
addon = sfx_rumble_cruiser
|
addon = sfx_rumble_cruiser
|
||||||
addon = rh_cruiser_turret01_player, HpTurret_R1_01
|
addon = rh_cruiser_turret01_player, HpTurret_R1_01
|
||||||
addon = rh_cruiser_turret01_player, HpTurret_R2_01
|
addon = rh_cruiser_turret01_player, HpTurret_R2_01
|
||||||
@@ -4301,10 +4301,10 @@ item_icon = Equipment\models\commodities\nn_icons\ku_gunship.3db
|
|||||||
nickname = kugu_package
|
nickname = kugu_package
|
||||||
category = ship
|
category = ship
|
||||||
hull = kugu_hull
|
hull = kugu_hull
|
||||||
addon = ge_fighter_power01, internal, 1
|
addon = ge_fighter_power01, HpPower01, 1
|
||||||
addon = ge_s_scanner_02, internal, 1
|
addon = ge_s_scanner_02, internal, 1
|
||||||
addon = ge_s_tractor_01, internal, 1
|
addon = ge_s_tractor_01, internal, 1
|
||||||
addon = ge_lc_engine_01, internal, 1
|
addon = ge_lc_engine_01, HpDrive01, 1
|
||||||
addon = sfx_rumble_gunvessel
|
addon = sfx_rumble_gunvessel
|
||||||
addon = ku_gunboat_turret01_player, HpTurret_K5_01
|
addon = ku_gunboat_turret01_player, HpTurret_K5_01
|
||||||
addon = ku_gunboat_turret01_player, HpTurret_K4_01
|
addon = ku_gunboat_turret01_player, HpTurret_K4_01
|
||||||
@@ -4353,3 +4353,35 @@ addon = contrail01, HpContrail01, 1
|
|||||||
addon = contrail01, HpContrail02, 1
|
addon = contrail01, HpContrail02, 1
|
||||||
addon = DockingLightRedSmall, HpDockLight01, 1
|
addon = DockingLightRedSmall, HpDockLight01, 1
|
||||||
addon = DockingLightRedSmall, HpDockLight02, 1
|
addon = DockingLightRedSmall, HpDockLight02, 1
|
||||||
|
|
||||||
|
|
||||||
|
; Liberty Dreadnought Player
|
||||||
|
|
||||||
|
[Good]
|
||||||
|
nickname = lidn_hull
|
||||||
|
category = shiphull
|
||||||
|
ship = li_dreadnought
|
||||||
|
price = 10000000
|
||||||
|
ids_name = 237031
|
||||||
|
item_icon = Equipment\models\commodities\nn_icons\li_cruiser.3db
|
||||||
|
|
||||||
|
[Good]
|
||||||
|
nickname = lidn_package
|
||||||
|
category = ship
|
||||||
|
hull = lidn_hull
|
||||||
|
addon = ge_fighter_power01, HpPower01, 1
|
||||||
|
addon = ge_s_scanner_02, internal, 1
|
||||||
|
addon = ge_s_tractor_01, internal, 1
|
||||||
|
addon = ge_lc_engine_01, HpDrive01, 1
|
||||||
|
addon = sfx_rumble_cruiser
|
||||||
|
addon = li_cruiser_turret01_player, HpTurret_L4_01
|
||||||
|
addon = li_cruiser_turret01_player, HpTurret_L4_02
|
||||||
|
addon = li_cruiser_turret01_player, HpTurret_L4_03
|
||||||
|
addon = li_cruiser_turret01_player, HpTurret_L4_04
|
||||||
|
addon = armor_scale_13, internal, 1
|
||||||
|
addon = LargeWhiteSpecial, HpHeadLight01
|
||||||
|
addon = LargeWhiteSpecial, HpHeadLight02
|
||||||
|
addon = SlowLargeBlue, HpRunningLight03
|
||||||
|
addon = SlowLargeBlue, HpRunningLight06
|
||||||
|
addon = SlowLargeBlue, HpRunningLight08
|
||||||
|
addon = SlowLargeBlue, HpRunningLight09
|
||||||
@@ -5399,3 +5399,19 @@ HP_child = HpConnect
|
|||||||
parent_impulse = 0.010000
|
parent_impulse = 0.010000
|
||||||
child_impulse = 0.010000
|
child_impulse = 0.010000
|
||||||
debris_type = debris_vanish
|
debris_type = debris_vanish
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
; neb02_outside
|
||||||
|
|
||||||
|
[CargoPod]
|
||||||
|
nickname = neb02_outside
|
||||||
|
LODranges = 0, 2000
|
||||||
|
DA_archetype = solar\REM_MISC\neb02_outside.3db
|
||||||
|
material_library = solar\REM_MISC\neb02_outside.3db
|
||||||
|
hit_pts = 1e36
|
||||||
|
mass = 1e10
|
||||||
|
HP_child = HpConnect
|
||||||
|
parent_impulse = 0.010000
|
||||||
|
child_impulse = 0.010000
|
||||||
|
debris_type = debris_vanish
|
||||||
@@ -4592,7 +4592,7 @@ volume = 0.000000
|
|||||||
regeneration_rate = 0
|
regeneration_rate = 0
|
||||||
max_capacity = 0
|
max_capacity = 0
|
||||||
toughness = 0
|
toughness = 0
|
||||||
hp_type = hp_elite_shield_special_1
|
hp_type = hp_rem_module01
|
||||||
offline_rebuild_time = 0
|
offline_rebuild_time = 0
|
||||||
offline_threshold = 0.000000
|
offline_threshold = 0.000000
|
||||||
constant_power_draw = 0
|
constant_power_draw = 0
|
||||||
@@ -4626,7 +4626,7 @@ volume = 0.000000
|
|||||||
regeneration_rate = 0
|
regeneration_rate = 0
|
||||||
max_capacity = 0
|
max_capacity = 0
|
||||||
toughness = 0
|
toughness = 0
|
||||||
hp_type = hp_elite_shield_special_1
|
hp_type = hp_rem_module01
|
||||||
offline_rebuild_time = 0
|
offline_rebuild_time = 0
|
||||||
offline_threshold = 0.000000
|
offline_threshold = 0.000000
|
||||||
constant_power_draw = 0
|
constant_power_draw = 0
|
||||||
@@ -4912,4 +4912,40 @@ shield_hit_effects = 500, gf_li_shield03
|
|||||||
separation_explosion = sever_debris
|
separation_explosion = sever_debris
|
||||||
LODranges = 0, 1500
|
LODranges = 0, 1500
|
||||||
lootable = true
|
lootable = true
|
||||||
|
phantom_physics = true
|
||||||
|
|
||||||
|
|
||||||
|
; Sublight-Modul
|
||||||
|
[ShieldGenerator]
|
||||||
|
;[JumpEngine]
|
||||||
|
nickname = jump_drive
|
||||||
|
ids_name = 265001
|
||||||
|
ids_info = 265002
|
||||||
|
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||||
|
material_library = equipment\models\li_equip.mat
|
||||||
|
HP_child = HpConnect
|
||||||
|
hit_pts = 8000
|
||||||
|
mass = 0
|
||||||
|
explosion_resistance = 0.300000
|
||||||
|
debris_type = debris_normal
|
||||||
|
parent_impulse = 20
|
||||||
|
child_impulse = 80
|
||||||
|
volume = 0.000000
|
||||||
|
regeneration_rate = 0
|
||||||
|
max_capacity = 0
|
||||||
|
toughness = 0
|
||||||
|
hp_type = hp_rem_module02
|
||||||
|
offline_rebuild_time = 0
|
||||||
|
offline_threshold = 0.000000
|
||||||
|
constant_power_draw = 0
|
||||||
|
rebuild_power_draw = 0
|
||||||
|
shield_type = S_Graviton01
|
||||||
|
shield_collapse_sound = shield_offline
|
||||||
|
shield_rebuilt_sound = shield_rebuilt
|
||||||
|
shield_hit_effects = 0, gf_li_shield01
|
||||||
|
shield_hit_effects = 100, gf_li_shield02
|
||||||
|
shield_hit_effects = 500, gf_li_shield03
|
||||||
|
separation_explosion = sever_debris
|
||||||
|
LODranges = 0, 1500
|
||||||
|
lootable = true
|
||||||
phantom_physics = true
|
phantom_physics = true
|
||||||
@@ -1863,4 +1863,17 @@ combinable = false
|
|||||||
ids_name = 263960
|
ids_name = 263960
|
||||||
ids_info = 263960
|
ids_info = 263960
|
||||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||||
|
material_library = equipment\models\ku_equip.mat
|
||||||
|
|
||||||
|
; Sublight-Modul
|
||||||
|
[Good]
|
||||||
|
nickname = jump_drive
|
||||||
|
equipment = jump_drive
|
||||||
|
category = equipment
|
||||||
|
price = 75000
|
||||||
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
|
||||||
|
combinable = false
|
||||||
|
ids_name = 265001
|
||||||
|
ids_info = 265002
|
||||||
|
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||||
material_library = equipment\models\ku_equip.mat
|
material_library = equipment\models\ku_equip.mat
|
||||||
@@ -4433,7 +4433,56 @@ turn_rate = 90
|
|||||||
lootable = true
|
lootable = true
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
; Acc Tizona del Cid
|
; Steady Tizona del Cid
|
||||||
|
|
||||||
|
[Munition]
|
||||||
|
nickname = fc_c_gun02_mark03_650_ammo
|
||||||
|
hp_type = hp_gun
|
||||||
|
requires_ammo = false
|
||||||
|
hit_pts = 2
|
||||||
|
hull_damage = 40.8
|
||||||
|
energy_damage = 1222.5
|
||||||
|
weapon_type = W_Pulse01
|
||||||
|
one_shot_sound = fire_pulse5
|
||||||
|
munition_hit_effect = pi_pulse_03_impact
|
||||||
|
const_effect = pi_pulse_03_proj
|
||||||
|
lifetime = 1
|
||||||
|
force_gun_ori = false
|
||||||
|
mass = 1
|
||||||
|
volume = 0.0001
|
||||||
|
|
||||||
|
[Gun]
|
||||||
|
nickname = fc_c_gun02_mark03_650
|
||||||
|
ids_name = 520002
|
||||||
|
ids_info = 264213
|
||||||
|
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
|
||||||
|
material_library = equipment\models\ge_equip.mat
|
||||||
|
HP_child = HPConnect
|
||||||
|
hit_pts = 6752
|
||||||
|
explosion_resistance = 1
|
||||||
|
debris_type = debris_normal
|
||||||
|
parent_impulse = 20
|
||||||
|
child_impulse = 80
|
||||||
|
volume = 0
|
||||||
|
mass = 10
|
||||||
|
hp_gun_type = hp_gun_special_9
|
||||||
|
damage_per_fire = 0
|
||||||
|
power_usage = 97.8
|
||||||
|
refire_delay = 0.25
|
||||||
|
muzzle_velocity = 650
|
||||||
|
use_animation = Sc_fire
|
||||||
|
toughness = 1.6
|
||||||
|
flash_particle_name = pi_laser_03_flash
|
||||||
|
flash_radius = 15
|
||||||
|
light_anim = l_gun01_flash
|
||||||
|
projectile_archetype = fc_c_gun02_mark03_650_ammo
|
||||||
|
separation_explosion = sever_debris
|
||||||
|
auto_turret = false
|
||||||
|
turn_rate = 90
|
||||||
|
lootable = true
|
||||||
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Swift Tizona del Cid
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = fc_c_gun02_mark03_700_ammo
|
nickname = fc_c_gun02_mark03_700_ammo
|
||||||
@@ -10264,7 +10313,7 @@ hp_gun_type = hp_gun_special_8
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 106.25
|
power_usage = 106.25
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 550
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 12.7
|
toughness = 12.7
|
||||||
flash_particle_name = pi_plasma_03_flash
|
flash_particle_name = pi_plasma_03_flash
|
||||||
@@ -16639,7 +16688,7 @@ weapon_type = W_Plasma01
|
|||||||
one_shot_sound = fire_plasma4
|
one_shot_sound = fire_plasma4
|
||||||
munition_hit_effect = rh_plasma_03_impact
|
munition_hit_effect = rh_plasma_03_impact
|
||||||
const_effect = rh_plasma_03_proj
|
const_effect = rh_plasma_03_proj
|
||||||
lifetime = 1.2
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -16662,7 +16711,7 @@ hp_gun_type = hp_gun_special_8
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 218.5
|
power_usage = 218.5
|
||||||
refire_delay = 0.5
|
refire_delay = 0.5
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 12.7
|
toughness = 12.7
|
||||||
flash_particle_name = rh_plasma_03_flash
|
flash_particle_name = rh_plasma_03_flash
|
||||||
@@ -16688,7 +16737,7 @@ weapon_type = W_Plasma01
|
|||||||
one_shot_sound = fire_plasma5
|
one_shot_sound = fire_plasma5
|
||||||
munition_hit_effect = rh_plasma_04_impact
|
munition_hit_effect = rh_plasma_04_impact
|
||||||
const_effect = rh_plasma_04_proj
|
const_effect = rh_plasma_04_proj
|
||||||
lifetime = 1.2
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -16711,7 +16760,7 @@ hp_gun_type = hp_gun_special_9
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 237.75
|
power_usage = 237.75
|
||||||
refire_delay = 0.5
|
refire_delay = 0.5
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 19.6
|
toughness = 19.6
|
||||||
flash_particle_name = rh_plasma_04_flash
|
flash_particle_name = rh_plasma_04_flash
|
||||||
@@ -21946,8 +21995,8 @@ nickname = special_gun22_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 925
|
hull_damage = 682
|
||||||
energy_damage = 132
|
energy_damage = 138
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = spectre_impact
|
munition_hit_effect = spectre_impact
|
||||||
const_effect = spectre_proj
|
const_effect = spectre_proj
|
||||||
@@ -21972,8 +22021,8 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
hp_gun_type = hp_gun_special_10
|
hp_gun_type = hp_gun_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 185.8
|
power_usage = 146.2
|
||||||
refire_delay = 0.330000
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 700
|
muzzle_velocity = 700
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = spectre_flash
|
flash_particle_name = spectre_flash
|
||||||
@@ -22040,12 +22089,12 @@ nickname = special_gun24_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 870
|
hull_damage = 468.2
|
||||||
energy_damage = 182
|
energy_damage = 94
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = frostbite_impact
|
munition_hit_effect = frostbite_impact
|
||||||
const_effect = frostbite_proj
|
const_effect = frostbite_proj
|
||||||
lifetime = 1
|
lifetime = 0.8
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -22066,9 +22115,9 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
hp_gun_type = hp_gun_special_10
|
hp_gun_type = hp_gun_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 191.8
|
power_usage = 95
|
||||||
refire_delay = 0.330000
|
refire_delay = 0.17
|
||||||
muzzle_velocity = 700
|
muzzle_velocity = 750
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = frostbite_flash
|
flash_particle_name = frostbite_flash
|
||||||
flash_radius = 15
|
flash_radius = 15
|
||||||
@@ -22273,12 +22322,12 @@ nickname = special_gun29_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 642.8
|
hull_damage = 468.2
|
||||||
energy_damage = 175
|
energy_damage = 94
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = phantom_impact
|
munition_hit_effect = phantom_impact
|
||||||
const_effect = phantom_proj
|
const_effect = phantom_proj
|
||||||
lifetime = 1,166
|
lifetime = 0.8
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -22299,9 +22348,9 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
hp_gun_type = hp_gun_special_10
|
hp_gun_type = hp_gun_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 152.8
|
power_usage = 95.2
|
||||||
refire_delay = 0.25
|
refire_delay = 0.17
|
||||||
muzzle_velocity = 600.3
|
muzzle_velocity = 750
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = phantom_flash
|
flash_particle_name = phantom_flash
|
||||||
flash_radius = 15
|
flash_radius = 15
|
||||||
@@ -22367,8 +22416,8 @@ nickname = special_gun31_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 925
|
hull_damage = 685
|
||||||
energy_damage = 132
|
energy_damage = 134
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = wraith_impact
|
munition_hit_effect = wraith_impact
|
||||||
const_effect = wraith_proj
|
const_effect = wraith_proj
|
||||||
@@ -22393,8 +22442,8 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
hp_gun_type = hp_gun_special_10
|
hp_gun_type = hp_gun_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 185.8
|
power_usage = 145.2
|
||||||
refire_delay = 0.330000
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 700
|
muzzle_velocity = 700
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = wraith_flash
|
flash_particle_name = wraith_flash
|
||||||
@@ -22415,7 +22464,7 @@ hp_type = hp_gun
|
|||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 925
|
hull_damage = 925
|
||||||
energy_damage = 132
|
energy_damage = 182
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = vector_impact
|
munition_hit_effect = vector_impact
|
||||||
const_effect = vector_proj
|
const_effect = vector_proj
|
||||||
@@ -22440,9 +22489,9 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
hp_gun_type = hp_gun_special_10
|
hp_gun_type = hp_gun_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 185.8
|
power_usage = 191.8
|
||||||
refire_delay = 0.330000
|
refire_delay = 0.330000
|
||||||
muzzle_velocity = 700
|
muzzle_velocity = 600.3
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = vector_flash
|
flash_particle_name = vector_flash
|
||||||
flash_radius = 15
|
flash_radius = 15
|
||||||
@@ -22461,12 +22510,12 @@ nickname = special_gun33_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 870
|
hull_damage = 925
|
||||||
energy_damage = 182
|
energy_damage = 182
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = nightfrost_impact
|
munition_hit_effect = nightfrost_impact
|
||||||
const_effect = nightfrost_proj
|
const_effect = nightfrost_proj
|
||||||
lifetime = 1
|
lifetime = 1.166
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -22489,7 +22538,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 191.8
|
power_usage = 191.8
|
||||||
refire_delay = 0.330000
|
refire_delay = 0.330000
|
||||||
muzzle_velocity = 700
|
muzzle_velocity = 600.3
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = nightfrost_flash
|
flash_particle_name = nightfrost_flash
|
||||||
flash_radius = 15
|
flash_radius = 15
|
||||||
@@ -22508,12 +22557,12 @@ nickname = special_gun34_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 870
|
hull_damage = 686.4
|
||||||
energy_damage = 182
|
energy_damage = 129
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = frostbite_impact
|
munition_hit_effect = frostbite_impact
|
||||||
const_effect = firefreeze_proj
|
const_effect = firefreeze_proj
|
||||||
lifetime = 1
|
lifetime = 0.8
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -22534,9 +22583,9 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
hp_gun_type = hp_gun_special_10
|
hp_gun_type = hp_gun_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 191.8
|
power_usage = 146.7
|
||||||
refire_delay = 0.330000
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 700
|
muzzle_velocity = 750
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = frostbite_flash
|
flash_particle_name = frostbite_flash
|
||||||
flash_radius = 15
|
flash_radius = 15
|
||||||
@@ -22555,8 +22604,8 @@ nickname = special_gun35_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 870
|
hull_damage = 685
|
||||||
energy_damage = 182
|
energy_damage = 134
|
||||||
one_shot_sound = fire_tachyon5
|
one_shot_sound = fire_tachyon5
|
||||||
munition_hit_effect = frostbite_impact
|
munition_hit_effect = frostbite_impact
|
||||||
const_effect = winterfresh_proj
|
const_effect = winterfresh_proj
|
||||||
@@ -22581,8 +22630,8 @@ volume = 0
|
|||||||
mass = 10
|
mass = 10
|
||||||
hp_gun_type = hp_gun_special_10
|
hp_gun_type = hp_gun_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 191.8
|
power_usage = 145.2
|
||||||
refire_delay = 0.330000
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 700
|
muzzle_velocity = 700
|
||||||
toughness = 17.600000
|
toughness = 17.600000
|
||||||
flash_particle_name = frostbite_flash
|
flash_particle_name = frostbite_flash
|
||||||
@@ -22595,6 +22644,55 @@ turn_rate = 90
|
|||||||
lootable = true
|
lootable = true
|
||||||
LODranges = 0, 40, 80, 150
|
LODranges = 0, 40, 80, 150
|
||||||
|
|
||||||
|
; ICESPLINTER
|
||||||
|
|
||||||
|
[Munition]
|
||||||
|
nickname = special_gun36_ammo
|
||||||
|
hp_type = hp_gun
|
||||||
|
requires_ammo = false
|
||||||
|
hit_pts = 2
|
||||||
|
hull_damage = 328.8
|
||||||
|
energy_damage = 62
|
||||||
|
one_shot_sound = fire_tachyon5
|
||||||
|
munition_hit_effect = icesplinter_impact
|
||||||
|
const_effect = icesplinter_proj
|
||||||
|
lifetime = 0.8
|
||||||
|
force_gun_ori = false
|
||||||
|
mass = 1
|
||||||
|
volume = 0.0001
|
||||||
|
|
||||||
|
[Gun]
|
||||||
|
nickname = special_gun36
|
||||||
|
ids_name = 299070
|
||||||
|
ids_info = 299071
|
||||||
|
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||||
|
material_library = equipment\models\ge_equip.mat
|
||||||
|
HP_child = HPConnect
|
||||||
|
hit_pts = 6752
|
||||||
|
explosion_resistance = 1
|
||||||
|
debris_type = debris_normal
|
||||||
|
parent_impulse = 20
|
||||||
|
child_impulse = 80
|
||||||
|
volume = 0
|
||||||
|
mass = 10
|
||||||
|
hp_gun_type = hp_gun_special_10
|
||||||
|
damage_per_fire = 0
|
||||||
|
power_usage = 68.05
|
||||||
|
refire_delay = 0.12
|
||||||
|
muzzle_velocity = 750
|
||||||
|
use_animation = Sc_fire
|
||||||
|
toughness = 17.6
|
||||||
|
flash_particle_name = icesplinter_flash
|
||||||
|
flash_radius = 15
|
||||||
|
light_anim = l_gun01_flash
|
||||||
|
projectile_archetype = special_gun36_ammo
|
||||||
|
separation_explosion = sever_debris
|
||||||
|
auto_turret = false
|
||||||
|
turn_rate = 90
|
||||||
|
lootable = true
|
||||||
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
|
||||||
; MIRAGE
|
; MIRAGE
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
@@ -29671,7 +29769,7 @@ volume = 0.000100
|
|||||||
; New Weapon Effect
|
; New Weapon Effect
|
||||||
; Nomad Gun Effect GREEN Blaster
|
; Nomad Gun Effect GREEN Blaster
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_blaster_green_500_ammo
|
nickname = nomad_blaster_green_500_ammo
|
||||||
@@ -29683,7 +29781,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_green_impact
|
munition_hit_effect = no_gun_green_impact
|
||||||
const_effect = no_gun_green_proj
|
const_effect = no_gun_green_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -29706,7 +29804,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_green_flash
|
flash_particle_name = no_gun_green_flash
|
||||||
@@ -29867,7 +29965,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect GREEN cannon
|
; Nomad Gun Effect GREEN cannon
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_cannon_green_500_ammo
|
nickname = nomad_cannon_green_500_ammo
|
||||||
@@ -29879,7 +29977,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_green_impact
|
munition_hit_effect = no_gun_green_impact
|
||||||
const_effect = no_gun_green_proj
|
const_effect = no_gun_green_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -29902,7 +30000,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_green_flash
|
flash_particle_name = no_gun_green_flash
|
||||||
@@ -30063,7 +30161,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect GREEN Prototyp
|
; Nomad Gun Effect GREEN Prototyp
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_prototyp_green_500_ammo
|
nickname = nomad_prototyp_green_500_ammo
|
||||||
@@ -30075,7 +30173,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_green_impact
|
munition_hit_effect = no_gun_green_impact
|
||||||
const_effect = no_gun_green_proj
|
const_effect = no_gun_green_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -30098,7 +30196,7 @@ hp_gun_type = hp_gun_special_7
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 9.1
|
toughness = 9.1
|
||||||
flash_particle_name = no_gun_green_flash
|
flash_particle_name = no_gun_green_flash
|
||||||
@@ -30260,7 +30358,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect YELLOW Blaster
|
; Nomad Gun Effect YELLOW Blaster
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_blaster_yellow_500_ammo
|
nickname = nomad_blaster_yellow_500_ammo
|
||||||
@@ -30272,7 +30370,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_yellow_impact
|
munition_hit_effect = no_gun_yellow_impact
|
||||||
const_effect = no_gun_yellow_proj
|
const_effect = no_gun_yellow_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -30295,7 +30393,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_yellow_flash
|
flash_particle_name = no_gun_yellow_flash
|
||||||
@@ -30456,7 +30554,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect YELLOW cannon
|
; Nomad Gun Effect YELLOW cannon
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_cannon_yellow_500_ammo
|
nickname = nomad_cannon_yellow_500_ammo
|
||||||
@@ -30468,7 +30566,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_yellow_impact
|
munition_hit_effect = no_gun_yellow_impact
|
||||||
const_effect = no_gun_yellow_proj
|
const_effect = no_gun_yellow_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -30491,7 +30589,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_yellow_flash
|
flash_particle_name = no_gun_yellow_flash
|
||||||
@@ -30651,7 +30749,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect YELLOW Prototyp
|
; Nomad Gun Effect YELLOW Prototyp
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_prototyp_yellow_500_ammo
|
nickname = nomad_prototyp_yellow_500_ammo
|
||||||
@@ -30663,7 +30761,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_yellow_impact
|
munition_hit_effect = no_gun_yellow_impact
|
||||||
const_effect = no_gun_yellow_proj
|
const_effect = no_gun_yellow_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -30686,7 +30784,7 @@ hp_gun_type = hp_gun_special_7
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 9.1
|
toughness = 9.1
|
||||||
flash_particle_name = no_gun_yellow_flash
|
flash_particle_name = no_gun_yellow_flash
|
||||||
@@ -30846,7 +30944,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect RED Blaster
|
; Nomad Gun Effect RED Blaster
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_blaster_red_500_ammo
|
nickname = nomad_blaster_red_500_ammo
|
||||||
@@ -30858,7 +30956,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_red_impact
|
munition_hit_effect = no_gun_red_impact
|
||||||
const_effect = no_gun_red_proj
|
const_effect = no_gun_red_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -30881,7 +30979,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_red_flash
|
flash_particle_name = no_gun_red_flash
|
||||||
@@ -31041,7 +31139,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect RED cannon
|
; Nomad Gun Effect RED cannon
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_cannon_red_500_ammo
|
nickname = nomad_cannon_red_500_ammo
|
||||||
@@ -31053,7 +31151,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_red_impact
|
munition_hit_effect = no_gun_red_impact
|
||||||
const_effect = no_gun_red_proj
|
const_effect = no_gun_red_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -31076,7 +31174,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_red_flash
|
flash_particle_name = no_gun_red_flash
|
||||||
@@ -31237,7 +31335,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect RED Prototyp
|
; Nomad Gun Effect RED Prototyp
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_prototyp_red_500_ammo
|
nickname = nomad_prototyp_red_500_ammo
|
||||||
@@ -31249,7 +31347,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_red_impact
|
munition_hit_effect = no_gun_red_impact
|
||||||
const_effect = no_gun_red_proj
|
const_effect = no_gun_red_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -31272,7 +31370,7 @@ hp_gun_type = hp_gun_special_7
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 9.1
|
toughness = 9.1
|
||||||
flash_particle_name = no_gun_red_flash
|
flash_particle_name = no_gun_red_flash
|
||||||
@@ -31433,7 +31531,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect CYAN Blaster
|
; Nomad Gun Effect CYAN Blaster
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_blaster_cyan_500_ammo
|
nickname = nomad_blaster_cyan_500_ammo
|
||||||
@@ -31445,7 +31543,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_cyan_impact
|
munition_hit_effect = no_gun_cyan_impact
|
||||||
const_effect = no_gun_cyan_proj
|
const_effect = no_gun_cyan_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -31468,7 +31566,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_cyan_flash
|
flash_particle_name = no_gun_cyan_flash
|
||||||
@@ -31629,7 +31727,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect CYAN cannon
|
; Nomad Gun Effect CYAN cannon
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_cannon_cyan_500_ammo
|
nickname = nomad_cannon_cyan_500_ammo
|
||||||
@@ -31641,7 +31739,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_cyan_impact
|
munition_hit_effect = no_gun_cyan_impact
|
||||||
const_effect = no_gun_cyan_proj
|
const_effect = no_gun_cyan_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -31664,7 +31762,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_cyan_flash
|
flash_particle_name = no_gun_cyan_flash
|
||||||
@@ -31825,7 +31923,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect CYAN Prototyp
|
; Nomad Gun Effect CYAN Prototyp
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_prototyp_cyan_500_ammo
|
nickname = nomad_prototyp_cyan_500_ammo
|
||||||
@@ -31837,7 +31935,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_cyan_impact
|
munition_hit_effect = no_gun_cyan_impact
|
||||||
const_effect = no_gun_cyan_proj
|
const_effect = no_gun_cyan_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -31860,7 +31958,7 @@ hp_gun_type = hp_gun_special_7
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 9.1
|
toughness = 9.1
|
||||||
flash_particle_name = no_gun_cyan_flash
|
flash_particle_name = no_gun_cyan_flash
|
||||||
@@ -32022,7 +32120,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect BLUE Blaster
|
; Nomad Gun Effect BLUE Blaster
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_blaster_blue_500_ammo
|
nickname = nomad_blaster_blue_500_ammo
|
||||||
@@ -32034,7 +32132,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_blue_impact
|
munition_hit_effect = no_gun_blue_impact
|
||||||
const_effect = no_gun_blue_proj
|
const_effect = no_gun_blue_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -32057,7 +32155,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_blue_flash
|
flash_particle_name = no_gun_blue_flash
|
||||||
@@ -32218,7 +32316,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect BLUE cannon
|
; Nomad Gun Effect BLUE cannon
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_cannon_blue_500_ammo
|
nickname = nomad_cannon_blue_500_ammo
|
||||||
@@ -32230,7 +32328,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_blue_impact
|
munition_hit_effect = no_gun_blue_impact
|
||||||
const_effect = no_gun_blue_proj
|
const_effect = no_gun_blue_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -32253,7 +32351,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_blue_flash
|
flash_particle_name = no_gun_blue_flash
|
||||||
@@ -32414,7 +32512,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect BLUE Prototyp
|
; Nomad Gun Effect BLUE Prototyp
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_prototyp_blue_500_ammo
|
nickname = nomad_prototyp_blue_500_ammo
|
||||||
@@ -32426,7 +32524,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_blue_impact
|
munition_hit_effect = no_gun_blue_impact
|
||||||
const_effect = no_gun_blue_proj
|
const_effect = no_gun_blue_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -32449,7 +32547,7 @@ hp_gun_type = hp_gun_special_7
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 9.1
|
toughness = 9.1
|
||||||
flash_particle_name = no_gun_blue_flash
|
flash_particle_name = no_gun_blue_flash
|
||||||
@@ -32610,7 +32708,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect ORANGE Blaster
|
; Nomad Gun Effect ORANGE Blaster
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_blaster_orange_500_ammo
|
nickname = nomad_blaster_orange_500_ammo
|
||||||
@@ -32622,7 +32720,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_orange_impact
|
munition_hit_effect = no_gun_orange_impact
|
||||||
const_effect = no_gun_orange_proj
|
const_effect = no_gun_orange_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -32645,7 +32743,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_orange_flash
|
flash_particle_name = no_gun_orange_flash
|
||||||
@@ -32807,7 +32905,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect ORANGE cannon
|
; Nomad Gun Effect ORANGE cannon
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_cannon_orange_500_ammo
|
nickname = nomad_cannon_orange_500_ammo
|
||||||
@@ -32819,7 +32917,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_orange_impact
|
munition_hit_effect = no_gun_orange_impact
|
||||||
const_effect = no_gun_orange_proj
|
const_effect = no_gun_orange_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -32842,7 +32940,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun_orange_flash
|
flash_particle_name = no_gun_orange_flash
|
||||||
@@ -33003,7 +33101,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect ORANGE Prototyp
|
; Nomad Gun Effect ORANGE Prototyp
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_prototyp_orange_500_ammo
|
nickname = nomad_prototyp_orange_500_ammo
|
||||||
@@ -33015,7 +33113,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun_orange_impact
|
munition_hit_effect = no_gun_orange_impact
|
||||||
const_effect = no_gun_orange_proj
|
const_effect = no_gun_orange_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -33038,7 +33136,7 @@ hp_gun_type = hp_gun_special_7
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 9.1
|
toughness = 9.1
|
||||||
flash_particle_name = no_gun_orange_flash
|
flash_particle_name = no_gun_orange_flash
|
||||||
@@ -33198,7 +33296,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect Purple Blaster
|
; Nomad Gun Effect Purple Blaster
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_blaster_purple_500_ammo
|
nickname = nomad_blaster_purple_500_ammo
|
||||||
@@ -33210,7 +33308,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun01_rank01_impact
|
munition_hit_effect = no_gun01_rank01_impact
|
||||||
const_effect = no_gun01_rank01_proj
|
const_effect = no_gun01_rank01_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -33233,7 +33331,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.25
|
refire_delay = 0.25
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun01_rank01_flash
|
flash_particle_name = no_gun01_rank01_flash
|
||||||
@@ -33394,7 +33492,7 @@ LODranges = 0, 999999
|
|||||||
|
|
||||||
; Nomad Gun Effect Purple cannon
|
; Nomad Gun Effect Purple cannon
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_cannon_purple_500_ammo
|
nickname = nomad_cannon_purple_500_ammo
|
||||||
@@ -33406,7 +33504,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun01_rank01_impact
|
munition_hit_effect = no_gun01_rank01_impact
|
||||||
const_effect = no_gun01_rank01_proj
|
const_effect = no_gun01_rank01_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -33429,7 +33527,7 @@ hp_gun_type = hp_gun_special_10
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 25.4
|
toughness = 25.4
|
||||||
flash_particle_name = no_gun01_rank01_flash
|
flash_particle_name = no_gun01_rank01_flash
|
||||||
@@ -33590,7 +33688,7 @@ LODranges = 0, 20, 60, 100
|
|||||||
|
|
||||||
; Nomad Gun Effect Purple Prototyp
|
; Nomad Gun Effect Purple Prototyp
|
||||||
|
|
||||||
; Projectile Speed 500
|
; Projectile Speed 650
|
||||||
|
|
||||||
[Munition]
|
[Munition]
|
||||||
nickname = nomad_prototyp_purple_500_ammo
|
nickname = nomad_prototyp_purple_500_ammo
|
||||||
@@ -33602,7 +33700,7 @@ energy_damage = 0
|
|||||||
one_shot_sound = fire_no1
|
one_shot_sound = fire_no1
|
||||||
munition_hit_effect = no_gun01_rank01_impact
|
munition_hit_effect = no_gun01_rank01_impact
|
||||||
const_effect = no_gun01_rank01_proj
|
const_effect = no_gun01_rank01_proj
|
||||||
lifetime = 1.398
|
lifetime = 1
|
||||||
force_gun_ori = false
|
force_gun_ori = false
|
||||||
mass = 1
|
mass = 1
|
||||||
volume = 0.0001
|
volume = 0.0001
|
||||||
@@ -33625,7 +33723,7 @@ hp_gun_type = hp_gun_special_7
|
|||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
muzzle_velocity = 500
|
muzzle_velocity = 650
|
||||||
use_animation = Sc_fire
|
use_animation = Sc_fire
|
||||||
toughness = 9.1
|
toughness = 9.1
|
||||||
flash_particle_name = no_gun01_rank01_flash
|
flash_particle_name = no_gun01_rank01_flash
|
||||||
@@ -35506,7 +35604,7 @@ nickname = li_cruiser_turret01_player_ammo
|
|||||||
hp_type = hp_gun
|
hp_type = hp_gun
|
||||||
requires_ammo = false
|
requires_ammo = false
|
||||||
hit_pts = 2
|
hit_pts = 2
|
||||||
hull_damage = 540
|
hull_damage = 825
|
||||||
energy_damage = 0
|
energy_damage = 0
|
||||||
one_shot_sound = fire_capship
|
one_shot_sound = fire_capship
|
||||||
munition_hit_effect = li_capgun_01_impact
|
munition_hit_effect = li_capgun_01_impact
|
||||||
@@ -35527,9 +35625,10 @@ hit_pts = 4800
|
|||||||
explosion_resistance = 1
|
explosion_resistance = 1
|
||||||
debris_type = debris_turret_med
|
debris_type = debris_turret_med
|
||||||
parent_impulse = 20
|
parent_impulse = 20
|
||||||
volume = 600
|
volume = 50
|
||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
mass = 10
|
mass = 10
|
||||||
|
hp_gun_type = hp_turret_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.500000
|
refire_delay = 0.500000
|
||||||
@@ -35581,7 +35680,7 @@ explosion_resistance = 1.000000
|
|||||||
debris_type = debris_turret_med
|
debris_type = debris_turret_med
|
||||||
parent_impulse = 20
|
parent_impulse = 20
|
||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
volume = 0
|
volume = 50
|
||||||
mass = 10
|
mass = 10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
@@ -35635,8 +35734,9 @@ explosion_resistance = 1
|
|||||||
debris_type = debris_turret_huge
|
debris_type = debris_turret_huge
|
||||||
parent_impulse = 20
|
parent_impulse = 20
|
||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
volume = 600
|
volume = 50
|
||||||
mass = 10
|
mass = 10
|
||||||
|
hp_gun_type = hp_turret_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.500000
|
refire_delay = 0.500000
|
||||||
@@ -35691,7 +35791,7 @@ explosion_resistance = 1
|
|||||||
debris_type = debris_turret_large
|
debris_type = debris_turret_large
|
||||||
parent_impulse = 20
|
parent_impulse = 20
|
||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
volume = 600
|
volume = 50
|
||||||
mass = 10
|
mass = 10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
@@ -35745,8 +35845,9 @@ explosion_resistance = 1
|
|||||||
debris_type = debris_turret_med
|
debris_type = debris_turret_med
|
||||||
parent_impulse = 20
|
parent_impulse = 20
|
||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
volume = 600
|
volume = 50
|
||||||
mass = 10
|
mass = 10
|
||||||
|
hp_gun_type = hp_turret_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.500000
|
refire_delay = 0.500000
|
||||||
@@ -35798,8 +35899,9 @@ explosion_resistance = 1
|
|||||||
debris_type = debris_turret_small
|
debris_type = debris_turret_small
|
||||||
parent_impulse = 20
|
parent_impulse = 20
|
||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
volume = 600
|
volume = 50
|
||||||
mass = 10
|
mass = 10
|
||||||
|
hp_gun_type = hp_turret_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.500000
|
refire_delay = 0.500000
|
||||||
@@ -35875,6 +35977,7 @@ parent_impulse = 20
|
|||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
volume = 50
|
volume = 50
|
||||||
mass = 10
|
mass = 10
|
||||||
|
hp_gun_type = hp_turret_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.500000
|
refire_delay = 0.500000
|
||||||
@@ -35926,8 +36029,9 @@ explosion_resistance = 1
|
|||||||
debris_type = debris_turret_small
|
debris_type = debris_turret_small
|
||||||
parent_impulse = 20
|
parent_impulse = 20
|
||||||
child_impulse = 80
|
child_impulse = 80
|
||||||
volume = 600
|
volume = 50
|
||||||
mass = 10
|
mass = 10
|
||||||
|
hp_gun_type = hp_turret_special_10
|
||||||
damage_per_fire = 0
|
damage_per_fire = 0
|
||||||
power_usage = 0
|
power_usage = 0
|
||||||
refire_delay = 0.33
|
refire_delay = 0.33
|
||||||
|
|||||||
@@ -1189,7 +1189,21 @@ ids_info = 264213
|
|||||||
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
|
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
|
||||||
material_library = equipment\models\ge_equip.mat
|
material_library = equipment\models\ge_equip.mat
|
||||||
|
|
||||||
; Acc. Tizona del Cid
|
; Steady Tizona del Cid
|
||||||
|
|
||||||
|
[Good]
|
||||||
|
nickname = fc_c_gun02_mark03_650
|
||||||
|
equipment = fc_c_gun02_mark03_650
|
||||||
|
category = equipment
|
||||||
|
price = 120480
|
||||||
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||||
|
combinable = false
|
||||||
|
ids_name = 520002
|
||||||
|
ids_info = 264213
|
||||||
|
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
|
||||||
|
material_library = equipment\models\ge_equip.mat
|
||||||
|
|
||||||
|
; Swift Tizona del Cid
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
nickname = fc_c_gun02_mark03_700
|
nickname = fc_c_gun02_mark03_700
|
||||||
@@ -8762,6 +8776,19 @@ ids_info = 299049
|
|||||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||||
material_library = equipment\models\ge_equip.mat
|
material_library = equipment\models\ge_equip.mat
|
||||||
|
|
||||||
|
; Codename ICESPLINTER
|
||||||
|
[Good]
|
||||||
|
nickname = special_gun36
|
||||||
|
equipment = special_gun36
|
||||||
|
category = equipment
|
||||||
|
price = 115660
|
||||||
|
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||||
|
combinable = false
|
||||||
|
ids_name = 299070
|
||||||
|
ids_info = 299071
|
||||||
|
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||||
|
material_library = equipment\models\ge_equip.mat
|
||||||
|
|
||||||
; Codename MIRAGE
|
; Codename MIRAGE
|
||||||
|
|
||||||
[Good]
|
[Good]
|
||||||
@@ -8872,4 +8899,29 @@ combinable = false
|
|||||||
ids_name = 299054
|
ids_name = 299054
|
||||||
ids_info = 299055
|
ids_info = 299055
|
||||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||||
material_library = equipment\models\ge_equip.mat
|
material_library = equipment\models\ge_equip.mat
|
||||||
|
|
||||||
|
|
||||||
|
[Good]
|
||||||
|
nickname = li_cruiser_turret01_player
|
||||||
|
equipment = li_cruiser_turret01_player
|
||||||
|
category = equipment
|
||||||
|
price = 860
|
||||||
|
item_icon = equipment\models\commodities\nn_icons\equipicon_capturret.3db
|
||||||
|
combinable = false
|
||||||
|
ids_name = 263178
|
||||||
|
ids_info = 264178
|
||||||
|
shop_archetype = equipment\models\weapons\li_smlturret.cmp
|
||||||
|
material_library = equipment\models\li_equip.mat
|
||||||
|
|
||||||
|
[Good]
|
||||||
|
nickname = ku_gunboat_turret01_player
|
||||||
|
equipment = ku_gunboat_turret01_player
|
||||||
|
category = equipment
|
||||||
|
price = 860
|
||||||
|
item_icon = equipment\models\commodities\nn_icons\equipicon_capturret.3db
|
||||||
|
combinable = false
|
||||||
|
ids_name = 263178
|
||||||
|
ids_info = 264178
|
||||||
|
shop_archetype = equipment\models\weapons\li_smlturret.cmp
|
||||||
|
material_library = equipment\models\li_equip.mat
|
||||||
@@ -5586,6 +5586,26 @@ alchemy = fx\weapons\customs\nightfrost.ale
|
|||||||
effect_crc = -178517499
|
effect_crc = -178517499
|
||||||
textures = fx\planetflare.txm
|
textures = fx\planetflare.txm
|
||||||
|
|
||||||
|
; Codename: ICESPLINTER
|
||||||
|
[VisEffect]
|
||||||
|
nickname = icesplinter_proj
|
||||||
|
alchemy = fx\weapons\customs\icesplinter.ale
|
||||||
|
effect_crc = 319401777
|
||||||
|
textures = fx\treewyrm.txm
|
||||||
|
|
||||||
|
[VisEffect]
|
||||||
|
nickname = icesplinter_impact
|
||||||
|
alchemy = fx\weapons\customs\icesplinter.ale
|
||||||
|
effect_crc = -238753465
|
||||||
|
textures = fx\smoke.txm
|
||||||
|
textures = fx\sarma.txm
|
||||||
|
|
||||||
|
[VisEffect]
|
||||||
|
nickname = icesplinter_flash
|
||||||
|
alchemy = fx\weapons\customs\icesplinter.ale
|
||||||
|
effect_crc = 263963525
|
||||||
|
textures = fx\standardeffects.txm
|
||||||
|
|
||||||
; Codename: HYDRA
|
; Codename: HYDRA
|
||||||
[VisEffect]
|
[VisEffect]
|
||||||
nickname = hydra_proj
|
nickname = hydra_proj
|
||||||
|
|||||||
@@ -964,4 +964,22 @@ head_brightness = 1
|
|||||||
trail_brightness = 1
|
trail_brightness = 1
|
||||||
head_texture = star
|
head_texture = star
|
||||||
trail_texture = wide
|
trail_texture = wide
|
||||||
|
flash_size = 3
|
||||||
|
|
||||||
|
; ICESPLINTER Beam effect
|
||||||
|
|
||||||
|
[BeamSpear]
|
||||||
|
nickname = icesplinter_beam
|
||||||
|
tip_length = 15
|
||||||
|
tail_length = 15
|
||||||
|
head_width = 0.5
|
||||||
|
core_width = 0.8
|
||||||
|
tip_color = 120, 220, 255
|
||||||
|
core_color = 120, 220, 255
|
||||||
|
outter_color = 120, 220, 255
|
||||||
|
tail_color = 120, 220, 255
|
||||||
|
head_brightness = 1
|
||||||
|
trail_brightness = 1
|
||||||
|
head_texture = star
|
||||||
|
trail_texture = wide
|
||||||
flash_size = 3
|
flash_size = 3
|
||||||
@@ -4025,6 +4025,23 @@ nickname = nightfrost_proj
|
|||||||
effect_type = EFT_WEAPON_PROJ
|
effect_type = EFT_WEAPON_PROJ
|
||||||
vis_effect = nightfrost_proj
|
vis_effect = nightfrost_proj
|
||||||
|
|
||||||
|
; ICESPLINTER
|
||||||
|
[Effect]
|
||||||
|
nickname = icesplinter_flash
|
||||||
|
effect_type = EFT_MUZZLE_FLASH
|
||||||
|
vis_effect = icesplinter_flash
|
||||||
|
|
||||||
|
[Effect]
|
||||||
|
nickname = icesplinter_impact
|
||||||
|
effect_type = EFT_WEAPON_IMPACT
|
||||||
|
vis_effect = icesplinter_impact
|
||||||
|
|
||||||
|
[Effect]
|
||||||
|
nickname = icesplinter_proj
|
||||||
|
effect_type = EFT_WEAPON_PROJ
|
||||||
|
vis_effect = icesplinter_proj
|
||||||
|
vis_beam = icesplinter_beam
|
||||||
|
|
||||||
; HYDRA
|
; HYDRA
|
||||||
[Effect]
|
[Effect]
|
||||||
nickname = hydra_flash
|
nickname = hydra_flash
|
||||||
|
|||||||
@@ -0,0 +1,7 @@
|
|||||||
|
; REM: the REM target marks (REM client rem_target_hud.cpp); textures made by
|
||||||
|
; REM-Client tools/rem/make_hud_txm.py
|
||||||
|
[Texture]
|
||||||
|
file = interface\REM\rem_hud.txm
|
||||||
|
tex_shape = REM_skull.tga
|
||||||
|
tex_shape = REM_probe.tga
|
||||||
|
tex_shape = REM_menu.tga
|
||||||
@@ -319,4 +319,29 @@ id = USER_TRADE_REQUEST
|
|||||||
group_num = 2
|
group_num = 2
|
||||||
name = 1504
|
name = 1504
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_SENSOR_PROBE
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_ACTIVATE_PROBE
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_WAYPOINT_BOT
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_SECTOR_SCANNER
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_WAYPOINTS
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_BASE
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_MISSIONS
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_CONTRACTS
|
||||||
|
|
||||||
|
[key]
|
||||||
|
id = USER_REM_PLAYER
|
||||||
|
|||||||
@@ -1018,8 +1018,68 @@ nickname = DBG_FIRE_FORWARD
|
|||||||
state = keydown
|
state = keydown
|
||||||
key = 32
|
key = 32
|
||||||
|
|
||||||
|
; REM: REM key commands (REM client, rem_hotkeys.h), unbound by default
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_SENSOR_PROBE
|
||||||
|
ids_name = 524500
|
||||||
|
ids_info = 524501
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_ACTIVATE_PROBE
|
||||||
|
ids_name = 524502
|
||||||
|
ids_info = 524503
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_WAYPOINTS
|
||||||
|
ids_name = 524504
|
||||||
|
ids_info = 524505
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_BASE
|
||||||
|
ids_name = 524506
|
||||||
|
ids_info = 524507
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_MISSIONS
|
||||||
|
ids_name = 524508
|
||||||
|
ids_info = 524509
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_CONTRACTS
|
||||||
|
ids_name = 524510
|
||||||
|
ids_info = 524511
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_PLAYER
|
||||||
|
ids_name = 524512
|
||||||
|
ids_info = 524513
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_WAYPOINT_BOT
|
||||||
|
ids_name = 524514
|
||||||
|
ids_info = 524515
|
||||||
|
state = keydown
|
||||||
|
|
||||||
|
[KeyCmd]
|
||||||
|
nickname = USER_REM_SECTOR_SCANNER
|
||||||
|
ids_name = 524526
|
||||||
|
ids_info = 524527
|
||||||
|
state = keydown
|
||||||
|
|
||||||
[KeyMap]
|
[KeyMap]
|
||||||
nickname = IDR_ALWAYS_PRESENT
|
nickname = IDR_ALWAYS_PRESENT
|
||||||
|
key = USER_REM_WAYPOINTS
|
||||||
|
key = USER_REM_BASE
|
||||||
|
key = USER_REM_MISSIONS
|
||||||
|
key = USER_REM_CONTRACTS
|
||||||
|
key = USER_REM_PLAYER
|
||||||
key = USER_YES
|
key = USER_YES
|
||||||
key = USER_NO
|
key = USER_NO
|
||||||
key = USER_CANCEL
|
key = USER_CANCEL
|
||||||
@@ -1055,6 +1115,10 @@ nickname = IDR_GAMEFLOW
|
|||||||
|
|
||||||
[KeyMap]
|
[KeyMap]
|
||||||
nickname = IDR_SPACE
|
nickname = IDR_SPACE
|
||||||
|
key = USER_REM_SECTOR_SCANNER
|
||||||
|
key = USER_REM_WAYPOINT_BOT
|
||||||
|
key = USER_REM_SENSOR_PROBE
|
||||||
|
key = USER_REM_ACTIVATE_PROBE
|
||||||
key = USER_MANEUVER_FREE_FLIGHT
|
key = USER_MANEUVER_FREE_FLIGHT
|
||||||
key = USER_MANEUVER_GOTO
|
key = USER_MANEUVER_GOTO
|
||||||
key = USER_MANEUVER_DOCK
|
key = USER_MANEUVER_DOCK
|
||||||
|
|||||||
@@ -1736,10 +1736,6 @@ drop_properties = 25, 646965, 646965, 0, 2, 1
|
|||||||
nickname = special_gun15
|
nickname = special_gun15
|
||||||
drop_properties = 25, 646965, 646965, 0, 2, 1
|
drop_properties = 25, 646965, 646965, 0, 2, 1
|
||||||
|
|
||||||
[mLootProps]
|
|
||||||
nickname = commodity_halloween
|
|
||||||
drop_properties = 100, 0, 3333, 1, 150, 150
|
|
||||||
|
|
||||||
[mLootProps]
|
[mLootProps]
|
||||||
nickname = commodity_presentbox
|
nickname = commodity_presentbox
|
||||||
drop_properties = 100, 0, 3333, 1, 150, 150
|
drop_properties = 100, 0, 3333, 1, 150, 150
|
||||||
@@ -2648,6 +2644,36 @@ toughness_range = 11, 19
|
|||||||
percent_chance = 0.32
|
percent_chance = 0.32
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
; PHANTOM Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_phantom_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; PHANTOM Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_phantom_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; VECTOR Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_vector_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; WRAITH Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_wraith_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; HALLOWEEN EVENT ITEM
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_halloween
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
; VECTOR Schematic
|
; VECTOR Schematic
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
@@ -2656,6 +2682,14 @@ toughness_range = 11, 19
|
|||||||
percent_chance = 0.52
|
percent_chance = 0.52
|
||||||
num_to_drop = 1, 1
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
; HALLOWEEN EVENT ITEM
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_halloween
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 100
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
; WRAITH Schematic
|
; WRAITH Schematic
|
||||||
|
|
||||||
[PhantomLoot]
|
[PhantomLoot]
|
||||||
@@ -3032,36 +3066,12 @@ drop_properties = 100, 500, 600, 0, 2, 1
|
|||||||
nickname = commodity_venator_schematic
|
nickname = commodity_venator_schematic
|
||||||
drop_properties = 100, 500, 600, 0, 2, 1
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
; PHANTOM Blueprint
|
|
||||||
|
|
||||||
[mLootProps]
|
|
||||||
nickname = commodity_phantom_blueprint
|
|
||||||
drop_properties = 100, 500, 600, 0, 2, 1
|
|
||||||
|
|
||||||
; PHANTOM Schematic
|
|
||||||
|
|
||||||
[mLootProps]
|
|
||||||
nickname = commodity_phantom_schematic
|
|
||||||
drop_properties = 100, 500, 600, 0, 2, 1
|
|
||||||
|
|
||||||
; Tizona del Cid Schematic
|
; Tizona del Cid Schematic
|
||||||
|
|
||||||
[mLootProps]
|
[mLootProps]
|
||||||
nickname = commodity_tizona_schematic
|
nickname = commodity_tizona_schematic
|
||||||
drop_properties = 100, 500, 600, 0, 2, 1
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
; VECTOR Cid Schematic
|
|
||||||
|
|
||||||
[mLootProps]
|
|
||||||
nickname = commodity_vector_schematic
|
|
||||||
drop_properties = 100, 500, 600, 0, 2, 1
|
|
||||||
|
|
||||||
; WRAITH Cid Schematic
|
|
||||||
|
|
||||||
[mLootProps]
|
|
||||||
nickname = commodity_wraith_schematic
|
|
||||||
drop_properties = 100, 500, 600, 0, 2, 1
|
|
||||||
|
|
||||||
; VULCAN Blueprint
|
; VULCAN Blueprint
|
||||||
|
|
||||||
[mLootProps]
|
[mLootProps]
|
||||||
|
|||||||
@@ -10729,7 +10729,7 @@ cargo = commodity_nomad_power_cell, 1
|
|||||||
cargo = commodity_nomad_blaster_schematic, 1
|
cargo = commodity_nomad_blaster_schematic, 1
|
||||||
cargo = commodity_nomad_cannon_schematic, 1
|
cargo = commodity_nomad_cannon_schematic, 1
|
||||||
|
|
||||||
; Jack O'Lantern Loadout
|
; Jack O´Lantern Loadout
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = event_jack_o_lantern_load
|
nickname = event_jack_o_lantern_load
|
||||||
@@ -10806,4 +10806,30 @@ cargo = commodity_ship_hull_panels, 25
|
|||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = SECRET_transport_large_anomalie01
|
nickname = SECRET_transport_large_anomalie01
|
||||||
archetype = suprise_transport_large
|
archetype = suprise_transport_large
|
||||||
cargo = commodity_shield_schematic, 1
|
cargo = commodity_shield_schematic, 1
|
||||||
|
|
||||||
|
|
||||||
|
; Drone
|
||||||
|
|
||||||
|
[Loadout]
|
||||||
|
nickname = ge_drone_loadout01
|
||||||
|
archetype = ge_drone
|
||||||
|
equip = ge_gf6_engine_01, HpDrive01
|
||||||
|
equip = shield01_mark07_hf, HpShield01
|
||||||
|
equip = ge_fighter6_power01, HpPower01
|
||||||
|
equip = ge_s_scanner_01
|
||||||
|
equip = ge_s_tractor_01
|
||||||
|
equip = ge_s_thruster_01, HpThruster01
|
||||||
|
equip = rem_gun05_mark05, HpWeapon01
|
||||||
|
equip = rem_gun05_mark05, HpWeapon02
|
||||||
|
equip = rem_gun05_mark05, HpWeapon03
|
||||||
|
equip = rem_gun05_mark05, HpWeapon04
|
||||||
|
equip = ge_s_cm_01, HpCM01
|
||||||
|
cargo = ge_s_cm_01_ammo, 50
|
||||||
|
equip = LargeWhiteSpecial, HpHeadlight
|
||||||
|
equip = SlowSmallBlue, HpRunningLight01
|
||||||
|
equip = SlowSmallBlue, HpRunningLight02
|
||||||
|
equip = SlowSmallBlue, HpRunningLight03
|
||||||
|
equip = SlowSmallBlue, HpRunningLight04
|
||||||
|
equip = DockingLightRedSmall, HpDockLight01
|
||||||
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
@@ -746,7 +746,7 @@ archetype = li_dreadnought
|
|||||||
equip = infinite_power, HpPower01
|
equip = infinite_power, HpPower01
|
||||||
equip = ge_s_scanner_02
|
equip = ge_s_scanner_02
|
||||||
equip = sfx_rumble_battleship
|
equip = sfx_rumble_battleship
|
||||||
equip = ge_lbd_engine_01
|
equip = ge_lbd_engine_01, HpDrive01
|
||||||
equip = li_battleship_turret01, HpTurret_L1_01
|
equip = li_battleship_turret01, HpTurret_L1_01
|
||||||
equip = li_battleship_turret02, HpTurret_L2_01
|
equip = li_battleship_turret02, HpTurret_L2_01
|
||||||
equip = li_battleship_turret03, HpTurret_L3_01
|
equip = li_battleship_turret03, HpTurret_L3_01
|
||||||
|
|||||||
@@ -80,7 +80,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = port fin_lod1
|
obj = port fin_lod1
|
||||||
@@ -216,7 +216,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Li_star_wing_lod1
|
obj = Li_star_wing_lod1
|
||||||
@@ -493,7 +493,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
steering_torque = 54000, 54000, 104000
|
steering_torque = 54000, 54000, 104000
|
||||||
angular_drag = 60000, 60000, 60000
|
angular_drag = 60000, 60000, 60000
|
||||||
rotation_inertia = 16800, 16800, 16800
|
rotation_inertia = 16800, 16800, 16800
|
||||||
@@ -553,7 +553,7 @@ material_library = ships\liberty\li_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 5000
|
mass = 10000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 43300
|
hit_pts = 43300
|
||||||
explosion_arch = explosion_instant
|
explosion_arch = explosion_instant
|
||||||
@@ -720,7 +720,7 @@ DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
|
|||||||
material_library = ships\liberty\li_capships.mat
|
material_library = ships\liberty\li_capships.mat
|
||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
mass = 100000
|
mass = 20000
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 10730.2
|
hold_size = 10730.2
|
||||||
fuse = l_dreadnought_fuse, 0.5, 1
|
fuse = l_dreadnought_fuse, 0.5, 1
|
||||||
@@ -733,7 +733,8 @@ surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small
|
|||||||
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
|
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
|
||||||
angular_drag = 13.2e9, 13.2e9, 13.2e9
|
angular_drag = 13.2e9, 13.2e9, 13.2e9
|
||||||
rotation_inertia = 15e9, 15e9, 15e9
|
rotation_inertia = 15e9, 15e9, 15e9
|
||||||
nudge_force = 3e6
|
nudge_force = 150000.000000
|
||||||
|
strafe_force = 250000
|
||||||
bay_door_anim = Sc_open baydoor
|
bay_door_anim = Sc_open baydoor
|
||||||
bay_doors_open_snd = hanger_doors_opening
|
bay_doors_open_snd = hanger_doors_opening
|
||||||
bay_doors_close_snd = hanger_doors_closing
|
bay_doors_close_snd = hanger_doors_closing
|
||||||
@@ -741,6 +742,17 @@ HP_bay_surface = HpBayDoor01
|
|||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
|
cockpit = cockpits\li_cruiser.ini
|
||||||
|
camera_offset = 28, 500
|
||||||
|
camera_angular_acceleration = 0.100000
|
||||||
|
camera_horizontal_turn_angle = 8
|
||||||
|
camera_vertical_turn_up_angle = 5
|
||||||
|
camera_vertical_turn_down_angle = 12
|
||||||
|
camera_turn_look_ahead_slerp_amount = 1.000000
|
||||||
|
hp_type = hp_turret_special_10, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04
|
||||||
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Leaf01_d1_lod1
|
obj = Leaf01_d1_lod1
|
||||||
@@ -1096,7 +1108,7 @@ rotation_inertia = 2800, 2800, 1000
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = br_fighter_tail_lod1
|
obj = br_fighter_tail_lod1
|
||||||
@@ -1196,7 +1208,7 @@ rotation_inertia = 8400, 8400, 8400
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = br_port_wing_lod1
|
obj = br_port_wing_lod1
|
||||||
@@ -1340,7 +1352,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = br_freighter_port_wing_lod1
|
obj = br_freighter_port_wing_lod1
|
||||||
@@ -1397,7 +1409,7 @@ material_library = ships\bretonia\br_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 1000
|
mass = 2500
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 3500
|
hit_pts = 3500
|
||||||
explosion_arch = explosion_instant
|
explosion_arch = explosion_instant
|
||||||
@@ -1555,7 +1567,7 @@ material_library = ships\bretonia\br_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 5000
|
mass = 10000
|
||||||
hold_size = 1001000
|
hold_size = 1001000
|
||||||
hit_pts = 43300
|
hit_pts = 43300
|
||||||
explosion_arch = explosion_instant
|
explosion_arch = explosion_instant
|
||||||
@@ -1709,7 +1721,7 @@ material_library = ships\bretonia\br_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 100000
|
mass = 20000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 69300
|
hit_pts = 69300
|
||||||
fuse = b_battleship_body_fuse, 0.5, 1
|
fuse = b_battleship_body_fuse, 0.5, 1
|
||||||
@@ -1976,7 +1988,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = wing_starboard_lod1
|
obj = wing_starboard_lod1
|
||||||
@@ -2274,7 +2286,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = starboard_wing_lod1
|
obj = starboard_wing_lod1
|
||||||
@@ -2416,7 +2428,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
|
|
||||||
@@ -2475,7 +2487,7 @@ material_library = ships\kusari\ku_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 1000
|
mass = 2500
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 9000
|
hit_pts = 9000
|
||||||
explosion_arch = explosion_instant
|
explosion_arch = explosion_instant
|
||||||
@@ -2667,7 +2679,7 @@ material_library = ships\kusari\ku_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 5000
|
mass = 10000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 43300
|
hit_pts = 43300
|
||||||
explosion_arch = explosion_instant
|
explosion_arch = explosion_instant
|
||||||
@@ -2801,7 +2813,7 @@ material_library = ships\kusari\ku_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 100000
|
mass = 20000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 69300
|
hit_pts = 69300
|
||||||
explosion_arch = explosion_rh_battleship
|
explosion_arch = explosion_rh_battleship
|
||||||
@@ -3115,7 +3127,7 @@ num_exhaust_nozzles = 1
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = port_wing_lod1
|
obj = port_wing_lod1
|
||||||
@@ -3244,7 +3256,7 @@ num_exhaust_nozzles = 2
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Rh_port_wing_lod1
|
obj = Rh_port_wing_lod1
|
||||||
@@ -3386,7 +3398,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
|
|
||||||
@@ -3444,7 +3456,7 @@ DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
|
|||||||
material_library = ships\rheinland\rh_capships.mat
|
material_library = ships\rheinland\rh_capships.mat
|
||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
mass = 1000
|
mass = 2500
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 10500
|
hit_pts = 10500
|
||||||
fuse = rh_gunship_body_fuse, 0, 1
|
fuse = rh_gunship_body_fuse, 0, 1
|
||||||
@@ -3537,7 +3549,7 @@ material_library = ships\rheinland\rh_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 5000
|
mass = 10000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
explosion_arch = explosion_instant
|
explosion_arch = explosion_instant
|
||||||
fuse = rh_cruiser_body_fuse, 0, 1
|
fuse = rh_cruiser_body_fuse, 0, 1
|
||||||
@@ -3675,7 +3687,7 @@ surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_h
|
|||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 100000
|
mass = 20000
|
||||||
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
|
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
|
||||||
angular_drag = 13.2e9, 13.2e9, 13.2e9
|
angular_drag = 13.2e9, 13.2e9, 13.2e9
|
||||||
rotation_inertia = 15e9, 15e9, 15e9
|
rotation_inertia = 15e9, 15e9, 15e9
|
||||||
@@ -3923,7 +3935,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bh_topfin_lod1
|
obj = bh_topfin_lod1
|
||||||
@@ -4058,7 +4070,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bh_topfin_lod1
|
obj = bh_topfin_lod1
|
||||||
@@ -4202,7 +4214,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bh_topfin_lod1
|
obj = bh_topfin_lod1
|
||||||
@@ -4339,7 +4351,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
|
|
||||||
@@ -4452,7 +4464,7 @@ num_exhaust_nozzles = 3
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = fins_top_lod1
|
obj = fins_top_lod1
|
||||||
@@ -4579,7 +4591,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
|||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
|
|
||||||
@@ -4693,7 +4705,7 @@ num_exhaust_nozzles = 2
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
@@ -4859,7 +4871,7 @@ num_exhaust_nozzles = 2
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = wing_port_lod1
|
obj = wing_port_lod1
|
||||||
@@ -4991,7 +5003,6 @@ hp_type = hp_elite_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_10, HpTurret01
|
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
hp_type = hp_turret_special_9, HpTurret01
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
@@ -5008,7 +5019,8 @@ num_exhaust_nozzles = 2
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
hp_type = hp_rem_module02, HpJump
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = wing_port_lod1
|
obj = wing_port_lod1
|
||||||
@@ -5146,13 +5158,14 @@ hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
|||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||||
|
hp_type = hp_fighter_shield_special_2, HpShield01
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_elite_shield_special_2, HpCloak01
|
hp_type = hp_elite_shield_special_2, HpCloak01
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
@@ -5252,7 +5265,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = port_wing_lod1
|
obj = port_wing_lod1
|
||||||
@@ -5368,7 +5381,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv_port_wing_lod1
|
obj = cv_port_wing_lod1
|
||||||
@@ -5511,7 +5524,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv_port_wing_lod1
|
obj = cv_port_wing_lod1
|
||||||
@@ -5630,7 +5643,6 @@ hp_type = hp_elite_shield_special_3, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_10, HpTurret01
|
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
hp_type = hp_turret_special_9, HpTurret01
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
@@ -5645,7 +5657,8 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
hp_type = hp_rem_module02, HpJump
|
||||||
hp_type = hp_elite_shield_special_2, HpCloak01
|
hp_type = hp_elite_shield_special_2, HpCloak01
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
@@ -5781,7 +5794,6 @@ hp_type = hp_elite_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_10, HpTurret01
|
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
hp_type = hp_turret_special_9, HpTurret01
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
@@ -5796,7 +5808,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv_port_wing_g_lod1
|
obj = cv_port_wing_g_lod1
|
||||||
@@ -5931,7 +5943,6 @@ hp_type = hp_elite_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_10, HpTurret01
|
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
hp_type = hp_turret_special_9, HpTurret01
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
@@ -5946,7 +5957,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv_port_wing_b_lod1
|
obj = cv_port_wing_b_lod1
|
||||||
@@ -6085,7 +6096,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bw_port_wing01_lod1
|
obj = bw_port_wing01_lod1
|
||||||
@@ -6195,7 +6206,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bw_port_wing01_lod1
|
obj = bw_port_wing01_lod1
|
||||||
@@ -6373,7 +6384,6 @@ hp_type = hp_mine_dropper, HpMine01
|
|||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_torpedo_special_1, HpTorpedo01
|
hp_type = hp_torpedo_special_1, HpTorpedo01
|
||||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||||
hp_type = hp_turret_special_10, HpTurret01
|
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
hp_type = hp_turret_special_9, HpTurret01
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
@@ -6386,7 +6396,8 @@ hp_type = hp_turret_special_1, HpTurret01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
hp_type = hp_rem_module02, HpJump
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bw_port_wing01_lod1
|
obj = bw_port_wing01_lod1
|
||||||
@@ -6520,7 +6531,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
steering_torque = 54000, 54000, 54000
|
steering_torque = 54000, 54000, 54000
|
||||||
angular_drag = 60000, 60000, 60000
|
angular_drag = 60000, 60000, 60000
|
||||||
rotation_inertia = 16800, 16800, 16800
|
rotation_inertia = 16800, 16800, 16800
|
||||||
@@ -6655,7 +6666,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Or_star_wing_lod1
|
obj = Or_star_wing_lod1
|
||||||
@@ -6768,7 +6779,6 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_10, HpTurret01
|
|
||||||
hp_type = hp_turret_special_9, HpTurret01
|
hp_type = hp_turret_special_9, HpTurret01
|
||||||
hp_type = hp_turret_special_8, HpTurret01
|
hp_type = hp_turret_special_8, HpTurret01
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
hp_type = hp_turret_special_7, HpTurret01
|
||||||
@@ -6832,7 +6842,7 @@ rotation_inertia = 2.541e9, 25.807e9, 638.7e6
|
|||||||
angular_drag = 4e9, 4e9, 4e9
|
angular_drag = 4e9, 4e9, 4e9
|
||||||
linear_drag = 2
|
linear_drag = 2
|
||||||
nudge_force = 360000
|
nudge_force = 360000
|
||||||
mass = 100000
|
mass = 20000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
bay_door_anim = Sc_open baydoor
|
bay_door_anim = Sc_open baydoor
|
||||||
bay_doors_open_snd = hanger_doors_opening
|
bay_doors_open_snd = hanger_doors_opening
|
||||||
@@ -7140,7 +7150,7 @@ DA_archetype = ships\nomad\no_gunship\no_gunship.3db
|
|||||||
material_library = ships\nomad\nomad_fx.txm
|
material_library = ships\nomad\nomad_fx.txm
|
||||||
nomad = true
|
nomad = true
|
||||||
cockpit = cockpits\nomad\no2_fighter.ini
|
cockpit = cockpits\nomad\no2_fighter.ini
|
||||||
mass = 1000
|
mass = 2500
|
||||||
hold_size = 800
|
hold_size = 800
|
||||||
explosion_arch = explosion_no_gunboat
|
explosion_arch = explosion_no_gunboat
|
||||||
fuse = fuse_no_gunboat_death, 0, 1
|
fuse = fuse_no_gunboat_death, 0, 1
|
||||||
@@ -7175,7 +7185,7 @@ surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_h
|
|||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 100000
|
mass = 20000
|
||||||
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
|
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
|
||||||
angular_drag = 13.2e9, 13.2e9, 13.2e9
|
angular_drag = 13.2e9, 13.2e9, 13.2e9
|
||||||
rotation_inertia = 15e9, 15e9, 15e9
|
rotation_inertia = 15e9, 15e9, 15e9
|
||||||
@@ -7183,6 +7193,10 @@ nudge_force = 3e6
|
|||||||
HP_tractor_source = HpMount
|
HP_tractor_source = HpMount
|
||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
hit_pts = 69300
|
hit_pts = 69300
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
; Luxury Liner
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237036
|
ids_name = 237036
|
||||||
@@ -7197,7 +7211,7 @@ material_library = ships\utility\utility_liner.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 5000
|
mass = 20000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 69300
|
hit_pts = 69300
|
||||||
explosion_arch = explosion_instant
|
explosion_arch = explosion_instant
|
||||||
@@ -7216,6 +7230,9 @@ bay_doors_close_snd = hanger_doors_closing
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
fuse = fuse_ge_liner_death, 0, 1
|
fuse = fuse_ge_liner_death, 0, 1
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = liner_frnt_lod1
|
obj = liner_frnt_lod1
|
||||||
@@ -7297,6 +7314,8 @@ material_library = ships\utility\utility_liner.mat
|
|||||||
mass = 1000
|
mass = 1000
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Prison Liner
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237047
|
ids_name = 237047
|
||||||
ids_info = 66594
|
ids_info = 66594
|
||||||
@@ -7310,7 +7329,7 @@ material_library = ships\utility\utility_liner.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
mass = 5000
|
mass = 20000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 69300
|
hit_pts = 69300
|
||||||
explosion_arch = explosion_rh_battleship
|
explosion_arch = explosion_rh_battleship
|
||||||
@@ -7331,6 +7350,9 @@ num_exhaust_nozzles = 1
|
|||||||
fuse = prison_burning_fuse, 0, -1
|
fuse = prison_burning_fuse, 0, -1
|
||||||
fuse = prison_m01b_damage_fuse, 0, -1
|
fuse = prison_m01b_damage_fuse, 0, -1
|
||||||
fuse = fuse_ge_prison_death, 0, 1
|
fuse = fuse_ge_prison_death, 0, 1
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = prison_frnt_lod1
|
obj = prison_frnt_lod1
|
||||||
@@ -7425,7 +7447,7 @@ material_library = ships\utility\utility_ships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 10000
|
linear_drag = 10000
|
||||||
mass = 50000
|
mass = 20000
|
||||||
hold_size = 1000000
|
hold_size = 1000000
|
||||||
hit_pts = 43300
|
hit_pts = 43300
|
||||||
explosion_arch = explosion_asteroid_miner
|
explosion_arch = explosion_asteroid_miner
|
||||||
@@ -7441,6 +7463,9 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
fuse = miner_death_fuse, 0, 1
|
fuse = miner_death_fuse, 0, 1
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237048
|
ids_name = 237048
|
||||||
@@ -7498,6 +7523,9 @@ nudge_force = 100000
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
fuse = lifter_death_fuse, 0, 1
|
fuse = lifter_death_fuse, 0, 1
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = lifter_clamp01_lod1
|
obj = lifter_clamp01_lod1
|
||||||
@@ -7543,6 +7571,9 @@ hit_pts = 2600
|
|||||||
fuse = intermed_atransport01, 0, 650
|
fuse = intermed_atransport01, 0, 650
|
||||||
fuse = intermed_atransport01, 0, 325
|
fuse = intermed_atransport01, 0, 325
|
||||||
fuse = intermed_atransport01, 0, 217
|
fuse = intermed_atransport01, 0, 217
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237057
|
ids_name = 237057
|
||||||
@@ -7577,6 +7608,9 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 5
|
num_exhaust_nozzles = 5
|
||||||
hit_pts = 3000
|
hit_pts = 3000
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = trans_frnt_lod1
|
obj = trans_frnt_lod1
|
||||||
@@ -7746,6 +7780,9 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 5
|
num_exhaust_nozzles = 5
|
||||||
hit_pts = 3000
|
hit_pts = 3000
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = trans_frnt_lod1
|
obj = trans_frnt_lod1
|
||||||
@@ -7865,6 +7902,8 @@ fuse = train_transport_death_fuse, 0, 1
|
|||||||
fuse = intermed_damage_train01, 0, 2625
|
fuse = intermed_damage_train01, 0, 2625
|
||||||
fuse = intermed_damage_train02, 0, 1313
|
fuse = intermed_damage_train02, 0, 1313
|
||||||
hit_pts = 10500
|
hit_pts = 10500
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
@@ -7900,6 +7939,9 @@ fuse = train_transport_death_fuse, 0, 1
|
|||||||
fuse = intermed_damage_train01, 0, 2625
|
fuse = intermed_damage_train01, 0, 2625
|
||||||
fuse = intermed_damage_train02, 0, 1313
|
fuse = intermed_damage_train02, 0, 1313
|
||||||
hit_pts = 10500
|
hit_pts = 10500
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237023
|
ids_name = 237023
|
||||||
@@ -7935,6 +7977,9 @@ HP_bay_surface = HpBayDoor01
|
|||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
@@ -7984,6 +8029,9 @@ hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03
|
|||||||
hp_type = hp_fighter_shield_generator, HpShield01
|
hp_type = hp_fighter_shield_generator, HpShield01
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = port_wing_lod1
|
obj = port_wing_lod1
|
||||||
@@ -8053,6 +8101,9 @@ hp_type = hp_fighter_shield_generator, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = port fin_lod1
|
obj = port fin_lod1
|
||||||
@@ -8121,6 +8172,9 @@ hp_type = hp_fighter_shield_generator, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = port fin_lod1
|
obj = port fin_lod1
|
||||||
@@ -8279,6 +8333,9 @@ HP_tractor_source = HpTractor_Source
|
|||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = l_elite_shield01, HpMount, HpShield01
|
shield_link = l_elite_shield01, HpMount, HpShield01
|
||||||
hit_pts = 3600
|
hit_pts = 3600
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Li_star_wing_lod1
|
obj = Li_star_wing_lod1
|
||||||
@@ -8367,6 +8424,9 @@ HP_tractor_source = HpTractor_Source
|
|||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
hit_pts = 20000
|
hit_pts = 20000
|
||||||
fuse = mission02_burning_trasport_fuse, 0, 20100
|
fuse = mission02_burning_trasport_fuse, 0, 20100
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = trans_frnt_lod1
|
obj = trans_frnt_lod1
|
||||||
@@ -8628,7 +8688,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
@@ -8741,6 +8801,9 @@ camera_vertical_turn_up_angle = 5
|
|||||||
camera_vertical_turn_down_angle = 30
|
camera_vertical_turn_down_angle = 30
|
||||||
camera_turn_look_ahead_slerp_amount = 1.000000
|
camera_turn_look_ahead_slerp_amount = 1.000000
|
||||||
cockpit = cockpits\hc_transport.ini
|
cockpit = cockpits\hc_transport.ini
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; CSV Player
|
; CSV Player
|
||||||
|
|
||||||
@@ -8796,7 +8859,7 @@ hp_type = hp_turret_special_2, HpTurret01
|
|||||||
hp_type = hp_turret_special_1, HpTurret01
|
hp_type = hp_turret_special_1, HpTurret01
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -8903,7 +8966,7 @@ shield_battery_limit = 58
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = starboard_wing_lod1
|
obj = starboard_wing_lod1
|
||||||
@@ -9038,7 +9101,7 @@ hp_type = hp_thruster, HpEngine01
|
|||||||
hp_type = hp_countermeasure_dropper, HpEngine02
|
hp_type = hp_countermeasure_dropper, HpEngine02
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
|
|
||||||
|
|
||||||
@@ -9084,7 +9147,7 @@ hp_type = hp_countermeasure_dropper, HpEngine01
|
|||||||
hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02
|
hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
steering_torque = 22405000, 22405000, 22405000
|
steering_torque = 22405000, 22405000, 22405000
|
||||||
angular_drag = 64000000, 64000000, 64000000
|
angular_drag = 64000000, 64000000, 64000000
|
||||||
rotation_inertia = 2000000, 18000000, 18000000
|
rotation_inertia = 2000000, 18000000, 18000000
|
||||||
@@ -9158,7 +9221,7 @@ camera_turn_look_ahead_slerp_amount = 1.000000
|
|||||||
cockpit = cockpits\hc_transport.ini
|
cockpit = cockpits\hc_transport.ini
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
|
|
||||||
; Alpaca
|
; Alpaca
|
||||||
@@ -9237,7 +9300,7 @@ hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
steering_torque = 54000, 54000, 104000
|
steering_torque = 54000, 54000, 104000
|
||||||
angular_drag = 60000, 60000, 60000
|
angular_drag = 60000, 60000, 60000
|
||||||
rotation_inertia = 16800, 16800, 16800
|
rotation_inertia = 16800, 16800, 16800
|
||||||
@@ -9333,7 +9396,7 @@ shield_battery_limit = 61
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Or_star_wing_s_lod1
|
obj = Or_star_wing_s_lod1
|
||||||
@@ -9426,7 +9489,7 @@ hp_type = hp_turret_special_2, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, H
|
|||||||
hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
|
hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = lifter_clamp01_lod1
|
obj = lifter_clamp01_lod1
|
||||||
@@ -9489,8 +9552,7 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = Repair_Ship_shield01, HpMount, HpShield01
|
shield_link = Repair_Ship_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_turret_special_10, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_9, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
|
||||||
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
|
||||||
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
|
||||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
|
||||||
@@ -9512,7 +9574,7 @@ hp_type = hp_thruster, HpThruster01
|
|||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
@@ -9584,6 +9646,9 @@ camera_turn_look_ahead_slerp_amount = 1
|
|||||||
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_torpedo, HpTorpedo01
|
hp_type = hp_torpedo, HpTorpedo01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; Nomad Interceptor
|
; Nomad Interceptor
|
||||||
|
|
||||||
@@ -9630,6 +9695,9 @@ camera_turn_look_ahead_slerp_amount = 1
|
|||||||
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09, HpWeapon10, HpTurret01, HpTurret02, HpTurret03
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_torpedo, HpTorpedo01
|
hp_type = hp_torpedo, HpTorpedo01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; Nomad Bomber
|
; Nomad Bomber
|
||||||
|
|
||||||
@@ -9647,7 +9715,7 @@ type = FIGHTER
|
|||||||
DA_archetype = SHIPS\NOMAD2\NO2_BOMBER\no2_bomber.3db
|
DA_archetype = SHIPS\NOMAD2\NO2_BOMBER\no2_bomber.3db
|
||||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||||
nomad = true
|
nomad = true
|
||||||
mass = 200
|
mass = 250
|
||||||
hold_size = 0
|
hold_size = 0
|
||||||
nanobot_limit = 0
|
nanobot_limit = 0
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
@@ -9676,6 +9744,9 @@ camera_turn_look_ahead_slerp_amount = 1
|
|||||||
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01, HpTurret02, HpTurret03
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_torpedo, HpTorpedo01, HpTorpedo02
|
hp_type = hp_torpedo, HpTorpedo01, HpTorpedo02
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; Nomad Striker
|
; Nomad Striker
|
||||||
|
|
||||||
@@ -9693,7 +9764,7 @@ type = GUNBOAT
|
|||||||
DA_archetype = SHIPS\NOMAD2\NO2_GUNSHIP\no2_gunship.3db
|
DA_archetype = SHIPS\NOMAD2\NO2_GUNSHIP\no2_gunship.3db
|
||||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||||
nomad = true
|
nomad = true
|
||||||
mass = 1000
|
mass = 2500
|
||||||
hold_size = 0
|
hold_size = 0
|
||||||
nanobot_limit = 0
|
nanobot_limit = 0
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
@@ -9723,6 +9794,9 @@ camera_turn_look_ahead_slerp_amount = 0.2
|
|||||||
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_torpedo, HpTorpedo01
|
hp_type = hp_torpedo, HpTorpedo01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; Nomad Marauder
|
; Nomad Marauder
|
||||||
|
|
||||||
@@ -9740,7 +9814,7 @@ type = GUNBOAT
|
|||||||
DA_archetype = SHIPS\NOMAD2\NO2_GUNBOAT\no2_gunboat.3db
|
DA_archetype = SHIPS\NOMAD2\NO2_GUNBOAT\no2_gunboat.3db
|
||||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||||
nomad = true
|
nomad = true
|
||||||
mass = 1000
|
mass = 2500
|
||||||
hold_size = 0
|
hold_size = 0
|
||||||
nanobot_limit = 0
|
nanobot_limit = 0
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
@@ -9770,6 +9844,8 @@ camera_turn_look_ahead_slerp_amount = 0.2
|
|||||||
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
|
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_torpedo, HpTorpedo01
|
hp_type = hp_torpedo, HpTorpedo01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
; Nomad Cruiser
|
; Nomad Cruiser
|
||||||
|
|
||||||
@@ -9816,6 +9892,9 @@ camera_vertical_turn_down_angle = 30
|
|||||||
camera_turn_look_ahead_slerp_amount = 0.2
|
camera_turn_look_ahead_slerp_amount = 0.2
|
||||||
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
|
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; Nomad Battleship
|
; Nomad Battleship
|
||||||
|
|
||||||
@@ -9833,7 +9912,7 @@ type = FREIGHTER
|
|||||||
DA_archetype = SHIPS\NOMAD2\NO2_BATTLESHIP\no2_battleship.3db
|
DA_archetype = SHIPS\NOMAD2\NO2_BATTLESHIP\no2_battleship.3db
|
||||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||||
nomad = true
|
nomad = true
|
||||||
mass = 90000
|
mass = 20000
|
||||||
hold_size = 0
|
hold_size = 0
|
||||||
nanobot_limit = 0
|
nanobot_limit = 0
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
@@ -9860,6 +9939,8 @@ camera_vertical_turn_up_angle = 10
|
|||||||
camera_vertical_turn_down_angle = 30
|
camera_vertical_turn_down_angle = 30
|
||||||
camera_turn_look_ahead_slerp_amount = 0.1
|
camera_turn_look_ahead_slerp_amount = 0.1
|
||||||
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
|
hp_type = hp_turret, HpWeapon01, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
; Nomad Specter
|
; Nomad Specter
|
||||||
|
|
||||||
@@ -9877,7 +9958,7 @@ type = FREIGHTER
|
|||||||
DA_archetype = SHIPS\NOMAD2\NO2_ARTILLERY\no2_artillery.3db
|
DA_archetype = SHIPS\NOMAD2\NO2_ARTILLERY\no2_artillery.3db
|
||||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||||
nomad = true
|
nomad = true
|
||||||
mass = 100000
|
mass = 20000
|
||||||
hold_size = 0
|
hold_size = 0
|
||||||
nanobot_limit = 0
|
nanobot_limit = 0
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
@@ -9904,6 +9985,8 @@ camera_vertical_turn_up_angle = 10
|
|||||||
camera_vertical_turn_down_angle = 30
|
camera_vertical_turn_down_angle = 30
|
||||||
camera_turn_look_ahead_slerp_amount = 0.1
|
camera_turn_look_ahead_slerp_amount = 0.1
|
||||||
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
|
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
; Nomad Devastator
|
; Nomad Devastator
|
||||||
|
|
||||||
@@ -9921,7 +10004,7 @@ type = FREIGHTER
|
|||||||
DA_archetype = SHIPS\NOMAD2\NO2_BOSS\no2_boss.cmp
|
DA_archetype = SHIPS\NOMAD2\NO2_BOSS\no2_boss.cmp
|
||||||
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
material_library = SHIPS\NOMAD2\no2_playerships.mat
|
||||||
nomad = true
|
nomad = true
|
||||||
mass = 1000000
|
mass = 100000
|
||||||
hold_size = 0
|
hold_size = 0
|
||||||
nanobot_limit = 0
|
nanobot_limit = 0
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
@@ -9949,7 +10032,8 @@ camera_vertical_turn_up_angle = 10
|
|||||||
camera_vertical_turn_down_angle = 30
|
camera_vertical_turn_down_angle = 30
|
||||||
camera_turn_look_ahead_slerp_amount = 0.1
|
camera_turn_look_ahead_slerp_amount = 0.1
|
||||||
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_2_01, Hp_2_02, Hp_2_03, Hp_2_04, Hp_2_05, Hp_3_01, Hp_3_02, Hp_3_03, Hp_3_04, Hp_3_05
|
hp_type = hp_turret, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18, HpTurret19, HpTurret20, HpTurret21, HpTurret22, HpTurret23, HpTurret24, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_2_01, Hp_2_02, Hp_2_03, Hp_2_04, Hp_2_05, Hp_3_01, Hp_3_02, Hp_3_03, Hp_3_04, Hp_3_05
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
; Enforcer
|
; Enforcer
|
||||||
|
|
||||||
@@ -10038,10 +10122,10 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
|
|
||||||
; HALLOWEEN JACK O'LANTERN NPC
|
; HALLOWEEN JACK O LANTERN NPC
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 236001
|
ids_name = 236001
|
||||||
@@ -10157,7 +10241,8 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
hp_type = hp_rem_module02, HpJump
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv02_port_wing_lod1
|
obj = cv02_port_wing_lod1
|
||||||
@@ -10229,16 +10314,16 @@ surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small
|
|||||||
steering_torque = 1320000000, 1320000000, 1320000000
|
steering_torque = 1320000000, 1320000000, 1320000000
|
||||||
angular_drag = 6400000000, 6400000000, 6400000000
|
angular_drag = 6400000000, 6400000000, 6400000000
|
||||||
rotation_inertia = 200000000, 1800000000, 1800000000
|
rotation_inertia = 200000000, 1800000000, 1800000000
|
||||||
nudge_force = 300000.000000
|
nudge_force = 150000.000000
|
||||||
|
strafe_force = 250000
|
||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 4
|
num_exhaust_nozzles = 4
|
||||||
nanobot_limit = 48
|
nanobot_limit = 48
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
linear_drag = 2.000000
|
linear_drag = 1.000000
|
||||||
strafe_force = 250000
|
mass = 10000
|
||||||
mass = 5000.000000
|
|
||||||
hold_size = 200
|
hold_size = 200
|
||||||
cockpit = cockpits\li_cruiser.ini
|
cockpit = cockpits\li_cruiser.ini
|
||||||
camera_offset = 28, 200
|
camera_offset = 28, 200
|
||||||
@@ -10247,8 +10332,9 @@ camera_horizontal_turn_angle = 8
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 12
|
camera_vertical_turn_down_angle = 12
|
||||||
camera_turn_look_ahead_slerp_amount = 1.000000
|
camera_turn_look_ahead_slerp_amount = 1.000000
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_turret_special_10, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_05
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; Rheinland Cruiser
|
; Rheinland Cruiser
|
||||||
@@ -10277,12 +10363,12 @@ surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small
|
|||||||
steering_torque = 30000000.000000, 30000000.000000, 30000000.000000
|
steering_torque = 30000000.000000, 30000000.000000, 30000000.000000
|
||||||
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
|
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
|
||||||
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
|
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
|
||||||
nudge_force = 300000.000000
|
nudge_force = 150000.000000
|
||||||
strafe_force = 250000
|
strafe_force = 250000
|
||||||
linear_drag = 1.000000
|
linear_drag = 1.000000
|
||||||
nanobot_limit = 48
|
nanobot_limit = 48
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
mass = 5000.000000
|
mass = 10000
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
hit_pts = 23500
|
hit_pts = 23500
|
||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
@@ -10296,6 +10382,9 @@ camera_horizontal_turn_angle = 8
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 12
|
camera_vertical_turn_down_angle = 12
|
||||||
camera_turn_look_ahead_slerp_amount = 1.000000
|
camera_turn_look_ahead_slerp_amount = 1.000000
|
||||||
|
hp_type = hp_turret_special_10, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
|
|
||||||
|
|
||||||
; Kusari Gunboat
|
; Kusari Gunboat
|
||||||
@@ -10315,7 +10404,7 @@ material_library = ships\kusari\ku_capships.mat
|
|||||||
material_library = fx\envmapbasic.mat
|
material_library = fx\envmapbasic.mat
|
||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
linear_drag = 1.000000
|
linear_drag = 1.000000
|
||||||
mass = 1000.000000
|
mass = 2500.000000
|
||||||
hold_size = 150
|
hold_size = 150
|
||||||
nanobot_limit = 48
|
nanobot_limit = 48
|
||||||
shield_battery_limit = 0
|
shield_battery_limit = 0
|
||||||
@@ -10342,6 +10431,9 @@ strafe_force = 250000
|
|||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
|
hp_type = hp_turret_special_10, HpTurret_K5_01, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03
|
||||||
|
hp_type = hp_freighter_engine_special_10, HpDrive01
|
||||||
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
|
|
||||||
; Prospector
|
; Prospector
|
||||||
@@ -10424,7 +10516,7 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_power_special_1, HpPower02
|
hp_type = hp_elite_power_special_1, HpPower02
|
||||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = drone_port_wing01_lod1
|
obj = drone_port_wing01_lod1
|
||||||
|
|||||||
@@ -13493,4 +13493,11 @@ cargo = experimental_weapons, 1
|
|||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = hispania_loot_load
|
nickname = hispania_loot_load
|
||||||
equip = pod_hightech_crate, HpHispania01
|
equip = pod_hightech_crate, HpHispania01
|
||||||
cargo = fc_c_gun03_mark03, 1, HpHispania01
|
cargo = fc_c_gun03_mark03, 1, HpHispania01
|
||||||
|
|
||||||
|
|
||||||
|
;
|
||||||
|
|
||||||
|
[Loadout]
|
||||||
|
nickname = neb_debris_load
|
||||||
|
equip = neb02_outside, HpNav01
|
||||||
@@ -9832,4 +9832,20 @@ material_library = solar\MISC\blackhole.3db
|
|||||||
mass = 1e10
|
mass = 1e10
|
||||||
hit_pts = 1e36
|
hit_pts = 1e36
|
||||||
solar_radius = 100000
|
solar_radius = 100000
|
||||||
|
shape_name = NNM_SM_COMMUNICATIONS
|
||||||
|
|
||||||
|
|
||||||
|
; nav_buoy_nebula
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = neb01_debris
|
||||||
|
type = NON_TARGETABLE
|
||||||
|
DA_archetype = solar\rem_misc\neb01_debris.3db
|
||||||
|
material_library = solar\rem_misc\neb01_debris.3db
|
||||||
|
LODranges = 0, 999999
|
||||||
|
mass = 10000
|
||||||
|
hit_pts = 1e36
|
||||||
|
nomad = true
|
||||||
|
loadout = neb_debris_load
|
||||||
|
solar_radius = 3000
|
||||||
shape_name = NNM_SM_COMMUNICATIONS
|
shape_name = NNM_SM_COMMUNICATIONS
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
-- 50000 to 50020 reserved for anomaly
|
-- 50000 to 50020 reserved for anomaly
|
||||||
-- 524288 to 524353 reserved for engclass plugin
|
-- 524288 to 524353 reserved for engclass plugin
|
||||||
-- 524400 - 524499 reserved for per-client dynamic trade mission infocards (server sync, SINGLE:)
|
-- 524400 - 524499 reserved for per-client dynamic trade mission infocards (server sync, SINGLE:)
|
||||||
|
-- 524500 - 524549 reserved for REM key commands (keymap.ini, Controls page) and module slot names
|
||||||
|
|
||||||
-- Test Infocard
|
-- Test Infocard
|
||||||
rem.AddInfoCard(9000, "Spam")
|
rem.AddInfoCard(9000, "Spam")
|
||||||
@@ -10,6 +11,37 @@ rem.AddInfoCard(9000, "Spam")
|
|||||||
-- HotkeyMenu Infocard (Override)
|
-- HotkeyMenu Infocard (Override)
|
||||||
rem.AddInfoCard(1904, "REMNANT")
|
rem.AddInfoCard(1904, "REMNANT")
|
||||||
|
|
||||||
|
-- REM key commands (name, description) -- Options > Controls
|
||||||
|
rem.AddInfoCard(524500, "JETTISON SENSOR PROBE")
|
||||||
|
rem.AddInfoCard(524501, "Drops a sensor probe from the cargo hold beside the ship.")
|
||||||
|
rem.AddInfoCard(524502, "ACTIVATE SENSOR PROBE")
|
||||||
|
rem.AddInfoCard(524503, "Starts the scan of the targeted sensor probe.")
|
||||||
|
rem.AddInfoCard(524504, "REM WAYPOINTS")
|
||||||
|
rem.AddInfoCard(524505, "Opens the REM waypoint sharing window.")
|
||||||
|
rem.AddInfoCard(524506, "REM BASE MANAGER")
|
||||||
|
rem.AddInfoCard(524507, "Opens the REM base manager (depot, market, crafting, research).")
|
||||||
|
rem.AddInfoCard(524508, "REM MISSIONS")
|
||||||
|
rem.AddInfoCard(524509, "Opens the REM missions window (story progress, races).")
|
||||||
|
rem.AddInfoCard(524510, "REM CONTRACTS")
|
||||||
|
rem.AddInfoCard(524511, "Opens the REM contract network (bounties).")
|
||||||
|
rem.AddInfoCard(524512, "REM PLAYER")
|
||||||
|
rem.AddInfoCard(524513, "Opens the REM player window (stats, skills, bank).")
|
||||||
|
rem.AddInfoCard(524514, "TOGGLE WAYPOINT BOT")
|
||||||
|
rem.AddInfoCard(524515, "Flies the waypoint route by autopilot (skill WayPoint Bot).")
|
||||||
|
-- module slots hp_rem_module01..10 (ship view hardpoint captions)
|
||||||
|
rem.AddInfoCard(524516, "MODULE SLOT 1")
|
||||||
|
rem.AddInfoCard(524517, "MODULE SLOT 2")
|
||||||
|
rem.AddInfoCard(524518, "MODULE SLOT 3")
|
||||||
|
rem.AddInfoCard(524519, "MODULE SLOT 4")
|
||||||
|
rem.AddInfoCard(524520, "MODULE SLOT 5")
|
||||||
|
rem.AddInfoCard(524521, "MODULE SLOT 6")
|
||||||
|
rem.AddInfoCard(524522, "MODULE SLOT 7")
|
||||||
|
rem.AddInfoCard(524523, "MODULE SLOT 8")
|
||||||
|
rem.AddInfoCard(524524, "MODULE SLOT 9")
|
||||||
|
rem.AddInfoCard(524525, "MODULE SLOT 10")
|
||||||
|
rem.AddInfoCard(524526, "SECTOR SCANNER")
|
||||||
|
rem.AddInfoCard(524527, "Shows / hides the 3D sector scanner (contacts within 7.5 km).")
|
||||||
|
|
||||||
-- RACE INFOCARDS
|
-- RACE INFOCARDS
|
||||||
rem.AddInfoCard(9001, "1")
|
rem.AddInfoCard(9001, "1")
|
||||||
rem.AddInfoCard(9002, "2")
|
rem.AddInfoCard(9002, "2")
|
||||||
@@ -54,7 +86,7 @@ rem.AddInfoCard(455100, "Cygnus-Cluster")
|
|||||||
|
|
||||||
-- Story Arc I - Liberty | Zero Point (Planet Manhattan - Li01_01_Base)
|
-- Story Arc I - Liberty | Zero Point (Planet Manhattan - Li01_01_Base)
|
||||||
rem.AddInfoCard(458751, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Zero Point</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Today, there was another disturbing unconsciousness and daydreaming. Something strange, like seeing the past and the future at the same time. It felt like a warning — a vision of a threat and artifacts. But there was something more... something that remained difficult to understand.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>By contacting Jun'ko Zane talking about ancient alien artifacts, she sent some information that Sean Ashcroft has been spotted near the Pittsburgh Debris Field. Ashcroft would be a good lead, as he has the best insight into the smuggling ring in Sirius, and after his former interrogation, he is still working for the Liberty Rogues on criminal activites.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Finding Sean Ashcroft and talk to him on planet Pittsburgh will be a good start.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Ashcroft's Ship</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Tractor in Ashcroft's Lifepod</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Land on Planet Pittsburgh</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(458751, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Zero Point</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Today, there was another disturbing unconsciousness and daydreaming. Something strange, like seeing the past and the future at the same time. It felt like a warning — a vision of a threat and artifacts. But there was something more... something that remained difficult to understand.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>By contacting Jun'ko Zane talking about ancient alien artifacts, she sent some information that Sean Ashcroft has been spotted near the Pittsburgh Debris Field. Ashcroft would be a good lead, as he has the best insight into the smuggling ring in Sirius, and after his former interrogation, he is still working for the Liberty Rogues on criminal activites.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Finding Sean Ashcroft and talk to him on planet Pittsburgh will be a good start.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Ashcroft's Ship</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Tractor in Ashcroft's Lifepod</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Land on Planet Pittsburgh</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(458752, "Fly to Pittsburgh Debris Field")
|
rem.AddInfoCard(458752, "Find Ashcroft in the Pittsburgh Debris Field")
|
||||||
rem.AddInfoCard(458753, "Destroy Ashcroft's Ship")
|
rem.AddInfoCard(458753, "Destroy Ashcroft's Ship")
|
||||||
rem.AddInfoCard(458754, "Tractor in Ashcroft's Lifepod")
|
rem.AddInfoCard(458754, "Tractor in Ashcroft's Lifepod")
|
||||||
rem.AddInfoCard(458755, "Land on Planet Pittsburgh")
|
rem.AddInfoCard(458755, "Land on Planet Pittsburgh")
|
||||||
@@ -136,11 +168,13 @@ rem.AddInfoCard(459042, "Land on Buffalo Base")
|
|||||||
-- Story Arc II - Liberty | Data Fragment (Buffalo Station - Li01_12_Base)
|
-- Story Arc II - Liberty | Data Fragment (Buffalo Station - Li01_12_Base)
|
||||||
|
|
||||||
rem.AddInfoCard(459050, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>With the new confidence, I gained additional information about what exactly the Rebus is. It's a network of informants and pirate transmitters leading to one ship: The Rebus</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For a long time, the authority started covert operations searching the whole Sirius Sector to find that source. To ensure that the location of the Rebus will not be discovered, the transmitters must be destroyed.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and destroy the transmitter</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Loot and transmit the data fragment to Buffalo Station</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(459050, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>With the new confidence, I gained additional information about what exactly the Rebus is. It's a network of informants and pirate transmitters leading to one ship: The Rebus</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For a long time, the authority started covert operations searching the whole Sirius Sector to find that source. To ensure that the location of the Rebus will not be discovered, the transmitters must be destroyed.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and destroy the transmitter</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Loot and transmit the data fragment to Buffalo Station</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(459051, "Follow the Nav-Buoy")
|
||||||
|
rem.AddInfoCard(459052, "Defend the Scan Sensors")
|
||||||
rem.AddInfoCard(459051, "Find and destroy the transmitter")
|
rem.AddInfoCard(459051, "Find and destroy the transmitter")
|
||||||
rem.AddInfoCard(459052, "Fly to Sector B2")
|
rem.AddInfoCard(459052, "Fly to Sector B2")
|
||||||
rem.AddInfoCard(459053, "Tractor in the Data Fragment")
|
rem.AddInfoCard(459053, "Tractor in the Data Fragment")
|
||||||
rem.AddInfoCard(459054, "Deliver the Data Fragment to Buffalo Base")
|
rem.AddInfoCard(459054, "Deliver the Data Fragment to Buffalo Base")
|
||||||
rem.AddInfoCard(459055, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For now, the actions to preserve the secret were successful and the Rebus has not been disclosed. But the Liberty authorities are still dangerous and compromised. The physical separation of the Nomads from their hosts resulted in a permanent psychosis, caused by a lingering influence of a persistent mental connection to their parasites. Depending on the host's mental strength, this induced process of madness emerges and is prolonged over a long period of time.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus Network gained another information that President Jacobi has been restructured the Liberty Security Force under the Command of Officer Jun'ko Zane. Both are aware about Liberty's inner corruption, so they formed the Liberty Security Force as a protection unit to save the president and trusted diplomats.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>To get access to the source of the ship, the location of The Rebus you have to find all four Data Fragments. You will find one of them in every House System: Bretonia, Kusari, Liberty and Rheinland. The Rebus transfered the Data Fragment (Liberty) to your Depot in Manhattan. With all Data Framents you can craft a FTL-module to get access to restricted areas in the Sirius sector.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Landing on Planet Manhattan will end this mission and current story arc.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(459055, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For now, the actions to preserve the secret were successful and the Rebus has not been disclosed. But the Liberty authorities are still dangerous and compromised. The physical separation of the Nomads from their hosts resulted in a permanent psychosis, caused by a lingering influence of a persistent mental connection to their parasites. Depending on the host's mental strength, this induced process of madness emerges and is prolonged over a long period of time.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus Network gained another information that President Jacobi has been restructured the Liberty Security Force under the Command of Officer Jun'ko Zane. Both are aware about Liberty's inner corruption, so they formed the Liberty Security Force as a protection unit to save the president and trusted diplomats.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>To get access to the source of the ship, the location of The Rebus you have to find all four Data Fragments. You will find one of them in every House System: Bretonia, Kusari, Liberty and Rheinland. The Rebus transfered the Data Fragment (Liberty) to your Depot in Manhattan. Each Data Frament can put in your FTL-module to get access to restricted areas in the galaxy.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Landing on Planet Manhattan will end this mission and current story arc.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(459056, "Land on Planet Manhattan")
|
rem.AddInfoCard(459056, "Land on Planet Manhattan")
|
||||||
rem.AddInfoCard(459057, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Great Job! By arriving Planet Manhattan the Story Arc II - Liberty has been successfully completed. But your journey has not been stopped. Even more story arcs await you for showcasing our greatful mission system. Featuring many familiar faces from the Freelancer campaign, as well as newly introduced characters, this fanfiction expands upon the original game’s story while incorporating and developing concepts from the early Freelancer BETA.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Continue the campaign with Story Arc III - Liberty in the Story Arc menu on Planet Manhattan.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
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rem.AddInfoCard(459057, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Great Job! By arriving Planet Manhattan the Story Arc II - Liberty has been successfully completed. But your journey has not been stopped. Even more story arcs await you for showcasing our greatful mission system. Featuring many familiar faces from the Freelancer campaign, as well as newly introduced characters, this fanfiction expands upon the original game’s story while incorporating and developing concepts from the early Freelancer BETA.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Continue the campaign with Story Arc III - Liberty in the Story Arc menu on Planet Manhattan.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
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@@ -151,7 +185,7 @@ rem.AddInfoCard(458771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
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rem.AddInfoCard(471205, "Investigate the wreckage")
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rem.AddInfoCard(471205, "Investigate the wreckage")
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rem.AddInfoCard(458772, "Fly to Westpoint Military Academy")
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rem.AddInfoCard(458772, "Fly to Westpoint Military Academy")
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rem.AddInfoCard(458773, "Land on Westpoint to meet King")
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rem.AddInfoCard(458773, "Land on Westpoint to meet King")
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rem.AddInfoCard(458774, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: The Reunion</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Juni arranged a meeting with King to gather more information about Orillion. He once worked closely with The Order, but ever since his disappearance, Orillion has vanished without a trace, leaving his whereabouts unknown. King has located a distress beacon that may contain The Order patrol’s last known coordinates. It could be our only lead to determining Orillion’s last known location.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Reach the Distress Beacon</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find Orillion</TEXT><PARA/><JUST
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rem.AddInfoCard(458774, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: The Reunion</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Juni arranged a meeting with King to gather more information about Orillion. He once worked closely with The Order, but ever since his disappearance, Orillion has vanished without a trace, leaving his whereabouts unknown. King has located a distress beacon that may contain The Order patrol’s last known coordinates. It could be our only lead to determining Orillion’s last known location.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Reach the Distress Beacon</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find Orillion</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
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rem.AddInfoCard(458775, "Fly to Ithaca Research Station Debris")
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rem.AddInfoCard(458775, "Fly to Ithaca Research Station Debris")
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rem.AddInfoCard(458776, "Reach the Distress Beacon")
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rem.AddInfoCard(458776, "Reach the Distress Beacon")
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rem.AddInfoCard(458777, "Destroy the Distress Beacon")
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rem.AddInfoCard(458777, "Destroy the Distress Beacon")
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After Width: | Height: | Size: 689 KiB |
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After Width: | Height: | Size: 675 KiB |
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After Width: | Height: | Size: 678 KiB |
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After Width: | Height: | Size: 665 KiB |
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After Width: | Height: | Size: 690 KiB |
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After Width: | Height: | Size: 676 KiB |
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After Width: | Height: | Size: 537 KiB |