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47 Commits
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e0e84c383a
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| 33be737edc | |||
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| ad954a2366 | |||
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| aaa88a22c9 | |||
| db8d508857 | |||
| 69857a5f0d | |||
| bc2f61087b | |||
| 676b15ad1a | |||
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| 299dc0e510 | |||
| 6f052e5284 | |||
| 931f52124f | |||
| 42398c92fe | |||
| 28d811b3cf | |||
| 3f4c208c7c | |||
| 2f22dbca28 | |||
| 87dcf687c8 | |||
| 28c7fc3cf1 | |||
| aae183aa7c | |||
| 654bfee6da | |||
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| 5b269109e4 | |||
| 3e36c7ba83 | |||
| 92220e3700 | |||
| 4cafcb9ff0 | |||
| b02d278db5 |
@@ -524,6 +524,8 @@ ids_info = 264886
|
||||
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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||||
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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||||
|
||||
; Liberty Cruiser Engine
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||||
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||||
[Good]
|
||||
nickname = ge_lc_engine_01
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||||
equipment = ge_lc_engine_01
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||||
@@ -536,6 +538,8 @@ ids_info = 264887
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||||
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
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||||
|
||||
; Liberty Battleship Engine
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||||
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||||
[Good]
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||||
nickname = ge_lb_engine_01
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equipment = ge_lb_engine_01
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||||
@@ -1464,6 +1464,7 @@ MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1
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MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2
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MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55
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MarketGood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000
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;MarketGood = commodity_candycane, 0, -1, 150, 500, 0, 1.100000
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@@ -2563,7 +2564,6 @@ MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5
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MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667
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MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
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; REM LINER
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[BaseGood]
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@@ -2571,7 +2571,6 @@ base = Hi02_REM_LINER_Base
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MarketGood = commodity_slaves, 0, -1, 150, 500, 0, 1.000000
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MarketGood = commodity_prisoners, 0, -1, 0, 0, 1, 2.000000
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; Farway Station
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[BaseGood]
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@@ -2585,20 +2584,16 @@ MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.1
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[BaseGood]
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base = ST03_01_Base
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; Kairo
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[BaseGood]
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base = ST04_01_Base
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; Menes
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[BaseGood]
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base = ST04_02_Base
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; Sinai
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[BaseGood]
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@@ -158,6 +158,7 @@ marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Ku04_03_base
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;marketgood = kugu_package, 16, -1, 1, 1, 0, 1, 1
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; Matsumoto
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@@ -184,6 +185,7 @@ marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Li01_02_base
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marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
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; marketgood = cv02_heavy_fighter_package, 1, -1, 1, 1, 0, 1, 1
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; Battleship Missouri
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@@ -331,40 +333,30 @@ marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
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base = Hi02_REM_LINER_Base
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marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1
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; Farway Station
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[BaseGood]
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base = Ew06_Farway_Base
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; Alexandria
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[BaseGood]
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base = ST03_01_Base
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||||
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; Cairo
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[BaseGood]
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base = ST04_01_Base
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marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1
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|
||||
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||||
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; Menes
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||||
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||||
[BaseGood]
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base = ST04_02_Base
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||||
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||||
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||||
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; Sinai
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[BaseGood]
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base = ST04_03_Base
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marketgood = remtrain_package, 16, -1, 1, 1, 0, 1, 1
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marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1
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||||
marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1
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||||
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||||
@@ -24,8 +24,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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hp_type = hp_fighter_power_special_10
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capacity = 2700
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charge_rate = 265
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capacity = 3600
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charge_rate = 365
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thrust_capacity = 1000
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thrust_charge_rate = 100
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||||
lootable = false
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||||
@@ -40,8 +40,8 @@ mass = 10
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||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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||||
material_library = equipment\models\hardware.mat
|
||||
hp_type = hp_fighter_power_special_10
|
||||
capacity = 3700
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||||
charge_rate = 365
|
||||
capacity = 4200
|
||||
charge_rate = 425
|
||||
thrust_capacity = 1000
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||||
thrust_charge_rate = 100
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||||
lootable = false
|
||||
@@ -57,8 +57,8 @@ mass = 10
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||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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||||
material_library = equipment\models\hardware.mat
|
||||
hp_type = hp_fighter_power_special_10
|
||||
capacity = 4700
|
||||
charge_rate = 465
|
||||
capacity = 5200
|
||||
charge_rate = 525
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||||
thrust_capacity = 1000
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||||
thrust_charge_rate = 100
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||||
lootable = false
|
||||
@@ -108,8 +108,8 @@ mass = 10
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||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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||||
material_library = equipment\models\hardware.mat
|
||||
hp_type = hp_fighter_power_special_10
|
||||
capacity = 4700
|
||||
charge_rate = 465
|
||||
capacity = 5200
|
||||
charge_rate = 525
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||||
thrust_capacity = 1000
|
||||
thrust_charge_rate = 100
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||||
lootable = false
|
||||
@@ -176,8 +176,8 @@ mass = 10
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||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
hp_type = hp_fighter_power_special_10
|
||||
capacity = 4700
|
||||
charge_rate = 465
|
||||
capacity = 5200
|
||||
charge_rate = 525
|
||||
thrust_capacity = 1000
|
||||
thrust_charge_rate = 100
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||||
lootable = false
|
||||
@@ -244,8 +244,8 @@ mass = 10
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||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
hp_type = hp_fighter_power_special_10
|
||||
capacity = 4700
|
||||
charge_rate = 465
|
||||
capacity = 5200
|
||||
charge_rate = 525
|
||||
thrust_capacity = 1000
|
||||
thrust_charge_rate = 100
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||||
lootable = false
|
||||
@@ -295,8 +295,8 @@ mass = 10
|
||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
hp_type = hp_fighter_power_special_10
|
||||
capacity = 4700
|
||||
charge_rate = 465
|
||||
capacity = 5200
|
||||
charge_rate = 525
|
||||
thrust_capacity = 1000
|
||||
thrust_charge_rate = 100
|
||||
lootable = false
|
||||
@@ -346,8 +346,8 @@ mass = 10
|
||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
hp_type = hp_fighter_power_special_10
|
||||
capacity = 4700
|
||||
charge_rate = 465
|
||||
capacity = 5200
|
||||
charge_rate = 525
|
||||
thrust_capacity = 1000
|
||||
thrust_charge_rate = 100
|
||||
lootable = false
|
||||
@@ -397,8 +397,8 @@ mass = 10
|
||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
hp_type = hp_fighter_power_special_10
|
||||
capacity = 4700
|
||||
charge_rate = 465
|
||||
capacity = 5200
|
||||
charge_rate = 525
|
||||
thrust_capacity = 1000
|
||||
thrust_charge_rate = 100
|
||||
lootable = false
|
||||
@@ -448,8 +448,8 @@ mass = 10
|
||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
hp_type = hp_fighter_power_special_10
|
||||
capacity = 4700
|
||||
charge_rate = 465
|
||||
capacity = 5200
|
||||
charge_rate = 525
|
||||
thrust_capacity = 1000
|
||||
thrust_charge_rate = 100
|
||||
lootable = false
|
||||
@@ -499,8 +499,8 @@ mass = 10
|
||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
hp_type = hp_fighter_power_special_10
|
||||
capacity = 4700
|
||||
charge_rate = 465
|
||||
capacity = 5200
|
||||
charge_rate = 525
|
||||
thrust_capacity = 1000
|
||||
thrust_charge_rate = 100
|
||||
lootable = false
|
||||
@@ -558,6 +558,21 @@ lootable = false
|
||||
|
||||
; Energy Core Extensions
|
||||
|
||||
[Power]
|
||||
nickname = nomad_power_regulator
|
||||
ids_name = 261692
|
||||
ids_info = 222208
|
||||
volume = 0
|
||||
mass = 0
|
||||
hp_type = hp_fighter_power_special_1
|
||||
DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
capacity = 925
|
||||
charge_rate = 400
|
||||
thrust_capacity = 360
|
||||
thrust_charge_rate = 120
|
||||
lootable = true
|
||||
|
||||
[Power]
|
||||
nickname = mono_power_converter
|
||||
ids_name = 299501
|
||||
@@ -569,8 +584,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
capacity = 975
|
||||
charge_rate = 390
|
||||
thrust_capacity = 300
|
||||
thrust_charge_rate = 100
|
||||
thrust_capacity = 375
|
||||
thrust_charge_rate = 125
|
||||
lootable = true
|
||||
|
||||
[Power]
|
||||
@@ -584,8 +599,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
capacity = 1950
|
||||
charge_rate = 150
|
||||
thrust_capacity = 275
|
||||
thrust_charge_rate = 115
|
||||
thrust_capacity = 350
|
||||
thrust_charge_rate = 135
|
||||
lootable = true
|
||||
|
||||
[Power]
|
||||
@@ -599,8 +614,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
capacity = 1275
|
||||
charge_rate = 315
|
||||
thrust_capacity = 265
|
||||
thrust_charge_rate = 120
|
||||
thrust_capacity = 340
|
||||
thrust_charge_rate = 145
|
||||
lootable = true
|
||||
|
||||
[Power]
|
||||
@@ -614,8 +629,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
capacity = 1500
|
||||
charge_rate = 200
|
||||
thrust_capacity = 200
|
||||
thrust_charge_rate = 150
|
||||
thrust_capacity = 275
|
||||
thrust_charge_rate = 175
|
||||
lootable = true
|
||||
|
||||
[Power]
|
||||
@@ -629,8 +644,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
capacity = 1050
|
||||
charge_rate = 375
|
||||
thrust_capacity = 350
|
||||
thrust_charge_rate = 75
|
||||
thrust_capacity = 425
|
||||
thrust_charge_rate = 100
|
||||
lootable = true
|
||||
|
||||
[Power]
|
||||
@@ -642,10 +657,10 @@ mass = 0
|
||||
hp_type = hp_fighter_power_special_1
|
||||
DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
capacity = 900
|
||||
charge_rate = 450
|
||||
thrust_capacity = 250
|
||||
thrust_charge_rate = 125
|
||||
capacity = 950
|
||||
charge_rate = 375
|
||||
thrust_capacity = 325
|
||||
thrust_charge_rate = 150
|
||||
lootable = true
|
||||
|
||||
[Power]
|
||||
|
||||
@@ -703,6 +703,17 @@ material_library = equipment\models\hardware.mat
|
||||
|
||||
; Energy Core Extensions
|
||||
|
||||
[Good]
|
||||
nickname = nomad_power_regulator
|
||||
equipment = nomad_power_regulator
|
||||
category = equipment
|
||||
price = 75000
|
||||
item_icon = equipment\models\commodities\nn_icons\commod_nomad_power_regulator.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
attachment_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
|
||||
[Good]
|
||||
nickname = mono_power_converter
|
||||
equipment = mono_power_converter
|
||||
|
||||
@@ -607,7 +607,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Nomad Power Cell
|
||||
@@ -620,7 +620,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Nomad Energy Distributor
|
||||
@@ -633,7 +633,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Nomad Fusion Reactor
|
||||
@@ -646,7 +646,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
@@ -662,7 +662,7 @@ units_per_container = 5
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
@@ -676,7 +676,7 @@ units_per_container = 5
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
@@ -690,7 +690,7 @@ units_per_container = 5
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
@@ -704,7 +704,7 @@ units_per_container = 5
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
@@ -718,7 +718,7 @@ units_per_container = 5
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
@@ -732,7 +732,7 @@ units_per_container = 5
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
@@ -748,7 +748,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Yellow Crystal
|
||||
@@ -761,7 +761,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Purple Crystal
|
||||
@@ -774,7 +774,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Red Crystal
|
||||
@@ -787,7 +787,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Orange Crystal
|
||||
@@ -800,7 +800,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Green Crystal
|
||||
@@ -813,7 +813,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Cyan Crystal
|
||||
@@ -826,7 +826,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
@@ -840,7 +840,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Nomad Blaster Schematic
|
||||
@@ -853,7 +853,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
@@ -867,7 +867,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Nomad Cannon Schematic
|
||||
@@ -880,7 +880,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
@@ -894,7 +894,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Nomad Prototyp Schematic
|
||||
@@ -907,7 +907,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
@@ -921,7 +921,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; CHIMERA Schematic
|
||||
@@ -934,7 +934,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
@@ -948,7 +948,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; POISON CLAW Schematic
|
||||
@@ -961,7 +961,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; AVALON Blueprint
|
||||
@@ -974,7 +974,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; AVALON Schematic
|
||||
@@ -987,7 +987,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; NEMESIS Blueprint
|
||||
@@ -1000,7 +1000,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; NEMESIS Schematic
|
||||
@@ -1013,7 +1013,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; ECLIPSE Blueprint
|
||||
@@ -1026,7 +1026,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; ECLIPSE Schematic
|
||||
@@ -1039,7 +1039,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; NIGHTFALL Blueprint
|
||||
@@ -1052,7 +1052,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; NIGHTFALL Schematic
|
||||
@@ -1065,7 +1065,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; SPECTRE Blueprint
|
||||
@@ -1078,7 +1078,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; SPECTRE Schematic
|
||||
@@ -1091,7 +1091,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; DAWNBREAKER Blueprint
|
||||
@@ -1104,7 +1104,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; DAWNBREAKER Schematic
|
||||
@@ -1117,7 +1117,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; FROSTBITE Blueprint
|
||||
@@ -1130,7 +1130,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; FROSTBITE Schematic
|
||||
@@ -1143,7 +1143,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; HYDRA Blueprint
|
||||
@@ -1156,7 +1156,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; HYDRA Schematic
|
||||
@@ -1169,7 +1169,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; MOONSHARD Blueprint
|
||||
@@ -1182,7 +1182,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; MOONSHARD Schematic
|
||||
@@ -1195,7 +1195,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; NYX Blueprint
|
||||
@@ -1208,7 +1208,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; NYX Schematic
|
||||
@@ -1221,7 +1221,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; VENATOR Blueprint
|
||||
@@ -1234,7 +1234,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; VENATOR Schematic
|
||||
@@ -1247,7 +1247,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; PHANTOM Blueprint
|
||||
@@ -1260,7 +1260,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; PHANTOM Schematic
|
||||
@@ -1273,7 +1273,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; VULCAN Blueprint
|
||||
@@ -1286,7 +1286,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; VULCAN Schematic
|
||||
@@ -1299,7 +1299,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Tractor Beam Blueprint
|
||||
@@ -1312,7 +1312,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Tractor Beam Schematic
|
||||
@@ -1325,7 +1325,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Shield Blueprint
|
||||
@@ -1338,7 +1338,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Shield Schematic
|
||||
@@ -1351,7 +1351,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Armor Blueprint
|
||||
@@ -1364,7 +1364,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Armor Schematic
|
||||
@@ -1377,7 +1377,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Nomad Structure Composites
|
||||
@@ -1390,7 +1390,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Anti Blasting Composites
|
||||
@@ -1403,7 +1403,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Energy Absorbation Composites
|
||||
@@ -1416,7 +1416,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Anti Radiation Composites
|
||||
@@ -1429,7 +1429,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Encoded Shield Data
|
||||
@@ -1442,7 +1442,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Encoded Armor Data
|
||||
@@ -1455,7 +1455,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Keycards
|
||||
@@ -1470,7 +1470,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
@@ -1484,7 +1484,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Blue Keycard
|
||||
@@ -1497,7 +1497,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Green Keycard
|
||||
@@ -1510,7 +1510,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Yellow Keycard
|
||||
@@ -1523,7 +1523,7 @@ units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Vip
|
||||
@@ -1549,7 +1549,7 @@ units_per_container = 18
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_pumpkin
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Present Box
|
||||
@@ -1562,7 +1562,7 @@ units_per_container = 18
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_presentbox
|
||||
decay_per_second = 0
|
||||
volume = 1
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Candy Cane
|
||||
|
||||
@@ -222,7 +222,7 @@ mass = 10
|
||||
regeneration_rate = 1
|
||||
max_capacity = 600
|
||||
toughness = 6
|
||||
hp_type = hp_fighter_shield_special_1
|
||||
hp_type = hp_fighter_shield_special_2
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
@@ -542,7 +542,7 @@ mass = 10
|
||||
regeneration_rate = 1
|
||||
max_capacity = 600
|
||||
toughness = 6
|
||||
hp_type = hp_fighter_shield_special_1
|
||||
hp_type = hp_fighter_shield_special_2
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
@@ -866,7 +866,7 @@ mass = 10
|
||||
regeneration_rate = 1
|
||||
max_capacity = 600
|
||||
toughness = 6
|
||||
hp_type = hp_fighter_shield_special_1
|
||||
hp_type = hp_fighter_shield_special_2
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
@@ -1186,7 +1186,7 @@ mass = 10
|
||||
regeneration_rate = 13.3
|
||||
max_capacity = 600
|
||||
toughness = 6
|
||||
hp_type = hp_fighter_shield_special_1
|
||||
hp_type = hp_fighter_shield_special_2
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
@@ -1506,7 +1506,7 @@ mass = 10
|
||||
regeneration_rate = 14.5
|
||||
max_capacity = 654
|
||||
toughness = 6.5
|
||||
hp_type = hp_elite_shield_special_1
|
||||
hp_type = hp_elite_shield_special_2
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
@@ -2152,7 +2152,7 @@ mass = 10
|
||||
regeneration_rate = 10
|
||||
max_capacity = 450
|
||||
toughness = 4.5
|
||||
hp_type = hp_fighter_shield_special_1
|
||||
hp_type = hp_fighter_shield_special_2
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
@@ -2472,7 +2472,7 @@ mass = 10
|
||||
regeneration_rate = 10.9
|
||||
max_capacity = 490
|
||||
toughness = 4.9
|
||||
hp_type = hp_elite_shield_special_1
|
||||
hp_type = hp_elite_shield_special_2
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
@@ -3116,7 +3116,7 @@ mass = 10
|
||||
regeneration_rate = 10
|
||||
max_capacity = 450
|
||||
toughness = 4.5
|
||||
hp_type = hp_fighter_shield_special_1
|
||||
hp_type = hp_fighter_shield_special_2
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
@@ -3436,7 +3436,7 @@ mass = 10
|
||||
regeneration_rate = 10.9
|
||||
max_capacity = 490
|
||||
toughness = 4.9
|
||||
hp_type = hp_elite_shield_special_1
|
||||
hp_type = hp_elite_shield_special_2
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
@@ -4363,4 +4363,76 @@ shield_hit_effects = 100, gf_pi_shield02
|
||||
shield_hit_effects = 500, gf_pi_shield03
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 999999
|
||||
lootable = true
|
||||
lootable = true
|
||||
|
||||
|
||||
|
||||
;Thrust Velocity Extensions
|
||||
|
||||
;Vector Thrust Coil
|
||||
[ShieldGenerator]
|
||||
nickname = vector_thrust_coil
|
||||
ids_name = 001712
|
||||
ids_info = 001712
|
||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 8000
|
||||
mass = 2000
|
||||
explosion_resistance = 0.300000
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0.000000
|
||||
regeneration_rate = 0
|
||||
max_capacity = 0
|
||||
toughness = 0
|
||||
hp_type = hp_elite_shield_special_1
|
||||
offline_rebuild_time = 0
|
||||
offline_threshold = 0.000000
|
||||
constant_power_draw = 0
|
||||
rebuild_power_draw = 0
|
||||
shield_type = S_Graviton01
|
||||
shield_collapse_sound = shield_offline
|
||||
shield_rebuilt_sound = shield_rebuilt
|
||||
shield_hit_effects = 0, gf_li_shield01
|
||||
shield_hit_effects = 100, gf_li_shield02
|
||||
shield_hit_effects = 500, gf_li_shield03
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 1500
|
||||
lootable = true
|
||||
phantom_physics = true
|
||||
|
||||
;Turbo Coolant Pump
|
||||
[ShieldGenerator]
|
||||
nickname = turbo_coolant_pump
|
||||
ids_name = 001713
|
||||
ids_info = 001713
|
||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 8000
|
||||
mass = 2000
|
||||
explosion_resistance = 0.300000
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0.000000
|
||||
regeneration_rate = 0
|
||||
max_capacity = 0
|
||||
toughness = 0
|
||||
hp_type = hp_elite_shield_special_1
|
||||
offline_rebuild_time = 0
|
||||
offline_threshold = 0.000000
|
||||
constant_power_draw = 0
|
||||
rebuild_power_draw = 0
|
||||
shield_type = S_Graviton01
|
||||
shield_collapse_sound = shield_offline
|
||||
shield_rebuilt_sound = shield_rebuilt
|
||||
shield_hit_effects = 0, gf_li_shield01
|
||||
shield_hit_effects = 100, gf_li_shield02
|
||||
shield_hit_effects = 500, gf_li_shield03
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 1500
|
||||
lootable = true
|
||||
phantom_physics = true
|
||||
@@ -1618,3 +1618,33 @@ ids_name = 263911
|
||||
ids_info = 264000
|
||||
shop_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
|
||||
|
||||
|
||||
;Thrust Velocity Extensions
|
||||
|
||||
;Vector Thrust Coil
|
||||
[Good]
|
||||
nickname = vector_thrust_coil
|
||||
equipment = vector_thrust_coil
|
||||
category = equipment
|
||||
price = 75000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
|
||||
combinable = false
|
||||
ids_name = 001712
|
||||
ids_info = 001712
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
;Turbo Coolant Pump
|
||||
[Good]
|
||||
nickname = turbo_coolant_pump
|
||||
equipment = turbo_coolant_pump
|
||||
category = equipment
|
||||
price = 75000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_coolant_pump.3db
|
||||
combinable = false
|
||||
ids_name = 001713
|
||||
ids_info = 001713
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
@@ -2457,7 +2457,7 @@ nickname = fc_lr_gun01_mark01_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 73.6
|
||||
hull_damage = 76.6
|
||||
energy_damage = 0
|
||||
weapon_type = W_Laser01
|
||||
one_shot_sound = fire_laser1
|
||||
@@ -2702,7 +2702,7 @@ nickname = fc_lr_turret01_mark01_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 73.6
|
||||
hull_damage = 76.6
|
||||
energy_damage = 0
|
||||
weapon_type = W_Laser01
|
||||
one_shot_sound = fire_laser1
|
||||
@@ -4057,6 +4057,104 @@ turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Acc Tizona del Cid
|
||||
|
||||
[Munition]
|
||||
nickname = fc_c_gun02_mark03_700_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 40.8
|
||||
energy_damage = 1222.5
|
||||
weapon_type = W_Pulse01
|
||||
one_shot_sound = fire_pulse5
|
||||
munition_hit_effect = pi_pulse_03_impact
|
||||
const_effect = pi_pulse_03_proj
|
||||
lifetime = 0.8
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = fc_c_gun02_mark03_700
|
||||
ids_name = 520000
|
||||
ids_info = 264213
|
||||
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_9
|
||||
damage_per_fire = 0
|
||||
power_usage = 97.8
|
||||
refire_delay = 0.25
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
toughness = 1.6
|
||||
flash_particle_name = pi_laser_03_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = fc_c_gun02_mark03_700_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Rapid Tizona del Cid
|
||||
|
||||
[Munition]
|
||||
nickname = fc_c_gun02_mark03_750_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 40.8
|
||||
energy_damage = 1222.5
|
||||
weapon_type = W_Pulse01
|
||||
one_shot_sound = fire_pulse5
|
||||
munition_hit_effect = pi_pulse_03_impact
|
||||
const_effect = pi_pulse_03_proj
|
||||
lifetime = 0.8
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = fc_c_gun02_mark03_750
|
||||
ids_name = 520001
|
||||
ids_info = 264213
|
||||
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_9
|
||||
damage_per_fire = 0
|
||||
power_usage = 97.8
|
||||
refire_delay = 0.25
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
toughness = 1.6
|
||||
flash_particle_name = pi_laser_03_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = fc_c_gun02_mark03_750_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Angelito Turret Mk I
|
||||
|
||||
[Munition]
|
||||
@@ -11280,7 +11378,7 @@ nickname = li_gun01_mark04_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 134.6
|
||||
hull_damage = 140.6
|
||||
energy_damage = 0
|
||||
weapon_type = W_Laser01
|
||||
one_shot_sound = fire_laser2
|
||||
@@ -11307,7 +11405,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_4
|
||||
damage_per_fire = 0
|
||||
power_usage = 33.88
|
||||
power_usage = 38.88
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -33032,7 +33130,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 25
|
||||
energy_damage = 50
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_1_impact
|
||||
const_effect = template_1_proj
|
||||
@@ -33057,7 +33155,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
power_usage = 64.82
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -33173,7 +33271,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 25
|
||||
energy_damage = 50
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_red_impact
|
||||
const_effect = template_3_red_proj
|
||||
@@ -33198,7 +33296,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
power_usage = 64.82
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -33314,7 +33412,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 25
|
||||
energy_damage = 50
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_yellow_impact
|
||||
const_effect = template_3_yellow_proj
|
||||
@@ -33339,7 +33437,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
power_usage = 64.82
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -33455,7 +33553,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 25
|
||||
energy_damage = 50
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_orange_impact
|
||||
const_effect = template_3_orange_proj
|
||||
@@ -33480,7 +33578,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
power_usage = 64.82
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -33596,7 +33694,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 25
|
||||
energy_damage = 50
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_green_impact
|
||||
const_effect = template_3_green_proj
|
||||
@@ -33621,7 +33719,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
power_usage = 64.82
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -33737,7 +33835,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 25
|
||||
energy_damage = 50
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_cyan_impact
|
||||
const_effect = template_3_cyan_proj
|
||||
@@ -33762,7 +33860,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
power_usage = 64.82
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -33878,7 +33976,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 25
|
||||
energy_damage = 50
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_rosa_impact
|
||||
const_effect = template_3_rosa_proj
|
||||
@@ -33903,7 +34001,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
power_usage = 64.82
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -34019,7 +34117,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 25
|
||||
energy_damage = 50
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_rosagold_impact
|
||||
const_effect = template_3_rosagold_proj
|
||||
@@ -34044,7 +34142,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
power_usage = 64.82
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -34160,7 +34258,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 25
|
||||
energy_damage = 50
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_blue_impact
|
||||
const_effect = template_3_blue_proj
|
||||
@@ -34185,7 +34283,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
power_usage = 64.82
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -34301,7 +34399,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 25
|
||||
energy_damage = 50
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_bluegold_impact
|
||||
const_effect = template_3_bluegold_proj
|
||||
@@ -34326,7 +34424,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
power_usage = 64.82
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
|
||||
@@ -1189,6 +1189,34 @@ ids_info = 264213
|
||||
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
; Acc. Tizona del Cid
|
||||
|
||||
[Good]
|
||||
nickname = fc_c_gun02_mark03_700
|
||||
equipment = fc_c_gun02_mark03_700
|
||||
category = equipment
|
||||
price = 120480
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 520000
|
||||
ids_info = 264213
|
||||
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
; Rapid Tizona del Cid
|
||||
|
||||
[Good]
|
||||
nickname = fc_c_gun02_mark03_750
|
||||
equipment = fc_c_gun02_mark03_750
|
||||
category = equipment
|
||||
price = 120480
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 520001
|
||||
ids_info = 264213
|
||||
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
; Angelito Turret Mk I
|
||||
|
||||
[Good]
|
||||
|
||||
@@ -46,7 +46,7 @@ fixed_height = 0.06
|
||||
[TrueType]
|
||||
nickname = Normal
|
||||
font = Agency FB
|
||||
fixed_height = 0.035
|
||||
fixed_height = 0.03
|
||||
|
||||
[TrueType]
|
||||
nickname = NewsMission
|
||||
|
||||
@@ -2495,103 +2495,103 @@ num_to_drop = 39, 50
|
||||
[PhantomLoot]
|
||||
nickname = commodity_nemesis_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_shield_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_encoded_shield_data
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_armor_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_encoded_armor_data
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_poison_claw_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_chimera_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_avalon_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_hydra_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_venator_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_nyx_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_moonshard_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_frostbite_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_dawnbreaker_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_spectre_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 10.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_nightfall_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_phantom_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.82
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
|
||||
|
||||
@@ -23560,7 +23560,6 @@ individual_name = 460059
|
||||
affiliation = co_shi_grp
|
||||
voice = rvp101
|
||||
|
||||
|
||||
[MRoom]
|
||||
nickname = bar
|
||||
character_density = 4
|
||||
@@ -45227,14 +45226,13 @@ nickname = Planetscape
|
||||
character_density = 3
|
||||
fixture = ew0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||
|
||||
|
||||
|
||||
; REM LINER
|
||||
|
||||
[MBase]
|
||||
nickname = Hi02_REM_LINER_Base
|
||||
local_faction = REM_CLAN
|
||||
diff = 30
|
||||
|
||||
[MVendor]
|
||||
num_offers = 0, 0
|
||||
|
||||
@@ -45286,17 +45284,11 @@ character_density = 3
|
||||
fixture = allianz_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||
fixture = allianz_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, Trader
|
||||
|
||||
|
||||
[MRoom]
|
||||
nickname = ShipDealer
|
||||
character_density = 2
|
||||
fixture = allianz_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
; Omicron Lambda
|
||||
|
||||
; Kairo
|
||||
@@ -45421,7 +45413,6 @@ affiliation = fc_or_grp
|
||||
voice = rvp501
|
||||
room = bar
|
||||
|
||||
|
||||
[GF_NPC]
|
||||
nickname = st0401_republican_001_m
|
||||
body = rh_reichman_body
|
||||
@@ -45433,7 +45424,6 @@ affiliation = fc_or_grp
|
||||
voice = rvp146
|
||||
room = bar
|
||||
|
||||
|
||||
[GF_NPC]
|
||||
nickname = st0401_republican_002_m
|
||||
body = rh_reichman_body
|
||||
@@ -45445,7 +45435,6 @@ affiliation = fc_or_grp
|
||||
voice = rvp101
|
||||
room = bar
|
||||
|
||||
|
||||
[GF_NPC]
|
||||
nickname = st0401_rnavy_001_f
|
||||
body = rh_female_elite_body
|
||||
@@ -45457,7 +45446,6 @@ affiliation = fc_or_grp
|
||||
voice = rvp546
|
||||
room = bar
|
||||
|
||||
|
||||
[GF_NPC]
|
||||
nickname = st0401_rpolice_001_f
|
||||
body = rh_female_guard_body
|
||||
@@ -45482,9 +45470,6 @@ fixture = st0401_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_ship
|
||||
fixture = st0401_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||
fixture = st0401_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||
|
||||
|
||||
|
||||
|
||||
; Menes
|
||||
|
||||
[MBase]
|
||||
@@ -45573,7 +45558,6 @@ affiliation = fc_bd_grp
|
||||
voice = rvp121
|
||||
bribe = fc_bd_grp, 10000, 16101
|
||||
|
||||
|
||||
[GF_NPC]
|
||||
nickname = st0402_fix_weaponsdealer
|
||||
body = pl_male3_journeyman_body
|
||||
@@ -45594,7 +45578,6 @@ nickname = Equipment
|
||||
character_density = 2
|
||||
fixture = st0402_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||
|
||||
|
||||
; Sinai
|
||||
|
||||
[MBase]
|
||||
@@ -45802,7 +45785,6 @@ nickname = Equipment
|
||||
character_density = 2
|
||||
fixture = st0403_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||
|
||||
|
||||
; Unknown Gamma
|
||||
|
||||
; Farway Station
|
||||
@@ -45813,7 +45795,6 @@ local_faction = co_os_grp
|
||||
diff = 19
|
||||
msg_id_prefix = gcs_refer_base_EW06_Farway_Base
|
||||
|
||||
|
||||
[MVendor]
|
||||
num_offers = 0, 0
|
||||
|
||||
@@ -45824,13 +45805,11 @@ npc = farway_npc1
|
||||
npc = farway_npc2
|
||||
npc = farway_npc3
|
||||
|
||||
|
||||
[BaseFaction]
|
||||
faction = li_lsf_grp
|
||||
weight = 20
|
||||
npc = farway_lsf
|
||||
|
||||
|
||||
[GF_NPC]
|
||||
nickname = farway_lsf
|
||||
body = li_hatcher_body
|
||||
@@ -45913,13 +45892,13 @@ voice = rvp101
|
||||
nickname = bar
|
||||
character_density = 6
|
||||
fixture = farway_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
||||
|
||||
[MRoom]
|
||||
nickname = Deck
|
||||
character_density = 2
|
||||
fixture = farway_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||
fixture = farway_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||
|
||||
|
||||
; Omicron Major 2
|
||||
|
||||
; Alexandria
|
||||
@@ -46061,6 +46040,7 @@ fixture = st0301_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
|
||||
nickname = Bw11_01_Base
|
||||
local_faction = li_n_grp
|
||||
diff = 30
|
||||
|
||||
[MVendor]
|
||||
num_offers = 0, 0
|
||||
|
||||
@@ -46313,7 +46293,6 @@ individual_name = 244617
|
||||
affiliation = co_os_grp
|
||||
voice = rvp101
|
||||
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0602_fix_ship
|
||||
body = li_male_elite_body
|
||||
@@ -46404,7 +46383,6 @@ bribe = fc_j_grp, 10000, 16100
|
||||
bribe = fc_lr_grp, 10000, 16101
|
||||
bribe = fc_ou_grp, 10000, 16100
|
||||
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0603_fix_ship
|
||||
body = pi_pirate8_body
|
||||
@@ -46491,7 +46469,6 @@ individual_name = 244624
|
||||
affiliation = li_lsf_grp
|
||||
voice = rvp101
|
||||
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0604_fix_trader
|
||||
body = li_male_elite_body
|
||||
|
||||
@@ -7874,6 +7874,7 @@ equip = DockingLightRedSmall, HpDockLight02
|
||||
cargo = ge_s_battery_01, 10
|
||||
cargo = ge_s_repair_01, 10
|
||||
cargo = fc_c_gun02_mark03, 1
|
||||
cargo = fc_c_turret02_mark02, 1
|
||||
|
||||
[Loadout]
|
||||
nickname = SECRET_c_co_elite_bw02a
|
||||
@@ -10697,7 +10698,7 @@ equip = nomad02_turret01_mark01, Hp_1_05
|
||||
equip = nomad02_turret01_mark01, Hp_1_06
|
||||
cargo = special_nomad_gun01, 3
|
||||
cargo = special_nomad_gun02, 3
|
||||
cargo = commodity_nomad_power_regulator, 1
|
||||
;cargo = commodity_nomad_power_regulator, 1
|
||||
cargo = commodity_nomad_prototyp_schematic, 1
|
||||
|
||||
[Loadout]
|
||||
|
||||
@@ -2252,11 +2252,11 @@ equip = nomad02_turret01_mark01, HpTurret24
|
||||
;equip = NomadLargeLight, HpHeadLight01
|
||||
equip = cloak_nomad_battleship, HpCloak01
|
||||
equip = fx_Nomad_battleship_engine, HpEngine01
|
||||
cargo = special_nomad_gun01, 10
|
||||
cargo = special_nomad_gun02, 10
|
||||
cargo = commodity_nomad_energy_distributor, 5
|
||||
cargo = special_nomad_gun01, 8
|
||||
cargo = special_nomad_gun02, 8
|
||||
;cargo = commodity_nomad_energy_distributor, 5
|
||||
cargo = commodity_nomad_structure_composites, 5
|
||||
cargo = commodity_nomad_fusion_reactor, 2
|
||||
;cargo = commodity_nomad_fusion_reactor, 2
|
||||
cargo = commodity_nomad_cannon_schematic, 1
|
||||
cargo = commodity_nomad_blaster_schematic, 1
|
||||
;cargo = commodity_nomad_cannon_blueprint, 1
|
||||
|
||||
@@ -69,6 +69,7 @@ exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
exclusion = Zone_LI06_to_LI07_hole
|
||||
exclusion = Zone_LI06_mojavedustcloud_01_exclusion_1
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
|
||||
@@ -3059,10 +3059,10 @@ docking_sphere = berth, HpDockMountE, 4.5, Sc_open dock5
|
||||
docking_sphere = berth, HpDockMountF, 4.5, Sc_open dock6
|
||||
docking_sphere = berth, HpDockMountG, 4.5, Sc_open dock7
|
||||
docking_sphere = berth, HpDockMountH, 4.5, Sc_open dock8
|
||||
docking_sphere = moor_medium, HpDockMountI, 5
|
||||
docking_sphere = moor_medium, HpDockMountJ, 5
|
||||
docking_sphere = moor_medium, HpDockMountK, 5
|
||||
docking_sphere = moor_large, HpDockMountL, 5
|
||||
docking_sphere = moor_medium, HpDockMountI, 15
|
||||
docking_sphere = moor_medium, HpDockMountJ, 15
|
||||
docking_sphere = moor_medium, HpDockMountK, 15
|
||||
docking_sphere = moor_large, HpDockMountL, 15
|
||||
docking_camera = 0
|
||||
solar_radius = 600
|
||||
shape_name = NAV_depot
|
||||
|
||||
@@ -220,6 +220,15 @@ star = med_yellow_sun
|
||||
atmosphere_range = 6500
|
||||
burn_color = 255, 225, 120
|
||||
ids_info = 66162
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_mojavedustcloud_01_exclusion_1
|
||||
pos = 1072, 0, 537
|
||||
rotate = 0, 0, 0
|
||||
shape = SPHERE
|
||||
size = 8000
|
||||
property_flags = 131072
|
||||
sort = 99
|
||||
;endregion
|
||||
|
||||
;region - Planet Las Vegas
|
||||
@@ -232,10 +241,14 @@ pos = 47728, 0, -16603
|
||||
archetype = planet_desert_800
|
||||
atmosphere_range = 850
|
||||
burn_color = 255, 222, 160
|
||||
ids_info = 66069
|
||||
ids_info = 262030
|
||||
ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini
|
||||
base = LI06_01_Base
|
||||
reputation = li_lsf_grp
|
||||
dock_with = LI06_01_Base
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
space_costume = benchmark_male_head, benchmark_male_body
|
||||
|
||||
[zone]
|
||||
nickname = LI06_planet_1_death
|
||||
@@ -267,8 +280,8 @@ pos = 46830.766, 8.715, -16394.025
|
||||
rotate = 1.775, -77.686, 0.161
|
||||
reputation = li_lsf_grp
|
||||
difficulty_level = 1
|
||||
space_costume = li_manhattan_bartender_head, li_manhattan_bartender_body
|
||||
voice = pilot_f_ill_m02
|
||||
space_costume = , robot_body_A
|
||||
voice = atc_leg_f01a
|
||||
|
||||
[Object]
|
||||
nickname = LI06_docking_fixture_0
|
||||
@@ -384,9 +397,9 @@ voice = pilot_c_ill_m01
|
||||
[Zone]
|
||||
nickname = Zone_LI06_mojavedustcloud_01
|
||||
ids_name = 450050
|
||||
pos = 0.000000, 0.000000, 0.000000
|
||||
shape = SPHERE
|
||||
size = 100000
|
||||
pos = 58672.410156, 0.000000, -14666.291016
|
||||
shape = ELLIPSOID
|
||||
size = 20000, 10000, 10000
|
||||
property_flags = 64
|
||||
ids_info = 0
|
||||
visit = 0
|
||||
@@ -401,7 +414,8 @@ max_battle_size = 4
|
||||
pop_type = lootable_field
|
||||
relief_time = 35
|
||||
damage = 0
|
||||
interference = 0.000000
|
||||
rotate = 0.000000, 87.870697, 0.000000
|
||||
infocard = 263001
|
||||
;endregion
|
||||
|
||||
;region - Nebula
|
||||
@@ -1166,14 +1180,13 @@ ids_info = 66146
|
||||
visit = 0
|
||||
goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia
|
||||
|
||||
[zone]
|
||||
[Zone]
|
||||
nickname = Zone_LI06_to_Li01_hole
|
||||
pos = 48670, 0, 15477
|
||||
shape = SPHERE
|
||||
size = 1000
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 0
|
||||
|
||||
[Object]
|
||||
nickname = LI06_to_Iw04_hole
|
||||
@@ -1187,14 +1200,13 @@ ids_info = 66146
|
||||
visit = 0
|
||||
goto = Iw04, Iw04_to_LI06_hole, gate_tunnel_bretonia
|
||||
|
||||
[zone]
|
||||
[Zone]
|
||||
nickname = Zone_LI06_to_Iw04_hole
|
||||
pos = -36849, 0, 4260
|
||||
shape = SPHERE
|
||||
size = 1000
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 0
|
||||
|
||||
[Object]
|
||||
nickname = LI06_to_LI07_hole
|
||||
@@ -1208,14 +1220,13 @@ ids_info = 66146
|
||||
visit = 0
|
||||
goto = LI07, LI07_to_LI06_hole, gate_tunnel_bretonia
|
||||
|
||||
[zone]
|
||||
[Zone]
|
||||
nickname = Zone_LI06_to_LI07_hole
|
||||
pos = -2655, 0, -27092
|
||||
shape = SPHERE
|
||||
size = 5000
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 0
|
||||
toughness = 25
|
||||
density = 3
|
||||
repop_time = 5
|
||||
@@ -1231,14 +1242,13 @@ faction = li_n_grp, 1
|
||||
;endregion
|
||||
|
||||
;region - zone population
|
||||
[zone]
|
||||
[Zone]
|
||||
nickname = Zone_LI06_to_Li02
|
||||
pos = 37724, 0, 50092
|
||||
shape = SPHERE
|
||||
size = 2500
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 0
|
||||
toughness = 4
|
||||
density = 3
|
||||
repop_time = 25
|
||||
@@ -2771,4 +2781,4 @@ size = 10000
|
||||
mission_type = unlawful, lawful
|
||||
sort = 99.500000
|
||||
vignette_type = field
|
||||
;endregion
|
||||
;endregion
|
||||
|
||||
@@ -1490,7 +1490,6 @@ system = Bw11
|
||||
strid_name = 262040
|
||||
file = Universe\Systems\Bw11\Bases\Bw11_01_Base.ini
|
||||
|
||||
|
||||
; REM LINER
|
||||
|
||||
[Base]
|
||||
@@ -1500,7 +1499,6 @@ strid_name = 198007
|
||||
file = Universe\custom_bases\Hi02_REM_LINER_Base.ini
|
||||
BGCS_base_run_by = W02bF35
|
||||
|
||||
|
||||
; Omicron Minor
|
||||
|
||||
[Base]
|
||||
@@ -1516,8 +1514,6 @@ system = St01
|
||||
strid_name = 197409
|
||||
file = Universe\Systems\St01\Bases\St01_02_Base.ini
|
||||
|
||||
|
||||
|
||||
; Omicron Beta 2
|
||||
|
||||
[Base]
|
||||
@@ -1535,7 +1531,6 @@ file = Universe\Systems\St02\Bases\St02_01_Base.ini
|
||||
; file = UNIVERSE\SYSTEMS\ST02\Bases\St02_02_Base.ini
|
||||
; BGCS_base_run_by = W02bF35
|
||||
|
||||
|
||||
[Base]
|
||||
nickname = St03b_01_Base
|
||||
system = St03b
|
||||
@@ -1552,7 +1547,6 @@ strid_name = 198005
|
||||
file = UNIVERSE\SYSTEMS\ST03\Bases\ST03_01_Base.ini
|
||||
BGCS_base_run_by = W02bF35
|
||||
|
||||
|
||||
[Base]
|
||||
nickname = br_m_hydrocarbon_miner
|
||||
system = Br02
|
||||
@@ -1740,8 +1734,8 @@ BGCS_base_run_by = W02bF35
|
||||
[Base]
|
||||
nickname = LI06_01_Base
|
||||
system = LI06
|
||||
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_01_Base.ini
|
||||
strid_name = 458754
|
||||
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_01_Base.ini
|
||||
strid_name = 450010
|
||||
BGCS_base_run_by = W02bF33
|
||||
|
||||
[Base]
|
||||
@@ -2306,7 +2300,6 @@ strid_name = 196657
|
||||
ids_info = 66115
|
||||
NavMapScale = 3
|
||||
|
||||
|
||||
; Omicron Lambda
|
||||
|
||||
[system]
|
||||
@@ -2362,4 +2355,3 @@ pos = 12, 16
|
||||
strid_name = 454900
|
||||
NavMapScale = 2
|
||||
msg_id_prefix = gcs_refer_system_St05
|
||||
|
||||
|
||||
@@ -5,8 +5,11 @@
|
||||
; Also fixes a bug where the client doesn't send the right engine state to the server.
|
||||
better_updates = true
|
||||
; Prevents waypoints from being cleared when the player reaches the coordinates in a different system.
|
||||
; Also makes it so that the player ship cannot be selected as a waypoint target on the nav map.
|
||||
; Makes it so that the player ship cannot be selected as a waypoint target on the nav map.
|
||||
waypoint_fixes = true
|
||||
; Fixes waypoints being called "Unknown Object" in the target view and Current Information window.
|
||||
; Fixes information about waypoints being printed incorrectly in the Current Information window.
|
||||
waypoint_name_fixes = true
|
||||
; Fixes a bug where multi-barrel launchers do not play their one-shot sound.
|
||||
projectiles_sound_fix = true
|
||||
; Fixes a bug on the client and server where multi-barrel launchers do not decrement the correct amount of ammo.
|
||||
@@ -21,7 +24,7 @@ trade_lane_lights_fix = true
|
||||
; Allows the Ctrl + C key to copy text from any in-game input box to the clipboard.
|
||||
; Also allows for the Ctrl + V key to copy text from the clipboard to any in-game input box.
|
||||
copy_paste_feature = true
|
||||
; Fixes a minor bug where in some Multiplayer menus the slide-out animation of the buttons happened incorrectly.
|
||||
; Fixes a minor bug where in some Multiplayer menus the slide-out animation of the buttons happens incorrectly.
|
||||
slide_ui_anim_fix = true
|
||||
; Fixes a bug that causes weapon animations to not work; i.e. enables weapon animations.
|
||||
; Also allows a weapon animation to be played on the parent of the weapon.
|
||||
@@ -32,5 +35,46 @@ flash_particle_fix = true
|
||||
print_rep_requirements = true
|
||||
; Fixes a bug that causes the Freelancer process to not always terminate after exiting the game.
|
||||
post_game_deadlock_fix = true
|
||||
; Fixes Freelancer sometimes getting stuck in the message loop after the "Quit" message is retrieved.
|
||||
quit_message_fix = true
|
||||
; Makes sure auto level and rotation lock are set to the default value when launching to space to prevent issues related to the flight controls.
|
||||
flight_controls_fix = true
|
||||
; Allows infocards for dynamic solars to be displayed in the Current Information window.
|
||||
; Show a fallback infocard based on the solar's archetype in the Current Information window if the solar itself has no infocard.
|
||||
dynamic_solar_infocards = true
|
||||
; Fixes a startup crash that occurs when FL tries to load a modded/malformed save file.
|
||||
; Also fixes a crash when selecting a modded/malformed save file in the F1 Load Game menu.
|
||||
save_crash_fix = true
|
||||
; Fixes a very rare and inconsistent crash in alchemy.dll.
|
||||
alchemy_crash_fix = true
|
||||
; Fixes ships with the fc_uk_grp faction assigned having a blank faction name in the Current Information window.
|
||||
blank_faction_fix = true
|
||||
; Fixes a crash that sometimes happens when closing the Server Filter dialog.
|
||||
server_filter_crash_fix = true
|
||||
; Fixes a bug that causes the game speed to sometimes suddenly increase when opening the Server Filter dialog.
|
||||
server_filter_speed_fix = true
|
||||
; Fixes Freelancer and FLServer crashing if a non-existing DLL is loaded via freelancer.ini.
|
||||
freelancer_dll_crash_fix = true
|
||||
; Shows the actual shield capacity value in the shield infocards (reduced by the offline_threshold value).
|
||||
shield_capacity_fix = true
|
||||
; Fixes the equipment and commodity dealer menus not opening when clicking the dealer twice.
|
||||
dealer_menu_open_fix = true
|
||||
; Fixes some crashes that can occur when opening the dealer menus.
|
||||
dealer_crash_fix = true
|
||||
; No longer kick players from the server for re-purchasing the same ship.
|
||||
ship_buy_kick_fix = true
|
||||
; Allows the player to enter formation with hostile group members.
|
||||
hostile_group_formation = true
|
||||
; Prevents hostile group members from being shown as hostile.
|
||||
unhostile_group_members = true
|
||||
; Shows the "GROUP MEMBER" attitude for group members in the Current Information window.
|
||||
group_member_attitude = true
|
||||
; Adds custom targeting cursor colors for group members and players who sent a trade request.
|
||||
more_cursor_colors = true
|
||||
; Fixes the first entry of every sold item category being misaligned in the Current Information window on some resolutions.
|
||||
base_info_spacing_fix = true
|
||||
; Fixes the in-game mouse cursor remaining visible when the cursor is outside the window.
|
||||
; Also fixes the Windows mouse cursor flickering when it touches the screen borders in borderless windowed mode.
|
||||
mouse_fix = true
|
||||
; Fixes pilots with long names having their name truncated in the Current Information window, comm text, and the "Hand over your cargo" dialog.
|
||||
pilot_names_fix = true
|
||||
|
||||
@@ -318,77 +318,77 @@ rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base
|
||||
-- Infocards Ships
|
||||
|
||||
-- Alpaca
|
||||
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Max. Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Max. Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Light Fighter Infocards
|
||||
|
||||
-- Banshee
|
||||
rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Blood Hound
|
||||
rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Cavalier
|
||||
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Clydsdale
|
||||
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Dagger
|
||||
|
||||
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Drake
|
||||
|
||||
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Dromedary
|
||||
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 10600</TEXT><PARA/><TEXT>Cargo Space: 275</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>10600</TEXT><PARA/><TEXT>275</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Drone
|
||||
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Hawk
|
||||
|
||||
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Humpback
|
||||
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Legionare
|
||||
|
||||
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Mule
|
||||
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Patriot
|
||||
|
||||
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Piranha
|
||||
|
||||
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Rhino
|
||||
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
|
||||
|
||||
@@ -401,57 +401,61 @@ rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
|
||||
-- Heavy Fighter Infocards
|
||||
|
||||
-- Anubis
|
||||
rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Barracuda
|
||||
rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Blood Dragon
|
||||
rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 26/26</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>26/26</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Centurio
|
||||
rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Crusader
|
||||
rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 20/20</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Defender
|
||||
rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Dragon
|
||||
rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 26/26</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>26/26</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Falcon
|
||||
rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Stiletto
|
||||
rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Valkyrie
|
||||
rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Wolfshound
|
||||
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||
|
||||
-- Orca
|
||||
rem.AddInfoCard(526309, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 125000</TEXT><PARA/><TEXT>Cargo Space: 500</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(526309, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 150000</TEXT><PARA/><TEXT>Cargo Space: 500</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(221771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Orca</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This ship is a testament to the ingenuity of its owners, who have optimized its design for efficiency and reliability.
|
||||
With its spacious cargo bays and reinforced hull, this ship is perfect for transporting valuable goods, capturing high-priority targets, or even smuggling illicit cargo.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Train
|
||||
rem.AddInfoCard(221795, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 295000</TEXT><PARA/><TEXT>Cargo Space: 600</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(221796, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>295000</TEXT><PARA/><TEXT>600</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- CSV
|
||||
rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
||||
@@ -749,6 +753,15 @@ rem.AddInfoCard(262024, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TR
|
||||
rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Sinai Shipyard</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>The Sinai Shipyard is employed by The Order to produce a wide range of goods. They sell external ship equipment such as weapons, shields, and thrusters, as well as ships, including Train transporters.</TEXT><PARA/><PARA/><TEXT>Since the shipyard gets almost all of its resources from the debris field near Cairo, the prices are very low.</TEXT><PARA/><PARA/><TEXT>However, the shipyard does not guarantee the compatibility or functionality of weapons and other equipment, as they are made from debris.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
|
||||
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(262030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: 26,216 km</TEXT><PARA/><TEXT>MASS: 9.89 x 10^24 kg</TEXT><PARA/><TEXT>TERRAIN: N/A</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: 15.42 km/s</TEXT><PARA/><PARA/><TEXT>Buried far beneath Nevada's scorching surface, Las Vegas was built after repeated attempts to establish an above-ground settlement failed under the planet's extreme heat. What began as a small underground shelter for miners, traders, and station workers gradually expanded into a vast network of buried casinos, luxury corridors, and air-conditioned pleasure halls.</TEXT><PARA/><TEXT>Today, the planet is administered by The Zoners, who keep the city functioning while quietly profiting from its endless appetite for credits, risk, and vice. Las Vegas has become a haven for criminals, smugglers, and fugitives looking to disappear into the crowd, as well as a magnet for those hoping to make a fast fortune.</TEXT><PARA/><TEXT>Bounty Hunters are also a common sight, drawn by the same chaos that attracts the desperate and the guilty. In Las Vegas, every deal carries a risk, every table has a cost, and every visitor arrives believing they will be the one to leave richer than they came.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Astroid / Cloud Infocards
|
||||
rem.AddInfoCard(263001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Asteroid Field</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>The asteroid field behind Las Vegas formed from the shattered remains of an early mining operation that failed during the first attempts to expand the underground settlement. What was meant to be a source of raw material became a graveyard of broken rock, abandoned equipment, and derelict transport frames after repeated excavation caused unstable fractures in the surrounding belt.</TEXT><PARA/><TEXT>Today, the field remains dangerous and poorly charted. Zoner crews avoid the densest regions, while smugglers and bounty hunters sometimes use the drifting wreckage to hide from patrols or set up ambushes. Local rumors claim that sealed cargo caches and forgotten mining tunnels still lie buried inside the belt, but few who enter ever return with proof.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Thrust Velocity Extensions Equipment
|
||||
rem.AddInfoCard(001711, "Thrust Velocity Extension")
|
||||
rem.AddInfoCard(001712, "Vector Thrust Coil")
|
||||
rem.AddInfoCard(001713, "Turbo Coolant Pump")
|
||||
|
||||
-- Hokkaido Infocards
|
||||
rem.AddInfoCard(500000, "Hokkaido Jump Gate->Hakodate Construction Site")
|
||||
@@ -759,4 +772,9 @@ rem.AddInfoCard(500004, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TR
|
||||
rem.AddInfoCard(500005, "Hokkaido->Chugoku")
|
||||
|
||||
-- Chugoku Infocards
|
||||
rem.AddInfoCard(500010, "Chugoku->Hokkaido")
|
||||
rem.AddInfoCard(500010, "Chugoku->Hokkaido")
|
||||
|
||||
|
||||
-- Weapons
|
||||
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
|
||||
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
|
||||
|
After Width: | Height: | Size: 32 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 8.6 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
|
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 72 KiB |
|
After Width: | Height: | Size: 44 KiB |
|
After Width: | Height: | Size: 119 KiB |
|
After Width: | Height: | Size: 109 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 60 KiB |
|
After Width: | Height: | Size: 163 KiB |
|
Before Width: | Height: | Size: 8.6 KiB After Width: | Height: | Size: 62 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 39 KiB |
@@ -1,21 +1,58 @@
|
||||
; Settings file for flplusplus
|
||||
[flplusplus]
|
||||
; Multiplier for render distance and the distance at which LODs are switched.
|
||||
; Supports decimal values
|
||||
; 0 = maximized
|
||||
; 1 = no change from vanilla Freelancer
|
||||
; Multiplier for maximum render distance and the distance at which LODs are switched.
|
||||
; The maximum render distances are scaled from the float values which are specified at file offsets 213EC8 and 1C8910 in Freelancer.exe.
|
||||
; Supports decimal values.
|
||||
; 1 = use the default values (no scaling)
|
||||
; 2 = Double render distance & LOD switch threshold
|
||||
; 3.5 = 3.5x render distance & LOD switch threshold, etc.
|
||||
lod_scale = 2
|
||||
pbubble_scale = 2
|
||||
character_detail_scale = 2
|
||||
; save_folder_name
|
||||
; Adjusting asteroid_dist_scale may cause bad performance and other issues; try at your own risk.
|
||||
lod_scale = 15
|
||||
pbubble_scale = 15
|
||||
character_detail_scale = 15
|
||||
asteroid_dist_scale = 1
|
||||
; Name of the save folder in Documents/My Games
|
||||
save_folder_name = Freelancer
|
||||
; save_in_directory
|
||||
; if true, save in the game directory (EXE/../SAVE) instead of Documents/My Games
|
||||
save_in_directory = true
|
||||
; Name of the screenshots folder in Pictures
|
||||
screenshots_folder_name = FreelancerShots
|
||||
; if true, screenshots are saved in the game directory (EXE/../SCREENSHOTS) instead of Pictures
|
||||
screenshots_in_directory = false
|
||||
; Uses alternative code for taking .png screenshots if Freelancer is running in fullscreen mode.
|
||||
; By default this option is set to true if Freelancer is run through Wine, false if otherwise.
|
||||
; If screenshots in fullscreen mode come out as fully black, changing this option's value might help.
|
||||
;alternative_fullscreen_screenshots_code = false
|
||||
; Uses alternative code for taking .png screenshots if Freelancer is running in fullscreen mode.
|
||||
; Try setting this to true if screenshots in windowed mode come out as fully black.
|
||||
alternative_windowed_screenshots_code = false
|
||||
; Patch out "Failed to get start location" warning
|
||||
remove_start_location_warning = true
|
||||
; Log spew to a console window
|
||||
log_to_console = false
|
||||
; Scrolling speed when zooming in/out in the ship preview window
|
||||
; Setting this value to 0 disables this scrolling feature entirely
|
||||
ship_preview_scrolling_speed = 3
|
||||
; Reverse scrolling direction when zooming in/out in the ship preview window
|
||||
ship_preview_scrolling_inverse = false
|
||||
; The minimum distance the player can zoom to the ship. Can be negative to allow for zooming "through" the ship.
|
||||
ship_preview_scrolling_min_distance = 0
|
||||
; The maximum distance the player can zoom away from the ship.
|
||||
ship_preview_scrolling_max_distance = 100
|
||||
; Regenerates the Restart.fl file on every launch to prevent crashes when the file is malformed or from another mod
|
||||
always_regenerate_restart_file = true
|
||||
; Changes the IDS of the message shown on startup if the game failed to init the saves directory.
|
||||
; In vanilla FL, the message says "The account name and password you provided are not valid on this server.",
|
||||
; so it's better to change this to something more relevant and descriptive.
|
||||
failed_to_init_saves_dir_ids = 458802
|
||||
; Fixes touchpad scrolling but breaks mouse wheel scrolling.
|
||||
; Enabling this is only useful if you're planning to play Freelancer on a laptop without a mouse.
|
||||
touchpad_support = false
|
||||
; Confines/locks the mouse cursor to the game window.
|
||||
; This prevents the in-game cursor from leaving the game window.
|
||||
confine_cursor = true
|
||||
|
||||
; List of server IPs that will be added to the server list on startup.
|
||||
; Basically does the same thing as the "-s" shortcut switch.
|
||||
[direct_ips]
|
||||
127.0.0.1:2302
|
||||
@@ -13,8 +13,8 @@ Website :
|
||||
|
||||
File Name : REM.zip
|
||||
File Size : 12,01 GB
|
||||
Mod Version : 0.4.2.10
|
||||
Date Released : 01/05/2026
|
||||
Mod Version : 0.4.3.1
|
||||
Date Released : 14/06/2026
|
||||
|
||||
******************************************************
|
||||
|
||||
|
||||