Files
REM-Mod/DATA/UNIVERSE/SYSTEMS/ST05/st05.ini
2026-04-26 01:04:41 +02:00

167 lines
3.1 KiB
INI

[SystemInfo]
space_color = 0, 0, 0
local_faction = fc_n_grp
[EncounterParameters]
nickname = capitalboss_Nomads
filename = missions\encounters\capitalships_Nomadboss.ini
[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Nebula]
file = solar\NEBULA\st05_nebula.ini
zone = Zone_St05_dmkv_nebula
[Ambient]
color = 30, 50, 80
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li01_stars.cmp
nebulae = solar\starsphere\starsphere_ew03.cmp
[LightSource]
nickname = System_LIGHT_01
pos = -4955.424, 345.946, 198
color = 255, 255, 255
range = 60000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = System_LIGHT_02
pos = 30000, 0, 30000
color = 255, 255, 255
range = 60000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = System_LIGHT_03
pos = 30000, -8350, -31000
color = 255, 255, 255
range = 60000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Zone]
nickname = Zone_St05_dmkv_nebula
pos = 30000, 0, 30000
rotate = 0, -15, 0
shape = ELLIPSOID
size = 25000, 12500, 15000
property_flags = 32768
property_fog_color = 40, 30, 90
spacedust = radioactivedust_blue
spacedust_maxparticles = 100
Music = zone_badlands
[Zone]
nickname = Zone_St05_dmkv_nebula_exclusion01
pos = 30000, 0, 30000
shape = SPHERE
size = 8000
edge_fraction = 0.2
[Zone]
nickname = Zone_St05_dmkv_nebula_exclusion02
pos = 13849, 0, 26594
shape = SPHERE
size = 8000
edge_fraction = 0.2
[Zone]
nickname = Zone_St05_capital_encounter
pos = 30000, 0, 30000
shape = SPHERE
size = 10000
density = 1
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 35
encounter = capitalboss_Nomads, 19, 0.4
faction = fc_n_grp, 1
[Zone]
nickname = Zone_St05_blackhole_death
pos = -86076, 0, 421
shape = SPHERE
size = 40000
damage = 5000
sort = 99
[Zone]
nickname = Zone_St05_death_sun
pos = -25000, 15000, -200000
shape = SPHERE
size = 9000
damage = 10000
sort = 99
[Zone]
nickname = Zone_St05_death_sun
pos = 37500.785, 0, -80500
shape = SPHERE
size = 12000
damage = 10000
sort = 99
[Object]
nickname = St05_to_Ew03_hole
ids_name = 196651
pos = -17000, 0, 40822.04
Archetype = jumphole
ids_info = 66146
goto = Ew03, Ew03_to_St05_hole, gate_tunnel_bretonia
jump_effect = jump_effect_hole
[Object]
nickname = St05_blackhole
ids_name = 454902
pos = -86076, 0, 421
rotate = 0, -7.5, 0
Archetype = blackhole
spin = 0.1, 0, 0
[Object]
nickname = St05_Sun1
ids_name = 261045
ambient_color = 255, 255, 255
Archetype = sun_2000
star = Bw09_sun
ids_info = 66153
atmosphere_range = 10000
burn_color = 160, 222, 245
[Object]
nickname = dmkv_temple
ids_name = 454901
pos = 30000, 0, -31000
rotate = 0, 25, 0
Archetype = dmkv_temple
loadout = dmkv_temple_load
[Object]
nickname = St05_Sun2
ids_name = 261037
pos = -25000, 15000, -200000
ambient_color = 255, 255, 255
Archetype = sun_1000
star = ku02_sun
ids_info = 66151
atmosphere_range = 5000
[Object]
nickname = St05_01
ids_name = 454903
pos = -33306.402, 1521.6704, -52310.22
ambient_color = 35, 35, 45
Archetype = planet_gasicecld_2000
spin = 0, 0.01, 0
atmosphere_range = 1650
burn_color = 255, 222, 160