NekuraMew
|
52c1384979
|
New REM client: REM-Client 5088e9b5, 64-bit (ignored players are left out of the universe / system / local / group chat too)
|
2026-11-08 22:41:15 +01:00 |
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NekuraMew
|
c451175c36
|
New REM client: REM-Client acb59c85, 64-bit (a game data mismatch with the server opens a box, not only a chat line)
|
2026-11-08 22:20:37 +01:00 |
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NekuraMew
|
41a661d031
|
New REM client: REM-Client 4ac727e0, 64-bit (AtmosphereSaturation 0.5: no hard yellow-green line at the rim of earth-like planets)
|
2026-11-08 12:07:20 +01:00 |
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NekuraMew
|
4c3b8166ae
|
New REM client: REM-Client dc29f79, 64-bit (planet atmospheres: a thin, mostly blue haze over the surface, the coloured glow at the rim)
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2026-11-08 04:53:26 +01:00 |
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NekuraMew
|
aa9f3b8e66
|
New REM client: REM-Client 75e5e3a, 64-bit (BC7 ships drawn opaque; planet atmospheres no longer veil the disc - Br03 planets back to their colours)
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2026-11-08 04:36:30 +01:00 |
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NekuraMew
|
4d5a835b40
|
New REM client: REM-Client 2958e8f, 64-bit (BC4 height / roughness / metalness maps load)
|
2026-11-08 04:19:09 +01:00 |
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NekuraMew
|
116750b9fe
|
New REM client: REM-Client c3e33c9, 64-bit (non-square DDS textures: no grey BC7 sky, no stripes on DXT)
|
2026-11-08 03:44:53 +01:00 |
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NekuraMew
|
dc1c548435
|
New REM client: REM-Client c8e0399, 64-bit (BC7 textures: DDS with a DX10 header load)
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2026-11-08 02:59:27 +01:00 |
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NekuraMew
|
cb0d3e77e7
|
New REM client: REM-Client f4d3e1a, 64-bit (nebula performance from main; the target's hit parts in FLSpew for the hit diagnostics)
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2026-11-08 01:30:00 +01:00 |
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NekuraMew
|
e1ef231d0e
|
New REM client: REM-Client 44e527f, 64-bit (the collision body of NPCs and other ships is where they are drawn again - it flew a physics step ahead, shots at ships flying across passed behind it)
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2026-11-08 00:39:33 +01:00 |
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NekuraMew
|
e5d86826de
|
New REM client: REM-Client 428f664, 64-bit (NPC hit shapes no longer fall behind the drawn ship after a second without net states - shots on a WLAN flew through)
|
2026-11-07 23:29:08 +01:00 |
|
NekuraMew
|
8914972966
|
New REM client: REM-Client a977dc0, 64-bit (PM tabs and windows at the top right, one under the other, clear of the weapons panel; own PMs no longer slip into the running chat)
|
2026-11-07 22:48:48 +01:00 |
|
NekuraMew
|
2f576f744f
|
New REM client: REM-Client 1681aa9, 64-bit (a mission pop-up on docking shows in the modern message box once Please wait is gone, no longer in the classic window)
|
2026-11-07 21:40:34 +01:00 |
|
NekuraMew
|
26cfe7ab36
|
New REM client: REM-Client 69f19ee, 64-bit (missions window: Playable missions tab - every board mission, where, and what it requires)
|
2026-11-07 17:35:06 +01:00 |
|
NekuraMew
|
5a080e814e
|
New REM client: REM-Client 58febf5, 64-bit (the ETA at the targeted waypoint too)
|
2026-11-07 17:26:57 +01:00 |
|
NekuraMew
|
1c3a0f725d
|
New REM client: REM-Client a30105c, 64-bit (bot lines hidden in every chat with Hide NPC pilot chat; the jump hole lens switch takes effect in flight)
|
2026-11-07 16:51:14 +01:00 |
|
NekuraMew
|
a189cf6c7f
|
Cleanup ModFiles
|
2026-11-07 15:49:22 +01:00 |
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NekuraMew
|
d487b8f944
|
.gitignore: EXE/REM/ServerModule no longer ignored as a whole - the missions are the mod's; only the server's trade_log.txt and the local test missions (rem_demo*.ini) stay out
|
2026-11-07 02:16:52 +01:00 |
|
NekuraMew
|
d106f7ac3b
|
story_arc1_m01: interlude after the success - Act_SetMsnResult = Success keeps the mission running (Ashcroft removed with Act_Destroy instead of Act_TerminateMsn, which ended the whole mission); Act_LeaveMsn Success and Act_TerminateMsn at Manhattan, after the comm and the waypoint
|
2026-11-07 02:14:50 +01:00 |
|
NekuraMew
|
24410cda9f
|
New REM client: REM-Client a482982, 64-bit (target marks inside the bracket's upper left, the gear opens the REM context menu)
|
2026-11-07 01:43:02 +01:00 |
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NekuraMew
|
3438cba959
|
New REM client: REM-Client 4f7bfdc, 64-bit (target marks beside the bracket, gas giant flow without a DLSS double image, planets cast no shadows - both in the REM settings)
|
2026-11-07 00:47:21 +01:00 |
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NekuraMew
|
ba2284ae74
|
New REM client: REM-Client fcd0bfe, 64-bit (connection lost: no cursor trails behind the notice, Alt+F4 no longer opens the old exit box over it - OK leads back to the menu)
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2026-11-06 23:22:36 +01:00 |
|
NekuraMew
|
fb4b7d71b9
|
New REM client: REM-Client 64d1e7f, 64-bit (base manager build map: place the site as on the web UI's map - drag it, turn it by the dot at its arrow, drag the map)
|
2026-11-06 22:00:48 +01:00 |
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NekuraMew
|
3a417b89e2
|
New REM client: REM-Client 34f8df7, 64-bit (HUD ship status with soft edges - no stairs on ultrawide screens; REM settings: ship status ring or bars)
|
2026-11-06 20:04:39 +01:00 |
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NekuraMew
|
a48bc4517d
|
New REM client: REM-Client 706911b, 64-bit (an unknown player ship from the server: the client leaves the server with a log line instead of crashing)
|
2026-11-06 12:03:33 +01:00 |
|
NekuraMew
|
09de7c9ca1
|
New REM client: REM-Client ed7ffd2, 64-bit (tax between players: REQUEST TAX in the target bracket's gear menu, Pay / Refuse for the asked pilot; larger target marks with hover, the probe mark activates the probe)
|
2026-11-06 11:04:23 +01:00 |
|
NekuraMew
|
cf2347d960
|
New REM client: REM-Client 96cbcfb, 64-bit (police cargo scan no longer crashes: EQInfo's scan buffer sized for the x64 EquipDescVector - the Fort Bush crash)
|
2026-11-06 09:55:29 +01:00 |
|
NekuraMew
|
a4057593d5
|
New REM client: REM-Client 65ff2cf, 64-bit (player-built trade lanes: rings linked to their neighbours, lane placement by start and end on the base manager's map)
|
2026-11-06 08:16:24 +01:00 |
|
NekuraMew
|
2a78f7864e
|
New REM client: REM-Client 25f0f4f (base manager: build map with grid and zoom, SUPPLY tab for a site's wares)
|
2026-11-05 23:17:35 +01:00 |
|
NekuraMew
|
6e46402ec7
|
New REM client: REM-Client 05f1a5e (base manager BUILD: the system map on the right inside the window)
|
2026-11-05 22:47:52 +01:00 |
|
NekuraMew
|
fe0cd5f01f
|
New REM client: REM-Client 2e6b59d (base manager opens again - base.rml parse error)
|
2026-11-05 22:32:56 +01:00 |
|
NekuraMew
|
ddb48719b0
|
New REM client: REM-Client 2ccb52f, 64-bit (construction sites: site window from the trade button, build map in the base manager)
|
2026-11-05 22:01:19 +01:00 |
|
NekuraMew
|
450614751a
|
New REM client: REM-Client 8c70025, 64-bit (chat line takes 250 characters also with an IME box - it stopped at 32)
|
2026-11-05 17:46:11 +01:00 |
|
NekuraMew
|
708ebe91d4
|
New REM client: REM-Client 39e563b, 64-bit (nav map: Open system / My system in the universe view, uncharted systems only on their own map; chat line wraps and grows)
|
2026-11-05 17:18:40 +01:00 |
|
NekuraMew
|
ed27eab999
|
New REM client: REM-Client 289558f, 64-bit (no crash entering an unknown system; nebulae accumulate less when flying fast)
|
2026-11-05 16:14:07 +01:00 |
|
NekuraMew
|
ba908003f2
|
New REM client: REM-Client f4f7d28, 64-bit (nav map waypoints where clicked, uncharted systems as a list, naming a system in the base manager)
|
2026-11-05 14:59:26 +01:00 |
|
NekuraMew
|
990ea44fd9
|
New REM client: REM-Client d8396c6, 64-bit (spawned solars: no ArchDB error, no negative hit points)
|
2026-11-05 13:53:59 +01:00 |
|
NekuraMew
|
0b21a8bad0
|
New REM client: REM-Client d9a57ae, 64-bit (jumps through holes the server spawned reach their system - no endless tunnel)
|
2026-11-05 13:20:23 +01:00 |
|
NekuraMew
|
352f208552
|
New REM client: REM-Client cff23bc, 64-bit (HUD weapons and contacts panels larger, 10 weapons + scrolling; nav map waypoint on a base is the base, TARGET tool)
|
2026-11-05 09:53:11 +01:00 |
|
NekuraMew
|
df0684029d
|
New REM client: REM-Client 79194c2, 64-bit (contracts: depots as a pick list with a filter; CUSTOMIZE HUD in the game menu docked too)
|
2026-11-05 09:31:54 +01:00 |
|
NekuraMew
|
396c4e3c5e
|
New REM client: REM-Client 81cf26a, 64-bit (base manager: CONTRACTS - item exchanges and courier contracts with bundles from all depots)
|
2026-11-05 02:36:10 +01:00 |
|
NekuraMew
|
92787def4d
|
New REM client: REM-Client 113c5fa, 64-bit (pilots: haul jobs between your depots; couriers show the transport limits; market without the contracts tab; 3D preview crash fixed)
|
2026-11-05 00:30:30 +01:00 |
|
NekuraMew
|
fb3c68d42d
|
Delete story_arc1_m01.ini
|
2026-11-04 22:09:48 +01:00 |
|
NekuraMew
|
cba6dd207a
|
New REM client: REM-Client 3bb0796, 64-bit (nav map: grid coordinates A..H / 1..8 again)
|
2026-11-04 21:56:44 +01:00 |
|
NekuraMew
|
8d79211838
|
New REM client: REM-Client d30b993, 64-bit (key bindings: no crash on the key page's tooltips, keypad keys named under Wine)
|
2026-11-04 20:50:28 +01:00 |
|
NekuraMew
|
175de54c63
|
New REM client: REM-Client 654afc3, 64-bit (base manager: look into every depot - "Other depots..." on the Depot page, double click in All depots)
|
2026-11-04 19:04:01 +01:00 |
|
NekuraMew
|
72fd6819d3
|
New REM client: REM-Client 3cbe2e7, 64-bit (pilots: Give Cardamine instead of boost, withdrawal shown; the Farm in the Modules tab)
|
2026-11-04 16:57:11 +01:00 |
|
NekuraMew
|
5453c04220
|
New REM client: REM-Client 8964363, 64-bit (market: reach of buy orders - station, system, jumps, region; watch list with a watched filter)
|
2026-11-04 14:25:55 +01:00 |
|
NekuraMew
|
a77436fa8b
|
New REM client: REM-Client ed77705, 64-bit (pilots instead of drones: PILOTS page with skill, morale, wage, food and water, H-Fuel and the boost switch)
|
2026-11-04 12:24:56 +01:00 |
|
NekuraMew
|
fa75749635
|
New REM client: REM-Client 32de1dd, 64-bit (economy W5/W6: pilot level, experience and morale in the drone panel; courier contracts tab in the Galactic Market - post, take, pick up, deliver; delivery time and risk in the order book)
|
2026-11-04 11:17:42 +01:00 |
|
NekuraMew
|
9485aa7285
|
New REM client: REM-Client 0a08f4f, 64-bit (module bases M5/M7: a player station's Outfitter at the equipment dealer, repair and outfitter buttons by its modules; service and defense modules in the base manager's Modules tab - repair share, outfitter offers, research speed, gun batteries, shield, sensor contacts, wrecked state)
|
2026-11-04 10:10:32 +01:00 |
|
NekuraMew
|
998bcc6555
|
New REM client: REM-Client 99bd661, 64-bit (market: the NPC bases' prices as market data - average column, price here / average at the good, in the chart's days - not shown apart as NPC prices)
|
2026-11-04 07:55:57 +01:00 |
|
NekuraMew
|
3770a91500
|
New REM client: REM-Client 6d86e5a, 64-bit (base manager: Modules tab with production - recipe per module, cycles, power and crew of the station (module bases M6); Galactic Market as a page of the base manager instead of its own window, updates by itself, no NPC prices)
|
2026-11-04 01:25:23 +01:00 |
|
NekuraMew
|
c266a04b70
|
New REM client: REM-Client 92bd67f, 64-bit (mission scenes: Act_PlayTHN plays the base's landing scene at once - the player is beamed into the base's start room; the scenes read config.lua from the client's copy in memory, so mission scene keys work in a protected game folder too)
|
2026-11-04 00:06:39 +01:00 |
|
NekuraMew
|
a6bf65d072
|
New REM client: REM-Client bf47929, 64-bit (mission board with two tabs: Arc missions for the story chapters and Job offers; the Missions window lists finished story chapters by their titles; needs rem-server b634515)
|
2026-11-03 22:57:39 +01:00 |
|
NekuraMew
|
0f5b16e078
|
New REM client: REM-Client bcdd352, 64-bit (module bases: Modules tab in the base manager - slots, building, delivering wares; docking at player-built stations with Deck and Bar, the top bar after the modules, the commodity dealer opens the station's market; themes reach every element, theme designer with ini import / export; Galactic Market in the base manager opens the market window; countermeasures drop by themselves on a REM server; nav map tool menu and bookmarks on the server; mouse buttons bind again in the options; HUD editor fixes; PM tabs stay one when the partner goes AFK)
|
2026-11-03 21:09:21 +01:00 |
|
NekuraMew
|
fb945155aa
|
New REM client: REM-Client 7dd5849, 64-bit (settings cleaned up: the nebulae's look fixed as it is now - no density, edges, swathes or nebula light sliders, nothing thinner to see through in multiplayer -, cloak refraction, FSR effect response and the normals V1/V2 choice gone; the Crow's DXT5 hull drawn as the solid it is, so it should cast a shadow; chat feed higher at the left edge, clear of the contacts panel)
|
2026-11-02 23:58:36 +01:00 |
|
NekuraMew
|
128cb2527e
|
New REM client: REM-Client 158566c, 64-bit (market window after EVE Online with price chart and order book; trade tax and courier fee in the dealers; equipment dealer: autobuy panel, "loot only", "Sell all loot" with a keep list, mounting only onto free hardpoints; [AFK] after 5 minutes idle or tabbed out; option bars clickable and draggable; player cloak; waypoint bot on F2; nav map in the original's look with gliding zoom; radar after Jeider's super radar; admin window; RemGfx R27-R32: nebula swathes, hull finish, sun corona, glass, planets, soft shadows; smoother ship paths in multiplayer)
|
2026-11-02 22:32:18 +01:00 |
|
NekuraMew
|
0c3b55110f
|
New REM client: REM-Client 40e3cac, 64-bit (drones tab like the launcher: buy at any of your depots, home by name, orders from the drone's home system, paused/where/profit/losses, REM Coin from drones, works in space)
|
2026-10-30 19:38:10 +01:00 |
|
NekuraMew
|
218c890576
|
New REM client: REM-Client ad6bcb7, 64-bit (skill page from the server: names, levels, effects set in its web UI; Drone Control; drones tab shows the account's limit)
|
2026-10-30 16:45:33 +01:00 |
|
NekuraMew
|
1de74651b7
|
New REM client: REM-Client 4896493, 64-bit (drones tab shows mining fields by their names)
|
2026-10-30 15:18:44 +01:00 |
|
NekuraMew
|
3026edafbe
|
New REM client: REM-Client 7891100, 64-bit (REM Coin page in the player window, item shop window with cart and depot picker, event buy-back, new character up to the server's limit, drones per Discord account; shipped RemGfx pipeline list)
|
2026-10-30 13:47:09 +01:00 |
|
NekuraMew
|
aef2ee255e
|
New REM client: REM-Client 709d2cc, 64-bit (every options page saves like the REM page: changes wait for Save settings, leaving asks)
|
2026-10-29 20:21:27 +01:00 |
|
NekuraMew
|
f371acf509
|
New REM client: REM-Client 4d3c391, 64-bit (windows drawn back to front: nothing behind the nav map shows through it, 3D previews stay under windows in front)
|
2026-10-29 20:21:27 +01:00 |
|
NekuraMew
|
c7fe7a4d20
|
New REM client: REM-Client 46a4f0a, 64-bit (the flight HUD no longer shows through the nav map)
|
2026-10-29 20:21:27 +01:00 |
|
NekuraMew
|
d6d94958ee
|
New REM client: REM-Client 438e35f, 64-bit (the death screen shows respawn and load again)
|
2026-10-29 20:21:26 +01:00 |
|
NekuraMew
|
44c69bfbc6
|
New REM client: REM-Client 1ed2a88, 64-bit (news and mission board pictures show - the 318 MB news .txm is read texture by texture)
|
2026-10-29 20:21:26 +01:00 |
|
NekuraMew
|
b3b31f2594
|
New REM client: REM-Client 79dcf6a, 64-bit (chat line and PM field take 250 characters)
|
2026-10-29 20:21:26 +01:00 |
|
NekuraMew
|
60f573cba5
|
New REM client: REM-Client 6c21f67, 64-bit (the previous commit carried an old 32-bit Freelancer.exe and DLLs by mistake - this is the tested 64-bit client with the modern REM UI; PM conversations follow the partner's character name, not the client id)
|
2026-10-29 20:21:25 +01:00 |
|
NekuraMew
|
a715ecbd7c
|
New REM client: REM-Client 8db8f8c, 64-bit (modern REM UI for all windows, switchable with modern_ui: main menu, options, dealers, nav map, inventory, chat with history and settings, PM windows, notifications, flight HUD in FL's shape with HUD editor, colour themes; NeuroNet icons fly to the screen's middle; cursor / crosshair colour presets; dealers open at bases with real dealer rooms; text fields take typed keys)
|
2026-10-29 20:21:24 +01:00 |
|
NekuraMew
|
ee9f4cf025
|
New REM client: REM-Client f1f20ba, 64-bit (moors for player ships; autoconnect -I/-L/-A/-N and JOIN SERVER in the main menu; zone messages; refire delay beside the ammo; HUDless key; chat at the screen edge on wide screens; numeric damage white on one line)
|
2026-10-29 20:21:24 +01:00 |
|
NekuraMew
|
01963dcc2e
|
Add HUDless key (USER_REM_HUDLESS)
|
2026-10-29 20:21:24 +01:00 |
|
NekuraMew
|
d0648e62c1
|
New REM client: REM-Client d9a38c2, 64-bit (no shaking of planet atmospheres and nebulae under TAA / FSR / DLSS: both cast their rays with the scene's jitter now; full screen takes the monitor's size, no black bars for a smaller mode on an ultrawide - FullscreenNative in remgfx.ini)
|
2026-10-29 20:21:23 +01:00 |
|
NekuraMew
|
4cb40e950b
|
New REM client: REM-Client 3a33d11, 64-bit (no crash when the server sends a missile whose munition this client lacks or has as something else - left out and logged; error logs name the nickname behind an archetype id, unknown ids are asked of the server; rem_data.log names ships and missiles this client lacks)
|
2026-10-29 20:21:23 +01:00 |
|
NekuraMew
|
0536304674
|
New REM client: REM-Client c558474, 64-bit (dynamic systems: built objects show hull and shield in the target display and on the nav map in the owner's colour; base manager SYSTEM tab: target / waypoint to an object, progress bar, turning model with infocard, planned construction site with distance and turn, loadout editor for built objects, even layout; bigger base manager window, gold row selection)
|
2026-10-29 20:21:23 +01:00 |
|
NekuraMew
|
c6be32a3c5
|
New REM client: REM-Client 4c15faa, 64-bit (dynamic systems: uncharted systems behind unstable jump holes load and show, navmap Uncharted Systems; base manager SYSTEM tab: claim, build catalog with 3D preview, objects table, deliver with a quantity slider, rules; bigger base manager window, amber active tabs, gold row selection)
|
2026-10-29 20:21:23 +01:00 |
|
NekuraMew
|
3dbb1f50a5
|
New REM client: REM-Client 840ceee, 64-bit (full screen resolution can be changed again - 32-bit modes no longer hidden on cards with 4 GB and more; fresh installs start at the monitor size)
|
2026-10-29 20:21:23 +01:00 |
|
NekuraMew
|
82c9603b38
|
New REM client: REM-Client d86b7eb, 64-bit (no crash entering space with ships whose target wireframe uses more vertices than its header says, e.g. Darki's ge_fighter6_blue in Galileo)
|
2026-10-29 20:21:22 +01:00 |
|
NekuraMew
|
f59d13ba01
|
New REM client: REM-Client 0877edf, 64-bit (full screen modes above 1024x768 with Windows display scaling: DPI aware; no crashes at character switch / exit; Pittsburgh texture no longer swims with DLSS)
|
2026-10-29 20:21:22 +01:00 |
|
NekuraMew
|
53eb614003
|
New REM client: REM-Client 17f1311, 64-bit (asteroid fields: longer fade in and reach on the REM page; game fog on objects kept with the nebula volume; RT shadows from objects out of view; TAA without jitter wobble)
|
2026-10-29 20:21:22 +01:00 |
|
NekuraMew
|
7ed8acef24
|
New REM client: REM materials (MATERIALS: normal / roughness / metal / height maps, environment cube); 32-bit leftovers removed (callsign.dll, content - server.dll)
|
2026-10-29 20:21:21 +01:00 |
|
NekuraMew
|
5cc3dd7038
|
New REM client: REM-Client 6573004, 64-bit (RemGfx with TAA / FSR 3.1 / DLSS, ray tracing, volumetric nebulae; x64 runtime, FSR and DLSS libraries)
|
2026-10-29 20:21:19 +01:00 |
|
NekuraMew
|
7727174cc4
|
New REM client: REM-Client 37b48a8 (new samples as of their arrival - no jerk ahead at updates; missing collision group no crash)
|
2026-10-29 20:21:19 +01:00 |
|
NekuraMew
|
d625a6b94b
|
New REM client: REM-Client f1d56c2 (moving objects drawn as of each frame - no fine stutter at high fps)
|
2026-10-29 20:21:18 +01:00 |
|
NekuraMew
|
1eb99284bc
|
New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter)
|
2026-10-29 20:21:18 +01:00 |
|
NekuraMew
|
67640390a8
|
New REM client: REM-Client b3bdd1a (contact list: players and bots within 10 km)
|
2026-10-29 20:21:17 +01:00 |
|
NekuraMew
|
3002b5be72
|
New REM client: REM-Client 275afe9 (no box around billboards in front of planets)
|
2026-10-29 20:21:17 +01:00 |
|
NekuraMew
|
b1e78ea632
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New REM client: REM-Client 31b1318 (two-sided billboards draw their back faces)
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2026-10-29 20:21:17 +01:00 |
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NekuraMew
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75e455114b
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New REM client: REM-Client 7a719ee (planets keep their spin)
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2026-10-29 20:21:16 +01:00 |
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NekuraMew
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463b8bcc54
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New REM client: REM-Client e3a57e5 (REM text fields give the keyboard back - input block after the depot window)
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2026-10-29 20:21:16 +01:00 |
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NekuraMew
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949f0c66bb
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New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix)
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2026-10-29 20:21:16 +01:00 |
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NekuraMew
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f32f56fd0b
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New REM client: REM-Client 59716de, the rest of the build (relinked DLLs)
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2026-10-29 20:21:15 +01:00 |
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NekuraMew
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1d253ed60a
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New REM client: REM-Client 59716de (physics crash diagnosis in the crash report, IVP change back in)
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2026-10-29 20:21:15 +01:00 |
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NekuraMew
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47bc77e3a8
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New REM client: REM-Client c5c382f (upstream IVP change taken back - physics crashes)
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2026-10-29 20:21:15 +01:00 |
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NekuraMew
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ba94532124
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New REM client: REM-Client ae47e59 (hardpoint names always terminated - crash fix, shorter REM normals row)
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2026-10-29 20:21:15 +01:00 |
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NekuraMew
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572642ccc5
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New REM client: REM-Client 744db8d (REM normals V2: parallax occlusion, switchable against V1)
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2026-10-29 20:21:15 +01:00 |
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NekuraMew
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7babbad88f
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New REM client: REM-Client 27d95a4 (RemGfx R2: objects, material classes, debug views)
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2026-10-29 20:21:14 +01:00 |
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NekuraMew
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e6c4e5d169
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New REM client: REM-Client 2223100 (text input in REM filters works in space)
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2026-10-29 20:21:14 +01:00 |
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NekuraMew
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e756fc7da8
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New REM client: REM-Client 400a6fe (Freelancer-Decomp upstream fixes: Gcs chatter, IVP signed byte, HUD labels)
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2026-10-29 20:21:14 +01:00 |
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NekuraMew
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0ba32e6b52
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New REM client: REM-Client 5e8d25c (planet atmosphere in the planet's hue and sun colour, far-to-near order; black screen after settings, bots out of the contact list, turret view)
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2026-10-29 20:21:14 +01:00 |
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