- st_equip.ini / st_good.ini: jump_drive_module (25000000, not sold anywhere yet) and jump_drive_module_admin
(rem-server [Native.JumpDrive] FreeDevices: no limits), REM modules on hp_rem_module01 / HpVelocity like the cloak.
- keymap.ini / keylist.ini: USER_REM_JUMPDRIVE ("JUMP DRIVE", K) on the REMNANT controls tab.
- effects.ini: jumpdrive_charge (activation sound) and jumpdrive_charge_loop (its hum while charging).
- constants.ini: ANOM_LIMITS_MAX_VELOCITY 3000 - the drive flies ships at WarpSpeed (1500), the default 1000 held them.
- Infocards.lua: names and infocards 476020-476023, the key 524532/524533.
- weapon_equip.ini / st_good.ini: cloak_module (Rheinland fighter effect) and cloak_module_nomad, _osiris, _gunboat,
_cruiser, _battleship, _nomad_gunboat, _nomad_battleship (the effects and cloak times of the NPC cloaks), 50000000
each, not sold anywhere yet; cloak_module_admin (1 s, rem-server [Native.Cloak] FreeDevices: no rules), /addcargo.
- shiparch.ini: hp_cloak on HpVelocity next to hp_rem_module01 on the 46 ships with module slot 1.
- keymap.ini / keylist.ini: USER_CLOAK ("CLOAK", Shift+C) on the REMNANT controls tab.
- Infocards.lua: names and infocards 476000-476017, the key 524530/524531.
- Intro6_Base: ice crystal spires in an asteroid ring round a distant
star, Nomad ships passing through (Scripts\Intro\intro_crystals.thn,
music_iw_space).
- DATA\INTERFACE\intro_nebula.ini: the scene's two volumetric cloud banks,
drawn by RemGfx over the room scene.
Freelancer.exe and rp8.dll built from REM-Client 0adfd18; the other client
modules are unchanged from the 1b46830a build.
- Intro5_Base: a fourth main menu scene with a supermassive black hole
traced by the renderer, Omega-41's starsphere lensed around it, a rock
planet and a Liberty battleship, cruiser and five Defenders crossing.
Its place and look are set in DATA/INTERFACE/intro_blackhole.ini.
- The main menu logo now reads REM FREELANCER, built from the original
glyphs, in every resolution variant except the vanilla one.
Freelancer.exe and rp8.dll built from REM-Client 22b8c64: jump gates hold
the jump hole's gravitational lens inside their ring, timed by the gate's
own jump effect so the portal stays open until the ship is in the tunnel.
The other client modules are unchanged from the acb59c85 build.
Ship REM-Client c36a43e1f2d99bc7ddfb968e75272f4e71ade01c.
Clear ray tracing instances and temporal history between base rooms, and
add independent room GI quality with a one-ray Low default and SSAO fallback.
Release x64 builds, GI budget checks, Freeport 9 room transitions and
REM menu saving were validated. Runtime/data hashes match the Lutris
installation across 11,143 files; original SAVE files remain unchanged.
Preserve the five upstream story arc commits already on this branch.
Ship the x64 client and renderer from REM-Client
c238ef4a6b2386ba0dd4016951dbd22df267397f.
Update gate tunnel colours, alpha controls and scrolling/twist parameters;
add a separate violet jump-hole profile and matching background fades.
Include the compiled renderer, detail tiers and corrected build provenance.
Verified all 11,143 runtime/data files against the Lutris installation,
five completed singleplayer jumps, four detail levels and options Save.
GPU regressions passed on NVIDIA and Intel; player saves/settings were
restored unchanged. Multiplayer flight remains untested.