54 Commits

Author SHA1 Message Date
D4rkl1ght3r b023c96c50 Update Shield + Story Arc Infocards 2026-06-16 18:13:59 +02:00
FlatHack 0cf9d384cd Update LI06 system object configurations and add new wreck infocards 2026-06-15 23:01:58 +02:00
FlatHack 04af153c1b Add asteroid and debris configurations for LI06 system
- Created LI06_asteroid_001.ini to define asteroid properties, textures, and lootable zones.
- Created LI06_debris_001.ini to define debris field properties, textures, and lootable zones.
- Updated LI06_mojavedustcloud_01.ini to remove unnecessary exclusions.
- Modified LI06_03_Base.ini to change the starting room and adjust price variance.
- Updated bar and deck room configurations to reflect new scripts and ambient scenes.
- Removed redundant deck2 room and adjusted hotspots for better navigation.
- Updated LI06.ini to include new asteroid and debris zones.
- Adjusted various object positions and properties within the LI06 system.
- Added new info cards for the Dustcloud Field and the hidden pirate base.
2026-06-15 22:37:41 +02:00
FlatHack b0e4771ef1 rep change npcs 2026-06-15 16:07:22 +02:00
FlatHack 867eaada72 NPCs Las Vegas 2026-06-15 15:56:49 +02:00
FlatHack a231c6fe98 Las Vegas Fix 2026-06-15 15:54:54 +02:00
FlatHack 1288211503 market for Li06_01 2026-06-15 15:02:17 +02:00
FlatHack e0e84c383a fix voice and costume error 2026-06-15 14:08:20 +02:00
FlatHack 6d9ecd2296 space normalization 2026-06-15 14:04:01 +02:00
FlatHack af97748b3a mojave field infocard 2026-06-15 13:55:55 +02:00
FlatHack 51db4789ca remove system wide asteroid field and move it behind planet 2026-06-15 13:41:32 +02:00
FlatHack 59a76d7965 ascii error fix 2026-06-15 12:58:50 +02:00
FlatHack 65e1a6a6a4 Infocard Las Vegas 2026-06-15 12:47:37 +02:00
FlatHack 77154998a9 remove unneeded spaces 2026-06-15 12:11:24 +02:00
FlatHack e82ae32524 add sun exclusion 2026-06-15 12:11:03 +02:00
D4rkl1ght3r 15a1262e80 Update Version 2026-06-14 08:29:43 +02:00
D4rkl1ght3r d5a755f3b2 Change NEWSVENDOR DDS to TGA 2026-06-13 11:22:19 +02:00
D4rkl1ght3r 73d9eced48 Change Weapon Stats 2026-06-13 09:00:50 +02:00
D4rkl1ght3r f17334b5f3 Change Energy & Thruster Extensions 2026-06-13 08:58:35 +02:00
D4rkl1ght3r ca4218c4ca Change Starflier and Startracker Stats 2026-06-13 08:56:04 +02:00
D4rkl1ght3r 04413b067a Update REM-Client to 0.4.3.0 2026-06-06 23:16:34 +02:00
D4rkl1ght3r b3920a334b Downscale Nomad Asteroids Large to Vanilla Size 2026-06-06 22:14:10 +02:00
D4rkl1ght3r 6213f89a74 Add Thrust Velocity Extension Icons 2026-06-06 00:55:31 +02:00
D4rkl1ght3r 5c7bfb9b27 Enhance MIS_assassinate 2026-06-04 20:14:22 +02:00
D4rkl1ght3r 4e9043d48d Add Acc. and Rapid Tizona del Cid 2026-06-04 08:43:03 +02:00
D4rkl1ght3r 33be737edc Add Energy Core Extension to CSV, Armored Transport & Repair Ship 2026-06-04 08:13:16 +02:00
D4rkl1ght3r efcba2696e Update FLSharp and flplusplus 2026-06-04 08:03:43 +02:00
D4rkl1ght3r 05c19e619f Finalize Statistic Icons 2026-06-04 02:18:45 +02:00
D4rkl1ght3r ad954a2366 Add Thrust Velocity Extension Slot 2026-05-23 10:41:57 +02:00
D4rkl1ght3r 4286641387 Add Thrust Velocity Extensions 2026-05-16 10:14:25 +02:00
NekuraMew e0bf79eda2 Update DATA/FONTS/fonts.ini 2026-05-15 11:04:35 +00:00
D4rkl1ght3r aaa88a22c9 Add Rapier Turret Drop to Corsairs 2026-05-14 21:04:14 +02:00
NekuraMew db8d508857 FIX - Font 2026-05-13 20:35:03 +00:00
D4rkl1ght3r 69857a5f0d Update REM Credits.txt 2026-05-13 22:07:24 +02:00
D4rkl1ght3r bc2f61087b Increase Template Shield Damage + Energy Usage 2026-05-13 21:40:02 +02:00
D4rkl1ght3r 676b15ad1a Adjust Rotations Speed 2026-05-13 21:39:15 +02:00
Nekura c025f25504 Added fixed_height = 0.020000 (4K) 2026-05-12 08:04:31 +02:00
D4rkl1ght3r 299dc0e510 Change Nomad Loot 2026-05-10 23:33:50 +02:00
D4rkl1ght3r 6f052e5284 Change Heavy Fighter Shields + Weapons 2026-05-09 21:30:34 +02:00
D4rkl1ght3r 931f52124f Change Light Fighter Shields 2026-05-09 14:28:13 +02:00
D4rkl1ght3r 42398c92fe Change Crafting Materials Volume to 0 2026-05-09 02:02:07 +02:00
D4rkl1ght3r 28d811b3cf Fix Blood Dragon Wings 2026-05-08 19:29:06 +02:00
D4rkl1ght3r 3f4c208c7c Adjust CSV Turret Angles 2026-05-08 19:04:34 +02:00
D4rkl1ght3r 2f22dbca28 Change Alpaca & Dromedary Statistics 2026-05-08 19:03:22 +02:00
D4rkl1ght3r 87dcf687c8 Update REM-Client 2026-05-07 21:57:07 +02:00
D4rkl1ght3r 28c7fc3cf1 Change Trader Statistics 2026-05-07 19:48:25 +02:00
D4rkl1ght3r aae183aa7c Update engine_good.ini 2026-05-07 19:35:01 +02:00
D4rkl1ght3r 654bfee6da Buff Light Fighters Power Plants 2026-05-07 19:33:25 +02:00
D4rkl1ght3r b12c452b86 Fix Space Shipping Moorings 2026-05-07 19:11:06 +02:00
D4rkl1ght3r 5b269109e4 Update solararch.ini 2026-05-06 23:47:44 +02:00
D4rkl1ght3r 3e36c7ba83 Fix Narita Dock Mount (maybe) 2026-05-06 23:23:38 +02:00
D4rkl1ght3r 92220e3700 Change Trader Hitpoints 2026-05-04 21:17:50 +02:00
D4rkl1ght3r 4cafcb9ff0 Change Nomad Hitpoints 2026-05-04 20:35:05 +02:00
D4rkl1ght3r b02d278db5 Adjust Schematics Droprate PhantomLoot 2026-05-04 20:34:03 +02:00
110 changed files with 2642 additions and 1266 deletions
+4
View File
@@ -524,6 +524,8 @@ ids_info = 264886
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
; Liberty Cruiser Engine
[Good]
nickname = ge_lc_engine_01
equipment = ge_lc_engine_01
@@ -536,6 +538,8 @@ ids_info = 264887
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
; Liberty Battleship Engine
[Good]
nickname = ge_lb_engine_01
equipment = ge_lb_engine_01
+5 -6
View File
@@ -1464,6 +1464,7 @@ MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1
MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2
MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55
MarketGood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000
;MarketGood = commodity_candycane, 0, -1, 150, 500, 0, 1.100000
@@ -2563,7 +2564,6 @@ MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5
MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667
MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
; REM LINER
[BaseGood]
@@ -2571,7 +2571,6 @@ base = Hi02_REM_LINER_Base
MarketGood = commodity_slaves, 0, -1, 150, 500, 0, 1.000000
MarketGood = commodity_prisoners, 0, -1, 0, 0, 1, 2.000000
; Farway Station
[BaseGood]
@@ -2585,21 +2584,21 @@ MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.1
[BaseGood]
base = ST03_01_Base
; Kairo
[BaseGood]
base = ST04_01_Base
; Menes
[BaseGood]
base = ST04_02_Base
; Sinai
[BaseGood]
base = ST04_03_Base
[BaseGood]
base = LI06_01_Base
MarketGood = commodity_water, 0, -1, 0, 0, 1, 4.000
File diff suppressed because it is too large Load Diff
+3 -11
View File
@@ -158,6 +158,7 @@ marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Ku04_03_base
;marketgood = kugu_package, 16, -1, 1, 1, 0, 1, 1
; Matsumoto
@@ -184,6 +185,7 @@ marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li01_02_base
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
; marketgood = cv02_heavy_fighter_package, 1, -1, 1, 1, 0, 1, 1
; Battleship Missouri
@@ -331,40 +333,30 @@ marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
base = Hi02_REM_LINER_Base
marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1
; Farway Station
[BaseGood]
base = Ew06_Farway_Base
; Alexandria
[BaseGood]
base = ST03_01_Base
; Cairo
[BaseGood]
base = ST04_01_Base
marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1
; Menes
[BaseGood]
base = ST04_02_Base
; Sinai
[BaseGood]
base = ST04_03_Base
marketgood = remtrain_package, 16, -1, 1, 1, 0, 1, 1
marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1
marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1
+51 -36
View File
@@ -24,8 +24,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 2700
charge_rate = 265
capacity = 3600
charge_rate = 365
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -40,8 +40,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 3700
charge_rate = 365
capacity = 4200
charge_rate = 425
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -57,8 +57,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -108,8 +108,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -176,8 +176,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -244,8 +244,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -295,8 +295,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -346,8 +346,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -397,8 +397,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -448,8 +448,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -499,8 +499,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -558,6 +558,21 @@ lootable = false
; Energy Core Extensions
[Power]
nickname = nomad_power_regulator
ids_name = 261692
ids_info = 222208
volume = 0
mass = 0
hp_type = hp_fighter_power_special_1
DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 925
charge_rate = 400
thrust_capacity = 360
thrust_charge_rate = 120
lootable = true
[Power]
nickname = mono_power_converter
ids_name = 299501
@@ -569,8 +584,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 975
charge_rate = 390
thrust_capacity = 300
thrust_charge_rate = 100
thrust_capacity = 375
thrust_charge_rate = 125
lootable = true
[Power]
@@ -584,8 +599,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 1950
charge_rate = 150
thrust_capacity = 275
thrust_charge_rate = 115
thrust_capacity = 350
thrust_charge_rate = 135
lootable = true
[Power]
@@ -599,8 +614,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 1275
charge_rate = 315
thrust_capacity = 265
thrust_charge_rate = 120
thrust_capacity = 340
thrust_charge_rate = 145
lootable = true
[Power]
@@ -614,8 +629,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 1500
charge_rate = 200
thrust_capacity = 200
thrust_charge_rate = 150
thrust_capacity = 275
thrust_charge_rate = 175
lootable = true
[Power]
@@ -629,8 +644,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 1050
charge_rate = 375
thrust_capacity = 350
thrust_charge_rate = 75
thrust_capacity = 425
thrust_charge_rate = 100
lootable = true
[Power]
@@ -642,10 +657,10 @@ mass = 0
hp_type = hp_fighter_power_special_1
DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 900
charge_rate = 450
thrust_capacity = 250
thrust_charge_rate = 125
capacity = 950
charge_rate = 375
thrust_capacity = 325
thrust_charge_rate = 150
lootable = true
[Power]
+11
View File
@@ -703,6 +703,17 @@ material_library = equipment\models\hardware.mat
; Energy Core Extensions
[Good]
nickname = nomad_power_regulator
equipment = nomad_power_regulator
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\commod_nomad_power_regulator.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
attachment_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
[Good]
nickname = mono_power_converter
equipment = mono_power_converter
+72 -72
View File
@@ -607,7 +607,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Nomad Power Cell
@@ -620,7 +620,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Nomad Energy Distributor
@@ -633,7 +633,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Nomad Fusion Reactor
@@ -646,7 +646,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -662,7 +662,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -676,7 +676,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -690,7 +690,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -704,7 +704,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -718,7 +718,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -732,7 +732,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -748,7 +748,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Yellow Crystal
@@ -761,7 +761,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Purple Crystal
@@ -774,7 +774,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Red Crystal
@@ -787,7 +787,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Orange Crystal
@@ -800,7 +800,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Green Crystal
@@ -813,7 +813,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Cyan Crystal
@@ -826,7 +826,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -840,7 +840,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Nomad Blaster Schematic
@@ -853,7 +853,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -867,7 +867,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Nomad Cannon Schematic
@@ -880,7 +880,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -894,7 +894,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Nomad Prototyp Schematic
@@ -907,7 +907,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -921,7 +921,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; CHIMERA Schematic
@@ -934,7 +934,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -948,7 +948,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; POISON CLAW Schematic
@@ -961,7 +961,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; AVALON Blueprint
@@ -974,7 +974,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; AVALON Schematic
@@ -987,7 +987,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; NEMESIS Blueprint
@@ -1000,7 +1000,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; NEMESIS Schematic
@@ -1013,7 +1013,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; ECLIPSE Blueprint
@@ -1026,7 +1026,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; ECLIPSE Schematic
@@ -1039,7 +1039,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; NIGHTFALL Blueprint
@@ -1052,7 +1052,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; NIGHTFALL Schematic
@@ -1065,7 +1065,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; SPECTRE Blueprint
@@ -1078,7 +1078,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; SPECTRE Schematic
@@ -1091,7 +1091,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; DAWNBREAKER Blueprint
@@ -1104,7 +1104,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; DAWNBREAKER Schematic
@@ -1117,7 +1117,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; FROSTBITE Blueprint
@@ -1130,7 +1130,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; FROSTBITE Schematic
@@ -1143,7 +1143,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; HYDRA Blueprint
@@ -1156,7 +1156,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; HYDRA Schematic
@@ -1169,7 +1169,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; MOONSHARD Blueprint
@@ -1182,7 +1182,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; MOONSHARD Schematic
@@ -1195,7 +1195,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; NYX Blueprint
@@ -1208,7 +1208,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; NYX Schematic
@@ -1221,7 +1221,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; VENATOR Blueprint
@@ -1234,7 +1234,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; VENATOR Schematic
@@ -1247,7 +1247,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; PHANTOM Blueprint
@@ -1260,7 +1260,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; PHANTOM Schematic
@@ -1273,7 +1273,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; VULCAN Blueprint
@@ -1286,7 +1286,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; VULCAN Schematic
@@ -1299,7 +1299,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Tractor Beam Blueprint
@@ -1312,7 +1312,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Tractor Beam Schematic
@@ -1325,7 +1325,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Shield Blueprint
@@ -1338,7 +1338,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Shield Schematic
@@ -1351,7 +1351,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Armor Blueprint
@@ -1364,7 +1364,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Armor Schematic
@@ -1377,7 +1377,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Nomad Structure Composites
@@ -1390,7 +1390,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Anti Blasting Composites
@@ -1403,7 +1403,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Energy Absorbation Composites
@@ -1416,7 +1416,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Anti Radiation Composites
@@ -1429,7 +1429,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Encoded Shield Data
@@ -1442,7 +1442,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Encoded Armor Data
@@ -1455,7 +1455,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Keycards
@@ -1470,7 +1470,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -1484,7 +1484,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Blue Keycard
@@ -1497,7 +1497,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Green Keycard
@@ -1510,7 +1510,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Yellow Keycard
@@ -1523,7 +1523,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Vip
@@ -1549,7 +1549,7 @@ units_per_container = 18
pod_appearance = cargopod_blue
loot_appearance = lootcrate_pumpkin
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Present Box
@@ -1562,7 +1562,7 @@ units_per_container = 18
pod_appearance = cargopod_blue
loot_appearance = lootcrate_presentbox
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Candy Cane
+82 -10
View File
@@ -222,7 +222,7 @@ mass = 10
regeneration_rate = 1
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_1
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -542,7 +542,7 @@ mass = 10
regeneration_rate = 1
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_1
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -866,7 +866,7 @@ mass = 10
regeneration_rate = 1
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_1
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -1186,7 +1186,7 @@ mass = 10
regeneration_rate = 13.3
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_1
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -1506,7 +1506,7 @@ mass = 10
regeneration_rate = 14.5
max_capacity = 654
toughness = 6.5
hp_type = hp_elite_shield_special_1
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -2152,7 +2152,7 @@ mass = 10
regeneration_rate = 10
max_capacity = 450
toughness = 4.5
hp_type = hp_fighter_shield_special_1
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -2472,7 +2472,7 @@ mass = 10
regeneration_rate = 10.9
max_capacity = 490
toughness = 4.9
hp_type = hp_elite_shield_special_1
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -3116,7 +3116,7 @@ mass = 10
regeneration_rate = 10
max_capacity = 450
toughness = 4.5
hp_type = hp_fighter_shield_special_1
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -3436,7 +3436,7 @@ mass = 10
regeneration_rate = 10.9
max_capacity = 490
toughness = 4.9
hp_type = hp_elite_shield_special_1
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -4363,4 +4363,76 @@ shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 999999
lootable = true
lootable = true
;Thrust Velocity Extensions
;Vector Thrust Coil
[ShieldGenerator]
nickname = vector_thrust_coil
ids_name = 001712
ids_info = 001712
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
;Turbo Coolant Pump
[ShieldGenerator]
nickname = turbo_coolant_pump
ids_name = 001713
ids_info = 001713
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
+30
View File
@@ -1618,3 +1618,33 @@ ids_name = 263911
ids_info = 264000
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
;Thrust Velocity Extensions
;Vector Thrust Coil
[Good]
nickname = vector_thrust_coil
equipment = vector_thrust_coil
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 001712
ids_info = 001712
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
;Turbo Coolant Pump
[Good]
nickname = turbo_coolant_pump
equipment = turbo_coolant_pump
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_coolant_pump.3db
combinable = false
ids_name = 001713
ids_info = 001713
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
+122 -24
View File
@@ -2457,7 +2457,7 @@ nickname = fc_lr_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 73.6
hull_damage = 76.6
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
@@ -2702,7 +2702,7 @@ nickname = fc_lr_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 73.6
hull_damage = 76.6
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
@@ -4057,6 +4057,104 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Acc Tizona del Cid
[Munition]
nickname = fc_c_gun02_mark03_700_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.8
energy_damage = 1222.5
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = fc_c_gun02_mark03_700
ids_name = 520000
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 97.8
refire_delay = 0.25
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.6
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_700_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Rapid Tizona del Cid
[Munition]
nickname = fc_c_gun02_mark03_750_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.8
energy_damage = 1222.5
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = fc_c_gun02_mark03_750
ids_name = 520001
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 97.8
refire_delay = 0.25
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.6
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_750_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Angelito Turret Mk I
[Munition]
@@ -11280,7 +11378,7 @@ nickname = li_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 134.6
hull_damage = 140.6
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
@@ -11307,7 +11405,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 33.88
power_usage = 38.88
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33032,7 +33130,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 50
one_shot_sound = fire_tachyon5
munition_hit_effect = template_1_impact
const_effect = template_1_proj
@@ -33057,7 +33155,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 64.82
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33173,7 +33271,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 50
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_red_impact
const_effect = template_3_red_proj
@@ -33198,7 +33296,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 64.82
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33314,7 +33412,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 50
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_yellow_impact
const_effect = template_3_yellow_proj
@@ -33339,7 +33437,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 64.82
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33455,7 +33553,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 50
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_orange_impact
const_effect = template_3_orange_proj
@@ -33480,7 +33578,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 64.82
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33596,7 +33694,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 50
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_green_impact
const_effect = template_3_green_proj
@@ -33621,7 +33719,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 64.82
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33737,7 +33835,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 50
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_cyan_impact
const_effect = template_3_cyan_proj
@@ -33762,7 +33860,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 64.82
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33878,7 +33976,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 50
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosa_impact
const_effect = template_3_rosa_proj
@@ -33903,7 +34001,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 64.82
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -34019,7 +34117,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 50
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosagold_impact
const_effect = template_3_rosagold_proj
@@ -34044,7 +34142,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 64.82
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -34160,7 +34258,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 50
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_blue_impact
const_effect = template_3_blue_proj
@@ -34185,7 +34283,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 64.82
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -34301,7 +34399,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 50
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_bluegold_impact
const_effect = template_3_bluegold_proj
@@ -34326,7 +34424,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 64.82
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
+28
View File
@@ -1189,6 +1189,34 @@ ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Acc. Tizona del Cid
[Good]
nickname = fc_c_gun02_mark03_700
equipment = fc_c_gun02_mark03_700
category = equipment
price = 120480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 520000
ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Rapid Tizona del Cid
[Good]
nickname = fc_c_gun02_mark03_750
equipment = fc_c_gun02_mark03_750
category = equipment
price = 120480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 520001
ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Angelito Turret Mk I
[Good]
+1 -1
View File
@@ -46,7 +46,7 @@ fixed_height = 0.06
[TrueType]
nickname = Normal
font = Agency FB
fixed_height = 0.035
fixed_height = 0.03
[TrueType]
nickname = NewsMission
Binary file not shown.
+17 -17
View File
@@ -2495,103 +2495,103 @@ num_to_drop = 39, 50
[PhantomLoot]
nickname = commodity_nemesis_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_shield_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_encoded_shield_data
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_armor_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_encoded_armor_data
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_poison_claw_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_chimera_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_avalon_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_hydra_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_venator_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_nyx_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_moonshard_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_frostbite_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_dawnbreaker_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_spectre_schematic
toughness_range = 11, 19
percent_chance = 10.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_nightfall_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_phantom_schematic
toughness_range = 11, 19
percent_chance = 0.82
percent_chance = 0.32
num_to_drop = 1, 1
+703 -147
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+2 -1
View File
@@ -7874,6 +7874,7 @@ equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = fc_c_gun02_mark03, 1
cargo = fc_c_turret02_mark02, 1
[Loadout]
nickname = SECRET_c_co_elite_bw02a
@@ -10697,7 +10698,7 @@ equip = nomad02_turret01_mark01, Hp_1_05
equip = nomad02_turret01_mark01, Hp_1_06
cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3
cargo = commodity_nomad_power_regulator, 1
;cargo = commodity_nomad_power_regulator, 1
cargo = commodity_nomad_prototyp_schematic, 1
[Loadout]
+4 -4
View File
@@ -2252,11 +2252,11 @@ equip = nomad02_turret01_mark01, HpTurret24
;equip = NomadLargeLight, HpHeadLight01
equip = cloak_nomad_battleship, HpCloak01
equip = fx_Nomad_battleship_engine, HpEngine01
cargo = special_nomad_gun01, 10
cargo = special_nomad_gun02, 10
cargo = commodity_nomad_energy_distributor, 5
cargo = special_nomad_gun01, 8
cargo = special_nomad_gun02, 8
;cargo = commodity_nomad_energy_distributor, 5
cargo = commodity_nomad_structure_composites, 5
cargo = commodity_nomad_fusion_reactor, 2
;cargo = commodity_nomad_fusion_reactor, 2
cargo = commodity_nomad_cannon_schematic, 1
cargo = commodity_nomad_blaster_schematic, 1
;cargo = commodity_nomad_cannon_blueprint, 1
+178 -200
View File
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,75 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 300
fill_dist = 3200
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 90, 60, 30
empty_cube_frequency = 0.4
[properties]
flag = lava_objects
flag = Object_density_low
[Cube]
asteroid = lava02_asteroid30, 0.2, 0.8, 0.3, 45, 20, 45
asteroid = lava02_asteroid10, 0.5, -0.3, -0.8, 10, 0, -40
asteroid = lava02_asteroid30, -0.1, -0.3, 0.8, 30, 0, -70
asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120
asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70
[AsteroidBillboards]
count = 600
start_dist = 1800
fade_dist_percent = 0.5
shape = asteroid_lava02
color_shift = 1, 1, 1
ambient_intensity = 1
size = 10, 50
[DynamicAsteroids]
asteroid = DAsteroid_lava02
count = 20
placement_radius = 120
placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[ExclusionBand]
zone = Zone_Bw04_sun_death
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = -300
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 0, 0, 0
ambient_intensity = 1
cull_mode = 0
vert_increase = 2
[Band]
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = 300
fade = 0.8, 1.25, 15, 17
texture_aspect = 1
color_shift = 0, 0, 0
ambient_intensity = 0.4
vert_increase = 2
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 6
; Copied by FL Atlas from file: solar\ASTEROIDS\bw04_von_rohe_lava_asteroids.ini
+76
View File
@@ -0,0 +1,76 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
fill_dist = 3000
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
empty_cube_frequency = 0.4
contains_fog_zone = true
[properties]
flag = object_density_medium
flag = debris_objects
[Cube]
asteroid = debris_large3, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
asteroid = debris_med2, 0.4, -0.8, -0.2, 15, 90, 120
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = debris_small2, 0, -0.8, -0.8, 35, 110, 60
[Band]
render_parts = 8
shape = debris_belt_04
height = 7000
offset_dist = 3500
fade = 1, 1.35, 10, 11
texture_aspect = 1.5
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[ExclusionBand]
zone = Zone_Li01_005_Planet_Li01_02
render_parts = 12
shape = debris_belt_04
height = 3000
offset_dist = -500
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
cull_mode = 0
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 1800
fade_dist_percent = 0.5
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 70, 160
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 4
; Copied by FL Atlas from file: solar\ASTEROIDS\li01_pittsburgh_debris_field_001.ini
@@ -69,8 +69,6 @@ exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_LI07_hole
exclude_billboards = 1
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = DAsteroid_lava02
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+4 -4
View File
@@ -3059,10 +3059,10 @@ docking_sphere = berth, HpDockMountE, 4.5, Sc_open dock5
docking_sphere = berth, HpDockMountF, 4.5, Sc_open dock6
docking_sphere = berth, HpDockMountG, 4.5, Sc_open dock7
docking_sphere = berth, HpDockMountH, 4.5, Sc_open dock8
docking_sphere = moor_medium, HpDockMountI, 5
docking_sphere = moor_medium, HpDockMountJ, 5
docking_sphere = moor_medium, HpDockMountK, 5
docking_sphere = moor_large, HpDockMountL, 5
docking_sphere = moor_medium, HpDockMountI, 15
docking_sphere = moor_medium, HpDockMountJ, 15
docking_sphere = moor_medium, HpDockMountK, 15
docking_sphere = moor_large, HpDockMountL, 15
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
@@ -1,6 +1,7 @@
[BaseInfo]
nickname = LI06_01_Base
start_room = Planetscape
price_variance = 0.15
[Room]
nickname = Bar
@@ -9,3 +10,7 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_01_bar.ini
[Room]
nickname = Planetscape
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_planetscape.ini
[Room]
nickname = Planetscape2
file = UNIVERSE\SYSTEMS\LI06\Bases\ROOMS\li06_01_planetscape2.ini
@@ -1,6 +1,7 @@
[BaseInfo]
nickname = LI06_03_Base
start_room = Bar
start_room = Deck
price_variance = 0.15
[Room]
nickname = Bar
@@ -9,11 +10,3 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini
@@ -1,7 +1,6 @@
[Room_Info]
set_script = Scripts\Bases\Pl_03_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_bar_ambi_int_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_bar_traffic_01.thn, TRAFFIC_PRIORITY
set_script = Scripts\Bases\Pl_01_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_li02
@@ -12,13 +11,7 @@ name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Pl_03_bar_enter_01.thn
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
start_script = scripts\bases\Pl_01_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
@@ -55,141 +48,3 @@ behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA01
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA02
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA03
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA04
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA05
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA06
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA07
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA08
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA09
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA10
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 1.500000
hardpoint = HP_LightB01
hardpoint = HP_LightB02
hardpoint = HP_LightB03
hardpoint = HP_LightB04
hardpoint = HP_LightB05
hardpoint = HP_LightB06
hardpoint = HP_LightB07
hardpoint = HP_LightB08
hardpoint = HP_LightB09
hardpoint = HP_LightB10
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightC01
hardpoint = HP_LightC02
hardpoint = HP_LightC03
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightD01
hardpoint = HP_LightD02
hardpoint = HP_LightD03
[FlashlightSet]
icolor = 75, 25, 0
scale = 9.000000
gap = 0.000000
blink = 2.500000
endpause = 0.250000
hardpoint = HP_LightE01
hardpoint = HP_LightE02
hardpoint = HP_LightE07
hardpoint = HP_LightE08
hardpoint = HP_LightE10
hardpoint = HP_LightE11
hardpoint = HP_LightE14
hardpoint = HP_LightE15
hardpoint = HP_LightE18
hardpoint = HP_LightE19
[FlashlightSet]
icolor = 155, 0, 0
scale = 9.000000
gap = 0.000000
blink = 5.000000
endpause = 0.250000
hardpoint = HP_LightE03
hardpoint = HP_LightE04
hardpoint = HP_LightE05
hardpoint = HP_LightE06
hardpoint = HP_LightE09
hardpoint = HP_LightE12
hardpoint = HP_LightE13
hardpoint = HP_LightE16
hardpoint = HP_LightE17
hardpoint = HP_LightE20
@@ -1,26 +1,31 @@
[Room_Info]
set_script = Scripts\Bases\Pl_03_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_pad_traffic_01.thn, TRAFFIC_PRIORITY
set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
ShipDealer = pittsburgh_ship_spiel
[Room_Sound]
ambient = ambience_planetscape_rocky
music = music_californiaminor, oneshot
[Camera]
name = Camera_0
music = music_pittsburgh, oneshot
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = scripts\bases\Pl_03_pad_land_01.thn
launching_script = scripts\bases\Pl_03_pad_launch_01.thn
landing_script = scripts\bases\Pl_01_pad_land_01.thn
launching_script = scripts\bases\Pl_01_pad_launch_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
@@ -49,7 +54,7 @@ room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
virtual_room = Planetscape
[Hotspot]
name = IDS_DEALER_FRONT_DESK
@@ -109,163 +114,3 @@ virtual_room = ShipDealer
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA01
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA02
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA03
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA04
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA05
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA06
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA07
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA08
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA09
[FlashlightSet]
icolor = 155, 55, 55
scale = 1.000000
blink = 1.000000
endpause = 0.750000
hardpoint = HP_LightA10
[FlashlightSet]
icolor = 155, 55, 55
scale = 0.800000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightA11
hardpoint = HP_LightA12
hardpoint = HP_LightA13
hardpoint = HP_LightA14
hardpoint = HP_LightA15
[FlashlightSet]
icolor = 155, 55, 55
scale = 0.800000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightA16
hardpoint = HP_LightA17
hardpoint = HP_LightA18
hardpoint = HP_LightA19
hardpoint = HP_LightA20
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 1.500000
hardpoint = HP_LightB01
hardpoint = HP_LightB02
hardpoint = HP_LightB03
hardpoint = HP_LightB04
hardpoint = HP_LightB05
hardpoint = HP_LightB06
hardpoint = HP_LightB07
hardpoint = HP_LightB08
hardpoint = HP_LightB09
hardpoint = HP_LightB10
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightC01
hardpoint = HP_LightC02
hardpoint = HP_LightC03
[FlashlightSet]
icolor = 255, 225, 133
scale = 2.500000
blink = 1.500000
endpause = 0.500000
hardpoint = HP_LightD01
hardpoint = HP_LightD02
hardpoint = HP_LightD03
[FlashlightSet]
icolor = 75, 25, 0
scale = 9.000000
gap = 0.000000
blink = 2.500000
endpause = 0.250000
hardpoint = HP_LightE01
hardpoint = HP_LightE02
hardpoint = HP_LightE07
hardpoint = HP_LightE08
hardpoint = HP_LightE10
hardpoint = HP_LightE11
hardpoint = HP_LightE14
hardpoint = HP_LightE15
hardpoint = HP_LightE18
hardpoint = HP_LightE19
[FlashlightSet]
icolor = 155, 0, 0
scale = 9.000000
gap = 0.000000
blink = 5.000000
endpause = 0.250000
hardpoint = HP_LightE03
hardpoint = HP_LightE04
hardpoint = HP_LightE05
hardpoint = HP_LightE06
hardpoint = HP_LightE09
hardpoint = HP_LightE12
hardpoint = HP_LightE13
hardpoint = HP_LightE16
hardpoint = HP_LightE17
hardpoint = HP_LightE20
@@ -1,20 +1,21 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
scene = ambient, scripts\bases\Ambi_Lightning.thn
set_script = scripts\bases\rh_08_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\rh_08_bar_ambi_Bw04_02.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic07
ambient = ambience_bar_space
[Camera]
name = Camera_0
music = music_bar_generic01
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\br_08_bar_enter_01.thn
start_script = Scripts\Bases\rh_08_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
@@ -38,11 +39,6 @@ behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
@@ -1,17 +1,11 @@
[Room_Info]
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
@@ -38,11 +32,6 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
@@ -87,91 +76,3 @@ virtual_room = Equipment
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.500000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 200, 255, 50
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
@@ -11,16 +11,31 @@ name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.500000
@@ -14,11 +14,6 @@ ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
@@ -41,6 +36,11 @@ name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
@@ -0,0 +1,38 @@
[Room_Info]
set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
ambient = ambience_planetscape_rocky
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
+380 -178
View File
@@ -181,6 +181,13 @@ zone = Zone_LI06_dustcloud_storm_01
file = solar\nebula\li06_nebula.ini
zone = Zone_LI06_dustcloud_storm_02
[Asteroids]
file = solar\ASTEROIDS\LI06_asteroid_001.ini
zone = Zone_LI06_asteroid_001
[Asteroids]
file = solar\ASTEROIDS\LI06_debris_001.ini
zone = Zone_LI06_debris_001
[Ambient]
color = 50, 50, 50
@@ -220,9 +227,7 @@ star = med_yellow_sun
atmosphere_range = 6500
burn_color = 255, 225, 120
ids_info = 66162
;endregion
;region - Planet Las Vegas
[Object]
nickname = LI06_planet_1
ids_name = 450010
@@ -230,19 +235,22 @@ spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 47728, 0, -16603
archetype = planet_desert_800
atmosphere_range = 850
atmosphere_range = 900
burn_color = 255, 222, 160
ids_info = 66069
ids_info = 262030
ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini
base = LI06_01_Base
reputation = li_lsf_grp
reputation = gd_z_grp
behavior = NOTHING
difficulty_level = 1
space_costume = pi_pirate1_head, pi_pirate6_body
[zone]
nickname = LI06_planet_1_death
pos = 47728, 0, -16603
shape = SPHERE
size = 900
damage = 5000
size = 850
damage = 200000
sort = 99.500000
density = 0
relief_time = 0
@@ -252,7 +260,7 @@ nickname = Zone_LI06_planet_1_ring
pos = 47728, 0, -16603
rotate = 160.03, 27.87, -158.959
shape = ring
size = 2500, 200, 200
size = 4500, 200, 200
sort = 0.000000
[Object]
@@ -265,10 +273,10 @@ pilot = pilot_solar_easy
dock_with = LI06_01_Base
pos = 46830.766, 8.715, -16394.025
rotate = 1.775, -77.686, 0.161
reputation = li_lsf_grp
reputation = gd_z_grp
difficulty_level = 1
space_costume = li_manhattan_bartender_head, li_manhattan_bartender_body
voice = pilot_f_ill_m02
space_costume = , robot_body_A
voice = atc_leg_f01a
[Object]
nickname = LI06_docking_fixture_0
@@ -277,7 +285,7 @@ archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = LI06_01_Base
reputation = li_lsf_grp
reputation = gd_z_grp
base = LI06_01_Base
pos = 46825.613, 259.057, -16393.086
rotate = -1.263, -82.294, 2.335
@@ -305,20 +313,20 @@ voice = pilot_c_ill_m02b
;region - Primm Station
[Object]
nickname = LI06_04
pos = 36016.23, 144.68, 50301.89
pos = 38286.160156, 144.679993, 48971.242188
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_04_Base
base = LI06_04_Base
reputation = li_lsf_grp
reputation = li_p_grp
rotate = -8.91, -43.44, 0
archetype = depot
archetype = space_police01
ids_name = 450045
loadout = rm_depot_li_01
loadout = space_police01_br_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
space_costume = , robot_body_B
voice = atc_leg_f01a
;endregion
;region - Paradise Valley Station
@@ -384,9 +392,9 @@ voice = pilot_c_ill_m01
[Zone]
nickname = Zone_LI06_mojavedustcloud_01
ids_name = 450050
pos = 0.000000, 0.000000, 0.000000
shape = SPHERE
size = 100000
pos = 58672.410156, 0.000000, -14666.291016
shape = ELLIPSOID
size = 20000, 10000, 10000
property_flags = 64
ids_info = 0
visit = 0
@@ -401,17 +409,18 @@ max_battle_size = 4
pop_type = lootable_field
relief_time = 35
damage = 0
interference = 0.000000
rotate = 0.000000, 87.870697, 0.000000
infocard = 263001
;endregion
;region - Nebula
[Zone]
nickname = Zone_LI06_dustcloud_storm_01
pos = -30500, 0, -10500
pos = -50000, 0.000000, -2400
ids_name = 450051
rotate = 0, -30, 0
rotate = 0.000000, 23, 0.000000
shape = ELLIPSOID
size = 34000, 8000, 20000
size = 19000, 19000, 31000
visit = 32
property_flags = 32772
property_fog_color = 186, 145, 101
@@ -429,7 +438,7 @@ interference = 0.250000
[Zone]
nickname = Zone_LI06_dustcloud_storm_02
pos = 25500, 0, 30000
pos = 25688.923828, 0.000000, 30330.615234
ids_name = 450051
rotate = 0, 30, 0
shape = ELLIPSOID
@@ -473,7 +482,7 @@ ids_name = 0
pos = 2665, 0, 44171
rotate = 0, 0, 0
shape = SPHERE
size = 10144
size = 8000
property_flags = 130
ids_info = 0
visit = 128
@@ -487,7 +496,7 @@ interference = 0.750000
[Zone]
nickname = Zone_LI06_radiation_03
ids_name = 0
pos = -46542, 0, -17455
pos = -54388.214844, 0.000000, -4184.240723
rotate = 0, 0, 0
shape = SPHERE
size = 11961
@@ -1122,7 +1131,7 @@ prev_ring = LI06_Trade_Lane_Ring_37
[Object]
nickname = LI06_to_Li02
ids_name = 450002
pos = 37522, 0, 50823
pos = 38516.070313, 0.000000, 51136.093750
rotate = 0, 49.92, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
@@ -1157,8 +1166,8 @@ goto = Li02, Li02_to_LI06, gate_tunnel_bretonia
[Object]
nickname = LI06_to_Li01_hole
ids_name = 260622
pos = 48669, 0, 15476
rotate = 0, 140, 0
pos = 53350.050781, 0.000000, 16412.210938
rotate = 0.000000, 80.000000, 0.000000
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_hole
@@ -1166,20 +1175,19 @@ ids_info = 66146
visit = 0
goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia
[zone]
[Zone]
nickname = Zone_LI06_to_Li01_hole
pos = 48670, 0, 15477
pos = 53378.589844, 0.000000, 16413.210938
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = LI06_to_Iw04_hole
ids_name = 260611
pos = -36850, 0, 4259
rotate = 0, 140, 0
rotate = 0.000000, 320.000000, 0.000000
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Iw04
jump_effect = jump_effect_hole
@@ -1187,14 +1195,13 @@ ids_info = 66146
visit = 0
goto = Iw04, Iw04_to_LI06_hole, gate_tunnel_bretonia
[zone]
[Zone]
nickname = Zone_LI06_to_Iw04_hole
pos = -36849, 0, 4260
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = LI06_to_LI07_hole
@@ -1208,14 +1215,13 @@ ids_info = 66146
visit = 0
goto = LI07, LI07_to_LI06_hole, gate_tunnel_bretonia
[zone]
[Zone]
nickname = Zone_LI06_to_LI07_hole
pos = -2655, 0, -27092
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 0
toughness = 25
density = 3
repop_time = 5
@@ -1231,14 +1237,13 @@ faction = li_n_grp, 1
;endregion
;region - zone population
[zone]
[Zone]
nickname = Zone_LI06_to_Li02
pos = 37724, 0, 50092
shape = SPHERE
size = 2500
property_flags = 131072
visit = 128
sort = 0
toughness = 4
density = 3
repop_time = 25
@@ -1395,41 +1400,24 @@ faction = co_me_grp, 0.200000
[Zone]
nickname = Zone_LI06_pop_ambient_04
pos = 44304, 0, 10724
pos = 41519.078125, 0.000000, 14579.172852
rotate = 0, 0, 0
shape = SPHERE
size = 2924
comment = Hoover Pop
sort = 51
toughness = 4
density = 3
density = 6
repop_time = 25
max_battle_size = 4
max_battle_size = 6
pop_type = Background
relief_time = 35
relief_time = 25
population_additive = false
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_os_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction_weight = fc_lr_grp, 6
encounter = area_trade_freighter_pirate, 12, 0.300000
faction = fc_lr_grp, 1.000000
encounter = area_scout, 12, 0.700000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_LI06_pop_ambient_06
@@ -1483,10 +1471,10 @@ faction = gd_bh_grp, 0.800000
[Zone]
nickname = Zone_LI06_pop_ambient_08
pos = -27615, 0, 27820
pos = -21081.572266, 0.000000, 36018.812500
rotate = 0, -57, 0
shape = ELLIPSOID
size = 28342, 15145, 15145
size = 15000, 10000, 15000
comment = Ranch Criminal Pop
sort = 51
toughness = 15
@@ -1727,89 +1715,23 @@ faction = co_me_grp, 0.200000
;region - Hoover Station
[Object]
nickname = LI06_03
pos = 44329, 0, 10774
ids_info = 65713
pos = 41410.226563, 0.000000, 14160.879883
ids_info = 263018
behavior = NOTHING
pilot = pilot_solar_easy
pilot = pilot_solar_hard
dock_with = LI06_03_Base
base = LI06_03_Base
reputation = gd_z_grp
reputation = fc_lr_grp
rotate = 0, 0, 0
archetype = space_freeport01
archetype = depot
ids_name = 450035
loadout = rm_space_freeport01_li_02
loadout = rm_depot_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = pilot_f_ill_m02a
space_costume = pl_female1_head, pi_pirate1_body
voice = atc_leg_f01
;endregion
;region - stationary objects
[Object]
nickname = LI06_hazard_buoy_01
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 48167, 0, 14952
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_02
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 47676, 0, 14441
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_03
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 47103, 0, 14032
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_04
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 46305, 0, 13561
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_05
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 45671, 0, 13009
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_06
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44156, 0, 8056
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_07
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44034, 0, 7074
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_08
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44034, 0, 6051
archetype = hazard_buoy
;endregion
;region - patrols
[Zone]
nickname = Zone_LI06_path_libertypoliceinc01
pos = 14657, 0, 37105
@@ -2481,10 +2403,10 @@ faction = li_n_grp, 1.000000
nickname = LI06_suprise_li_fighter_01
pos = 28785, 0, 28362
visit = 16
ids_info = 66401
rotate = 0, 0, 0
ids_info = 320027
rotate = 0.000000, 45.000000, 0.000000
archetype = suprise_li_fighter
ids_name = 0
ids_name = 320026
loadout = li_p_li_fighter_loadout01
[Object]
@@ -2497,54 +2419,34 @@ archetype = suprise_li_freighter
ids_name = 0
loadout = co_li_freighter_loadout01
[Object]
nickname = LI06_suprise_ku_freighter_01
pos = 25281, 0, 22294
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_ku_freighter
ids_name = 0
loadout = co_ku_freighter_loadout02
[Object]
nickname = LI06_suprise_ge_fighter4_01
pos = 31093, 0, 18105
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_ge_fighter4
ids_name = 0
loadout = gd_z_ge_fighter4_loadout01
[Object]
nickname = LI06_suprise_bw_freighter_01
pos = 29640, 0, 24259
visit = 16
ids_info = 66401
rotate = 0, 0, 0
ids_info = 320025
rotate = 0.000000, -66.000000, 0.000000
archetype = suprise_bw_freighter
ids_name = 0
ids_name = 320024
loadout = gd_z_bw_freighter_loadout02
[Object]
nickname = LI06_suprise_ge_train_01
pos = 34768, 0, 22037
visit = 16
ids_info = 66401
rotate = 0, 0, 0
ids_info = 320029
rotate = -7.000000, 45.000000, 33.000000
archetype = suprise_ge_train
ids_name = 0
ids_name = 320028
loadout = gd_gm_ge_large_train_loadout01
[Object]
nickname = LI06_suprise_pi_freighter_01
pos = 22888, 0, 26823
visit = 16
ids_info = 66401
ids_info = 320023
rotate = 0, 0, 0
archetype = suprise_pi_freighter
ids_name = 0
ids_name = 320022
loadout = fc_lr_pi_freighter_loadout03
[Object]
@@ -2579,7 +2481,7 @@ loadout = fc_x_ge_fighter4_loadout01
[Object]
nickname = LI06_suprise_li_freighter_02
pos = -55672, 0, -14266
pos = -55478.265625, 0.000000, -8841.456055
visit = 16
ids_info = 66401
rotate = 0, 0, 0
@@ -2589,7 +2491,7 @@ loadout = co_li_freighter_loadout01
[Object]
nickname = LI06_suprise_bw_elite_01
pos = -54571, 0, -21287
pos = -59995.542969, 0.000000, -4819.634277
visit = 16
ids_info = 66401
rotate = 0, 0, 0
@@ -2599,7 +2501,7 @@ loadout = fc_rh_bw_elite_loadout01
[Object]
nickname = LI06_suprise_pi_fighter_01
pos = -46037, 0, -10687
pos = -53302.015625, 0.000000, -2937.651611
visit = 16
ids_info = 66401
rotate = 0, 0, 0
@@ -2771,4 +2673,304 @@ size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
;endregion
;endregion
[Zone]
nickname = Zone_LI06_asteroid_001
ids_name = 263016
pos = -50000, 0.000000, -2398
rotate = 0.000000, 24.216715, 0.000000
shape = ELLIPSOID
size = 18500, 18500, 30500
property_flags = 66
ids_info = 0
visit = 32
damage = 0
Music = zone_field_asteroid_lava
comment = Dustcloud Field
spacedust = lavaashdust
spacedust_maxparticles = 50
sort = 99
[Object]
nickname = Li06_hazard_buoy_001
pos = -41393, 0, -4043
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_002
pos = -41672.917969, 0.000000, -1375.876465
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_003
pos = -42501.652344, 0.000000, 1174.707275
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_004
pos = -43842.574219, 0.000000, 3497.250977
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_005
pos = -45637.078125, 0.000000, 5490.248535
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_006
pos = -47806.734375, 0.000000, 7066.595703
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_007
pos = -50256.718750, 0.000000, 8157.399414
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_008
pos = -52880, 0, 8715
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_009
pos = -55562, 0, 8715
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_010
pos = -58185.035156, 0.000000, 8157.399414
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_011
pos = -60635.019531, 0.000000, 7066.595703
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_012
pos = -62804.675781, 0.000000, 5490.248535
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_013
pos = -64599.179688, 0.000000, 3497.250977
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_014
pos = -65940.101563, 0.000000, 1174.707275
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_015
pos = -66768.835938, 0.000000, -1375.876465
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_016
pos = -67049, 0, -4043
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_017
pos = -66768.835938, 0.000000, -6710.178711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_018
pos = -65940.101563, 0.000000, -9260.762695
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_019
pos = -64599.179688, 0.000000, -11583.305664
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_020
pos = -62804.675781, 0.000000, -13576.303711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_021
pos = -60635.019531, 0.000000, -15152.651367
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_022
pos = -58185.035156, 0.000000, -16243.454102
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_023
pos = -55562, 0, -16801
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_024
pos = -52880, 0, -16801
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_025
pos = -50256.718750, 0.000000, -16243.454102
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_026
pos = -47806.734375, 0.000000, -15152.651367
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_027
pos = -45637.078125, 0.000000, -13576.303711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_028
pos = -43842.574219, 0.000000, -11583.305664
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_029
pos = -42501.652344, 0.000000, -9260.762695
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_030
pos = -41672.917969, 0.000000, -6710.178711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = LI06_object_001
pos = -55363.000000, 0.000000, -2219.545410
rotate = 0, 0, 0
Archetype = br_debris_hull02
[Object]
nickname = LI06_object_002
pos = -52509.203125, 0.000000, -7470.529785
rotate = 0, 0, 0
Archetype = br_debris_hull04
[Object]
nickname = LI06_object_003
pos = -48893.660156, 0.000000, -4022.592773
rotate = 0, 0, 0
Archetype = br_debris_hull06
[Zone]
nickname = Zone_LI06_debris_001
ids_name = 263019
pos = 28970.95, 0, 23549.48
rotate = 0, 0, 0
shape = ELLIPSOID
size = 13384.238281, 11859.451172, 11859.451172
property_flags = 130
ids_info = 0
visit = 36
damage = 0
comment = Debris Field
spacedust = asteroiddust
spacedust_maxparticles = 50
sort = 99
interference = 0.70000
[Object]
nickname = LI06_Weapon_Platform_001
ids_name = 261164
pos = 40917.539063, 0.000000, 13586.704102
rotate = 0, 0, 0
archetype = wplatform_rock
reputation = fc_lr_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 6
loadout = pirate_weapon_platform2_pi_02
pilot = pilot_solar_hard
visit = 0
[Object]
nickname = LI06_Weapon_Platform_002
ids_name = 261164
pos = 41956.621094, 0.000000, 14751.727539
rotate = 0, 0, 0
archetype = wplatform_rock
reputation = fc_lr_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 6
loadout = pirate_weapon_platform2_pi_02
pilot = pilot_solar_hard
visit = 0
[Object]
nickname = LI06_Wreck_001
pos = 30204.531250, 0.000000, 19081.445313
rotate = -23, 34, 80
archetype = suprise_pi_fighter
loadout = SECRET_lr_pi_fighter_li04
visit = 0
ids_name = 320020
ids_info = 320021
+4 -12
View File
@@ -1490,7 +1490,6 @@ system = Bw11
strid_name = 262040
file = Universe\Systems\Bw11\Bases\Bw11_01_Base.ini
; REM LINER
[Base]
@@ -1500,7 +1499,6 @@ strid_name = 198007
file = Universe\custom_bases\Hi02_REM_LINER_Base.ini
BGCS_base_run_by = W02bF35
; Omicron Minor
[Base]
@@ -1516,8 +1514,6 @@ system = St01
strid_name = 197409
file = Universe\Systems\St01\Bases\St01_02_Base.ini
; Omicron Beta 2
[Base]
@@ -1535,7 +1531,6 @@ file = Universe\Systems\St02\Bases\St02_01_Base.ini
; file = UNIVERSE\SYSTEMS\ST02\Bases\St02_02_Base.ini
; BGCS_base_run_by = W02bF35
[Base]
nickname = St03b_01_Base
system = St03b
@@ -1552,7 +1547,6 @@ strid_name = 198005
file = UNIVERSE\SYSTEMS\ST03\Bases\ST03_01_Base.ini
BGCS_base_run_by = W02bF35
[Base]
nickname = br_m_hydrocarbon_miner
system = Br02
@@ -1740,8 +1734,8 @@ BGCS_base_run_by = W02bF35
[Base]
nickname = LI06_01_Base
system = LI06
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_01_Base.ini
strid_name = 458754
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_01_Base.ini
strid_name = 450010
BGCS_base_run_by = W02bF33
[Base]
@@ -1754,8 +1748,8 @@ BGCS_base_run_by = W02bF39
[Base]
nickname = LI06_03_Base
system = LI06
strid_name = 524292
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_03_Base.ini
strid_name = 450035
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_03_Base.ini
BGCS_base_run_by = W02bF52
[Base]
@@ -2306,7 +2300,6 @@ strid_name = 196657
ids_info = 66115
NavMapScale = 3
; Omicron Lambda
[system]
@@ -2362,4 +2355,3 @@ pos = 12, 16
strid_name = 454900
NavMapScale = 2
msg_id_prefix = gcs_refer_system_St05
BIN
View File
Binary file not shown.
+46 -2
View File
@@ -5,8 +5,11 @@
; Also fixes a bug where the client doesn't send the right engine state to the server.
better_updates = true
; Prevents waypoints from being cleared when the player reaches the coordinates in a different system.
; Also makes it so that the player ship cannot be selected as a waypoint target on the nav map.
; Makes it so that the player ship cannot be selected as a waypoint target on the nav map.
waypoint_fixes = true
; Fixes waypoints being called "Unknown Object" in the target view and Current Information window.
; Fixes information about waypoints being printed incorrectly in the Current Information window.
waypoint_name_fixes = true
; Fixes a bug where multi-barrel launchers do not play their one-shot sound.
projectiles_sound_fix = true
; Fixes a bug on the client and server where multi-barrel launchers do not decrement the correct amount of ammo.
@@ -21,7 +24,7 @@ trade_lane_lights_fix = true
; Allows the Ctrl + C key to copy text from any in-game input box to the clipboard.
; Also allows for the Ctrl + V key to copy text from the clipboard to any in-game input box.
copy_paste_feature = true
; Fixes a minor bug where in some Multiplayer menus the slide-out animation of the buttons happened incorrectly.
; Fixes a minor bug where in some Multiplayer menus the slide-out animation of the buttons happens incorrectly.
slide_ui_anim_fix = true
; Fixes a bug that causes weapon animations to not work; i.e. enables weapon animations.
; Also allows a weapon animation to be played on the parent of the weapon.
@@ -32,5 +35,46 @@ flash_particle_fix = true
print_rep_requirements = true
; Fixes a bug that causes the Freelancer process to not always terminate after exiting the game.
post_game_deadlock_fix = true
; Fixes Freelancer sometimes getting stuck in the message loop after the "Quit" message is retrieved.
quit_message_fix = true
; Makes sure auto level and rotation lock are set to the default value when launching to space to prevent issues related to the flight controls.
flight_controls_fix = true
; Allows infocards for dynamic solars to be displayed in the Current Information window.
; Show a fallback infocard based on the solar's archetype in the Current Information window if the solar itself has no infocard.
dynamic_solar_infocards = true
; Fixes a startup crash that occurs when FL tries to load a modded/malformed save file.
; Also fixes a crash when selecting a modded/malformed save file in the F1 Load Game menu.
save_crash_fix = true
; Fixes a very rare and inconsistent crash in alchemy.dll.
alchemy_crash_fix = true
; Fixes ships with the fc_uk_grp faction assigned having a blank faction name in the Current Information window.
blank_faction_fix = true
; Fixes a crash that sometimes happens when closing the Server Filter dialog.
server_filter_crash_fix = true
; Fixes a bug that causes the game speed to sometimes suddenly increase when opening the Server Filter dialog.
server_filter_speed_fix = true
; Fixes Freelancer and FLServer crashing if a non-existing DLL is loaded via freelancer.ini.
freelancer_dll_crash_fix = true
; Shows the actual shield capacity value in the shield infocards (reduced by the offline_threshold value).
shield_capacity_fix = true
; Fixes the equipment and commodity dealer menus not opening when clicking the dealer twice.
dealer_menu_open_fix = true
; Fixes some crashes that can occur when opening the dealer menus.
dealer_crash_fix = true
; No longer kick players from the server for re-purchasing the same ship.
ship_buy_kick_fix = true
; Allows the player to enter formation with hostile group members.
hostile_group_formation = true
; Prevents hostile group members from being shown as hostile.
unhostile_group_members = true
; Shows the "GROUP MEMBER" attitude for group members in the Current Information window.
group_member_attitude = true
; Adds custom targeting cursor colors for group members and players who sent a trade request.
more_cursor_colors = true
; Fixes the first entry of every sold item category being misaligned in the Current Information window on some resolutions.
base_info_spacing_fix = true
; Fixes the in-game mouse cursor remaining visible when the cursor is outside the window.
; Also fixes the Windows mouse cursor flickering when it touches the screen borders in borderless windowed mode.
mouse_fix = true
; Fixes pilots with long names having their name truncated in the Current Information window, comm text, and the "Hand over your cargo" dialog.
pilot_names_fix = true
Binary file not shown.
+132 -68
View File
@@ -130,13 +130,13 @@ rem.AddInfoCard(458872, "Lane Hacker Wreckage")
rem.AddInfoCard(458874, "Liberty Rogues Courier")
rem.AddInfoCard(458876, "Ageira Large Transport Wreckage")
-- Story Arc - Inner Corruption (Buffalo Station - Li01_12_Base)
-- Story Arc Buffalo - Inner Corruption (Buffalo Station - Li01_12_Base)
-- Mission Text Introducing
rem.AddInfoCard(458999, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>I received a cryptic message from an unknown contact for a rendezvous on Buffalo Station. The message contains also the specific location data for the meeting.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There could be a trap, but at least I should risk a look.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(458999, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Receiving a cryptic message from an unknown contact for a rendezvous on Buffalo Station. The message contains also the specific location data for the meeting.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There could be a trap, but at least giving it a chance and risk a look.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459000, "Story Arc - Buffalo")
rem.AddInfoCard(459001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>After my arrival on Buffalo Station, I met a female artificial intelligence unit linked with an underground news channel called the Rebus. Revealing the truth about Liberty's intention, it's inner corruption and the lie to cover-up of the impacts of the nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through the complex security communication structure of the Rebus, independent freelancers are always required to gain information. Liberty transmitted their planned emergency action documents to their intel Navy Satellite near Maine. Based on our intelligence, this Navy Satellite near the icy moon Maine functions as a connection hub for communication networks used in covert operations and discreet messaging. Getting these documents will certainly have an impact to the further political events and the revelation of Liberty's political agendas.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Navy Satellite</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Obtain the latest emergency action documents from Liberty</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the files to the Rebus on Buffalo Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>After arriving at Buffalo Station, a female artificial intelligence unit linked with an underground news channel called the Rebus has been introduced: Revealing the truth about Liberty's intention, it's inner corruption and the lie to cover-up of the impacts of the nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through the complex security communication structure of the Rebus, independent freelancers are always required to gain information. Liberty transmitted their planned emergency action documents to their intel Navy Satellite near Maine. Based on our intelligence, this Navy Satellite near the icy moon Maine functions as a connection hub for communication networks used in covert operations and discreet messaging. Getting these documents will certainly have an impact to the further political events and the revelation of Liberty's political agendas.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Navy Satellite</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Obtain the latest emergency action documents from Liberty</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the files to the Rebus on Buffalo Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459002, "Obtain the Emergency Action Documents")
rem.AddInfoCard(459003, "Destroy the Navy Satellite")
rem.AddInfoCard(459004, "Tractor in the Emergency Action Documents")
@@ -144,17 +144,20 @@ rem.AddInfoCard(459005, "Deliver the Documents to Buffalo")
rem.AddInfoCard(459006, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The Rebus was right. By obtaining the latest emergency action documents, there are some delicate information what hardliners of the Liberty authorities have planned as a reaction for the destruction of Freeport 7 and the Nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>These actions are primarely focussing to restrict the scope in what the The Rebus is acting. The political pressure is forcing President Jacobi to take action accordingly.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>It will take some time to evalute all captured documents. In the meantime the Lane Hackers are requesting some assistance with one of their patrols. Fly to Mactan Base in the Magellan System to start the mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459009, "Fly to Mactan Base")
rem.AddInfoCard(459010, "Land on Mactan Base")
-- Story Arc Buffalo - Phantom Breach (Mactan Base - Li01_12_Base)
rem.AddInfoCard(459011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Phantom Breach</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Lane Hackers were intercepted by Ageira Technologies armed forces during their attempt to inject their cracked firmware codes to the Tradelanes near Freeport 4. Despite their efforts, the hackers managed to crack the Tradelane's firmware, gaining access to sensitive navigation and control systems. However, the security forces of Ageira Technologies quickly responded, leading to a fierce confrontation.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Your mission is to destroy all Ageira Technologies vessels and salvage the cracked firmware codes so they don't get their hands on them and bring them back to Mactan Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy all Ageira Vessels</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Salvage the cracked firmware codes</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the cracked firmware codes to Mactan Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459012, "Salvage the Cracked Firmware Codes")
rem.AddInfoCard(459013, "Destroy all Ageira Vessels")
rem.AddInfoCard(459015, "Tractor in Cracked Firmware Codes")
rem.AddInfoCard(459016, "Deliver the Codes to Mactan Base")
rem.AddInfoCard(459017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 02: Phantom Breach</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>This was a harsh battle against Ageira Technologies security forces. Thankfully, the Lane Hackers have regained access to the cracked firmware codes. However, Ageira Technologies will definitely monitor their actions more closely than usual.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus sent a message to my Neural Net, instructing to meet her at Buffalo Base. It is highly alarming about the sitatuion and Liberty's upcoming plans.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>To foil or at least delay these measures, The Rebus awaits my response to continue countering their political agendas.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 02: Phantom Breach</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>This was a harsh battle against Ageira Technologies security forces. Thankfully, the Lane Hackers have regained access to the cracked firmware codes. However, Ageira Technologies will definitely monitor their actions more closely than usual.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus sent a message to your Neural Net, instructing to meet her at Buffalo Base. It is highly alarming about the sitatuion and Liberty's upcoming plans.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>To foil or at least delay these measures, The Rebus awaits my response to continue countering their political agendas.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459018, "Fly to Buffalo Base")
rem.AddInfoCard(459019, "Land on Buffalo Base")
-- Story Arc - Subversive Operation (Buffalo Station - Li01_12_Base)
-- Story Arc Buffalo - Subversive Operation (Buffalo Station - Li01_12_Base)
rem.AddInfoCard(459020, "Story Arc - Buffalo")
rem.AddInfoCard(459021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 03: Subversive Operation</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>President Jacobi's political power fades away. She is loosing more and more control to the authorities in Liberty. She will not be able to hold on her power for much longer, if she continues to weaken.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Although she does not clearly represent our ideals, President Jacobi was the only hope for a peaceful solution to our conflict with the colonies. That's why we have to launch an attack, the authorities of Liberty won't recover so quickly from this blow. The undercover strike force usually hides in the Detroit Debris Field. Destroy the fighters, the Liberty Cruiser commando post and deliver the Experimental Weapons to Buffalo Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Liberty's Black Op Strike Force</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Liberty Cruiser</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the Experimental Weapons to Buffalo Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
@@ -165,15 +168,19 @@ rem.AddInfoCard(459025, "Destroy the Liberty Cruiser")
rem.AddInfoCard(459026, "Tractor in Experimental Weapons")
rem.AddInfoCard(459027, "Deliver the Experimental Weapons to Buffalo Base")
rem.AddInfoCard(459028, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 03: Subversive Operation</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>This was a severe blow against Liberty's radical military wing. Fortunately, they had transported the Experimental Weapons along with their commando post.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus offeres you another step to enter the inner ranks. Now, that you are part of our initiative you deserve more informations about what we are. Once you have finished your next missions contact The Rebus on Buffalo Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Jump to the California System and meet the Liberty Rogues courier to start the next mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459030, "Meet the Liberty Rouges courier")
rem.AddInfoCard(459031, "Jump to California")
rem.AddInfoCard(459032, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 04: Interlude</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Your mission courier has been trapped within a gravitational energy field and is unable to escape.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Bounty Hunter Guild Patrols are already on their way to catch their prey. Stop them and assist the courier.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Gravity Buoy</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Eliminate all Liberty Navy and Bounty Hunter Vessels</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Meet the courier on Alcatraz Depot</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
-- Story Arc Buffalo - Interlude (Buffalo Station - Li01_12_Base)
rem.AddInfoCard(459032, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 04: Interlude</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Liberty Rogues mission courier has been trapped within a gravitational energy field and is unable to escape.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Bounty Hunter Guild Patrols are already on their way to catch their prey. Stop them and assist the courier.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Gravity Buoy</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Eliminate all Liberty Navy and Bounty Hunter Vessels</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Meet the courier on Alcatraz Depot</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459033, "Destroy the Gravity Buoy")
rem.AddInfoCard(459034, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 04: Interlude</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>....</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>...</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>...</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459035, "Eliminate all Bounty Hunter Guild Vessels")
rem.AddInfoCard(459034, "Eliminate all Bounty Hunter Guild Vessels")
rem.AddInfoCard(459035, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 04: Interlude</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>....</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>...</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Fly to Alcatraz Depot to talk to the courier</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459036, "Meet the courier at Alcatraz Depot")
-- Story Arc Buffalo - Silent Deception (Buffalo Station - Li01_12_Base)
rem.AddInfoCard(459040, "Story Arc - Buffalo")
rem.AddInfoCard(459041, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Silent Deception</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Liberty Rouges ambushed a military convoy in the Tahoe Ice Cloud. This supply patrol delivering a decoder keyed to high-level military ciphers. To stay one step ahead of Liberty, we must acquire this device. Fly to the Tahoe Ice Cloud and join the Liberty Rogues.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Large Transport is guarded by a fighter escort. First destroy all fighters, then the transport to tractor in the decoder and bring them to Alcatraz Depot.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Eliminate all Liberty Navy Vessels</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Salvage the High-Level Cipher Decoder</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the High-Level Cipher Decoder to Alcatraz Depot</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459042, "Salvage the High-Level Cipher Decoder")
@@ -181,17 +188,19 @@ rem.AddInfoCard(459043, "Eliminate all Liberty Navy Vessels")
rem.AddInfoCard(459044, "Destroy the Large Transport")
rem.AddInfoCard(459045, "Tractor in High-Level Cipher Decoder")
rem.AddInfoCard(459046, "Deliver the Decoder to Alcatraz Depot")
rem.AddInfoCard(459047, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 05: Silent Deception</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>This mission was tough, but we managed to get the High-Level Cipher Decoder. The Liberty Rogues belive that the Liberty Navy is trying to locate the source of The Rebus. Therefore, the Liberty Rogues need that device to understand how Liberty is expected to behave and to plan their actions accordingly.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>......</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>....</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459047, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 05: Silent Deception</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>This mission was tough, but we managed to get the High-Level Cipher Decoder. The Liberty Rogues belive that the Liberty Navy is trying to locate the source of The Rebus. Therefore, the Liberty Rogues need that device to understand how Liberty is expected to behave and to plan their actions accordingly.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>With the Deciper no security system in Liberty will be save anymore. The collected data will direclty be sent to the Rebus to protect the pirate network.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Come back to Buffalo Base to get in touch with The Rebus once more.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459048, "Fly to Buffalo Base")
rem.AddInfoCard(459049, "Land on Buffalo Base")
-- Story Arc - Data Fragment (Liberty) (Buffalo Station - Li01_12_Base)
-- Story Arc Buffalo - Data Fragment (Liberty) (Buffalo Station - Li01_12_Base)
rem.AddInfoCard(459050, "Story Arc - Buffalo")
rem.AddInfoCard(459051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 06: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>With the new confidence, I gained additional information about what exactly the Rebus is. It's a network of informants and pirate transmitters leading to one ship: The Rebus</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For years, the authority started covert operations searching the whole Sirius Sector to find that source. To ensure that the location of the Rebus will not be discovered, the transmitters must be destroyed.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and destroy the transmitter</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Loot and transmit the data fragment to Buffalo Station</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 06: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>With the new confidence, I gained additional information about what exactly the Rebus is. It's a network of informants and pirate transmitters leading to one ship: The Rebus</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For a long time, the authority started covert operations searching the whole Sirius Sector to find that source. To ensure that the location of the Rebus will not be discovered, the transmitters must be destroyed.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and destroy the transmitter</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Loot and transmit the data fragment to Buffalo Station</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(459052, "Find and destroy the transmitter")
rem.AddInfoCard(459053, "Fly to Sector B2")
rem.AddInfoCard(459054, "Tractor in the Data Fragment")
rem.AddInfoCard(459055, "Deliver the Data Fragment to Buffalo Base")
rem.AddInfoCard(459056, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 06: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For now, the actions to preserve the secret were successful and the Rebus has not been disclosed. But the Liberty authorities are still dangerous and compromised. The physical separation of the Nomads from their hosts resulted in a permanent psychosis, caused by a lingering influence of a persistent mental connection to their parasites. Depending on the host's mental strength, this induced process of madness emerges and is prolonged over a long period of time.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus Network gained another information that President Jacobi has been restructured the Liberty Security Force under the Commando of Officer Jun'ko Zane. Both are aware about Liberty's inner corruption, so they formed the Liberty Security Force as a protection unit to save the president and trusted diplomats.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>To get access to the source of the ship, the location of The Rebus you have to find all four Data Fragments. You will find one of them in every House System: Bretonia, Kusari, Liberty and Rheinland. The Rebus transfered the Data Fragment (Liberty) to your Depot in Manhattan. With all Data Framents you can craft a key to get access to a restricted Jumphole.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
-- Story Arc - Shattered Empire (Kyoto Base - Ku06_01_base)
@@ -318,77 +327,77 @@ rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base
-- Infocards Ships
-- Alpaca
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Max. Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Max. Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
-- Light Fighter Infocards
-- Banshee
rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Blood Hound
rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Cavalier
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Clydsdale
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Dagger
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Drake
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Dromedary
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 10600</TEXT><PARA/><TEXT>Cargo Space: 275</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>10600</TEXT><PARA/><TEXT>275</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Drone
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Hawk
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Humpback
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Legionare
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Mule
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Patriot
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Piranha
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Rhino
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
@@ -401,57 +410,61 @@ rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
-- Heavy Fighter Infocards
-- Anubis
rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Barracuda
rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Blood Dragon
rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 26/26</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>26/26</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Centurio
rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Crusader
rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 20/20</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Defender
rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Dragon
rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 26/26</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>26/26</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Falcon
rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Stiletto
rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Valkyrie
rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Wolfshound
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
-- Orca
rem.AddInfoCard(526309, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 125000</TEXT><PARA/><TEXT>Cargo Space: 500</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(526309, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 150000</TEXT><PARA/><TEXT>Cargo Space: 500</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(221771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Orca</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This ship is a testament to the ingenuity of its owners, who have optimized its design for efficiency and reliability.
With its spacious cargo bays and reinforced hull, this ship is perfect for transporting valuable goods, capturing high-priority targets, or even smuggling illicit cargo.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
-- Train
rem.AddInfoCard(221795, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 295000</TEXT><PARA/><TEXT>Cargo Space: 600</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(221796, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>295000</TEXT><PARA/><TEXT>600</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
-- CSV
rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
@@ -476,8 +489,10 @@ rem.AddInfoCard(50022, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUS
rem.AddInfoCard(222155, "Heavy Protection Armor")
rem.AddInfoCard(222227, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Heavy Protection Armor</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is an enhanced hull-panel-based armor that provides additional protection from all weapons at low costs. That armor class is not specifically designed for a specialized fighter. It can be mounted on every fighter class. </TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263911, "Reinforced Nomad H. F. Shield")
rem.AddInfoCard(264000, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>SP-e3 "Reinforced Nomad" Heavy Fighter Positron Shield</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a positron-based shield that provides enhanced protection by xeno-energy from tachyon and neutron weapons. This shield is specifically designed for Heavy Fighter class ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263911, "Adv. Brigandine Mk II H. F. Shield")
rem.AddInfoCard(263912, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>SP-e2 "Advanced Brigandine" Mk II Heavy Fighter Positron Shield</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a positron-based shield that provides improved protection with Nomad Technology from tachyon and neutron weapons. This shield is specifically designed for Heavy Fighter class ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(264000, "Reinforced Nomad H. F. Shield")
rem.AddInfoCard(264001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>SP-e3 "Reinforced Nomad" Heavy Fighter Positron Shield</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a positron-based shield that provides enhanced protection by xeno-energy from tachyon and neutron weapons. This shield is specifically designed for Heavy Fighter class ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
@@ -721,6 +736,16 @@ rem.AddInfoCard(320016, "Perry")
rem.AddInfoCard(320017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Corsair Fighter </TEXT><TRA italic="true"/><TEXT>Perry</TEXT><TRA italic="false"/><TEXT>There's no information about him. He's like a shadow in that appears at a certain time.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(320018, "Scarab")
rem.AddInfoCard(320019, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Rogue Fighter </TEXT><TRA italic="true"/><TEXT>Scarab</TEXT><TRA italic="false"/><TEXT>There's no information about this wreckage.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(320020, "Dustrunner")
rem.AddInfoCard(320021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Rogue Fighter </TEXT><TRA italic="true"/><TEXT>Dustrunner</TEXT><TRA italic="false"/><TEXT>, which was found drifting deep in the debris field near Station Hoover. Its transponder was wiped before the ship went dark, and the only trace left behind was a trail of scorched fragments leading toward the pirate lanes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(320022, "High Roller")
rem.AddInfoCard(320023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Pirate Fighter </TEXT><TRA italic="true"/><TEXT>High Roller</TEXT><TRA italic="false"/><TEXT>, a raider that tried to ambush traffic near Las Vegas and paid for the attempt with a broken hull and a silent cockpit. The ship still carries damaged casino markings, likely taken from one of the crews that used the wreck field as a hiding place.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(320024, "Free Port")
rem.AddInfoCard(320025, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Zoner Freighter </TEXT><TRA italic="true"/><TEXT>Free Port</TEXT><TRA italic="false"/><TEXT>, which was lost while carrying supplies to the Las Vegas underground facilities. The ship was found broken apart in the outer debris lanes, with its cargo pods stripped clean and its navigation systems destroyed beyond recovery.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(320026, "Checkpoint")
rem.AddInfoCard(320027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Police Light Fighter </TEXT><TRA italic="true"/><TEXT>Checkpoint</TEXT><TRA italic="false"/><TEXT>, a patrol craft that vanished after entering the debris field in pursuit of a Rogue scout. The fighters that followed later found only a shattered frame and enough broken sensors to suggest the ship was ambushed from both sides.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(320028, "Bellwether")
rem.AddInfoCard(320029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Large Transport </TEXT><TRA italic="true"/><TEXT>Bellwether</TEXT><TRA italic="false"/><TEXT>, which was assigned to move supplies into the underground city before it vanished without a distress call. The wreck is badly scorched, suggesting the ship was hit by long-range fire before the final impact in the debris field.</TEXT><PARA/><POP/></RDL>]])
-- REM NEWS
@@ -749,6 +774,40 @@ rem.AddInfoCard(262024, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TR
rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Sinai Shipyard</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>The Sinai Shipyard is employed by The Order to produce a wide range of goods. They sell external ship equipment such as weapons, shields, and thrusters, as well as ships, including Train transporters.</TEXT><PARA/><PARA/><TEXT>Since the shipyard gets almost all of its resources from the debris field near Cairo, the prices are very low.</TEXT><PARA/><PARA/><TEXT>However, the shipyard does not guarantee the compatibility or functionality of weapons and other equipment, as they are made from debris.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: 26,216 km</TEXT><PARA/><TEXT>MASS: 9.89 x 10^24 kg</TEXT><PARA/><TEXT>TERRAIN: N/A</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: 15.42 km/s</TEXT><PARA/><PARA/><TEXT>Buried far beneath Nevada's scorching surface, Las Vegas was built after repeated attempts to establish an above-ground settlement failed under the planet's extreme heat. What began as a small underground shelter for miners, traders, and station workers gradually expanded into a vast network of buried casinos, luxury corridors, and air-conditioned pleasure halls.</TEXT><PARA/><TEXT>Today, the planet is administered by The Zoners, who keep the city functioning while quietly profiting from its endless appetite for credits, risk, and vice. Las Vegas has become a haven for criminals, smugglers, and fugitives looking to disappear into the crowd, as well as a magnet for those hoping to make a fast fortune.</TEXT><PARA/><TEXT>Bounty Hunters are also a common sight, drawn by the same chaos that attracts the desperate and the guilty. In Las Vegas, every deal carries a risk, every table has a cost, and every visitor arrives believing they will be the one to leave richer than they came.</TEXT><PARA/><POP/></RDL>]])
-- Astroid / Cloud / NPC Infocards and Names
rem.AddInfoCard(263001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Asteroid Field</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>The asteroid field behind Las Vegas formed from the shattered remains of an early mining operation that failed during the first attempts to expand the underground settlement. What was meant to be a source of raw material became a graveyard of broken rock, abandoned equipment, and derelict transport frames after repeated excavation caused unstable fractures in the surrounding belt.</TEXT><PARA/><TEXT>Today, the field remains dangerous and poorly charted. Zoner crews avoid the densest regions, while smugglers and bounty hunters sometimes use the drifting wreckage to hide from patrols or set up ambushes. Local rumors claim that sealed cargo caches and forgotten mining tunnels still lie buried inside the belt, but few who enter ever return with proof.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263002, "Planet Las Vegas Ship Dealer Nico Drake")
rem.AddInfoCard(263003, "Planet Las Vegas Equipment Dealer Elena Volkov")
rem.AddInfoCard(263004, "Planet Las Vegas Trade Dealer Kara Mason")
rem.AddInfoCard(263005, "Universal Shipping Jonas Volkov")
rem.AddInfoCard(263006, "Republican Shipping Nadia Kowalski")
rem.AddInfoCard(263007, "Liberty Police, Inc. Elena Novak")
rem.AddInfoCard(263008, "Planet Las Vegas Bartender Nico Fischer")
rem.AddInfoCard(263009, "Deep Space Engineering Rafael Fischer")
rem.AddInfoCard(263010, "Deep Space Engineering Alex Patel")
rem.AddInfoCard(263011, "Deep Space Engineering Amelia Cortez")
rem.AddInfoCard(263012, "Deep Space Engineering Marek Fischer")
rem.AddInfoCard(263013, "Border World Exports Samira Larsen")
rem.AddInfoCard(263014, "Bounty Hunters Guild Maya Archer")
rem.AddInfoCard(263015, "Bounty Hunters Guild Steven Archer")
rem.AddInfoCard(263016, "Dustcloud Field")
rem.AddInfoCard(263017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263018, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Hidden Base</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>Hidden somewhere in the debris fields near Las Vegas, this pirate base is built inside a collapsed mining frame and shielded by layers of wreckage and dust. What began as a smuggler's hideout was gradually expanded into a fortified black-market refuge for raiders, fence operators, and captains looking to disappear from the rest of Nevada.</TEXT><PARA/><TEXT>The base survives by preying on traffic moving between the planet and the surrounding lanes. Stolen cargo, forged ident codes, and damaged ships are traded here for fuel, repairs, and protection. Zoner patrols know the area is dangerous, but the wreckage makes full inspection nearly impossible, and the pirates use that to their advantage.</TEXT><PARA/><TEXT>Rumors say the base has at least two emergency exits leading into the nearby asteroid field, along with hidden docking points that are never shown on public scans. Anyone who finds the place is advised to leave quickly, because the pirates of Las Vegas prefer to let visitors find the wrong door first.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263019, "Debris Field")
rem.AddInfoCard(263020, "Hoover Station Bartender Alex Fischer")
rem.AddInfoCard(263021, "Red Hessians Nadia Sato")
rem.AddInfoCard(263022, "Red Hessians Tobias Drake")
rem.AddInfoCard(263023, "Red Hessians Nico Novak")
rem.AddInfoCard(263024, "Hoover Station Trade Dealer Jonas Fischer")
rem.AddInfoCard(263025, "Hoover Station Equipment Dealer Rafael Archer")
rem.AddInfoCard(263026, "Hoover Station Ship Dealer George Buffalo")
-- Thrust Velocity Extensions Equipment
rem.AddInfoCard(001711, "Thrust Velocity Extension")
rem.AddInfoCard(001712, "Vector Thrust Coil")
rem.AddInfoCard(001713, "Turbo Coolant Pump")
-- Hokkaido Infocards
rem.AddInfoCard(500000, "Hokkaido Jump Gate->Hakodate Construction Site")
@@ -759,4 +818,9 @@ rem.AddInfoCard(500004, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TR
rem.AddInfoCard(500005, "Hokkaido->Chugoku")
-- Chugoku Infocards
rem.AddInfoCard(500010, "Chugoku->Hokkaido")
rem.AddInfoCard(500010, "Chugoku->Hokkaido")
-- Weapons
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
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