Add asteroid and debris configurations for LI06 system

- Created LI06_asteroid_001.ini to define asteroid properties, textures, and lootable zones.
- Created LI06_debris_001.ini to define debris field properties, textures, and lootable zones.
- Updated LI06_mojavedustcloud_01.ini to remove unnecessary exclusions.
- Modified LI06_03_Base.ini to change the starting room and adjust price variance.
- Updated bar and deck room configurations to reflect new scripts and ambient scenes.
- Removed redundant deck2 room and adjusted hotspots for better navigation.
- Updated LI06.ini to include new asteroid and debris zones.
- Adjusted various object positions and properties within the LI06 system.
- Added new info cards for the Dustcloud Field and the hidden pirate base.
This commit is contained in:
FlatHack
2026-06-15 22:37:41 +02:00
parent b0e4771ef1
commit 04af153c1b
13 changed files with 689 additions and 337 deletions
+54
View File
@@ -16886,3 +16886,57 @@ MarketGood = shield03_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark02_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark02_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark02_lf, 0, -1, 1, 1, 0, 1, 1
[BaseGood]
base = LI06_03_Base
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_02, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = pi_fighter_power01, 0, -1, 1, 1, 0, 1, 1
MarketGood = pi_freighter_power01, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark02, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark03, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark02, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark03, 0, -1, 1, 1, 0, 1, 1
MarketGood = fc_lr_turret01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = fc_lr_gun01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = fc_lr_gun01_mark02, 0, -1, 1, 1, 0, 1, 1
MarketGood = cruise_disruptor01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = cruise_disruptor01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_thruster_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_thruster_02, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield02_mark02_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield02_mark03_fr, 0, -1, 1, 1, 0, 1, 1
+94 -62
View File
@@ -46884,12 +46884,103 @@ fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
[MBase]
nickname = LI06_03_Base
local_faction = gd_z_grp
diff = 4
local_faction = fc_lr_grp
diff = 1
msg_id_prefix = gcs_refer_base_LI06_03_Base
[MVendor]
num_offers = 2, 4
num_offers = 0, 0
[GF_NPC]
nickname = LI0603_fix_ship
body = pi_pirate8_body
head = pi_pirate3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 263026
affiliation = fc_lr_grp
voice = rvp106
[GF_NPC]
nickname = li06_03_base_bar_npc_01
body = pi_pirate2_body
head = pl_male7_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp101
individual_name = 263020
[GF_NPC]
nickname = li06_03_base_bar_npc_02
body = pi_pirate2_body
head = rh_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp151
individual_name = 263021
[GF_NPC]
nickname = li06_03_base_bar_npc_03
body = pi_pirate2_body
head = rh_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp151
accessory = prop_neuralnet_C_right
individual_name = 263022
[GF_NPC]
nickname = li06_03_base_bar_npc_04
body = pi_pirate2_body
head = sc_scientist1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp101
individual_name = 263023
[GF_NPC]
nickname = li06_03_base_deck_npc_01
body = pi_pirate2_body
head = pl_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp151
individual_name = 263024
[GF_NPC]
nickname = li06_03_base_deck_npc_02
body = pi_pirate2_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp106
individual_name = 263025
[MRoom]
nickname = Bar
character_density = 7
fixture = li06_03_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 3
fixture = li06_03_base_deck_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = li06_03_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = Deck2
character_density = 3
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = LI0603_fix_ship, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[BaseFaction]
faction = gd_z_grp
@@ -46917,65 +47008,6 @@ faction = fc_j_grp
weight = 1
offers_missions = false
[GF_NPC]
nickname = LI0603_fix_bartender
body = pi_pirate8_body
head = br_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244639
affiliation = gd_z_grp
voice = rvp101
bribe = fc_j_grp, 10000, 16100
bribe = fc_lr_grp, 10000, 16101
bribe = fc_ou_grp, 10000, 16100
[GF_NPC]
nickname = LI0603_fix_ship
body = pi_pirate8_body
head = pi_pirate3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245175
affiliation = gd_z_grp
voice = rvp106
[GF_NPC]
nickname = LI0603_fix_trader
body = pi_pirate8_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244640
affiliation = gd_z_grp
voice = rvp101
[GF_NPC]
nickname = LI0603_fix_weaponsdealer
body = pi_pirate8_body
head = pi_pirate4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244641
affiliation = gd_z_grp
voice = rvp106
[MRoom]
nickname = bar
character_density = 5
fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 2
fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MBase]
nickname = LI06_04_Base
local_faction = li_lsf_grp
@@ -0,0 +1,75 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 300
fill_dist = 3200
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 90, 60, 30
empty_cube_frequency = 0.4
[properties]
flag = lava_objects
flag = Object_density_low
[Cube]
asteroid = lava02_asteroid30, 0.2, 0.8, 0.3, 45, 20, 45
asteroid = lava02_asteroid10, 0.5, -0.3, -0.8, 10, 0, -40
asteroid = lava02_asteroid30, -0.1, -0.3, 0.8, 30, 0, -70
asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120
asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70
[AsteroidBillboards]
count = 600
start_dist = 1800
fade_dist_percent = 0.5
shape = asteroid_lava02
color_shift = 1, 1, 1
ambient_intensity = 1
size = 10, 50
[DynamicAsteroids]
asteroid = DAsteroid_lava02
count = 20
placement_radius = 120
placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[ExclusionBand]
zone = Zone_Bw04_sun_death
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = -300
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 0, 0, 0
ambient_intensity = 1
cull_mode = 0
vert_increase = 2
[Band]
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = 300
fade = 0.8, 1.25, 15, 17
texture_aspect = 1
color_shift = 0, 0, 0
ambient_intensity = 0.4
vert_increase = 2
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 6
; Copied by FL Atlas from file: solar\ASTEROIDS\bw04_von_rohe_lava_asteroids.ini
+76
View File
@@ -0,0 +1,76 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
fill_dist = 3000
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
empty_cube_frequency = 0.4
contains_fog_zone = true
[properties]
flag = object_density_medium
flag = debris_objects
[Cube]
asteroid = debris_large3, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
asteroid = debris_med2, 0.4, -0.8, -0.2, 15, 90, 120
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = debris_small2, 0, -0.8, -0.8, 35, 110, 60
[Band]
render_parts = 8
shape = debris_belt_04
height = 7000
offset_dist = 3500
fade = 1, 1.35, 10, 11
texture_aspect = 1.5
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[ExclusionBand]
zone = Zone_Li01_005_Planet_Li01_02
render_parts = 12
shape = debris_belt_04
height = 3000
offset_dist = -500
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
cull_mode = 0
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 1800
fade_dist_percent = 0.5
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 70, 160
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 4
; Copied by FL Atlas from file: solar\ASTEROIDS\li01_pittsburgh_debris_field_001.ini
@@ -69,9 +69,6 @@ exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_LI07_hole
exclusion = Zone_LI06_mojavedustcloud_01_exclusion_1
exclude_billboards = 1
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = DAsteroid_lava02
@@ -1,6 +1,7 @@
[BaseInfo]
nickname = LI06_03_Base
start_room = Bar
start_room = Deck
price_variance = 0.15
[Room]
nickname = Bar
@@ -9,11 +10,3 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini
@@ -1,20 +1,21 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
scene = ambient, scripts\bases\Ambi_Lightning.thn
set_script = scripts\bases\rh_08_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\rh_08_bar_ambi_Bw04_02.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic07
ambient = ambience_bar_space
[Camera]
name = Camera_0
music = music_bar_generic01
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\br_08_bar_enter_01.thn
start_script = Scripts\Bases\rh_08_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
@@ -38,11 +39,6 @@ behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
@@ -1,17 +1,11 @@
[Room_Info]
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
@@ -38,11 +32,6 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
@@ -87,91 +76,3 @@ virtual_room = Equipment
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.500000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 200, 255, 50
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
@@ -11,16 +11,31 @@ name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.500000
@@ -14,11 +14,6 @@ ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
@@ -41,6 +36,11 @@ name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
+335 -133
View File
@@ -181,6 +181,13 @@ zone = Zone_LI06_dustcloud_storm_01
file = solar\nebula\li06_nebula.ini
zone = Zone_LI06_dustcloud_storm_02
[Asteroids]
file = solar\ASTEROIDS\LI06_asteroid_001.ini
zone = Zone_LI06_asteroid_001
[Asteroids]
file = solar\ASTEROIDS\LI06_debris_001.ini
zone = Zone_LI06_debris_001
[Ambient]
color = 50, 50, 50
@@ -221,17 +228,6 @@ atmosphere_range = 6500
burn_color = 255, 225, 120
ids_info = 66162
[Zone]
nickname = Zone_LI06_mojavedustcloud_01_exclusion_1
pos = 1072, 0, 537
rotate = 0, 0, 0
shape = SPHERE
size = 8000
property_flags = 131072
sort = 99
;endregion
;region - Planet Las Vegas
[Object]
nickname = LI06_planet_1
ids_name = 450010
@@ -317,20 +313,20 @@ voice = pilot_c_ill_m02b
;region - Primm Station
[Object]
nickname = LI06_04
pos = 36016.23, 144.68, 50301.89
pos = 38286.160156, 144.679993, 48971.242188
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_04_Base
base = LI06_04_Base
reputation = li_lsf_grp
reputation = li_p_grp
rotate = -8.91, -43.44, 0
archetype = depot
archetype = space_police01
ids_name = 450045
loadout = rm_depot_li_01
loadout = space_police01_br_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
space_costume = , robot_body_B
voice = atc_leg_f01a
;endregion
;region - Paradise Valley Station
@@ -420,11 +416,11 @@ infocard = 263001
;region - Nebula
[Zone]
nickname = Zone_LI06_dustcloud_storm_01
pos = -30500, 0, -10500
pos = -50000, 0.000000, -2400
ids_name = 450051
rotate = 0, -30, 0
rotate = 0.000000, 23, 0.000000
shape = ELLIPSOID
size = 34000, 8000, 20000
size = 19000, 19000, 31000
visit = 32
property_flags = 32772
property_fog_color = 186, 145, 101
@@ -442,7 +438,7 @@ interference = 0.250000
[Zone]
nickname = Zone_LI06_dustcloud_storm_02
pos = 25500, 0, 30000
pos = 25688.923828, 0.000000, 30330.615234
ids_name = 450051
rotate = 0, 30, 0
shape = ELLIPSOID
@@ -486,7 +482,7 @@ ids_name = 0
pos = 2665, 0, 44171
rotate = 0, 0, 0
shape = SPHERE
size = 10144
size = 8000
property_flags = 130
ids_info = 0
visit = 128
@@ -500,7 +496,7 @@ interference = 0.750000
[Zone]
nickname = Zone_LI06_radiation_03
ids_name = 0
pos = -46542, 0, -17455
pos = -54388.214844, 0.000000, -4184.240723
rotate = 0, 0, 0
shape = SPHERE
size = 11961
@@ -1135,7 +1131,7 @@ prev_ring = LI06_Trade_Lane_Ring_37
[Object]
nickname = LI06_to_Li02
ids_name = 450002
pos = 37522, 0, 50823
pos = 38516.070313, 0.000000, 51136.093750
rotate = 0, 49.92, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
@@ -1170,8 +1166,8 @@ goto = Li02, Li02_to_LI06, gate_tunnel_bretonia
[Object]
nickname = LI06_to_Li01_hole
ids_name = 260622
pos = 48669, 0, 15476
rotate = 0, 140, 0
pos = 53350.050781, 0.000000, 16412.210938
rotate = 0.000000, 80.000000, 0.000000
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_hole
@@ -1181,7 +1177,7 @@ goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia
[Zone]
nickname = Zone_LI06_to_Li01_hole
pos = 48670, 0, 15477
pos = 53378.589844, 0.000000, 16413.210938
shape = SPHERE
size = 1000
property_flags = 131072
@@ -1191,7 +1187,7 @@ visit = 128
nickname = LI06_to_Iw04_hole
ids_name = 260611
pos = -36850, 0, 4259
rotate = 0, 140, 0
rotate = 0.000000, 320.000000, 0.000000
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Iw04
jump_effect = jump_effect_hole
@@ -1404,41 +1400,24 @@ faction = co_me_grp, 0.200000
[Zone]
nickname = Zone_LI06_pop_ambient_04
pos = 44304, 0, 10724
pos = 41519.078125, 0.000000, 14579.172852
rotate = 0, 0, 0
shape = SPHERE
size = 2924
comment = Hoover Pop
sort = 51
toughness = 4
density = 3
density = 6
repop_time = 25
max_battle_size = 4
max_battle_size = 6
pop_type = Background
relief_time = 35
relief_time = 25
population_additive = false
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_os_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction_weight = fc_lr_grp, 6
encounter = area_trade_freighter_pirate, 12, 0.300000
faction = fc_lr_grp, 1.000000
encounter = area_scout, 12, 0.700000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_LI06_pop_ambient_06
@@ -1492,10 +1471,10 @@ faction = gd_bh_grp, 0.800000
[Zone]
nickname = Zone_LI06_pop_ambient_08
pos = -27615, 0, 27820
pos = -21081.572266, 0.000000, 36018.812500
rotate = 0, -57, 0
shape = ELLIPSOID
size = 28342, 15145, 15145
size = 15000, 10000, 15000
comment = Ranch Criminal Pop
sort = 51
toughness = 15
@@ -1736,89 +1715,23 @@ faction = co_me_grp, 0.200000
;region - Hoover Station
[Object]
nickname = LI06_03
pos = 44329, 0, 10774
ids_info = 65713
pos = 41410.226563, 0.000000, 14160.879883
ids_info = 263018
behavior = NOTHING
pilot = pilot_solar_easy
pilot = pilot_solar_hard
dock_with = LI06_03_Base
base = LI06_03_Base
reputation = gd_z_grp
reputation = fc_lr_grp
rotate = 0, 0, 0
archetype = space_freeport01
archetype = depot
ids_name = 450035
loadout = rm_space_freeport01_li_02
loadout = rm_depot_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = pilot_f_ill_m02a
space_costume = pl_female1_head, pi_pirate1_body
voice = atc_leg_f01
;endregion
;region - stationary objects
[Object]
nickname = LI06_hazard_buoy_01
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 48167, 0, 14952
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_02
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 47676, 0, 14441
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_03
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 47103, 0, 14032
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_04
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 46305, 0, 13561
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_05
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 45671, 0, 13009
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_06
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44156, 0, 8056
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_07
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44034, 0, 7074
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_08
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44034, 0, 6051
archetype = hazard_buoy
;endregion
;region - patrols
[Zone]
nickname = Zone_LI06_path_libertypoliceinc01
pos = 14657, 0, 37105
@@ -2588,7 +2501,7 @@ loadout = fc_x_ge_fighter4_loadout01
[Object]
nickname = LI06_suprise_li_freighter_02
pos = -55672, 0, -14266
pos = -55478.265625, 0.000000, -8841.456055
visit = 16
ids_info = 66401
rotate = 0, 0, 0
@@ -2598,7 +2511,7 @@ loadout = co_li_freighter_loadout01
[Object]
nickname = LI06_suprise_bw_elite_01
pos = -54571, 0, -21287
pos = -59995.542969, 0.000000, -4819.634277
visit = 16
ids_info = 66401
rotate = 0, 0, 0
@@ -2608,7 +2521,7 @@ loadout = fc_rh_bw_elite_loadout01
[Object]
nickname = LI06_suprise_pi_fighter_01
pos = -46037, 0, -10687
pos = -53302.015625, 0.000000, -2937.651611
visit = 16
ids_info = 66401
rotate = 0, 0, 0
@@ -2781,3 +2694,292 @@ mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
;endregion
[Zone]
nickname = Zone_LI06_asteroid_001
ids_name = 263016
pos = -50000, 0.000000, -2398
rotate = 0.000000, 24.216715, 0.000000
shape = ELLIPSOID
size = 18500, 18500, 30500
property_flags = 66
ids_info = 0
visit = 32
damage = 0
Music = zone_field_asteroid_lava
comment = Dustcloud Field
spacedust = lavaashdust
spacedust_maxparticles = 50
sort = 99
[Object]
nickname = Li06_hazard_buoy_001
pos = -41393, 0, -4043
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_002
pos = -41672.917969, 0.000000, -1375.876465
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_003
pos = -42501.652344, 0.000000, 1174.707275
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_004
pos = -43842.574219, 0.000000, 3497.250977
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_005
pos = -45637.078125, 0.000000, 5490.248535
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_006
pos = -47806.734375, 0.000000, 7066.595703
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_007
pos = -50256.718750, 0.000000, 8157.399414
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_008
pos = -52880, 0, 8715
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_009
pos = -55562, 0, 8715
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_010
pos = -58185.035156, 0.000000, 8157.399414
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_011
pos = -60635.019531, 0.000000, 7066.595703
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_012
pos = -62804.675781, 0.000000, 5490.248535
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_013
pos = -64599.179688, 0.000000, 3497.250977
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_014
pos = -65940.101563, 0.000000, 1174.707275
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_015
pos = -66768.835938, 0.000000, -1375.876465
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_016
pos = -67049, 0, -4043
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_017
pos = -66768.835938, 0.000000, -6710.178711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_018
pos = -65940.101563, 0.000000, -9260.762695
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_019
pos = -64599.179688, 0.000000, -11583.305664
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_020
pos = -62804.675781, 0.000000, -13576.303711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_021
pos = -60635.019531, 0.000000, -15152.651367
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_022
pos = -58185.035156, 0.000000, -16243.454102
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_023
pos = -55562, 0, -16801
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_024
pos = -52880, 0, -16801
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_025
pos = -50256.718750, 0.000000, -16243.454102
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_026
pos = -47806.734375, 0.000000, -15152.651367
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_027
pos = -45637.078125, 0.000000, -13576.303711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_028
pos = -43842.574219, 0.000000, -11583.305664
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_029
pos = -42501.652344, 0.000000, -9260.762695
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_030
pos = -41672.917969, 0.000000, -6710.178711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = LI06_object_001
pos = -55363.000000, 0.000000, -2219.545410
rotate = 0, 0, 0
Archetype = br_debris_hull02
[Object]
nickname = LI06_object_002
pos = -52509.203125, 0.000000, -7470.529785
rotate = 0, 0, 0
Archetype = br_debris_hull04
[Object]
nickname = LI06_object_003
pos = -48893.660156, 0.000000, -4022.592773
rotate = 0, 0, 0
Archetype = br_debris_hull06
[Zone]
nickname = Zone_LI06_debris_001
ids_name = 263019
pos = 28970.95, 0, 23549.48
rotate = 0, 0, 0
shape = ELLIPSOID
size = 13384.238281, 11859.451172, 11859.451172
property_flags = 130
ids_info = 0
visit = 36
damage = 0
comment = Debris Field
spacedust = asteroiddust
spacedust_maxparticles = 50
sort = 99
[Object]
nickname = LI06_Weapon_Platform_001
ids_name = 261164
pos = 40917.539063, 0.000000, 13586.704102
rotate = 0, 0, 0
archetype = wplatform_rock
reputation = fc_lr_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 6
loadout = pirate_weapon_platform2_pi_02
pilot = pilot_solar_hard
visit = 0
[Object]
nickname = LI06_Weapon_Platform_002
ids_name = 261164
pos = 41956.621094, 0.000000, 14751.727539
rotate = 0, 0, 0
archetype = wplatform_rock
reputation = fc_lr_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 6
loadout = pirate_weapon_platform2_pi_02
pilot = pilot_solar_hard
visit = 0
+2 -2
View File
@@ -1748,8 +1748,8 @@ BGCS_base_run_by = W02bF39
[Base]
nickname = LI06_03_Base
system = LI06
strid_name = 524292
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_03_Base.ini
strid_name = 450035
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_03_Base.ini
BGCS_base_run_by = W02bF52
[Base]