Add asteroid and debris configurations for LI06 system

- Created LI06_asteroid_001.ini to define asteroid properties, textures, and lootable zones.
- Created LI06_debris_001.ini to define debris field properties, textures, and lootable zones.
- Updated LI06_mojavedustcloud_01.ini to remove unnecessary exclusions.
- Modified LI06_03_Base.ini to change the starting room and adjust price variance.
- Updated bar and deck room configurations to reflect new scripts and ambient scenes.
- Removed redundant deck2 room and adjusted hotspots for better navigation.
- Updated LI06.ini to include new asteroid and debris zones.
- Adjusted various object positions and properties within the LI06 system.
- Added new info cards for the Dustcloud Field and the hidden pirate base.
This commit is contained in:
FlatHack
2026-06-15 22:37:41 +02:00
parent b0e4771ef1
commit 04af153c1b
13 changed files with 689 additions and 337 deletions
+54
View File
@@ -16886,3 +16886,57 @@ MarketGood = shield03_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark02_fr, 0, -1, 1, 1, 0, 1, 1 MarketGood = shield03_mark02_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark02_hf, 0, -1, 1, 1, 0, 1, 1 MarketGood = shield03_mark02_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark02_lf, 0, -1, 1, 1, 0, 1, 1 MarketGood = shield03_mark02_lf, 0, -1, 1, 1, 0, 1, 1
[BaseGood]
base = LI06_03_Base
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_02, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = pi_fighter_power01, 0, -1, 1, 1, 0, 1, 1
MarketGood = pi_freighter_power01, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark02, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark03, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark02, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark03, 0, -1, 1, 1, 0, 1, 1
MarketGood = fc_lr_turret01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = fc_lr_gun01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = fc_lr_gun01_mark02, 0, -1, 1, 1, 0, 1, 1
MarketGood = cruise_disruptor01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = cruise_disruptor01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_thruster_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_thruster_02, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield02_mark02_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield02_mark03_fr, 0, -1, 1, 1, 0, 1, 1
+94 -62
View File
@@ -46884,12 +46884,103 @@ fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
[MBase] [MBase]
nickname = LI06_03_Base nickname = LI06_03_Base
local_faction = gd_z_grp local_faction = fc_lr_grp
diff = 4 diff = 1
msg_id_prefix = gcs_refer_base_LI06_03_Base msg_id_prefix = gcs_refer_base_LI06_03_Base
[MVendor] [MVendor]
num_offers = 2, 4 num_offers = 0, 0
[GF_NPC]
nickname = LI0603_fix_ship
body = pi_pirate8_body
head = pi_pirate3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 263026
affiliation = fc_lr_grp
voice = rvp106
[GF_NPC]
nickname = li06_03_base_bar_npc_01
body = pi_pirate2_body
head = pl_male7_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp101
individual_name = 263020
[GF_NPC]
nickname = li06_03_base_bar_npc_02
body = pi_pirate2_body
head = rh_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp151
individual_name = 263021
[GF_NPC]
nickname = li06_03_base_bar_npc_03
body = pi_pirate2_body
head = rh_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp151
accessory = prop_neuralnet_C_right
individual_name = 263022
[GF_NPC]
nickname = li06_03_base_bar_npc_04
body = pi_pirate2_body
head = sc_scientist1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp101
individual_name = 263023
[GF_NPC]
nickname = li06_03_base_deck_npc_01
body = pi_pirate2_body
head = pl_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp151
individual_name = 263024
[GF_NPC]
nickname = li06_03_base_deck_npc_02
body = pi_pirate2_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp106
individual_name = 263025
[MRoom]
nickname = Bar
character_density = 7
fixture = li06_03_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 3
fixture = li06_03_base_deck_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = li06_03_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = Deck2
character_density = 3
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = LI0603_fix_ship, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[BaseFaction] [BaseFaction]
faction = gd_z_grp faction = gd_z_grp
@@ -46917,65 +47008,6 @@ faction = fc_j_grp
weight = 1 weight = 1
offers_missions = false offers_missions = false
[GF_NPC]
nickname = LI0603_fix_bartender
body = pi_pirate8_body
head = br_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244639
affiliation = gd_z_grp
voice = rvp101
bribe = fc_j_grp, 10000, 16100
bribe = fc_lr_grp, 10000, 16101
bribe = fc_ou_grp, 10000, 16100
[GF_NPC]
nickname = LI0603_fix_ship
body = pi_pirate8_body
head = pi_pirate3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245175
affiliation = gd_z_grp
voice = rvp106
[GF_NPC]
nickname = LI0603_fix_trader
body = pi_pirate8_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244640
affiliation = gd_z_grp
voice = rvp101
[GF_NPC]
nickname = LI0603_fix_weaponsdealer
body = pi_pirate8_body
head = pi_pirate4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244641
affiliation = gd_z_grp
voice = rvp106
[MRoom]
nickname = bar
character_density = 5
fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 2
fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MBase] [MBase]
nickname = LI06_04_Base nickname = LI06_04_Base
local_faction = li_lsf_grp local_faction = li_lsf_grp
@@ -0,0 +1,75 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 300
fill_dist = 3200
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 90, 60, 30
empty_cube_frequency = 0.4
[properties]
flag = lava_objects
flag = Object_density_low
[Cube]
asteroid = lava02_asteroid30, 0.2, 0.8, 0.3, 45, 20, 45
asteroid = lava02_asteroid10, 0.5, -0.3, -0.8, 10, 0, -40
asteroid = lava02_asteroid30, -0.1, -0.3, 0.8, 30, 0, -70
asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120
asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70
[AsteroidBillboards]
count = 600
start_dist = 1800
fade_dist_percent = 0.5
shape = asteroid_lava02
color_shift = 1, 1, 1
ambient_intensity = 1
size = 10, 50
[DynamicAsteroids]
asteroid = DAsteroid_lava02
count = 20
placement_radius = 120
placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[ExclusionBand]
zone = Zone_Bw04_sun_death
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = -300
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 0, 0, 0
ambient_intensity = 1
cull_mode = 0
vert_increase = 2
[Band]
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = 300
fade = 0.8, 1.25, 15, 17
texture_aspect = 1
color_shift = 0, 0, 0
ambient_intensity = 0.4
vert_increase = 2
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 6
; Copied by FL Atlas from file: solar\ASTEROIDS\bw04_von_rohe_lava_asteroids.ini
+76
View File
@@ -0,0 +1,76 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
fill_dist = 3000
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
empty_cube_frequency = 0.4
contains_fog_zone = true
[properties]
flag = object_density_medium
flag = debris_objects
[Cube]
asteroid = debris_large3, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
asteroid = debris_med2, 0.4, -0.8, -0.2, 15, 90, 120
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = debris_small2, 0, -0.8, -0.8, 35, 110, 60
[Band]
render_parts = 8
shape = debris_belt_04
height = 7000
offset_dist = 3500
fade = 1, 1.35, 10, 11
texture_aspect = 1.5
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[ExclusionBand]
zone = Zone_Li01_005_Planet_Li01_02
render_parts = 12
shape = debris_belt_04
height = 3000
offset_dist = -500
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
cull_mode = 0
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 1800
fade_dist_percent = 0.5
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 70, 160
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 4
; Copied by FL Atlas from file: solar\ASTEROIDS\li01_pittsburgh_debris_field_001.ini
@@ -69,9 +69,6 @@ exclude_billboards = 1
exclude_dynamic_asteroids = 1 exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_LI07_hole exclusion = Zone_LI06_to_LI07_hole
exclusion = Zone_LI06_mojavedustcloud_01_exclusion_1
exclude_billboards = 1
exclude_dynamic_asteroids = 1
[DynamicAsteroids] [DynamicAsteroids]
asteroid = DAsteroid_lava02 asteroid = DAsteroid_lava02
@@ -1,6 +1,7 @@
[BaseInfo] [BaseInfo]
nickname = LI06_03_Base nickname = LI06_03_Base
start_room = Bar start_room = Deck
price_variance = 0.15
[Room] [Room]
nickname = Bar nickname = Bar
@@ -9,11 +10,3 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
[Room] [Room]
nickname = Deck nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini
@@ -1,20 +1,21 @@
[Room_Info] [Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn set_script = scripts\bases\rh_08_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn scene = ambient, scripts\bases\rh_08_bar_ambi_Bw04_02.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
scene = ambient, scripts\bases\Ambi_Lightning.thn scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound] [Room_Sound]
music = music_bar_generic07 music = music_bar_generic01
ambient = ambience_bar_space ambient = ambience_deck_space_smaller
[Camera]
name = Camera_0
[CharacterPlacement] [CharacterPlacement]
name = Zg/PC/Player/01/A/Stand name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\br_08_bar_enter_01.thn start_script = Scripts\Bases\rh_08_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot] [Hotspot]
name = IDS_HOTSPOT_DECK name = IDS_HOTSPOT_DECK
@@ -38,11 +39,6 @@ behavior = ExitDoor
room_switch = Deck room_switch = Deck
set_virtual_room = Equipment set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot] [Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor behavior = NewsVendor
@@ -1,17 +1,11 @@
[Room_Info] [Room_Info]
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound] [Room_Sound]
ambient = ambience_deck_space_larger ambient = ambience_deck_space_larger
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement] [PlayerShipPlacement]
name = X/Shipcentre/01 name = X/Shipcentre/01
@@ -38,11 +32,6 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom behavior = VirtualRoom
room_switch = Equipment room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot] [Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair behavior = Repair
@@ -87,91 +76,3 @@ virtual_room = Equipment
name = IDS_NN_REPAIR_YOUR_SHIP name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair behavior = Repair
virtual_room = Equipment virtual_room = Equipment
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.500000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 200, 255, 50
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
@@ -11,16 +11,31 @@ name = X/Shipcentre/01
[Camera] [Camera]
name = Camera_0 name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot] [Hotspot]
name = IDS_HOTSPOT_BAR name = IDS_HOTSPOT_BAR
behavior = ExitDoor behavior = ExitDoor
room_switch = Bar room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[FlashlightSet] [FlashlightSet]
icolor = 255, 200, 100 icolor = 255, 200, 100
scale = 0.500000 scale = 0.500000
@@ -14,11 +14,6 @@ ambient = ambience_shipbuy
[ForSaleShipPlacement] [ForSaleShipPlacement]
name = X/Shipcentre/01 name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot] [Hotspot]
name = IDS_HOTSPOT_BAR name = IDS_HOTSPOT_BAR
behavior = ExitDoor behavior = ExitDoor
@@ -41,6 +36,11 @@ name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor behavior = ExitDoor
room_switch = ShipDealer room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot] [Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair behavior = Repair
+335 -133
View File
@@ -181,6 +181,13 @@ zone = Zone_LI06_dustcloud_storm_01
file = solar\nebula\li06_nebula.ini file = solar\nebula\li06_nebula.ini
zone = Zone_LI06_dustcloud_storm_02 zone = Zone_LI06_dustcloud_storm_02
[Asteroids]
file = solar\ASTEROIDS\LI06_asteroid_001.ini
zone = Zone_LI06_asteroid_001
[Asteroids]
file = solar\ASTEROIDS\LI06_debris_001.ini
zone = Zone_LI06_debris_001
[Ambient] [Ambient]
color = 50, 50, 50 color = 50, 50, 50
@@ -221,17 +228,6 @@ atmosphere_range = 6500
burn_color = 255, 225, 120 burn_color = 255, 225, 120
ids_info = 66162 ids_info = 66162
[Zone]
nickname = Zone_LI06_mojavedustcloud_01_exclusion_1
pos = 1072, 0, 537
rotate = 0, 0, 0
shape = SPHERE
size = 8000
property_flags = 131072
sort = 99
;endregion
;region - Planet Las Vegas
[Object] [Object]
nickname = LI06_planet_1 nickname = LI06_planet_1
ids_name = 450010 ids_name = 450010
@@ -317,20 +313,20 @@ voice = pilot_c_ill_m02b
;region - Primm Station ;region - Primm Station
[Object] [Object]
nickname = LI06_04 nickname = LI06_04
pos = 36016.23, 144.68, 50301.89 pos = 38286.160156, 144.679993, 48971.242188
ids_info = 65713 ids_info = 65713
behavior = NOTHING behavior = NOTHING
pilot = pilot_solar_easy pilot = pilot_solar_easy
dock_with = LI06_04_Base dock_with = LI06_04_Base
base = LI06_04_Base base = LI06_04_Base
reputation = li_lsf_grp reputation = li_p_grp
rotate = -8.91, -43.44, 0 rotate = -8.91, -43.44, 0
archetype = depot archetype = space_police01
ids_name = 450045 ids_name = 450045
loadout = rm_depot_li_01 loadout = space_police01_br_01
difficulty_level = 1 difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body space_costume = , robot_body_B
voice = atc_leg_m01 voice = atc_leg_f01a
;endregion ;endregion
;region - Paradise Valley Station ;region - Paradise Valley Station
@@ -420,11 +416,11 @@ infocard = 263001
;region - Nebula ;region - Nebula
[Zone] [Zone]
nickname = Zone_LI06_dustcloud_storm_01 nickname = Zone_LI06_dustcloud_storm_01
pos = -30500, 0, -10500 pos = -50000, 0.000000, -2400
ids_name = 450051 ids_name = 450051
rotate = 0, -30, 0 rotate = 0.000000, 23, 0.000000
shape = ELLIPSOID shape = ELLIPSOID
size = 34000, 8000, 20000 size = 19000, 19000, 31000
visit = 32 visit = 32
property_flags = 32772 property_flags = 32772
property_fog_color = 186, 145, 101 property_fog_color = 186, 145, 101
@@ -442,7 +438,7 @@ interference = 0.250000
[Zone] [Zone]
nickname = Zone_LI06_dustcloud_storm_02 nickname = Zone_LI06_dustcloud_storm_02
pos = 25500, 0, 30000 pos = 25688.923828, 0.000000, 30330.615234
ids_name = 450051 ids_name = 450051
rotate = 0, 30, 0 rotate = 0, 30, 0
shape = ELLIPSOID shape = ELLIPSOID
@@ -486,7 +482,7 @@ ids_name = 0
pos = 2665, 0, 44171 pos = 2665, 0, 44171
rotate = 0, 0, 0 rotate = 0, 0, 0
shape = SPHERE shape = SPHERE
size = 10144 size = 8000
property_flags = 130 property_flags = 130
ids_info = 0 ids_info = 0
visit = 128 visit = 128
@@ -500,7 +496,7 @@ interference = 0.750000
[Zone] [Zone]
nickname = Zone_LI06_radiation_03 nickname = Zone_LI06_radiation_03
ids_name = 0 ids_name = 0
pos = -46542, 0, -17455 pos = -54388.214844, 0.000000, -4184.240723
rotate = 0, 0, 0 rotate = 0, 0, 0
shape = SPHERE shape = SPHERE
size = 11961 size = 11961
@@ -1135,7 +1131,7 @@ prev_ring = LI06_Trade_Lane_Ring_37
[Object] [Object]
nickname = LI06_to_Li02 nickname = LI06_to_Li02
ids_name = 450002 ids_name = 450002
pos = 37522, 0, 50823 pos = 38516.070313, 0.000000, 51136.093750
rotate = 0, 49.92, 0 rotate = 0, 49.92, 0
archetype = jumpgate archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02 msg_id_prefix = gcs_refer_system_Li02
@@ -1170,8 +1166,8 @@ goto = Li02, Li02_to_LI06, gate_tunnel_bretonia
[Object] [Object]
nickname = LI06_to_Li01_hole nickname = LI06_to_Li01_hole
ids_name = 260622 ids_name = 260622
pos = 48669, 0, 15476 pos = 53350.050781, 0.000000, 16412.210938
rotate = 0, 140, 0 rotate = 0.000000, 80.000000, 0.000000
archetype = jumphole_red archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Li01 msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_hole jump_effect = jump_effect_hole
@@ -1181,7 +1177,7 @@ goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia
[Zone] [Zone]
nickname = Zone_LI06_to_Li01_hole nickname = Zone_LI06_to_Li01_hole
pos = 48670, 0, 15477 pos = 53378.589844, 0.000000, 16413.210938
shape = SPHERE shape = SPHERE
size = 1000 size = 1000
property_flags = 131072 property_flags = 131072
@@ -1191,7 +1187,7 @@ visit = 128
nickname = LI06_to_Iw04_hole nickname = LI06_to_Iw04_hole
ids_name = 260611 ids_name = 260611
pos = -36850, 0, 4259 pos = -36850, 0, 4259
rotate = 0, 140, 0 rotate = 0.000000, 320.000000, 0.000000
archetype = jumphole_green archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Iw04 msg_id_prefix = gcs_refer_system_Iw04
jump_effect = jump_effect_hole jump_effect = jump_effect_hole
@@ -1404,41 +1400,24 @@ faction = co_me_grp, 0.200000
[Zone] [Zone]
nickname = Zone_LI06_pop_ambient_04 nickname = Zone_LI06_pop_ambient_04
pos = 44304, 0, 10724 pos = 41519.078125, 0.000000, 14579.172852
rotate = 0, 0, 0 rotate = 0, 0, 0
shape = SPHERE shape = SPHERE
size = 2924 size = 2924
comment = Hoover Pop comment = Hoover Pop
sort = 51 sort = 51
toughness = 4 toughness = 4
density = 3 density = 6
repop_time = 25 repop_time = 25
max_battle_size = 4 max_battle_size = 6
pop_type = Background pop_type = Background
relief_time = 35 relief_time = 25
population_additive = false population_additive = false
faction_weight = co_ic_grp, 6 faction_weight = fc_lr_grp, 6
faction_weight = co_ni_grp, 6 encounter = area_trade_freighter_pirate, 12, 0.300000
faction_weight = co_os_grp, 6 faction = fc_lr_grp, 1.000000
faction_weight = co_rs_grp, 6 encounter = area_scout, 12, 0.700000
faction_weight = co_me_grp, 6 faction = fc_lr_grp, 1.000000
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_os_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
[Zone] [Zone]
nickname = Zone_LI06_pop_ambient_06 nickname = Zone_LI06_pop_ambient_06
@@ -1492,10 +1471,10 @@ faction = gd_bh_grp, 0.800000
[Zone] [Zone]
nickname = Zone_LI06_pop_ambient_08 nickname = Zone_LI06_pop_ambient_08
pos = -27615, 0, 27820 pos = -21081.572266, 0.000000, 36018.812500
rotate = 0, -57, 0 rotate = 0, -57, 0
shape = ELLIPSOID shape = ELLIPSOID
size = 28342, 15145, 15145 size = 15000, 10000, 15000
comment = Ranch Criminal Pop comment = Ranch Criminal Pop
sort = 51 sort = 51
toughness = 15 toughness = 15
@@ -1736,89 +1715,23 @@ faction = co_me_grp, 0.200000
;region - Hoover Station ;region - Hoover Station
[Object] [Object]
nickname = LI06_03 nickname = LI06_03
pos = 44329, 0, 10774 pos = 41410.226563, 0.000000, 14160.879883
ids_info = 65713 ids_info = 263018
behavior = NOTHING behavior = NOTHING
pilot = pilot_solar_easy pilot = pilot_solar_hard
dock_with = LI06_03_Base dock_with = LI06_03_Base
base = LI06_03_Base base = LI06_03_Base
reputation = gd_z_grp reputation = fc_lr_grp
rotate = 0, 0, 0 rotate = 0, 0, 0
archetype = space_freeport01 archetype = depot
ids_name = 450035 ids_name = 450035
loadout = rm_space_freeport01_li_02 loadout = rm_depot_li_01
difficulty_level = 1 difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body space_costume = pl_female1_head, pi_pirate1_body
voice = pilot_f_ill_m02a voice = atc_leg_f01
;endregion ;endregion
;region - stationary objects ;region - stationary objects
[Object]
nickname = LI06_hazard_buoy_01
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 48167, 0, 14952
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_02
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 47676, 0, 14441
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_03
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 47103, 0, 14032
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_04
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 46305, 0, 13561
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_05
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 45671, 0, 13009
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_06
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44156, 0, 8056
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_07
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44034, 0, 7074
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_08
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44034, 0, 6051
archetype = hazard_buoy
;endregion
;region - patrols
[Zone] [Zone]
nickname = Zone_LI06_path_libertypoliceinc01 nickname = Zone_LI06_path_libertypoliceinc01
pos = 14657, 0, 37105 pos = 14657, 0, 37105
@@ -2588,7 +2501,7 @@ loadout = fc_x_ge_fighter4_loadout01
[Object] [Object]
nickname = LI06_suprise_li_freighter_02 nickname = LI06_suprise_li_freighter_02
pos = -55672, 0, -14266 pos = -55478.265625, 0.000000, -8841.456055
visit = 16 visit = 16
ids_info = 66401 ids_info = 66401
rotate = 0, 0, 0 rotate = 0, 0, 0
@@ -2598,7 +2511,7 @@ loadout = co_li_freighter_loadout01
[Object] [Object]
nickname = LI06_suprise_bw_elite_01 nickname = LI06_suprise_bw_elite_01
pos = -54571, 0, -21287 pos = -59995.542969, 0.000000, -4819.634277
visit = 16 visit = 16
ids_info = 66401 ids_info = 66401
rotate = 0, 0, 0 rotate = 0, 0, 0
@@ -2608,7 +2521,7 @@ loadout = fc_rh_bw_elite_loadout01
[Object] [Object]
nickname = LI06_suprise_pi_fighter_01 nickname = LI06_suprise_pi_fighter_01
pos = -46037, 0, -10687 pos = -53302.015625, 0.000000, -2937.651611
visit = 16 visit = 16
ids_info = 66401 ids_info = 66401
rotate = 0, 0, 0 rotate = 0, 0, 0
@@ -2781,3 +2694,292 @@ mission_type = unlawful, lawful
sort = 99.500000 sort = 99.500000
vignette_type = field vignette_type = field
;endregion ;endregion
[Zone]
nickname = Zone_LI06_asteroid_001
ids_name = 263016
pos = -50000, 0.000000, -2398
rotate = 0.000000, 24.216715, 0.000000
shape = ELLIPSOID
size = 18500, 18500, 30500
property_flags = 66
ids_info = 0
visit = 32
damage = 0
Music = zone_field_asteroid_lava
comment = Dustcloud Field
spacedust = lavaashdust
spacedust_maxparticles = 50
sort = 99
[Object]
nickname = Li06_hazard_buoy_001
pos = -41393, 0, -4043
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_002
pos = -41672.917969, 0.000000, -1375.876465
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_003
pos = -42501.652344, 0.000000, 1174.707275
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_004
pos = -43842.574219, 0.000000, 3497.250977
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_005
pos = -45637.078125, 0.000000, 5490.248535
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_006
pos = -47806.734375, 0.000000, 7066.595703
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_007
pos = -50256.718750, 0.000000, 8157.399414
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_008
pos = -52880, 0, 8715
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_009
pos = -55562, 0, 8715
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_010
pos = -58185.035156, 0.000000, 8157.399414
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_011
pos = -60635.019531, 0.000000, 7066.595703
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_012
pos = -62804.675781, 0.000000, 5490.248535
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_013
pos = -64599.179688, 0.000000, 3497.250977
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_014
pos = -65940.101563, 0.000000, 1174.707275
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_015
pos = -66768.835938, 0.000000, -1375.876465
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_016
pos = -67049, 0, -4043
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_017
pos = -66768.835938, 0.000000, -6710.178711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_018
pos = -65940.101563, 0.000000, -9260.762695
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_019
pos = -64599.179688, 0.000000, -11583.305664
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_020
pos = -62804.675781, 0.000000, -13576.303711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_021
pos = -60635.019531, 0.000000, -15152.651367
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_022
pos = -58185.035156, 0.000000, -16243.454102
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_023
pos = -55562, 0, -16801
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_024
pos = -52880, 0, -16801
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_025
pos = -50256.718750, 0.000000, -16243.454102
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_026
pos = -47806.734375, 0.000000, -15152.651367
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_027
pos = -45637.078125, 0.000000, -13576.303711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_028
pos = -43842.574219, 0.000000, -11583.305664
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_029
pos = -42501.652344, 0.000000, -9260.762695
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_030
pos = -41672.917969, 0.000000, -6710.178711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = LI06_object_001
pos = -55363.000000, 0.000000, -2219.545410
rotate = 0, 0, 0
Archetype = br_debris_hull02
[Object]
nickname = LI06_object_002
pos = -52509.203125, 0.000000, -7470.529785
rotate = 0, 0, 0
Archetype = br_debris_hull04
[Object]
nickname = LI06_object_003
pos = -48893.660156, 0.000000, -4022.592773
rotate = 0, 0, 0
Archetype = br_debris_hull06
[Zone]
nickname = Zone_LI06_debris_001
ids_name = 263019
pos = 28970.95, 0, 23549.48
rotate = 0, 0, 0
shape = ELLIPSOID
size = 13384.238281, 11859.451172, 11859.451172
property_flags = 130
ids_info = 0
visit = 36
damage = 0
comment = Debris Field
spacedust = asteroiddust
spacedust_maxparticles = 50
sort = 99
[Object]
nickname = LI06_Weapon_Platform_001
ids_name = 261164
pos = 40917.539063, 0.000000, 13586.704102
rotate = 0, 0, 0
archetype = wplatform_rock
reputation = fc_lr_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 6
loadout = pirate_weapon_platform2_pi_02
pilot = pilot_solar_hard
visit = 0
[Object]
nickname = LI06_Weapon_Platform_002
ids_name = 261164
pos = 41956.621094, 0.000000, 14751.727539
rotate = 0, 0, 0
archetype = wplatform_rock
reputation = fc_lr_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 6
loadout = pirate_weapon_platform2_pi_02
pilot = pilot_solar_hard
visit = 0
+2 -2
View File
@@ -1748,8 +1748,8 @@ BGCS_base_run_by = W02bF39
[Base] [Base]
nickname = LI06_03_Base nickname = LI06_03_Base
system = LI06 system = LI06
strid_name = 524292 strid_name = 450035
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_03_Base.ini file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_03_Base.ini
BGCS_base_run_by = W02bF52 BGCS_base_run_by = W02bF52
[Base] [Base]
+11
View File
@@ -771,6 +771,17 @@ rem.AddInfoCard(263012, "Deep Space Engineering Marek Fischer")
rem.AddInfoCard(263013, "Border World Exports Samira Larsen") rem.AddInfoCard(263013, "Border World Exports Samira Larsen")
rem.AddInfoCard(263014, "Bounty Hunters Guild Maya Archer") rem.AddInfoCard(263014, "Bounty Hunters Guild Maya Archer")
rem.AddInfoCard(263015, "Bounty Hunters Guild Steven Archer") rem.AddInfoCard(263015, "Bounty Hunters Guild Steven Archer")
rem.AddInfoCard(263016, "Dustcloud Field")
rem.AddInfoCard(263017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263018, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Hidden Base</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>Hidden somewhere in the debris fields near Las Vegas, this pirate base is built inside a collapsed mining frame and shielded by layers of wreckage and dust. What began as a smuggler's hideout was gradually expanded into a fortified black-market refuge for raiders, fence operators, and captains looking to disappear from the rest of Nevada.</TEXT><PARA/><TEXT>The base survives by preying on traffic moving between the planet and the surrounding lanes. Stolen cargo, forged ident codes, and damaged ships are traded here for fuel, repairs, and protection. Zoner patrols know the area is dangerous, but the wreckage makes full inspection nearly impossible, and the pirates use that to their advantage.</TEXT><PARA/><TEXT>Rumors say the base has at least two emergency exits leading into the nearby asteroid field, along with hidden docking points that are never shown on public scans. Anyone who finds the place is advised to leave quickly, because the pirates of Las Vegas prefer to let visitors find the wrong door first.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263019, "Debris Field")
rem.AddInfoCard(263020, "Hoover Station Bartender Alex Fischer")
rem.AddInfoCard(263021, "Red Hessians Nadia Sato")
rem.AddInfoCard(263022, "Red Hessians Tobias Drake")
rem.AddInfoCard(263023, "Red Hessians Nico Novak")
rem.AddInfoCard(263024, "Hoover Station Trade Dealer Jonas Fischer")
rem.AddInfoCard(263025, "Hoover Station Equipment Dealer Rafael Archer")
rem.AddInfoCard(263026, "Hoover Station Ship Dealer George Buffalo")
-- Thrust Velocity Extensions Equipment -- Thrust Velocity Extensions Equipment
rem.AddInfoCard(001711, "Thrust Velocity Extension") rem.AddInfoCard(001711, "Thrust Velocity Extension")