Add asteroid and debris configurations for LI06 system

- Created LI06_asteroid_001.ini to define asteroid properties, textures, and lootable zones.
- Created LI06_debris_001.ini to define debris field properties, textures, and lootable zones.
- Updated LI06_mojavedustcloud_01.ini to remove unnecessary exclusions.
- Modified LI06_03_Base.ini to change the starting room and adjust price variance.
- Updated bar and deck room configurations to reflect new scripts and ambient scenes.
- Removed redundant deck2 room and adjusted hotspots for better navigation.
- Updated LI06.ini to include new asteroid and debris zones.
- Adjusted various object positions and properties within the LI06 system.
- Added new info cards for the Dustcloud Field and the hidden pirate base.
This commit is contained in:
FlatHack
2026-06-15 22:37:41 +02:00
parent b0e4771ef1
commit 04af153c1b
13 changed files with 689 additions and 337 deletions
+54
View File
@@ -16886,3 +16886,57 @@ MarketGood = shield03_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark02_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark02_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark02_lf, 0, -1, 1, 1, 0, 1, 1
[BaseGood]
base = LI06_03_Base
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_02, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = pi_fighter_power01, 0, -1, 1, 1, 0, 1, 1
MarketGood = pi_freighter_power01, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark02, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark03, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark02, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark03, 0, -1, 1, 1, 0, 1, 1
MarketGood = fc_lr_turret01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = fc_lr_gun01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = fc_lr_gun01_mark02, 0, -1, 1, 1, 0, 1, 1
MarketGood = cruise_disruptor01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = cruise_disruptor01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_thruster_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_thruster_02, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield02_mark02_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield02_mark03_fr, 0, -1, 1, 1, 0, 1, 1
+94 -62
View File
@@ -46884,12 +46884,103 @@ fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
[MBase]
nickname = LI06_03_Base
local_faction = gd_z_grp
diff = 4
local_faction = fc_lr_grp
diff = 1
msg_id_prefix = gcs_refer_base_LI06_03_Base
[MVendor]
num_offers = 2, 4
num_offers = 0, 0
[GF_NPC]
nickname = LI0603_fix_ship
body = pi_pirate8_body
head = pi_pirate3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 263026
affiliation = fc_lr_grp
voice = rvp106
[GF_NPC]
nickname = li06_03_base_bar_npc_01
body = pi_pirate2_body
head = pl_male7_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp101
individual_name = 263020
[GF_NPC]
nickname = li06_03_base_bar_npc_02
body = pi_pirate2_body
head = rh_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp151
individual_name = 263021
[GF_NPC]
nickname = li06_03_base_bar_npc_03
body = pi_pirate2_body
head = rh_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp151
accessory = prop_neuralnet_C_right
individual_name = 263022
[GF_NPC]
nickname = li06_03_base_bar_npc_04
body = pi_pirate2_body
head = sc_scientist1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp101
individual_name = 263023
[GF_NPC]
nickname = li06_03_base_deck_npc_01
body = pi_pirate2_body
head = pl_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp151
individual_name = 263024
[GF_NPC]
nickname = li06_03_base_deck_npc_02
body = pi_pirate2_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = fc_lr_grp
voice = rvp106
individual_name = 263025
[MRoom]
nickname = Bar
character_density = 7
fixture = li06_03_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 3
fixture = li06_03_base_deck_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = li06_03_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = Deck2
character_density = 3
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = LI0603_fix_ship, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[BaseFaction]
faction = gd_z_grp
@@ -46917,65 +47008,6 @@ faction = fc_j_grp
weight = 1
offers_missions = false
[GF_NPC]
nickname = LI0603_fix_bartender
body = pi_pirate8_body
head = br_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244639
affiliation = gd_z_grp
voice = rvp101
bribe = fc_j_grp, 10000, 16100
bribe = fc_lr_grp, 10000, 16101
bribe = fc_ou_grp, 10000, 16100
[GF_NPC]
nickname = LI0603_fix_ship
body = pi_pirate8_body
head = pi_pirate3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245175
affiliation = gd_z_grp
voice = rvp106
[GF_NPC]
nickname = LI0603_fix_trader
body = pi_pirate8_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244640
affiliation = gd_z_grp
voice = rvp101
[GF_NPC]
nickname = LI0603_fix_weaponsdealer
body = pi_pirate8_body
head = pi_pirate4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244641
affiliation = gd_z_grp
voice = rvp106
[MRoom]
nickname = bar
character_density = 5
fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 2
fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MBase]
nickname = LI06_04_Base
local_faction = li_lsf_grp
@@ -0,0 +1,75 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 300
fill_dist = 3200
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 90, 60, 30
empty_cube_frequency = 0.4
[properties]
flag = lava_objects
flag = Object_density_low
[Cube]
asteroid = lava02_asteroid30, 0.2, 0.8, 0.3, 45, 20, 45
asteroid = lava02_asteroid10, 0.5, -0.3, -0.8, 10, 0, -40
asteroid = lava02_asteroid30, -0.1, -0.3, 0.8, 30, 0, -70
asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120
asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70
[AsteroidBillboards]
count = 600
start_dist = 1800
fade_dist_percent = 0.5
shape = asteroid_lava02
color_shift = 1, 1, 1
ambient_intensity = 1
size = 10, 50
[DynamicAsteroids]
asteroid = DAsteroid_lava02
count = 20
placement_radius = 120
placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[ExclusionBand]
zone = Zone_Bw04_sun_death
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = -300
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 0, 0, 0
ambient_intensity = 1
cull_mode = 0
vert_increase = 2
[Band]
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = 300
fade = 0.8, 1.25, 15, 17
texture_aspect = 1
color_shift = 0, 0, 0
ambient_intensity = 0.4
vert_increase = 2
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 6
; Copied by FL Atlas from file: solar\ASTEROIDS\bw04_von_rohe_lava_asteroids.ini
+76
View File
@@ -0,0 +1,76 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
fill_dist = 3000
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
empty_cube_frequency = 0.4
contains_fog_zone = true
[properties]
flag = object_density_medium
flag = debris_objects
[Cube]
asteroid = debris_large3, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
asteroid = debris_med2, 0.4, -0.8, -0.2, 15, 90, 120
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = debris_small2, 0, -0.8, -0.8, 35, 110, 60
[Band]
render_parts = 8
shape = debris_belt_04
height = 7000
offset_dist = 3500
fade = 1, 1.35, 10, 11
texture_aspect = 1.5
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[ExclusionBand]
zone = Zone_Li01_005_Planet_Li01_02
render_parts = 12
shape = debris_belt_04
height = 3000
offset_dist = -500
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
cull_mode = 0
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 1800
fade_dist_percent = 0.5
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 70, 160
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 4
; Copied by FL Atlas from file: solar\ASTEROIDS\li01_pittsburgh_debris_field_001.ini
@@ -69,9 +69,6 @@ exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_LI07_hole
exclusion = Zone_LI06_mojavedustcloud_01_exclusion_1
exclude_billboards = 1
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = DAsteroid_lava02
@@ -1,6 +1,7 @@
[BaseInfo]
nickname = LI06_03_Base
start_room = Bar
start_room = Deck
price_variance = 0.15
[Room]
nickname = Bar
@@ -9,11 +10,3 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini
@@ -1,20 +1,21 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
scene = ambient, scripts\bases\Ambi_Lightning.thn
set_script = scripts\bases\rh_08_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\rh_08_bar_ambi_Bw04_02.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic07
ambient = ambience_bar_space
[Camera]
name = Camera_0
music = music_bar_generic01
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\br_08_bar_enter_01.thn
start_script = Scripts\Bases\rh_08_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
@@ -38,11 +39,6 @@ behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
@@ -1,17 +1,11 @@
[Room_Info]
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
@@ -38,11 +32,6 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
@@ -87,91 +76,3 @@ virtual_room = Equipment
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.500000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 200, 255, 50
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.500000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
@@ -11,16 +11,31 @@ name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.500000
@@ -14,11 +14,6 @@ ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
@@ -41,6 +36,11 @@ name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
+335 -133
View File
@@ -181,6 +181,13 @@ zone = Zone_LI06_dustcloud_storm_01
file = solar\nebula\li06_nebula.ini
zone = Zone_LI06_dustcloud_storm_02
[Asteroids]
file = solar\ASTEROIDS\LI06_asteroid_001.ini
zone = Zone_LI06_asteroid_001
[Asteroids]
file = solar\ASTEROIDS\LI06_debris_001.ini
zone = Zone_LI06_debris_001
[Ambient]
color = 50, 50, 50
@@ -221,17 +228,6 @@ atmosphere_range = 6500
burn_color = 255, 225, 120
ids_info = 66162
[Zone]
nickname = Zone_LI06_mojavedustcloud_01_exclusion_1
pos = 1072, 0, 537
rotate = 0, 0, 0
shape = SPHERE
size = 8000
property_flags = 131072
sort = 99
;endregion
;region - Planet Las Vegas
[Object]
nickname = LI06_planet_1
ids_name = 450010
@@ -317,20 +313,20 @@ voice = pilot_c_ill_m02b
;region - Primm Station
[Object]
nickname = LI06_04
pos = 36016.23, 144.68, 50301.89
pos = 38286.160156, 144.679993, 48971.242188
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_04_Base
base = LI06_04_Base
reputation = li_lsf_grp
reputation = li_p_grp
rotate = -8.91, -43.44, 0
archetype = depot
archetype = space_police01
ids_name = 450045
loadout = rm_depot_li_01
loadout = space_police01_br_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
space_costume = , robot_body_B
voice = atc_leg_f01a
;endregion
;region - Paradise Valley Station
@@ -420,11 +416,11 @@ infocard = 263001
;region - Nebula
[Zone]
nickname = Zone_LI06_dustcloud_storm_01
pos = -30500, 0, -10500
pos = -50000, 0.000000, -2400
ids_name = 450051
rotate = 0, -30, 0
rotate = 0.000000, 23, 0.000000
shape = ELLIPSOID
size = 34000, 8000, 20000
size = 19000, 19000, 31000
visit = 32
property_flags = 32772
property_fog_color = 186, 145, 101
@@ -442,7 +438,7 @@ interference = 0.250000
[Zone]
nickname = Zone_LI06_dustcloud_storm_02
pos = 25500, 0, 30000
pos = 25688.923828, 0.000000, 30330.615234
ids_name = 450051
rotate = 0, 30, 0
shape = ELLIPSOID
@@ -486,7 +482,7 @@ ids_name = 0
pos = 2665, 0, 44171
rotate = 0, 0, 0
shape = SPHERE
size = 10144
size = 8000
property_flags = 130
ids_info = 0
visit = 128
@@ -500,7 +496,7 @@ interference = 0.750000
[Zone]
nickname = Zone_LI06_radiation_03
ids_name = 0
pos = -46542, 0, -17455
pos = -54388.214844, 0.000000, -4184.240723
rotate = 0, 0, 0
shape = SPHERE
size = 11961
@@ -1135,7 +1131,7 @@ prev_ring = LI06_Trade_Lane_Ring_37
[Object]
nickname = LI06_to_Li02
ids_name = 450002
pos = 37522, 0, 50823
pos = 38516.070313, 0.000000, 51136.093750
rotate = 0, 49.92, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
@@ -1170,8 +1166,8 @@ goto = Li02, Li02_to_LI06, gate_tunnel_bretonia
[Object]
nickname = LI06_to_Li01_hole
ids_name = 260622
pos = 48669, 0, 15476
rotate = 0, 140, 0
pos = 53350.050781, 0.000000, 16412.210938
rotate = 0.000000, 80.000000, 0.000000
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_hole
@@ -1181,7 +1177,7 @@ goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia
[Zone]
nickname = Zone_LI06_to_Li01_hole
pos = 48670, 0, 15477
pos = 53378.589844, 0.000000, 16413.210938
shape = SPHERE
size = 1000
property_flags = 131072
@@ -1191,7 +1187,7 @@ visit = 128
nickname = LI06_to_Iw04_hole
ids_name = 260611
pos = -36850, 0, 4259
rotate = 0, 140, 0
rotate = 0.000000, 320.000000, 0.000000
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Iw04
jump_effect = jump_effect_hole
@@ -1404,41 +1400,24 @@ faction = co_me_grp, 0.200000
[Zone]
nickname = Zone_LI06_pop_ambient_04
pos = 44304, 0, 10724
pos = 41519.078125, 0.000000, 14579.172852
rotate = 0, 0, 0
shape = SPHERE
size = 2924
comment = Hoover Pop
sort = 51
toughness = 4
density = 3
density = 6
repop_time = 25
max_battle_size = 4
max_battle_size = 6
pop_type = Background
relief_time = 35
relief_time = 25
population_additive = false
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_os_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction_weight = fc_lr_grp, 6
encounter = area_trade_freighter_pirate, 12, 0.300000
faction = fc_lr_grp, 1.000000
encounter = area_scout, 12, 0.700000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_LI06_pop_ambient_06
@@ -1492,10 +1471,10 @@ faction = gd_bh_grp, 0.800000
[Zone]
nickname = Zone_LI06_pop_ambient_08
pos = -27615, 0, 27820
pos = -21081.572266, 0.000000, 36018.812500
rotate = 0, -57, 0
shape = ELLIPSOID
size = 28342, 15145, 15145
size = 15000, 10000, 15000
comment = Ranch Criminal Pop
sort = 51
toughness = 15
@@ -1736,89 +1715,23 @@ faction = co_me_grp, 0.200000
;region - Hoover Station
[Object]
nickname = LI06_03
pos = 44329, 0, 10774
ids_info = 65713
pos = 41410.226563, 0.000000, 14160.879883
ids_info = 263018
behavior = NOTHING
pilot = pilot_solar_easy
pilot = pilot_solar_hard
dock_with = LI06_03_Base
base = LI06_03_Base
reputation = gd_z_grp
reputation = fc_lr_grp
rotate = 0, 0, 0
archetype = space_freeport01
archetype = depot
ids_name = 450035
loadout = rm_space_freeport01_li_02
loadout = rm_depot_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = pilot_f_ill_m02a
space_costume = pl_female1_head, pi_pirate1_body
voice = atc_leg_f01
;endregion
;region - stationary objects
[Object]
nickname = LI06_hazard_buoy_01
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 48167, 0, 14952
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_02
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 47676, 0, 14441
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_03
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 47103, 0, 14032
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_04
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 46305, 0, 13561
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_05
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 45671, 0, 13009
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_06
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44156, 0, 8056
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_07
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44034, 0, 7074
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_08
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44034, 0, 6051
archetype = hazard_buoy
;endregion
;region - patrols
[Zone]
nickname = Zone_LI06_path_libertypoliceinc01
pos = 14657, 0, 37105
@@ -2588,7 +2501,7 @@ loadout = fc_x_ge_fighter4_loadout01
[Object]
nickname = LI06_suprise_li_freighter_02
pos = -55672, 0, -14266
pos = -55478.265625, 0.000000, -8841.456055
visit = 16
ids_info = 66401
rotate = 0, 0, 0
@@ -2598,7 +2511,7 @@ loadout = co_li_freighter_loadout01
[Object]
nickname = LI06_suprise_bw_elite_01
pos = -54571, 0, -21287
pos = -59995.542969, 0.000000, -4819.634277
visit = 16
ids_info = 66401
rotate = 0, 0, 0
@@ -2608,7 +2521,7 @@ loadout = fc_rh_bw_elite_loadout01
[Object]
nickname = LI06_suprise_pi_fighter_01
pos = -46037, 0, -10687
pos = -53302.015625, 0.000000, -2937.651611
visit = 16
ids_info = 66401
rotate = 0, 0, 0
@@ -2781,3 +2694,292 @@ mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
;endregion
[Zone]
nickname = Zone_LI06_asteroid_001
ids_name = 263016
pos = -50000, 0.000000, -2398
rotate = 0.000000, 24.216715, 0.000000
shape = ELLIPSOID
size = 18500, 18500, 30500
property_flags = 66
ids_info = 0
visit = 32
damage = 0
Music = zone_field_asteroid_lava
comment = Dustcloud Field
spacedust = lavaashdust
spacedust_maxparticles = 50
sort = 99
[Object]
nickname = Li06_hazard_buoy_001
pos = -41393, 0, -4043
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_002
pos = -41672.917969, 0.000000, -1375.876465
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_003
pos = -42501.652344, 0.000000, 1174.707275
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_004
pos = -43842.574219, 0.000000, 3497.250977
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_005
pos = -45637.078125, 0.000000, 5490.248535
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_006
pos = -47806.734375, 0.000000, 7066.595703
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_007
pos = -50256.718750, 0.000000, 8157.399414
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_008
pos = -52880, 0, 8715
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_009
pos = -55562, 0, 8715
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_010
pos = -58185.035156, 0.000000, 8157.399414
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_011
pos = -60635.019531, 0.000000, 7066.595703
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_012
pos = -62804.675781, 0.000000, 5490.248535
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_013
pos = -64599.179688, 0.000000, 3497.250977
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_014
pos = -65940.101563, 0.000000, 1174.707275
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_015
pos = -66768.835938, 0.000000, -1375.876465
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_016
pos = -67049, 0, -4043
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_017
pos = -66768.835938, 0.000000, -6710.178711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_018
pos = -65940.101563, 0.000000, -9260.762695
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_019
pos = -64599.179688, 0.000000, -11583.305664
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_020
pos = -62804.675781, 0.000000, -13576.303711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_021
pos = -60635.019531, 0.000000, -15152.651367
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_022
pos = -58185.035156, 0.000000, -16243.454102
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_023
pos = -55562, 0, -16801
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_024
pos = -52880, 0, -16801
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_025
pos = -50256.718750, 0.000000, -16243.454102
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_026
pos = -47806.734375, 0.000000, -15152.651367
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_027
pos = -45637.078125, 0.000000, -13576.303711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_028
pos = -43842.574219, 0.000000, -11583.305664
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_029
pos = -42501.652344, 0.000000, -9260.762695
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = Li06_hazard_buoy_030
pos = -41672.917969, 0.000000, -6710.178711
archetype = hazard_buoy
ids_name = 261163
ids_info = 66144
[Object]
nickname = LI06_object_001
pos = -55363.000000, 0.000000, -2219.545410
rotate = 0, 0, 0
Archetype = br_debris_hull02
[Object]
nickname = LI06_object_002
pos = -52509.203125, 0.000000, -7470.529785
rotate = 0, 0, 0
Archetype = br_debris_hull04
[Object]
nickname = LI06_object_003
pos = -48893.660156, 0.000000, -4022.592773
rotate = 0, 0, 0
Archetype = br_debris_hull06
[Zone]
nickname = Zone_LI06_debris_001
ids_name = 263019
pos = 28970.95, 0, 23549.48
rotate = 0, 0, 0
shape = ELLIPSOID
size = 13384.238281, 11859.451172, 11859.451172
property_flags = 130
ids_info = 0
visit = 36
damage = 0
comment = Debris Field
spacedust = asteroiddust
spacedust_maxparticles = 50
sort = 99
[Object]
nickname = LI06_Weapon_Platform_001
ids_name = 261164
pos = 40917.539063, 0.000000, 13586.704102
rotate = 0, 0, 0
archetype = wplatform_rock
reputation = fc_lr_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 6
loadout = pirate_weapon_platform2_pi_02
pilot = pilot_solar_hard
visit = 0
[Object]
nickname = LI06_Weapon_Platform_002
ids_name = 261164
pos = 41956.621094, 0.000000, 14751.727539
rotate = 0, 0, 0
archetype = wplatform_rock
reputation = fc_lr_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 6
loadout = pirate_weapon_platform2_pi_02
pilot = pilot_solar_hard
visit = 0
+2 -2
View File
@@ -1748,8 +1748,8 @@ BGCS_base_run_by = W02bF39
[Base]
nickname = LI06_03_Base
system = LI06
strid_name = 524292
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_03_Base.ini
strid_name = 450035
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_03_Base.ini
BGCS_base_run_by = W02bF52
[Base]
+11
View File
@@ -771,6 +771,17 @@ rem.AddInfoCard(263012, "Deep Space Engineering Marek Fischer")
rem.AddInfoCard(263013, "Border World Exports Samira Larsen")
rem.AddInfoCard(263014, "Bounty Hunters Guild Maya Archer")
rem.AddInfoCard(263015, "Bounty Hunters Guild Steven Archer")
rem.AddInfoCard(263016, "Dustcloud Field")
rem.AddInfoCard(263017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263018, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Hidden Base</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>Hidden somewhere in the debris fields near Las Vegas, this pirate base is built inside a collapsed mining frame and shielded by layers of wreckage and dust. What began as a smuggler's hideout was gradually expanded into a fortified black-market refuge for raiders, fence operators, and captains looking to disappear from the rest of Nevada.</TEXT><PARA/><TEXT>The base survives by preying on traffic moving between the planet and the surrounding lanes. Stolen cargo, forged ident codes, and damaged ships are traded here for fuel, repairs, and protection. Zoner patrols know the area is dangerous, but the wreckage makes full inspection nearly impossible, and the pirates use that to their advantage.</TEXT><PARA/><TEXT>Rumors say the base has at least two emergency exits leading into the nearby asteroid field, along with hidden docking points that are never shown on public scans. Anyone who finds the place is advised to leave quickly, because the pirates of Las Vegas prefer to let visitors find the wrong door first.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263019, "Debris Field")
rem.AddInfoCard(263020, "Hoover Station Bartender Alex Fischer")
rem.AddInfoCard(263021, "Red Hessians Nadia Sato")
rem.AddInfoCard(263022, "Red Hessians Tobias Drake")
rem.AddInfoCard(263023, "Red Hessians Nico Novak")
rem.AddInfoCard(263024, "Hoover Station Trade Dealer Jonas Fischer")
rem.AddInfoCard(263025, "Hoover Station Equipment Dealer Rafael Archer")
rem.AddInfoCard(263026, "Hoover Station Ship Dealer George Buffalo")
-- Thrust Velocity Extensions Equipment
rem.AddInfoCard(001711, "Thrust Velocity Extension")