DATA/UNIVERSE/SYSTEMS held SOL01/sol01.ini and Sol01/Bases as two folders that differ only in case.
Windows sees one folder; on Linux (a server or client under Wine) they are two, and
universe.ini's "Systems\Sol01\Sol01.ini" resolves to Sol01/, where the ini was missing. The
server then knew Sol01 without any of its 545 objects - no dock at Earth, no launch, and the
client crashed waiting for it (HUD_ContactList::RebuildContacts). Now one folder: Sol01/.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Sirius (A1V + its white dwarf, square charts) and Sol (G2V, round charts) at their galactic positions,
and the map's spacing for single player. Read by REM-Client's nav map (branch navmap-rework).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Intro6_Base: ice crystal spires in an asteroid ring round a distant
star, Nomad ships passing through (Scripts\Intro\intro_crystals.thn,
music_iw_space).
- DATA\INTERFACE\intro_nebula.ini: the scene's two volumetric cloud banks,
drawn by RemGfx over the room scene.
Freelancer.exe and rp8.dll built from REM-Client 0adfd18; the other client
modules are unchanged from the 1b46830a build.
- Intro5_Base: a fourth main menu scene with a supermassive black hole
traced by the renderer, Omega-41's starsphere lensed around it, a rock
planet and a Liberty battleship, cruiser and five Defenders crossing.
Its place and look are set in DATA/INTERFACE/intro_blackhole.ini.
- The main menu logo now reads REM FREELANCER, built from the original
glyphs, in every resolution variant except the vanilla one.
- Created LI06_asteroid_001.ini to define asteroid properties, textures, and lootable zones.
- Created LI06_debris_001.ini to define debris field properties, textures, and lootable zones.
- Updated LI06_mojavedustcloud_01.ini to remove unnecessary exclusions.
- Modified LI06_03_Base.ini to change the starting room and adjust price variance.
- Updated bar and deck room configurations to reflect new scripts and ambient scenes.
- Removed redundant deck2 room and adjusted hotspots for better navigation.
- Updated LI06.ini to include new asteroid and debris zones.
- Adjusted various object positions and properties within the LI06 system.
- Added new info cards for the Dustcloud Field and the hidden pirate base.