D4rkl1ght3r
e6aea100f5
Merge branch 'new-rem-client' of https://git.rem-freelancer.moe/REM-Freelancer/REM-Mod into new-rem-client
2026-11-08 04:35:16 +01:00
D4rkl1ght3r
3ba39543a8
story_arc1_m01: EtherComm Delay
2026-11-08 04:35:14 +01:00
NekuraMew
4d5a835b40
New REM client: REM-Client 2958e8f, 64-bit (BC4 height / roughness / metalness maps load)
2026-11-08 04:19:09 +01:00
NekuraMew
116750b9fe
New REM client: REM-Client c3e33c9, 64-bit (non-square DDS textures: no grey BC7 sky, no stripes on DXT)
2026-11-08 03:44:53 +01:00
D4rkl1ght3r
4f73e75b99
story_arc1_m01: EtherComm
2026-11-08 03:15:30 +01:00
D4rkl1ght3r
3432e7aee5
story_arc1_m01: EtherComm
2026-11-08 03:08:54 +01:00
NekuraMew
dc1c548435
New REM client: REM-Client c8e0399, 64-bit (BC7 textures: DDS with a DX10 header load)
2026-11-08 02:59:27 +01:00
D4rkl1ght3r
9a6d39cc3f
story_arc1_m02: PopUpDialog
2026-11-08 02:53:18 +01:00
D4rkl1ght3r
7dcc946ebb
story_arc1_m02: Remove SpawnFormation
2026-11-08 02:25:15 +01:00
D4rkl1ght3r
b539456dd7
story_arc1_m02: GiveObjList
2026-11-08 02:09:43 +01:00
D4rkl1ght3r
334139834e
story_arc1_m02: Fix SpawnFormation
2026-11-08 01:36:25 +01:00
NekuraMew
cb0d3e77e7
New REM client: REM-Client f4d3e1a, 64-bit (nebula performance from main; the target's hit parts in FLSpew for the hit diagnostics)
2026-11-08 01:30:00 +01:00
flathack
5498cb44a0
Optimize volumetric nebula rendering
...
Build the 64-bit client from merged REM-Client 5ff7cb636d815f6e55771b7efdad34d4832570bc,
including the nebula optimization in 157b06aa2f0b7be6ebc4ed2bd207ddfc6a706a55.
Smoothly merge self-shadow probes according to the integration footprint,
prepare pair metadata once on the CPU, and keep a direct path for nearby probes.
Retain cloud density, resolution and the first lighting/flicker fixes.
Synthetic RTX 2050 / 1080p cloud-pass measurements: distant 9.11 -> 8.19 ms
(-10.1%), rim 55.69 -> 52.82 ms (-5.2%), inside essentially unchanged.
Single synthetic runs; whole-game multiplayer FPS is not established.
Rebuild with MSVC Release|x64 under Wine and refresh the distributed runtime.
Keep the existing new-rem-client missions, ART assets and material data.
Verify 11,141 runtime/data files against the Lutris installation; saves unchanged.
RP8.dll SHA-256: 5275c77b53179e45daebf3f2c8fbb6d9fa4738f2470bb305ffba95ab35bcd50e.
2026-11-08 01:29:17 +01:00
flathack
16746d519e
Fix nebula lighting and distant flicker
...
Update the renderer from REM-Client b0d47563bfbc08a36e1e74c7a876a0d02270fea9.
Filter the 3D noise volume and puff details to reduce distant aliasing. Adapt
temporal accumulation to per-pixel parallax, constrain self-shadowing to the
nebula hull and exclusion zones, respect PlanetShadows, and remove the abrupt
six-to-three shadow-probe switch. Performance changes follow separately.
Keep the existing new-rem-client runtime, ART assets and missions. Update only
the renderer and its build information.
RP8.dll SHA-256: 614b64e7b507c255ba23d03e0c594a8db360148ce43d9d618b377dc4176b1f51.
2026-11-08 01:28:10 +01:00
D4rkl1ght3r
5d3466fe45
story_arc1_m02: Formation Trigger
2026-11-08 01:08:16 +01:00
D4rkl1ght3r
af74cafbc2
story_arc1_m02: Formation Section
2026-11-08 01:00:52 +01:00
D4rkl1ght3r
a266295598
story_arc1_m02: Act_PlayTHN Time & Act_SpawnFormation
2026-11-08 00:48:10 +01:00
NekuraMew
e1ef231d0e
New REM client: REM-Client 44e527f, 64-bit (the collision body of NPCs and other ships is where they are drawn again - it flew a physics step ahead, shots at ships flying across passed behind it)
2026-11-08 00:39:33 +01:00
D4rkl1ght3r
388bc7fe04
story_arc1_m02: EtherComm Delay & Act_Lockdock
2026-11-08 00:34:48 +01:00
D4rkl1ght3r
0a1ebe7309
story_arc1_m02: Act_Trig
2026-11-08 00:21:00 +01:00
D4rkl1ght3r
63e8f8b7ea
Update Li_rochester_deck_land_01.thn
2026-11-08 00:17:13 +01:00
D4rkl1ght3r
5adf4f4643
story_arc1_m02: EtherComm Delay & Fix
2026-11-08 00:13:09 +01:00
D4rkl1ght3r
26968fa980
story_arc1_m02: EtherComm
2026-11-07 23:58:59 +01:00
D4rkl1ght3r
4d878d4ec2
story_arc1_m02: Fix ActTrig
2026-11-07 23:44:43 +01:00
D4rkl1ght3r
20f0912ebe
story_arc1_m02: Interlude Section
2026-11-07 23:37:05 +01:00
NekuraMew
e5d86826de
New REM client: REM-Client 428f664, 64-bit (NPC hit shapes no longer fall behind the drawn ship after a second without net states - shots on a WLAN flew through)
2026-11-07 23:29:08 +01:00
D4rkl1ght3r
3a3c9d0a42
story_arc1_m02: faction & ChangeState
2026-11-07 23:07:28 +01:00
D4rkl1ght3r
e68ca98802
story_arc1_m01: Cnd_Timer
2026-11-07 22:57:09 +01:00
NekuraMew
8914972966
New REM client: REM-Client a977dc0, 64-bit (PM tabs and windows at the top right, one under the other, clear of the weapons panel; own PMs no longer slip into the running chat)
2026-11-07 22:48:48 +01:00
D4rkl1ght3r
5ac62a1a7d
story_arc1_m01: Cnd_DistVec
2026-11-07 22:44:06 +01:00
D4rkl1ght3r
17ae4ccfec
story_arc1_m02: story_requires
2026-11-07 22:41:08 +01:00
D4rkl1ght3r
fcce74fa40
Update Infocards
2026-11-07 22:37:45 +01:00
D4rkl1ght3r
a0604d7b43
story_arc1_m01: offer_title_id
2026-11-07 22:37:31 +01:00
D4rkl1ght3r
732f565243
story_arc1_m02: offer_title_id
2026-11-07 22:37:13 +01:00
D4rkl1ght3r
10fe47fde2
story_arc1_m02: Harrison_Patrol
2026-11-07 22:14:15 +01:00
D4rkl1ght3r
37bcc06827
story_arc1_m01: MsnNpc
2026-11-07 22:08:58 +01:00
D4rkl1ght3r
a25e31dee3
story_arc1_m01: Mission
2026-11-07 22:06:25 +01:00
NekuraMew
2f576f744f
New REM client: REM-Client 1681aa9, 64-bit (a mission pop-up on docking shows in the modern message box once Please wait is gone, no longer in the classic window)
2026-11-07 21:40:34 +01:00
D4rkl1ght3r
081dc5f438
story_arc1_m01: DistVec
2026-11-07 21:19:56 +01:00
D4rkl1ght3r
06d8935b67
Change Arc Infocards
2026-11-07 21:13:05 +01:00
D4rkl1ght3r
6f6ff737e7
Add Construction Side solar
2026-11-07 21:12:42 +01:00
D4rkl1ght3r
46f68b9b65
story_arc1_m01: THN Complete
2026-11-07 21:08:27 +01:00
D4rkl1ght3r
472fadc71b
story_arc1_m01: Interlude Section & ActTrig pod_dies
2026-11-07 19:13:27 +01:00
NekuraMew
26cfe7ab36
New REM client: REM-Client 69f19ee, 64-bit (missions window: Playable missions tab - every board mission, where, and what it requires)
2026-11-07 17:35:06 +01:00
NekuraMew
5a080e814e
New REM client: REM-Client 58febf5, 64-bit (the ETA at the targeted waypoint too)
2026-11-07 17:26:57 +01:00
NekuraMew
1c3a0f725d
New REM client: REM-Client a30105c, 64-bit (bot lines hidden in every chat with Hide NPC pilot chat; the jump hole lens switch takes effect in flight)
2026-11-07 16:51:14 +01:00
NekuraMew
a189cf6c7f
Cleanup ModFiles
2026-11-07 15:49:22 +01:00
flathack and Claude Opus 5.5
f691cd6087
New REM client: REM-Client cccafc9, 64-bit (jump holes as faint gravitational lenses, growing and rippling when activated)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 14:08:17 +01:00
flathack and Claude Opus 5.5
45aade8e73
REM-Client 74c991f: HUD frames joined (tabs under the top bars, the contacts and weapons panels one piece each)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 11:32:26 +01:00
flathack and Claude Opus 5.5
21a7b5dec4
New REM client: REM-Client 27f9deb, 64-bit (target bracket: sharp line angles instead of the corner tiles)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 11:12:25 +01:00