61 Commits

Author SHA1 Message Date
D4rkl1ght3r ff58188849 Add Buffalo Triggers (not finished) 2026-07-11 09:58:27 +02:00
D4rkl1ght3r f400dd1921 Update Audio & Waypoint Trigger 2026-07-10 19:00:17 +02:00
D4rkl1ght3r 39477f796b Update Jacobi Voice 2026-07-10 18:57:59 +02:00
D4rkl1ght3r 8961903dd4 Add Walker Vignette 2026-07-10 18:56:08 +02:00
D4rkl1ght3r 6d8a67148a Add more Waypoints to Li01 & Li05 2026-07-05 10:40:01 +02:00
D4rkl1ght3r f8b5b52d90 Add Cnd to Cruiser Trigger 2026-07-05 02:25:27 +02:00
D4rkl1ght3r 3b8be7e2e9 Add M13 Clearings & Westpoint Waypoints 2026-07-05 01:08:23 +02:00
D4rkl1ght3r 7643c2f8ce Fix Buffalo THN & Trigger 2026-06-30 19:11:12 +02:00
D4rkl1ght3r ad1a73934f Add RTC Buffalo Start 2026-06-29 22:08:22 +02:00
D4rkl1ght3r 78f82f3bc5 Create buffalo_story_start.thn 2026-06-29 22:04:10 +02:00
D4rkl1ght3r f8d4ccfc24 Add Loot Acquired to Rogues 2026-06-29 21:51:57 +02:00
D4rkl1ght3r a662bc8099 Fix Cargo Drop 2026-06-29 21:28:27 +02:00
D4rkl1ght3r 862fc5a5b3 Change ShipSpawn Position 2026-06-29 21:13:58 +02:00
D4rkl1ght3r a0188b9ca0 Add Solar Spawns 2026-06-29 20:49:37 +02:00
D4rkl1ght3r 1089a9b0ac Adjust Voice COMM 2026-06-29 20:13:24 +02:00
D4rkl1ght3r a5a76bd203 Fix Alaska Trigger 2026-06-28 22:42:51 +02:00
D4rkl1ght3r 55f05011b7 Add Jacobi Comm Voice Template 2026-06-28 22:08:35 +02:00
D4rkl1ght3r 8e39688055 Change Rochester undock_trigger 2026-06-28 19:06:25 +02:00
D4rkl1ght3r 7d7317d11c Add Rochester Comm Voice Template 2026-06-28 18:52:41 +02:00
D4rkl1ght3r 7b018853f1 Add Trigger rochester_dock_permission1 2026-06-28 15:24:23 +02:00
D4rkl1ght3r ad96b4bb21 Change xenos_encounter1 2026-06-28 14:58:48 +02:00
D4rkl1ght3r 8554ace093 Add Xenos NPC 2026-06-28 13:07:58 +02:00
D4rkl1ght3r 985c14b519 Add Xenos Wave 2026-06-28 12:58:37 +02:00
D4rkl1ght3r bc4f149df2 Add Voice Entries 2026-06-28 00:50:59 +02:00
D4rkl1ght3r fb093e671e Add Voice Entries 2026-06-27 14:40:35 +02:00
D4rkl1ght3r cc9ab1027e Add Trent Comm Voice Template 2026-06-26 19:03:46 +02:00
D4rkl1ght3r e22704dabc Adjust Voice COMM 2026-06-26 18:16:55 +02:00
D4rkl1ght3r ee9816bb31 Add Rebus Comm Voice Template 2026-06-25 22:55:39 +02:00
D4rkl1ght3r ce8d739c17 Adjust Voice COMM 2026-06-25 20:36:34 +02:00
D4rkl1ght3r 1dea0fa38e Add Harrison Comm Voice Template 2026-06-25 19:42:50 +02:00
D4rkl1ght3r 33956ea352 Add RTC Files 2026-06-23 22:24:06 +02:00
D4rkl1ght3r ca39d43749 Add Mission Triggers 2026-06-23 22:22:36 +02:00
D4rkl1ght3r 49407ae0b6 Upload THNs 2026-06-23 22:20:40 +02:00
D4rkl1ght3r f375839a2e Lower powerplant prices to normalize ship purchase 2026-06-21 19:09:51 +02:00
D4rkl1ght3r 778fed02d7 Adjust Volume to RVP111 Voices 2026-06-20 20:34:18 +02:00
D4rkl1ght3r 4048090ffc Update Lua Scripts 2026-06-20 14:04:34 +02:00
D4rkl1ght3r e33d445ced Adjust Volume to RVP101 Voices 2026-06-20 13:14:27 +02:00
D4rkl1ght3r b6ee88de80 Adjust Volume to RVP106 Voices 2026-06-20 13:00:23 +02:00
D4rkl1ght3r 4e205eb5da Adjust Volume to RVP131 Voices 2026-06-20 12:44:52 +02:00
D4rkl1ght3r 9e08c8f45a Adjust Volume to RVP151 Voices 2026-06-20 12:16:01 +02:00
D4rkl1ght3r 388a8f66e1 Weapon Balancing 2026-06-20 12:03:03 +02:00
D4rkl1ght3r b6385641b6 Add Shield Template 2026-06-20 12:01:41 +02:00
D4rkl1ght3r 41b0aeeb48 Adjust Volume to RVP111 Voices 2026-06-20 09:28:01 +02:00
D4rkl1ght3r 81e96b4dc8 Add Male Base Voice Entries 2026-06-19 22:51:07 +02:00
D4rkl1ght3r 08246f3939 Update RVP101 Voice 2026-06-19 21:40:20 +02:00
D4rkl1ght3r ed590679d7 Update RVP106 Voice 2026-06-19 20:29:46 +02:00
D4rkl1ght3r ec539d024d Update RVP111 Voice 2026-06-18 23:17:33 +02:00
D4rkl1ght3r eaad1ea0ca Update RVP121 Voice 2026-06-18 22:42:50 +02:00
D4rkl1ght3r 775a7539ca Update RVP126 Voice 2026-06-18 22:08:35 +02:00
D4rkl1ght3r 57e8c8b03d Update RVP131 Voice 2026-06-18 21:52:29 +02:00
FlatHack a22fb2efd9 Nevada: Rogue Patrols 2026-06-17 23:36:34 +02:00
FlatHack bdfd83184f Nevada: Add Rogue Patrol 2026-06-17 22:29:49 +02:00
D4rkl1ght3r fa370db87d Update RVP140 Voice 2026-06-17 21:24:11 +02:00
D4rkl1ght3r 56cf736cb8 Update RVP146 Voice 2026-06-17 21:03:08 +02:00
D4rkl1ght3r 335ccb40ba Update RVP151 Voice 2026-06-17 20:00:35 +02:00
FlatHack f382aec492 Nevada: Infocard and Encounter Fix 2026-06-17 15:09:05 +02:00
FlatHack 39eed53729 Nevada: Battleship Henderson Fix; Station deletion 2026-06-17 14:41:24 +02:00
FlatHack 9f82edfa38 Nevada: Sentinel Outpost Fix 2026-06-17 14:25:10 +02:00
FlatHack 62d3fe88f8 Nevada: Helios Station Fix 2026-06-17 14:16:26 +02:00
FlatHack 075356c57d fix empty news 2026-06-17 14:15:16 +02:00
FlatHack fb5f158173 Nevada: Added News to Las Vegas and other Stations 2026-06-17 14:00:33 +02:00
65 changed files with 4134 additions and 525 deletions
+11
View File
@@ -885,3 +885,14 @@ type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jacobi\dx_exp_0204_jacobi.wav
; WALKER
[Sound]
nickname = dx_exp_vignette_walker_sp
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\viginettes\DX_EXP_VIGNETTE_WALKER_SP.wav
; Marcus Walker Viginette
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+360
View File
@@ -329,6 +329,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -436,6 +440,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -448,14 +456,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -968,6 +988,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -1024,6 +1048,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -1044,6 +1072,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -1076,6 +1108,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -2008,6 +2044,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -2363,6 +2403,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -2470,6 +2514,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -2482,14 +2530,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -3002,6 +3062,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -3058,6 +3122,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -3078,6 +3146,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -3110,6 +3182,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -4042,6 +4118,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -4397,6 +4477,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -4504,6 +4588,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -4516,14 +4604,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -5036,6 +5136,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -5092,6 +5196,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -5112,6 +5220,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -5144,6 +5256,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -6076,6 +6192,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -6431,6 +6551,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -6539,6 +6663,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -6551,14 +6679,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -7071,6 +7211,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -7127,6 +7271,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -7147,6 +7295,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -7179,6 +7331,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -8111,6 +8267,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -8466,6 +8626,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -8573,6 +8737,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -8585,14 +8753,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -9105,6 +9285,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -9161,6 +9345,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -9181,6 +9369,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -9213,6 +9405,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -10145,6 +10341,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -10500,6 +10700,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -10607,6 +10811,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -10619,14 +10827,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -11139,6 +11359,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -11195,6 +11419,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -11215,6 +11443,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -11247,6 +11479,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -12179,6 +12415,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -12534,6 +12774,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -12641,6 +12885,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -12653,14 +12901,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -13173,6 +13433,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -13229,6 +13493,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -13249,6 +13517,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -13281,6 +13553,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -14213,6 +14489,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -14568,6 +14848,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -14675,6 +14959,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -14687,14 +14975,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -15207,6 +15507,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -15263,6 +15567,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -15283,6 +15591,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -15315,6 +15627,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -16247,6 +16563,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -16602,6 +16922,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -16709,6 +17033,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -16721,14 +17049,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -17241,6 +17581,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -17297,6 +17641,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -17317,6 +17665,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -17349,6 +17701,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -18281,6 +18637,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
+151
View File
@@ -0,0 +1,151 @@
[Voice]
nickname = harrison_voice_m14
;extend = harrison_voice_m14
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0000_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0001_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0002_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0003_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0004_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0005_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0006_HARRISON
attenuation = -6
[Voice]
nickname = rebus_voice_m14
;extend = rebus_voice_m14
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M14_0000_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0001_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0100_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0101_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0102_REBUS
attenuation = -6
[Voice]
nickname = trent_voice_m14
;extend = trent_voice_m14
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0010_TRENT
attenuation = -6
[Sound]
msg = DX_M14_0011_TRENT
attenuation = -6
[Sound]
msg = DX_M14_0012_TRENT
attenuation = -6
[Voice]
nickname = rochester_voice_m14
;extend = rochester_voice_m14
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0000_Junkers
attenuation = -6
[Sound]
msg = DX_M14_0001_Junkers
attenuation = -6
[Sound]
msg = DX_M14_0002_Junkers
attenuation = -6
[Sound]
msg = DX_M14_0003_Junkers
attenuation = -6
[Voice]
nickname = jacobi_voice_m14
;extend = jacobi_voice_m14
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M14_0000_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0001_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0002_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0003_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0004_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0005_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0006_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0007_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0008_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0009_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0010_JACOBI
attenuation = -6
+31
View File
@@ -16940,3 +16940,34 @@ MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield02_mark02_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield02_mark03_fr, 0, -1, 1, 1, 0, 1, 1
[BaseGood]
base = LI06_02_Base
MarketGood = co_gun01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = co_gun01_mark02, 0, -1, 1, 1, 0, 1, 1
MarketGood = co_gun01_mark03, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_02, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_thruster_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_thruster_02, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark04_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark04_hf, 0, -1, 1, 1, 0, 1, 1
[BaseGood]
base = LI06_06_Base
MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
[BaseGood]
base = LI06_07_Base
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
+22 -22
View File
@@ -278,7 +278,7 @@ material_library = equipment\models\hardware.mat
nickname = infinite_power
equipment = infinite_power
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -330,7 +330,7 @@ material_library = equipment\models\hardware.mat
nickname = ge_fighter5_power01
equipment = ge_fighter5_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -343,7 +343,7 @@ material_library = equipment\models\hardware.mat
nickname = ge_fighter6_power01
equipment = ge_fighter6_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -369,7 +369,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_elite_power01
equipment = bw_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -382,7 +382,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_elite2_power01
equipment = bw_elite2_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -395,7 +395,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_freighter_power01
equipment = bw_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -421,7 +421,7 @@ material_library = equipment\models\hardware.mat
nickname = co_elite_power01
equipment = co_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -434,7 +434,7 @@ material_library = equipment\models\hardware.mat
nickname = co_elite2_power01
equipment = co_elite2_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -447,7 +447,7 @@ material_library = equipment\models\hardware.mat
nickname = transport_power01
equipment = transport_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -473,7 +473,7 @@ material_library = equipment\models\hardware.mat
nickname = bh_elite_power01
equipment = bh_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -486,7 +486,7 @@ material_library = equipment\models\hardware.mat
nickname = bh_elite2_power01
equipment = bh_elite2_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -512,7 +512,7 @@ material_library = equipment\models\hardware.mat
nickname = li_elite_power01
equipment = li_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -525,7 +525,7 @@ material_library = equipment\models\hardware.mat
nickname = li_freighter_power01
equipment = li_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -551,7 +551,7 @@ material_library = equipment\models\hardware.mat
nickname = br_elite_power01
equipment = br_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -564,7 +564,7 @@ material_library = equipment\models\hardware.mat
nickname = br_freighter_power01
equipment = br_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -590,7 +590,7 @@ material_library = equipment\models\hardware.mat
nickname = ku_elite_power01
equipment = ku_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -603,7 +603,7 @@ material_library = equipment\models\hardware.mat
nickname = ku_freighter_power01
equipment = ku_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -629,7 +629,7 @@ material_library = equipment\models\hardware.mat
nickname = rh_elite_power01
equipment = rh_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -642,7 +642,7 @@ material_library = equipment\models\hardware.mat
nickname = rh_freighter_power01
equipment = rh_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -668,7 +668,7 @@ material_library = equipment\models\hardware.mat
nickname = pi_elite_power01
equipment = pi_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -681,7 +681,7 @@ material_library = equipment\models\hardware.mat
nickname = pi_freighter_power01
equipment = pi_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -694,7 +694,7 @@ material_library = equipment\models\hardware.mat
nickname = or_elite_power01
equipment = or_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
+37 -2
View File
@@ -4331,12 +4331,46 @@ LODranges = 0, 1500
lootable = true
phantom_physics = true
; Reinf. Nomad H. F. Shield
; Adv. Brigandine Mk II H. F. Shield
[ShieldGenerator]
nickname = shield03_mark11_hf
ids_name = 263911
ids_info = 264000
ids_info = 263912
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 265.3
max_capacity = 12860
toughness = 82.8
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 999999
lootable = true
; Reinf. Nomad H. F. Shield
[ShieldGenerator]
nickname = shield_ancient_mark11_hf
ids_name = 264000
ids_info = 264001
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
@@ -4367,6 +4401,7 @@ lootable = true
;Thrust Velocity Extensions
;Vector Thrust Coil
+16 -2
View File
@@ -1605,7 +1605,7 @@ ids_name = 266756
ids_info = 266756
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
; Reinf. Brigandine H. F. Shield
; Adv. Brigandine Mk II H. F. Shield
[Good]
nickname = shield03_mark11_hf
@@ -1615,7 +1615,21 @@ price = 3185256
item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db
combinable = false
ids_name = 263911
ids_info = 264000
ids_info = 263912
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
; Reinf. Nomad H. F. Shield
[Good]
nickname = shield_ancient_mark11_hf
equipment = shield_ancient_mark11_hf
category = equipment
price = 3185256
item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db
combinable = false
ids_name = 264000
ids_info = 264001
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
+20 -20
View File
@@ -33130,7 +33130,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_1_impact
const_effect = template_1_proj
@@ -33155,7 +33155,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33271,7 +33271,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_red_impact
const_effect = template_3_red_proj
@@ -33296,7 +33296,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33412,7 +33412,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_yellow_impact
const_effect = template_3_yellow_proj
@@ -33437,7 +33437,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33553,7 +33553,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_orange_impact
const_effect = template_3_orange_proj
@@ -33578,7 +33578,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33694,7 +33694,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_green_impact
const_effect = template_3_green_proj
@@ -33719,7 +33719,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33835,7 +33835,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_cyan_impact
const_effect = template_3_cyan_proj
@@ -33860,7 +33860,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33976,7 +33976,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosa_impact
const_effect = template_3_rosa_proj
@@ -34001,7 +34001,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -34117,7 +34117,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosagold_impact
const_effect = template_3_rosagold_proj
@@ -34142,7 +34142,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -34258,7 +34258,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_blue_impact
const_effect = template_3_blue_proj
@@ -34283,7 +34283,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -34399,7 +34399,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_bluegold_impact
const_effect = template_3_bluegold_proj
@@ -34424,7 +34424,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
+953 -2
View File
@@ -298,6 +298,47 @@ jumper = true
label = Akira
label = us
; REM BEGIN
[MsnSolar]
nickname = rem_satellite
system = Li01
position = -35488, 4000, 28321
orientation = 0.00, 0.00, 0.00, 0
string_id = 217116
faction = li_n_grp
archetype = gas_collector
loadout = gas_collector
label = mission_target
[MsnSolar]
nickname = rem_osiris
system = Li01
position = 25289, 0, -20155
orientation = 0.75, 0, 0.6, 0
string_id = 217306
faction = fc_or_grp
archetype = o_osiris
loadout = or_osiris
label = rem_osiris
base = st01_02_base
[MsnSolar]
nickname = platform30
string_id = 10903
faction = fc_n_grp
system = Li01
position = -35488.4, 500.6535, 28321.6
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
; REM END
[MsnSolar]
nickname = nomadcap
system = St01
@@ -2381,7 +2422,7 @@ Act_DeactTrig = nomads_5
Act_DisableEnc = se_nomads_5
Act_LightFuse = Nomad_City, fuse_dyson_city_wormhole_start
Act_StartDialog = endgame_dialog
Act_SetNNObj = null
;Act_SetNNObj = null
Act_RandomPop = false
[Trigger]
@@ -2510,7 +2551,917 @@ Act_ActTrig = the_end_end
[Trigger]
nickname = the_end_end
Cnd_True = no_params
Act_ChangeState = SUCCEED
Act_ActTrig = jacobi_westpoint
Act_SetNNObj = goto_westpoint
;Act_ChangeState = SUCCEED
;============================================================================================================================
; REM begin
[Trigger]
nickname = jacobi_westpoint
Cnd_SpaceEnter = no_params
;Act_SetNNObj = null
Act_ActTrig = jacobi_westpoint2
Act_ActTrig = m13_clearing
[NNObjective]
nickname = test2
state = HIDDEN
type = rep_inst, Li01, 21875, 24875, -33356, 0, -25834, Li01_Trade_Lane_Ring_146
;type = rep_inst, Li01, 21835, 24835, -35488, -300, 28321, Li01_09
;type = navmarker, Li01, 21835, 24835, -33356, 0, -25834
[Trigger]
nickname = m13_clearing
Cnd_True = no_params
Act_Destroy = platform1
Act_Destroy = platform2
Act_Destroy = platform3
Act_Destroy = platform4
Act_Destroy = platform5
Act_Destroy = platform6
Act_Destroy = platform7
Act_Destroy = platform8
Act_Destroy = platform9
Act_Destroy = platform10
Act_Destroy = platform11
Act_Destroy = platform12
Act_Destroy = platform13
Act_Destroy = platform14
Act_Destroy = platform15
Act_Destroy = final_generator1
Act_Destroy = final_generator2
Act_Destroy = final_generator3
Act_Destroy = final_generator4
Act_Destroy = final_generator5
Act_Destroy = juni, SILENT
Act_Destroy = king, SILENT
Act_Destroy = Orillion, SILENT
Act_Destroy = VanClaussn, SILENT
Act_Destroy = AlphaWing, SILENT
Act_Destroy = BetaWing, SILENT
Act_Destroy = GammaWing, SILENT
Act_Destroy = order_wing1, SILENT
Act_GiveObjList = GammaWing, die
Act_Jumper = GammaWing, false
Act_GiveObjList = AlphaWing, die
Act_Jumper = BetaWing, false
Act_GiveObjList = BetaWing, die
Act_Jumper = BetaWing, false
Act_GiveObjList = order_wing1, die
Act_Jumper = order_wing1, false
Act_DeactTrig = take_off
Act_DeactTrig = goto_hole_key
Act_DeactTrig = entering_st03
Act_DeactTrig = inside_sphere
Act_DeactTrig = entering_st03b
Act_RpopAttClamp = true
Act_RandomPop = true
Act_HostileClamp = true
Act_PlayerCanTradelane = true
Act_GCSClamp = false
Act_NagClamp = true
Act_PlayerEnemyClamp = 3, 4
Act_RpopTLAttacksEnabled = true
Act_ActTrig = m13_clearing2
Act_RemoveRTC = missions\m13\M013_s076xb_Li01_01_nrml.ini
[NNObjective]
nickname = mlog_meettransports
state = HIDDEN
type = ids, 21845
[Trigger]
nickname = m13_clearing2
system = Li01
Cnd_Timer = 12
Act_AdjAcct = 12345
Act_SetNNObj = goto_westpoint2
Act_ActTrig = tradelane_westpoint
[Trigger]
nickname = tradelane_westpoint
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
;Act_SetNNObj = goto_westpoint3
;Act_NNPath = 600007, 600007, Li01_09, Li01
Act_ActTrig = tradelane_westpoint2
[Trigger]
nickname = tradelane_westpoint2
Cnd_DistVec = inside, Player, -35488, -300, 28321, 1500
Act_SetNNObj = goto_westpoint4
[NNObjective]
nickname = goto_westpoint
state = HIDDEN
type = ids, 600000
[NNObjective]
nickname = goto_westpoint2
state = HIDDEN
type = rep_inst, Li01, 600001, 1, -33356, 0, -25834, Li01_Trade_Lane_Ring_147
[NNObjective]
nickname = goto_westpoint3
state = HIDDEN
type = rep_inst, Li01, 600002, 1, -35488, -300, 28321, Li01_09
[NNObjective]
nickname = goto_westpoint4
state = HIDDEN
type = rep_inst, Li01, 600003, 1, -35488, -300, 28321, Li01_09
;type = ids, 600003
[Trigger]
nickname = jacobi_westpoint2
Cnd_Timer = 10
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0000_jacobi, -1, br_darcy_head, br_darcy_body
;Act_NNPath = 600007, 600007, Li01_09, Li01
Act_NNPath = 600007, 600007, Li01_Trade_Lane_Ring_147, Li01
Act_ActTrig = jacobi_westpoint3
[Trigger]
nickname = jacobi_westpoint3
Act_AdjAcct = 2000000
Cnd_LocEnter = deck, li01_09_base
Act_AddRTC = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
Act_ActTrig = rem_deck
[Trigger]
nickname = rem_deck
Cnd_RTCDone = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
Act_Popupdialog = 600020, 600021, CLOSE
Act_ActTrig = spawn1
[Trigger]
nickname = spawn1
system = Li01
Cnd_PopUpDialog = CLOSE
Act_AdjAcct = 2000000
Act_ActTrig = jacobi_westpoint_end
[Trigger]
nickname = jacobi_westpoint_end
Cnd_SpaceEnter = no_params
Act_AdjAcct = 2000000
Act_ActTrig = jacobi_westpoint_end2
[Trigger]
nickname = jacobi_westpoint_end2
Cnd_Timer = 10
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0001_jacobi, -1, br_darcy_head, br_darcy_body
Act_NNPath = 600004, 600004, Li01_Trade_Lane_Ring_179, Li01
Act_ActTrig = tradelane_alaska_entered
Act_ActTrig = jacobi_alaska_end
Act_ActTrig = jacobi_alaska_tradelane1
Act_ActTrig = jacobi_alaska_gate
[Trigger]
nickname = jacobi_alaska_tradelane1
Cnd_DistVec = inside, Player, 50482, 0, 7683, 1500
Act_ActTrig = jacobi_alaska_tradelane2
Act_NNPath = 600006, 600006, waypoint1_2, Li01
Act_Destroy = waypoint1_1, SILENT
[Trigger]
nickname = tradelane_alaska_entered
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_179, Li01_Trade_Lane_Ring_180
;Act_NNPath = 600005, 600005, Li01_Trade_Lane_Ring_190, Li01
Act_SpawnSolar = waypoint1_1
Act_SpawnSolar = waypoint1_2
Act_NNPath = 600006, 600006, waypoint1_1, Li01
Act_MarkObj = waypoint1_1, 0
[MsnSolar]
nickname = waypoint1_1
string_id = 10903
faction = fc_n_grp
system = Li01
position = 50482, 0, 7683
archetype = waypoint
label = waypoint_label
radius = 0
[MsnSolar]
nickname = waypoint1_2
string_id = 10903
faction = fc_n_grp
system = Li01
position = 64894, 0, 18160
archetype = waypoint
label = waypoint_label
radius = 0
[Trigger]
nickname = jacobi_alaska_tradelane2
Cnd_DistVec = inside, Player, 45741, 0, 6895, 1500
Act_NNPath = 600006, 600006, waypoint1_1, Li01
[Trigger]
nickname = jacobi_alaska_gate
Cnd_DistVec = inside, Player, 64894, 0, 18160, 1500
Act_NNPath = 600006, 600006, Li01_to_Li05, Li01
Act_Destroy = waypoint1_2, SILENT
[NNObjective]
nickname = alaska_mine_field_entrance
state = HIDDEN
type = navmarker, Li01, 21880, 64894, 0, 18160
[NNObjective]
nickname = goto_alaska
state = HIDDEN
type = rep_inst, Li01, 600004, 1, -34074, 0, 27771, Li01_Trade_Lane_Ring_179
[Trigger]
nickname = jacobi_alaska_end
Cnd_SystemEnter = Li05
Act_ActTrig = jacobi_alaska_end2
Act_NNPath = 600006, 600006, li_cruiser_debris_frnt_sm1, Li05
[MsnSolar]
nickname = li_cruiser_debris_frnt_sm1
string_id = 216121
faction = fc_lr_grp
system = Li05
position = 68000, 0, 33000
archetype = li_cruiser_debris_frnt_sm
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[MsnSolar]
nickname = li_cruiser_debris_frnt_sm2
string_id = 216121
faction = fc_lr_grp
system = Li05
position = 70000, 0, 32000
archetype = li_cruiser_debris_frnt_sm
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[NNObjective]
nickname = cruiser_debris2
state = HIDDEN
type = rep_inst, Li05, 600024, 1, 70000, 0, 3200, li_cruiser_debris_frnt_sm2
[ObjList]
nickname = rogues_attack
SetLifetime = 100
[NPC]
nickname = rogues_wave1
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Rogues1
NPC = rogues_wave1
position = 70500, 0, 31500
label = rogues_encounter1
[MsnLoot]
nickname = walker_audio_log1
archetype = walker_audio_log
string_id = 290010
rel_pos_obj = Rogues1
rel_pos_offset = 50, 0, 0
velocity = 0, 0, 0
equip_amount = 1
health = 1
Can_Jettison = false
[Trigger]
nickname = jacobi_alaska_end2
system = Li05
Cnd_Timer = 5
Act_AdjAcct = 2000000
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0002_jacobi, -1, br_darcy_head, br_darcy_body
Act_SpawnSolar = li_cruiser_debris_frnt_sm1
Act_ActTrig = cruiser_debris_destroyed1
Act_ActTrig = jacobi_westpoint_end3
Act_ActTrig = cruiser_debris_mark1
[Trigger]
nickname = cruiser_debris_mark1
Cnd_CommComplete = dx_m14_0002_jacobi
Act_MarkObj = li_cruiser_debris_frnt_sm1, 1
[Trigger]
nickname = cruiser_debris_destroyed1
system = Li05
Cnd_Destroyed = li_cruiser_debris_frnt_sm1, 1, ALL
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0003_jacobi, -1, br_darcy_head, br_darcy_body
Act_SpawnSolar = li_cruiser_debris_frnt_sm2
Act_ActTrig = cruiser_debris_destroyed2
Act_ActTrig = cruiser_debris_mark2
[Trigger]
nickname = cruiser_debris_mark2
Cnd_CommComplete = dx_m14_0003_jacobi
Act_MarkObj = li_cruiser_debris_frnt_sm2, 1
Act_NNPath = 600006, 600006, li_cruiser_debris_frnt_sm2, Li05
Act_MarkObj = li_cruiser_debris_frnt_sm2, 1
[Trigger]
nickname = cruiser_debris_destroyed2
system = Li05
Cnd_Destroyed = li_cruiser_debris_frnt_sm2, 1, ALL
Act_SpawnSolar = waypoint2
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0004_jacobi, -1, br_darcy_head, br_darcy_body
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0005_jacobi, -1, br_darcy_head, br_darcy_body
Act_ActTrig = cruiser_debris_destroyed3
[MsnSolar]
nickname = waypoint2
string_id = 10903
faction = fc_n_grp
system = Li05
position = 74500, 0, 31500
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[Trigger]
nickname = cruiser_debris_destroyed3
system = Li05
Cnd_Timer = 5
Act_SpawnShip = Rogues1, rogues_attack, 74500, 0, 31500
;Act_NNPath = 600006, 600006, rogues_wave1, Li05
;Act_SetNNObj = rogues_spawn1
Act_NNPath = 600006, 600006, waypoint2, Li05
Act_ActTrig = rem_space_rogues_destroyed
Act_ActTrig = cruiser_debris_rogues_encounter_comm
[NNObjective]
nickname = rogues_spawn1
state = HIDDEN
type = navmarker, Li05, 600007, 600007, 70500, 0, 31500
; TEST
[Trigger]
nickname = cruiser_debris_rogues_encounter_comm
system = Li05
Cnd_DistVec = inside, Player, 74500, 0, 31500, 2000
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0006_jacobi, -1, br_darcy_head, br_darcy_body
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0007_jacobi, -1, br_darcy_head, br_darcy_body
[Trigger]
nickname = rem_space_rogues_destroyed
Cnd_Destroyed = rogues_encounter1, 1
Act_SpawnLoot = walker_audio_log1
Act_MarkObj = walker_audio_log1, 1
Act_ActTrig = rem_space_rogues_loot
[Trigger]
nickname = rem_space_rogues_loot
Cnd_LootAcquired = walker_audio_log1, Player
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0008_jacobi, -1, br_darcy_head, br_darcy_body
Act_NNPath = 600006, 600006, Li05_to_Li01, Li05
Act_ActTrig = jacobi_westpoint_end3
Act_ActTrig = rem_space_rogues_loot_waypoint
Act_ActTrig = rem_space_loot_viginette
;[Trigger]
;nickname = rem_space_loot_viginette
;Cnd_Timer = 16
;Line = Player, Player, dx_exp_vignette_walker_sp
[MsnSolar]
nickname = waypoint1_5
string_id = 10903
faction = fc_n_grp
system = Li01
position = 74020, 0, 14572
archetype = waypoint
label = waypoint_label
radius = 0
[Trigger]
nickname = rem_space_rogues_loot_waypoint
Cnd_SystemEnter = Li01
Act_SpawnSolar = waypoint1_5
Act_AdjAcct = 2000000
Act_NNPath = 600005, 600005, waypoint1_5, Li01
Act_ActTrig = rem_space_rogues_loot_waypoint2
Act_ActTrig = rem_space_walker_audio
Act_ActTrig = rem_space_jacobi_ether1
Act_ActTrig = rem_space_jacobi_ether2
[Trigger]
nickname = rem_space_walker_audio
Cnd_Timer = 12
Act_PlaySoundEffect = dx_exp_vignette_walker_sp
[Trigger]
nickname = rem_space_jacobi_ether1
Cnd_Timer = 5
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0009_jacobi, -1, br_darcy_head, br_darcy_body
[Trigger]
nickname = rem_space_jacobi_ether2
Cnd_Timer = 115
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0010_jacobi, -1, br_darcy_head, br_darcy_body
[Trigger]
nickname = rem_space_rogues_loot_waypoint2
Cnd_DistVec = inside, Player, 74020, 0, 14572, 3000
Act_NNPath = 600003, 600003, Li01_09, Li01
[Trigger]
nickname = jacobi_westpoint_end3
Cnd_LocEnter = deck, li01_09_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
Act_ActTrig = rem_deck2
[Trigger]
nickname = rem_deck2
Cnd_RTCDone = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
Act_Popupdialog = 600020, 600027, CLOSE
Act_ActTrig = rem_space_harrison01
[Trigger]
nickname = rem_space_harrison01
Cnd_PopUpDialog = CLOSE
Act_AdjAcct = 2000000
Act_ActTrig = rem_space_harrison01_test
[Trigger]
nickname = rem_space_harrison01_test
system = Li01
Cnd_Timer = 2
Act_ActTrig = rem_space_harrison01_test2
[Trigger]
nickname = rem_space_harrison01_test2
Cnd_SpaceEnter = no_params
Act_AdjAcct = 2000000
Act_ActTrig = rem_space_harrison01_test3
[Trigger]
nickname = rem_space_harrison01_test3
Cnd_Timer = 10
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0000_HARRISON, -1, rh_captain_head, li_rockford_body
Act_NNPath = 600007, 600007, Dock_Ring_Li01_01, Li01
Act_ActTrig = rem_manhattan_harrison01
[Trigger]
nickname = rem_manhattan_harrison01
Cnd_LocEnter = Cityscape, Li01_01_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
Act_ActTrig = rem_cityscape01
[Trigger]
nickname = rem_cityscape01
Cnd_Timer = 1
Act_ActTrig = rem_cityscape01_test
nickname = rem_cityscape01_test
Cnd_RTCDone = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
Act_Popupdialog = 600030, 600031, CLOSE
Act_ActTrig = rem_space_harrison02
Act_ActTrig = bsx_newnnobj
[Trigger]
nickname = rem_space_harrison02
Cnd_PopUpDialog = CLOSE
Act_ActTrig = rem_space_harrison03_test
[Trigger]
nickname = rem_space_harrison03_test
system = Li01
Cnd_Timer = 2
Act_ActTrig = rem_space_harrison03_test2
[Trigger]
nickname = rem_space_harrison03_test2
Cnd_SpaceEnter = no_params
Act_AdjAcct = 2000000
Act_ActTrig = rem_space_harrison03_test3
[Trigger]
nickname = rem_space_harrison03_test3
Cnd_Timer = 2
Act_ActTrig = rem_space_harrison03
[NNObjective]
nickname = mlog_meetking
state = HIDDEN
type = navmarker, Li01, 21880, 21800, -33267, 0, -28810
[Trigger]
nickname = bsx_newnnobj
Cnd_BaseExit = Li01_01_Base
Act_SetNNObj = mlog_meetking
[Trigger]
nickname = rem_space_harrison03
system = Li01
Cnd_LaunchComplete = Player
Act_SpawnSolar = waypoint3
Act_NNPath = 600006, 600006, waypoint3, Li01
Act_ActTrig = rem_space_harrison03_test4
[ObjList]
nickname = xenos_attack
SetLifetime = 100
[NPC]
nickname = xenos_wave1
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos1
NPC = xenos_wave1
position = -35763, 1000, -25450
label = xenos_encounter1
[NPC]
nickname = xenos_wave2
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos2
NPC = xenos_wave2
position = -35763, 1000, -25550
label = xenos_encounter1
[NPC]
nickname = xenos_wave3
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos3
NPC = xenos_wave3
position = -35763, 1000, -25650
label = xenos_encounter1
[NPC]
nickname = xenos_wave4
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos4
NPC = xenos_wave4
position = -35563, 1000, -25550
label = xenos_encounter1
[NPC]
nickname = xenos_wave5
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos5
NPC = xenos_wave5
position = -35463, 1000, -25450
label = xenos_encounter1
[MsnSolar]
nickname = pirate_transmitter1
string_id = 216121
faction = fc_lr_grp
system = Li01
position = -35763, 350, -25450
archetype = pirate_transmitter_sm
;loadout = pirate_transmitter_liberty_sm_load
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[MsnLoot]
nickname = liberty_fragment_data
archetype = fragment_data_liberty
string_id = 290010
rel_pos_obj = pirate_transmitter1
rel_pos_offset = 50, 0, 0
velocity = 0, 0, 0
equip_amount = 1
health = 1
Can_Jettison = false
[MsnSolar]
nickname = hostile_platform1
string_id = 216121
faction = fc_lr_grp
system = Li01
position = -35763, 350, -25450
archetype = wplatform
loadout = weapon_platform_1
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[Trigger]
nickname = rem_space_harrison03_test4
Cnd_Timer = 2
Act_AdjAcct = 2000000
Act_LockDock = Player, Li01_01, lock
Act_LockDock = Player, Li01_02, lock
Act_LockDock = Player, Li01_03, lock
Act_LockDock = Player, Li01_04, lock
Act_LockDock = Player, Li01_05, lock
Act_LockDock = Player, Li01_06, lock
Act_LockDock = Player, Li01_07, lock
Act_LockDock = Player, Li01_08, lock
Act_LockDock = Player, Li01_09, lock
Act_LockDock = Player, Li01_10, lock
Act_LockDock = Player, Li01_11, lock
Act_LockDock = Player, Li01_12, lock
Act_LockDock = Player, Li01_13, lock
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0001_HARRISON, -1, rh_captain_head, li_rockford_body
;Act_SpawnSolar = hostile_platform1
;Act_SpawnSolar = pirate_transmitter1
;Act_ActTrig = transmitter_destroyed
Act_ActTrig = rem_space_harrison03_test5
[Trigger]
nickname = transmitter_destroyed
system = Li03
Cnd_Destroyed = pirate_transmitter1, 1, ALL
Act_SpawnLoot = liberty_fragment_data
[MsnSolar]
nickname = waypoint3
string_id = 10903
faction = fc_n_grp
system = Li05
position = -30763, 0, -60916
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[Trigger]
nickname = rem_space_harrison03_test5
Cnd_DistVec = inside, Player, -30763, 0, -60916, 5000
Act_SpawnShip = Xenos1, xenos_attack, -30663, 0, -60516
Act_SpawnShip = Xenos2, xenos_attack, -30963, 0, -60616
Act_SpawnShip = Xenos3, xenos_attack, -30863, 0, -60716
Act_SpawnShip = Xenos4, xenos_attack, -30863, 0, -60716
Act_SpawnShip = Xenos5, xenos_attack, -30863, 0, -60716
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0000_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0002_HARRISON, -1, rh_captain_head, li_rockford_body
Act_ActTrig = rem_space_harrison03_test6
[Trigger]
nickname = rem_space_harrison03_test6
Cnd_Destroyed = xenos_encounter1, 5
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0001_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0003_HARRISON, -1, rh_captain_head, li_rockford_body
Act_ActTrig = rem_rochester_dock_permission1
[Trigger]
nickname = rem_rochester_dock_permission1
Cnd_Timer = 12
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0002_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_ActTrig = rem_rochester_dock_permission2
[Trigger]
nickname = rem_rochester_dock_permission2
Cnd_Timer = 6
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0003_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0004_HARRISON, -1, rh_captain_head, li_rockford_body
Act_LockDock = Player, Li01_13, unlock
Act_ActTrig = rem_rochester_harrison01
[Trigger]
nickname = rem_rochester_harrison01
Act_AdjAcct = 2000000
Cnd_LocEnter = deck, li01_13_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
Act_ActTrig = rem_deck03
[Trigger]
nickname = rem_deck03
Cnd_RTCDone = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
Act_Popupdialog = 600030, 600036, CLOSE
Act_ActTrig = rem_undock1_harrison04
[MsnSolar]
nickname = waypoint4
string_id = 10903
faction = fc_n_grp
system = Li05
position = -39424, 0, -30534
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[MsnSolar]
nickname = waypoint5
string_id = 10903
faction = fc_n_grp
system = Li05
position = -32816, -300, 29451
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[MsnSolar]
nickname = waypoint6
string_id = 10903
faction = fc_n_grp
system = Li05
position = -18951, -300, 34452
archetype = waypoint
label = waypoint_label
radius = 0
[Trigger]
nickname = rem_undock1_harrison04
system = Li01
Cnd_BaseExit = li01_13_base
Act_SpawnSolar = waypoint4
Act_SpawnSolar = waypoint5
Act_SpawnSolar = waypoint6
Act_NNPath = 600007, 600007, waypoint4, Li01
Act_ActTrig = rem_space_harrison05
Act_ActTrig = rem_tradelane1_harrison01
Act_ActTrig = rem_tradelane2_harrison02
[Trigger]
nickname = rem_tradelane2_harrison02
Cnd_DistVec = inside, Player, -39424, 0, -30534, 3000
Act_NNPath = 600004, 600004, Li01_Trade_Lane_Ring_147, Li01
Act_ActTrig = rem_tradelane1_harrison01
[Trigger]
nickname = rem_tradelane1_harrison01
;system = Li01
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
Act_NNPath = 600007, 600007, Li01_Trade_Lane_Ring_154, Li01
Act_ActTrig = rem_tradelane1_harrison02
;Waypoint 4 NNPATH
[Trigger]
nickname = rem_tradelane1_harrison02
;system = Li01
Cnd_DistVec = inside, Player, -35542, 0, 26621, 3000
Act_AdjAcct = 2000000
Act_NNPath = 600007, 600007, waypoint5, Li01
Act_ActTrig = rem_tradelane1_harrison03
;Waypoint 5 NNPATH
[Trigger]
nickname = rem_tradelane1_harrison03
Cnd_DistVec = inside, Player, -32816, -300, 29451, 2000
Act_NNPath = 600007, 600007, waypoint6, Li01
Act_ActTrig = rem_tradelane1_harrison04
;Waypoint 6 NNPATH
[Trigger]
nickname = rem_tradelane1_harrison04
Cnd_DistVec = inside, Player, -18951, -300, 34452, 2000
Act_NNPath = 600006, 600006, Li01_12, Li01
[Trigger]
nickname = rem_space_harrison05
Cnd_Timer = 12
Act_AdjAcct = 2000000
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0000_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0001_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0005_HARRISON, -1, rh_captain_head, li_rockford_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0006_HARRISON, -1, rh_captain_head, li_rockford_body
Act_SetRep = Player, fc_lr_grp, 0.91
Act_LockDock = Player, Li01_12, unlock
Act_ActTrig = rem_buffalo_rebus
[Trigger]
nickname = rem_buffalo_rebus
Cnd_LocEnter = deck, li01_12_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s005x_li01_01_nrml.ini
Act_ActTrig = rem_undock1_buffalo01
Act_ActTrig = rem_undock1_buffalo02
[MsnSolar]
nickname = waypoint10
string_id = 10903
faction = fc_n_grp
system = Li05
position = 59763, 0, -65135
archetype = waypoint
label = waypoint_label
radius = 0
[MsnSolar]
nickname = navy_satellite1
string_id = 216121
faction = fc_lr_grp
system = Li01
position = 59763, 0, -65135
archetype = navy_satellite
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[MsnSolar]
nickname = navy_satellite2
string_id = 216121
faction = fc_lr_grp
system = Li01
position = 59763, 0, -65135
archetype = navy_satellite
;loadout = navy_satellite_sm_load
;pilot = MSN01b_Weapon_Platform
;label = hostile_satellite1
radius = 0
visit = UNKNOWABLE
[Trigger]
nickname = rem_undock1_buffalo01
system = Li01
Cnd_BaseExit = li01_12_base
Act_SpawnSolar = navy_satellite1
[Trigger]
nickname = rem_undock1_buffalo02
Cnd_SpaceEnter = Li01
Act_ActTrig = rem_undock1_buffalo03
[Trigger]
nickname = rem_undock1_buffalo03
Cnd_Timer = 10
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0100_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_NNPath = 600007, 600007, navy_satellite1, Li01
;Act_StartDialog = dlg_R001_0100
[Dialog]
nickname = dlg_R001_0100
system = Li01
;Line = Player, Player, DX_M01_0110_TRENT
Line = Player, Player, DX_M14_0010_TRENT
[Trigger]
nickname = rem_buffalo_rebus_old
;Cnd_CommComplete = DX_M01_0000_FREEPORT_7_BRIDGE
;Act_PlayMusic = none, none, none, music_srtc_second_cue, 2
;Act_CallThorn = missions\m01a\m01a_fp7_02b.thn, fp7base
;Act_SetNNObj = mlog_job
; REM end
[MsnRandEnc]
nickname = se_nomads_5
+11
View File
@@ -160,3 +160,14 @@ pilot = MSN13_Osirus
state_graph = CRUISER
npc_class = lawful, CRUISER
; REM NPCs
[NPCShipArch]
nickname = MSN14_xenos
loadout = fc_x_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, elite_fighter
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_09_base, Deck
start_room = Deck
action = scripts\rem_arcs\westpoint_exploration_start.thn
autoplay
[Char]
npc = Jacobi
actor = jacobi
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_09_base, Deck
start_room = Deck
action = scripts\rem_arcs\westpoint_exploration_end.thn
autoplay
[Char]
npc = Jacobi
actor = jacobi
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_01_base, Cityscape
start_room = Cityscape
action = scripts\rem_arcs\manhattan_story_start01.thn
autoplay
[Char]
npc = King
actor = king
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_13_base, Deck
start_room = Deck
action = scripts\rem_arcs\rochester_story_end01.thn
autoplay
[Char]
npc = King
actor = king
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_12_base, Deck
start_room = Deck
action = scripts\rem_arcs\buffalo_story_start.thn
autoplay
[Char]
npc = sh_female2_rebus
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn
+1161 -75
View File
File diff suppressed because it is too large Load Diff
+112
View File
@@ -8183,3 +8183,115 @@ headline = 251000
text = 251001
base = Rh01_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = system
logo = news_transport
category = 263028
headline = 263028
text = 263027
base = LI06_01_Base
base = LI06_02_Base
base = LI06_03_Base
base = LI06_04_Base
base = LI06_05_Base
base = LI06_06_Base
base = LI06_07_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = system
logo = news_denver
category = 263029
headline = 263029
text = 263030
base = LI06_01_Base
base = LI06_02_Base
base = LI06_03_Base
base = LI06_04_Base
base = LI06_05_Base
base = LI06_06_Base
base = LI06_07_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263031
text = 263032
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = universe
logo = news_chart_crime
category = 0
headline = 263035
text = 263036
base = LI06_01_Base
base = Li01_01_Base
base = Li02_01_Base
base = Li03_01_Base
base = Li04_01_Base
base = Li05_01_Base
base = Rh01_01_Base
base = Rh02_01_Base
base = Rh03_01_Base
base = Rh04_01_Base
base = Rh05_01_Base
base = Br01_01_Base
base = Br02_01_Base
base = Br03_01_Base
base = Br04_01_Base
base = Br05_01_Base
base = Br06_01_Base
base = Ku01_01_Base
base = Ku03_01_Base
base = Ku02_01_Base
base = Ku04_01_Base
base = Ku05_01_Base
base = Ku06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = universe
logo = news_manhattan
category = 263038
headline = 263038
text = 263037
base = Iw01_02_Base
base = Iw03_01_Base
base = Bw01_02_Base
base = Bw09_03_Base
base = Ew01_01_Base
base = Ew03_02_Base
base = Ew04_01_Base
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263041
text = 263040
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263042
text = 263039
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263044
text = 263043
base = LI06_01_Base
+2
View File
@@ -2859,3 +2859,5 @@ permutation_count = gcs_combat_inflicting_damage_worst, 6
permutation_count = gcs_combat_comingin_p, 3
permutation_count = gcs_combat_fleereason_noweapons, 3
[mVoiceProp]
voice = trent_voice_m14
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@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3300
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
[Cube]
asteroid = mineable2_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = mineable2_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = mine_spike_mineable, -0.2, -0.1, -0.6, 105, 160, 25, mine
asteroid = mine_spike_mineable, 0.5, -0.2, -0.6, 75, 30, 70, mine
asteroid = mineable2_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = mine_spike_mineable, -0.9, 0.6, -0.8, 75, 30, 70, mine
[properties]
flag = rock_objects
flag = Object_density_med
flag = DANGER_DENSITY_MED
[Exclusion Zones]
exclusion = Zone_LI06_asteroid_002_exclusion_1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 2000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 60, 70
[DynamicAsteroids]
asteroid = DAsteroid_gold
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2
; Copied by FL Atlas from file: solar\ASTEROIDS\br05_molly_gold_field.ini
+1 -1
View File
@@ -13323,7 +13323,7 @@ cargo = emergency_action_documents_liberty, 1
[Loadout]
nickname = navy_satellite_sm_load
archetype = navy_satellite_relay_sm
archetype = navy_satellite
cargo = emergency_action_documents_liberty, 1
; pirate_transmitter_liberty_sm_load
+20 -2
View File
@@ -9522,7 +9522,7 @@ fuse = intermed_damage_transport01, 0, 750
fuse = intermed_damage_transport02, 0, 375
[Solar]
nickname = navy_satellite
nickname = navy_satellite_test
ids_name = 217116
type = MISSION_SATELLITE
DA_archetype = solar\misc\gas_collector.cmp
@@ -9531,7 +9531,7 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
loadout = gas_collector
;loadout = navy_satellite_sm_load
solar_radius = 300
shape_name = NNM_SM_MINING
hit_pts = 15000
@@ -9540,6 +9540,24 @@ fuse = fuse_gas_collector_burning, 0, 30000
explosion_arch = explosion_docking_ring
destructible = true
[Solar]
nickname = navy_satellite
type = MISSION_SATELLITE
;ids_name = 237031
;ids_info = 300101
DA_archetype = solar\misc\gas_collector.cmp
material_library = solar\Solar_mat_misc01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
;loadout = li_cruiser_debris_front_wal_sm_load
solar_radius = 1000
destructible = true
shape_name = NNM_SM_MINING
explosion_arch = explosion_wplatform
hit_pts = 2000
; Gravity Buoy Big
[Solar]
@@ -1,6 +1,7 @@
[BaseInfo]
nickname = LI06_02_Base
start_room = Deck
price_variance = 0.15
[Room]
nickname = Bar
@@ -9,7 +10,3 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_02_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck2.ini
@@ -1,11 +0,0 @@
[BaseInfo]
nickname = LI06_05_Base
start_room = Deck
[Room]
nickname = bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_deck.ini
@@ -1,6 +1,7 @@
[BaseInfo]
nickname = LI06_06_Base
start_room = Bar
start_room = Deck
price_variance = 0.15
[Room]
nickname = Bar
@@ -9,3 +10,7 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\LI06\Bases\ROOMS\li06_06_shipdealer.ini
@@ -1,11 +1,16 @@
[BaseInfo]
nickname = LI06_07_Base
start_room = Deck
price_variance = 0.15
[Room]
nickname = bar
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\LI06\Bases\ROOMS\li06_07_deck2.ini
@@ -1,17 +1,17 @@
[Room_Info]
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_09.thn
[Room_Sound]
ambient = ambience_bar_space
music = music_bar_li03
[Camera]
name = Camera_0
ambient = ambience_deck_space_smaller
music = music_bar_generic04
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_05_Bar_enter_01.thn
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
@@ -35,12 +35,6 @@ behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
@@ -1,6 +1,7 @@
[Room_Info]
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
@@ -9,14 +10,9 @@ EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
landing_script = Scripts\Bases\Li_westpoint_deck_land_01.thn
[Camera]
name = Camera_0
@@ -41,11 +37,6 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
@@ -90,22 +81,3 @@ virtual_room = Equipment
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
@@ -1,27 +0,0 @@
[Room_Info]
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
@@ -1,23 +0,0 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
@@ -1,18 +1,17 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
set_script = scripts\bases\br_05_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\br_05_bar_ambi_Br02_03.thn
[Room_Sound]
music = music_bar_li05
ambient = ambience_bar_space
[Camera]
name = Camera_0
music = music_bar_generic06
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_07_bar_enter_01.thn
start_script = Scripts\Bases\br_05_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
@@ -24,6 +23,27 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -1,10 +1,10 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
@@ -22,12 +22,72 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.250000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
icolor = 255, 200, 100
scale = 0.5
gap = 0
blink = 0.05
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
@@ -56,6 +116,14 @@ hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
@@ -64,11 +132,28 @@ hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.250000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
icolor = 200, 255, 50
scale = 0.5
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.5
gap = 0
blink = 0
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
@@ -84,9 +169,3 @@ hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
@@ -1,17 +1,18 @@
[Room_Info]
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
set_script = Scripts\Bases\li_05_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
ambient = ambience_bar_ground_smaller
music = music_bar_generic09
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\li_05_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
@@ -22,6 +23,28 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -1,14 +1,23 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
@@ -21,3 +30,82 @@ room_switch = Deck
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
@@ -0,0 +1,61 @@
[Room_Info]
set_script = Scripts\Bases\Br_05_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
@@ -0,0 +1,37 @@
[Room_Info]
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
File diff suppressed because it is too large Load Diff
+6 -13
View File
@@ -1741,8 +1741,8 @@ BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_02_Base
system = LI06
strid_name = 458756
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini
strid_name = 450040
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_02_Base.ini
BGCS_base_run_by = W02bF39
[Base]
@@ -1759,25 +1759,18 @@ strid_name = 0
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini
BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_05_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_06_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_06_Base.ini
strid_name = 450030
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_06_Base.ini
BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_07_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_07_Base.ini
strid_name = 450060
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_07_Base.ini
BGCS_base_run_by = W02bF33
[system]
+110 -3
View File
@@ -5,6 +5,7 @@
-- Test Infocard
rem.AddInfoCard(9000, "Spam")
-- HotkeyMenu Infocard (Override)
rem.AddInfoCard(1904, "REMNANT")
@@ -30,9 +31,9 @@ rem.AddInfoCard(450010, "Planet Las Vegas")
rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
rem.AddInfoCard(450020, "Planet Reno")
rem.AddInfoCard(450021, "Planet Reno Docking Ring")
rem.AddInfoCard(450030, "Carson Station")
rem.AddInfoCard(450030, "Sentinel Outpost")
rem.AddInfoCard(450035, "Hoover Station")
rem.AddInfoCard(450040, "The Ranch")
rem.AddInfoCard(450040, "Helios Station")
rem.AddInfoCard(450045, "Primm Station")
rem.AddInfoCard(450050, "Mojave Dust Cloud")
rem.AddInfoCard(450051, "Death Valley Dust Storm")
@@ -776,7 +777,7 @@ rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TR
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: 26,216 km</TEXT><PARA/><TEXT>MASS: 9.89 x 10^24 kg</TEXT><PARA/><TEXT>TERRAIN: N/A</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: 15.42 km/s</TEXT><PARA/><PARA/><TEXT>Buried far beneath Nevada's scorching surface, Las Vegas was built after repeated attempts to establish an above-ground settlement failed under the planet's extreme heat. What began as a small underground shelter for miners, traders, and station workers gradually expanded into a vast network of buried casinos, luxury corridors, and air-conditioned pleasure halls.</TEXT><PARA/><TEXT>Today, the planet is administered by The Zoners, who keep the city functioning while quietly profiting from its endless appetite for credits, risk, and vice. Las Vegas has become a haven for criminals, smugglers, and fugitives looking to disappear into the crowd, as well as a magnet for those hoping to make a fast fortune.</TEXT><PARA/><TEXT>Bounty Hunters are also a common sight, drawn by the same chaos that attracts the desperate and the guilty. In Las Vegas, every deal carries a risk, every table has a cost, and every visitor arrives believing they will be the one to leave richer than they came.</TEXT><PARA/><POP/></RDL>]])
-- Astroid / Cloud / NPC Infocards and Names
-- Astroid / Cloud / NPC Infocards and Names / News
rem.AddInfoCard(263001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Asteroid Field</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>The asteroid field behind Las Vegas formed from the shattered remains of an early mining operation that failed during the first attempts to expand the underground settlement. What was meant to be a source of raw material became a graveyard of broken rock, abandoned equipment, and derelict transport frames after repeated excavation caused unstable fractures in the surrounding belt.</TEXT><PARA/><TEXT>Today, the field remains dangerous and poorly charted. Zoner crews avoid the densest regions, while smugglers and bounty hunters sometimes use the drifting wreckage to hide from patrols or set up ambushes. Local rumors claim that sealed cargo caches and forgotten mining tunnels still lie buried inside the belt, but few who enter ever return with proof.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263002, "Planet Las Vegas Ship Dealer Nico Drake")
rem.AddInfoCard(263003, "Planet Las Vegas Equipment Dealer Elena Volkov")
@@ -803,6 +804,64 @@ rem.AddInfoCard(263023, "Red Hessians Nico Novak")
rem.AddInfoCard(263024, "Hoover Station Trade Dealer Jonas Fischer")
rem.AddInfoCard(263025, "Hoover Station Equipment Dealer Rafael Archer")
rem.AddInfoCard(263026, "Hoover Station Ship Dealer George Buffalo")
rem.AddInfoCard(263027, "Security patrols have been increased along the outer trade lanes after a growing number of cargo losses were reported by independent traders. Zoner officials say the additional coverage is only a precaution, but several captains claim that unidentified ships have been drifting near the system edge for days. Traffic through Nevada remains steady for now, though a number of pilots are choosing to avoid the slower routes until the situation settles.")
rem.AddInfoCard(263028, "Nevada Security Tightens Patrols")
rem.AddInfoCard(263029, "Navigation Beacons Recalibrated")
rem.AddInfoCard(263030, "Several navigation beacons near the Nevada gate were recently recalibrated after repeated false readings disrupted inbound traffic. Technicians have not confirmed the cause, but traders moving through the system report brief sensor echoes and unreliable positional data around the approaches to Las Vegas. Zoner authorities have asked commercial pilots to report any further irregularities directly to station control.")
rem.AddInfoCard(263031, "Ventilation Grid Under Maintenance")
rem.AddInfoCard(263032, "Zoner engineers have begun maintenance work on the underground ventilation grid beneath Las Vegas. The city depends heavily on its cooling systems, and even minor disruptions can affect casino levels, residential quarters, and cargo access tunnels alike. Officials insist there is no danger to the public, though the temporary restrictions have already slowed movement in the lower districts.")
rem.AddInfoCard(263033, "Bounty Hunter Guild Issues New Advisory")
rem.AddInfoCard(263034, "The Bounty Hunter Guild has issued a new advisory for independent pilots operating in high-risk civilian zones. The notice warns that criminals are increasingly using neutral stations and frontier worlds to hide from active contracts, making planets such as Las Vegas especially attractive to both hunters and fugitives. Guild representatives say crews should verify docking records carefully and avoid trusting unmarked contacts offering fast work.")
rem.AddInfoCard(263035, "Smuggling Activity Rises Across Fringe Systems")
rem.AddInfoCard(263036, "Smuggling activity continues to rise across several fringe systems as demand on the black market remains high. Officials and traders alike report that forged permits, false transponders, and concealed cargo holds are becoming more common near busy civilian hubs. Neutral planets with a steady traffic flow are seeing the heaviest pressure, as smugglers attempt to blend into legitimate trade routes and disappear before inspections can begin.")
rem.AddInfoCard(263037, "Zoner-controlled facilities across multiple sectors are reporting heavier traffic from merchants seeking neutral ground for trade and repair. Analysts note that independent operators often prefer Zoner-administered worlds when dealing with disputed cargo, sensitive deliveries, or off-book arrangements. While the increased business has strengthened Zoner influence, it has also drawn more attention from criminal groups and bounty hunters looking for easy profit.")
rem.AddInfoCard(263038, "Zoner Facilities Report Heavier Traffic")
rem.AddInfoCard(263039, "Casino owners on Las Vegas are reporting record traffic as credit flows from visiting merchants and off-world gamblers continue to rise. The underground city thrives on risk, and locals say the latest surge in visitors has filled even the quieter halls with noise, wagers, and private deals. Zoner administrators remain confident that the city can handle the pressure, though some workers privately admit that the crowds are becoming harder to control.")
rem.AddInfoCard(263042, "Casino Traffic Reaches Record Levels")
rem.AddInfoCard(263040, "Zoner administrators have denied rumors of unauthorized tunnels beneath the western entertainment district. Despite the official statement, several staff members claim that cargo sometimes arrives through routes not marked on any public map. The story has only strengthened the belief that Las Vegas contains more hidden passages than anyone is willing to admit, and that some of them are used for more than simple maintenance.")
rem.AddInfoCard(263041, "Rumors Denied About Unauthorized Tunnels")
rem.AddInfoCard(263043, "Several visitors were reportedly shaken after a brief power flicker exposed a sealed accessway below the main casino levels. Witnesses say the opening lasted only a few seconds before emergency power restored the corridor to darkness. Security teams moved quickly to block the area, but the incident has fueled new speculation about the scale of the underground complex and what may be stored beneath the public floors.")
rem.AddInfoCard(263044, "Hidden Accessway Briefly Exposed")
rem.AddInfoCard(263045, "Helios Station Equipment Dealer Maya Vargas")
rem.AddInfoCard(263046, "Helios Station Trade Dealer Anika Wolfe")
rem.AddInfoCard(263047, "Universal Shipping Anika Schneider")
rem.AddInfoCard(263048, "Liberty Navy Hanna Schneider")
rem.AddInfoCard(263049, "Liberty Navy Elena Volkov")
rem.AddInfoCard(263050, "Liberty Navy Anika Reyes")
rem.AddInfoCard(263051, "Liberty Navy Anton Patel")
rem.AddInfoCard(263052, "Helios Station Bartender Nadia Mercer")
rem.AddInfoCard(263053, "Bounty Hunters Guild Maya Cortez")
rem.AddInfoCard(263054, "Bounty Hunters Guild Tobias Sato")
rem.AddInfoCard(263055, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263056, "Sentinel Outpost Ship Dealer Caleb Reyes")
rem.AddInfoCard(263057, "Sentinel Outpost Equipment Dealer Anika Reyes")
rem.AddInfoCard(263058, "Sentinel Outpost Trade Dealer Kara Wolfe")
rem.AddInfoCard(263059, "Universal Shipping Anika Larsen")
rem.AddInfoCard(263060, "Gateway Shipping Jonas Archer")
rem.AddInfoCard(263061, "Sentinel Outpost Bartender Hanna Mason")
rem.AddInfoCard(263062, "Bretonia Police Rafael Larsen")
rem.AddInfoCard(263063, "Bretonia Police Leona Cortez")
rem.AddInfoCard(263064, "Border World Exports Marek Bennett")
rem.AddInfoCard(263065, "Bounty Hunters Guild Rafael Archer")
rem.AddInfoCard(263066, "Bounty Hunters Guild Samira Schneider")
rem.AddInfoCard(263067, "Bounty Hunters Guild Maya Patel")
rem.AddInfoCard(263068, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><PARA/><TEXT>Built to monitor the traffic moving through Nevada's trade lanes, this Bounty Hunter station serves as a forward operating post for trackers, contract brokers, and patrol wings assigned to the Las Vegas sector. Its location allows quick response to pirate activity near the debris fields, where criminals and smugglers often try to vanish into the wreckage.</TEXT><PARA/><TEXT>The station is heavily secured and keeps its own records separate from the local authorities. Hunters stationed here are known to favor fast contracts, quiet deals, and aggressive pursuit, making the post one of the most effective choke points in the system. Few fugitives pass through Nevada without hearing of the station first.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263069, "Northgrave Field")
rem.AddInfoCard(263070, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Liberty Battleship</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><PARA/><TEXT>This Liberty Navy battleship serves as the sole military outpost in Nevada, maintaining order across the system and watching for signs of criminal activity. Its presence is meant to discourage smugglers, pirates, and other fugitives who might otherwise treat Las Vegas and the surrounding lanes as safe ground.</TEXT><PARA/><TEXT>The ship acts as both a patrol anchor and a command post, keeping a close eye on traffic moving through the system. While the Zoners handle civilian administration, the Navy vessel remains ready to respond if the local balance shifts too far toward lawlessness. Few ships entering Nevada fail to notice it, and fewer still mistake its silence for weakness.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263071, "Battleship Henderson Equipment Dealer Samira Zhao")
rem.AddInfoCard(263072, "Battleship Henderson Trade Dealer Rafael Novak")
rem.AddInfoCard(263073, "Battleship Henderson Ship Dealer Sofia Vargas")
rem.AddInfoCard(263074, "Universal Shipping Alex Archer")
rem.AddInfoCard(263075, "Liberty Navy Hanna Patel")
rem.AddInfoCard(263076, "Liberty Navy Amelia Mercer")
rem.AddInfoCard(263077, "Liberty Navy Samira Wolfe")
rem.AddInfoCard(263078, "Battleship Henderson Bartender Sofia Mercer")
rem.AddInfoCard(263079, "Bounty Hunters Guild Caleb Wolfe")
rem.AddInfoCard(263080, "Bounty Hunters Guild Sofia Wolfe")
rem.AddInfoCard(263081, "ALG Waste Disposal Elena Patel")
rem.AddInfoCard(263082, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Liberty Battleship</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><PARA/><TEXT>This Liberty Navy battleship serves as the sole military outpost in Nevada, maintaining order across the system and watching for signs of criminal activity. Its presence is meant to discourage smugglers, pirates, and other fugitives who might otherwise treat Las Vegas and the surrounding lanes as safe ground.</TEXT><PARA/><TEXT>The ship acts as both a patrol anchor and a command post, keeping a close eye on traffic moving through the system. While the Zoners handle civilian administration, the Navy vessel remains ready to respond if the local balance shifts too far toward lawlessness. Few ships entering Nevada fail to notice it, and fewer still mistake its silence for weakness.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263083, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NAME: Northgrave Field</TEXT><PARA/><TEXT>TYPE: Asteroid Field</TEXT><PARA/><TEXT>DENSITY: High</TEXT><PARA/><TEXT>HAZARD: Extreme</TEXT><PARA/><PARA/><TEXT>Northgrave Field marks the northern edge of Nevada's more unstable debris zones. The field was formed from the remnants of an early mining push that collapsed after repeated impact fractures and uncontrolled excavation tore the rock formation apart, leaving behind mine structures, broken equipment, and drifting rock corridors.</TEXT><PARA/><TEXT>Today, the field is poorly charted but still worked by local miners willing to risk the hazards for the gold particles embedded in the asteroids. Smugglers sometimes use the dense regions as cover, while bounty hunters and patrol craft avoid the deepest pockets unless they have a very good reason to enter. The old mine grids and shallow extraction sites make the area valuable, but also dangerous for anyone flying too casually.</TEXT><PARA/><TEXT>Local rumors claim that hidden cargo caches and forgotten tunnel mouths still lie buried somewhere inside the rocks, but most pilots treat the area as a dead end best crossed quickly and with all scanners active.</TEXT><PARA/><POP/></RDL>]])
-- Thrust Velocity Extensions Equipment
rem.AddInfoCard(001711, "Thrust Velocity Extension")
@@ -824,3 +883,51 @@ rem.AddInfoCard(500010, "Chugoku->Hokkaido")
-- Weapons
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
-- Single Player
rem.AddInfoCard(600000, "Launch your Ship")
rem.AddInfoCard(600001, "Dock on Tradelane")
rem.AddInfoCard(600002, "Fly to Westpoint Military Academy")
rem.AddInfoCard(600003, "Dock on Westpoint Military Academy")
rem.AddInfoCard(600004, "Dock on Tradelane")
rem.AddInfoCard(600005, "Fly to the Destination Point")
rem.AddInfoCard(600006, "Dock on Alaska Jumpgate")
rem.AddInfoCard(600007, "Fly to the Destination Point")
rem.AddInfoCard(600017, "Junkers")
rem.AddInfoCard(600018, "President Jacobi")
rem.AddInfoCard(600019, "The Rebus")
-- Exploration Arc I - West Point (West Point - Li01_09_Base)
rem.AddInfoCard(600020, "Exploration Arc - West Point ")
rem.AddInfoCard(600021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Marcus Walker died when the Liberty Cruiser LNS Utah breaks a blockade at Zone 21. He sacrificed himself to help Jun'ko Zane and Edison Trent escape from the Alaska System.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>President Jacobi says that she has a reliable source saying that an audio-log from Markus Walker exists. The task is to find the cruiser debris on Zone 21 and extract the audio-log and transmit it to West Point academy.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Inverstigate the LNS Utah wreckage.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and transmit the audio log to West Point.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600022, "Find Walkers Audio Log")
rem.AddInfoCard(600023, "Fly to Zone 21 in the Alaska System")
rem.AddInfoCard(600024, "Destroy the Cruiser's debris")
rem.AddInfoCard(600025, "Tractor in the Audio Log")
rem.AddInfoCard(600026, "Deliver the log to West Point Academy")
rem.AddInfoCard(600027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The success of this mission and the sourcing of informations, was probably more important than it appeared. It's an unusal behaviour that the Liberty Rogues engaged on that mission because of this insignificant audio-log.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>An investigation with the Neural-Net found some encrypted files hidden in some trace loops. There's no way to get on these informations, unless you have the key to unlock the files.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The current situation is a dead-end, so let's get into space for another mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600028, "Enter the West Point Academy Bar")
rem.AddInfoCard(600029, "Launch into Space")
-- Story Arc I - Tour of Duty (Planet Manhattan - Li01_01_Base)
rem.AddInfoCard(600030, "Story Arc I - Manhattan")
rem.AddInfoCard(600031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Tour of Duty</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison explains that the nomad incident changed the initial situation of the colonies. Political and military permissions are in transition, but also new conflicts arise. Only the highest government authorities know more about the reasons for these structural changes.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Liberty's government was considering a new taxation scheme aimed at the Junkers, that would impos tariffs on their scrap businesses in exchange for protection and infrastructure support. Many in the Junker community saw this as another attempt to restrict their hard fought independence.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison is asking giving him an escort to Rochester Base in sector D3 in the New York System. As a new diplomat he needs to arrange an agreement between Liberty and the Junkers..</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Fly to Rochester Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Negotiate an agreement with the Junkers.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600032, "Negotiate an agreement with the Junkers")
rem.AddInfoCard(600033, "Fly to Rochester Base")
rem.AddInfoCard(600034, "Eliminate all Xenos")
rem.AddInfoCard(600035, "Land on Rochester Base")
rem.AddInfoCard(600036, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>When we arrived sector D3 a few Xenos attacked Rochester Base. We joined the fight to support the Junkers. After the threat has been eliminated, we landed on Rochster Base to start the negotiations.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison seems to have a good knack for it. The negotiations seems to went well.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
-- Story Arc Buffalo - Inner Corruption (Buffalo Station - Li01_12_Base)
rem.AddInfoCard(600040, "Story Arc - Buffalo")
rem.AddInfoCard(600041, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>After arriving at Buffalo Station, a female artificial intelligence unit linked with an underground news channel called the Rebus has been introduced: Revealing the truth about Liberty's intention, it's inner corruption and the lie to cover-up of the impacts of the nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through the complex security communication structure of the Rebus, independent freelancers are always required to gain information. Liberty transmitted their planned emergency action documents to their intel Navy Satellite near Maine. Based on our intelligence, this Navy Satellite near the icy moon Maine functions as a connection hub for communication networks used in covert operations and discreet messaging. Getting these documents will certainly have an impact to the further political events and the revelation of Liberty's political agendas.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Navy Satellite</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Obtain the latest emergency action documents from Liberty</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the files to the Rebus on Buffalo Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600042, "Obtain the Emergency Action Documents")
rem.AddInfoCard(600043, "Destroy the Navy Satellite")
rem.AddInfoCard(600044, "Tractor in the Emergency Action Documents")
rem.AddInfoCard(600045, "Deliver the Documents to Buffalo")
rem.AddInfoCard(600046, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The Rebus was right. By obtaining the latest emergency action documents, there are some delicate information what hardliners of the Liberty authorities have planned as a reaction for the destruction of Freeport 7 and the Nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>These actions are primarely focussing to restrict the scope in what the The Rebus is acting. The political pressure is forcing President Jacobi to take action accordingly.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>It will take some time to evalute all captured documents. In the meantime the Lane Hackers are requesting some assistance with one of their patrols. Fly to Mactan Base in the Magellan System to start the mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600047, "Fly to Mactan Base")
rem.AddInfoCard(600048, "Land on Mactan Base")
+1
View File
@@ -110,6 +110,7 @@ DLL = remres.dll ; Dynamic Infocards
voices = audio\voices_mission11.ini ;dialogue specific to mission 11 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission12.ini ;dialogue specific to mission 12 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission13.ini ;dialogue specific to mission 13 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission14.ini ;dialogue specific to mission 14 (story & special supporting characters only - no reusable dialogue)
; voices = audio\voices_tutorial.ini ;dialogue specific to tutorial CUT on 20021211 MG
explosions = fx\explosions.ini