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b023c96c50
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REM-SP
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| fb5f158173 |
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@@ -885,3 +885,14 @@ type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Jacobi\dx_exp_0204_jacobi.wav
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; WALKER
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[Sound]
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nickname = dx_exp_vignette_walker_sp
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\viginettes\DX_EXP_VIGNETTE_WALKER_SP.wav
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; Marcus Walker Viginette
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@@ -329,6 +329,10 @@ attenuation = -4
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msg = GCS_ML_D01aN04
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attenuation = -4
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[Sound]
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msg = GCS_ML_D01aN04_JUNI
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attenuation = -4
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[Sound]
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msg = GCS_ML_D01aN05
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attenuation = -4
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@@ -436,6 +440,10 @@ attenuation = -4
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msg = GCS_ML_D01fG03
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attenuation = -4
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[Sound]
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msg = GCS_ML_D01fG03_JUNI
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attenuation = -4
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[Sound]
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msg = GCS_ML_D01fG04
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attenuation = -4
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@@ -448,14 +456,26 @@ attenuation = -4
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msg = GCS_ML_D01fG05
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attenuation = -4
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[Sound]
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msg = GCS_ML_D01fG05_JUNI
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attenuation = -4
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[Sound]
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msg = GCS_ML_D01fG06
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attenuation = -4
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[Sound]
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msg = GCS_ML_D01fG06_JUNI
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attenuation = -4
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[Sound]
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msg = GCS_ML_D01fG07
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attenuation = -4
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[Sound]
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msg = GCS_ML_D01fG07_JUNI
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attenuation = -4
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[Sound]
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msg = GCS_ML_D01hG01
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attenuation = -4
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@@ -968,6 +988,10 @@ attenuation = -4
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msg = GCS_ML_F10aR02
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attenuation = -4
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[Sound]
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msg = GCS_ML_F10aR02_JUNI
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attenuation = -4
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[Sound]
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msg = GCS_ML_F10aR03
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attenuation = -4
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@@ -1024,6 +1048,10 @@ attenuation = -4
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msg = GCS_ML_V01aV01
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attenuation = -4
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[Sound]
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msg = GCS_ML_V01aV01_JUNI
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attenuation = -4
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[Sound]
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msg = GCS_ML_V01aV02
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attenuation = -4
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@@ -1044,6 +1072,10 @@ attenuation = -4
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msg = GCS_ML_V05bV01
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attenuation = -4
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[Sound]
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msg = GCS_ML_V05bV01_JUNI
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attenuation = -4
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[Sound]
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msg = GCS_ML_V05bV02
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attenuation = -4
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@@ -1076,6 +1108,10 @@ attenuation = -4
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msg = GCS_ML_W01bB01
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attenuation = -4
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[Sound]
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msg = GCS_ML_W01bB01_JUNI
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attenuation = -4
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[Sound]
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msg = GCS_ML_W01bB02
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attenuation = -4
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@@ -2008,6 +2044,10 @@ attenuation = -4
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msg = GCS_ML_W03aF02
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attenuation = -4
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[Sound]
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msg = GCS_ML_W03aF02_JUNI
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attenuation = -4
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[Sound]
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msg = GCS_ML_W03aF03
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attenuation = -4
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@@ -2363,6 +2403,10 @@ attenuation = -4
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msg = GCS_ML_D01aN04
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attenuation = -4
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||||
[Sound]
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msg = GCS_ML_D01aN04_JUNI
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attenuation = -4
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[Sound]
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msg = GCS_ML_D01aN05
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attenuation = -4
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@@ -2470,6 +2514,10 @@ attenuation = -4
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||||
msg = GCS_ML_D01fG03
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attenuation = -4
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||||
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||||
[Sound]
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msg = GCS_ML_D01fG03_JUNI
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attenuation = -4
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||||
[Sound]
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msg = GCS_ML_D01fG04
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attenuation = -4
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@@ -2482,14 +2530,26 @@ attenuation = -4
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||||
msg = GCS_ML_D01fG05
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_D01fG05_JUNI
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_D01fG06
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_D01fG06_JUNI
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_D01fG07
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_D01fG07_JUNI
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_D01hG01
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||||
attenuation = -4
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||||
@@ -3002,6 +3062,10 @@ attenuation = -4
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||||
msg = GCS_ML_F10aR02
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_F10aR02_JUNI
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_F10aR03
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||||
attenuation = -4
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||||
@@ -3058,6 +3122,10 @@ attenuation = -4
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||||
msg = GCS_ML_V01aV01
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_V01aV01_JUNI
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_V01aV02
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||||
attenuation = -4
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||||
@@ -3078,6 +3146,10 @@ attenuation = -4
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||||
msg = GCS_ML_V05bV01
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_V05bV01_JUNI
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_V05bV02
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||||
attenuation = -4
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||||
@@ -3110,6 +3182,10 @@ attenuation = -4
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||||
msg = GCS_ML_W01bB01
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_W01bB01_JUNI
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_W01bB02
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||||
attenuation = -4
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||||
@@ -4042,6 +4118,10 @@ attenuation = -4
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||||
msg = GCS_ML_W03aF02
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_W03aF02_JUNI
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||||
attenuation = -4
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||||
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||||
[Sound]
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||||
msg = GCS_ML_W03aF03
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||||
attenuation = -4
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||||
@@ -4397,6 +4477,10 @@ attenuation = -4
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||||
msg = GCS_ML_D01aN04
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||||
attenuation = -4
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||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01aN04_JUNI
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||||
attenuation = -4
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||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01aN05
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||||
attenuation = -4
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||||
@@ -4504,6 +4588,10 @@ attenuation = -4
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||||
msg = GCS_ML_D01fG03
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||||
attenuation = -4
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||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG03_JUNI
|
||||
attenuation = -4
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||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG04
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||||
attenuation = -4
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||||
@@ -4516,14 +4604,26 @@ attenuation = -4
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||||
msg = GCS_ML_D01fG05
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||||
attenuation = -4
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||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG05_JUNI
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||||
attenuation = -4
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||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG06
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||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG06_JUNI
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||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG07
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG07_JUNI
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||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01hG01
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||||
attenuation = -4
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||||
@@ -5036,6 +5136,10 @@ attenuation = -4
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||||
msg = GCS_ML_F10aR02
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||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_F10aR02_JUNI
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||||
attenuation = -4
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||||
|
||||
[Sound]
|
||||
msg = GCS_ML_F10aR03
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||||
attenuation = -4
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||||
@@ -5092,6 +5196,10 @@ attenuation = -4
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||||
msg = GCS_ML_V01aV01
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||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V01aV01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V01aV02
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||||
attenuation = -4
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||||
@@ -5112,6 +5220,10 @@ attenuation = -4
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||||
msg = GCS_ML_V05bV01
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||||
attenuation = -4
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||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V05bV01_JUNI
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||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V05bV02
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||||
attenuation = -4
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||||
@@ -5144,6 +5256,10 @@ attenuation = -4
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||||
msg = GCS_ML_W01bB01
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||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W01bB01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W01bB02
|
||||
attenuation = -4
|
||||
@@ -6076,6 +6192,10 @@ attenuation = -4
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||||
msg = GCS_ML_W03aF02
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||||
attenuation = -4
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||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W03aF02_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W03aF03
|
||||
attenuation = -4
|
||||
@@ -6431,6 +6551,10 @@ attenuation = -4
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||||
msg = GCS_ML_D01aN04
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||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01aN04_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01aN05
|
||||
attenuation = -4
|
||||
@@ -6539,6 +6663,10 @@ attenuation = -4
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||||
msg = GCS_ML_D01fG03
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG03_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG04
|
||||
attenuation = -4
|
||||
@@ -6551,14 +6679,26 @@ attenuation = -4
|
||||
msg = GCS_ML_D01fG05
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG05_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG06
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG06_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG07
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG07_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01hG01
|
||||
attenuation = -4
|
||||
@@ -7071,6 +7211,10 @@ attenuation = -4
|
||||
msg = GCS_ML_F10aR02
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_F10aR02_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_F10aR03
|
||||
attenuation = -4
|
||||
@@ -7127,6 +7271,10 @@ attenuation = -4
|
||||
msg = GCS_ML_V01aV01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V01aV01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V01aV02
|
||||
attenuation = -4
|
||||
@@ -7147,6 +7295,10 @@ attenuation = -4
|
||||
msg = GCS_ML_V05bV01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V05bV01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V05bV02
|
||||
attenuation = -4
|
||||
@@ -7179,6 +7331,10 @@ attenuation = -4
|
||||
msg = GCS_ML_W01bB01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W01bB01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W01bB02
|
||||
attenuation = -4
|
||||
@@ -8111,6 +8267,10 @@ attenuation = -4
|
||||
msg = GCS_ML_W03aF02
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W03aF02_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W03aF03
|
||||
attenuation = -4
|
||||
@@ -8466,6 +8626,10 @@ attenuation = -4
|
||||
msg = GCS_ML_D01aN04
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01aN04_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01aN05
|
||||
attenuation = -4
|
||||
@@ -8573,6 +8737,10 @@ attenuation = -4
|
||||
msg = GCS_ML_D01fG03
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG03_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG04
|
||||
attenuation = -4
|
||||
@@ -8585,14 +8753,26 @@ attenuation = -4
|
||||
msg = GCS_ML_D01fG05
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG05_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG06
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG06_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG07
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG07_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01hG01
|
||||
attenuation = -4
|
||||
@@ -9105,6 +9285,10 @@ attenuation = -4
|
||||
msg = GCS_ML_F10aR02
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_F10aR02_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_F10aR03
|
||||
attenuation = -4
|
||||
@@ -9161,6 +9345,10 @@ attenuation = -4
|
||||
msg = GCS_ML_V01aV01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V01aV01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V01aV02
|
||||
attenuation = -4
|
||||
@@ -9181,6 +9369,10 @@ attenuation = -4
|
||||
msg = GCS_ML_V05bV01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V05bV01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V05bV02
|
||||
attenuation = -4
|
||||
@@ -9213,6 +9405,10 @@ attenuation = -4
|
||||
msg = GCS_ML_W01bB01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W01bB01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W01bB02
|
||||
attenuation = -4
|
||||
@@ -10145,6 +10341,10 @@ attenuation = -4
|
||||
msg = GCS_ML_W03aF02
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W03aF02_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W03aF03
|
||||
attenuation = -4
|
||||
@@ -10500,6 +10700,10 @@ attenuation = -4
|
||||
msg = GCS_ML_D01aN04
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01aN04_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01aN05
|
||||
attenuation = -4
|
||||
@@ -10607,6 +10811,10 @@ attenuation = -4
|
||||
msg = GCS_ML_D01fG03
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG03_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG04
|
||||
attenuation = -4
|
||||
@@ -10619,14 +10827,26 @@ attenuation = -4
|
||||
msg = GCS_ML_D01fG05
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG05_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG06
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG06_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG07
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG07_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01hG01
|
||||
attenuation = -4
|
||||
@@ -11139,6 +11359,10 @@ attenuation = -4
|
||||
msg = GCS_ML_F10aR02
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_F10aR02_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_F10aR03
|
||||
attenuation = -4
|
||||
@@ -11195,6 +11419,10 @@ attenuation = -4
|
||||
msg = GCS_ML_V01aV01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V01aV01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V01aV02
|
||||
attenuation = -4
|
||||
@@ -11215,6 +11443,10 @@ attenuation = -4
|
||||
msg = GCS_ML_V05bV01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V05bV01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V05bV02
|
||||
attenuation = -4
|
||||
@@ -11247,6 +11479,10 @@ attenuation = -4
|
||||
msg = GCS_ML_W01bB01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W01bB01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W01bB02
|
||||
attenuation = -4
|
||||
@@ -12179,6 +12415,10 @@ attenuation = -4
|
||||
msg = GCS_ML_W03aF02
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W03aF02_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W03aF03
|
||||
attenuation = -4
|
||||
@@ -12534,6 +12774,10 @@ attenuation = -4
|
||||
msg = GCS_ML_D01aN04
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01aN04_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01aN05
|
||||
attenuation = -4
|
||||
@@ -12641,6 +12885,10 @@ attenuation = -4
|
||||
msg = GCS_ML_D01fG03
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG03_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG04
|
||||
attenuation = -4
|
||||
@@ -12653,14 +12901,26 @@ attenuation = -4
|
||||
msg = GCS_ML_D01fG05
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG05_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG06
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG06_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG07
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG07_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01hG01
|
||||
attenuation = -4
|
||||
@@ -13173,6 +13433,10 @@ attenuation = -4
|
||||
msg = GCS_ML_F10aR02
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_F10aR02_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_F10aR03
|
||||
attenuation = -4
|
||||
@@ -13229,6 +13493,10 @@ attenuation = -4
|
||||
msg = GCS_ML_V01aV01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V01aV01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V01aV02
|
||||
attenuation = -4
|
||||
@@ -13249,6 +13517,10 @@ attenuation = -4
|
||||
msg = GCS_ML_V05bV01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V05bV01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V05bV02
|
||||
attenuation = -4
|
||||
@@ -13281,6 +13553,10 @@ attenuation = -4
|
||||
msg = GCS_ML_W01bB01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W01bB01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W01bB02
|
||||
attenuation = -4
|
||||
@@ -14213,6 +14489,10 @@ attenuation = -4
|
||||
msg = GCS_ML_W03aF02
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W03aF02_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W03aF03
|
||||
attenuation = -4
|
||||
@@ -14568,6 +14848,10 @@ attenuation = -4
|
||||
msg = GCS_ML_D01aN04
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01aN04_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01aN05
|
||||
attenuation = -4
|
||||
@@ -14675,6 +14959,10 @@ attenuation = -4
|
||||
msg = GCS_ML_D01fG03
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG03_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG04
|
||||
attenuation = -4
|
||||
@@ -14687,14 +14975,26 @@ attenuation = -4
|
||||
msg = GCS_ML_D01fG05
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG05_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG06
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG06_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG07
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG07_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01hG01
|
||||
attenuation = -4
|
||||
@@ -15207,6 +15507,10 @@ attenuation = -4
|
||||
msg = GCS_ML_F10aR02
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_F10aR02_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_F10aR03
|
||||
attenuation = -4
|
||||
@@ -15263,6 +15567,10 @@ attenuation = -4
|
||||
msg = GCS_ML_V01aV01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V01aV01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V01aV02
|
||||
attenuation = -4
|
||||
@@ -15283,6 +15591,10 @@ attenuation = -4
|
||||
msg = GCS_ML_V05bV01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V05bV01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V05bV02
|
||||
attenuation = -4
|
||||
@@ -15315,6 +15627,10 @@ attenuation = -4
|
||||
msg = GCS_ML_W01bB01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W01bB01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W01bB02
|
||||
attenuation = -4
|
||||
@@ -16247,6 +16563,10 @@ attenuation = -4
|
||||
msg = GCS_ML_W03aF02
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W03aF02_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W03aF03
|
||||
attenuation = -4
|
||||
@@ -16602,6 +16922,10 @@ attenuation = -4
|
||||
msg = GCS_ML_D01aN04
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01aN04_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01aN05
|
||||
attenuation = -4
|
||||
@@ -16709,6 +17033,10 @@ attenuation = -4
|
||||
msg = GCS_ML_D01fG03
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG03_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG04
|
||||
attenuation = -4
|
||||
@@ -16721,14 +17049,26 @@ attenuation = -4
|
||||
msg = GCS_ML_D01fG05
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG05_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG06
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG06_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG07
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01fG07_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_D01hG01
|
||||
attenuation = -4
|
||||
@@ -17241,6 +17581,10 @@ attenuation = -4
|
||||
msg = GCS_ML_F10aR02
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_F10aR02_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_F10aR03
|
||||
attenuation = -4
|
||||
@@ -17297,6 +17641,10 @@ attenuation = -4
|
||||
msg = GCS_ML_V01aV01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V01aV01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V01aV02
|
||||
attenuation = -4
|
||||
@@ -17317,6 +17665,10 @@ attenuation = -4
|
||||
msg = GCS_ML_V05bV01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V05bV01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_V05bV02
|
||||
attenuation = -4
|
||||
@@ -17349,6 +17701,10 @@ attenuation = -4
|
||||
msg = GCS_ML_W01bB01
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W01bB01_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W01bB02
|
||||
attenuation = -4
|
||||
@@ -18281,6 +18637,10 @@ attenuation = -4
|
||||
msg = GCS_ML_W03aF02
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W03aF02_JUNI
|
||||
attenuation = -4
|
||||
|
||||
[Sound]
|
||||
msg = GCS_ML_W03aF03
|
||||
attenuation = -4
|
||||
|
||||
@@ -0,0 +1,151 @@
|
||||
[Voice]
|
||||
nickname = harrison_voice_m14
|
||||
;extend = harrison_voice_m14
|
||||
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
|
||||
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0000_HARRISON
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0001_HARRISON
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0002_HARRISON
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0003_HARRISON
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0004_HARRISON
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0005_HARRISON
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0006_HARRISON
|
||||
attenuation = -6
|
||||
|
||||
[Voice]
|
||||
nickname = rebus_voice_m14
|
||||
;extend = rebus_voice_m14
|
||||
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
|
||||
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0000_REBUS
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0001_REBUS
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0100_REBUS
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0101_REBUS
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0102_REBUS
|
||||
attenuation = -6
|
||||
|
||||
[Voice]
|
||||
nickname = trent_voice_m14
|
||||
;extend = trent_voice_m14
|
||||
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
|
||||
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0010_TRENT
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0011_TRENT
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0012_TRENT
|
||||
attenuation = -6
|
||||
|
||||
|
||||
|
||||
[Voice]
|
||||
nickname = rochester_voice_m14
|
||||
;extend = rochester_voice_m14
|
||||
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
|
||||
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0000_Junkers
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0001_Junkers
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0002_Junkers
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0003_Junkers
|
||||
attenuation = -6
|
||||
|
||||
[Voice]
|
||||
nickname = jacobi_voice_m14
|
||||
;extend = jacobi_voice_m14
|
||||
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
|
||||
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0000_JACOBI
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0001_JACOBI
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0002_JACOBI
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0003_JACOBI
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0004_JACOBI
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0005_JACOBI
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0006_JACOBI
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0007_JACOBI
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0008_JACOBI
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0009_JACOBI
|
||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0010_JACOBI
|
||||
attenuation = -6
|
||||
@@ -16940,3 +16940,34 @@ MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = shield02_mark02_lf, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = shield02_mark03_fr, 0, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = LI06_02_Base
|
||||
MarketGood = co_gun01_mark01, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = co_gun01_mark02, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = co_gun01_mark03, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = ge_s_cm_01_ammo, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = ge_s_cm_02_ammo, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = ge_s_cm_03_ammo, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = ge_s_cm_01, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = ge_s_cm_02, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = ge_s_thruster_01, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = ge_s_thruster_02, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = shield01_mark01_fr, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = shield03_mark04_fr, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = shield03_mark04_hf, 0, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = LI06_06_Base
|
||||
MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
|
||||
|
||||
[BaseGood]
|
||||
base = LI06_07_Base
|
||||
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
|
||||
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
|
||||
|
||||
@@ -278,7 +278,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = infinite_power
|
||||
equipment = infinite_power
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -330,7 +330,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = ge_fighter5_power01
|
||||
equipment = ge_fighter5_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -343,7 +343,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = ge_fighter6_power01
|
||||
equipment = ge_fighter6_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -369,7 +369,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = bw_elite_power01
|
||||
equipment = bw_elite_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -382,7 +382,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = bw_elite2_power01
|
||||
equipment = bw_elite2_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -395,7 +395,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = bw_freighter_power01
|
||||
equipment = bw_freighter_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -421,7 +421,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = co_elite_power01
|
||||
equipment = co_elite_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -434,7 +434,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = co_elite2_power01
|
||||
equipment = co_elite2_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -447,7 +447,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = transport_power01
|
||||
equipment = transport_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -473,7 +473,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = bh_elite_power01
|
||||
equipment = bh_elite_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -486,7 +486,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = bh_elite2_power01
|
||||
equipment = bh_elite2_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -512,7 +512,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = li_elite_power01
|
||||
equipment = li_elite_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -525,7 +525,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = li_freighter_power01
|
||||
equipment = li_freighter_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -551,7 +551,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = br_elite_power01
|
||||
equipment = br_elite_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -564,7 +564,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = br_freighter_power01
|
||||
equipment = br_freighter_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -590,7 +590,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = ku_elite_power01
|
||||
equipment = ku_elite_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -603,7 +603,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = ku_freighter_power01
|
||||
equipment = ku_freighter_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -629,7 +629,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = rh_elite_power01
|
||||
equipment = rh_elite_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -642,7 +642,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = rh_freighter_power01
|
||||
equipment = rh_freighter_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -668,7 +668,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = pi_elite_power01
|
||||
equipment = pi_elite_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -681,7 +681,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = pi_freighter_power01
|
||||
equipment = pi_freighter_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
@@ -694,7 +694,7 @@ material_library = equipment\models\hardware.mat
|
||||
nickname = or_elite_power01
|
||||
equipment = or_elite_power01
|
||||
category = equipment
|
||||
price = 250000
|
||||
price = 25000
|
||||
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
|
||||
combinable = False
|
||||
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
|
||||
|
||||
@@ -4331,12 +4331,46 @@ LODranges = 0, 1500
|
||||
lootable = true
|
||||
phantom_physics = true
|
||||
|
||||
; Reinf. Nomad H. F. Shield
|
||||
; Adv. Brigandine Mk II H. F. Shield
|
||||
|
||||
[ShieldGenerator]
|
||||
nickname = shield03_mark11_hf
|
||||
ids_name = 263911
|
||||
ids_info = 264000
|
||||
ids_info = 263912
|
||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 0.5
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
regeneration_rate = 265.3
|
||||
max_capacity = 12860
|
||||
toughness = 82.8
|
||||
hp_type = hp_elite_shield_special_10
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
rebuild_power_draw = 10
|
||||
shield_type = S_Positron01
|
||||
shield_collapse_sound = shield_offline
|
||||
shield_rebuilt_sound = shield_rebuilt
|
||||
shield_hit_effects = 0, gf_pi_shield01
|
||||
shield_hit_effects = 100, gf_pi_shield02
|
||||
shield_hit_effects = 500, gf_pi_shield03
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 999999
|
||||
lootable = true
|
||||
|
||||
; Reinf. Nomad H. F. Shield
|
||||
|
||||
[ShieldGenerator]
|
||||
nickname = shield_ancient_mark11_hf
|
||||
ids_name = 264000
|
||||
ids_info = 264001
|
||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HpConnect
|
||||
@@ -4367,6 +4401,7 @@ lootable = true
|
||||
|
||||
|
||||
|
||||
|
||||
;Thrust Velocity Extensions
|
||||
|
||||
;Vector Thrust Coil
|
||||
|
||||
@@ -1605,7 +1605,7 @@ ids_name = 266756
|
||||
ids_info = 266756
|
||||
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
|
||||
|
||||
; Reinf. Brigandine H. F. Shield
|
||||
; Adv. Brigandine Mk II H. F. Shield
|
||||
|
||||
[Good]
|
||||
nickname = shield03_mark11_hf
|
||||
@@ -1615,7 +1615,21 @@ price = 3185256
|
||||
item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db
|
||||
combinable = false
|
||||
ids_name = 263911
|
||||
ids_info = 264000
|
||||
ids_info = 263912
|
||||
shop_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
|
||||
; Reinf. Nomad H. F. Shield
|
||||
|
||||
[Good]
|
||||
nickname = shield_ancient_mark11_hf
|
||||
equipment = shield_ancient_mark11_hf
|
||||
category = equipment
|
||||
price = 3185256
|
||||
item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db
|
||||
combinable = false
|
||||
ids_name = 264000
|
||||
ids_info = 264001
|
||||
shop_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
|
||||
|
||||
@@ -33130,7 +33130,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 50
|
||||
energy_damage = 62
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_1_impact
|
||||
const_effect = template_1_proj
|
||||
@@ -33155,7 +33155,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 64.82
|
||||
power_usage = 68.05
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -33271,7 +33271,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 50
|
||||
energy_damage = 62
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_red_impact
|
||||
const_effect = template_3_red_proj
|
||||
@@ -33296,7 +33296,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 64.82
|
||||
power_usage = 68.05
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -33412,7 +33412,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 50
|
||||
energy_damage = 62
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_yellow_impact
|
||||
const_effect = template_3_yellow_proj
|
||||
@@ -33437,7 +33437,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 64.82
|
||||
power_usage = 68.05
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -33553,7 +33553,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 50
|
||||
energy_damage = 62
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_orange_impact
|
||||
const_effect = template_3_orange_proj
|
||||
@@ -33578,7 +33578,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 64.82
|
||||
power_usage = 68.05
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -33694,7 +33694,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 50
|
||||
energy_damage = 62
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_green_impact
|
||||
const_effect = template_3_green_proj
|
||||
@@ -33719,7 +33719,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 64.82
|
||||
power_usage = 68.05
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -33835,7 +33835,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 50
|
||||
energy_damage = 62
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_cyan_impact
|
||||
const_effect = template_3_cyan_proj
|
||||
@@ -33860,7 +33860,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 64.82
|
||||
power_usage = 68.05
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -33976,7 +33976,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 50
|
||||
energy_damage = 62
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_rosa_impact
|
||||
const_effect = template_3_rosa_proj
|
||||
@@ -34001,7 +34001,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 64.82
|
||||
power_usage = 68.05
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -34117,7 +34117,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 50
|
||||
energy_damage = 62
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_rosagold_impact
|
||||
const_effect = template_3_rosagold_proj
|
||||
@@ -34142,7 +34142,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 64.82
|
||||
power_usage = 68.05
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -34258,7 +34258,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 50
|
||||
energy_damage = 62
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_blue_impact
|
||||
const_effect = template_3_blue_proj
|
||||
@@ -34283,7 +34283,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 64.82
|
||||
power_usage = 68.05
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
@@ -34399,7 +34399,7 @@ hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 328
|
||||
energy_damage = 50
|
||||
energy_damage = 62
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_bluegold_impact
|
||||
const_effect = template_3_bluegold_proj
|
||||
@@ -34424,7 +34424,7 @@ volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 64.82
|
||||
power_usage = 68.05
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
|
||||
+953
-2
@@ -298,6 +298,47 @@ jumper = true
|
||||
label = Akira
|
||||
label = us
|
||||
|
||||
; REM BEGIN
|
||||
|
||||
[MsnSolar]
|
||||
nickname = rem_satellite
|
||||
system = Li01
|
||||
position = -35488, 4000, 28321
|
||||
orientation = 0.00, 0.00, 0.00, 0
|
||||
string_id = 217116
|
||||
faction = li_n_grp
|
||||
archetype = gas_collector
|
||||
loadout = gas_collector
|
||||
label = mission_target
|
||||
|
||||
[MsnSolar]
|
||||
nickname = rem_osiris
|
||||
system = Li01
|
||||
position = 25289, 0, -20155
|
||||
orientation = 0.75, 0, 0.6, 0
|
||||
string_id = 217306
|
||||
faction = fc_or_grp
|
||||
archetype = o_osiris
|
||||
loadout = or_osiris
|
||||
label = rem_osiris
|
||||
base = st01_02_base
|
||||
|
||||
[MsnSolar]
|
||||
nickname = platform30
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li01
|
||||
position = -35488.4, 500.6535, 28321.6
|
||||
;archetype = gas_collector
|
||||
;loadout = gas_collector
|
||||
;position = -16575.4, -28.6535, 13567.6
|
||||
archetype = dyson_city_platform
|
||||
loadout = dyson_city_platform
|
||||
label = weapons_platform
|
||||
radius = 0
|
||||
|
||||
; REM END
|
||||
|
||||
[MsnSolar]
|
||||
nickname = nomadcap
|
||||
system = St01
|
||||
@@ -2381,7 +2422,7 @@ Act_DeactTrig = nomads_5
|
||||
Act_DisableEnc = se_nomads_5
|
||||
Act_LightFuse = Nomad_City, fuse_dyson_city_wormhole_start
|
||||
Act_StartDialog = endgame_dialog
|
||||
Act_SetNNObj = null
|
||||
;Act_SetNNObj = null
|
||||
Act_RandomPop = false
|
||||
|
||||
[Trigger]
|
||||
@@ -2510,7 +2551,917 @@ Act_ActTrig = the_end_end
|
||||
[Trigger]
|
||||
nickname = the_end_end
|
||||
Cnd_True = no_params
|
||||
Act_ChangeState = SUCCEED
|
||||
Act_ActTrig = jacobi_westpoint
|
||||
Act_SetNNObj = goto_westpoint
|
||||
;Act_ChangeState = SUCCEED
|
||||
|
||||
|
||||
;============================================================================================================================
|
||||
; REM begin
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_westpoint
|
||||
Cnd_SpaceEnter = no_params
|
||||
;Act_SetNNObj = null
|
||||
Act_ActTrig = jacobi_westpoint2
|
||||
Act_ActTrig = m13_clearing
|
||||
|
||||
[NNObjective]
|
||||
nickname = test2
|
||||
state = HIDDEN
|
||||
type = rep_inst, Li01, 21875, 24875, -33356, 0, -25834, Li01_Trade_Lane_Ring_146
|
||||
;type = rep_inst, Li01, 21835, 24835, -35488, -300, 28321, Li01_09
|
||||
;type = navmarker, Li01, 21835, 24835, -33356, 0, -25834
|
||||
|
||||
[Trigger]
|
||||
nickname = m13_clearing
|
||||
Cnd_True = no_params
|
||||
Act_Destroy = platform1
|
||||
Act_Destroy = platform2
|
||||
Act_Destroy = platform3
|
||||
Act_Destroy = platform4
|
||||
Act_Destroy = platform5
|
||||
Act_Destroy = platform6
|
||||
Act_Destroy = platform7
|
||||
Act_Destroy = platform8
|
||||
Act_Destroy = platform9
|
||||
Act_Destroy = platform10
|
||||
Act_Destroy = platform11
|
||||
Act_Destroy = platform12
|
||||
Act_Destroy = platform13
|
||||
Act_Destroy = platform14
|
||||
Act_Destroy = platform15
|
||||
Act_Destroy = final_generator1
|
||||
Act_Destroy = final_generator2
|
||||
Act_Destroy = final_generator3
|
||||
Act_Destroy = final_generator4
|
||||
Act_Destroy = final_generator5
|
||||
Act_Destroy = juni, SILENT
|
||||
Act_Destroy = king, SILENT
|
||||
Act_Destroy = Orillion, SILENT
|
||||
Act_Destroy = VanClaussn, SILENT
|
||||
Act_Destroy = AlphaWing, SILENT
|
||||
Act_Destroy = BetaWing, SILENT
|
||||
Act_Destroy = GammaWing, SILENT
|
||||
Act_Destroy = order_wing1, SILENT
|
||||
Act_GiveObjList = GammaWing, die
|
||||
Act_Jumper = GammaWing, false
|
||||
Act_GiveObjList = AlphaWing, die
|
||||
Act_Jumper = BetaWing, false
|
||||
Act_GiveObjList = BetaWing, die
|
||||
Act_Jumper = BetaWing, false
|
||||
Act_GiveObjList = order_wing1, die
|
||||
Act_Jumper = order_wing1, false
|
||||
Act_DeactTrig = take_off
|
||||
Act_DeactTrig = goto_hole_key
|
||||
Act_DeactTrig = entering_st03
|
||||
Act_DeactTrig = inside_sphere
|
||||
Act_DeactTrig = entering_st03b
|
||||
Act_RpopAttClamp = true
|
||||
Act_RandomPop = true
|
||||
Act_HostileClamp = true
|
||||
Act_PlayerCanTradelane = true
|
||||
Act_GCSClamp = false
|
||||
Act_NagClamp = true
|
||||
Act_PlayerEnemyClamp = 3, 4
|
||||
Act_RpopTLAttacksEnabled = true
|
||||
Act_ActTrig = m13_clearing2
|
||||
Act_RemoveRTC = missions\m13\M013_s076xb_Li01_01_nrml.ini
|
||||
|
||||
[NNObjective]
|
||||
nickname = mlog_meettransports
|
||||
state = HIDDEN
|
||||
type = ids, 21845
|
||||
|
||||
[Trigger]
|
||||
nickname = m13_clearing2
|
||||
system = Li01
|
||||
Cnd_Timer = 12
|
||||
Act_AdjAcct = 12345
|
||||
Act_SetNNObj = goto_westpoint2
|
||||
Act_ActTrig = tradelane_westpoint
|
||||
|
||||
[Trigger]
|
||||
nickname = tradelane_westpoint
|
||||
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
|
||||
;Act_SetNNObj = goto_westpoint3
|
||||
;Act_NNPath = 600007, 600007, Li01_09, Li01
|
||||
Act_ActTrig = tradelane_westpoint2
|
||||
|
||||
[Trigger]
|
||||
nickname = tradelane_westpoint2
|
||||
Cnd_DistVec = inside, Player, -35488, -300, 28321, 1500
|
||||
Act_SetNNObj = goto_westpoint4
|
||||
|
||||
[NNObjective]
|
||||
nickname = goto_westpoint
|
||||
state = HIDDEN
|
||||
type = ids, 600000
|
||||
|
||||
[NNObjective]
|
||||
nickname = goto_westpoint2
|
||||
state = HIDDEN
|
||||
type = rep_inst, Li01, 600001, 1, -33356, 0, -25834, Li01_Trade_Lane_Ring_147
|
||||
|
||||
[NNObjective]
|
||||
nickname = goto_westpoint3
|
||||
state = HIDDEN
|
||||
type = rep_inst, Li01, 600002, 1, -35488, -300, 28321, Li01_09
|
||||
|
||||
[NNObjective]
|
||||
nickname = goto_westpoint4
|
||||
state = HIDDEN
|
||||
type = rep_inst, Li01, 600003, 1, -35488, -300, 28321, Li01_09
|
||||
;type = ids, 600003
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_westpoint2
|
||||
Cnd_Timer = 10
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0000_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
;Act_NNPath = 600007, 600007, Li01_09, Li01
|
||||
Act_NNPath = 600007, 600007, Li01_Trade_Lane_Ring_147, Li01
|
||||
Act_ActTrig = jacobi_westpoint3
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_westpoint3
|
||||
Act_AdjAcct = 2000000
|
||||
Cnd_LocEnter = deck, li01_09_base
|
||||
Act_AddRTC = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
|
||||
Act_ActTrig = rem_deck
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_deck
|
||||
Cnd_RTCDone = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
|
||||
Act_Popupdialog = 600020, 600021, CLOSE
|
||||
Act_ActTrig = spawn1
|
||||
|
||||
[Trigger]
|
||||
nickname = spawn1
|
||||
system = Li01
|
||||
Cnd_PopUpDialog = CLOSE
|
||||
Act_AdjAcct = 2000000
|
||||
Act_ActTrig = jacobi_westpoint_end
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_westpoint_end
|
||||
Cnd_SpaceEnter = no_params
|
||||
Act_AdjAcct = 2000000
|
||||
Act_ActTrig = jacobi_westpoint_end2
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_westpoint_end2
|
||||
Cnd_Timer = 10
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0001_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
Act_NNPath = 600004, 600004, Li01_Trade_Lane_Ring_179, Li01
|
||||
Act_ActTrig = tradelane_alaska_entered
|
||||
Act_ActTrig = jacobi_alaska_end
|
||||
Act_ActTrig = jacobi_alaska_tradelane1
|
||||
Act_ActTrig = jacobi_alaska_gate
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_alaska_tradelane1
|
||||
Cnd_DistVec = inside, Player, 50482, 0, 7683, 1500
|
||||
Act_ActTrig = jacobi_alaska_tradelane2
|
||||
Act_NNPath = 600006, 600006, waypoint1_2, Li01
|
||||
Act_Destroy = waypoint1_1, SILENT
|
||||
|
||||
[Trigger]
|
||||
nickname = tradelane_alaska_entered
|
||||
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_179, Li01_Trade_Lane_Ring_180
|
||||
;Act_NNPath = 600005, 600005, Li01_Trade_Lane_Ring_190, Li01
|
||||
Act_SpawnSolar = waypoint1_1
|
||||
Act_SpawnSolar = waypoint1_2
|
||||
Act_NNPath = 600006, 600006, waypoint1_1, Li01
|
||||
Act_MarkObj = waypoint1_1, 0
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint1_1
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li01
|
||||
position = 50482, 0, 7683
|
||||
archetype = waypoint
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint1_2
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li01
|
||||
position = 64894, 0, 18160
|
||||
archetype = waypoint
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_alaska_tradelane2
|
||||
Cnd_DistVec = inside, Player, 45741, 0, 6895, 1500
|
||||
Act_NNPath = 600006, 600006, waypoint1_1, Li01
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_alaska_gate
|
||||
Cnd_DistVec = inside, Player, 64894, 0, 18160, 1500
|
||||
Act_NNPath = 600006, 600006, Li01_to_Li05, Li01
|
||||
Act_Destroy = waypoint1_2, SILENT
|
||||
|
||||
[NNObjective]
|
||||
nickname = alaska_mine_field_entrance
|
||||
state = HIDDEN
|
||||
type = navmarker, Li01, 21880, 64894, 0, 18160
|
||||
|
||||
[NNObjective]
|
||||
nickname = goto_alaska
|
||||
state = HIDDEN
|
||||
type = rep_inst, Li01, 600004, 1, -34074, 0, 27771, Li01_Trade_Lane_Ring_179
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_alaska_end
|
||||
Cnd_SystemEnter = Li05
|
||||
Act_ActTrig = jacobi_alaska_end2
|
||||
Act_NNPath = 600006, 600006, li_cruiser_debris_frnt_sm1, Li05
|
||||
|
||||
[MsnSolar]
|
||||
nickname = li_cruiser_debris_frnt_sm1
|
||||
string_id = 216121
|
||||
faction = fc_lr_grp
|
||||
system = Li05
|
||||
position = 68000, 0, 33000
|
||||
archetype = li_cruiser_debris_frnt_sm
|
||||
pilot = MSN01b_Weapon_Platform
|
||||
label = lbl_hplat
|
||||
label = hostile_platform1
|
||||
radius = 0
|
||||
visit = UNKNOWABLE
|
||||
|
||||
|
||||
[MsnSolar]
|
||||
nickname = li_cruiser_debris_frnt_sm2
|
||||
string_id = 216121
|
||||
faction = fc_lr_grp
|
||||
system = Li05
|
||||
position = 70000, 0, 32000
|
||||
archetype = li_cruiser_debris_frnt_sm
|
||||
pilot = MSN01b_Weapon_Platform
|
||||
label = lbl_hplat
|
||||
label = hostile_platform1
|
||||
radius = 0
|
||||
visit = UNKNOWABLE
|
||||
|
||||
[NNObjective]
|
||||
nickname = cruiser_debris2
|
||||
state = HIDDEN
|
||||
type = rep_inst, Li05, 600024, 1, 70000, 0, 3200, li_cruiser_debris_frnt_sm2
|
||||
|
||||
[ObjList]
|
||||
nickname = rogues_attack
|
||||
SetLifetime = 100
|
||||
|
||||
[NPC]
|
||||
nickname = rogues_wave1
|
||||
npc_ship_arch = MSN14_xenos
|
||||
affiliation = fc_x_grp
|
||||
individual_name = 216005
|
||||
voice = repair_voice_m01a
|
||||
space_costume = pl_female1_head, br_karina_body
|
||||
|
||||
[MsnShip]
|
||||
nickname = Rogues1
|
||||
NPC = rogues_wave1
|
||||
position = 70500, 0, 31500
|
||||
label = rogues_encounter1
|
||||
|
||||
[MsnLoot]
|
||||
nickname = walker_audio_log1
|
||||
archetype = walker_audio_log
|
||||
string_id = 290010
|
||||
rel_pos_obj = Rogues1
|
||||
rel_pos_offset = 50, 0, 0
|
||||
velocity = 0, 0, 0
|
||||
equip_amount = 1
|
||||
health = 1
|
||||
Can_Jettison = false
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_alaska_end2
|
||||
system = Li05
|
||||
Cnd_Timer = 5
|
||||
Act_AdjAcct = 2000000
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0002_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
Act_SpawnSolar = li_cruiser_debris_frnt_sm1
|
||||
Act_ActTrig = cruiser_debris_destroyed1
|
||||
Act_ActTrig = jacobi_westpoint_end3
|
||||
Act_ActTrig = cruiser_debris_mark1
|
||||
|
||||
[Trigger]
|
||||
nickname = cruiser_debris_mark1
|
||||
Cnd_CommComplete = dx_m14_0002_jacobi
|
||||
Act_MarkObj = li_cruiser_debris_frnt_sm1, 1
|
||||
|
||||
[Trigger]
|
||||
nickname = cruiser_debris_destroyed1
|
||||
system = Li05
|
||||
Cnd_Destroyed = li_cruiser_debris_frnt_sm1, 1, ALL
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0003_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
Act_SpawnSolar = li_cruiser_debris_frnt_sm2
|
||||
Act_ActTrig = cruiser_debris_destroyed2
|
||||
Act_ActTrig = cruiser_debris_mark2
|
||||
|
||||
[Trigger]
|
||||
nickname = cruiser_debris_mark2
|
||||
Cnd_CommComplete = dx_m14_0003_jacobi
|
||||
Act_MarkObj = li_cruiser_debris_frnt_sm2, 1
|
||||
Act_NNPath = 600006, 600006, li_cruiser_debris_frnt_sm2, Li05
|
||||
Act_MarkObj = li_cruiser_debris_frnt_sm2, 1
|
||||
|
||||
[Trigger]
|
||||
nickname = cruiser_debris_destroyed2
|
||||
system = Li05
|
||||
Cnd_Destroyed = li_cruiser_debris_frnt_sm2, 1, ALL
|
||||
Act_SpawnSolar = waypoint2
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0004_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0005_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
Act_ActTrig = cruiser_debris_destroyed3
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint2
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li05
|
||||
position = 74500, 0, 31500
|
||||
;archetype = gas_collector
|
||||
;loadout = gas_collector
|
||||
;position = -16575.4, -28.6535, 13567.6
|
||||
archetype = waypoint
|
||||
;loadout = dyson_city_platform
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[Trigger]
|
||||
nickname = cruiser_debris_destroyed3
|
||||
system = Li05
|
||||
Cnd_Timer = 5
|
||||
Act_SpawnShip = Rogues1, rogues_attack, 74500, 0, 31500
|
||||
;Act_NNPath = 600006, 600006, rogues_wave1, Li05
|
||||
;Act_SetNNObj = rogues_spawn1
|
||||
Act_NNPath = 600006, 600006, waypoint2, Li05
|
||||
Act_ActTrig = rem_space_rogues_destroyed
|
||||
Act_ActTrig = cruiser_debris_rogues_encounter_comm
|
||||
|
||||
[NNObjective]
|
||||
nickname = rogues_spawn1
|
||||
state = HIDDEN
|
||||
type = navmarker, Li05, 600007, 600007, 70500, 0, 31500
|
||||
|
||||
; TEST
|
||||
[Trigger]
|
||||
nickname = cruiser_debris_rogues_encounter_comm
|
||||
system = Li05
|
||||
Cnd_DistVec = inside, Player, 74500, 0, 31500, 2000
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0006_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0007_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_rogues_destroyed
|
||||
Cnd_Destroyed = rogues_encounter1, 1
|
||||
Act_SpawnLoot = walker_audio_log1
|
||||
Act_MarkObj = walker_audio_log1, 1
|
||||
Act_ActTrig = rem_space_rogues_loot
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_rogues_loot
|
||||
Cnd_LootAcquired = walker_audio_log1, Player
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0008_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
Act_NNPath = 600006, 600006, Li05_to_Li01, Li05
|
||||
Act_ActTrig = jacobi_westpoint_end3
|
||||
Act_ActTrig = rem_space_rogues_loot_waypoint
|
||||
Act_ActTrig = rem_space_loot_viginette
|
||||
|
||||
;[Trigger]
|
||||
;nickname = rem_space_loot_viginette
|
||||
;Cnd_Timer = 16
|
||||
;Line = Player, Player, dx_exp_vignette_walker_sp
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint1_5
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li01
|
||||
position = 74020, 0, 14572
|
||||
archetype = waypoint
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_rogues_loot_waypoint
|
||||
Cnd_SystemEnter = Li01
|
||||
Act_SpawnSolar = waypoint1_5
|
||||
Act_AdjAcct = 2000000
|
||||
Act_NNPath = 600005, 600005, waypoint1_5, Li01
|
||||
Act_ActTrig = rem_space_rogues_loot_waypoint2
|
||||
Act_ActTrig = rem_space_walker_audio
|
||||
Act_ActTrig = rem_space_jacobi_ether1
|
||||
Act_ActTrig = rem_space_jacobi_ether2
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_walker_audio
|
||||
Cnd_Timer = 12
|
||||
Act_PlaySoundEffect = dx_exp_vignette_walker_sp
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_jacobi_ether1
|
||||
Cnd_Timer = 5
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0009_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_jacobi_ether2
|
||||
Cnd_Timer = 115
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0010_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_rogues_loot_waypoint2
|
||||
Cnd_DistVec = inside, Player, 74020, 0, 14572, 3000
|
||||
Act_NNPath = 600003, 600003, Li01_09, Li01
|
||||
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_westpoint_end3
|
||||
Cnd_LocEnter = deck, li01_09_base
|
||||
Act_AdjAcct = 2000000
|
||||
Act_AddRTC = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
|
||||
Act_ActTrig = rem_deck2
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_deck2
|
||||
Cnd_RTCDone = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
|
||||
Act_Popupdialog = 600020, 600027, CLOSE
|
||||
Act_ActTrig = rem_space_harrison01
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison01
|
||||
Cnd_PopUpDialog = CLOSE
|
||||
Act_AdjAcct = 2000000
|
||||
Act_ActTrig = rem_space_harrison01_test
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison01_test
|
||||
system = Li01
|
||||
Cnd_Timer = 2
|
||||
Act_ActTrig = rem_space_harrison01_test2
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison01_test2
|
||||
Cnd_SpaceEnter = no_params
|
||||
Act_AdjAcct = 2000000
|
||||
Act_ActTrig = rem_space_harrison01_test3
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison01_test3
|
||||
Cnd_Timer = 10
|
||||
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0000_HARRISON, -1, rh_captain_head, li_rockford_body
|
||||
Act_NNPath = 600007, 600007, Dock_Ring_Li01_01, Li01
|
||||
Act_ActTrig = rem_manhattan_harrison01
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_manhattan_harrison01
|
||||
Cnd_LocEnter = Cityscape, Li01_01_base
|
||||
Act_AdjAcct = 2000000
|
||||
Act_AddRTC = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
|
||||
Act_ActTrig = rem_cityscape01
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_cityscape01
|
||||
Cnd_Timer = 1
|
||||
Act_ActTrig = rem_cityscape01_test
|
||||
|
||||
nickname = rem_cityscape01_test
|
||||
Cnd_RTCDone = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
|
||||
Act_Popupdialog = 600030, 600031, CLOSE
|
||||
Act_ActTrig = rem_space_harrison02
|
||||
Act_ActTrig = bsx_newnnobj
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison02
|
||||
Cnd_PopUpDialog = CLOSE
|
||||
Act_ActTrig = rem_space_harrison03_test
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison03_test
|
||||
system = Li01
|
||||
Cnd_Timer = 2
|
||||
Act_ActTrig = rem_space_harrison03_test2
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison03_test2
|
||||
Cnd_SpaceEnter = no_params
|
||||
Act_AdjAcct = 2000000
|
||||
Act_ActTrig = rem_space_harrison03_test3
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison03_test3
|
||||
Cnd_Timer = 2
|
||||
Act_ActTrig = rem_space_harrison03
|
||||
|
||||
[NNObjective]
|
||||
nickname = mlog_meetking
|
||||
state = HIDDEN
|
||||
type = navmarker, Li01, 21880, 21800, -33267, 0, -28810
|
||||
|
||||
[Trigger]
|
||||
nickname = bsx_newnnobj
|
||||
Cnd_BaseExit = Li01_01_Base
|
||||
Act_SetNNObj = mlog_meetking
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison03
|
||||
system = Li01
|
||||
Cnd_LaunchComplete = Player
|
||||
Act_SpawnSolar = waypoint3
|
||||
Act_NNPath = 600006, 600006, waypoint3, Li01
|
||||
Act_ActTrig = rem_space_harrison03_test4
|
||||
|
||||
[ObjList]
|
||||
nickname = xenos_attack
|
||||
SetLifetime = 100
|
||||
|
||||
[NPC]
|
||||
nickname = xenos_wave1
|
||||
npc_ship_arch = MSN14_xenos
|
||||
affiliation = fc_x_grp
|
||||
individual_name = 216005
|
||||
voice = repair_voice_m01a
|
||||
space_costume = pl_female1_head, br_karina_body
|
||||
|
||||
[MsnShip]
|
||||
nickname = Xenos1
|
||||
NPC = xenos_wave1
|
||||
position = -35763, 1000, -25450
|
||||
label = xenos_encounter1
|
||||
|
||||
[NPC]
|
||||
nickname = xenos_wave2
|
||||
npc_ship_arch = MSN14_xenos
|
||||
affiliation = fc_x_grp
|
||||
individual_name = 216005
|
||||
voice = repair_voice_m01a
|
||||
space_costume = pl_female1_head, br_karina_body
|
||||
|
||||
[MsnShip]
|
||||
nickname = Xenos2
|
||||
NPC = xenos_wave2
|
||||
position = -35763, 1000, -25550
|
||||
label = xenos_encounter1
|
||||
|
||||
[NPC]
|
||||
nickname = xenos_wave3
|
||||
npc_ship_arch = MSN14_xenos
|
||||
affiliation = fc_x_grp
|
||||
individual_name = 216005
|
||||
voice = repair_voice_m01a
|
||||
space_costume = pl_female1_head, br_karina_body
|
||||
|
||||
[MsnShip]
|
||||
nickname = Xenos3
|
||||
NPC = xenos_wave3
|
||||
position = -35763, 1000, -25650
|
||||
label = xenos_encounter1
|
||||
|
||||
[NPC]
|
||||
nickname = xenos_wave4
|
||||
npc_ship_arch = MSN14_xenos
|
||||
affiliation = fc_x_grp
|
||||
individual_name = 216005
|
||||
voice = repair_voice_m01a
|
||||
space_costume = pl_female1_head, br_karina_body
|
||||
|
||||
[MsnShip]
|
||||
nickname = Xenos4
|
||||
NPC = xenos_wave4
|
||||
position = -35563, 1000, -25550
|
||||
label = xenos_encounter1
|
||||
|
||||
[NPC]
|
||||
nickname = xenos_wave5
|
||||
npc_ship_arch = MSN14_xenos
|
||||
affiliation = fc_x_grp
|
||||
individual_name = 216005
|
||||
voice = repair_voice_m01a
|
||||
space_costume = pl_female1_head, br_karina_body
|
||||
|
||||
[MsnShip]
|
||||
nickname = Xenos5
|
||||
NPC = xenos_wave5
|
||||
position = -35463, 1000, -25450
|
||||
label = xenos_encounter1
|
||||
|
||||
[MsnSolar]
|
||||
nickname = pirate_transmitter1
|
||||
string_id = 216121
|
||||
faction = fc_lr_grp
|
||||
system = Li01
|
||||
position = -35763, 350, -25450
|
||||
archetype = pirate_transmitter_sm
|
||||
;loadout = pirate_transmitter_liberty_sm_load
|
||||
pilot = MSN01b_Weapon_Platform
|
||||
label = lbl_hplat
|
||||
label = hostile_platform1
|
||||
radius = 0
|
||||
visit = UNKNOWABLE
|
||||
|
||||
[MsnLoot]
|
||||
nickname = liberty_fragment_data
|
||||
archetype = fragment_data_liberty
|
||||
string_id = 290010
|
||||
rel_pos_obj = pirate_transmitter1
|
||||
rel_pos_offset = 50, 0, 0
|
||||
velocity = 0, 0, 0
|
||||
equip_amount = 1
|
||||
health = 1
|
||||
Can_Jettison = false
|
||||
|
||||
[MsnSolar]
|
||||
nickname = hostile_platform1
|
||||
string_id = 216121
|
||||
faction = fc_lr_grp
|
||||
system = Li01
|
||||
position = -35763, 350, -25450
|
||||
archetype = wplatform
|
||||
loadout = weapon_platform_1
|
||||
pilot = MSN01b_Weapon_Platform
|
||||
label = lbl_hplat
|
||||
label = hostile_platform1
|
||||
radius = 0
|
||||
visit = UNKNOWABLE
|
||||
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison03_test4
|
||||
Cnd_Timer = 2
|
||||
Act_AdjAcct = 2000000
|
||||
Act_LockDock = Player, Li01_01, lock
|
||||
Act_LockDock = Player, Li01_02, lock
|
||||
Act_LockDock = Player, Li01_03, lock
|
||||
Act_LockDock = Player, Li01_04, lock
|
||||
Act_LockDock = Player, Li01_05, lock
|
||||
Act_LockDock = Player, Li01_06, lock
|
||||
Act_LockDock = Player, Li01_07, lock
|
||||
Act_LockDock = Player, Li01_08, lock
|
||||
Act_LockDock = Player, Li01_09, lock
|
||||
Act_LockDock = Player, Li01_10, lock
|
||||
Act_LockDock = Player, Li01_11, lock
|
||||
Act_LockDock = Player, Li01_12, lock
|
||||
Act_LockDock = Player, Li01_13, lock
|
||||
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0001_HARRISON, -1, rh_captain_head, li_rockford_body
|
||||
;Act_SpawnSolar = hostile_platform1
|
||||
;Act_SpawnSolar = pirate_transmitter1
|
||||
;Act_ActTrig = transmitter_destroyed
|
||||
Act_ActTrig = rem_space_harrison03_test5
|
||||
|
||||
[Trigger]
|
||||
nickname = transmitter_destroyed
|
||||
system = Li03
|
||||
Cnd_Destroyed = pirate_transmitter1, 1, ALL
|
||||
Act_SpawnLoot = liberty_fragment_data
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint3
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li05
|
||||
position = -30763, 0, -60916
|
||||
;archetype = gas_collector
|
||||
;loadout = gas_collector
|
||||
;position = -16575.4, -28.6535, 13567.6
|
||||
archetype = waypoint
|
||||
;loadout = dyson_city_platform
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison03_test5
|
||||
Cnd_DistVec = inside, Player, -30763, 0, -60916, 5000
|
||||
Act_SpawnShip = Xenos1, xenos_attack, -30663, 0, -60516
|
||||
Act_SpawnShip = Xenos2, xenos_attack, -30963, 0, -60616
|
||||
Act_SpawnShip = Xenos3, xenos_attack, -30863, 0, -60716
|
||||
Act_SpawnShip = Xenos4, xenos_attack, -30863, 0, -60716
|
||||
Act_SpawnShip = Xenos5, xenos_attack, -30863, 0, -60716
|
||||
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0000_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
|
||||
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0002_HARRISON, -1, rh_captain_head, li_rockford_body
|
||||
Act_ActTrig = rem_space_harrison03_test6
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison03_test6
|
||||
Cnd_Destroyed = xenos_encounter1, 5
|
||||
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0001_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
|
||||
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0003_HARRISON, -1, rh_captain_head, li_rockford_body
|
||||
Act_ActTrig = rem_rochester_dock_permission1
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_rochester_dock_permission1
|
||||
Cnd_Timer = 12
|
||||
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0002_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
|
||||
Act_ActTrig = rem_rochester_dock_permission2
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_rochester_dock_permission2
|
||||
Cnd_Timer = 6
|
||||
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0003_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
|
||||
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0004_HARRISON, -1, rh_captain_head, li_rockford_body
|
||||
Act_LockDock = Player, Li01_13, unlock
|
||||
Act_ActTrig = rem_rochester_harrison01
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_rochester_harrison01
|
||||
Act_AdjAcct = 2000000
|
||||
Cnd_LocEnter = deck, li01_13_base
|
||||
Act_AdjAcct = 2000000
|
||||
Act_AddRTC = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
|
||||
Act_ActTrig = rem_deck03
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_deck03
|
||||
Cnd_RTCDone = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
|
||||
Act_Popupdialog = 600030, 600036, CLOSE
|
||||
Act_ActTrig = rem_undock1_harrison04
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint4
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li05
|
||||
position = -39424, 0, -30534
|
||||
;archetype = gas_collector
|
||||
;loadout = gas_collector
|
||||
;position = -16575.4, -28.6535, 13567.6
|
||||
archetype = waypoint
|
||||
;loadout = dyson_city_platform
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint5
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li05
|
||||
position = -32816, -300, 29451
|
||||
;archetype = gas_collector
|
||||
;loadout = gas_collector
|
||||
;position = -16575.4, -28.6535, 13567.6
|
||||
archetype = waypoint
|
||||
;loadout = dyson_city_platform
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint6
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li05
|
||||
position = -18951, -300, 34452
|
||||
archetype = waypoint
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_undock1_harrison04
|
||||
system = Li01
|
||||
Cnd_BaseExit = li01_13_base
|
||||
Act_SpawnSolar = waypoint4
|
||||
Act_SpawnSolar = waypoint5
|
||||
Act_SpawnSolar = waypoint6
|
||||
Act_NNPath = 600007, 600007, waypoint4, Li01
|
||||
Act_ActTrig = rem_space_harrison05
|
||||
Act_ActTrig = rem_tradelane1_harrison01
|
||||
Act_ActTrig = rem_tradelane2_harrison02
|
||||
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_tradelane2_harrison02
|
||||
Cnd_DistVec = inside, Player, -39424, 0, -30534, 3000
|
||||
Act_NNPath = 600004, 600004, Li01_Trade_Lane_Ring_147, Li01
|
||||
Act_ActTrig = rem_tradelane1_harrison01
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_tradelane1_harrison01
|
||||
;system = Li01
|
||||
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
|
||||
Act_NNPath = 600007, 600007, Li01_Trade_Lane_Ring_154, Li01
|
||||
Act_ActTrig = rem_tradelane1_harrison02
|
||||
|
||||
;Waypoint 4 NNPATH
|
||||
[Trigger]
|
||||
nickname = rem_tradelane1_harrison02
|
||||
;system = Li01
|
||||
Cnd_DistVec = inside, Player, -35542, 0, 26621, 3000
|
||||
Act_AdjAcct = 2000000
|
||||
Act_NNPath = 600007, 600007, waypoint5, Li01
|
||||
Act_ActTrig = rem_tradelane1_harrison03
|
||||
|
||||
;Waypoint 5 NNPATH
|
||||
[Trigger]
|
||||
nickname = rem_tradelane1_harrison03
|
||||
Cnd_DistVec = inside, Player, -32816, -300, 29451, 2000
|
||||
Act_NNPath = 600007, 600007, waypoint6, Li01
|
||||
Act_ActTrig = rem_tradelane1_harrison04
|
||||
|
||||
;Waypoint 6 NNPATH
|
||||
[Trigger]
|
||||
nickname = rem_tradelane1_harrison04
|
||||
Cnd_DistVec = inside, Player, -18951, -300, 34452, 2000
|
||||
Act_NNPath = 600006, 600006, Li01_12, Li01
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison05
|
||||
Cnd_Timer = 12
|
||||
Act_AdjAcct = 2000000
|
||||
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0000_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
|
||||
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0001_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
|
||||
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0005_HARRISON, -1, rh_captain_head, li_rockford_body
|
||||
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0006_HARRISON, -1, rh_captain_head, li_rockford_body
|
||||
Act_SetRep = Player, fc_lr_grp, 0.91
|
||||
Act_LockDock = Player, Li01_12, unlock
|
||||
Act_ActTrig = rem_buffalo_rebus
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_buffalo_rebus
|
||||
Cnd_LocEnter = deck, li01_12_base
|
||||
Act_AdjAcct = 2000000
|
||||
Act_AddRTC = missions\REM_ARCs\m014a_s005x_li01_01_nrml.ini
|
||||
Act_ActTrig = rem_undock1_buffalo01
|
||||
Act_ActTrig = rem_undock1_buffalo02
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint10
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li05
|
||||
position = 59763, 0, -65135
|
||||
archetype = waypoint
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[MsnSolar]
|
||||
nickname = navy_satellite1
|
||||
string_id = 216121
|
||||
faction = fc_lr_grp
|
||||
system = Li01
|
||||
position = 59763, 0, -65135
|
||||
archetype = navy_satellite
|
||||
pilot = MSN01b_Weapon_Platform
|
||||
label = lbl_hplat
|
||||
label = hostile_platform1
|
||||
radius = 0
|
||||
visit = UNKNOWABLE
|
||||
|
||||
[MsnSolar]
|
||||
nickname = navy_satellite2
|
||||
string_id = 216121
|
||||
faction = fc_lr_grp
|
||||
system = Li01
|
||||
position = 59763, 0, -65135
|
||||
archetype = navy_satellite
|
||||
;loadout = navy_satellite_sm_load
|
||||
;pilot = MSN01b_Weapon_Platform
|
||||
;label = hostile_satellite1
|
||||
radius = 0
|
||||
visit = UNKNOWABLE
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_undock1_buffalo01
|
||||
system = Li01
|
||||
Cnd_BaseExit = li01_12_base
|
||||
Act_SpawnSolar = navy_satellite1
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_undock1_buffalo02
|
||||
Cnd_SpaceEnter = Li01
|
||||
Act_ActTrig = rem_undock1_buffalo03
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_undock1_buffalo03
|
||||
Cnd_Timer = 10
|
||||
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0100_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
|
||||
Act_NNPath = 600007, 600007, navy_satellite1, Li01
|
||||
|
||||
|
||||
;Act_StartDialog = dlg_R001_0100
|
||||
|
||||
[Dialog]
|
||||
nickname = dlg_R001_0100
|
||||
system = Li01
|
||||
;Line = Player, Player, DX_M01_0110_TRENT
|
||||
Line = Player, Player, DX_M14_0010_TRENT
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_buffalo_rebus_old
|
||||
;Cnd_CommComplete = DX_M01_0000_FREEPORT_7_BRIDGE
|
||||
;Act_PlayMusic = none, none, none, music_srtc_second_cue, 2
|
||||
;Act_CallThorn = missions\m01a\m01a_fp7_02b.thn, fp7base
|
||||
;Act_SetNNObj = mlog_job
|
||||
|
||||
|
||||
; REM end
|
||||
|
||||
[MsnRandEnc]
|
||||
nickname = se_nomads_5
|
||||
|
||||
@@ -160,3 +160,14 @@ pilot = MSN13_Osirus
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, CRUISER
|
||||
|
||||
; REM NPCs
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN14_xenos
|
||||
loadout = fc_x_ge_fighter4_loadout01
|
||||
level = d11
|
||||
ship_archetype = ge_fighter4
|
||||
pilot = pilot_xenos_ace
|
||||
state_graph = FIGHTER
|
||||
npc_class = unlawful, elite_fighter
|
||||
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_09_base, Deck
|
||||
start_room = Deck
|
||||
action = scripts\rem_arcs\westpoint_exploration_start.thn
|
||||
autoplay
|
||||
|
||||
[Char]
|
||||
npc = Jacobi
|
||||
actor = jacobi
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
@@ -0,0 +1,10 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_09_base, Deck
|
||||
start_room = Deck
|
||||
action = scripts\rem_arcs\westpoint_exploration_end.thn
|
||||
autoplay
|
||||
|
||||
[Char]
|
||||
npc = Jacobi
|
||||
actor = jacobi
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
@@ -0,0 +1,10 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_01_base, Cityscape
|
||||
start_room = Cityscape
|
||||
action = scripts\rem_arcs\manhattan_story_start01.thn
|
||||
autoplay
|
||||
|
||||
[Char]
|
||||
npc = King
|
||||
actor = king
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
@@ -0,0 +1,10 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_13_base, Deck
|
||||
start_room = Deck
|
||||
action = scripts\rem_arcs\rochester_story_end01.thn
|
||||
autoplay
|
||||
|
||||
[Char]
|
||||
npc = King
|
||||
actor = king
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
@@ -0,0 +1,10 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_12_base, Deck
|
||||
start_room = Deck
|
||||
action = scripts\rem_arcs\buffalo_story_start.thn
|
||||
autoplay
|
||||
|
||||
[Char]
|
||||
npc = sh_female2_rebus
|
||||
actor = juni
|
||||
fidget = scripts\extras\fidget_stand_female_NULL.thn
|
||||
+1161
-75
File diff suppressed because it is too large
Load Diff
@@ -8183,3 +8183,115 @@ headline = 251000
|
||||
text = 251001
|
||||
base = Rh01_01_Base
|
||||
|
||||
[NewsItem]
|
||||
rank = base_0_rank,mission_end
|
||||
icon = system
|
||||
logo = news_transport
|
||||
category = 263028
|
||||
headline = 263028
|
||||
text = 263027
|
||||
base = LI06_01_Base
|
||||
base = LI06_02_Base
|
||||
base = LI06_03_Base
|
||||
base = LI06_04_Base
|
||||
base = LI06_05_Base
|
||||
base = LI06_06_Base
|
||||
base = LI06_07_Base
|
||||
|
||||
[NewsItem]
|
||||
rank = base_0_rank,mission_end
|
||||
icon = system
|
||||
logo = news_denver
|
||||
category = 263029
|
||||
headline = 263029
|
||||
text = 263030
|
||||
base = LI06_01_Base
|
||||
base = LI06_02_Base
|
||||
base = LI06_03_Base
|
||||
base = LI06_04_Base
|
||||
base = LI06_05_Base
|
||||
base = LI06_06_Base
|
||||
base = LI06_07_Base
|
||||
|
||||
[NewsItem]
|
||||
rank = base_0_rank,mission_end
|
||||
icon = world
|
||||
logo = news_manhattan
|
||||
category = 0
|
||||
headline = 263031
|
||||
text = 263032
|
||||
base = LI06_01_Base
|
||||
|
||||
[NewsItem]
|
||||
rank = base_0_rank,mission_end
|
||||
icon = universe
|
||||
logo = news_chart_crime
|
||||
category = 0
|
||||
headline = 263035
|
||||
text = 263036
|
||||
base = LI06_01_Base
|
||||
base = Li01_01_Base
|
||||
base = Li02_01_Base
|
||||
base = Li03_01_Base
|
||||
base = Li04_01_Base
|
||||
base = Li05_01_Base
|
||||
base = Rh01_01_Base
|
||||
base = Rh02_01_Base
|
||||
base = Rh03_01_Base
|
||||
base = Rh04_01_Base
|
||||
base = Rh05_01_Base
|
||||
base = Br01_01_Base
|
||||
base = Br02_01_Base
|
||||
base = Br03_01_Base
|
||||
base = Br04_01_Base
|
||||
base = Br05_01_Base
|
||||
base = Br06_01_Base
|
||||
base = Ku01_01_Base
|
||||
base = Ku03_01_Base
|
||||
base = Ku02_01_Base
|
||||
base = Ku04_01_Base
|
||||
base = Ku05_01_Base
|
||||
base = Ku06_01_Base
|
||||
|
||||
[NewsItem]
|
||||
rank = base_0_rank,mission_end
|
||||
icon = universe
|
||||
logo = news_manhattan
|
||||
category = 263038
|
||||
headline = 263038
|
||||
text = 263037
|
||||
base = Iw01_02_Base
|
||||
base = Iw03_01_Base
|
||||
base = Bw01_02_Base
|
||||
base = Bw09_03_Base
|
||||
base = Ew01_01_Base
|
||||
base = Ew03_02_Base
|
||||
base = Ew04_01_Base
|
||||
base = LI06_01_Base
|
||||
|
||||
[NewsItem]
|
||||
rank = base_0_rank,mission_end
|
||||
icon = world
|
||||
logo = news_manhattan
|
||||
category = 0
|
||||
headline = 263041
|
||||
text = 263040
|
||||
base = LI06_01_Base
|
||||
|
||||
[NewsItem]
|
||||
rank = base_0_rank,mission_end
|
||||
icon = world
|
||||
logo = news_manhattan
|
||||
category = 0
|
||||
headline = 263042
|
||||
text = 263039
|
||||
base = LI06_01_Base
|
||||
|
||||
[NewsItem]
|
||||
rank = base_0_rank,mission_end
|
||||
icon = world
|
||||
logo = news_manhattan
|
||||
category = 0
|
||||
headline = 263044
|
||||
text = 263043
|
||||
base = LI06_01_Base
|
||||
|
||||
@@ -2859,3 +2859,5 @@ permutation_count = gcs_combat_inflicting_damage_worst, 6
|
||||
permutation_count = gcs_combat_comingin_p, 3
|
||||
permutation_count = gcs_combat_fleereason_noweapons, 3
|
||||
|
||||
[mVoiceProp]
|
||||
voice = trent_voice_m14
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
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Binary file not shown.
Binary file not shown.
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Binary file not shown.
Binary file not shown.
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Binary file not shown.
@@ -0,0 +1,65 @@
|
||||
[TexturePanels]
|
||||
file = solar\asteroids\rock_shapes.ini
|
||||
|
||||
[Field]
|
||||
cube_size = 400
|
||||
fill_dist = 3300
|
||||
tint_field = 255, 255, 255
|
||||
empty_cube_frequency = 0.6
|
||||
|
||||
[Cube]
|
||||
asteroid = mineable2_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
|
||||
asteroid = mineable2_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
|
||||
asteroid = mine_spike_mineable, -0.2, -0.1, -0.6, 105, 160, 25, mine
|
||||
asteroid = mine_spike_mineable, 0.5, -0.2, -0.6, 75, 30, 70, mine
|
||||
asteroid = mineable2_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
|
||||
asteroid = mine_spike_mineable, -0.9, 0.6, -0.8, 75, 30, 70, mine
|
||||
|
||||
[properties]
|
||||
flag = rock_objects
|
||||
flag = Object_density_med
|
||||
flag = DANGER_DENSITY_MED
|
||||
|
||||
[Exclusion Zones]
|
||||
exclusion = Zone_LI06_asteroid_002_exclusion_1
|
||||
|
||||
[Band]
|
||||
render_parts = 6
|
||||
shape = asteroid_belt_04
|
||||
height = 3000
|
||||
offset_dist = 2000
|
||||
fade = 1, 1.35, 15, 17
|
||||
texture_aspect = 1
|
||||
color_shift = 0.8, 0.8, 0.8
|
||||
ambient_intensity = 1
|
||||
vert_increase = 2
|
||||
|
||||
[AsteroidBillboards]
|
||||
count = 400
|
||||
start_dist = 2000
|
||||
fade_dist_percent = 0.35
|
||||
shape = mine_rock_tri
|
||||
color_shift = 0.7, 0.7, 0.7
|
||||
ambient_intensity = 1
|
||||
size = 60, 70
|
||||
|
||||
[DynamicAsteroids]
|
||||
asteroid = DAsteroid_gold
|
||||
count = 10
|
||||
placement_radius = 150
|
||||
placement_offset = 90
|
||||
max_velocity = 15
|
||||
max_angular_velocity = 3
|
||||
color_shift = 1, 1, 1
|
||||
|
||||
[LootableZone]
|
||||
asteroid_loot_container = lootcrate_ast_loot_gold
|
||||
asteroid_loot_commodity = commodity_gold
|
||||
dynamic_loot_container = lootcrate_ast_loot_gold
|
||||
dynamic_loot_commodity = commodity_gold
|
||||
asteroid_loot_count = 0, 0
|
||||
dynamic_loot_count = 1, 1
|
||||
asteroid_loot_difficulty = 40
|
||||
dynamic_loot_difficulty = 2
|
||||
|
||||
; Copied by FL Atlas from file: solar\ASTEROIDS\br05_molly_gold_field.ini
|
||||
@@ -13323,7 +13323,7 @@ cargo = emergency_action_documents_liberty, 1
|
||||
|
||||
[Loadout]
|
||||
nickname = navy_satellite_sm_load
|
||||
archetype = navy_satellite_relay_sm
|
||||
archetype = navy_satellite
|
||||
cargo = emergency_action_documents_liberty, 1
|
||||
|
||||
; pirate_transmitter_liberty_sm_load
|
||||
|
||||
@@ -9522,7 +9522,7 @@ fuse = intermed_damage_transport01, 0, 750
|
||||
fuse = intermed_damage_transport02, 0, 375
|
||||
|
||||
[Solar]
|
||||
nickname = navy_satellite
|
||||
nickname = navy_satellite_test
|
||||
ids_name = 217116
|
||||
type = MISSION_SATELLITE
|
||||
DA_archetype = solar\misc\gas_collector.cmp
|
||||
@@ -9531,7 +9531,7 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
mass = 10000
|
||||
loadout = gas_collector
|
||||
;loadout = navy_satellite_sm_load
|
||||
solar_radius = 300
|
||||
shape_name = NNM_SM_MINING
|
||||
hit_pts = 15000
|
||||
@@ -9540,6 +9540,24 @@ fuse = fuse_gas_collector_burning, 0, 30000
|
||||
explosion_arch = explosion_docking_ring
|
||||
destructible = true
|
||||
|
||||
[Solar]
|
||||
nickname = navy_satellite
|
||||
type = MISSION_SATELLITE
|
||||
;ids_name = 237031
|
||||
;ids_info = 300101
|
||||
DA_archetype = solar\misc\gas_collector.cmp
|
||||
material_library = solar\Solar_mat_misc01.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
mass = 10000
|
||||
;loadout = li_cruiser_debris_front_wal_sm_load
|
||||
solar_radius = 1000
|
||||
destructible = true
|
||||
shape_name = NNM_SM_MINING
|
||||
explosion_arch = explosion_wplatform
|
||||
hit_pts = 2000
|
||||
|
||||
; Gravity Buoy Big
|
||||
|
||||
[Solar]
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_02_Base
|
||||
start_room = Deck
|
||||
price_variance = 0.15
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
@@ -9,7 +10,3 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_02_bar.ini
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck2
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck2.ini
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_05_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = bar
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_deck.ini
|
||||
@@ -1,6 +1,7 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_06_Base
|
||||
start_room = Bar
|
||||
start_room = Deck
|
||||
price_variance = 0.15
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
@@ -9,3 +10,7 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\LI06\Bases\ROOMS\li06_06_shipdealer.ini
|
||||
|
||||
@@ -1,11 +1,16 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_07_Base
|
||||
start_room = Deck
|
||||
price_variance = 0.15
|
||||
|
||||
[Room]
|
||||
nickname = bar
|
||||
nickname = Bar
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck2
|
||||
file = Universe\Systems\LI06\Bases\ROOMS\li06_07_deck2.ini
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
|
||||
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
|
||||
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_09.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_bar_space
|
||||
music = music_bar_li03
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
ambient = ambience_deck_space_smaller
|
||||
music = music_bar_generic04
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Li_05_Bar_enter_01.thn
|
||||
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
@@ -35,12 +35,6 @@ behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Spiels]
|
||||
CommodityDealer = manhattan_commodity_spiel
|
||||
@@ -9,14 +10,9 @@ EquipmentDealer = manhattan_equipment_spiel
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
landing_script = Scripts\Bases\Li_westpoint_deck_land_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
@@ -41,11 +37,6 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
@@ -90,22 +81,3 @@ virtual_room = Equipment
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
@@ -1,23 +0,0 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
@@ -1,18 +1,17 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
set_script = scripts\bases\br_05_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\br_05_bar_ambi_Br02_03.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_li05
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
music = music_bar_generic06
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Li_07_bar_enter_01.thn
|
||||
start_script = Scripts\Bases\br_05_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
@@ -24,6 +23,27 @@ name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
|
||||
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
@@ -22,12 +22,72 @@ name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 0, 155, 255
|
||||
scale = 0.250000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
icolor = 255, 200, 100
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0.05
|
||||
endpause = 0
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
@@ -56,6 +116,14 @@ hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightB15
|
||||
hardpoint = HpLightB16
|
||||
hardpoint = HpLightB17
|
||||
hardpoint = HpLightB18
|
||||
hardpoint = HpLightB19
|
||||
hardpoint = HpLightB20
|
||||
hardpoint = HpLightB21
|
||||
hardpoint = HpLightB22
|
||||
hardpoint = HpLightB23
|
||||
@@ -64,11 +132,28 @@ hardpoint = HpLightB25
|
||||
hardpoint = HpLightB26
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 55
|
||||
scale = 0.250000
|
||||
gap = 0.000000
|
||||
blink = 0.050000
|
||||
endpause = 0.000000
|
||||
icolor = 200, 255, 50
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0
|
||||
endpause = 0
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
hardpoint = HpLightA35
|
||||
hardpoint = HpLightA36
|
||||
hardpoint = HpLightA37
|
||||
hardpoint = HpLightA38
|
||||
hardpoint = HpLightA39
|
||||
hardpoint = HpLightA40
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 100, 200, 200
|
||||
scale = 0.5
|
||||
gap = 0
|
||||
blink = 0
|
||||
endpause = 0
|
||||
numlights = 26
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
@@ -84,9 +169,3 @@ hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
hardpoint = HpLightB13
|
||||
hardpoint = HpLightB14
|
||||
hardpoint = HpLightB15
|
||||
hardpoint = HpLightB16
|
||||
hardpoint = HpLightB17
|
||||
hardpoint = HpLightB18
|
||||
hardpoint = HpLightB19
|
||||
hardpoint = HpLightB20
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
|
||||
set_script = Scripts\Bases\li_05_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||
ambient = ambience_bar_ground_smaller
|
||||
music = music_bar_generic09
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\li_05_bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
@@ -22,6 +23,28 @@ name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
@@ -1,14 +1,23 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
CommodityDealer = manhattan_commodity_spiel
|
||||
EquipmentDealer = manhattan_equipment_spiel
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
@@ -21,3 +30,82 @@ room_switch = Deck
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Br_05_Deck_hardpoint_SDlr.thn
|
||||
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = manhattan_ship_spiel
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
@@ -0,0 +1,37 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
+623
-232
File diff suppressed because it is too large
Load Diff
@@ -1741,8 +1741,8 @@ BGCS_base_run_by = W02bF33
|
||||
[Base]
|
||||
nickname = LI06_02_Base
|
||||
system = LI06
|
||||
strid_name = 458756
|
||||
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini
|
||||
strid_name = 450040
|
||||
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_02_Base.ini
|
||||
BGCS_base_run_by = W02bF39
|
||||
|
||||
[Base]
|
||||
@@ -1759,25 +1759,18 @@ strid_name = 0
|
||||
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini
|
||||
BGCS_base_run_by = W02bF33
|
||||
|
||||
[Base]
|
||||
nickname = LI06_05_Base
|
||||
system = LI06
|
||||
strid_name = 0
|
||||
file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
|
||||
BGCS_base_run_by = W02bF33
|
||||
|
||||
[Base]
|
||||
nickname = LI06_06_Base
|
||||
system = LI06
|
||||
strid_name = 0
|
||||
file = Universe\Systems\LI06\Bases\LI06_06_Base.ini
|
||||
strid_name = 450030
|
||||
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_06_Base.ini
|
||||
BGCS_base_run_by = W02bF33
|
||||
|
||||
[Base]
|
||||
nickname = LI06_07_Base
|
||||
system = LI06
|
||||
strid_name = 0
|
||||
file = Universe\Systems\LI06\Bases\LI06_07_Base.ini
|
||||
strid_name = 450060
|
||||
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_07_Base.ini
|
||||
BGCS_base_run_by = W02bF33
|
||||
|
||||
[system]
|
||||
|
||||
+110
-3
@@ -5,6 +5,7 @@
|
||||
-- Test Infocard
|
||||
rem.AddInfoCard(9000, "Spam")
|
||||
|
||||
|
||||
-- HotkeyMenu Infocard (Override)
|
||||
rem.AddInfoCard(1904, "REMNANT")
|
||||
|
||||
@@ -30,9 +31,9 @@ rem.AddInfoCard(450010, "Planet Las Vegas")
|
||||
rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
|
||||
rem.AddInfoCard(450020, "Planet Reno")
|
||||
rem.AddInfoCard(450021, "Planet Reno Docking Ring")
|
||||
rem.AddInfoCard(450030, "Carson Station")
|
||||
rem.AddInfoCard(450030, "Sentinel Outpost")
|
||||
rem.AddInfoCard(450035, "Hoover Station")
|
||||
rem.AddInfoCard(450040, "The Ranch")
|
||||
rem.AddInfoCard(450040, "Helios Station")
|
||||
rem.AddInfoCard(450045, "Primm Station")
|
||||
rem.AddInfoCard(450050, "Mojave Dust Cloud")
|
||||
rem.AddInfoCard(450051, "Death Valley Dust Storm")
|
||||
@@ -776,7 +777,7 @@ rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TR
|
||||
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(262030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: 26,216 km</TEXT><PARA/><TEXT>MASS: 9.89 x 10^24 kg</TEXT><PARA/><TEXT>TERRAIN: N/A</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: 15.42 km/s</TEXT><PARA/><PARA/><TEXT>Buried far beneath Nevada's scorching surface, Las Vegas was built after repeated attempts to establish an above-ground settlement failed under the planet's extreme heat. What began as a small underground shelter for miners, traders, and station workers gradually expanded into a vast network of buried casinos, luxury corridors, and air-conditioned pleasure halls.</TEXT><PARA/><TEXT>Today, the planet is administered by The Zoners, who keep the city functioning while quietly profiting from its endless appetite for credits, risk, and vice. Las Vegas has become a haven for criminals, smugglers, and fugitives looking to disappear into the crowd, as well as a magnet for those hoping to make a fast fortune.</TEXT><PARA/><TEXT>Bounty Hunters are also a common sight, drawn by the same chaos that attracts the desperate and the guilty. In Las Vegas, every deal carries a risk, every table has a cost, and every visitor arrives believing they will be the one to leave richer than they came.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Astroid / Cloud / NPC Infocards and Names
|
||||
-- Astroid / Cloud / NPC Infocards and Names / News
|
||||
rem.AddInfoCard(263001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Asteroid Field</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>The asteroid field behind Las Vegas formed from the shattered remains of an early mining operation that failed during the first attempts to expand the underground settlement. What was meant to be a source of raw material became a graveyard of broken rock, abandoned equipment, and derelict transport frames after repeated excavation caused unstable fractures in the surrounding belt.</TEXT><PARA/><TEXT>Today, the field remains dangerous and poorly charted. Zoner crews avoid the densest regions, while smugglers and bounty hunters sometimes use the drifting wreckage to hide from patrols or set up ambushes. Local rumors claim that sealed cargo caches and forgotten mining tunnels still lie buried inside the belt, but few who enter ever return with proof.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263002, "Planet Las Vegas Ship Dealer Nico Drake")
|
||||
rem.AddInfoCard(263003, "Planet Las Vegas Equipment Dealer Elena Volkov")
|
||||
@@ -803,6 +804,64 @@ rem.AddInfoCard(263023, "Red Hessians Nico Novak")
|
||||
rem.AddInfoCard(263024, "Hoover Station Trade Dealer Jonas Fischer")
|
||||
rem.AddInfoCard(263025, "Hoover Station Equipment Dealer Rafael Archer")
|
||||
rem.AddInfoCard(263026, "Hoover Station Ship Dealer George Buffalo")
|
||||
rem.AddInfoCard(263027, "Security patrols have been increased along the outer trade lanes after a growing number of cargo losses were reported by independent traders. Zoner officials say the additional coverage is only a precaution, but several captains claim that unidentified ships have been drifting near the system edge for days. Traffic through Nevada remains steady for now, though a number of pilots are choosing to avoid the slower routes until the situation settles.")
|
||||
rem.AddInfoCard(263028, "Nevada Security Tightens Patrols")
|
||||
rem.AddInfoCard(263029, "Navigation Beacons Recalibrated")
|
||||
rem.AddInfoCard(263030, "Several navigation beacons near the Nevada gate were recently recalibrated after repeated false readings disrupted inbound traffic. Technicians have not confirmed the cause, but traders moving through the system report brief sensor echoes and unreliable positional data around the approaches to Las Vegas. Zoner authorities have asked commercial pilots to report any further irregularities directly to station control.")
|
||||
rem.AddInfoCard(263031, "Ventilation Grid Under Maintenance")
|
||||
rem.AddInfoCard(263032, "Zoner engineers have begun maintenance work on the underground ventilation grid beneath Las Vegas. The city depends heavily on its cooling systems, and even minor disruptions can affect casino levels, residential quarters, and cargo access tunnels alike. Officials insist there is no danger to the public, though the temporary restrictions have already slowed movement in the lower districts.")
|
||||
rem.AddInfoCard(263033, "Bounty Hunter Guild Issues New Advisory")
|
||||
rem.AddInfoCard(263034, "The Bounty Hunter Guild has issued a new advisory for independent pilots operating in high-risk civilian zones. The notice warns that criminals are increasingly using neutral stations and frontier worlds to hide from active contracts, making planets such as Las Vegas especially attractive to both hunters and fugitives. Guild representatives say crews should verify docking records carefully and avoid trusting unmarked contacts offering fast work.")
|
||||
rem.AddInfoCard(263035, "Smuggling Activity Rises Across Fringe Systems")
|
||||
rem.AddInfoCard(263036, "Smuggling activity continues to rise across several fringe systems as demand on the black market remains high. Officials and traders alike report that forged permits, false transponders, and concealed cargo holds are becoming more common near busy civilian hubs. Neutral planets with a steady traffic flow are seeing the heaviest pressure, as smugglers attempt to blend into legitimate trade routes and disappear before inspections can begin.")
|
||||
rem.AddInfoCard(263037, "Zoner-controlled facilities across multiple sectors are reporting heavier traffic from merchants seeking neutral ground for trade and repair. Analysts note that independent operators often prefer Zoner-administered worlds when dealing with disputed cargo, sensitive deliveries, or off-book arrangements. While the increased business has strengthened Zoner influence, it has also drawn more attention from criminal groups and bounty hunters looking for easy profit.")
|
||||
rem.AddInfoCard(263038, "Zoner Facilities Report Heavier Traffic")
|
||||
rem.AddInfoCard(263039, "Casino owners on Las Vegas are reporting record traffic as credit flows from visiting merchants and off-world gamblers continue to rise. The underground city thrives on risk, and locals say the latest surge in visitors has filled even the quieter halls with noise, wagers, and private deals. Zoner administrators remain confident that the city can handle the pressure, though some workers privately admit that the crowds are becoming harder to control.")
|
||||
rem.AddInfoCard(263042, "Casino Traffic Reaches Record Levels")
|
||||
rem.AddInfoCard(263040, "Zoner administrators have denied rumors of unauthorized tunnels beneath the western entertainment district. Despite the official statement, several staff members claim that cargo sometimes arrives through routes not marked on any public map. The story has only strengthened the belief that Las Vegas contains more hidden passages than anyone is willing to admit, and that some of them are used for more than simple maintenance.")
|
||||
rem.AddInfoCard(263041, "Rumors Denied About Unauthorized Tunnels")
|
||||
rem.AddInfoCard(263043, "Several visitors were reportedly shaken after a brief power flicker exposed a sealed accessway below the main casino levels. Witnesses say the opening lasted only a few seconds before emergency power restored the corridor to darkness. Security teams moved quickly to block the area, but the incident has fueled new speculation about the scale of the underground complex and what may be stored beneath the public floors.")
|
||||
rem.AddInfoCard(263044, "Hidden Accessway Briefly Exposed")
|
||||
rem.AddInfoCard(263045, "Helios Station Equipment Dealer Maya Vargas")
|
||||
rem.AddInfoCard(263046, "Helios Station Trade Dealer Anika Wolfe")
|
||||
rem.AddInfoCard(263047, "Universal Shipping Anika Schneider")
|
||||
rem.AddInfoCard(263048, "Liberty Navy Hanna Schneider")
|
||||
rem.AddInfoCard(263049, "Liberty Navy Elena Volkov")
|
||||
rem.AddInfoCard(263050, "Liberty Navy Anika Reyes")
|
||||
rem.AddInfoCard(263051, "Liberty Navy Anton Patel")
|
||||
rem.AddInfoCard(263052, "Helios Station Bartender Nadia Mercer")
|
||||
rem.AddInfoCard(263053, "Bounty Hunters Guild Maya Cortez")
|
||||
rem.AddInfoCard(263054, "Bounty Hunters Guild Tobias Sato")
|
||||
rem.AddInfoCard(263055, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263056, "Sentinel Outpost Ship Dealer Caleb Reyes")
|
||||
rem.AddInfoCard(263057, "Sentinel Outpost Equipment Dealer Anika Reyes")
|
||||
rem.AddInfoCard(263058, "Sentinel Outpost Trade Dealer Kara Wolfe")
|
||||
rem.AddInfoCard(263059, "Universal Shipping Anika Larsen")
|
||||
rem.AddInfoCard(263060, "Gateway Shipping Jonas Archer")
|
||||
rem.AddInfoCard(263061, "Sentinel Outpost Bartender Hanna Mason")
|
||||
rem.AddInfoCard(263062, "Bretonia Police Rafael Larsen")
|
||||
rem.AddInfoCard(263063, "Bretonia Police Leona Cortez")
|
||||
rem.AddInfoCard(263064, "Border World Exports Marek Bennett")
|
||||
rem.AddInfoCard(263065, "Bounty Hunters Guild Rafael Archer")
|
||||
rem.AddInfoCard(263066, "Bounty Hunters Guild Samira Schneider")
|
||||
rem.AddInfoCard(263067, "Bounty Hunters Guild Maya Patel")
|
||||
rem.AddInfoCard(263068, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><PARA/><TEXT>Built to monitor the traffic moving through Nevada's trade lanes, this Bounty Hunter station serves as a forward operating post for trackers, contract brokers, and patrol wings assigned to the Las Vegas sector. Its location allows quick response to pirate activity near the debris fields, where criminals and smugglers often try to vanish into the wreckage.</TEXT><PARA/><TEXT>The station is heavily secured and keeps its own records separate from the local authorities. Hunters stationed here are known to favor fast contracts, quiet deals, and aggressive pursuit, making the post one of the most effective choke points in the system. Few fugitives pass through Nevada without hearing of the station first.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263069, "Northgrave Field")
|
||||
rem.AddInfoCard(263070, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Liberty Battleship</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><PARA/><TEXT>This Liberty Navy battleship serves as the sole military outpost in Nevada, maintaining order across the system and watching for signs of criminal activity. Its presence is meant to discourage smugglers, pirates, and other fugitives who might otherwise treat Las Vegas and the surrounding lanes as safe ground.</TEXT><PARA/><TEXT>The ship acts as both a patrol anchor and a command post, keeping a close eye on traffic moving through the system. While the Zoners handle civilian administration, the Navy vessel remains ready to respond if the local balance shifts too far toward lawlessness. Few ships entering Nevada fail to notice it, and fewer still mistake its silence for weakness.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263071, "Battleship Henderson Equipment Dealer Samira Zhao")
|
||||
rem.AddInfoCard(263072, "Battleship Henderson Trade Dealer Rafael Novak")
|
||||
rem.AddInfoCard(263073, "Battleship Henderson Ship Dealer Sofia Vargas")
|
||||
rem.AddInfoCard(263074, "Universal Shipping Alex Archer")
|
||||
rem.AddInfoCard(263075, "Liberty Navy Hanna Patel")
|
||||
rem.AddInfoCard(263076, "Liberty Navy Amelia Mercer")
|
||||
rem.AddInfoCard(263077, "Liberty Navy Samira Wolfe")
|
||||
rem.AddInfoCard(263078, "Battleship Henderson Bartender Sofia Mercer")
|
||||
rem.AddInfoCard(263079, "Bounty Hunters Guild Caleb Wolfe")
|
||||
rem.AddInfoCard(263080, "Bounty Hunters Guild Sofia Wolfe")
|
||||
rem.AddInfoCard(263081, "ALG Waste Disposal Elena Patel")
|
||||
rem.AddInfoCard(263082, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Liberty Battleship</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><PARA/><TEXT>This Liberty Navy battleship serves as the sole military outpost in Nevada, maintaining order across the system and watching for signs of criminal activity. Its presence is meant to discourage smugglers, pirates, and other fugitives who might otherwise treat Las Vegas and the surrounding lanes as safe ground.</TEXT><PARA/><TEXT>The ship acts as both a patrol anchor and a command post, keeping a close eye on traffic moving through the system. While the Zoners handle civilian administration, the Navy vessel remains ready to respond if the local balance shifts too far toward lawlessness. Few ships entering Nevada fail to notice it, and fewer still mistake its silence for weakness.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263083, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NAME: Northgrave Field</TEXT><PARA/><TEXT>TYPE: Asteroid Field</TEXT><PARA/><TEXT>DENSITY: High</TEXT><PARA/><TEXT>HAZARD: Extreme</TEXT><PARA/><PARA/><TEXT>Northgrave Field marks the northern edge of Nevada's more unstable debris zones. The field was formed from the remnants of an early mining push that collapsed after repeated impact fractures and uncontrolled excavation tore the rock formation apart, leaving behind mine structures, broken equipment, and drifting rock corridors.</TEXT><PARA/><TEXT>Today, the field is poorly charted but still worked by local miners willing to risk the hazards for the gold particles embedded in the asteroids. Smugglers sometimes use the dense regions as cover, while bounty hunters and patrol craft avoid the deepest pockets unless they have a very good reason to enter. The old mine grids and shallow extraction sites make the area valuable, but also dangerous for anyone flying too casually.</TEXT><PARA/><TEXT>Local rumors claim that hidden cargo caches and forgotten tunnel mouths still lie buried somewhere inside the rocks, but most pilots treat the area as a dead end best crossed quickly and with all scanners active.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
|
||||
-- Thrust Velocity Extensions Equipment
|
||||
rem.AddInfoCard(001711, "Thrust Velocity Extension")
|
||||
@@ -824,3 +883,51 @@ rem.AddInfoCard(500010, "Chugoku->Hokkaido")
|
||||
-- Weapons
|
||||
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
|
||||
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
|
||||
|
||||
-- Single Player
|
||||
|
||||
rem.AddInfoCard(600000, "Launch your Ship")
|
||||
rem.AddInfoCard(600001, "Dock on Tradelane")
|
||||
rem.AddInfoCard(600002, "Fly to Westpoint Military Academy")
|
||||
rem.AddInfoCard(600003, "Dock on Westpoint Military Academy")
|
||||
rem.AddInfoCard(600004, "Dock on Tradelane")
|
||||
rem.AddInfoCard(600005, "Fly to the Destination Point")
|
||||
rem.AddInfoCard(600006, "Dock on Alaska Jumpgate")
|
||||
rem.AddInfoCard(600007, "Fly to the Destination Point")
|
||||
|
||||
rem.AddInfoCard(600017, "Junkers")
|
||||
rem.AddInfoCard(600018, "President Jacobi")
|
||||
rem.AddInfoCard(600019, "The Rebus")
|
||||
-- Exploration Arc I - West Point (West Point - Li01_09_Base)
|
||||
rem.AddInfoCard(600020, "Exploration Arc - West Point ")
|
||||
rem.AddInfoCard(600021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Marcus Walker died when the Liberty Cruiser LNS Utah breaks a blockade at Zone 21. He sacrificed himself to help Jun'ko Zane and Edison Trent escape from the Alaska System.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>President Jacobi says that she has a reliable source saying that an audio-log from Markus Walker exists. The task is to find the cruiser debris on Zone 21 and extract the audio-log and transmit it to West Point academy.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Inverstigate the LNS Utah wreckage.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and transmit the audio log to West Point.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(600022, "Find Walker’s Audio Log")
|
||||
rem.AddInfoCard(600023, "Fly to Zone 21 in the Alaska System")
|
||||
rem.AddInfoCard(600024, "Destroy the Cruiser's debris")
|
||||
rem.AddInfoCard(600025, "Tractor in the Audio Log")
|
||||
rem.AddInfoCard(600026, "Deliver the log to West Point Academy")
|
||||
rem.AddInfoCard(600027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The success of this mission and the sourcing of informations, was probably more important than it appeared. It's an unusal behaviour that the Liberty Rogues engaged on that mission because of this insignificant audio-log.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>An investigation with the Neural-Net found some encrypted files hidden in some trace loops. There's no way to get on these informations, unless you have the key to unlock the files.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The current situation is a dead-end, so let's get into space for another mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(600028, "Enter the West Point Academy Bar")
|
||||
rem.AddInfoCard(600029, "Launch into Space")
|
||||
|
||||
|
||||
-- Story Arc I - Tour of Duty (Planet Manhattan - Li01_01_Base)
|
||||
rem.AddInfoCard(600030, "Story Arc I - Manhattan")
|
||||
rem.AddInfoCard(600031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Tour of Duty</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison explains that the nomad incident changed the initial situation of the colonies. Political and military permissions are in transition, but also new conflicts arise. Only the highest government authorities know more about the reasons for these structural changes.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Liberty's government was considering a new taxation scheme aimed at the Junkers, that would impos tariffs on their scrap businesses in exchange for protection and infrastructure support. Many in the Junker community saw this as another attempt to restrict their hard fought independence.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison is asking giving him an escort to Rochester Base in sector D3 in the New York System. As a new diplomat he needs to arrange an agreement between Liberty and the Junkers..</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Fly to Rochester Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Negotiate an agreement with the Junkers.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(600032, "Negotiate an agreement with the Junkers")
|
||||
rem.AddInfoCard(600033, "Fly to Rochester Base")
|
||||
rem.AddInfoCard(600034, "Eliminate all Xenos")
|
||||
rem.AddInfoCard(600035, "Land on Rochester Base")
|
||||
rem.AddInfoCard(600036, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>When we arrived sector D3 a few Xenos attacked Rochester Base. We joined the fight to support the Junkers. After the threat has been eliminated, we landed on Rochster Base to start the negotiations.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison seems to have a good knack for it. The negotiations seems to went well.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
|
||||
-- Story Arc Buffalo - Inner Corruption (Buffalo Station - Li01_12_Base)
|
||||
|
||||
rem.AddInfoCard(600040, "Story Arc - Buffalo")
|
||||
rem.AddInfoCard(600041, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>After arriving at Buffalo Station, a female artificial intelligence unit linked with an underground news channel called the Rebus has been introduced: Revealing the truth about Liberty's intention, it's inner corruption and the lie to cover-up of the impacts of the nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through the complex security communication structure of the Rebus, independent freelancers are always required to gain information. Liberty transmitted their planned emergency action documents to their intel Navy Satellite near Maine. Based on our intelligence, this Navy Satellite near the icy moon Maine functions as a connection hub for communication networks used in covert operations and discreet messaging. Getting these documents will certainly have an impact to the further political events and the revelation of Liberty's political agendas.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Navy Satellite</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Obtain the latest emergency action documents from Liberty</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the files to the Rebus on Buffalo Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(600042, "Obtain the Emergency Action Documents")
|
||||
rem.AddInfoCard(600043, "Destroy the Navy Satellite")
|
||||
rem.AddInfoCard(600044, "Tractor in the Emergency Action Documents")
|
||||
rem.AddInfoCard(600045, "Deliver the Documents to Buffalo")
|
||||
rem.AddInfoCard(600046, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The Rebus was right. By obtaining the latest emergency action documents, there are some delicate information what hardliners of the Liberty authorities have planned as a reaction for the destruction of Freeport 7 and the Nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>These actions are primarely focussing to restrict the scope in what the The Rebus is acting. The political pressure is forcing President Jacobi to take action accordingly.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>It will take some time to evalute all captured documents. In the meantime the Lane Hackers are requesting some assistance with one of their patrols. Fly to Mactan Base in the Magellan System to start the mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(600047, "Fly to Mactan Base")
|
||||
rem.AddInfoCard(600048, "Land on Mactan Base")
|
||||
|
||||
@@ -110,6 +110,7 @@ DLL = remres.dll ; Dynamic Infocards
|
||||
voices = audio\voices_mission11.ini ;dialogue specific to mission 11 (story & special supporting characters only - no reusable dialogue)
|
||||
voices = audio\voices_mission12.ini ;dialogue specific to mission 12 (story & special supporting characters only - no reusable dialogue)
|
||||
voices = audio\voices_mission13.ini ;dialogue specific to mission 13 (story & special supporting characters only - no reusable dialogue)
|
||||
voices = audio\voices_mission14.ini ;dialogue specific to mission 14 (story & special supporting characters only - no reusable dialogue)
|
||||
; voices = audio\voices_tutorial.ini ;dialogue specific to tutorial CUT on 20021211 MG
|
||||
|
||||
explosions = fx\explosions.ini
|
||||
|
||||
Reference in New Issue
Block a user