Commit Graph
594 Commits
Author SHA1 Message Date
D4rkl1ght3r b539456dd7 story_arc1_m02: GiveObjList 2026-11-08 02:09:43 +01:00
D4rkl1ght3r 334139834e story_arc1_m02: Fix SpawnFormation 2026-11-08 01:36:25 +01:00
NekuraMew cb0d3e77e7 New REM client: REM-Client f4d3e1a, 64-bit (nebula performance from main; the target's hit parts in FLSpew for the hit diagnostics) 2026-11-08 01:30:00 +01:00
flathack 5498cb44a0 Optimize volumetric nebula rendering
Build the 64-bit client from merged REM-Client 5ff7cb636d815f6e55771b7efdad34d4832570bc,
including the nebula optimization in 157b06aa2f0b7be6ebc4ed2bd207ddfc6a706a55.

Smoothly merge self-shadow probes according to the integration footprint,
prepare pair metadata once on the CPU, and keep a direct path for nearby probes.
Retain cloud density, resolution and the first lighting/flicker fixes.

Synthetic RTX 2050 / 1080p cloud-pass measurements: distant 9.11 -> 8.19 ms
(-10.1%), rim 55.69 -> 52.82 ms (-5.2%), inside essentially unchanged.
Single synthetic runs; whole-game multiplayer FPS is not established.

Rebuild with MSVC Release|x64 under Wine and refresh the distributed runtime.
Keep the existing new-rem-client missions, ART assets and material data.
Verify 11,141 runtime/data files against the Lutris installation; saves unchanged.

RP8.dll SHA-256: 5275c77b53179e45daebf3f2c8fbb6d9fa4738f2470bb305ffba95ab35bcd50e.
2026-11-08 01:29:17 +01:00
flathack 16746d519e Fix nebula lighting and distant flicker
Update the renderer from REM-Client b0d47563bfbc08a36e1e74c7a876a0d02270fea9.

Filter the 3D noise volume and puff details to reduce distant aliasing. Adapt
temporal accumulation to per-pixel parallax, constrain self-shadowing to the
nebula hull and exclusion zones, respect PlanetShadows, and remove the abrupt
six-to-three shadow-probe switch. Performance changes follow separately.

Keep the existing new-rem-client runtime, ART assets and missions. Update only
the renderer and its build information.
RP8.dll SHA-256: 614b64e7b507c255ba23d03e0c594a8db360148ce43d9d618b377dc4176b1f51.
2026-11-08 01:28:10 +01:00
D4rkl1ght3r 5d3466fe45 story_arc1_m02: Formation Trigger 2026-11-08 01:08:16 +01:00
D4rkl1ght3r af74cafbc2 story_arc1_m02: Formation Section 2026-11-08 01:00:52 +01:00
D4rkl1ght3r a266295598 story_arc1_m02: Act_PlayTHN Time & Act_SpawnFormation 2026-11-08 00:48:10 +01:00
NekuraMew e1ef231d0e New REM client: REM-Client 44e527f, 64-bit (the collision body of NPCs and other ships is where they are drawn again - it flew a physics step ahead, shots at ships flying across passed behind it) 2026-11-08 00:39:33 +01:00
D4rkl1ght3r 388bc7fe04 story_arc1_m02: EtherComm Delay & Act_Lockdock 2026-11-08 00:34:48 +01:00
D4rkl1ght3r 0a1ebe7309 story_arc1_m02: Act_Trig 2026-11-08 00:21:00 +01:00
D4rkl1ght3r 5adf4f4643 story_arc1_m02: EtherComm Delay & Fix 2026-11-08 00:13:09 +01:00
D4rkl1ght3r 26968fa980 story_arc1_m02: EtherComm 2026-11-07 23:58:59 +01:00
D4rkl1ght3r 4d878d4ec2 story_arc1_m02: Fix ActTrig 2026-11-07 23:44:43 +01:00
D4rkl1ght3r 20f0912ebe story_arc1_m02: Interlude Section 2026-11-07 23:37:05 +01:00
NekuraMew e5d86826de New REM client: REM-Client 428f664, 64-bit (NPC hit shapes no longer fall behind the drawn ship after a second without net states - shots on a WLAN flew through) 2026-11-07 23:29:08 +01:00
D4rkl1ght3r 3a3c9d0a42 story_arc1_m02: faction & ChangeState 2026-11-07 23:07:28 +01:00
D4rkl1ght3r e68ca98802 story_arc1_m01: Cnd_Timer 2026-11-07 22:57:09 +01:00
NekuraMew 8914972966 New REM client: REM-Client a977dc0, 64-bit (PM tabs and windows at the top right, one under the other, clear of the weapons panel; own PMs no longer slip into the running chat) 2026-11-07 22:48:48 +01:00
D4rkl1ght3r 5ac62a1a7d story_arc1_m01: Cnd_DistVec 2026-11-07 22:44:06 +01:00
D4rkl1ght3r 17ae4ccfec story_arc1_m02: story_requires 2026-11-07 22:41:08 +01:00
D4rkl1ght3r fcce74fa40 Update Infocards 2026-11-07 22:37:45 +01:00
D4rkl1ght3r a0604d7b43 story_arc1_m01: offer_title_id 2026-11-07 22:37:31 +01:00
D4rkl1ght3r 732f565243 story_arc1_m02: offer_title_id 2026-11-07 22:37:13 +01:00
D4rkl1ght3r 10fe47fde2 story_arc1_m02: Harrison_Patrol 2026-11-07 22:14:15 +01:00
D4rkl1ght3r 37bcc06827 story_arc1_m01: MsnNpc 2026-11-07 22:08:58 +01:00
D4rkl1ght3r a25e31dee3 story_arc1_m01: Mission 2026-11-07 22:06:25 +01:00
NekuraMew 2f576f744f New REM client: REM-Client 1681aa9, 64-bit (a mission pop-up on docking shows in the modern message box once Please wait is gone, no longer in the classic window) 2026-11-07 21:40:34 +01:00
D4rkl1ght3r 081dc5f438 story_arc1_m01: DistVec 2026-11-07 21:19:56 +01:00
D4rkl1ght3r 06d8935b67 Change Arc Infocards 2026-11-07 21:13:05 +01:00
D4rkl1ght3r 46f68b9b65 story_arc1_m01: THN Complete 2026-11-07 21:08:27 +01:00
D4rkl1ght3r 472fadc71b story_arc1_m01: Interlude Section & ActTrig pod_dies 2026-11-07 19:13:27 +01:00
NekuraMew 26cfe7ab36 New REM client: REM-Client 69f19ee, 64-bit (missions window: Playable missions tab - every board mission, where, and what it requires) 2026-11-07 17:35:06 +01:00
NekuraMew 5a080e814e New REM client: REM-Client 58febf5, 64-bit (the ETA at the targeted waypoint too) 2026-11-07 17:26:57 +01:00
NekuraMew 1c3a0f725d New REM client: REM-Client a30105c, 64-bit (bot lines hidden in every chat with Hide NPC pilot chat; the jump hole lens switch takes effect in flight) 2026-11-07 16:51:14 +01:00
flathackandClaude Opus 5.5 f691cd6087 New REM client: REM-Client cccafc9, 64-bit (jump holes as faint gravitational lenses, growing and rippling when activated)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 14:08:17 +01:00
flathackandClaude Opus 5.5 45aade8e73 REM-Client 74c991f: HUD frames joined (tabs under the top bars, the contacts and weapons panels one piece each)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 11:32:26 +01:00
flathackandClaude Opus 5.5 21a7b5dec4 New REM client: REM-Client 27f9deb, 64-bit (target bracket: sharp line angles instead of the corner tiles)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 11:12:25 +01:00
flathackandClaude Opus 5.5 a102db8a98 New REM client: REM-Client aad7edf, 64-bit (commodity trader: where the picked good sells - known bases, price, profit, system and jumps)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 07:15:31 +01:00
flathackandClaude Opus 5.5 424c64aab6 New REM client: REM-Client 5156475, 64-bit (inventory: the hold's bar over the ship model, the credits alone over the list)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 06:56:27 +01:00
D4rkl1ght3r 50f793c4c8 Update Infocards.lua 2026-11-07 03:04:26 +01:00
NekuraMew d106f7ac3b story_arc1_m01: interlude after the success - Act_SetMsnResult = Success keeps the mission running (Ashcroft removed with Act_Destroy instead of Act_TerminateMsn, which ended the whole mission); Act_LeaveMsn Success and Act_TerminateMsn at Manhattan, after the comm and the waypoint 2026-11-07 02:14:50 +01:00
D4rkl1ght3r bf682fcb3b story_arc1_m01: ActTrig 2026-11-07 01:46:37 +01:00
NekuraMew 24410cda9f New REM client: REM-Client a482982, 64-bit (target marks inside the bracket's upper left, the gear opens the REM context menu) 2026-11-07 01:43:02 +01:00
D4rkl1ght3r 1881992c36 story_arc1_m01: Change mission end structure 2026-11-07 01:42:22 +01:00
flathackandClaude Opus 5.5 9377cf2022 New REM client: REM-Client 9e43d1a, 64-bit (chat window: each player's system under the name; HUD: the cruise charge as an arc of segments around the ship status ring)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 01:16:15 +01:00
D4rkl1ght3r 9ab2a9cd10 Merge branch 'new-rem-client' of https://git.rem-freelancer.moe/REM-Freelancer/REM-Mod into new-rem-client 2026-11-07 00:55:46 +01:00
D4rkl1ght3r d6a515695c story_arc1_m01: ashcroft label 2026-11-07 00:55:44 +01:00
flathackandClaude Opus 5.5 35e2b1f2bb New REM client: REM-Client b416359, 64-bit (widget store in the HUD editor - every HUD element switched on or off, an FPS display as the first new widget)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 00:52:41 +01:00
NekuraMew 3438cba959 New REM client: REM-Client 4f7bfdc, 64-bit (target marks beside the bracket, gas giant flow without a DLSS double image, planets cast no shadows - both in the REM settings) 2026-11-07 00:47:21 +01:00