57 Commits

Author SHA1 Message Date
D4rkl1ght3r ff58188849 Add Buffalo Triggers (not finished) 2026-07-11 09:58:27 +02:00
D4rkl1ght3r f400dd1921 Update Audio & Waypoint Trigger 2026-07-10 19:00:17 +02:00
D4rkl1ght3r 39477f796b Update Jacobi Voice 2026-07-10 18:57:59 +02:00
D4rkl1ght3r 8961903dd4 Add Walker Vignette 2026-07-10 18:56:08 +02:00
D4rkl1ght3r 6d8a67148a Add more Waypoints to Li01 & Li05 2026-07-05 10:40:01 +02:00
D4rkl1ght3r f8b5b52d90 Add Cnd to Cruiser Trigger 2026-07-05 02:25:27 +02:00
D4rkl1ght3r 3b8be7e2e9 Add M13 Clearings & Westpoint Waypoints 2026-07-05 01:08:23 +02:00
D4rkl1ght3r 7643c2f8ce Fix Buffalo THN & Trigger 2026-06-30 19:11:12 +02:00
D4rkl1ght3r ad1a73934f Add RTC Buffalo Start 2026-06-29 22:08:22 +02:00
D4rkl1ght3r 78f82f3bc5 Create buffalo_story_start.thn 2026-06-29 22:04:10 +02:00
D4rkl1ght3r f8d4ccfc24 Add Loot Acquired to Rogues 2026-06-29 21:51:57 +02:00
D4rkl1ght3r a662bc8099 Fix Cargo Drop 2026-06-29 21:28:27 +02:00
D4rkl1ght3r 862fc5a5b3 Change ShipSpawn Position 2026-06-29 21:13:58 +02:00
D4rkl1ght3r a0188b9ca0 Add Solar Spawns 2026-06-29 20:49:37 +02:00
D4rkl1ght3r 1089a9b0ac Adjust Voice COMM 2026-06-29 20:13:24 +02:00
D4rkl1ght3r a5a76bd203 Fix Alaska Trigger 2026-06-28 22:42:51 +02:00
D4rkl1ght3r 55f05011b7 Add Jacobi Comm Voice Template 2026-06-28 22:08:35 +02:00
D4rkl1ght3r 8e39688055 Change Rochester undock_trigger 2026-06-28 19:06:25 +02:00
D4rkl1ght3r 7d7317d11c Add Rochester Comm Voice Template 2026-06-28 18:52:41 +02:00
D4rkl1ght3r 7b018853f1 Add Trigger rochester_dock_permission1 2026-06-28 15:24:23 +02:00
D4rkl1ght3r ad96b4bb21 Change xenos_encounter1 2026-06-28 14:58:48 +02:00
D4rkl1ght3r 8554ace093 Add Xenos NPC 2026-06-28 13:07:58 +02:00
D4rkl1ght3r 985c14b519 Add Xenos Wave 2026-06-28 12:58:37 +02:00
D4rkl1ght3r bc4f149df2 Add Voice Entries 2026-06-28 00:50:59 +02:00
D4rkl1ght3r fb093e671e Add Voice Entries 2026-06-27 14:40:35 +02:00
D4rkl1ght3r cc9ab1027e Add Trent Comm Voice Template 2026-06-26 19:03:46 +02:00
D4rkl1ght3r e22704dabc Adjust Voice COMM 2026-06-26 18:16:55 +02:00
D4rkl1ght3r ee9816bb31 Add Rebus Comm Voice Template 2026-06-25 22:55:39 +02:00
D4rkl1ght3r ce8d739c17 Adjust Voice COMM 2026-06-25 20:36:34 +02:00
D4rkl1ght3r 1dea0fa38e Add Harrison Comm Voice Template 2026-06-25 19:42:50 +02:00
D4rkl1ght3r 33956ea352 Add RTC Files 2026-06-23 22:24:06 +02:00
D4rkl1ght3r ca39d43749 Add Mission Triggers 2026-06-23 22:22:36 +02:00
D4rkl1ght3r 49407ae0b6 Upload THNs 2026-06-23 22:20:40 +02:00
D4rkl1ght3r f375839a2e Lower powerplant prices to normalize ship purchase 2026-06-21 19:09:51 +02:00
D4rkl1ght3r 778fed02d7 Adjust Volume to RVP111 Voices 2026-06-20 20:34:18 +02:00
D4rkl1ght3r 4048090ffc Update Lua Scripts 2026-06-20 14:04:34 +02:00
D4rkl1ght3r e33d445ced Adjust Volume to RVP101 Voices 2026-06-20 13:14:27 +02:00
D4rkl1ght3r b6ee88de80 Adjust Volume to RVP106 Voices 2026-06-20 13:00:23 +02:00
D4rkl1ght3r 4e205eb5da Adjust Volume to RVP131 Voices 2026-06-20 12:44:52 +02:00
D4rkl1ght3r 9e08c8f45a Adjust Volume to RVP151 Voices 2026-06-20 12:16:01 +02:00
D4rkl1ght3r 388a8f66e1 Weapon Balancing 2026-06-20 12:03:03 +02:00
D4rkl1ght3r b6385641b6 Add Shield Template 2026-06-20 12:01:41 +02:00
D4rkl1ght3r 41b0aeeb48 Adjust Volume to RVP111 Voices 2026-06-20 09:28:01 +02:00
D4rkl1ght3r 81e96b4dc8 Add Male Base Voice Entries 2026-06-19 22:51:07 +02:00
D4rkl1ght3r 08246f3939 Update RVP101 Voice 2026-06-19 21:40:20 +02:00
D4rkl1ght3r ed590679d7 Update RVP106 Voice 2026-06-19 20:29:46 +02:00
D4rkl1ght3r ec539d024d Update RVP111 Voice 2026-06-18 23:17:33 +02:00
D4rkl1ght3r eaad1ea0ca Update RVP121 Voice 2026-06-18 22:42:50 +02:00
D4rkl1ght3r 775a7539ca Update RVP126 Voice 2026-06-18 22:08:35 +02:00
D4rkl1ght3r 57e8c8b03d Update RVP131 Voice 2026-06-18 21:52:29 +02:00
FlatHack a22fb2efd9 Nevada: Rogue Patrols 2026-06-17 23:36:34 +02:00
FlatHack bdfd83184f Nevada: Add Rogue Patrol 2026-06-17 22:29:49 +02:00
D4rkl1ght3r fa370db87d Update RVP140 Voice 2026-06-17 21:24:11 +02:00
D4rkl1ght3r 56cf736cb8 Update RVP146 Voice 2026-06-17 21:03:08 +02:00
D4rkl1ght3r 335ccb40ba Update RVP151 Voice 2026-06-17 20:00:35 +02:00
FlatHack f382aec492 Nevada: Infocard and Encounter Fix 2026-06-17 15:09:05 +02:00
FlatHack 39eed53729 Nevada: Battleship Henderson Fix; Station deletion 2026-06-17 14:41:24 +02:00
57 changed files with 2982 additions and 372 deletions
+11
View File
@@ -885,3 +885,14 @@ type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jacobi\dx_exp_0204_jacobi.wav
; WALKER
[Sound]
nickname = dx_exp_vignette_walker_sp
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\viginettes\DX_EXP_VIGNETTE_WALKER_SP.wav
; Marcus Walker Viginette
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+360
View File
@@ -329,6 +329,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -436,6 +440,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -448,14 +456,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -968,6 +988,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -1024,6 +1048,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -1044,6 +1072,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -1076,6 +1108,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -2008,6 +2044,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -2363,6 +2403,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -2470,6 +2514,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -2482,14 +2530,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -3002,6 +3062,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -3058,6 +3122,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -3078,6 +3146,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -3110,6 +3182,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -4042,6 +4118,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -4397,6 +4477,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -4504,6 +4588,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -4516,14 +4604,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -5036,6 +5136,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -5092,6 +5196,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -5112,6 +5220,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -5144,6 +5256,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -6076,6 +6192,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -6431,6 +6551,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -6539,6 +6663,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -6551,14 +6679,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -7071,6 +7211,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -7127,6 +7271,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -7147,6 +7295,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -7179,6 +7331,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -8111,6 +8267,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -8466,6 +8626,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -8573,6 +8737,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -8585,14 +8753,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -9105,6 +9285,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -9161,6 +9345,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -9181,6 +9369,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -9213,6 +9405,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -10145,6 +10341,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -10500,6 +10700,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -10607,6 +10811,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -10619,14 +10827,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -11139,6 +11359,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -11195,6 +11419,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -11215,6 +11443,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -11247,6 +11479,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -12179,6 +12415,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -12534,6 +12774,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -12641,6 +12885,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -12653,14 +12901,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -13173,6 +13433,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -13229,6 +13493,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -13249,6 +13517,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -13281,6 +13553,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -14213,6 +14489,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -14568,6 +14848,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -14675,6 +14959,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -14687,14 +14975,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -15207,6 +15507,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -15263,6 +15567,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -15283,6 +15591,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -15315,6 +15627,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -16247,6 +16563,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -16602,6 +16922,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -16709,6 +17033,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -16721,14 +17049,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -17241,6 +17581,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -17297,6 +17641,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -17317,6 +17665,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -17349,6 +17701,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -18281,6 +18637,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
+151
View File
@@ -0,0 +1,151 @@
[Voice]
nickname = harrison_voice_m14
;extend = harrison_voice_m14
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0000_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0001_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0002_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0003_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0004_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0005_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0006_HARRISON
attenuation = -6
[Voice]
nickname = rebus_voice_m14
;extend = rebus_voice_m14
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M14_0000_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0001_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0100_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0101_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0102_REBUS
attenuation = -6
[Voice]
nickname = trent_voice_m14
;extend = trent_voice_m14
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0010_TRENT
attenuation = -6
[Sound]
msg = DX_M14_0011_TRENT
attenuation = -6
[Sound]
msg = DX_M14_0012_TRENT
attenuation = -6
[Voice]
nickname = rochester_voice_m14
;extend = rochester_voice_m14
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0000_Junkers
attenuation = -6
[Sound]
msg = DX_M14_0001_Junkers
attenuation = -6
[Sound]
msg = DX_M14_0002_Junkers
attenuation = -6
[Sound]
msg = DX_M14_0003_Junkers
attenuation = -6
[Voice]
nickname = jacobi_voice_m14
;extend = jacobi_voice_m14
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M14_0000_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0001_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0002_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0003_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0004_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0005_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0006_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0007_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0008_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0009_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0010_JACOBI
attenuation = -6
+5
View File
@@ -16966,3 +16966,8 @@ base = LI06_06_Base
MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
[BaseGood]
base = LI06_07_Base
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
+22 -22
View File
@@ -278,7 +278,7 @@ material_library = equipment\models\hardware.mat
nickname = infinite_power
equipment = infinite_power
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -330,7 +330,7 @@ material_library = equipment\models\hardware.mat
nickname = ge_fighter5_power01
equipment = ge_fighter5_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -343,7 +343,7 @@ material_library = equipment\models\hardware.mat
nickname = ge_fighter6_power01
equipment = ge_fighter6_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -369,7 +369,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_elite_power01
equipment = bw_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -382,7 +382,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_elite2_power01
equipment = bw_elite2_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -395,7 +395,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_freighter_power01
equipment = bw_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -421,7 +421,7 @@ material_library = equipment\models\hardware.mat
nickname = co_elite_power01
equipment = co_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -434,7 +434,7 @@ material_library = equipment\models\hardware.mat
nickname = co_elite2_power01
equipment = co_elite2_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -447,7 +447,7 @@ material_library = equipment\models\hardware.mat
nickname = transport_power01
equipment = transport_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -473,7 +473,7 @@ material_library = equipment\models\hardware.mat
nickname = bh_elite_power01
equipment = bh_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -486,7 +486,7 @@ material_library = equipment\models\hardware.mat
nickname = bh_elite2_power01
equipment = bh_elite2_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -512,7 +512,7 @@ material_library = equipment\models\hardware.mat
nickname = li_elite_power01
equipment = li_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -525,7 +525,7 @@ material_library = equipment\models\hardware.mat
nickname = li_freighter_power01
equipment = li_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -551,7 +551,7 @@ material_library = equipment\models\hardware.mat
nickname = br_elite_power01
equipment = br_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -564,7 +564,7 @@ material_library = equipment\models\hardware.mat
nickname = br_freighter_power01
equipment = br_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -590,7 +590,7 @@ material_library = equipment\models\hardware.mat
nickname = ku_elite_power01
equipment = ku_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -603,7 +603,7 @@ material_library = equipment\models\hardware.mat
nickname = ku_freighter_power01
equipment = ku_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -629,7 +629,7 @@ material_library = equipment\models\hardware.mat
nickname = rh_elite_power01
equipment = rh_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -642,7 +642,7 @@ material_library = equipment\models\hardware.mat
nickname = rh_freighter_power01
equipment = rh_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -668,7 +668,7 @@ material_library = equipment\models\hardware.mat
nickname = pi_elite_power01
equipment = pi_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -681,7 +681,7 @@ material_library = equipment\models\hardware.mat
nickname = pi_freighter_power01
equipment = pi_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -694,7 +694,7 @@ material_library = equipment\models\hardware.mat
nickname = or_elite_power01
equipment = or_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
+37 -2
View File
@@ -4331,12 +4331,46 @@ LODranges = 0, 1500
lootable = true
phantom_physics = true
; Reinf. Nomad H. F. Shield
; Adv. Brigandine Mk II H. F. Shield
[ShieldGenerator]
nickname = shield03_mark11_hf
ids_name = 263911
ids_info = 264000
ids_info = 263912
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 265.3
max_capacity = 12860
toughness = 82.8
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 999999
lootable = true
; Reinf. Nomad H. F. Shield
[ShieldGenerator]
nickname = shield_ancient_mark11_hf
ids_name = 264000
ids_info = 264001
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
@@ -4367,6 +4401,7 @@ lootable = true
;Thrust Velocity Extensions
;Vector Thrust Coil
+16 -2
View File
@@ -1605,7 +1605,7 @@ ids_name = 266756
ids_info = 266756
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
; Reinf. Brigandine H. F. Shield
; Adv. Brigandine Mk II H. F. Shield
[Good]
nickname = shield03_mark11_hf
@@ -1615,7 +1615,21 @@ price = 3185256
item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db
combinable = false
ids_name = 263911
ids_info = 264000
ids_info = 263912
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
; Reinf. Nomad H. F. Shield
[Good]
nickname = shield_ancient_mark11_hf
equipment = shield_ancient_mark11_hf
category = equipment
price = 3185256
item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db
combinable = false
ids_name = 264000
ids_info = 264001
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
+20 -20
View File
@@ -33130,7 +33130,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_1_impact
const_effect = template_1_proj
@@ -33155,7 +33155,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33271,7 +33271,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_red_impact
const_effect = template_3_red_proj
@@ -33296,7 +33296,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33412,7 +33412,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_yellow_impact
const_effect = template_3_yellow_proj
@@ -33437,7 +33437,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33553,7 +33553,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_orange_impact
const_effect = template_3_orange_proj
@@ -33578,7 +33578,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33694,7 +33694,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_green_impact
const_effect = template_3_green_proj
@@ -33719,7 +33719,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33835,7 +33835,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_cyan_impact
const_effect = template_3_cyan_proj
@@ -33860,7 +33860,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33976,7 +33976,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosa_impact
const_effect = template_3_rosa_proj
@@ -34001,7 +34001,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -34117,7 +34117,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosagold_impact
const_effect = template_3_rosagold_proj
@@ -34142,7 +34142,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -34258,7 +34258,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_blue_impact
const_effect = template_3_blue_proj
@@ -34283,7 +34283,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -34399,7 +34399,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_bluegold_impact
const_effect = template_3_bluegold_proj
@@ -34424,7 +34424,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
+953 -2
View File
@@ -298,6 +298,47 @@ jumper = true
label = Akira
label = us
; REM BEGIN
[MsnSolar]
nickname = rem_satellite
system = Li01
position = -35488, 4000, 28321
orientation = 0.00, 0.00, 0.00, 0
string_id = 217116
faction = li_n_grp
archetype = gas_collector
loadout = gas_collector
label = mission_target
[MsnSolar]
nickname = rem_osiris
system = Li01
position = 25289, 0, -20155
orientation = 0.75, 0, 0.6, 0
string_id = 217306
faction = fc_or_grp
archetype = o_osiris
loadout = or_osiris
label = rem_osiris
base = st01_02_base
[MsnSolar]
nickname = platform30
string_id = 10903
faction = fc_n_grp
system = Li01
position = -35488.4, 500.6535, 28321.6
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
; REM END
[MsnSolar]
nickname = nomadcap
system = St01
@@ -2381,7 +2422,7 @@ Act_DeactTrig = nomads_5
Act_DisableEnc = se_nomads_5
Act_LightFuse = Nomad_City, fuse_dyson_city_wormhole_start
Act_StartDialog = endgame_dialog
Act_SetNNObj = null
;Act_SetNNObj = null
Act_RandomPop = false
[Trigger]
@@ -2510,7 +2551,917 @@ Act_ActTrig = the_end_end
[Trigger]
nickname = the_end_end
Cnd_True = no_params
Act_ChangeState = SUCCEED
Act_ActTrig = jacobi_westpoint
Act_SetNNObj = goto_westpoint
;Act_ChangeState = SUCCEED
;============================================================================================================================
; REM begin
[Trigger]
nickname = jacobi_westpoint
Cnd_SpaceEnter = no_params
;Act_SetNNObj = null
Act_ActTrig = jacobi_westpoint2
Act_ActTrig = m13_clearing
[NNObjective]
nickname = test2
state = HIDDEN
type = rep_inst, Li01, 21875, 24875, -33356, 0, -25834, Li01_Trade_Lane_Ring_146
;type = rep_inst, Li01, 21835, 24835, -35488, -300, 28321, Li01_09
;type = navmarker, Li01, 21835, 24835, -33356, 0, -25834
[Trigger]
nickname = m13_clearing
Cnd_True = no_params
Act_Destroy = platform1
Act_Destroy = platform2
Act_Destroy = platform3
Act_Destroy = platform4
Act_Destroy = platform5
Act_Destroy = platform6
Act_Destroy = platform7
Act_Destroy = platform8
Act_Destroy = platform9
Act_Destroy = platform10
Act_Destroy = platform11
Act_Destroy = platform12
Act_Destroy = platform13
Act_Destroy = platform14
Act_Destroy = platform15
Act_Destroy = final_generator1
Act_Destroy = final_generator2
Act_Destroy = final_generator3
Act_Destroy = final_generator4
Act_Destroy = final_generator5
Act_Destroy = juni, SILENT
Act_Destroy = king, SILENT
Act_Destroy = Orillion, SILENT
Act_Destroy = VanClaussn, SILENT
Act_Destroy = AlphaWing, SILENT
Act_Destroy = BetaWing, SILENT
Act_Destroy = GammaWing, SILENT
Act_Destroy = order_wing1, SILENT
Act_GiveObjList = GammaWing, die
Act_Jumper = GammaWing, false
Act_GiveObjList = AlphaWing, die
Act_Jumper = BetaWing, false
Act_GiveObjList = BetaWing, die
Act_Jumper = BetaWing, false
Act_GiveObjList = order_wing1, die
Act_Jumper = order_wing1, false
Act_DeactTrig = take_off
Act_DeactTrig = goto_hole_key
Act_DeactTrig = entering_st03
Act_DeactTrig = inside_sphere
Act_DeactTrig = entering_st03b
Act_RpopAttClamp = true
Act_RandomPop = true
Act_HostileClamp = true
Act_PlayerCanTradelane = true
Act_GCSClamp = false
Act_NagClamp = true
Act_PlayerEnemyClamp = 3, 4
Act_RpopTLAttacksEnabled = true
Act_ActTrig = m13_clearing2
Act_RemoveRTC = missions\m13\M013_s076xb_Li01_01_nrml.ini
[NNObjective]
nickname = mlog_meettransports
state = HIDDEN
type = ids, 21845
[Trigger]
nickname = m13_clearing2
system = Li01
Cnd_Timer = 12
Act_AdjAcct = 12345
Act_SetNNObj = goto_westpoint2
Act_ActTrig = tradelane_westpoint
[Trigger]
nickname = tradelane_westpoint
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
;Act_SetNNObj = goto_westpoint3
;Act_NNPath = 600007, 600007, Li01_09, Li01
Act_ActTrig = tradelane_westpoint2
[Trigger]
nickname = tradelane_westpoint2
Cnd_DistVec = inside, Player, -35488, -300, 28321, 1500
Act_SetNNObj = goto_westpoint4
[NNObjective]
nickname = goto_westpoint
state = HIDDEN
type = ids, 600000
[NNObjective]
nickname = goto_westpoint2
state = HIDDEN
type = rep_inst, Li01, 600001, 1, -33356, 0, -25834, Li01_Trade_Lane_Ring_147
[NNObjective]
nickname = goto_westpoint3
state = HIDDEN
type = rep_inst, Li01, 600002, 1, -35488, -300, 28321, Li01_09
[NNObjective]
nickname = goto_westpoint4
state = HIDDEN
type = rep_inst, Li01, 600003, 1, -35488, -300, 28321, Li01_09
;type = ids, 600003
[Trigger]
nickname = jacobi_westpoint2
Cnd_Timer = 10
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0000_jacobi, -1, br_darcy_head, br_darcy_body
;Act_NNPath = 600007, 600007, Li01_09, Li01
Act_NNPath = 600007, 600007, Li01_Trade_Lane_Ring_147, Li01
Act_ActTrig = jacobi_westpoint3
[Trigger]
nickname = jacobi_westpoint3
Act_AdjAcct = 2000000
Cnd_LocEnter = deck, li01_09_base
Act_AddRTC = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
Act_ActTrig = rem_deck
[Trigger]
nickname = rem_deck
Cnd_RTCDone = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
Act_Popupdialog = 600020, 600021, CLOSE
Act_ActTrig = spawn1
[Trigger]
nickname = spawn1
system = Li01
Cnd_PopUpDialog = CLOSE
Act_AdjAcct = 2000000
Act_ActTrig = jacobi_westpoint_end
[Trigger]
nickname = jacobi_westpoint_end
Cnd_SpaceEnter = no_params
Act_AdjAcct = 2000000
Act_ActTrig = jacobi_westpoint_end2
[Trigger]
nickname = jacobi_westpoint_end2
Cnd_Timer = 10
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0001_jacobi, -1, br_darcy_head, br_darcy_body
Act_NNPath = 600004, 600004, Li01_Trade_Lane_Ring_179, Li01
Act_ActTrig = tradelane_alaska_entered
Act_ActTrig = jacobi_alaska_end
Act_ActTrig = jacobi_alaska_tradelane1
Act_ActTrig = jacobi_alaska_gate
[Trigger]
nickname = jacobi_alaska_tradelane1
Cnd_DistVec = inside, Player, 50482, 0, 7683, 1500
Act_ActTrig = jacobi_alaska_tradelane2
Act_NNPath = 600006, 600006, waypoint1_2, Li01
Act_Destroy = waypoint1_1, SILENT
[Trigger]
nickname = tradelane_alaska_entered
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_179, Li01_Trade_Lane_Ring_180
;Act_NNPath = 600005, 600005, Li01_Trade_Lane_Ring_190, Li01
Act_SpawnSolar = waypoint1_1
Act_SpawnSolar = waypoint1_2
Act_NNPath = 600006, 600006, waypoint1_1, Li01
Act_MarkObj = waypoint1_1, 0
[MsnSolar]
nickname = waypoint1_1
string_id = 10903
faction = fc_n_grp
system = Li01
position = 50482, 0, 7683
archetype = waypoint
label = waypoint_label
radius = 0
[MsnSolar]
nickname = waypoint1_2
string_id = 10903
faction = fc_n_grp
system = Li01
position = 64894, 0, 18160
archetype = waypoint
label = waypoint_label
radius = 0
[Trigger]
nickname = jacobi_alaska_tradelane2
Cnd_DistVec = inside, Player, 45741, 0, 6895, 1500
Act_NNPath = 600006, 600006, waypoint1_1, Li01
[Trigger]
nickname = jacobi_alaska_gate
Cnd_DistVec = inside, Player, 64894, 0, 18160, 1500
Act_NNPath = 600006, 600006, Li01_to_Li05, Li01
Act_Destroy = waypoint1_2, SILENT
[NNObjective]
nickname = alaska_mine_field_entrance
state = HIDDEN
type = navmarker, Li01, 21880, 64894, 0, 18160
[NNObjective]
nickname = goto_alaska
state = HIDDEN
type = rep_inst, Li01, 600004, 1, -34074, 0, 27771, Li01_Trade_Lane_Ring_179
[Trigger]
nickname = jacobi_alaska_end
Cnd_SystemEnter = Li05
Act_ActTrig = jacobi_alaska_end2
Act_NNPath = 600006, 600006, li_cruiser_debris_frnt_sm1, Li05
[MsnSolar]
nickname = li_cruiser_debris_frnt_sm1
string_id = 216121
faction = fc_lr_grp
system = Li05
position = 68000, 0, 33000
archetype = li_cruiser_debris_frnt_sm
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[MsnSolar]
nickname = li_cruiser_debris_frnt_sm2
string_id = 216121
faction = fc_lr_grp
system = Li05
position = 70000, 0, 32000
archetype = li_cruiser_debris_frnt_sm
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[NNObjective]
nickname = cruiser_debris2
state = HIDDEN
type = rep_inst, Li05, 600024, 1, 70000, 0, 3200, li_cruiser_debris_frnt_sm2
[ObjList]
nickname = rogues_attack
SetLifetime = 100
[NPC]
nickname = rogues_wave1
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Rogues1
NPC = rogues_wave1
position = 70500, 0, 31500
label = rogues_encounter1
[MsnLoot]
nickname = walker_audio_log1
archetype = walker_audio_log
string_id = 290010
rel_pos_obj = Rogues1
rel_pos_offset = 50, 0, 0
velocity = 0, 0, 0
equip_amount = 1
health = 1
Can_Jettison = false
[Trigger]
nickname = jacobi_alaska_end2
system = Li05
Cnd_Timer = 5
Act_AdjAcct = 2000000
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0002_jacobi, -1, br_darcy_head, br_darcy_body
Act_SpawnSolar = li_cruiser_debris_frnt_sm1
Act_ActTrig = cruiser_debris_destroyed1
Act_ActTrig = jacobi_westpoint_end3
Act_ActTrig = cruiser_debris_mark1
[Trigger]
nickname = cruiser_debris_mark1
Cnd_CommComplete = dx_m14_0002_jacobi
Act_MarkObj = li_cruiser_debris_frnt_sm1, 1
[Trigger]
nickname = cruiser_debris_destroyed1
system = Li05
Cnd_Destroyed = li_cruiser_debris_frnt_sm1, 1, ALL
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0003_jacobi, -1, br_darcy_head, br_darcy_body
Act_SpawnSolar = li_cruiser_debris_frnt_sm2
Act_ActTrig = cruiser_debris_destroyed2
Act_ActTrig = cruiser_debris_mark2
[Trigger]
nickname = cruiser_debris_mark2
Cnd_CommComplete = dx_m14_0003_jacobi
Act_MarkObj = li_cruiser_debris_frnt_sm2, 1
Act_NNPath = 600006, 600006, li_cruiser_debris_frnt_sm2, Li05
Act_MarkObj = li_cruiser_debris_frnt_sm2, 1
[Trigger]
nickname = cruiser_debris_destroyed2
system = Li05
Cnd_Destroyed = li_cruiser_debris_frnt_sm2, 1, ALL
Act_SpawnSolar = waypoint2
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0004_jacobi, -1, br_darcy_head, br_darcy_body
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0005_jacobi, -1, br_darcy_head, br_darcy_body
Act_ActTrig = cruiser_debris_destroyed3
[MsnSolar]
nickname = waypoint2
string_id = 10903
faction = fc_n_grp
system = Li05
position = 74500, 0, 31500
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[Trigger]
nickname = cruiser_debris_destroyed3
system = Li05
Cnd_Timer = 5
Act_SpawnShip = Rogues1, rogues_attack, 74500, 0, 31500
;Act_NNPath = 600006, 600006, rogues_wave1, Li05
;Act_SetNNObj = rogues_spawn1
Act_NNPath = 600006, 600006, waypoint2, Li05
Act_ActTrig = rem_space_rogues_destroyed
Act_ActTrig = cruiser_debris_rogues_encounter_comm
[NNObjective]
nickname = rogues_spawn1
state = HIDDEN
type = navmarker, Li05, 600007, 600007, 70500, 0, 31500
; TEST
[Trigger]
nickname = cruiser_debris_rogues_encounter_comm
system = Li05
Cnd_DistVec = inside, Player, 74500, 0, 31500, 2000
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0006_jacobi, -1, br_darcy_head, br_darcy_body
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0007_jacobi, -1, br_darcy_head, br_darcy_body
[Trigger]
nickname = rem_space_rogues_destroyed
Cnd_Destroyed = rogues_encounter1, 1
Act_SpawnLoot = walker_audio_log1
Act_MarkObj = walker_audio_log1, 1
Act_ActTrig = rem_space_rogues_loot
[Trigger]
nickname = rem_space_rogues_loot
Cnd_LootAcquired = walker_audio_log1, Player
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0008_jacobi, -1, br_darcy_head, br_darcy_body
Act_NNPath = 600006, 600006, Li05_to_Li01, Li05
Act_ActTrig = jacobi_westpoint_end3
Act_ActTrig = rem_space_rogues_loot_waypoint
Act_ActTrig = rem_space_loot_viginette
;[Trigger]
;nickname = rem_space_loot_viginette
;Cnd_Timer = 16
;Line = Player, Player, dx_exp_vignette_walker_sp
[MsnSolar]
nickname = waypoint1_5
string_id = 10903
faction = fc_n_grp
system = Li01
position = 74020, 0, 14572
archetype = waypoint
label = waypoint_label
radius = 0
[Trigger]
nickname = rem_space_rogues_loot_waypoint
Cnd_SystemEnter = Li01
Act_SpawnSolar = waypoint1_5
Act_AdjAcct = 2000000
Act_NNPath = 600005, 600005, waypoint1_5, Li01
Act_ActTrig = rem_space_rogues_loot_waypoint2
Act_ActTrig = rem_space_walker_audio
Act_ActTrig = rem_space_jacobi_ether1
Act_ActTrig = rem_space_jacobi_ether2
[Trigger]
nickname = rem_space_walker_audio
Cnd_Timer = 12
Act_PlaySoundEffect = dx_exp_vignette_walker_sp
[Trigger]
nickname = rem_space_jacobi_ether1
Cnd_Timer = 5
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0009_jacobi, -1, br_darcy_head, br_darcy_body
[Trigger]
nickname = rem_space_jacobi_ether2
Cnd_Timer = 115
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0010_jacobi, -1, br_darcy_head, br_darcy_body
[Trigger]
nickname = rem_space_rogues_loot_waypoint2
Cnd_DistVec = inside, Player, 74020, 0, 14572, 3000
Act_NNPath = 600003, 600003, Li01_09, Li01
[Trigger]
nickname = jacobi_westpoint_end3
Cnd_LocEnter = deck, li01_09_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
Act_ActTrig = rem_deck2
[Trigger]
nickname = rem_deck2
Cnd_RTCDone = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
Act_Popupdialog = 600020, 600027, CLOSE
Act_ActTrig = rem_space_harrison01
[Trigger]
nickname = rem_space_harrison01
Cnd_PopUpDialog = CLOSE
Act_AdjAcct = 2000000
Act_ActTrig = rem_space_harrison01_test
[Trigger]
nickname = rem_space_harrison01_test
system = Li01
Cnd_Timer = 2
Act_ActTrig = rem_space_harrison01_test2
[Trigger]
nickname = rem_space_harrison01_test2
Cnd_SpaceEnter = no_params
Act_AdjAcct = 2000000
Act_ActTrig = rem_space_harrison01_test3
[Trigger]
nickname = rem_space_harrison01_test3
Cnd_Timer = 10
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0000_HARRISON, -1, rh_captain_head, li_rockford_body
Act_NNPath = 600007, 600007, Dock_Ring_Li01_01, Li01
Act_ActTrig = rem_manhattan_harrison01
[Trigger]
nickname = rem_manhattan_harrison01
Cnd_LocEnter = Cityscape, Li01_01_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
Act_ActTrig = rem_cityscape01
[Trigger]
nickname = rem_cityscape01
Cnd_Timer = 1
Act_ActTrig = rem_cityscape01_test
nickname = rem_cityscape01_test
Cnd_RTCDone = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
Act_Popupdialog = 600030, 600031, CLOSE
Act_ActTrig = rem_space_harrison02
Act_ActTrig = bsx_newnnobj
[Trigger]
nickname = rem_space_harrison02
Cnd_PopUpDialog = CLOSE
Act_ActTrig = rem_space_harrison03_test
[Trigger]
nickname = rem_space_harrison03_test
system = Li01
Cnd_Timer = 2
Act_ActTrig = rem_space_harrison03_test2
[Trigger]
nickname = rem_space_harrison03_test2
Cnd_SpaceEnter = no_params
Act_AdjAcct = 2000000
Act_ActTrig = rem_space_harrison03_test3
[Trigger]
nickname = rem_space_harrison03_test3
Cnd_Timer = 2
Act_ActTrig = rem_space_harrison03
[NNObjective]
nickname = mlog_meetking
state = HIDDEN
type = navmarker, Li01, 21880, 21800, -33267, 0, -28810
[Trigger]
nickname = bsx_newnnobj
Cnd_BaseExit = Li01_01_Base
Act_SetNNObj = mlog_meetking
[Trigger]
nickname = rem_space_harrison03
system = Li01
Cnd_LaunchComplete = Player
Act_SpawnSolar = waypoint3
Act_NNPath = 600006, 600006, waypoint3, Li01
Act_ActTrig = rem_space_harrison03_test4
[ObjList]
nickname = xenos_attack
SetLifetime = 100
[NPC]
nickname = xenos_wave1
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos1
NPC = xenos_wave1
position = -35763, 1000, -25450
label = xenos_encounter1
[NPC]
nickname = xenos_wave2
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos2
NPC = xenos_wave2
position = -35763, 1000, -25550
label = xenos_encounter1
[NPC]
nickname = xenos_wave3
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos3
NPC = xenos_wave3
position = -35763, 1000, -25650
label = xenos_encounter1
[NPC]
nickname = xenos_wave4
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos4
NPC = xenos_wave4
position = -35563, 1000, -25550
label = xenos_encounter1
[NPC]
nickname = xenos_wave5
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos5
NPC = xenos_wave5
position = -35463, 1000, -25450
label = xenos_encounter1
[MsnSolar]
nickname = pirate_transmitter1
string_id = 216121
faction = fc_lr_grp
system = Li01
position = -35763, 350, -25450
archetype = pirate_transmitter_sm
;loadout = pirate_transmitter_liberty_sm_load
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[MsnLoot]
nickname = liberty_fragment_data
archetype = fragment_data_liberty
string_id = 290010
rel_pos_obj = pirate_transmitter1
rel_pos_offset = 50, 0, 0
velocity = 0, 0, 0
equip_amount = 1
health = 1
Can_Jettison = false
[MsnSolar]
nickname = hostile_platform1
string_id = 216121
faction = fc_lr_grp
system = Li01
position = -35763, 350, -25450
archetype = wplatform
loadout = weapon_platform_1
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[Trigger]
nickname = rem_space_harrison03_test4
Cnd_Timer = 2
Act_AdjAcct = 2000000
Act_LockDock = Player, Li01_01, lock
Act_LockDock = Player, Li01_02, lock
Act_LockDock = Player, Li01_03, lock
Act_LockDock = Player, Li01_04, lock
Act_LockDock = Player, Li01_05, lock
Act_LockDock = Player, Li01_06, lock
Act_LockDock = Player, Li01_07, lock
Act_LockDock = Player, Li01_08, lock
Act_LockDock = Player, Li01_09, lock
Act_LockDock = Player, Li01_10, lock
Act_LockDock = Player, Li01_11, lock
Act_LockDock = Player, Li01_12, lock
Act_LockDock = Player, Li01_13, lock
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0001_HARRISON, -1, rh_captain_head, li_rockford_body
;Act_SpawnSolar = hostile_platform1
;Act_SpawnSolar = pirate_transmitter1
;Act_ActTrig = transmitter_destroyed
Act_ActTrig = rem_space_harrison03_test5
[Trigger]
nickname = transmitter_destroyed
system = Li03
Cnd_Destroyed = pirate_transmitter1, 1, ALL
Act_SpawnLoot = liberty_fragment_data
[MsnSolar]
nickname = waypoint3
string_id = 10903
faction = fc_n_grp
system = Li05
position = -30763, 0, -60916
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[Trigger]
nickname = rem_space_harrison03_test5
Cnd_DistVec = inside, Player, -30763, 0, -60916, 5000
Act_SpawnShip = Xenos1, xenos_attack, -30663, 0, -60516
Act_SpawnShip = Xenos2, xenos_attack, -30963, 0, -60616
Act_SpawnShip = Xenos3, xenos_attack, -30863, 0, -60716
Act_SpawnShip = Xenos4, xenos_attack, -30863, 0, -60716
Act_SpawnShip = Xenos5, xenos_attack, -30863, 0, -60716
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0000_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0002_HARRISON, -1, rh_captain_head, li_rockford_body
Act_ActTrig = rem_space_harrison03_test6
[Trigger]
nickname = rem_space_harrison03_test6
Cnd_Destroyed = xenos_encounter1, 5
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0001_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0003_HARRISON, -1, rh_captain_head, li_rockford_body
Act_ActTrig = rem_rochester_dock_permission1
[Trigger]
nickname = rem_rochester_dock_permission1
Cnd_Timer = 12
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0002_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_ActTrig = rem_rochester_dock_permission2
[Trigger]
nickname = rem_rochester_dock_permission2
Cnd_Timer = 6
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0003_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0004_HARRISON, -1, rh_captain_head, li_rockford_body
Act_LockDock = Player, Li01_13, unlock
Act_ActTrig = rem_rochester_harrison01
[Trigger]
nickname = rem_rochester_harrison01
Act_AdjAcct = 2000000
Cnd_LocEnter = deck, li01_13_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
Act_ActTrig = rem_deck03
[Trigger]
nickname = rem_deck03
Cnd_RTCDone = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
Act_Popupdialog = 600030, 600036, CLOSE
Act_ActTrig = rem_undock1_harrison04
[MsnSolar]
nickname = waypoint4
string_id = 10903
faction = fc_n_grp
system = Li05
position = -39424, 0, -30534
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[MsnSolar]
nickname = waypoint5
string_id = 10903
faction = fc_n_grp
system = Li05
position = -32816, -300, 29451
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[MsnSolar]
nickname = waypoint6
string_id = 10903
faction = fc_n_grp
system = Li05
position = -18951, -300, 34452
archetype = waypoint
label = waypoint_label
radius = 0
[Trigger]
nickname = rem_undock1_harrison04
system = Li01
Cnd_BaseExit = li01_13_base
Act_SpawnSolar = waypoint4
Act_SpawnSolar = waypoint5
Act_SpawnSolar = waypoint6
Act_NNPath = 600007, 600007, waypoint4, Li01
Act_ActTrig = rem_space_harrison05
Act_ActTrig = rem_tradelane1_harrison01
Act_ActTrig = rem_tradelane2_harrison02
[Trigger]
nickname = rem_tradelane2_harrison02
Cnd_DistVec = inside, Player, -39424, 0, -30534, 3000
Act_NNPath = 600004, 600004, Li01_Trade_Lane_Ring_147, Li01
Act_ActTrig = rem_tradelane1_harrison01
[Trigger]
nickname = rem_tradelane1_harrison01
;system = Li01
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
Act_NNPath = 600007, 600007, Li01_Trade_Lane_Ring_154, Li01
Act_ActTrig = rem_tradelane1_harrison02
;Waypoint 4 NNPATH
[Trigger]
nickname = rem_tradelane1_harrison02
;system = Li01
Cnd_DistVec = inside, Player, -35542, 0, 26621, 3000
Act_AdjAcct = 2000000
Act_NNPath = 600007, 600007, waypoint5, Li01
Act_ActTrig = rem_tradelane1_harrison03
;Waypoint 5 NNPATH
[Trigger]
nickname = rem_tradelane1_harrison03
Cnd_DistVec = inside, Player, -32816, -300, 29451, 2000
Act_NNPath = 600007, 600007, waypoint6, Li01
Act_ActTrig = rem_tradelane1_harrison04
;Waypoint 6 NNPATH
[Trigger]
nickname = rem_tradelane1_harrison04
Cnd_DistVec = inside, Player, -18951, -300, 34452, 2000
Act_NNPath = 600006, 600006, Li01_12, Li01
[Trigger]
nickname = rem_space_harrison05
Cnd_Timer = 12
Act_AdjAcct = 2000000
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0000_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0001_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0005_HARRISON, -1, rh_captain_head, li_rockford_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0006_HARRISON, -1, rh_captain_head, li_rockford_body
Act_SetRep = Player, fc_lr_grp, 0.91
Act_LockDock = Player, Li01_12, unlock
Act_ActTrig = rem_buffalo_rebus
[Trigger]
nickname = rem_buffalo_rebus
Cnd_LocEnter = deck, li01_12_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s005x_li01_01_nrml.ini
Act_ActTrig = rem_undock1_buffalo01
Act_ActTrig = rem_undock1_buffalo02
[MsnSolar]
nickname = waypoint10
string_id = 10903
faction = fc_n_grp
system = Li05
position = 59763, 0, -65135
archetype = waypoint
label = waypoint_label
radius = 0
[MsnSolar]
nickname = navy_satellite1
string_id = 216121
faction = fc_lr_grp
system = Li01
position = 59763, 0, -65135
archetype = navy_satellite
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[MsnSolar]
nickname = navy_satellite2
string_id = 216121
faction = fc_lr_grp
system = Li01
position = 59763, 0, -65135
archetype = navy_satellite
;loadout = navy_satellite_sm_load
;pilot = MSN01b_Weapon_Platform
;label = hostile_satellite1
radius = 0
visit = UNKNOWABLE
[Trigger]
nickname = rem_undock1_buffalo01
system = Li01
Cnd_BaseExit = li01_12_base
Act_SpawnSolar = navy_satellite1
[Trigger]
nickname = rem_undock1_buffalo02
Cnd_SpaceEnter = Li01
Act_ActTrig = rem_undock1_buffalo03
[Trigger]
nickname = rem_undock1_buffalo03
Cnd_Timer = 10
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0100_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_NNPath = 600007, 600007, navy_satellite1, Li01
;Act_StartDialog = dlg_R001_0100
[Dialog]
nickname = dlg_R001_0100
system = Li01
;Line = Player, Player, DX_M01_0110_TRENT
Line = Player, Player, DX_M14_0010_TRENT
[Trigger]
nickname = rem_buffalo_rebus_old
;Cnd_CommComplete = DX_M01_0000_FREEPORT_7_BRIDGE
;Act_PlayMusic = none, none, none, music_srtc_second_cue, 2
;Act_CallThorn = missions\m01a\m01a_fp7_02b.thn, fp7base
;Act_SetNNObj = mlog_job
; REM end
[MsnRandEnc]
nickname = se_nomads_5
+11
View File
@@ -160,3 +160,14 @@ pilot = MSN13_Osirus
state_graph = CRUISER
npc_class = lawful, CRUISER
; REM NPCs
[NPCShipArch]
nickname = MSN14_xenos
loadout = fc_x_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, elite_fighter
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_09_base, Deck
start_room = Deck
action = scripts\rem_arcs\westpoint_exploration_start.thn
autoplay
[Char]
npc = Jacobi
actor = jacobi
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_09_base, Deck
start_room = Deck
action = scripts\rem_arcs\westpoint_exploration_end.thn
autoplay
[Char]
npc = Jacobi
actor = jacobi
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_01_base, Cityscape
start_room = Cityscape
action = scripts\rem_arcs\manhattan_story_start01.thn
autoplay
[Char]
npc = King
actor = king
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_13_base, Deck
start_room = Deck
action = scripts\rem_arcs\rochester_story_end01.thn
autoplay
[Char]
npc = King
actor = king
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_12_base, Deck
start_room = Deck
action = scripts\rem_arcs\buffalo_story_start.thn
autoplay
[Char]
npc = sh_female2_rebus
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn
+417 -20
View File
@@ -47450,25 +47450,6 @@ character_density = 2
fixture = LI0604_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = LI0604_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MBase]
nickname = LI06_05_Base
local_faction = li_lsf_grp
diff = 2
msg_id_prefix = gcs_refer_base_LI06_05_Base
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[MVendor]
num_offers = 0, 0
[MBase]
nickname = LI06_06_Base
local_faction = gd_bh_grp
@@ -47809,7 +47790,7 @@ fixture = li06_06_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\
[MBase]
nickname = LI06_07_Base
local_faction = li_n_grp
diff = 2
diff = 1
msg_id_prefix = gcs_refer_base_LI06_07_Base
[BaseFaction]
@@ -47824,3 +47805,419 @@ offers_missions = false
[MVendor]
num_offers = 0, 0
[GF_NPC]
nickname = li06_07_base_bar_npc_01
body = rh_wilham_body
head = ge_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_alg_grp
voice = rvp146
bribe = co_alg_grp, 10000, 16101
bribe = co_rs_grp, 10000, 16100
bribe = fc_j_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131301
rumor = base_0_rank, mission_end, 2, 131302
rumor = base_0_rank, mission_end, 2, 131303
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393481
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393380
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251785, 253646, 2500, 1
knowdb = rh01_05
individual_name = 263081
[GF_NPC]
nickname = li06_07_base_bar_npc_02
body = sh_male2_body
head = br_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = gd_bh_grp
voice = rvp111
misn = DestroyMission, 0, 0.112387
bribe = co_nws_grp, 10000, 16100
bribe = co_os_grp, 10000, 16100
bribe = co_shi_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 131304
rumor = base_0_rank, mission_end, 2, 131305
rumorknowdb = li01_12
rumor = base_0_rank, mission_end, 1, 131306
rumor = base_0_rank, mission_end, 2, 131307
rumor = base_0_rank, mission_end, 2, 131308
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393482
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393381
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251644, 252610, 11000, 2
knowdb = li01_to_li04_hole
accessory = prop_neuralnet_B
individual_name = 263080
[GF_NPC]
nickname = li06_07_base_bar_npc_03
body = pl_female2_journeyman_body
head = pl_female1_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
affiliation = gd_bh_grp
voice = rvp501
misn = DestroyMission, 0, 0.112387
bribe = co_be_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 131304
rumor = base_0_rank, mission_end, 2, 131305
rumorknowdb = li01_12
rumor = base_0_rank, mission_end, 1, 131306
rumor = base_0_rank, mission_end, 2, 131307
rumor = base_0_rank, mission_end, 2, 131308
rumor = base_0_rank, mission_end, 3, 134337
rumorknowdb = Li01_suprise_bh_fighter_badlands
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393483
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393382
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251644, 252610, 10000, 2
knowdb = li01_to_li04_hole
know = 251910, 253647, 7000, 2
knowdb = Li01_suprise_bh_fighter_badlands
accessory = prop_neuralnet_B
individual_name = 263079
[GF_NPC]
nickname = li06_07_base_bar_npc_04
body = li_bartender_body
head = br_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = li_n_grp
voice = rvp101
rumor = base_0_rank, mission_end, 1, 131309
rumor = base_0_rank, mission_end, 1, 131311
rumor = base_0_rank, mission_end, 1, 131312
rumor = base_0_rank, mission_end, 1, 131313
rumor = base_0_rank, mission_end, 1, 131314
rumor = base_0_rank, mission_end, 1, 131319
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393484
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393383
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
individual_name = 263078
[GF_NPC]
nickname = li06_07_base_bar_npc_05
body = li_male_elite_body
head = ge_male6_head
lefthand = male_hand_left_black
righthand = male_hand_right_black
affiliation = li_n_grp
voice = rvp111
misn = DestroyMission, 0, 0.112387
rumor = base_0_rank, mission_end, 1, 131309
rumor = base_0_rank, mission_end, 1, 131310
rumor = base_0_rank, mission_end, 1, 131311
rumor = base_0_rank, mission_end, 1, 131312
rumor = base_0_rank, mission_end, 1, 131313
rumor = base_0_rank, mission_end, 1, 131314
rumor = base_0_rank, mission_end, 1, 131315
rumor = base_0_rank, mission_end, 3, 131316
rumor = base_0_rank, mission_end, 2, 131317
rumor = base_0_rank, mission_end, 2, 131318
rumor = base_0_rank, mission_end, 1, 131319
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393488
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393387
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
individual_name = 263077
[GF_NPC]
nickname = li06_07_base_bar_npc_06
body = li_female_elite_body
head = ge_female1_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
affiliation = li_n_grp
voice = rvp511
misn = DestroyMission, 0, 0.112387
rumor = base_0_rank, mission_end, 1, 131309
rumor = base_0_rank, mission_end, 1, 131310
rumor = base_0_rank, mission_end, 1, 131311
rumor = base_0_rank, mission_end, 1, 131312
rumor = base_0_rank, mission_end, 1, 131313
rumor = base_0_rank, mission_end, 1, 131314
rumor = base_0_rank, mission_end, 3, 131316
rumor = base_0_rank, mission_end, 2, 131317
rumor = base_0_rank, mission_end, 2, 131318
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393489
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393388
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
individual_name = 263076
[GF_NPC]
nickname = li06_07_base_bar_npc_07
body = li_male_elite_body
head = rh_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = li_n_grp
voice = rvp101
misn = DestroyMission, 0, 0.112387
rumor = base_0_rank, mission_end, 1, 131309
rumor = base_0_rank, mission_end, 1, 131310
rumor = base_0_rank, mission_end, 1, 131311
rumor = base_0_rank, mission_end, 1, 131312
rumor = base_0_rank, mission_end, 1, 131313
rumor = base_0_rank, mission_end, 1, 131314
rumor = base_0_rank, mission_end, 1, 131315
rumor = base_0_rank, mission_end, 3, 131316
rumor = base_0_rank, mission_end, 2, 131317
rumor = base_0_rank, mission_end, 2, 131318
rumor = base_0_rank, mission_end, 1, 131319
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393490
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393390
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
individual_name = 263075
[GF_NPC]
nickname = li06_07_base_bar_npc_08
body = li_tilton_body
head = ge_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_ss_grp
voice = rvp111
bribe = co_hsp_grp, 10000, 16100
bribe = co_me_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16101
bribe = co_vr_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131320
rumor = base_0_rank, mission_end, 2, 131321
rumor = base_0_rank, mission_end, 1, 131322
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393491
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393391
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
know = 251772, 253648, 1000, 1
knowdb = li03_01
know = 251760, 253649, 700, 1
knowdb = li01_10
individual_name = 263074
[GF_NPC]
nickname = li06_07_base_deck_npc_01
body = li_male_elite_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = li_n_grp
voice = rvp111
individual_name = 263073
[GF_NPC]
nickname = li06_07_base_deck_npc_02
body = li_male_elite_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = li_n_grp
voice = rvp101
individual_name = 263072
[GF_NPC]
nickname = li06_07_base_deck_npc_03
body = li_male_elite_body
head = li_rockford_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = li_n_grp
voice = rvp111
individual_name = 263071
[MRoom]
nickname = Bar
character_density = 7
fixture = li06_07_base_bar_npc_04, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 3
fixture = li06_07_base_deck_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
fixture = li06_07_base_deck_npc_02, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = li06_07_base_deck_npc_03, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = Deck2
character_density = 3
+2
View File
@@ -2859,3 +2859,5 @@ permutation_count = gcs_combat_inflicting_damage_worst, 6
permutation_count = gcs_combat_comingin_p, 3
permutation_count = gcs_combat_fleereason_noweapons, 3
[mVoiceProp]
voice = trent_voice_m14
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@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3300
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
[Cube]
asteroid = mineable2_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = mineable2_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = mine_spike_mineable, -0.2, -0.1, -0.6, 105, 160, 25, mine
asteroid = mine_spike_mineable, 0.5, -0.2, -0.6, 75, 30, 70, mine
asteroid = mineable2_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = mine_spike_mineable, -0.9, 0.6, -0.8, 75, 30, 70, mine
[properties]
flag = rock_objects
flag = Object_density_med
flag = DANGER_DENSITY_MED
[Exclusion Zones]
exclusion = Zone_LI06_asteroid_002_exclusion_1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 2000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 60, 70
[DynamicAsteroids]
asteroid = DAsteroid_gold
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2
; Copied by FL Atlas from file: solar\ASTEROIDS\br05_molly_gold_field.ini
+1 -1
View File
@@ -13323,7 +13323,7 @@ cargo = emergency_action_documents_liberty, 1
[Loadout]
nickname = navy_satellite_sm_load
archetype = navy_satellite_relay_sm
archetype = navy_satellite
cargo = emergency_action_documents_liberty, 1
; pirate_transmitter_liberty_sm_load
+20 -2
View File
@@ -9522,7 +9522,7 @@ fuse = intermed_damage_transport01, 0, 750
fuse = intermed_damage_transport02, 0, 375
[Solar]
nickname = navy_satellite
nickname = navy_satellite_test
ids_name = 217116
type = MISSION_SATELLITE
DA_archetype = solar\misc\gas_collector.cmp
@@ -9531,7 +9531,7 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
loadout = gas_collector
;loadout = navy_satellite_sm_load
solar_radius = 300
shape_name = NNM_SM_MINING
hit_pts = 15000
@@ -9540,6 +9540,24 @@ fuse = fuse_gas_collector_burning, 0, 30000
explosion_arch = explosion_docking_ring
destructible = true
[Solar]
nickname = navy_satellite
type = MISSION_SATELLITE
;ids_name = 237031
;ids_info = 300101
DA_archetype = solar\misc\gas_collector.cmp
material_library = solar\Solar_mat_misc01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
;loadout = li_cruiser_debris_front_wal_sm_load
solar_radius = 1000
destructible = true
shape_name = NNM_SM_MINING
explosion_arch = explosion_wplatform
hit_pts = 2000
; Gravity Buoy Big
[Solar]
@@ -1,11 +0,0 @@
[BaseInfo]
nickname = LI06_05_Base
start_room = Deck
[Room]
nickname = bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_deck.ini
@@ -1,11 +1,16 @@
[BaseInfo]
nickname = LI06_07_Base
start_room = Deck
price_variance = 0.15
[Room]
nickname = bar
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\LI06\Bases\ROOMS\li06_07_deck2.ini
@@ -1,27 +0,0 @@
[Room_Info]
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
@@ -1,23 +0,0 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
@@ -1,17 +1,18 @@
[Room_Info]
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
set_script = Scripts\Bases\li_05_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
ambient = ambience_bar_ground_smaller
music = music_bar_generic09
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\li_05_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
@@ -22,6 +23,28 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -1,14 +1,23 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
@@ -21,3 +30,82 @@ room_switch = Deck
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
@@ -0,0 +1,37 @@
[Room_Info]
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
File diff suppressed because it is too large Load Diff
+2 -9
View File
@@ -1759,13 +1759,6 @@ strid_name = 0
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini
BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_05_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_06_Base
system = LI06
@@ -1776,8 +1769,8 @@ BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_07_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_07_Base.ini
strid_name = 450060
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_07_Base.ini
BGCS_base_run_by = W02bF33
[system]
+64 -1
View File
@@ -845,7 +845,22 @@ rem.AddInfoCard(263064, "Border World Exports Marek Bennett")
rem.AddInfoCard(263065, "Bounty Hunters Guild Rafael Archer")
rem.AddInfoCard(263066, "Bounty Hunters Guild Samira Schneider")
rem.AddInfoCard(263067, "Bounty Hunters Guild Maya Patel")
rem.AddInfoCard(263068, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><PARA/><TEXT>Built to monitor the traffic moving through Nevada's trade lanes, this Bounty Hunter station serves as a forward operating post for trackers, contract brokers, and patrol wings assigned to the Las Vegas sector. Its location allows quick response to pirate activity near the debris fields, where criminals and smugglers often try to vanish into the wreckage.</TEXT><PARA/><TEXT>The station is heavily secured and keeps its own records separate from the local authorities. Hunters stationed here are known to favor fast contracts, quiet deals, and aggressive pursuit, making the post one of the most effective choke points in the system. Few fugitives pass through Nevada without hearing of the station first.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263068, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><PARA/><TEXT>Built to monitor the traffic moving through Nevada's trade lanes, this Bounty Hunter station serves as a forward operating post for trackers, contract brokers, and patrol wings assigned to the Las Vegas sector. Its location allows quick response to pirate activity near the debris fields, where criminals and smugglers often try to vanish into the wreckage.</TEXT><PARA/><TEXT>The station is heavily secured and keeps its own records separate from the local authorities. Hunters stationed here are known to favor fast contracts, quiet deals, and aggressive pursuit, making the post one of the most effective choke points in the system. Few fugitives pass through Nevada without hearing of the station first.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263069, "Northgrave Field")
rem.AddInfoCard(263070, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Liberty Battleship</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><PARA/><TEXT>This Liberty Navy battleship serves as the sole military outpost in Nevada, maintaining order across the system and watching for signs of criminal activity. Its presence is meant to discourage smugglers, pirates, and other fugitives who might otherwise treat Las Vegas and the surrounding lanes as safe ground.</TEXT><PARA/><TEXT>The ship acts as both a patrol anchor and a command post, keeping a close eye on traffic moving through the system. While the Zoners handle civilian administration, the Navy vessel remains ready to respond if the local balance shifts too far toward lawlessness. Few ships entering Nevada fail to notice it, and fewer still mistake its silence for weakness.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263071, "Battleship Henderson Equipment Dealer Samira Zhao")
rem.AddInfoCard(263072, "Battleship Henderson Trade Dealer Rafael Novak")
rem.AddInfoCard(263073, "Battleship Henderson Ship Dealer Sofia Vargas")
rem.AddInfoCard(263074, "Universal Shipping Alex Archer")
rem.AddInfoCard(263075, "Liberty Navy Hanna Patel")
rem.AddInfoCard(263076, "Liberty Navy Amelia Mercer")
rem.AddInfoCard(263077, "Liberty Navy Samira Wolfe")
rem.AddInfoCard(263078, "Battleship Henderson Bartender Sofia Mercer")
rem.AddInfoCard(263079, "Bounty Hunters Guild Caleb Wolfe")
rem.AddInfoCard(263080, "Bounty Hunters Guild Sofia Wolfe")
rem.AddInfoCard(263081, "ALG Waste Disposal Elena Patel")
rem.AddInfoCard(263082, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Liberty Battleship</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><PARA/><TEXT>This Liberty Navy battleship serves as the sole military outpost in Nevada, maintaining order across the system and watching for signs of criminal activity. Its presence is meant to discourage smugglers, pirates, and other fugitives who might otherwise treat Las Vegas and the surrounding lanes as safe ground.</TEXT><PARA/><TEXT>The ship acts as both a patrol anchor and a command post, keeping a close eye on traffic moving through the system. While the Zoners handle civilian administration, the Navy vessel remains ready to respond if the local balance shifts too far toward lawlessness. Few ships entering Nevada fail to notice it, and fewer still mistake its silence for weakness.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263083, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NAME: Northgrave Field</TEXT><PARA/><TEXT>TYPE: Asteroid Field</TEXT><PARA/><TEXT>DENSITY: High</TEXT><PARA/><TEXT>HAZARD: Extreme</TEXT><PARA/><PARA/><TEXT>Northgrave Field marks the northern edge of Nevada's more unstable debris zones. The field was formed from the remnants of an early mining push that collapsed after repeated impact fractures and uncontrolled excavation tore the rock formation apart, leaving behind mine structures, broken equipment, and drifting rock corridors.</TEXT><PARA/><TEXT>Today, the field is poorly charted but still worked by local miners willing to risk the hazards for the gold particles embedded in the asteroids. Smugglers sometimes use the dense regions as cover, while bounty hunters and patrol craft avoid the deepest pockets unless they have a very good reason to enter. The old mine grids and shallow extraction sites make the area valuable, but also dangerous for anyone flying too casually.</TEXT><PARA/><TEXT>Local rumors claim that hidden cargo caches and forgotten tunnel mouths still lie buried somewhere inside the rocks, but most pilots treat the area as a dead end best crossed quickly and with all scanners active.</TEXT><PARA/><POP/></RDL>]])
-- Thrust Velocity Extensions Equipment
@@ -868,3 +883,51 @@ rem.AddInfoCard(500010, "Chugoku->Hokkaido")
-- Weapons
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
-- Single Player
rem.AddInfoCard(600000, "Launch your Ship")
rem.AddInfoCard(600001, "Dock on Tradelane")
rem.AddInfoCard(600002, "Fly to Westpoint Military Academy")
rem.AddInfoCard(600003, "Dock on Westpoint Military Academy")
rem.AddInfoCard(600004, "Dock on Tradelane")
rem.AddInfoCard(600005, "Fly to the Destination Point")
rem.AddInfoCard(600006, "Dock on Alaska Jumpgate")
rem.AddInfoCard(600007, "Fly to the Destination Point")
rem.AddInfoCard(600017, "Junkers")
rem.AddInfoCard(600018, "President Jacobi")
rem.AddInfoCard(600019, "The Rebus")
-- Exploration Arc I - West Point (West Point - Li01_09_Base)
rem.AddInfoCard(600020, "Exploration Arc - West Point ")
rem.AddInfoCard(600021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Marcus Walker died when the Liberty Cruiser LNS Utah breaks a blockade at Zone 21. He sacrificed himself to help Jun'ko Zane and Edison Trent escape from the Alaska System.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>President Jacobi says that she has a reliable source saying that an audio-log from Markus Walker exists. The task is to find the cruiser debris on Zone 21 and extract the audio-log and transmit it to West Point academy.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Inverstigate the LNS Utah wreckage.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and transmit the audio log to West Point.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600022, "Find Walkers Audio Log")
rem.AddInfoCard(600023, "Fly to Zone 21 in the Alaska System")
rem.AddInfoCard(600024, "Destroy the Cruiser's debris")
rem.AddInfoCard(600025, "Tractor in the Audio Log")
rem.AddInfoCard(600026, "Deliver the log to West Point Academy")
rem.AddInfoCard(600027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The success of this mission and the sourcing of informations, was probably more important than it appeared. It's an unusal behaviour that the Liberty Rogues engaged on that mission because of this insignificant audio-log.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>An investigation with the Neural-Net found some encrypted files hidden in some trace loops. There's no way to get on these informations, unless you have the key to unlock the files.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The current situation is a dead-end, so let's get into space for another mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600028, "Enter the West Point Academy Bar")
rem.AddInfoCard(600029, "Launch into Space")
-- Story Arc I - Tour of Duty (Planet Manhattan - Li01_01_Base)
rem.AddInfoCard(600030, "Story Arc I - Manhattan")
rem.AddInfoCard(600031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Tour of Duty</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison explains that the nomad incident changed the initial situation of the colonies. Political and military permissions are in transition, but also new conflicts arise. Only the highest government authorities know more about the reasons for these structural changes.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Liberty's government was considering a new taxation scheme aimed at the Junkers, that would impos tariffs on their scrap businesses in exchange for protection and infrastructure support. Many in the Junker community saw this as another attempt to restrict their hard fought independence.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison is asking giving him an escort to Rochester Base in sector D3 in the New York System. As a new diplomat he needs to arrange an agreement between Liberty and the Junkers..</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Fly to Rochester Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Negotiate an agreement with the Junkers.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600032, "Negotiate an agreement with the Junkers")
rem.AddInfoCard(600033, "Fly to Rochester Base")
rem.AddInfoCard(600034, "Eliminate all Xenos")
rem.AddInfoCard(600035, "Land on Rochester Base")
rem.AddInfoCard(600036, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>When we arrived sector D3 a few Xenos attacked Rochester Base. We joined the fight to support the Junkers. After the threat has been eliminated, we landed on Rochster Base to start the negotiations.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison seems to have a good knack for it. The negotiations seems to went well.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
-- Story Arc Buffalo - Inner Corruption (Buffalo Station - Li01_12_Base)
rem.AddInfoCard(600040, "Story Arc - Buffalo")
rem.AddInfoCard(600041, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>After arriving at Buffalo Station, a female artificial intelligence unit linked with an underground news channel called the Rebus has been introduced: Revealing the truth about Liberty's intention, it's inner corruption and the lie to cover-up of the impacts of the nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through the complex security communication structure of the Rebus, independent freelancers are always required to gain information. Liberty transmitted their planned emergency action documents to their intel Navy Satellite near Maine. Based on our intelligence, this Navy Satellite near the icy moon Maine functions as a connection hub for communication networks used in covert operations and discreet messaging. Getting these documents will certainly have an impact to the further political events and the revelation of Liberty's political agendas.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Navy Satellite</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Obtain the latest emergency action documents from Liberty</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the files to the Rebus on Buffalo Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600042, "Obtain the Emergency Action Documents")
rem.AddInfoCard(600043, "Destroy the Navy Satellite")
rem.AddInfoCard(600044, "Tractor in the Emergency Action Documents")
rem.AddInfoCard(600045, "Deliver the Documents to Buffalo")
rem.AddInfoCard(600046, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The Rebus was right. By obtaining the latest emergency action documents, there are some delicate information what hardliners of the Liberty authorities have planned as a reaction for the destruction of Freeport 7 and the Nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>These actions are primarely focussing to restrict the scope in what the The Rebus is acting. The political pressure is forcing President Jacobi to take action accordingly.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>It will take some time to evalute all captured documents. In the meantime the Lane Hackers are requesting some assistance with one of their patrols. Fly to Mactan Base in the Magellan System to start the mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600047, "Fly to Mactan Base")
rem.AddInfoCard(600048, "Land on Mactan Base")
+1
View File
@@ -110,6 +110,7 @@ DLL = remres.dll ; Dynamic Infocards
voices = audio\voices_mission11.ini ;dialogue specific to mission 11 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission12.ini ;dialogue specific to mission 12 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission13.ini ;dialogue specific to mission 13 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission14.ini ;dialogue specific to mission 14 (story & special supporting characters only - no reusable dialogue)
; voices = audio\voices_tutorial.ini ;dialogue specific to tutorial CUT on 20021211 MG
explosions = fx\explosions.ini