- weapon_equip.ini / st_good.ini: cloak_module (Rheinland fighter effect) and cloak_module_nomad, _osiris, _gunboat,
_cruiser, _battleship, _nomad_gunboat, _nomad_battleship (the effects and cloak times of the NPC cloaks), 50000000
each, not sold anywhere yet; cloak_module_admin (1 s, rem-server [Native.Cloak] FreeDevices: no rules), /addcargo.
- shiparch.ini: hp_cloak on HpVelocity next to hp_rem_module01 on the 46 ships with module slot 1.
- keymap.ini / keylist.ini: USER_CLOAK ("CLOAK", Shift+C) on the REMNANT controls tab.
- Infocards.lua: names and infocards 476000-476017, the key 524530/524531.
- Intro6_Base: ice crystal spires in an asteroid ring round a distant
star, Nomad ships passing through (Scripts\Intro\intro_crystals.thn,
music_iw_space).
- DATA\INTERFACE\intro_nebula.ini: the scene's two volumetric cloud banks,
drawn by RemGfx over the room scene.
Freelancer.exe and rp8.dll built from REM-Client 0adfd18; the other client
modules are unchanged from the 1b46830a build.
- Intro5_Base: a fourth main menu scene with a supermassive black hole
traced by the renderer, Omega-41's starsphere lensed around it, a rock
planet and a Liberty battleship, cruiser and five Defenders crossing.
Its place and look are set in DATA/INTERFACE/intro_blackhole.ini.
- The main menu logo now reads REM FREELANCER, built from the original
glyphs, in every resolution variant except the vanilla one.
Freelancer.exe and rp8.dll built from REM-Client 22b8c64: jump gates hold
the jump hole's gravitational lens inside their ring, timed by the gate's
own jump effect so the portal stays open until the ship is in the tunnel.
The other client modules are unchanged from the acb59c85 build.
Ship REM-Client c36a43e1f2d99bc7ddfb968e75272f4e71ade01c.
Clear ray tracing instances and temporal history between base rooms, and
add independent room GI quality with a one-ray Low default and SSAO fallback.
Release x64 builds, GI budget checks, Freeport 9 room transitions and
REM menu saving were validated. Runtime/data hashes match the Lutris
installation across 11,143 files; original SAVE files remain unchanged.
Preserve the five upstream story arc commits already on this branch.
Ship the x64 client and renderer from REM-Client
c238ef4a6b2386ba0dd4016951dbd22df267397f.
Update gate tunnel colours, alpha controls and scrolling/twist parameters;
add a separate violet jump-hole profile and matching background fades.
Include the compiled renderer, detail tiers and corrected build provenance.
Verified all 11,143 runtime/data files against the Lutris installation,
five completed singleplayer jumps, four detail levels and options Save.
GPU regressions passed on NVIDIA and Intel; player saves/settings were
restored unchanged. Multiplayer flight remains untested.
Ship REM-Client 480163c3a3bf7949c893362bb197d9c7b8162866 so asteroid field meshes
with unrecognized texture names respond to the Graphics relief control.
Update renderer build provenance and retain the current client executable.
Preserve the three new upstream mod-data commits. Package and installed
Lutris data are synchronized with them; all 11,143 deployed runtime/data
files match, and saves/settings remain unchanged. The source build passed
six GPU pixel regression cases and in-game menu checks in singleplayer.
Ship REM-Client 18b7816e2d900a23f2fc8628a76b93f2e4822a20 (Release|x64).
The existing REM view-distance control now selects Low, Medium, High or Ultra
and scales GPU reach, fallback drawing, distant impostors and background baking.
Ultra retains the previous drawing budgets and custom legacy reach.
Refresh the tested client binaries, default asteroid_quality=3 and exact source
provenance. The package, ZIP, REM-Mod and installed Lutris game use this build.
Validation: client/renderer builds, 400 range checks and four native flight
profiles; 11,141 runtime/data files matched at deployment and 252 runtime files
were reverified after committing source. Saves and settings remain unchanged.
Ship REM-Client 0f4e83cce7dca8dab59931cfb2830d5fa30b0a96 (Release|x64).
Includes upstream 4ac727e0 and its AtmosphereSaturation default of 0.5.
Fix remote nebula overlays inside native fog and preserve authored solar
burn-through with finite-depth foreground extinction and opaque occlusion.
Refresh the compiled client DLLs and record the exact source/build hashes.
Validation: complete x64 build, 32 repeated GPU regression cases across all
four quality levels, image assertions, and 11,141 matching runtime/data files
between REM-Mod and the installed Lutris game. Saves and settings unchanged.
Deploy REM-Client 8cbe4a7030259bb0ef71cc2089e1aa01325c7dd0 (Release|x64).
Includes four live detail profiles, continuous distant visibility, carved
bays and bent arms, shape-aware exclusions and conservative rendering
optimizations for weaker GPUs. Gameplay zone geometry remains unchanged.
Update the complete compiled client and record its committed source and
renderer hash in BUILD_INFO.txt. The same runtime is installed in Lutris;
all 11,141 audited runtime/data files match and saves were preserved.
Validated CPU/shader checks, 55 GPU regression cases and client startup.