Commit Graph
49 Commits
Author SHA1 Message Date
flathack 9c19d1fbb6 New REM client: REM-Client 8905d9b7, 64-bit (interface themes Standard, Fire and Ice in the REM options, each with a calm animation in the windows and the flight HUD) 2026-11-10 16:46:14 +01:00
flathack 9795731c3c New REM client: REM-Client a5781269, 64-bit (multiplayer account window: the generated account key is shown, issue #9) 2026-11-10 16:18:23 +01:00
flathack 25f5b6fb5b New REM client: REM-Client 04c7ae76, 64-bit (planet rings: no abort after a jump out of a system with a ring into one without, Omega 41 to Omicron Theta) 2026-11-10 15:52:55 +01:00
flathack f8da830d21 New REM client: REM-Client e5008ab6, 64-bit (main menu: a seventh scene, Intro8_Base - a Liberty convoy passing a ringed ice moon in Alaska's sky, destroyed by decloaking Nomads) 2026-11-10 15:26:09 +01:00
flathack 4bf366a3a9 New REM client: REM-Client d32c43e4, 64-bit (main menu: a sixth scene, Intro7_Base - bounty hunters chasing pirates through a lava field under a ringed sun, Omega-11's sky) 2026-11-10 14:22:00 +01:00
flathack 6d790eac41 New REM client: REM-Client fe5f70fa, 64-bit (window: the cursor leaves the window under Wine / Proton; admin window: the own name in the player lists; chat: Ctrl+C / Ctrl+V on, a click copies a line, **bold** and [red]colours[/]) 2026-11-10 13:12:11 +01:00
flathack 9e3236d5df New REM client: REM-Client 5dfdf147, 64-bit (jump drive flight: steady chase camera, the real speed shown; nebula puffs back inside nebulae, without the flicker; a very dark fog darkens its haze) 2026-11-10 12:05:53 +01:00
flathack 012ee7692b Badlands (New York): the fog reaches 2500 m (the asteroids appeared right before the ship at 1000), more and larger puffs inside (30, radius 150, to 500 m, alpha 0.7) 2026-11-10 12:01:38 +01:00
flathack bcca1fad8a Badlands (New York) dark purple instead of blue: the nebula's fog, exterior, puff and ambient colours and the zone's fog colour 2026-11-10 12:01:38 +01:00
flathack 561743134c New REM client: REM-Client 771c9ce7, 64-bit (pilots window: Freelancer IDs, pilots and the picked pilot in one screen, changing the ID asks in a box; server list: Connect, Refresh and Star in one row on top) 2026-11-10 10:24:32 +01:00
flathackandClaude Opus 5.5 66e0f3ad36 New REM client: REM-Client 7c63fe0c, 64-bit (character list: Back goes to the servers and an account switch joins again; quitting from the character list no longer leaves the process hanging)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 06:14:27 +01:00
flathack 543cac6593 New REM client: REM-Client 24b0911b, 64-bit (jump drive: HUD row with fuel and timers, the charge with sound and lens, the flight within the system; RTS build hologram and supply jobs from 92ab2713) 2026-11-09 17:35:41 +01:00
flathack eb780dcaca Jump drive modules: jump_drive_module and the admin one in module slot 1 (never with a cloak), the jump drive key, its sounds, a physics speed limit of 3000 m/s
- st_equip.ini / st_good.ini: jump_drive_module (25000000, not sold anywhere yet) and jump_drive_module_admin
  (rem-server [Native.JumpDrive] FreeDevices: no limits), REM modules on hp_rem_module01 / HpVelocity like the cloak.
- keymap.ini / keylist.ini: USER_REM_JUMPDRIVE ("JUMP DRIVE", K) on the REMNANT controls tab.
- effects.ini: jumpdrive_charge (activation sound) and jumpdrive_charge_loop (its hum while charging).
- constants.ini: ANOM_LIMITS_MAX_VELOCITY 3000 - the drive flies ships at WarpSpeed (1500), the default 1000 held them.
- Infocards.lua: names and infocards 476020-476023, the key 524532/524533.
2026-11-09 17:35:41 +01:00
flathack 7b95803f7f New REM client: REM-Client b13fef36, 64-bit (player cloak: the server's decloak, the time left as a bar, a cloak sold as equipment; RTS mode and nav map jump lines from 3667e353) 2026-11-09 15:54:21 +01:00
flathack 3775aeb758 Player cloak modules: eight cloaking devices with the NPC cloak effects and an admin one, a cloak hardpoint in module slot 1, the cloak key
- weapon_equip.ini / st_good.ini: cloak_module (Rheinland fighter effect) and cloak_module_nomad, _osiris, _gunboat,
  _cruiser, _battleship, _nomad_gunboat, _nomad_battleship (the effects and cloak times of the NPC cloaks), 50000000
  each, not sold anywhere yet; cloak_module_admin (1 s, rem-server [Native.Cloak] FreeDevices: no rules), /addcargo.
- shiparch.ini: hp_cloak on HpVelocity next to hp_rem_module01 on the 46 ships with module slot 1.
- keymap.ini / keylist.ini: USER_CLOAK ("CLOAK", Shift+C) on the REMNANT controls tab.
- Infocards.lua: names and infocards 476000-476017, the key 524530/524531.
2026-11-09 15:54:21 +01:00
flathack bcd19fb575 New REM client: REM-Client b3ea03fb, 64-bit (jump gates open with beams into the middle and a darker lens; smaller, calmer jump hole lenses in the vanilla wormhole colours) 2026-11-09 11:55:44 +01:00
flathack f8bad6aa35 New REM client: REM-Client d03c3b18, 64-bit (warp jump tunnels: calm gate warps in the colours of the destination region, chaotic jump holes with suns; longer gate tunnels) 2026-11-09 11:23:54 +01:00
flathack 6862dac700 New REM client: REM-Client 87de00df, 64-bit (crystal graveyard main menu scene with volumetric clouds)
- Intro6_Base: ice crystal spires in an asteroid ring round a distant
  star, Nomad ships passing through (Scripts\Intro\intro_crystals.thn,
  music_iw_space).
- DATA\INTERFACE\intro_nebula.ini: the scene's two volumetric cloud banks,
  drawn by RemGfx over the room scene.
2026-11-09 09:32:17 +01:00
flathack af37526d0f Add black hole main menu scene and REM FREELANCER logo
Freelancer.exe and rp8.dll built from REM-Client 0adfd18; the other client
modules are unchanged from the 1b46830a build.

- Intro5_Base: a fourth main menu scene with a supermassive black hole
  traced by the renderer, Omega-41's starsphere lensed around it, a rock
  planet and a Liberty battleship, cruiser and five Defenders crossing.
  Its place and look are set in DATA/INTERFACE/intro_blackhole.ini.
- The main menu logo now reads REM FREELANCER, built from the original
  glyphs, in every resolution variant except the vanilla one.
2026-11-09 00:44:19 +01:00
flathack 16ec79235c Update x64 client and renderer with jump gate lens rework
Freelancer.exe and rp8.dll built from REM-Client 22b8c64: jump gates hold
the jump hole's gravitational lens inside their ring, timed by the gate's
own jump effect so the portal stays open until the ship is in the tunnel.
The other client modules are unchanged from the acb59c85 build.
2026-11-08 22:52:51 +01:00
flathack c4606e43b9 Update x64 client with base room rendering fixes
Ship REM-Client c36a43e1f2d99bc7ddfb968e75272f4e71ade01c.
Clear ray tracing instances and temporal history between base rooms, and
add independent room GI quality with a one-ray Low default and SSAO fallback.

Release x64 builds, GI budget checks, Freeport 9 room transitions and
REM menu saving were validated. Runtime/data hashes match the Lutris
installation across 11,143 files; original SAVE files remain unchanged.
Preserve the five upstream story arc commits already on this branch.
2026-11-08 20:50:33 +01:00
flathack fdbef567d2 Jump tunnel fixes
Ship the x64 client and renderer from REM-Client
c238ef4a6b2386ba0dd4016951dbd22df267397f.

Update gate tunnel colours, alpha controls and scrolling/twist parameters;
add a separate violet jump-hole profile and matching background fades.
Include the compiled renderer, detail tiers and corrected build provenance.

Verified all 11,143 runtime/data files against the Lutris installation,
five completed singleplayer jumps, four detail levels and options Save.
GPU regressions passed on NVIDIA and Intel; player saves/settings were
restored unchanged. Multiplayer flight remains untested.
2026-11-08 19:48:39 +01:00
flathack f904e9373d Update x64 renderer for asteroid surface relief fixes
Ship REM-Client 480163c3a3bf7949c893362bb197d9c7b8162866 so asteroid field meshes
with unrecognized texture names respond to the Graphics relief control.
Update renderer build provenance and retain the current client executable.

Preserve the three new upstream mod-data commits. Package and installed
Lutris data are synchronized with them; all 11,143 deployed runtime/data
files match, and saves/settings remain unchanged. The source build passed
six GPU pixel regression cases and in-game menu checks in singleplayer.
2026-11-08 19:00:59 +01:00
flathack 5bfdee7fdb Update x64 client for asteroid view distance quality profiles
Ship REM-Client 18b7816e2d900a23f2fc8628a76b93f2e4822a20 (Release|x64).
The existing REM view-distance control now selects Low, Medium, High or Ultra
and scales GPU reach, fallback drawing, distant impostors and background baking.
Ultra retains the previous drawing budgets and custom legacy reach.

Refresh the tested client binaries, default asteroid_quality=3 and exact source
provenance. The package, ZIP, REM-Mod and installed Lutris game use this build.

Validation: client/renderer builds, 400 range checks and four native flight
profiles; 11,141 runtime/data files matched at deployment and 252 runtime files
were reverified after committing source. Saves and settings remain unchanged.
2026-11-08 14:10:36 +01:00
flathack 9f3ddfa78e Update x64 client for nebula occlusion and sun burn-through fixes
Ship REM-Client 0f4e83cce7dca8dab59931cfb2830d5fa30b0a96 (Release|x64).
Includes upstream 4ac727e0 and its AtmosphereSaturation default of 0.5.

Fix remote nebula overlays inside native fog and preserve authored solar
burn-through with finite-depth foreground extinction and opaque occlusion.
Refresh the compiled client DLLs and record the exact source/build hashes.

Validation: complete x64 build, 32 repeated GPU regression cases across all
four quality levels, image assertions, and 11,141 matching runtime/data files
between REM-Mod and the installed Lutris game. Saves and settings unchanged.
2026-11-08 12:18:34 +01:00
flathack 447a82f05e Update x64 client for nebula quality, performance and sculpted shapes
Deploy REM-Client 8cbe4a7030259bb0ef71cc2089e1aa01325c7dd0 (Release|x64).
Includes four live detail profiles, continuous distant visibility, carved
bays and bent arms, shape-aware exclusions and conservative rendering
optimizations for weaker GPUs. Gameplay zone geometry remains unchanged.

Update the complete compiled client and record its committed source and
renderer hash in BUILD_INFO.txt. The same runtime is installed in Lutris;
all 11,141 audited runtime/data files match and saves were preserved.

Validated CPU/shader checks, 55 GPU regression cases and client startup.
2026-11-08 10:31:22 +01:00
flathack 5498cb44a0 Optimize volumetric nebula rendering
Build the 64-bit client from merged REM-Client 5ff7cb636d815f6e55771b7efdad34d4832570bc,
including the nebula optimization in 157b06aa2f0b7be6ebc4ed2bd207ddfc6a706a55.

Smoothly merge self-shadow probes according to the integration footprint,
prepare pair metadata once on the CPU, and keep a direct path for nearby probes.
Retain cloud density, resolution and the first lighting/flicker fixes.

Synthetic RTX 2050 / 1080p cloud-pass measurements: distant 9.11 -> 8.19 ms
(-10.1%), rim 55.69 -> 52.82 ms (-5.2%), inside essentially unchanged.
Single synthetic runs; whole-game multiplayer FPS is not established.

Rebuild with MSVC Release|x64 under Wine and refresh the distributed runtime.
Keep the existing new-rem-client missions, ART assets and material data.
Verify 11,141 runtime/data files against the Lutris installation; saves unchanged.

RP8.dll SHA-256: 5275c77b53179e45daebf3f2c8fbb6d9fa4738f2470bb305ffba95ab35bcd50e.
2026-11-08 01:29:17 +01:00
flathack 16746d519e Fix nebula lighting and distant flicker
Update the renderer from REM-Client b0d47563bfbc08a36e1e74c7a876a0d02270fea9.

Filter the 3D noise volume and puff details to reduce distant aliasing. Adapt
temporal accumulation to per-pixel parallax, constrain self-shadowing to the
nebula hull and exclusion zones, respect PlanetShadows, and remove the abrupt
six-to-three shadow-probe switch. Performance changes follow separately.

Keep the existing new-rem-client runtime, ART assets and missions. Update only
the renderer and its build information.
RP8.dll SHA-256: 614b64e7b507c255ba23d03e0c594a8db360148ce43d9d618b377dc4176b1f51.
2026-11-08 01:28:10 +01:00
flathackandClaude Opus 5.5 f691cd6087 New REM client: REM-Client cccafc9, 64-bit (jump holes as faint gravitational lenses, growing and rippling when activated)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 14:08:17 +01:00
flathackandClaude Opus 5.5 45aade8e73 REM-Client 74c991f: HUD frames joined (tabs under the top bars, the contacts and weapons panels one piece each)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 11:32:26 +01:00
flathackandClaude Opus 5.5 21a7b5dec4 New REM client: REM-Client 27f9deb, 64-bit (target bracket: sharp line angles instead of the corner tiles)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 11:12:25 +01:00
flathackandClaude Opus 5.5 a102db8a98 New REM client: REM-Client aad7edf, 64-bit (commodity trader: where the picked good sells - known bases, price, profit, system and jumps)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 07:15:31 +01:00
flathackandClaude Opus 5.5 424c64aab6 New REM client: REM-Client 5156475, 64-bit (inventory: the hold's bar over the ship model, the credits alone over the list)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 06:56:27 +01:00
flathackandClaude Opus 5.5 9377cf2022 New REM client: REM-Client 9e43d1a, 64-bit (chat window: each player's system under the name; HUD: the cruise charge as an arc of segments around the ship status ring)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 01:16:15 +01:00
flathackandClaude Opus 5.5 35e2b1f2bb New REM client: REM-Client b416359, 64-bit (widget store in the HUD editor - every HUD element switched on or off, an FPS display as the first new widget)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 00:52:41 +01:00
flathackandClaude Fable 5.1 5d756a5917 New REM client: REM-Client 49486db, 64-bit (inventory: the credits stay on one line with eight digits and more - the hold's bar gives way)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-06 22:36:37 +01:00
flathackandClaude Fable 5.1 898ec77769 New REM client: REM-Client ff5decc, 64-bit (ship dealer: the trade for the ship as a modern window - what stays with the old ship left, the new ship in the middle, its loadout right, pieces moved by a double click, the bill and Buy ship)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-06 22:23:21 +01:00
flathackandClaude Opus 5.5 b103b1676b New REM client: REM-Client f732512, 64-bit (admin window: a command's arguments as fields, players, bases, goods and factions picked from a list)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 15:58:06 +01:00
flathackandClaude Opus 5.5 2f29e267a1 Trade lane effects from SW-WT 1.67: the tunnel around the player, the ring, the lane's end splash and the ships in a lane (gf_tradelaneinship01 / gf_tradeinnerring / gf_tradelaneendsplash / gf_tradelaneship01 .tale and their texture flwt.txm), misc_ale.ini's four entries pointing at them as in SW-WT
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 14:55:23 +01:00
flathackandClaude Opus 5.5 4422d1414d Trade lane: no sharp edge in the tunnel ahead (REM-Client issue #7) - the in-lane effect's four streak parts (gf_tradelaneinship01.ale, energy ring.app and #1..#3) fade by viewing angle (RectApp_ViewingAngleFade), so the streaks seen head-on down the lane no longer fold into a bright ring
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 14:49:58 +01:00
flathackandClaude Opus 5.5 84244296f0 New REM client: REM-Client 46e518c, 64-bit (asteroid fields: the GPU-culled rocks reach 10 km outside nebulae)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 13:52:08 +01:00
flathackandClaude Opus 5.5 2835d6bee1 New REM client: REM-Client a099656, 64-bit (HUD ship status: the ship as a wireframe with its damage in the shield ring, power / thrust / speed wings; inventory: smaller, credits, the picked piece's figures; main menu, loading bar and message box in the HUD look)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 13:32:46 +01:00
flathackandClaude Opus 5.5 f5511d92bb New REM client: REM-Client 93adeaf, 64-bit (RemGfx: a device reset short of video memory no longer hangs the game - changing the graphics settings twice with a nearly full card)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 12:59:33 +01:00
flathackandClaude Opus 5.5 5dea4bd98d New REM client: REM-Client 6033513, 64-bit (multiplayer: planets and stations named again over the target bracket - the client reads a static solar's faction from the system file)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 12:13:08 +01:00
flathackandClaude Opus 5.5 7e732b1e4e New REM client: REM-Client d8bde29, 64-bit (equipment dealer: a Reset view button over the ship; HUD: the time to get to the target, waypoint and best path; player info: career, reputation list and faction card in three columns)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 10:04:44 +01:00
flathackandClaude Opus 5.5 c449f46055 New REM client: REM-Client 951e476, 64-bit (the target's range and numeric damage drawn again - the number font drew nothing; reticle labels with a dark shadow; UI edit mode -edit)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:22:43 +01:00
flathackandClaude Opus 5.5 c10e4953ac New REM client: REM-Client 8cf8582, 64-bit (inventory by hardpoint with Mount / Unmount when docked; the equipment dealer's offers show their target hardpoint, AMMO, INTERNAL or INCOMPATIBLE; hold bar and credits at the commodity trader; the dealers' amount as a wide bar with a scale; the ship dealer's stats laid out again)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:56:38 +01:00
flathackandClaude Opus 5.5 b7abd01dfd New REM client: REM-Client 5776589, 64-bit (equipment dealer by hardpoint - what sits on each, the hold apart, hold bar and credits in the tabs row; base nav bar in the maneuver bar's look with the room's services in a second row; a double click runs a row's main action; a room change closes the open windows; the repair window's first click repairs, no second payment)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:10:15 +01:00
flathackandClaude Opus 5.5 8e334d06da New REM client: REM-Client 86c9052, 64-bit (the whole modern UI in the flight HUD's look: cut-corner frames with one outline, no box in the box, caps titles with three slashes, labelled maneuver bar, one compact status panel power / shield / hull; contacts list with a real scroll bar - dragged, the wheel; the nav map without the veil and only as big as map and side; windows take clicks again after a colour theme change)
Built on the FLAtlas VM (VS 2022 Build Tools, Release|x64); DLSS not rebuilt (rem_dlss.dll unchanged).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 23:36:50 +01:00