NekuraMew
4c3b8166ae
New REM client: REM-Client dc29f79, 64-bit (planet atmospheres: a thin, mostly blue haze over the surface, the coloured glow at the rim)
2026-11-08 04:53:26 +01:00
D4rkl1ght3r
05521daa90
story_arc1_m02: Cnd_Timer Formation
2026-11-08 04:50:28 +01:00
NekuraMew
aa9f3b8e66
New REM client: REM-Client 75e5e3a, 64-bit (BC7 ships drawn opaque; planet atmospheres no longer veil the disc - Br03 planets back to their colours)
2026-11-08 04:36:30 +01:00
D4rkl1ght3r
e6aea100f5
Merge branch 'new-rem-client' of https://git.rem-freelancer.moe/REM-Freelancer/REM-Mod into new-rem-client
2026-11-08 04:35:16 +01:00
D4rkl1ght3r
3ba39543a8
story_arc1_m01: EtherComm Delay
2026-11-08 04:35:14 +01:00
NekuraMew
4d5a835b40
New REM client: REM-Client 2958e8f, 64-bit (BC4 height / roughness / metalness maps load)
2026-11-08 04:19:09 +01:00
NekuraMew
116750b9fe
New REM client: REM-Client c3e33c9, 64-bit (non-square DDS textures: no grey BC7 sky, no stripes on DXT)
2026-11-08 03:44:53 +01:00
D4rkl1ght3r
4f73e75b99
story_arc1_m01: EtherComm
2026-11-08 03:15:30 +01:00
D4rkl1ght3r
3432e7aee5
story_arc1_m01: EtherComm
2026-11-08 03:08:54 +01:00
NekuraMew
dc1c548435
New REM client: REM-Client c8e0399, 64-bit (BC7 textures: DDS with a DX10 header load)
2026-11-08 02:59:27 +01:00
D4rkl1ght3r
9a6d39cc3f
story_arc1_m02: PopUpDialog
2026-11-08 02:53:18 +01:00
D4rkl1ght3r
7dcc946ebb
story_arc1_m02: Remove SpawnFormation
2026-11-08 02:25:15 +01:00
D4rkl1ght3r
b539456dd7
story_arc1_m02: GiveObjList
2026-11-08 02:09:43 +01:00
D4rkl1ght3r
334139834e
story_arc1_m02: Fix SpawnFormation
2026-11-08 01:36:25 +01:00
NekuraMew
cb0d3e77e7
New REM client: REM-Client f4d3e1a, 64-bit (nebula performance from main; the target's hit parts in FLSpew for the hit diagnostics)
2026-11-08 01:30:00 +01:00
flathack
5498cb44a0
Optimize volumetric nebula rendering
...
Build the 64-bit client from merged REM-Client 5ff7cb636d815f6e55771b7efdad34d4832570bc,
including the nebula optimization in 157b06aa2f0b7be6ebc4ed2bd207ddfc6a706a55.
Smoothly merge self-shadow probes according to the integration footprint,
prepare pair metadata once on the CPU, and keep a direct path for nearby probes.
Retain cloud density, resolution and the first lighting/flicker fixes.
Synthetic RTX 2050 / 1080p cloud-pass measurements: distant 9.11 -> 8.19 ms
(-10.1%), rim 55.69 -> 52.82 ms (-5.2%), inside essentially unchanged.
Single synthetic runs; whole-game multiplayer FPS is not established.
Rebuild with MSVC Release|x64 under Wine and refresh the distributed runtime.
Keep the existing new-rem-client missions, ART assets and material data.
Verify 11,141 runtime/data files against the Lutris installation; saves unchanged.
RP8.dll SHA-256: 5275c77b53179e45daebf3f2c8fbb6d9fa4738f2470bb305ffba95ab35bcd50e.
2026-11-08 01:29:17 +01:00
flathack
16746d519e
Fix nebula lighting and distant flicker
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Update the renderer from REM-Client b0d47563bfbc08a36e1e74c7a876a0d02270fea9.
Filter the 3D noise volume and puff details to reduce distant aliasing. Adapt
temporal accumulation to per-pixel parallax, constrain self-shadowing to the
nebula hull and exclusion zones, respect PlanetShadows, and remove the abrupt
six-to-three shadow-probe switch. Performance changes follow separately.
Keep the existing new-rem-client runtime, ART assets and missions. Update only
the renderer and its build information.
RP8.dll SHA-256: 614b64e7b507c255ba23d03e0c594a8db360148ce43d9d618b377dc4176b1f51.
2026-11-08 01:28:10 +01:00
D4rkl1ght3r
5d3466fe45
story_arc1_m02: Formation Trigger
2026-11-08 01:08:16 +01:00
D4rkl1ght3r
af74cafbc2
story_arc1_m02: Formation Section
2026-11-08 01:00:52 +01:00
D4rkl1ght3r
a266295598
story_arc1_m02: Act_PlayTHN Time & Act_SpawnFormation
2026-11-08 00:48:10 +01:00
NekuraMew
e1ef231d0e
New REM client: REM-Client 44e527f, 64-bit (the collision body of NPCs and other ships is where they are drawn again - it flew a physics step ahead, shots at ships flying across passed behind it)
2026-11-08 00:39:33 +01:00
D4rkl1ght3r
388bc7fe04
story_arc1_m02: EtherComm Delay & Act_Lockdock
2026-11-08 00:34:48 +01:00
D4rkl1ght3r
0a1ebe7309
story_arc1_m02: Act_Trig
2026-11-08 00:21:00 +01:00
D4rkl1ght3r
63e8f8b7ea
Update Li_rochester_deck_land_01.thn
2026-11-08 00:17:13 +01:00
D4rkl1ght3r
5adf4f4643
story_arc1_m02: EtherComm Delay & Fix
2026-11-08 00:13:09 +01:00
D4rkl1ght3r
26968fa980
story_arc1_m02: EtherComm
2026-11-07 23:58:59 +01:00
D4rkl1ght3r
4d878d4ec2
story_arc1_m02: Fix ActTrig
2026-11-07 23:44:43 +01:00
D4rkl1ght3r
20f0912ebe
story_arc1_m02: Interlude Section
2026-11-07 23:37:05 +01:00
NekuraMew
e5d86826de
New REM client: REM-Client 428f664, 64-bit (NPC hit shapes no longer fall behind the drawn ship after a second without net states - shots on a WLAN flew through)
2026-11-07 23:29:08 +01:00
D4rkl1ght3r
3a3c9d0a42
story_arc1_m02: faction & ChangeState
2026-11-07 23:07:28 +01:00
D4rkl1ght3r
e68ca98802
story_arc1_m01: Cnd_Timer
2026-11-07 22:57:09 +01:00
NekuraMew
8914972966
New REM client: REM-Client a977dc0, 64-bit (PM tabs and windows at the top right, one under the other, clear of the weapons panel; own PMs no longer slip into the running chat)
2026-11-07 22:48:48 +01:00
D4rkl1ght3r
5ac62a1a7d
story_arc1_m01: Cnd_DistVec
2026-11-07 22:44:06 +01:00
D4rkl1ght3r
17ae4ccfec
story_arc1_m02: story_requires
2026-11-07 22:41:08 +01:00
D4rkl1ght3r
fcce74fa40
Update Infocards
2026-11-07 22:37:45 +01:00
D4rkl1ght3r
a0604d7b43
story_arc1_m01: offer_title_id
2026-11-07 22:37:31 +01:00
D4rkl1ght3r
732f565243
story_arc1_m02: offer_title_id
2026-11-07 22:37:13 +01:00
D4rkl1ght3r
10fe47fde2
story_arc1_m02: Harrison_Patrol
2026-11-07 22:14:15 +01:00
D4rkl1ght3r
37bcc06827
story_arc1_m01: MsnNpc
2026-11-07 22:08:58 +01:00
D4rkl1ght3r
a25e31dee3
story_arc1_m01: Mission
2026-11-07 22:06:25 +01:00
NekuraMew
2f576f744f
New REM client: REM-Client 1681aa9, 64-bit (a mission pop-up on docking shows in the modern message box once Please wait is gone, no longer in the classic window)
2026-11-07 21:40:34 +01:00
D4rkl1ght3r
081dc5f438
story_arc1_m01: DistVec
2026-11-07 21:19:56 +01:00
D4rkl1ght3r
06d8935b67
Change Arc Infocards
2026-11-07 21:13:05 +01:00
D4rkl1ght3r
6f6ff737e7
Add Construction Side solar
2026-11-07 21:12:42 +01:00
D4rkl1ght3r
46f68b9b65
story_arc1_m01: THN Complete
2026-11-07 21:08:27 +01:00
D4rkl1ght3r
472fadc71b
story_arc1_m01: Interlude Section & ActTrig pod_dies
2026-11-07 19:13:27 +01:00
NekuraMew
26cfe7ab36
New REM client: REM-Client 69f19ee, 64-bit (missions window: Playable missions tab - every board mission, where, and what it requires)
2026-11-07 17:35:06 +01:00
NekuraMew
5a080e814e
New REM client: REM-Client 58febf5, 64-bit (the ETA at the targeted waypoint too)
2026-11-07 17:26:57 +01:00
NekuraMew
1c3a0f725d
New REM client: REM-Client a30105c, 64-bit (bot lines hidden in every chat with Hide NPC pilot chat; the jump hole lens switch takes effect in flight)
2026-11-07 16:51:14 +01:00
NekuraMew
a189cf6c7f
Cleanup ModFiles
2026-11-07 15:49:22 +01:00
flathack and Claude Opus 5.5
f691cd6087
New REM client: REM-Client cccafc9, 64-bit (jump holes as faint gravitational lenses, growing and rippling when activated)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 14:08:17 +01:00
flathack and Claude Opus 5.5
45aade8e73
REM-Client 74c991f: HUD frames joined (tabs under the top bars, the contacts and weapons panels one piece each)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 11:32:26 +01:00
flathack and Claude Opus 5.5
21a7b5dec4
New REM client: REM-Client 27f9deb, 64-bit (target bracket: sharp line angles instead of the corner tiles)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 11:12:25 +01:00
flathack and Claude Opus 5.5
a102db8a98
New REM client: REM-Client aad7edf, 64-bit (commodity trader: where the picked good sells - known bases, price, profit, system and jumps)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 07:15:31 +01:00
flathack and Claude Opus 5.5
424c64aab6
New REM client: REM-Client 5156475, 64-bit (inventory: the hold's bar over the ship model, the credits alone over the list)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 06:56:27 +01:00
D4rkl1ght3r
50f793c4c8
Update Infocards.lua
2026-11-07 03:04:26 +01:00
NekuraMew
d487b8f944
.gitignore: EXE/REM/ServerModule no longer ignored as a whole - the missions are the mod's; only the server's trade_log.txt and the local test missions (rem_demo*.ini) stay out
2026-11-07 02:16:52 +01:00
NekuraMew
d106f7ac3b
story_arc1_m01: interlude after the success - Act_SetMsnResult = Success keeps the mission running (Ashcroft removed with Act_Destroy instead of Act_TerminateMsn, which ended the whole mission); Act_LeaveMsn Success and Act_TerminateMsn at Manhattan, after the comm and the waypoint
2026-11-07 02:14:50 +01:00
D4rkl1ght3r
bf682fcb3b
story_arc1_m01: ActTrig
2026-11-07 01:46:37 +01:00
NekuraMew
24410cda9f
New REM client: REM-Client a482982, 64-bit (target marks inside the bracket's upper left, the gear opens the REM context menu)
2026-11-07 01:43:02 +01:00
D4rkl1ght3r
1881992c36
story_arc1_m01: Change mission end structure
2026-11-07 01:42:22 +01:00
flathack and Claude Opus 5.5
9377cf2022
New REM client: REM-Client 9e43d1a, 64-bit (chat window: each player's system under the name; HUD: the cruise charge as an arc of segments around the ship status ring)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 01:16:15 +01:00
D4rkl1ght3r
9ab2a9cd10
Merge branch 'new-rem-client' of https://git.rem-freelancer.moe/REM-Freelancer/REM-Mod into new-rem-client
2026-11-07 00:55:46 +01:00
D4rkl1ght3r
d6a515695c
story_arc1_m01: ashcroft label
2026-11-07 00:55:44 +01:00
flathack and Claude Opus 5.5
35e2b1f2bb
New REM client: REM-Client b416359, 64-bit (widget store in the HUD editor - every HUD element switched on or off, an FPS display as the first new widget)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 00:52:41 +01:00
NekuraMew
3438cba959
New REM client: REM-Client 4f7bfdc, 64-bit (target marks beside the bracket, gas giant flow without a DLSS double image, planets cast no shadows - both in the REM settings)
2026-11-07 00:47:21 +01:00
D4rkl1ght3r
e7e1b29646
story_arc1_m01: Ashcroft Fix
2026-11-06 23:47:47 +01:00
D4rkl1ght3r
f3a2743e82
story_arc1_m01: change Liberty_Rogues infocard & players label
2026-11-06 23:41:55 +01:00
NekuraMew
ba2284ae74
New REM client: REM-Client fcd0bfe, 64-bit (connection lost: no cursor trails behind the notice, Alt+F4 no longer opens the old exit box over it - OK leads back to the menu)
2026-11-06 23:22:36 +01:00
flathack and Claude Fable 5.1
5d756a5917
New REM client: REM-Client 49486db, 64-bit (inventory: the credits stay on one line with eight digits and more - the hold's bar gives way)
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
2026-11-06 22:36:37 +01:00
flathack and Claude Fable 5.1
898ec77769
New REM client: REM-Client ff5decc, 64-bit (ship dealer: the trade for the ship as a modern window - what stays with the old ship left, the new ship in the middle, its loadout right, pieces moved by a double click, the bill and Buy ship)
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
2026-11-06 22:23:21 +01:00
D4rkl1ght3r
3937568f4d
story_arc1_m01: Ashcroft_Escorts spawn, Popupclose
2026-11-06 22:02:44 +01:00
NekuraMew
fb4b7d71b9
New REM client: REM-Client 64d1e7f, 64-bit (base manager build map: place the site as on the web UI's map - drag it, turn it by the dot at its arrow, drag the map)
2026-11-06 22:00:48 +01:00
FlatHack and Claude Fable 5.1
8a11551100
REM client: rp8.dll from REM-Client b23a113, 64-bit (RemGfx: no crash when the swapchain cannot be made again after a window size change - seen on a Snapdragon X Elite, Adreno X1-85)
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Only rp8.dll is new; the other client binaries stay those of REM-Client 34f8df7. Built on the
Surface with toolset v145 (the rest with v143).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
2026-11-06 21:48:58 +01:00
NekuraMew
3a417b89e2
New REM client: REM-Client 34f8df7, 64-bit (HUD ship status with soft edges - no stairs on ultrawide screens; REM settings: ship status ring or bars)
2026-11-06 20:04:39 +01:00
flathack and Claude Opus 5.5
b103b1676b
New REM client: REM-Client f732512, 64-bit (admin window: a command's arguments as fields, players, bases, goods and factions picked from a list)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 15:58:06 +01:00
flathack and Claude Opus 5.5
2f29e267a1
Trade lane effects from SW-WT 1.67: the tunnel around the player, the ring, the lane's end splash and the ships in a lane (gf_tradelaneinship01 / gf_tradeinnerring / gf_tradelaneendsplash / gf_tradelaneship01 .tale and their texture flwt.txm), misc_ale.ini's four entries pointing at them as in SW-WT
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 14:55:23 +01:00
flathack and Claude Opus 5.5
4422d1414d
Trade lane: no sharp edge in the tunnel ahead (REM-Client issue #7 ) - the in-lane effect's four streak parts (gf_tradelaneinship01.ale, energy ring.app and #1..#3) fade by viewing angle (RectApp_ViewingAngleFade), so the streaks seen head-on down the lane no longer fold into a bright ring
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 14:49:58 +01:00
flathack and Claude Opus 5.5
84244296f0
New REM client: REM-Client 46e518c, 64-bit (asteroid fields: the GPU-culled rocks reach 10 km outside nebulae)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 13:52:08 +01:00
flathack and Claude Opus 5.5
2835d6bee1
New REM client: REM-Client a099656, 64-bit (HUD ship status: the ship as a wireframe with its damage in the shield ring, power / thrust / speed wings; inventory: smaller, credits, the picked piece's figures; main menu, loading bar and message box in the HUD look)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 13:32:46 +01:00
flathack and Claude Opus 5.5
f5511d92bb
New REM client: REM-Client 93adeaf, 64-bit (RemGfx: a device reset short of video memory no longer hangs the game - changing the graphics settings twice with a nearly full card)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 12:59:33 +01:00
flathack and Claude Opus 5.5
5dea4bd98d
New REM client: REM-Client 6033513, 64-bit (multiplayer: planets and stations named again over the target bracket - the client reads a static solar's faction from the system file)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 12:13:08 +01:00
NekuraMew
a48bc4517d
New REM client: REM-Client 706911b, 64-bit (an unknown player ship from the server: the client leaves the server with a log line instead of crashing)
2026-11-06 12:03:33 +01:00
NekuraMew
09de7c9ca1
New REM client: REM-Client ed7ffd2, 64-bit (tax between players: REQUEST TAX in the target bracket's gear menu, Pay / Refuse for the asked pilot; larger target marks with hover, the probe mark activates the probe)
2026-11-06 11:04:23 +01:00
flathack and Claude Opus 5.5
7e732b1e4e
New REM client: REM-Client d8bde29, 64-bit (equipment dealer: a Reset view button over the ship; HUD: the time to get to the target, waypoint and best path; player info: career, reputation list and faction card in three columns)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 10:04:44 +01:00
NekuraMew
cf2347d960
New REM client: REM-Client 96cbcfb, 64-bit (police cargo scan no longer crashes: EQInfo's scan buffer sized for the x64 EquipDescVector - the Fort Bush crash)
2026-11-06 09:55:29 +01:00
flathack and Claude Opus 5.5
c449f46055
New REM client: REM-Client 951e476, 64-bit (the target's range and numeric damage drawn again - the number font drew nothing; reticle labels with a dark shadow; UI edit mode -edit)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 09:22:43 +01:00
flathack and Claude Opus 5.5
c10e4953ac
New REM client: REM-Client 8cf8582, 64-bit (inventory by hardpoint with Mount / Unmount when docked; the equipment dealer's offers show their target hardpoint, AMMO, INTERNAL or INCOMPATIBLE; hold bar and credits at the commodity trader; the dealers' amount as a wide bar with a scale; the ship dealer's stats laid out again)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:56:38 +01:00
NekuraMew
a4057593d5
New REM client: REM-Client 65ff2cf, 64-bit (player-built trade lanes: rings linked to their neighbours, lane placement by start and end on the base manager's map)
2026-11-06 08:16:24 +01:00
flathack and Claude Opus 5.5
b7abd01dfd
New REM client: REM-Client 5776589, 64-bit (equipment dealer by hardpoint - what sits on each, the hold apart, hold bar and credits in the tabs row; base nav bar in the maneuver bar's look with the room's services in a second row; a double click runs a row's main action; a room change closes the open windows; the repair window's first click repairs, no second payment)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:10:15 +01:00
D4rkl1ght3r
21626edb8e
story_arc1_m01: Act_ActTrig
2026-11-05 23:36:39 +01:00
D4rkl1ght3r
4b99c0e902
story_arc1_m01: NNPath, DistVec, DisplayMsg
2026-11-05 23:33:54 +01:00
NekuraMew
2a78f7864e
New REM client: REM-Client 25f0f4f (base manager: build map with grid and zoom, SUPPLY tab for a site's wares)
2026-11-05 23:17:35 +01:00
NekuraMew
6e46402ec7
New REM client: REM-Client 05f1a5e (base manager BUILD: the system map on the right inside the window)
2026-11-05 22:47:52 +01:00
NekuraMew
fe0cd5f01f
New REM client: REM-Client 2e6b59d (base manager opens again - base.rml parse error)
2026-11-05 22:32:56 +01:00
D4rkl1ght3r
4ea83d41ae
story_arc1_m01: Fix EtherComm
2026-11-05 22:24:08 +01:00
NekuraMew
ddb48719b0
New REM client: REM-Client 2ccb52f, 64-bit (construction sites: site window from the trade button, build map in the base manager)
2026-11-05 22:01:19 +01:00
D4rkl1ght3r
c513f572ba
Fix Infocard
2026-11-05 19:14:14 +01:00
NekuraMew
450614751a
New REM client: REM-Client 8c70025, 64-bit (chat line takes 250 characters also with an IME box - it stopped at 32)
2026-11-05 17:46:11 +01:00
NekuraMew
708ebe91d4
New REM client: REM-Client 39e563b, 64-bit (nav map: Open system / My system in the universe view, uncharted systems only on their own map; chat line wraps and grows)
2026-11-05 17:18:40 +01:00
NekuraMew
ed27eab999
New REM client: REM-Client 289558f, 64-bit (no crash entering an unknown system; nebulae accumulate less when flying fast)
2026-11-05 16:14:07 +01:00
NekuraMew
ba908003f2
New REM client: REM-Client f4f7d28, 64-bit (nav map waypoints where clicked, uncharted systems as a list, naming a system in the base manager)
2026-11-05 14:59:26 +01:00
NekuraMew
990ea44fd9
New REM client: REM-Client d8396c6, 64-bit (spawned solars: no ArchDB error, no negative hit points)
2026-11-05 13:53:59 +01:00
NekuraMew
0b21a8bad0
New REM client: REM-Client d9a57ae, 64-bit (jumps through holes the server spawned reach their system - no endless tunnel)
2026-11-05 13:20:23 +01:00
NekuraMew
352f208552
New REM client: REM-Client cff23bc, 64-bit (HUD weapons and contacts panels larger, 10 weapons + scrolling; nav map waypoint on a base is the base, TARGET tool)
2026-11-05 09:53:11 +01:00
NekuraMew
df0684029d
New REM client: REM-Client 79194c2, 64-bit (contracts: depots as a pick list with a filter; CUSTOMIZE HUD in the game menu docked too)
2026-11-05 09:31:54 +01:00
NekuraMew
396c4e3c5e
New REM client: REM-Client 81cf26a, 64-bit (base manager: CONTRACTS - item exchanges and courier contracts with bundles from all depots)
2026-11-05 02:36:10 +01:00
NekuraMew
92787def4d
New REM client: REM-Client 113c5fa, 64-bit (pilots: haul jobs between your depots; couriers show the transport limits; market without the contracts tab; 3D preview crash fixed)
2026-11-05 00:30:30 +01:00
D4rkl1ght3r
d113778db6
story_arc1_m01: PopupDialog mission_ending
2026-11-04 23:36:07 +01:00
D4rkl1ght3r
3ae8001818
story_arc1_m01: Testing THNConfig Behaviour
2026-11-04 23:17:36 +01:00
D4rkl1ght3r
a903775e03
story_arc1_m01: Fix players label & Pittsburgh Base Entry
2026-11-04 23:03:31 +01:00
D4rkl1ght3r
4768c836c9
story_arc1_m01: Change Mission End @ Launch to Pittsburgh
2026-11-04 22:27:47 +01:00
NekuraMew
7f6b3b0cb9
Add EXE/REM/ServerModule/missions/story_arc1_m01.ini
2026-11-04 21:12:50 +00:00
NekuraMew
fb3c68d42d
Delete story_arc1_m01.ini
2026-11-04 22:09:48 +01:00
NekuraMew
cba6dd207a
New REM client: REM-Client 3bb0796, 64-bit (nav map: grid coordinates A..H / 1..8 again)
2026-11-04 21:56:44 +01:00
D4rkl1ght3r
e149b47d7e
story_arc1_m01: Remove former Triggers
2026-11-04 21:49:33 +01:00
D4rkl1ght3r
89b098c67b
story_arc1_m01: pittsburgh NNObject + Marked
2026-11-04 21:30:39 +01:00
D4rkl1ght3r
e3b0d82469
story_arc1_m01: LootAquired Ashcroft_Pod
2026-11-04 21:11:37 +01:00
NekuraMew
8d79211838
New REM client: REM-Client d30b993, 64-bit (key bindings: no crash on the key page's tooltips, keypad keys named under Wine)
2026-11-04 20:50:28 +01:00
D4rkl1ght3r
5400424039
story_arc1_m01: ashcroft_pod & escape_lifepod
2026-11-04 20:41:04 +01:00
D4rkl1ght3r
74f42e7918
Change Cnd_DistVec parameters
2026-11-04 19:57:30 +01:00
D4rkl1ght3r
6e39451852
Add String Name to Ashcroft
2026-11-04 19:44:23 +01:00
D4rkl1ght3r
f017fcbeac
Change story_arc1_m01 position data & ashcroft spawn
2026-11-04 19:26:12 +01:00
NekuraMew
175de54c63
New REM client: REM-Client 654afc3, 64-bit (base manager: look into every depot - "Other depots..." on the Depot page, double click in All depots)
2026-11-04 19:04:01 +01:00
NekuraMew
72fd6819d3
New REM client: REM-Client 3cbe2e7, 64-bit (pilots: Give Cardamine instead of boost, withdrawal shown; the Farm in the Modules tab)
2026-11-04 16:57:11 +01:00
NekuraMew
5453c04220
New REM client: REM-Client 8964363, 64-bit (market: reach of buy orders - station, system, jumps, region; watch list with a watched filter)
2026-11-04 14:25:55 +01:00
NekuraMew
a77436fa8b
New REM client: REM-Client ed77705, 64-bit (pilots instead of drones: PILOTS page with skill, morale, wage, food and water, H-Fuel and the boost switch)
2026-11-04 12:24:56 +01:00
NekuraMew
fa75749635
New REM client: REM-Client 32de1dd, 64-bit (economy W5/W6: pilot level, experience and morale in the drone panel; courier contracts tab in the Galactic Market - post, take, pick up, deliver; delivery time and risk in the order book)
2026-11-04 11:17:42 +01:00
NekuraMew
9485aa7285
New REM client: REM-Client 0a08f4f, 64-bit (module bases M5/M7: a player station's Outfitter at the equipment dealer, repair and outfitter buttons by its modules; service and defense modules in the base manager's Modules tab - repair share, outfitter offers, research speed, gun batteries, shield, sensor contacts, wrecked state)
2026-11-04 10:10:32 +01:00
NekuraMew
998bcc6555
New REM client: REM-Client 99bd661, 64-bit (market: the NPC bases' prices as market data - average column, price here / average at the good, in the chart's days - not shown apart as NPC prices)
2026-11-04 07:55:57 +01:00
NekuraMew
3770a91500
New REM client: REM-Client 6d86e5a, 64-bit (base manager: Modules tab with production - recipe per module, cycles, power and crew of the station (module bases M6); Galactic Market as a page of the base manager instead of its own window, updates by itself, no NPC prices)
2026-11-04 01:25:23 +01:00
NekuraMew
c266a04b70
New REM client: REM-Client 92bd67f, 64-bit (mission scenes: Act_PlayTHN plays the base's landing scene at once - the player is beamed into the base's start room; the scenes read config.lua from the client's copy in memory, so mission scene keys work in a protected game folder too)
2026-11-04 00:06:39 +01:00
flathack and Claude Opus 5.5
8e334d06da
New REM client: REM-Client 86c9052, 64-bit (the whole modern UI in the flight HUD's look: cut-corner frames with one outline, no box in the box, caps titles with three slashes, labelled maneuver bar, one compact status panel power / shield / hull; contacts list with a real scroll bar - dragged, the wheel; the nav map without the veil and only as big as map and side; windows take clicks again after a colour theme change)
...
Built on the FLAtlas VM (VS 2022 Build Tools, Release|x64); DLSS not rebuilt (rem_dlss.dll unchanged).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-03 23:36:50 +01:00
D4rkl1ght3r
1029764985
Rever Offer_faction
2026-11-03 23:29:59 +01:00
D4rkl1ght3r
60c249cce0
Update story_arc1_m01.ini
2026-11-03 23:10:55 +01:00
D4rkl1ght3r
28885ae7a3
Remove offer_faction
2026-11-03 23:10:22 +01:00
D4rkl1ght3r
78c081a31d
Fix Mission complete Trigger
2026-11-03 23:08:27 +01:00
D4rkl1ght3r
ec2deca0c7
Fix Pittsburgh Triggers
2026-11-03 23:08:06 +01:00
D4rkl1ght3r
c0d2841328
Fix Cnd_HasCargo
2026-11-03 23:01:33 +01:00
NekuraMew
a6bf65d072
New REM client: REM-Client bf47929, 64-bit (mission board with two tabs: Arc missions for the story chapters and Job offers; the Missions window lists finished story chapters by their titles; needs rem-server b634515)
2026-11-03 22:57:39 +01:00
NekuraMew
0f5b16e078
New REM client: REM-Client bcdd352, 64-bit (module bases: Modules tab in the base manager - slots, building, delivering wares; docking at player-built stations with Deck and Bar, the top bar after the modules, the commodity dealer opens the station's market; themes reach every element, theme designer with ini import / export; Galactic Market in the base manager opens the market window; countermeasures drop by themselves on a REM server; nav map tool menu and bookmarks on the server; mouse buttons bind again in the options; HUD editor fixes; PM tabs stay one when the partner goes AFK)
2026-11-03 21:09:21 +01:00
D4rkl1ght3r
d3fe6c953e
Add story_arc1_m01 template
2026-11-03 20:47:53 +01:00
NekuraMew
fb945155aa
New REM client: REM-Client 7dd5849, 64-bit (settings cleaned up: the nebulae's look fixed as it is now - no density, edges, swathes or nebula light sliders, nothing thinner to see through in multiplayer -, cloak refraction, FSR effect response and the normals V1/V2 choice gone; the Crow's DXT5 hull drawn as the solid it is, so it should cast a shadow; chat feed higher at the left edge, clear of the contacts panel)
2026-11-02 23:58:36 +01:00
NekuraMew
128cb2527e
New REM client: REM-Client 158566c, 64-bit (market window after EVE Online with price chart and order book; trade tax and courier fee in the dealers; equipment dealer: autobuy panel, "loot only", "Sell all loot" with a keep list, mounting only onto free hardpoints; [AFK] after 5 minutes idle or tabbed out; option bars clickable and draggable; player cloak; waypoint bot on F2; nav map in the original's look with gliding zoom; radar after Jeider's super radar; admin window; RemGfx R27-R32: nebula swathes, hull finish, sun corona, glass, planets, soft shadows; smoother ship paths in multiplayer)
2026-11-02 22:32:18 +01:00
D4rkl1ght3r
279d10a91d
Create manhattan_story_arc01_start Cutscene
2026-11-01 22:53:58 +01:00
D4rkl1ght3r
8ee809429d
Add RTC M14 Manhattan Start
2026-11-01 22:49:39 +01:00
NekuraMew
0c3b55110f
New REM client: REM-Client 40e3cac, 64-bit (drones tab like the launcher: buy at any of your depots, home by name, orders from the drone's home system, paused/where/profit/losses, REM Coin from drones, works in space)
2026-10-30 19:38:10 +01:00
NekuraMew
218c890576
New REM client: REM-Client ad6bcb7, 64-bit (skill page from the server: names, levels, effects set in its web UI; Drone Control; drones tab shows the account's limit)
2026-10-30 16:45:33 +01:00
NekuraMew
1de74651b7
New REM client: REM-Client 4896493, 64-bit (drones tab shows mining fields by their names)
2026-10-30 15:18:44 +01:00
NekuraMew
3026edafbe
New REM client: REM-Client 7891100, 64-bit (REM Coin page in the player window, item shop window with cart and depot picker, event buy-back, new character up to the server's limit, drones per Discord account; shipped RemGfx pipeline list)
2026-10-30 13:47:09 +01:00
D4rkl1ght3r
7cdcbeac24
Add remgfx preset in Savefolder
2026-10-29 21:35:00 +01:00
NekuraMew
aef2ee255e
New REM client: REM-Client 709d2cc, 64-bit (every options page saves like the REM page: changes wait for Save settings, leaving asks)
2026-10-29 20:21:27 +01:00
NekuraMew
f371acf509
New REM client: REM-Client 4d3c391, 64-bit (windows drawn back to front: nothing behind the nav map shows through it, 3D previews stay under windows in front)
2026-10-29 20:21:27 +01:00
NekuraMew
c7fe7a4d20
New REM client: REM-Client 46a4f0a, 64-bit (the flight HUD no longer shows through the nav map)
2026-10-29 20:21:27 +01:00
NekuraMew
d6d94958ee
New REM client: REM-Client 438e35f, 64-bit (the death screen shows respawn and load again)
2026-10-29 20:21:26 +01:00
NekuraMew
44c69bfbc6
New REM client: REM-Client 1ed2a88, 64-bit (news and mission board pictures show - the 318 MB news .txm is read texture by texture)
2026-10-29 20:21:26 +01:00
NekuraMew
b3b31f2594
New REM client: REM-Client 79dcf6a, 64-bit (chat line and PM field take 250 characters)
2026-10-29 20:21:26 +01:00
NekuraMew
60f573cba5
New REM client: REM-Client 6c21f67, 64-bit (the previous commit carried an old 32-bit Freelancer.exe and DLLs by mistake - this is the tested 64-bit client with the modern REM UI; PM conversations follow the partner's character name, not the client id)
2026-10-29 20:21:25 +01:00
NekuraMew
a715ecbd7c
New REM client: REM-Client 8db8f8c, 64-bit (modern REM UI for all windows, switchable with modern_ui: main menu, options, dealers, nav map, inventory, chat with history and settings, PM windows, notifications, flight HUD in FL's shape with HUD editor, colour themes; NeuroNet icons fly to the screen's middle; cursor / crosshair colour presets; dealers open at bases with real dealer rooms; text fields take typed keys)
2026-10-29 20:21:24 +01:00
NekuraMew
ee9f4cf025
New REM client: REM-Client f1f20ba, 64-bit (moors for player ships; autoconnect -I/-L/-A/-N and JOIN SERVER in the main menu; zone messages; refire delay beside the ammo; HUDless key; chat at the screen edge on wide screens; numeric damage white on one line)
2026-10-29 20:21:24 +01:00
NekuraMew
01963dcc2e
Add HUDless key (USER_REM_HUDLESS)
2026-10-29 20:21:24 +01:00
NekuraMew
d0648e62c1
New REM client: REM-Client d9a38c2, 64-bit (no shaking of planet atmospheres and nebulae under TAA / FSR / DLSS: both cast their rays with the scene's jitter now; full screen takes the monitor's size, no black bars for a smaller mode on an ultrawide - FullscreenNative in remgfx.ini)
2026-10-29 20:21:23 +01:00
NekuraMew
4cb40e950b
New REM client: REM-Client 3a33d11, 64-bit (no crash when the server sends a missile whose munition this client lacks or has as something else - left out and logged; error logs name the nickname behind an archetype id, unknown ids are asked of the server; rem_data.log names ships and missiles this client lacks)
2026-10-29 20:21:23 +01:00
NekuraMew
0536304674
New REM client: REM-Client c558474, 64-bit (dynamic systems: built objects show hull and shield in the target display and on the nav map in the owner's colour; base manager SYSTEM tab: target / waypoint to an object, progress bar, turning model with infocard, planned construction site with distance and turn, loadout editor for built objects, even layout; bigger base manager window, gold row selection)
2026-10-29 20:21:23 +01:00
NekuraMew
c6be32a3c5
New REM client: REM-Client 4c15faa, 64-bit (dynamic systems: uncharted systems behind unstable jump holes load and show, navmap Uncharted Systems; base manager SYSTEM tab: claim, build catalog with 3D preview, objects table, deliver with a quantity slider, rules; bigger base manager window, amber active tabs, gold row selection)
2026-10-29 20:21:23 +01:00
NekuraMew
3dbb1f50a5
New REM client: REM-Client 840ceee, 64-bit (full screen resolution can be changed again - 32-bit modes no longer hidden on cards with 4 GB and more; fresh installs start at the monitor size)
2026-10-29 20:21:23 +01:00
NekuraMew
82c9603b38
New REM client: REM-Client d86b7eb, 64-bit (no crash entering space with ships whose target wireframe uses more vertices than its header says, e.g. Darki's ge_fighter6_blue in Galileo)
2026-10-29 20:21:22 +01:00
NekuraMew
f59d13ba01
New REM client: REM-Client 0877edf, 64-bit (full screen modes above 1024x768 with Windows display scaling: DPI aware; no crashes at character switch / exit; Pittsburgh texture no longer swims with DLSS)
2026-10-29 20:21:22 +01:00
NekuraMew
53eb614003
New REM client: REM-Client 17f1311, 64-bit (asteroid fields: longer fade in and reach on the REM page; game fog on objects kept with the nebula volume; RT shadows from objects out of view; TAA without jitter wobble)
2026-10-29 20:21:22 +01:00
NekuraMew
7ed8acef24
New REM client: REM materials (MATERIALS: normal / roughness / metal / height maps, environment cube); 32-bit leftovers removed (callsign.dll, content - server.dll)
2026-10-29 20:21:21 +01:00
NekuraMew
5cc3dd7038
New REM client: REM-Client 6573004, 64-bit (RemGfx with TAA / FSR 3.1 / DLSS, ray tracing, volumetric nebulae; x64 runtime, FSR and DLSS libraries)
2026-10-29 20:21:19 +01:00
NekuraMew
7727174cc4
New REM client: REM-Client 37b48a8 (new samples as of their arrival - no jerk ahead at updates; missing collision group no crash)
2026-10-29 20:21:19 +01:00
NekuraMew
d625a6b94b
New REM client: REM-Client f1d56c2 (moving objects drawn as of each frame - no fine stutter at high fps)
2026-10-29 20:21:18 +01:00
NekuraMew
1eb99284bc
New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter)
2026-10-29 20:21:18 +01:00
NekuraMew
67640390a8
New REM client: REM-Client b3bdd1a (contact list: players and bots within 10 km)
2026-10-29 20:21:17 +01:00
NekuraMew
3002b5be72
New REM client: REM-Client 275afe9 (no box around billboards in front of planets)
2026-10-29 20:21:17 +01:00
NekuraMew
b1e78ea632
New REM client: REM-Client 31b1318 (two-sided billboards draw their back faces)
2026-10-29 20:21:17 +01:00
NekuraMew
75e455114b
New REM client: REM-Client 7a719ee (planets keep their spin)
2026-10-29 20:21:16 +01:00
NekuraMew
463b8bcc54
New REM client: REM-Client e3a57e5 (REM text fields give the keyboard back - input block after the depot window)
2026-10-29 20:21:16 +01:00
NekuraMew
949f0c66bb
New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix)
2026-10-29 20:21:16 +01:00
NekuraMew
f32f56fd0b
New REM client: REM-Client 59716de, the rest of the build (relinked DLLs)
2026-10-29 20:21:15 +01:00
NekuraMew
1d253ed60a
New REM client: REM-Client 59716de (physics crash diagnosis in the crash report, IVP change back in)
2026-10-29 20:21:15 +01:00
NekuraMew
47bc77e3a8
New REM client: REM-Client c5c382f (upstream IVP change taken back - physics crashes)
2026-10-29 20:21:15 +01:00
NekuraMew
ba94532124
New REM client: REM-Client ae47e59 (hardpoint names always terminated - crash fix, shorter REM normals row)
2026-10-29 20:21:15 +01:00
NekuraMew
572642ccc5
New REM client: REM-Client 744db8d (REM normals V2: parallax occlusion, switchable against V1)
2026-10-29 20:21:15 +01:00
NekuraMew
7babbad88f
New REM client: REM-Client 27d95a4 (RemGfx R2: objects, material classes, debug views)
2026-10-29 20:21:14 +01:00
NekuraMew
e6c4e5d169
New REM client: REM-Client 2223100 (text input in REM filters works in space)
2026-10-29 20:21:14 +01:00
NekuraMew
e756fc7da8
New REM client: REM-Client 400a6fe (Freelancer-Decomp upstream fixes: Gcs chatter, IVP signed byte, HUD labels)
2026-10-29 20:21:14 +01:00
NekuraMew
0ba32e6b52
New REM client: REM-Client 5e8d25c (planet atmosphere in the planet's hue and sun colour, far-to-near order; black screen after settings, bots out of the contact list, turret view)
2026-10-29 20:21:14 +01:00
NekuraMew
d8026b6012
New REM client: REM-Client 1ec4669 (thinner planet atmosphere, AtmosphereDensity 0.5)
2026-10-29 20:21:14 +01:00
NekuraMew
720062edea
New REM client: REM-Client d44bf26 (FL tables in the base window, bots hidden in contacts and chat, atmosphere from the planet texture, no shadows on planets)
2026-10-29 20:21:13 +01:00
NekuraMew
0723a9c5f8
New REM client: REM-Client b0fb73d (atmosphere colour per planet, data check without dynamic archetypes)
2026-10-29 20:21:13 +01:00
NekuraMew
8fc18ea9eb
New REM client: REM-Client f09ed28 build (shorter data log list)
2026-10-29 20:21:13 +01:00
NekuraMew
43888b3fa4
New REM client: REM-Client f09ed28 (base window tables, data check, undock crash guard)
2026-10-29 20:21:13 +01:00
NekuraMew
5683adac26
New REM client: REM-Client 61933d8 (internet servers reachable, hide NPC bots option)
2026-10-29 20:21:13 +01:00
NekuraMew
639c3887f2
New REM client: the native client in EXE (REM-Client 47231ba)
...
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-29 20:21:12 +01:00
NekuraMew
4bce9f6880
New REM client: drop the old plugins and hook leftovers, art sources to ART/UI
...
The native REM client replaces the dacom plugins (rem-essentials, jflp, numeric,
moors, ranks, shipclass, engclass, storyfactions, ...), the FLAR / ReShade /
DLSS renderer hooks and the Lua event scripts of the ClientHook (all empty or
unused); dacom.ini and dacomsrv.ini no longer load them. flserver.exe and
mysqlcppconn.dll belong to the server. The first-person camera zones are
deferred. The ClientHook's pictures move to ART/UI as the sources of the
generators in tools. REM/Audio and REM/Avatars stay.
2026-10-29 20:21:12 +01:00
D4rkl1ght3r
19414a4aa7
Finalize REM Credits for Patch 0.4.9.3
2026-10-26 20:47:02 +01:00
D4rkl1ght3r
dcb1af6e7c
Add Sublight-Module Goods Entry
2026-10-26 20:45:56 +01:00
D4rkl1ght3r
d0a3a22223
Fix Crash
2026-10-26 20:41:20 +01:00
D4rkl1ght3r
e27558ce9f
Fix Module Hp_Type
2026-10-26 20:34:28 +01:00
D4rkl1ght3r
9d7bd1ceed
Finalize REM Credits for Patch 0.4.9.2
2026-10-25 20:14:08 +01:00
D4rkl1ght3r
a398c53e35
Add rock & desert normal & heightmaps
2026-10-24 15:00:46 +02:00