203 Commits
Author SHA1 Message Date
NekuraMew 4c3b8166ae New REM client: REM-Client dc29f79, 64-bit (planet atmospheres: a thin, mostly blue haze over the surface, the coloured glow at the rim) 2026-11-08 04:53:26 +01:00
D4rkl1ght3r 05521daa90 story_arc1_m02: Cnd_Timer Formation 2026-11-08 04:50:28 +01:00
NekuraMew aa9f3b8e66 New REM client: REM-Client 75e5e3a, 64-bit (BC7 ships drawn opaque; planet atmospheres no longer veil the disc - Br03 planets back to their colours) 2026-11-08 04:36:30 +01:00
D4rkl1ght3r e6aea100f5 Merge branch 'new-rem-client' of https://git.rem-freelancer.moe/REM-Freelancer/REM-Mod into new-rem-client 2026-11-08 04:35:16 +01:00
D4rkl1ght3r 3ba39543a8 story_arc1_m01: EtherComm Delay 2026-11-08 04:35:14 +01:00
NekuraMew 4d5a835b40 New REM client: REM-Client 2958e8f, 64-bit (BC4 height / roughness / metalness maps load) 2026-11-08 04:19:09 +01:00
NekuraMew 116750b9fe New REM client: REM-Client c3e33c9, 64-bit (non-square DDS textures: no grey BC7 sky, no stripes on DXT) 2026-11-08 03:44:53 +01:00
D4rkl1ght3r 4f73e75b99 story_arc1_m01: EtherComm 2026-11-08 03:15:30 +01:00
D4rkl1ght3r 3432e7aee5 story_arc1_m01: EtherComm 2026-11-08 03:08:54 +01:00
NekuraMew dc1c548435 New REM client: REM-Client c8e0399, 64-bit (BC7 textures: DDS with a DX10 header load) 2026-11-08 02:59:27 +01:00
D4rkl1ght3r 9a6d39cc3f story_arc1_m02: PopUpDialog 2026-11-08 02:53:18 +01:00
D4rkl1ght3r 7dcc946ebb story_arc1_m02: Remove SpawnFormation 2026-11-08 02:25:15 +01:00
D4rkl1ght3r b539456dd7 story_arc1_m02: GiveObjList 2026-11-08 02:09:43 +01:00
D4rkl1ght3r 334139834e story_arc1_m02: Fix SpawnFormation 2026-11-08 01:36:25 +01:00
NekuraMew cb0d3e77e7 New REM client: REM-Client f4d3e1a, 64-bit (nebula performance from main; the target's hit parts in FLSpew for the hit diagnostics) 2026-11-08 01:30:00 +01:00
flathack 5498cb44a0 Optimize volumetric nebula rendering
Build the 64-bit client from merged REM-Client 5ff7cb636d815f6e55771b7efdad34d4832570bc,
including the nebula optimization in 157b06aa2f0b7be6ebc4ed2bd207ddfc6a706a55.

Smoothly merge self-shadow probes according to the integration footprint,
prepare pair metadata once on the CPU, and keep a direct path for nearby probes.
Retain cloud density, resolution and the first lighting/flicker fixes.

Synthetic RTX 2050 / 1080p cloud-pass measurements: distant 9.11 -> 8.19 ms
(-10.1%), rim 55.69 -> 52.82 ms (-5.2%), inside essentially unchanged.
Single synthetic runs; whole-game multiplayer FPS is not established.

Rebuild with MSVC Release|x64 under Wine and refresh the distributed runtime.
Keep the existing new-rem-client missions, ART assets and material data.
Verify 11,141 runtime/data files against the Lutris installation; saves unchanged.

RP8.dll SHA-256: 5275c77b53179e45daebf3f2c8fbb6d9fa4738f2470bb305ffba95ab35bcd50e.
2026-11-08 01:29:17 +01:00
flathack 16746d519e Fix nebula lighting and distant flicker
Update the renderer from REM-Client b0d47563bfbc08a36e1e74c7a876a0d02270fea9.

Filter the 3D noise volume and puff details to reduce distant aliasing. Adapt
temporal accumulation to per-pixel parallax, constrain self-shadowing to the
nebula hull and exclusion zones, respect PlanetShadows, and remove the abrupt
six-to-three shadow-probe switch. Performance changes follow separately.

Keep the existing new-rem-client runtime, ART assets and missions. Update only
the renderer and its build information.
RP8.dll SHA-256: 614b64e7b507c255ba23d03e0c594a8db360148ce43d9d618b377dc4176b1f51.
2026-11-08 01:28:10 +01:00
D4rkl1ght3r 5d3466fe45 story_arc1_m02: Formation Trigger 2026-11-08 01:08:16 +01:00
D4rkl1ght3r af74cafbc2 story_arc1_m02: Formation Section 2026-11-08 01:00:52 +01:00
D4rkl1ght3r a266295598 story_arc1_m02: Act_PlayTHN Time & Act_SpawnFormation 2026-11-08 00:48:10 +01:00
NekuraMew e1ef231d0e New REM client: REM-Client 44e527f, 64-bit (the collision body of NPCs and other ships is where they are drawn again - it flew a physics step ahead, shots at ships flying across passed behind it) 2026-11-08 00:39:33 +01:00
D4rkl1ght3r 388bc7fe04 story_arc1_m02: EtherComm Delay & Act_Lockdock 2026-11-08 00:34:48 +01:00
D4rkl1ght3r 0a1ebe7309 story_arc1_m02: Act_Trig 2026-11-08 00:21:00 +01:00
D4rkl1ght3r 63e8f8b7ea Update Li_rochester_deck_land_01.thn 2026-11-08 00:17:13 +01:00
D4rkl1ght3r 5adf4f4643 story_arc1_m02: EtherComm Delay & Fix 2026-11-08 00:13:09 +01:00
D4rkl1ght3r 26968fa980 story_arc1_m02: EtherComm 2026-11-07 23:58:59 +01:00
D4rkl1ght3r 4d878d4ec2 story_arc1_m02: Fix ActTrig 2026-11-07 23:44:43 +01:00
D4rkl1ght3r 20f0912ebe story_arc1_m02: Interlude Section 2026-11-07 23:37:05 +01:00
NekuraMew e5d86826de New REM client: REM-Client 428f664, 64-bit (NPC hit shapes no longer fall behind the drawn ship after a second without net states - shots on a WLAN flew through) 2026-11-07 23:29:08 +01:00
D4rkl1ght3r 3a3c9d0a42 story_arc1_m02: faction & ChangeState 2026-11-07 23:07:28 +01:00
D4rkl1ght3r e68ca98802 story_arc1_m01: Cnd_Timer 2026-11-07 22:57:09 +01:00
NekuraMew 8914972966 New REM client: REM-Client a977dc0, 64-bit (PM tabs and windows at the top right, one under the other, clear of the weapons panel; own PMs no longer slip into the running chat) 2026-11-07 22:48:48 +01:00
D4rkl1ght3r 5ac62a1a7d story_arc1_m01: Cnd_DistVec 2026-11-07 22:44:06 +01:00
D4rkl1ght3r 17ae4ccfec story_arc1_m02: story_requires 2026-11-07 22:41:08 +01:00
D4rkl1ght3r fcce74fa40 Update Infocards 2026-11-07 22:37:45 +01:00
D4rkl1ght3r a0604d7b43 story_arc1_m01: offer_title_id 2026-11-07 22:37:31 +01:00
D4rkl1ght3r 732f565243 story_arc1_m02: offer_title_id 2026-11-07 22:37:13 +01:00
D4rkl1ght3r 10fe47fde2 story_arc1_m02: Harrison_Patrol 2026-11-07 22:14:15 +01:00
D4rkl1ght3r 37bcc06827 story_arc1_m01: MsnNpc 2026-11-07 22:08:58 +01:00
D4rkl1ght3r a25e31dee3 story_arc1_m01: Mission 2026-11-07 22:06:25 +01:00
NekuraMew 2f576f744f New REM client: REM-Client 1681aa9, 64-bit (a mission pop-up on docking shows in the modern message box once Please wait is gone, no longer in the classic window) 2026-11-07 21:40:34 +01:00
D4rkl1ght3r 081dc5f438 story_arc1_m01: DistVec 2026-11-07 21:19:56 +01:00
D4rkl1ght3r 06d8935b67 Change Arc Infocards 2026-11-07 21:13:05 +01:00
D4rkl1ght3r 6f6ff737e7 Add Construction Side solar 2026-11-07 21:12:42 +01:00
D4rkl1ght3r 46f68b9b65 story_arc1_m01: THN Complete 2026-11-07 21:08:27 +01:00
D4rkl1ght3r 472fadc71b story_arc1_m01: Interlude Section & ActTrig pod_dies 2026-11-07 19:13:27 +01:00
NekuraMew 26cfe7ab36 New REM client: REM-Client 69f19ee, 64-bit (missions window: Playable missions tab - every board mission, where, and what it requires) 2026-11-07 17:35:06 +01:00
NekuraMew 5a080e814e New REM client: REM-Client 58febf5, 64-bit (the ETA at the targeted waypoint too) 2026-11-07 17:26:57 +01:00
NekuraMew 1c3a0f725d New REM client: REM-Client a30105c, 64-bit (bot lines hidden in every chat with Hide NPC pilot chat; the jump hole lens switch takes effect in flight) 2026-11-07 16:51:14 +01:00
NekuraMew a189cf6c7f Cleanup ModFiles 2026-11-07 15:49:22 +01:00
flathackandClaude Opus 5.5 f691cd6087 New REM client: REM-Client cccafc9, 64-bit (jump holes as faint gravitational lenses, growing and rippling when activated)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 14:08:17 +01:00
flathackandClaude Opus 5.5 45aade8e73 REM-Client 74c991f: HUD frames joined (tabs under the top bars, the contacts and weapons panels one piece each)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 11:32:26 +01:00
flathackandClaude Opus 5.5 21a7b5dec4 New REM client: REM-Client 27f9deb, 64-bit (target bracket: sharp line angles instead of the corner tiles)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 11:12:25 +01:00
flathackandClaude Opus 5.5 a102db8a98 New REM client: REM-Client aad7edf, 64-bit (commodity trader: where the picked good sells - known bases, price, profit, system and jumps)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 07:15:31 +01:00
flathackandClaude Opus 5.5 424c64aab6 New REM client: REM-Client 5156475, 64-bit (inventory: the hold's bar over the ship model, the credits alone over the list)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 06:56:27 +01:00
D4rkl1ght3r 50f793c4c8 Update Infocards.lua 2026-11-07 03:04:26 +01:00
NekuraMew d487b8f944 .gitignore: EXE/REM/ServerModule no longer ignored as a whole - the missions are the mod's; only the server's trade_log.txt and the local test missions (rem_demo*.ini) stay out 2026-11-07 02:16:52 +01:00
NekuraMew d106f7ac3b story_arc1_m01: interlude after the success - Act_SetMsnResult = Success keeps the mission running (Ashcroft removed with Act_Destroy instead of Act_TerminateMsn, which ended the whole mission); Act_LeaveMsn Success and Act_TerminateMsn at Manhattan, after the comm and the waypoint 2026-11-07 02:14:50 +01:00
D4rkl1ght3r bf682fcb3b story_arc1_m01: ActTrig 2026-11-07 01:46:37 +01:00
NekuraMew 24410cda9f New REM client: REM-Client a482982, 64-bit (target marks inside the bracket's upper left, the gear opens the REM context menu) 2026-11-07 01:43:02 +01:00
D4rkl1ght3r 1881992c36 story_arc1_m01: Change mission end structure 2026-11-07 01:42:22 +01:00
flathackandClaude Opus 5.5 9377cf2022 New REM client: REM-Client 9e43d1a, 64-bit (chat window: each player's system under the name; HUD: the cruise charge as an arc of segments around the ship status ring)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 01:16:15 +01:00
D4rkl1ght3r 9ab2a9cd10 Merge branch 'new-rem-client' of https://git.rem-freelancer.moe/REM-Freelancer/REM-Mod into new-rem-client 2026-11-07 00:55:46 +01:00
D4rkl1ght3r d6a515695c story_arc1_m01: ashcroft label 2026-11-07 00:55:44 +01:00
flathackandClaude Opus 5.5 35e2b1f2bb New REM client: REM-Client b416359, 64-bit (widget store in the HUD editor - every HUD element switched on or off, an FPS display as the first new widget)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 00:52:41 +01:00
NekuraMew 3438cba959 New REM client: REM-Client 4f7bfdc, 64-bit (target marks beside the bracket, gas giant flow without a DLSS double image, planets cast no shadows - both in the REM settings) 2026-11-07 00:47:21 +01:00
D4rkl1ght3r e7e1b29646 story_arc1_m01: Ashcroft Fix 2026-11-06 23:47:47 +01:00
D4rkl1ght3r f3a2743e82 story_arc1_m01: change Liberty_Rogues infocard & players label 2026-11-06 23:41:55 +01:00
NekuraMew ba2284ae74 New REM client: REM-Client fcd0bfe, 64-bit (connection lost: no cursor trails behind the notice, Alt+F4 no longer opens the old exit box over it - OK leads back to the menu) 2026-11-06 23:22:36 +01:00
flathackandClaude Fable 5.1 5d756a5917 New REM client: REM-Client 49486db, 64-bit (inventory: the credits stay on one line with eight digits and more - the hold's bar gives way)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-06 22:36:37 +01:00
flathackandClaude Fable 5.1 898ec77769 New REM client: REM-Client ff5decc, 64-bit (ship dealer: the trade for the ship as a modern window - what stays with the old ship left, the new ship in the middle, its loadout right, pieces moved by a double click, the bill and Buy ship)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-06 22:23:21 +01:00
D4rkl1ght3r 3937568f4d story_arc1_m01: Ashcroft_Escorts spawn, Popupclose 2026-11-06 22:02:44 +01:00
NekuraMew fb4b7d71b9 New REM client: REM-Client 64d1e7f, 64-bit (base manager build map: place the site as on the web UI's map - drag it, turn it by the dot at its arrow, drag the map) 2026-11-06 22:00:48 +01:00
FlatHackandClaude Fable 5.1 8a11551100 REM client: rp8.dll from REM-Client b23a113, 64-bit (RemGfx: no crash when the swapchain cannot be made again after a window size change - seen on a Snapdragon X Elite, Adreno X1-85)
Only rp8.dll is new; the other client binaries stay those of REM-Client 34f8df7. Built on the
Surface with toolset v145 (the rest with v143).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-06 21:48:58 +01:00
NekuraMew 3a417b89e2 New REM client: REM-Client 34f8df7, 64-bit (HUD ship status with soft edges - no stairs on ultrawide screens; REM settings: ship status ring or bars) 2026-11-06 20:04:39 +01:00
flathackandClaude Opus 5.5 b103b1676b New REM client: REM-Client f732512, 64-bit (admin window: a command's arguments as fields, players, bases, goods and factions picked from a list)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 15:58:06 +01:00
flathackandClaude Opus 5.5 2f29e267a1 Trade lane effects from SW-WT 1.67: the tunnel around the player, the ring, the lane's end splash and the ships in a lane (gf_tradelaneinship01 / gf_tradeinnerring / gf_tradelaneendsplash / gf_tradelaneship01 .tale and their texture flwt.txm), misc_ale.ini's four entries pointing at them as in SW-WT
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 14:55:23 +01:00
flathackandClaude Opus 5.5 4422d1414d Trade lane: no sharp edge in the tunnel ahead (REM-Client issue #7) - the in-lane effect's four streak parts (gf_tradelaneinship01.ale, energy ring.app and #1..#3) fade by viewing angle (RectApp_ViewingAngleFade), so the streaks seen head-on down the lane no longer fold into a bright ring
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 14:49:58 +01:00
flathackandClaude Opus 5.5 84244296f0 New REM client: REM-Client 46e518c, 64-bit (asteroid fields: the GPU-culled rocks reach 10 km outside nebulae)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 13:52:08 +01:00
flathackandClaude Opus 5.5 2835d6bee1 New REM client: REM-Client a099656, 64-bit (HUD ship status: the ship as a wireframe with its damage in the shield ring, power / thrust / speed wings; inventory: smaller, credits, the picked piece's figures; main menu, loading bar and message box in the HUD look)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 13:32:46 +01:00
flathackandClaude Opus 5.5 f5511d92bb New REM client: REM-Client 93adeaf, 64-bit (RemGfx: a device reset short of video memory no longer hangs the game - changing the graphics settings twice with a nearly full card)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 12:59:33 +01:00
flathackandClaude Opus 5.5 5dea4bd98d New REM client: REM-Client 6033513, 64-bit (multiplayer: planets and stations named again over the target bracket - the client reads a static solar's faction from the system file)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 12:13:08 +01:00
NekuraMew a48bc4517d New REM client: REM-Client 706911b, 64-bit (an unknown player ship from the server: the client leaves the server with a log line instead of crashing) 2026-11-06 12:03:33 +01:00
NekuraMew 09de7c9ca1 New REM client: REM-Client ed7ffd2, 64-bit (tax between players: REQUEST TAX in the target bracket's gear menu, Pay / Refuse for the asked pilot; larger target marks with hover, the probe mark activates the probe) 2026-11-06 11:04:23 +01:00
flathackandClaude Opus 5.5 7e732b1e4e New REM client: REM-Client d8bde29, 64-bit (equipment dealer: a Reset view button over the ship; HUD: the time to get to the target, waypoint and best path; player info: career, reputation list and faction card in three columns)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 10:04:44 +01:00
NekuraMew cf2347d960 New REM client: REM-Client 96cbcfb, 64-bit (police cargo scan no longer crashes: EQInfo's scan buffer sized for the x64 EquipDescVector - the Fort Bush crash) 2026-11-06 09:55:29 +01:00
flathackandClaude Opus 5.5 c449f46055 New REM client: REM-Client 951e476, 64-bit (the target's range and numeric damage drawn again - the number font drew nothing; reticle labels with a dark shadow; UI edit mode -edit)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:22:43 +01:00
flathackandClaude Opus 5.5 c10e4953ac New REM client: REM-Client 8cf8582, 64-bit (inventory by hardpoint with Mount / Unmount when docked; the equipment dealer's offers show their target hardpoint, AMMO, INTERNAL or INCOMPATIBLE; hold bar and credits at the commodity trader; the dealers' amount as a wide bar with a scale; the ship dealer's stats laid out again)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:56:38 +01:00
NekuraMew a4057593d5 New REM client: REM-Client 65ff2cf, 64-bit (player-built trade lanes: rings linked to their neighbours, lane placement by start and end on the base manager's map) 2026-11-06 08:16:24 +01:00
flathackandClaude Opus 5.5 b7abd01dfd New REM client: REM-Client 5776589, 64-bit (equipment dealer by hardpoint - what sits on each, the hold apart, hold bar and credits in the tabs row; base nav bar in the maneuver bar's look with the room's services in a second row; a double click runs a row's main action; a room change closes the open windows; the repair window's first click repairs, no second payment)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:10:15 +01:00
D4rkl1ght3r 21626edb8e story_arc1_m01: Act_ActTrig 2026-11-05 23:36:39 +01:00
D4rkl1ght3r 4b99c0e902 story_arc1_m01: NNPath, DistVec, DisplayMsg 2026-11-05 23:33:54 +01:00
NekuraMew 2a78f7864e New REM client: REM-Client 25f0f4f (base manager: build map with grid and zoom, SUPPLY tab for a site's wares) 2026-11-05 23:17:35 +01:00
NekuraMew 6e46402ec7 New REM client: REM-Client 05f1a5e (base manager BUILD: the system map on the right inside the window) 2026-11-05 22:47:52 +01:00
NekuraMew fe0cd5f01f New REM client: REM-Client 2e6b59d (base manager opens again - base.rml parse error) 2026-11-05 22:32:56 +01:00
D4rkl1ght3r 4ea83d41ae story_arc1_m01: Fix EtherComm 2026-11-05 22:24:08 +01:00
NekuraMew ddb48719b0 New REM client: REM-Client 2ccb52f, 64-bit (construction sites: site window from the trade button, build map in the base manager) 2026-11-05 22:01:19 +01:00
D4rkl1ght3r c513f572ba Fix Infocard 2026-11-05 19:14:14 +01:00
NekuraMew 450614751a New REM client: REM-Client 8c70025, 64-bit (chat line takes 250 characters also with an IME box - it stopped at 32) 2026-11-05 17:46:11 +01:00
NekuraMew 708ebe91d4 New REM client: REM-Client 39e563b, 64-bit (nav map: Open system / My system in the universe view, uncharted systems only on their own map; chat line wraps and grows) 2026-11-05 17:18:40 +01:00
NekuraMew ed27eab999 New REM client: REM-Client 289558f, 64-bit (no crash entering an unknown system; nebulae accumulate less when flying fast) 2026-11-05 16:14:07 +01:00
NekuraMew ba908003f2 New REM client: REM-Client f4f7d28, 64-bit (nav map waypoints where clicked, uncharted systems as a list, naming a system in the base manager) 2026-11-05 14:59:26 +01:00
NekuraMew 990ea44fd9 New REM client: REM-Client d8396c6, 64-bit (spawned solars: no ArchDB error, no negative hit points) 2026-11-05 13:53:59 +01:00
NekuraMew 0b21a8bad0 New REM client: REM-Client d9a57ae, 64-bit (jumps through holes the server spawned reach their system - no endless tunnel) 2026-11-05 13:20:23 +01:00
NekuraMew 352f208552 New REM client: REM-Client cff23bc, 64-bit (HUD weapons and contacts panels larger, 10 weapons + scrolling; nav map waypoint on a base is the base, TARGET tool) 2026-11-05 09:53:11 +01:00
NekuraMew df0684029d New REM client: REM-Client 79194c2, 64-bit (contracts: depots as a pick list with a filter; CUSTOMIZE HUD in the game menu docked too) 2026-11-05 09:31:54 +01:00
NekuraMew 396c4e3c5e New REM client: REM-Client 81cf26a, 64-bit (base manager: CONTRACTS - item exchanges and courier contracts with bundles from all depots) 2026-11-05 02:36:10 +01:00
NekuraMew 92787def4d New REM client: REM-Client 113c5fa, 64-bit (pilots: haul jobs between your depots; couriers show the transport limits; market without the contracts tab; 3D preview crash fixed) 2026-11-05 00:30:30 +01:00
D4rkl1ght3r d113778db6 story_arc1_m01: PopupDialog mission_ending 2026-11-04 23:36:07 +01:00
D4rkl1ght3r 3ae8001818 story_arc1_m01: Testing THNConfig Behaviour 2026-11-04 23:17:36 +01:00
D4rkl1ght3r a903775e03 story_arc1_m01: Fix players label & Pittsburgh Base Entry 2026-11-04 23:03:31 +01:00
D4rkl1ght3r 4768c836c9 story_arc1_m01: Change Mission End @ Launch to Pittsburgh 2026-11-04 22:27:47 +01:00
NekuraMew 7f6b3b0cb9 Add EXE/REM/ServerModule/missions/story_arc1_m01.ini 2026-11-04 21:12:50 +00:00
NekuraMew fb3c68d42d Delete story_arc1_m01.ini 2026-11-04 22:09:48 +01:00
NekuraMew cba6dd207a New REM client: REM-Client 3bb0796, 64-bit (nav map: grid coordinates A..H / 1..8 again) 2026-11-04 21:56:44 +01:00
D4rkl1ght3r e149b47d7e story_arc1_m01: Remove former Triggers 2026-11-04 21:49:33 +01:00
D4rkl1ght3r 89b098c67b story_arc1_m01: pittsburgh NNObject + Marked 2026-11-04 21:30:39 +01:00
D4rkl1ght3r e3b0d82469 story_arc1_m01: LootAquired Ashcroft_Pod 2026-11-04 21:11:37 +01:00
NekuraMew 8d79211838 New REM client: REM-Client d30b993, 64-bit (key bindings: no crash on the key page's tooltips, keypad keys named under Wine) 2026-11-04 20:50:28 +01:00
D4rkl1ght3r 5400424039 story_arc1_m01: ashcroft_pod & escape_lifepod 2026-11-04 20:41:04 +01:00
D4rkl1ght3r 74f42e7918 Change Cnd_DistVec parameters 2026-11-04 19:57:30 +01:00
D4rkl1ght3r 6e39451852 Add String Name to Ashcroft 2026-11-04 19:44:23 +01:00
D4rkl1ght3r f017fcbeac Change story_arc1_m01 position data & ashcroft spawn 2026-11-04 19:26:12 +01:00
NekuraMew 175de54c63 New REM client: REM-Client 654afc3, 64-bit (base manager: look into every depot - "Other depots..." on the Depot page, double click in All depots) 2026-11-04 19:04:01 +01:00
NekuraMew 72fd6819d3 New REM client: REM-Client 3cbe2e7, 64-bit (pilots: Give Cardamine instead of boost, withdrawal shown; the Farm in the Modules tab) 2026-11-04 16:57:11 +01:00
NekuraMew 5453c04220 New REM client: REM-Client 8964363, 64-bit (market: reach of buy orders - station, system, jumps, region; watch list with a watched filter) 2026-11-04 14:25:55 +01:00
NekuraMew a77436fa8b New REM client: REM-Client ed77705, 64-bit (pilots instead of drones: PILOTS page with skill, morale, wage, food and water, H-Fuel and the boost switch) 2026-11-04 12:24:56 +01:00
NekuraMew fa75749635 New REM client: REM-Client 32de1dd, 64-bit (economy W5/W6: pilot level, experience and morale in the drone panel; courier contracts tab in the Galactic Market - post, take, pick up, deliver; delivery time and risk in the order book) 2026-11-04 11:17:42 +01:00
NekuraMew 9485aa7285 New REM client: REM-Client 0a08f4f, 64-bit (module bases M5/M7: a player station's Outfitter at the equipment dealer, repair and outfitter buttons by its modules; service and defense modules in the base manager's Modules tab - repair share, outfitter offers, research speed, gun batteries, shield, sensor contacts, wrecked state) 2026-11-04 10:10:32 +01:00
NekuraMew 998bcc6555 New REM client: REM-Client 99bd661, 64-bit (market: the NPC bases' prices as market data - average column, price here / average at the good, in the chart's days - not shown apart as NPC prices) 2026-11-04 07:55:57 +01:00
NekuraMew 3770a91500 New REM client: REM-Client 6d86e5a, 64-bit (base manager: Modules tab with production - recipe per module, cycles, power and crew of the station (module bases M6); Galactic Market as a page of the base manager instead of its own window, updates by itself, no NPC prices) 2026-11-04 01:25:23 +01:00
NekuraMew c266a04b70 New REM client: REM-Client 92bd67f, 64-bit (mission scenes: Act_PlayTHN plays the base's landing scene at once - the player is beamed into the base's start room; the scenes read config.lua from the client's copy in memory, so mission scene keys work in a protected game folder too) 2026-11-04 00:06:39 +01:00
flathackandClaude Opus 5.5 8e334d06da New REM client: REM-Client 86c9052, 64-bit (the whole modern UI in the flight HUD's look: cut-corner frames with one outline, no box in the box, caps titles with three slashes, labelled maneuver bar, one compact status panel power / shield / hull; contacts list with a real scroll bar - dragged, the wheel; the nav map without the veil and only as big as map and side; windows take clicks again after a colour theme change)
Built on the FLAtlas VM (VS 2022 Build Tools, Release|x64); DLSS not rebuilt (rem_dlss.dll unchanged).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 23:36:50 +01:00
D4rkl1ght3r 1029764985 Rever Offer_faction 2026-11-03 23:29:59 +01:00
D4rkl1ght3r 60c249cce0 Update story_arc1_m01.ini 2026-11-03 23:10:55 +01:00
D4rkl1ght3r 28885ae7a3 Remove offer_faction 2026-11-03 23:10:22 +01:00
D4rkl1ght3r 78c081a31d Fix Mission complete Trigger 2026-11-03 23:08:27 +01:00
D4rkl1ght3r ec2deca0c7 Fix Pittsburgh Triggers 2026-11-03 23:08:06 +01:00
D4rkl1ght3r c0d2841328 Fix Cnd_HasCargo 2026-11-03 23:01:33 +01:00
NekuraMew a6bf65d072 New REM client: REM-Client bf47929, 64-bit (mission board with two tabs: Arc missions for the story chapters and Job offers; the Missions window lists finished story chapters by their titles; needs rem-server b634515) 2026-11-03 22:57:39 +01:00
NekuraMew 0f5b16e078 New REM client: REM-Client bcdd352, 64-bit (module bases: Modules tab in the base manager - slots, building, delivering wares; docking at player-built stations with Deck and Bar, the top bar after the modules, the commodity dealer opens the station's market; themes reach every element, theme designer with ini import / export; Galactic Market in the base manager opens the market window; countermeasures drop by themselves on a REM server; nav map tool menu and bookmarks on the server; mouse buttons bind again in the options; HUD editor fixes; PM tabs stay one when the partner goes AFK) 2026-11-03 21:09:21 +01:00
D4rkl1ght3r d3fe6c953e Add story_arc1_m01 template 2026-11-03 20:47:53 +01:00
NekuraMew fb945155aa New REM client: REM-Client 7dd5849, 64-bit (settings cleaned up: the nebulae's look fixed as it is now - no density, edges, swathes or nebula light sliders, nothing thinner to see through in multiplayer -, cloak refraction, FSR effect response and the normals V1/V2 choice gone; the Crow's DXT5 hull drawn as the solid it is, so it should cast a shadow; chat feed higher at the left edge, clear of the contacts panel) 2026-11-02 23:58:36 +01:00
NekuraMew 128cb2527e New REM client: REM-Client 158566c, 64-bit (market window after EVE Online with price chart and order book; trade tax and courier fee in the dealers; equipment dealer: autobuy panel, "loot only", "Sell all loot" with a keep list, mounting only onto free hardpoints; [AFK] after 5 minutes idle or tabbed out; option bars clickable and draggable; player cloak; waypoint bot on F2; nav map in the original's look with gliding zoom; radar after Jeider's super radar; admin window; RemGfx R27-R32: nebula swathes, hull finish, sun corona, glass, planets, soft shadows; smoother ship paths in multiplayer) 2026-11-02 22:32:18 +01:00
D4rkl1ght3r 279d10a91d Create manhattan_story_arc01_start Cutscene 2026-11-01 22:53:58 +01:00
D4rkl1ght3r 8ee809429d Add RTC M14 Manhattan Start 2026-11-01 22:49:39 +01:00
NekuraMew 0c3b55110f New REM client: REM-Client 40e3cac, 64-bit (drones tab like the launcher: buy at any of your depots, home by name, orders from the drone's home system, paused/where/profit/losses, REM Coin from drones, works in space) 2026-10-30 19:38:10 +01:00
NekuraMew 218c890576 New REM client: REM-Client ad6bcb7, 64-bit (skill page from the server: names, levels, effects set in its web UI; Drone Control; drones tab shows the account's limit) 2026-10-30 16:45:33 +01:00
NekuraMew 1de74651b7 New REM client: REM-Client 4896493, 64-bit (drones tab shows mining fields by their names) 2026-10-30 15:18:44 +01:00
NekuraMew 3026edafbe New REM client: REM-Client 7891100, 64-bit (REM Coin page in the player window, item shop window with cart and depot picker, event buy-back, new character up to the server's limit, drones per Discord account; shipped RemGfx pipeline list) 2026-10-30 13:47:09 +01:00
D4rkl1ght3r 7cdcbeac24 Add remgfx preset in Savefolder 2026-10-29 21:35:00 +01:00
NekuraMew aef2ee255e New REM client: REM-Client 709d2cc, 64-bit (every options page saves like the REM page: changes wait for Save settings, leaving asks) 2026-10-29 20:21:27 +01:00
NekuraMew f371acf509 New REM client: REM-Client 4d3c391, 64-bit (windows drawn back to front: nothing behind the nav map shows through it, 3D previews stay under windows in front) 2026-10-29 20:21:27 +01:00
NekuraMew c7fe7a4d20 New REM client: REM-Client 46a4f0a, 64-bit (the flight HUD no longer shows through the nav map) 2026-10-29 20:21:27 +01:00
NekuraMew d6d94958ee New REM client: REM-Client 438e35f, 64-bit (the death screen shows respawn and load again) 2026-10-29 20:21:26 +01:00
NekuraMew 44c69bfbc6 New REM client: REM-Client 1ed2a88, 64-bit (news and mission board pictures show - the 318 MB news .txm is read texture by texture) 2026-10-29 20:21:26 +01:00
NekuraMew b3b31f2594 New REM client: REM-Client 79dcf6a, 64-bit (chat line and PM field take 250 characters) 2026-10-29 20:21:26 +01:00
NekuraMew 60f573cba5 New REM client: REM-Client 6c21f67, 64-bit (the previous commit carried an old 32-bit Freelancer.exe and DLLs by mistake - this is the tested 64-bit client with the modern REM UI; PM conversations follow the partner's character name, not the client id) 2026-10-29 20:21:25 +01:00
NekuraMew a715ecbd7c New REM client: REM-Client 8db8f8c, 64-bit (modern REM UI for all windows, switchable with modern_ui: main menu, options, dealers, nav map, inventory, chat with history and settings, PM windows, notifications, flight HUD in FL's shape with HUD editor, colour themes; NeuroNet icons fly to the screen's middle; cursor / crosshair colour presets; dealers open at bases with real dealer rooms; text fields take typed keys) 2026-10-29 20:21:24 +01:00
NekuraMew ee9f4cf025 New REM client: REM-Client f1f20ba, 64-bit (moors for player ships; autoconnect -I/-L/-A/-N and JOIN SERVER in the main menu; zone messages; refire delay beside the ammo; HUDless key; chat at the screen edge on wide screens; numeric damage white on one line) 2026-10-29 20:21:24 +01:00
NekuraMew 01963dcc2e Add HUDless key (USER_REM_HUDLESS) 2026-10-29 20:21:24 +01:00
NekuraMew d0648e62c1 New REM client: REM-Client d9a38c2, 64-bit (no shaking of planet atmospheres and nebulae under TAA / FSR / DLSS: both cast their rays with the scene's jitter now; full screen takes the monitor's size, no black bars for a smaller mode on an ultrawide - FullscreenNative in remgfx.ini) 2026-10-29 20:21:23 +01:00
NekuraMew 4cb40e950b New REM client: REM-Client 3a33d11, 64-bit (no crash when the server sends a missile whose munition this client lacks or has as something else - left out and logged; error logs name the nickname behind an archetype id, unknown ids are asked of the server; rem_data.log names ships and missiles this client lacks) 2026-10-29 20:21:23 +01:00
NekuraMew 0536304674 New REM client: REM-Client c558474, 64-bit (dynamic systems: built objects show hull and shield in the target display and on the nav map in the owner's colour; base manager SYSTEM tab: target / waypoint to an object, progress bar, turning model with infocard, planned construction site with distance and turn, loadout editor for built objects, even layout; bigger base manager window, gold row selection) 2026-10-29 20:21:23 +01:00
NekuraMew c6be32a3c5 New REM client: REM-Client 4c15faa, 64-bit (dynamic systems: uncharted systems behind unstable jump holes load and show, navmap Uncharted Systems; base manager SYSTEM tab: claim, build catalog with 3D preview, objects table, deliver with a quantity slider, rules; bigger base manager window, amber active tabs, gold row selection) 2026-10-29 20:21:23 +01:00
NekuraMew 3dbb1f50a5 New REM client: REM-Client 840ceee, 64-bit (full screen resolution can be changed again - 32-bit modes no longer hidden on cards with 4 GB and more; fresh installs start at the monitor size) 2026-10-29 20:21:23 +01:00
NekuraMew 82c9603b38 New REM client: REM-Client d86b7eb, 64-bit (no crash entering space with ships whose target wireframe uses more vertices than its header says, e.g. Darki's ge_fighter6_blue in Galileo) 2026-10-29 20:21:22 +01:00
NekuraMew f59d13ba01 New REM client: REM-Client 0877edf, 64-bit (full screen modes above 1024x768 with Windows display scaling: DPI aware; no crashes at character switch / exit; Pittsburgh texture no longer swims with DLSS) 2026-10-29 20:21:22 +01:00
NekuraMew 53eb614003 New REM client: REM-Client 17f1311, 64-bit (asteroid fields: longer fade in and reach on the REM page; game fog on objects kept with the nebula volume; RT shadows from objects out of view; TAA without jitter wobble) 2026-10-29 20:21:22 +01:00
NekuraMew 7ed8acef24 New REM client: REM materials (MATERIALS: normal / roughness / metal / height maps, environment cube); 32-bit leftovers removed (callsign.dll, content - server.dll) 2026-10-29 20:21:21 +01:00
NekuraMew 5cc3dd7038 New REM client: REM-Client 6573004, 64-bit (RemGfx with TAA / FSR 3.1 / DLSS, ray tracing, volumetric nebulae; x64 runtime, FSR and DLSS libraries) 2026-10-29 20:21:19 +01:00
NekuraMew 7727174cc4 New REM client: REM-Client 37b48a8 (new samples as of their arrival - no jerk ahead at updates; missing collision group no crash) 2026-10-29 20:21:19 +01:00
NekuraMew d625a6b94b New REM client: REM-Client f1d56c2 (moving objects drawn as of each frame - no fine stutter at high fps) 2026-10-29 20:21:18 +01:00
NekuraMew 1eb99284bc New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter) 2026-10-29 20:21:18 +01:00
NekuraMew 67640390a8 New REM client: REM-Client b3bdd1a (contact list: players and bots within 10 km) 2026-10-29 20:21:17 +01:00
NekuraMew 3002b5be72 New REM client: REM-Client 275afe9 (no box around billboards in front of planets) 2026-10-29 20:21:17 +01:00
NekuraMew b1e78ea632 New REM client: REM-Client 31b1318 (two-sided billboards draw their back faces) 2026-10-29 20:21:17 +01:00
NekuraMew 75e455114b New REM client: REM-Client 7a719ee (planets keep their spin) 2026-10-29 20:21:16 +01:00
NekuraMew 463b8bcc54 New REM client: REM-Client e3a57e5 (REM text fields give the keyboard back - input block after the depot window) 2026-10-29 20:21:16 +01:00
NekuraMew 949f0c66bb New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix) 2026-10-29 20:21:16 +01:00
NekuraMew f32f56fd0b New REM client: REM-Client 59716de, the rest of the build (relinked DLLs) 2026-10-29 20:21:15 +01:00
NekuraMew 1d253ed60a New REM client: REM-Client 59716de (physics crash diagnosis in the crash report, IVP change back in) 2026-10-29 20:21:15 +01:00
NekuraMew 47bc77e3a8 New REM client: REM-Client c5c382f (upstream IVP change taken back - physics crashes) 2026-10-29 20:21:15 +01:00
NekuraMew ba94532124 New REM client: REM-Client ae47e59 (hardpoint names always terminated - crash fix, shorter REM normals row) 2026-10-29 20:21:15 +01:00
NekuraMew 572642ccc5 New REM client: REM-Client 744db8d (REM normals V2: parallax occlusion, switchable against V1) 2026-10-29 20:21:15 +01:00
NekuraMew 7babbad88f New REM client: REM-Client 27d95a4 (RemGfx R2: objects, material classes, debug views) 2026-10-29 20:21:14 +01:00
NekuraMew e6c4e5d169 New REM client: REM-Client 2223100 (text input in REM filters works in space) 2026-10-29 20:21:14 +01:00
NekuraMew e756fc7da8 New REM client: REM-Client 400a6fe (Freelancer-Decomp upstream fixes: Gcs chatter, IVP signed byte, HUD labels) 2026-10-29 20:21:14 +01:00
NekuraMew 0ba32e6b52 New REM client: REM-Client 5e8d25c (planet atmosphere in the planet's hue and sun colour, far-to-near order; black screen after settings, bots out of the contact list, turret view) 2026-10-29 20:21:14 +01:00
NekuraMew d8026b6012 New REM client: REM-Client 1ec4669 (thinner planet atmosphere, AtmosphereDensity 0.5) 2026-10-29 20:21:14 +01:00
NekuraMew 720062edea New REM client: REM-Client d44bf26 (FL tables in the base window, bots hidden in contacts and chat, atmosphere from the planet texture, no shadows on planets) 2026-10-29 20:21:13 +01:00
NekuraMew 0723a9c5f8 New REM client: REM-Client b0fb73d (atmosphere colour per planet, data check without dynamic archetypes) 2026-10-29 20:21:13 +01:00
NekuraMew 8fc18ea9eb New REM client: REM-Client f09ed28 build (shorter data log list) 2026-10-29 20:21:13 +01:00
NekuraMew 43888b3fa4 New REM client: REM-Client f09ed28 (base window tables, data check, undock crash guard) 2026-10-29 20:21:13 +01:00
NekuraMew 5683adac26 New REM client: REM-Client 61933d8 (internet servers reachable, hide NPC bots option) 2026-10-29 20:21:13 +01:00
NekuraMew 639c3887f2 New REM client: the native client in EXE (REM-Client 47231ba)
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-29 20:21:12 +01:00
NekuraMew 4bce9f6880 New REM client: drop the old plugins and hook leftovers, art sources to ART/UI
The native REM client replaces the dacom plugins (rem-essentials, jflp, numeric,
moors, ranks, shipclass, engclass, storyfactions, ...), the FLAR / ReShade /
DLSS renderer hooks and the Lua event scripts of the ClientHook (all empty or
unused); dacom.ini and dacomsrv.ini no longer load them. flserver.exe and
mysqlcppconn.dll belong to the server. The first-person camera zones are
deferred. The ClientHook's pictures move to ART/UI as the sources of the
generators in tools. REM/Audio and REM/Avatars stay.
2026-10-29 20:21:12 +01:00
D4rkl1ght3r 19414a4aa7 Finalize REM Credits for Patch 0.4.9.3 2026-10-26 20:47:02 +01:00
D4rkl1ght3r dcb1af6e7c Add Sublight-Module Goods Entry 2026-10-26 20:45:56 +01:00
D4rkl1ght3r d0a3a22223 Fix Crash 2026-10-26 20:41:20 +01:00
D4rkl1ght3r e27558ce9f Fix Module Hp_Type 2026-10-26 20:34:28 +01:00
D4rkl1ght3r 9d7bd1ceed Finalize REM Credits for Patch 0.4.9.2 2026-10-25 20:14:08 +01:00
D4rkl1ght3r a398c53e35 Add rock & desert normal & heightmaps 2026-10-24 15:00:46 +02:00
835 changed files with 7044 additions and 19200 deletions
+3 -1
View File
@@ -22,7 +22,9 @@ EXE/rem-server*
EXE/flserver_rebuilt.* EXE/flserver_rebuilt.*
EXE/flbot.exe EXE/flbot.exe
EXE/LargeID.dat EXE/LargeID.dat
EXE/REM/ServerModule/ # ServerModule: the missions are the mod's (tracked); the server's run log and the local test missions are not
EXE/REM/ServerModule/trade_log.txt
EXE/REM/ServerModule/missions/rem_demo*.ini
EXE/REM/npc_profiles.ini EXE/REM/npc_profiles.ini
EXE/REM/rem-server-*.txt EXE/REM/rem-server-*.txt
flserver-reconstruction/ flserver-reconstruction/

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After

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After

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After

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After

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After

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After

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After

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After

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After

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After

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After

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After

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After

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After

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After

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After

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Before

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After

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Before

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After

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Before

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After

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After

Width:  |  Height:  |  Size: 1.3 MiB

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After

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After

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After

Width:  |  Height:  |  Size: 1.5 MiB

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After

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After

Width:  |  Height:  |  Size: 1.4 MiB

Before

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After

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After

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After

Width:  |  Height:  |  Size: 1.3 MiB

Before

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After

Width:  |  Height:  |  Size: 1.4 MiB

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