128 Commits

Author SHA1 Message Date
D4rkl1ght3r fb093e671e Add Voice Entries 2026-06-27 14:40:35 +02:00
D4rkl1ght3r cc9ab1027e Add Trent Comm Voice Template 2026-06-26 19:03:46 +02:00
D4rkl1ght3r e22704dabc Adjust Voice COMM 2026-06-26 18:16:55 +02:00
D4rkl1ght3r ee9816bb31 Add Rebus Comm Voice Template 2026-06-25 22:55:39 +02:00
D4rkl1ght3r ce8d739c17 Adjust Voice COMM 2026-06-25 20:36:34 +02:00
D4rkl1ght3r 1dea0fa38e Add Harrison Comm Voice Template 2026-06-25 19:42:50 +02:00
D4rkl1ght3r 33956ea352 Add RTC Files 2026-06-23 22:24:06 +02:00
D4rkl1ght3r ca39d43749 Add Mission Triggers 2026-06-23 22:22:36 +02:00
D4rkl1ght3r 49407ae0b6 Upload THNs 2026-06-23 22:20:40 +02:00
D4rkl1ght3r f375839a2e Lower powerplant prices to normalize ship purchase 2026-06-21 19:09:51 +02:00
D4rkl1ght3r 778fed02d7 Adjust Volume to RVP111 Voices 2026-06-20 20:34:18 +02:00
D4rkl1ght3r 4048090ffc Update Lua Scripts 2026-06-20 14:04:34 +02:00
D4rkl1ght3r e33d445ced Adjust Volume to RVP101 Voices 2026-06-20 13:14:27 +02:00
D4rkl1ght3r b6ee88de80 Adjust Volume to RVP106 Voices 2026-06-20 13:00:23 +02:00
D4rkl1ght3r 4e205eb5da Adjust Volume to RVP131 Voices 2026-06-20 12:44:52 +02:00
D4rkl1ght3r 9e08c8f45a Adjust Volume to RVP151 Voices 2026-06-20 12:16:01 +02:00
D4rkl1ght3r 388a8f66e1 Weapon Balancing 2026-06-20 12:03:03 +02:00
D4rkl1ght3r b6385641b6 Add Shield Template 2026-06-20 12:01:41 +02:00
D4rkl1ght3r 41b0aeeb48 Adjust Volume to RVP111 Voices 2026-06-20 09:28:01 +02:00
D4rkl1ght3r 81e96b4dc8 Add Male Base Voice Entries 2026-06-19 22:51:07 +02:00
D4rkl1ght3r 08246f3939 Update RVP101 Voice 2026-06-19 21:40:20 +02:00
D4rkl1ght3r ed590679d7 Update RVP106 Voice 2026-06-19 20:29:46 +02:00
D4rkl1ght3r ec539d024d Update RVP111 Voice 2026-06-18 23:17:33 +02:00
D4rkl1ght3r eaad1ea0ca Update RVP121 Voice 2026-06-18 22:42:50 +02:00
D4rkl1ght3r 775a7539ca Update RVP126 Voice 2026-06-18 22:08:35 +02:00
D4rkl1ght3r 57e8c8b03d Update RVP131 Voice 2026-06-18 21:52:29 +02:00
FlatHack a22fb2efd9 Nevada: Rogue Patrols 2026-06-17 23:36:34 +02:00
FlatHack bdfd83184f Nevada: Add Rogue Patrol 2026-06-17 22:29:49 +02:00
D4rkl1ght3r fa370db87d Update RVP140 Voice 2026-06-17 21:24:11 +02:00
D4rkl1ght3r 56cf736cb8 Update RVP146 Voice 2026-06-17 21:03:08 +02:00
D4rkl1ght3r 335ccb40ba Update RVP151 Voice 2026-06-17 20:00:35 +02:00
FlatHack f382aec492 Nevada: Infocard and Encounter Fix 2026-06-17 15:09:05 +02:00
FlatHack 39eed53729 Nevada: Battleship Henderson Fix; Station deletion 2026-06-17 14:41:24 +02:00
FlatHack 9f82edfa38 Nevada: Sentinel Outpost Fix 2026-06-17 14:25:10 +02:00
FlatHack 62d3fe88f8 Nevada: Helios Station Fix 2026-06-17 14:16:26 +02:00
FlatHack 075356c57d fix empty news 2026-06-17 14:15:16 +02:00
FlatHack fb5f158173 Nevada: Added News to Las Vegas and other Stations 2026-06-17 14:00:33 +02:00
D4rkl1ght3r b023c96c50 Update Shield + Story Arc Infocards 2026-06-16 18:13:59 +02:00
FlatHack 0cf9d384cd Update LI06 system object configurations and add new wreck infocards 2026-06-15 23:01:58 +02:00
FlatHack 04af153c1b Add asteroid and debris configurations for LI06 system
- Created LI06_asteroid_001.ini to define asteroid properties, textures, and lootable zones.
- Created LI06_debris_001.ini to define debris field properties, textures, and lootable zones.
- Updated LI06_mojavedustcloud_01.ini to remove unnecessary exclusions.
- Modified LI06_03_Base.ini to change the starting room and adjust price variance.
- Updated bar and deck room configurations to reflect new scripts and ambient scenes.
- Removed redundant deck2 room and adjusted hotspots for better navigation.
- Updated LI06.ini to include new asteroid and debris zones.
- Adjusted various object positions and properties within the LI06 system.
- Added new info cards for the Dustcloud Field and the hidden pirate base.
2026-06-15 22:37:41 +02:00
FlatHack b0e4771ef1 rep change npcs 2026-06-15 16:07:22 +02:00
FlatHack 867eaada72 NPCs Las Vegas 2026-06-15 15:56:49 +02:00
FlatHack a231c6fe98 Las Vegas Fix 2026-06-15 15:54:54 +02:00
FlatHack 1288211503 market for Li06_01 2026-06-15 15:02:17 +02:00
FlatHack e0e84c383a fix voice and costume error 2026-06-15 14:08:20 +02:00
FlatHack 6d9ecd2296 space normalization 2026-06-15 14:04:01 +02:00
FlatHack af97748b3a mojave field infocard 2026-06-15 13:55:55 +02:00
FlatHack 51db4789ca remove system wide asteroid field and move it behind planet 2026-06-15 13:41:32 +02:00
FlatHack 59a76d7965 ascii error fix 2026-06-15 12:58:50 +02:00
FlatHack 65e1a6a6a4 Infocard Las Vegas 2026-06-15 12:47:37 +02:00
FlatHack 77154998a9 remove unneeded spaces 2026-06-15 12:11:24 +02:00
FlatHack e82ae32524 add sun exclusion 2026-06-15 12:11:03 +02:00
D4rkl1ght3r 15a1262e80 Update Version 2026-06-14 08:29:43 +02:00
D4rkl1ght3r d5a755f3b2 Change NEWSVENDOR DDS to TGA 2026-06-13 11:22:19 +02:00
D4rkl1ght3r 73d9eced48 Change Weapon Stats 2026-06-13 09:00:50 +02:00
D4rkl1ght3r f17334b5f3 Change Energy & Thruster Extensions 2026-06-13 08:58:35 +02:00
D4rkl1ght3r ca4218c4ca Change Starflier and Startracker Stats 2026-06-13 08:56:04 +02:00
D4rkl1ght3r 04413b067a Update REM-Client to 0.4.3.0 2026-06-06 23:16:34 +02:00
D4rkl1ght3r b3920a334b Downscale Nomad Asteroids Large to Vanilla Size 2026-06-06 22:14:10 +02:00
D4rkl1ght3r 6213f89a74 Add Thrust Velocity Extension Icons 2026-06-06 00:55:31 +02:00
D4rkl1ght3r 5c7bfb9b27 Enhance MIS_assassinate 2026-06-04 20:14:22 +02:00
D4rkl1ght3r 4e9043d48d Add Acc. and Rapid Tizona del Cid 2026-06-04 08:43:03 +02:00
D4rkl1ght3r 33be737edc Add Energy Core Extension to CSV, Armored Transport & Repair Ship 2026-06-04 08:13:16 +02:00
D4rkl1ght3r efcba2696e Update FLSharp and flplusplus 2026-06-04 08:03:43 +02:00
D4rkl1ght3r 05c19e619f Finalize Statistic Icons 2026-06-04 02:18:45 +02:00
D4rkl1ght3r ad954a2366 Add Thrust Velocity Extension Slot 2026-05-23 10:41:57 +02:00
D4rkl1ght3r 4286641387 Add Thrust Velocity Extensions 2026-05-16 10:14:25 +02:00
NekuraMew e0bf79eda2 Update DATA/FONTS/fonts.ini 2026-05-15 11:04:35 +00:00
D4rkl1ght3r aaa88a22c9 Add Rapier Turret Drop to Corsairs 2026-05-14 21:04:14 +02:00
NekuraMew db8d508857 FIX - Font 2026-05-13 20:35:03 +00:00
D4rkl1ght3r 69857a5f0d Update REM Credits.txt 2026-05-13 22:07:24 +02:00
D4rkl1ght3r bc2f61087b Increase Template Shield Damage + Energy Usage 2026-05-13 21:40:02 +02:00
D4rkl1ght3r 676b15ad1a Adjust Rotations Speed 2026-05-13 21:39:15 +02:00
Nekura c025f25504 Added fixed_height = 0.020000 (4K) 2026-05-12 08:04:31 +02:00
D4rkl1ght3r 299dc0e510 Change Nomad Loot 2026-05-10 23:33:50 +02:00
D4rkl1ght3r 6f052e5284 Change Heavy Fighter Shields + Weapons 2026-05-09 21:30:34 +02:00
D4rkl1ght3r 931f52124f Change Light Fighter Shields 2026-05-09 14:28:13 +02:00
D4rkl1ght3r 42398c92fe Change Crafting Materials Volume to 0 2026-05-09 02:02:07 +02:00
D4rkl1ght3r 28d811b3cf Fix Blood Dragon Wings 2026-05-08 19:29:06 +02:00
D4rkl1ght3r 3f4c208c7c Adjust CSV Turret Angles 2026-05-08 19:04:34 +02:00
D4rkl1ght3r 2f22dbca28 Change Alpaca & Dromedary Statistics 2026-05-08 19:03:22 +02:00
D4rkl1ght3r 87dcf687c8 Update REM-Client 2026-05-07 21:57:07 +02:00
D4rkl1ght3r 28c7fc3cf1 Change Trader Statistics 2026-05-07 19:48:25 +02:00
D4rkl1ght3r aae183aa7c Update engine_good.ini 2026-05-07 19:35:01 +02:00
D4rkl1ght3r 654bfee6da Buff Light Fighters Power Plants 2026-05-07 19:33:25 +02:00
D4rkl1ght3r b12c452b86 Fix Space Shipping Moorings 2026-05-07 19:11:06 +02:00
D4rkl1ght3r 5b269109e4 Update solararch.ini 2026-05-06 23:47:44 +02:00
D4rkl1ght3r 3e36c7ba83 Fix Narita Dock Mount (maybe) 2026-05-06 23:23:38 +02:00
D4rkl1ght3r 92220e3700 Change Trader Hitpoints 2026-05-04 21:17:50 +02:00
D4rkl1ght3r 4cafcb9ff0 Change Nomad Hitpoints 2026-05-04 20:35:05 +02:00
D4rkl1ght3r b02d278db5 Adjust Schematics Droprate PhantomLoot 2026-05-04 20:34:03 +02:00
D4rkl1ght3r aef536068b Update REM Credits.txt 2026-05-01 23:27:23 +02:00
D4rkl1ght3r 9ee92554ab Fix Rem-Client 2026-05-01 23:23:22 +02:00
D4rkl1ght3r 7acddd910c Update REM-Client 2026-05-01 22:55:48 +02:00
D4rkl1ght3r 95572f5502 Add Hornviper + Flamecurse Loot to Rheinland Police & Navy 2026-05-01 21:56:24 +02:00
D4rkl1ght3r 09a130df18 Add armor and shield schematics/data to PhantomLoot 2026-05-01 21:27:43 +02:00
D4rkl1ght3r 4c58dcd61c Update Freighter Starter Loadout 2026-05-01 20:46:57 +02:00
D4rkl1ght3r 5ef96e9696 Buff Traders 2026-05-01 19:56:59 +02:00
D4rkl1ght3r 04d16aa8b2 Fix Cargopods on Transporter 2026-05-01 13:08:14 +02:00
D4rkl1ght3r 6cc265e8ac Change Droprate PhantomLoot 2026-05-01 12:05:23 +02:00
D4rkl1ght3r acce63d80e Adjust PhantomLoot 2026-05-01 03:19:36 +02:00
D4rkl1ght3r 612b725ab9 Test PhantomLoot for Schematics 2026-05-01 01:25:39 +02:00
D4rkl1ght3r 46d7026007 Change Armor Stats 2026-04-30 22:29:00 +02:00
D4rkl1ght3r 7fb17e1d23 Add Buyable Armor to every base 2026-04-30 21:34:26 +02:00
D4rkl1ght3r 5c94465f1d Fix Contract Image 2026-04-30 20:18:25 +02:00
D4rkl1ght3r 576629aa64 Change requirements on Wasp & Hornet ammo 2026-04-29 21:02:31 +02:00
D4rkl1ght3r 8750c4da70 Fix Lootprops for new Codenames 2026-04-29 19:47:41 +02:00
D4rkl1ght3r c1bd143e65 Change Nomad Devastator Loot & Hitpoints 2026-04-29 19:06:59 +02:00
D4rkl1ght3r f2b5d4a652 Increase Nomad Gunboat + Battleship Loot 2026-04-29 19:03:22 +02:00
D4rkl1ght3r 561dfb33fd Add Reaver + Buckshot Turrets to Bounty Hunter Loot 2026-04-28 23:44:25 +02:00
D4rkl1ght3r 1f4c328e70 Fix Energy Core Extensions Names & Descriptions 2026-04-28 22:04:48 +02:00
D4rkl1ght3r 3190814114 Add Class 8 + 9 Graviton L.F. & Freighter Shields to Farway 2026-04-28 21:24:34 +02:00
D4rkl1ght3r d4504e48bd Increase Low Level Trader Armor, Bats & Bots 2026-04-28 21:23:10 +02:00
D4rkl1ght3r 005910e342 Buff Low Level Trader PowerPlants 2026-04-28 21:21:54 +02:00
D4rkl1ght3r 90815c0815 Fix Energy Core Extension (Crow, Blue/Green Eagle) 2026-04-28 20:55:04 +02:00
D4rkl1ght3r 9589d1d9b2 Fix Contracts UI orthographic 2026-04-28 20:17:25 +02:00
D4rkl1ght3r cdd7c8daa3 Update st04.ini 2026-04-26 23:23:14 +02:00
D4rkl1ght3r 66da6be6f6 Revert "New Missionbase Kyoto"
This reverts commit 591c918f30.
2026-04-26 19:36:56 +02:00
D4rkl1ght3r 79997ab97b Revert "Detailmap FIX - 3"
This reverts commit dee6804724.
2026-04-26 17:24:39 +02:00
Nekura 591c918f30 New Missionbase Kyoto 2026-04-26 16:20:43 +02:00
D4rkl1ght3r 08a66388a2 Update Rem-Client 2026-04-26 14:37:37 +02:00
Nekura 5212c042af Merge branch 'main' of https://git.rem-freelancer.moe/REM-Freelancer/REM-Mod 2026-04-26 13:46:26 +02:00
Nekura a509ce95b8 Updated Missions 2026-04-26 13:46:13 +02:00
D4rkl1ght3r 897b12f86a Add Random Loot to Red Hessians, Corsairs and Outcasts 2026-04-26 13:23:19 +02:00
Nekura f5261346c0 Moved Ku06 Gate 2026-04-26 11:47:46 +02:00
Nekura 4089950792 Updated shortest_legal_path.ini 2026-04-26 11:30:40 +02:00
Nekura 43f02b1e03 Update Infocards.lua + Jumpgate Chugoku<->Hokkaido 2026-04-26 11:29:11 +02:00
Nekura 82fa853937 Hokkaido Wakkanai Border Station 2026-04-26 11:12:59 +02:00
172 changed files with 6967 additions and 2319 deletions
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View File
@@ -329,6 +329,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -436,6 +440,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -448,14 +456,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -968,6 +988,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -1024,6 +1048,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -1044,6 +1072,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -1076,6 +1108,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -2008,6 +2044,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -2363,6 +2403,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -2470,6 +2514,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -2482,14 +2530,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -3002,6 +3062,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -3058,6 +3122,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -3078,6 +3146,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -3110,6 +3182,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -4042,6 +4118,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -4397,6 +4477,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -4504,6 +4588,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -4516,14 +4604,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -5036,6 +5136,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -5092,6 +5196,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -5112,6 +5220,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -5144,6 +5256,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -6076,6 +6192,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -6431,6 +6551,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -6539,6 +6663,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -6551,14 +6679,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -7071,6 +7211,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -7127,6 +7271,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -7147,6 +7295,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -7179,6 +7331,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -8111,6 +8267,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -8466,6 +8626,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -8573,6 +8737,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -8585,14 +8753,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -9105,6 +9285,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -9161,6 +9345,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -9181,6 +9369,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -9213,6 +9405,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -10145,6 +10341,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -10500,6 +10700,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -10607,6 +10811,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -10619,14 +10827,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -11139,6 +11359,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -11195,6 +11419,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -11215,6 +11443,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -11247,6 +11479,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -12179,6 +12415,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -12534,6 +12774,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -12641,6 +12885,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -12653,14 +12901,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -13173,6 +13433,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -13229,6 +13493,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -13249,6 +13517,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -13281,6 +13553,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -14213,6 +14489,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -14568,6 +14848,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -14675,6 +14959,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -14687,14 +14975,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -15207,6 +15507,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -15263,6 +15567,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -15283,6 +15591,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -15315,6 +15627,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -16247,6 +16563,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
@@ -16602,6 +16922,10 @@ attenuation = -4
msg = GCS_ML_D01aN04
attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01aN05
attenuation = -4
@@ -16709,6 +17033,10 @@ attenuation = -4
msg = GCS_ML_D01fG03
attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG04
attenuation = -4
@@ -16721,14 +17049,26 @@ attenuation = -4
msg = GCS_ML_D01fG05
attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06
attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07
attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_D01hG01
attenuation = -4
@@ -17241,6 +17581,10 @@ attenuation = -4
msg = GCS_ML_F10aR02
attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_F10aR03
attenuation = -4
@@ -17297,6 +17641,10 @@ attenuation = -4
msg = GCS_ML_V01aV01
attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V01aV02
attenuation = -4
@@ -17317,6 +17665,10 @@ attenuation = -4
msg = GCS_ML_V05bV01
attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_V05bV02
attenuation = -4
@@ -17349,6 +17701,10 @@ attenuation = -4
msg = GCS_ML_W01bB01
attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W01bB02
attenuation = -4
@@ -18281,6 +18637,10 @@ attenuation = -4
msg = GCS_ML_W03aF02
attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound]
msg = GCS_ML_W03aF03
attenuation = -4
+61
View File
@@ -0,0 +1,61 @@
[Voice]
nickname = harrison_voice_m14
;extend = harrison
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0000_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0005_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0006_HARRISON
attenuation = -6
[Voice]
nickname = rebus_voice_m14
;extend = rebus
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M14_0000_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0001_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0100_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0101_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0102_REBUS
attenuation = -6
[Voice]
nickname = trent_voice_m14
;extend = trent
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0010_TRENT
attenuation = -6
[Sound]
msg = DX_M14_0011_TRENT
attenuation = -6
[Sound]
msg = DX_M14_0012_TRENT
attenuation = -6
+4
View File
@@ -524,6 +524,8 @@ ids_info = 264886
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
; Liberty Cruiser Engine
[Good]
nickname = ge_lc_engine_01
equipment = ge_lc_engine_01
@@ -536,6 +538,8 @@ ids_info = 264887
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
; Liberty Battleship Engine
[Good]
nickname = ge_lb_engine_01
equipment = ge_lb_engine_01
+5 -6
View File
@@ -1464,6 +1464,7 @@ MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1
MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2
MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55
MarketGood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000
;MarketGood = commodity_candycane, 0, -1, 150, 500, 0, 1.100000
@@ -2563,7 +2564,6 @@ MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5
MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667
MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
; REM LINER
[BaseGood]
@@ -2571,7 +2571,6 @@ base = Hi02_REM_LINER_Base
MarketGood = commodity_slaves, 0, -1, 150, 500, 0, 1.000000
MarketGood = commodity_prisoners, 0, -1, 0, 0, 1, 2.000000
; Farway Station
[BaseGood]
@@ -2585,21 +2584,21 @@ MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.1
[BaseGood]
base = ST03_01_Base
; Kairo
[BaseGood]
base = ST04_01_Base
; Menes
[BaseGood]
base = ST04_02_Base
; Sinai
[BaseGood]
base = ST04_03_Base
[BaseGood]
base = LI06_01_Base
MarketGood = commodity_water, 0, -1, 0, 0, 1, 4.000
File diff suppressed because it is too large Load Diff
+3 -11
View File
@@ -158,6 +158,7 @@ marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Ku04_03_base
;marketgood = kugu_package, 16, -1, 1, 1, 0, 1, 1
; Matsumoto
@@ -184,6 +185,7 @@ marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Li01_02_base
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
; marketgood = cv02_heavy_fighter_package, 1, -1, 1, 1, 0, 1, 1
; Battleship Missouri
@@ -331,40 +333,30 @@ marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
base = Hi02_REM_LINER_Base
marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1
; Farway Station
[BaseGood]
base = Ew06_Farway_Base
; Alexandria
[BaseGood]
base = ST03_01_Base
; Cairo
[BaseGood]
base = ST04_01_Base
marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1
; Menes
[BaseGood]
base = ST04_02_Base
; Sinai
[BaseGood]
base = ST04_03_Base
marketgood = remtrain_package, 16, -1, 1, 1, 0, 1, 1
marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1
marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1
+69 -54
View File
@@ -24,8 +24,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 2700
charge_rate = 265
capacity = 3600
charge_rate = 365
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -40,8 +40,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 3700
charge_rate = 365
capacity = 4200
charge_rate = 425
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -57,8 +57,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -108,8 +108,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -159,8 +159,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_freighter_power_special_10
capacity = 2900
charge_rate = 290
capacity = 11900
charge_rate = 1190
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -176,8 +176,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -244,8 +244,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -295,8 +295,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -329,8 +329,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_freighter_power_special_10
capacity = 1300
charge_rate = 126
capacity = 11900
charge_rate = 1190
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -346,8 +346,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -380,8 +380,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_freighter_power_special_10
capacity = 1800
charge_rate = 183
capacity = 11900
charge_rate = 1190
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -397,8 +397,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -431,8 +431,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_freighter_power_special_10
capacity = 2700
charge_rate = 265
capacity = 11900
charge_rate = 1190
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -448,8 +448,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -482,8 +482,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_freighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 11900
charge_rate = 1190
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -499,8 +499,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4700
charge_rate = 465
capacity = 5200
charge_rate = 525
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -533,8 +533,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_freighter_power_special_10
capacity = 1800
charge_rate = 183
capacity = 11900
charge_rate = 1190
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -558,6 +558,21 @@ lootable = false
; Energy Core Extensions
[Power]
nickname = nomad_power_regulator
ids_name = 261692
ids_info = 222208
volume = 0
mass = 0
hp_type = hp_fighter_power_special_1
DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 925
charge_rate = 400
thrust_capacity = 360
thrust_charge_rate = 120
lootable = true
[Power]
nickname = mono_power_converter
ids_name = 299501
@@ -569,8 +584,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 975
charge_rate = 390
thrust_capacity = 300
thrust_charge_rate = 100
thrust_capacity = 375
thrust_charge_rate = 125
lootable = true
[Power]
@@ -584,8 +599,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 1950
charge_rate = 150
thrust_capacity = 275
thrust_charge_rate = 115
thrust_capacity = 350
thrust_charge_rate = 135
lootable = true
[Power]
@@ -599,8 +614,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 1275
charge_rate = 315
thrust_capacity = 265
thrust_charge_rate = 120
thrust_capacity = 340
thrust_charge_rate = 145
lootable = true
[Power]
@@ -614,8 +629,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 1500
charge_rate = 200
thrust_capacity = 200
thrust_charge_rate = 150
thrust_capacity = 275
thrust_charge_rate = 175
lootable = true
[Power]
@@ -629,8 +644,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 1050
charge_rate = 375
thrust_capacity = 350
thrust_charge_rate = 75
thrust_capacity = 425
thrust_charge_rate = 100
lootable = true
[Power]
@@ -642,10 +657,10 @@ mass = 0
hp_type = hp_fighter_power_special_1
DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 900
charge_rate = 450
thrust_capacity = 250
thrust_charge_rate = 125
capacity = 950
charge_rate = 375
thrust_capacity = 325
thrust_charge_rate = 150
lootable = true
[Power]
@@ -1026,7 +1041,7 @@ ids_name = 222150
ids_info = 222222
category = equipment
HP_child = HPConnect
hit_pts_scale = 1.500000
hit_pts_scale = 1.150000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
@@ -1042,7 +1057,7 @@ ids_name = 222155
ids_info = 222227
category = equipment
HP_child = HPConnect
hit_pts_scale = 2.000000
hit_pts_scale = 1.300000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
@@ -1058,7 +1073,7 @@ ids_name = 222151
ids_info = 222223
category = equipment
HP_child = HPConnect
hit_pts_scale = 2.500000
hit_pts_scale = 1.500000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
@@ -1074,7 +1089,7 @@ ids_name = 222152
ids_info = 222224
category = equipment
HP_child = HPConnect
hit_pts_scale = 2.500000
hit_pts_scale = 1.500000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
@@ -1090,7 +1105,7 @@ ids_name = 222153
ids_info = 222225
category = equipment
HP_child = HPConnect
hit_pts_scale = 2.500000
hit_pts_scale = 1.500000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
@@ -1106,7 +1121,7 @@ ids_name = 222154
ids_info = 222226
category = equipment
HP_child = HPConnect
hit_pts_scale = 2.500000
hit_pts_scale = 1.500000
explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat
+36 -25
View File
@@ -196,7 +196,7 @@ equipment = light_protection_armor
ids_name = 222150
ids_info = 222222
category = equipment
price = 100000
price = 10000
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
combinable = false
shop_archetype = equipment\models\hardware\br_protective_armor.3db
@@ -210,7 +210,7 @@ equipment = heavy_protection_armor
ids_name = 222155
ids_info = 222227
category = equipment
price = 100000
price = 20000
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
combinable = false
shop_archetype = equipment\models\hardware\br_protective_armor.3db
@@ -224,7 +224,7 @@ equipment = nomad_reactive_armor
ids_name = 222151
ids_info = 222223
category = equipment
price = 100000
price = 30000
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON_nomad_reactive_armor.3db
combinable = false
shop_archetype = equipment\models\hardware\br_protective_armor.3db
@@ -278,7 +278,7 @@ material_library = equipment\models\hardware.mat
nickname = infinite_power
equipment = infinite_power
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -330,7 +330,7 @@ material_library = equipment\models\hardware.mat
nickname = ge_fighter5_power01
equipment = ge_fighter5_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -343,7 +343,7 @@ material_library = equipment\models\hardware.mat
nickname = ge_fighter6_power01
equipment = ge_fighter6_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -369,7 +369,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_elite_power01
equipment = bw_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -382,7 +382,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_elite2_power01
equipment = bw_elite2_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -395,7 +395,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_freighter_power01
equipment = bw_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -421,7 +421,7 @@ material_library = equipment\models\hardware.mat
nickname = co_elite_power01
equipment = co_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -434,7 +434,7 @@ material_library = equipment\models\hardware.mat
nickname = co_elite2_power01
equipment = co_elite2_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -447,7 +447,7 @@ material_library = equipment\models\hardware.mat
nickname = transport_power01
equipment = transport_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -473,7 +473,7 @@ material_library = equipment\models\hardware.mat
nickname = bh_elite_power01
equipment = bh_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -486,7 +486,7 @@ material_library = equipment\models\hardware.mat
nickname = bh_elite2_power01
equipment = bh_elite2_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -512,7 +512,7 @@ material_library = equipment\models\hardware.mat
nickname = li_elite_power01
equipment = li_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -525,7 +525,7 @@ material_library = equipment\models\hardware.mat
nickname = li_freighter_power01
equipment = li_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -551,7 +551,7 @@ material_library = equipment\models\hardware.mat
nickname = br_elite_power01
equipment = br_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -564,7 +564,7 @@ material_library = equipment\models\hardware.mat
nickname = br_freighter_power01
equipment = br_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -590,7 +590,7 @@ material_library = equipment\models\hardware.mat
nickname = ku_elite_power01
equipment = ku_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -603,7 +603,7 @@ material_library = equipment\models\hardware.mat
nickname = ku_freighter_power01
equipment = ku_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -629,7 +629,7 @@ material_library = equipment\models\hardware.mat
nickname = rh_elite_power01
equipment = rh_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -642,7 +642,7 @@ material_library = equipment\models\hardware.mat
nickname = rh_freighter_power01
equipment = rh_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -668,7 +668,7 @@ material_library = equipment\models\hardware.mat
nickname = pi_elite_power01
equipment = pi_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -681,7 +681,7 @@ material_library = equipment\models\hardware.mat
nickname = pi_freighter_power01
equipment = pi_freighter_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -694,7 +694,7 @@ material_library = equipment\models\hardware.mat
nickname = or_elite_power01
equipment = or_elite_power01
category = equipment
price = 250000
price = 25000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -703,6 +703,17 @@ material_library = equipment\models\hardware.mat
; Energy Core Extensions
[Good]
nickname = nomad_power_regulator
equipment = nomad_power_regulator
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\commod_nomad_power_regulator.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
attachment_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
[Good]
nickname = mono_power_converter
equipment = mono_power_converter
+72 -72
View File
@@ -607,7 +607,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Nomad Power Cell
@@ -620,7 +620,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Nomad Energy Distributor
@@ -633,7 +633,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Nomad Fusion Reactor
@@ -646,7 +646,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -662,7 +662,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -676,7 +676,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -690,7 +690,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -704,7 +704,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -718,7 +718,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -732,7 +732,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -748,7 +748,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Yellow Crystal
@@ -761,7 +761,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Purple Crystal
@@ -774,7 +774,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Red Crystal
@@ -787,7 +787,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Orange Crystal
@@ -800,7 +800,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Green Crystal
@@ -813,7 +813,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Cyan Crystal
@@ -826,7 +826,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -840,7 +840,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Nomad Blaster Schematic
@@ -853,7 +853,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -867,7 +867,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Nomad Cannon Schematic
@@ -880,7 +880,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -894,7 +894,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Nomad Prototyp Schematic
@@ -907,7 +907,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -921,7 +921,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; CHIMERA Schematic
@@ -934,7 +934,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -948,7 +948,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; POISON CLAW Schematic
@@ -961,7 +961,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; AVALON Blueprint
@@ -974,7 +974,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; AVALON Schematic
@@ -987,7 +987,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; NEMESIS Blueprint
@@ -1000,7 +1000,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; NEMESIS Schematic
@@ -1013,7 +1013,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; ECLIPSE Blueprint
@@ -1026,7 +1026,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; ECLIPSE Schematic
@@ -1039,7 +1039,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; NIGHTFALL Blueprint
@@ -1052,7 +1052,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; NIGHTFALL Schematic
@@ -1065,7 +1065,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; SPECTRE Blueprint
@@ -1078,7 +1078,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; SPECTRE Schematic
@@ -1091,7 +1091,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; DAWNBREAKER Blueprint
@@ -1104,7 +1104,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; DAWNBREAKER Schematic
@@ -1117,7 +1117,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; FROSTBITE Blueprint
@@ -1130,7 +1130,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; FROSTBITE Schematic
@@ -1143,7 +1143,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; HYDRA Blueprint
@@ -1156,7 +1156,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; HYDRA Schematic
@@ -1169,7 +1169,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; MOONSHARD Blueprint
@@ -1182,7 +1182,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; MOONSHARD Schematic
@@ -1195,7 +1195,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; NYX Blueprint
@@ -1208,7 +1208,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; NYX Schematic
@@ -1221,7 +1221,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; VENATOR Blueprint
@@ -1234,7 +1234,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; VENATOR Schematic
@@ -1247,7 +1247,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; PHANTOM Blueprint
@@ -1260,7 +1260,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; PHANTOM Schematic
@@ -1273,7 +1273,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; VULCAN Blueprint
@@ -1286,7 +1286,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; VULCAN Schematic
@@ -1299,7 +1299,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Tractor Beam Blueprint
@@ -1312,7 +1312,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Tractor Beam Schematic
@@ -1325,7 +1325,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Shield Blueprint
@@ -1338,7 +1338,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Shield Schematic
@@ -1351,7 +1351,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Armor Blueprint
@@ -1364,7 +1364,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Armor Schematic
@@ -1377,7 +1377,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Nomad Structure Composites
@@ -1390,7 +1390,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Anti Blasting Composites
@@ -1403,7 +1403,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Energy Absorbation Composites
@@ -1416,7 +1416,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Anti Radiation Composites
@@ -1429,7 +1429,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Encoded Shield Data
@@ -1442,7 +1442,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Encoded Armor Data
@@ -1455,7 +1455,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Keycards
@@ -1470,7 +1470,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
@@ -1484,7 +1484,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Blue Keycard
@@ -1497,7 +1497,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Green Keycard
@@ -1510,7 +1510,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Yellow Keycard
@@ -1523,7 +1523,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Vip
@@ -1549,7 +1549,7 @@ units_per_container = 18
pod_appearance = cargopod_blue
loot_appearance = lootcrate_pumpkin
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Present Box
@@ -1562,7 +1562,7 @@ units_per_container = 18
pod_appearance = cargopod_blue
loot_appearance = lootcrate_presentbox
decay_per_second = 0
volume = 1
volume = 0
hit_pts = 250
; Candy Cane
+119 -12
View File
@@ -222,7 +222,7 @@ mass = 10
regeneration_rate = 1
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_1
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -542,7 +542,7 @@ mass = 10
regeneration_rate = 1
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_1
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -866,7 +866,7 @@ mass = 10
regeneration_rate = 1
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_1
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -1186,7 +1186,7 @@ mass = 10
regeneration_rate = 13.3
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_1
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -1506,7 +1506,7 @@ mass = 10
regeneration_rate = 14.5
max_capacity = 654
toughness = 6.5
hp_type = hp_elite_shield_special_1
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -2152,7 +2152,7 @@ mass = 10
regeneration_rate = 10
max_capacity = 450
toughness = 4.5
hp_type = hp_fighter_shield_special_1
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -2472,7 +2472,7 @@ mass = 10
regeneration_rate = 10.9
max_capacity = 490
toughness = 4.9
hp_type = hp_elite_shield_special_1
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -3116,7 +3116,7 @@ mass = 10
regeneration_rate = 10
max_capacity = 450
toughness = 4.5
hp_type = hp_fighter_shield_special_1
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -3436,7 +3436,7 @@ mass = 10
regeneration_rate = 10.9
max_capacity = 490
toughness = 4.9
hp_type = hp_elite_shield_special_1
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -4331,12 +4331,46 @@ LODranges = 0, 1500
lootable = true
phantom_physics = true
; Reinf. Nomad H. F. Shield
; Adv. Brigandine Mk II H. F. Shield
[ShieldGenerator]
nickname = shield03_mark11_hf
ids_name = 263911
ids_info = 264000
ids_info = 263912
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 265.3
max_capacity = 12860
toughness = 82.8
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 999999
lootable = true
; Reinf. Nomad H. F. Shield
[ShieldGenerator]
nickname = shield_ancient_mark11_hf
ids_name = 264000
ids_info = 264001
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
@@ -4363,4 +4397,77 @@ shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 999999
lootable = true
lootable = true
;Thrust Velocity Extensions
;Vector Thrust Coil
[ShieldGenerator]
nickname = vector_thrust_coil
ids_name = 001712
ids_info = 001712
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
;Turbo Coolant Pump
[ShieldGenerator]
nickname = turbo_coolant_pump
ids_name = 001713
ids_info = 001713
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
+46 -2
View File
@@ -1605,7 +1605,7 @@ ids_name = 266756
ids_info = 266756
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
; Reinf. Brigandine H. F. Shield
; Adv. Brigandine Mk II H. F. Shield
[Good]
nickname = shield03_mark11_hf
@@ -1615,6 +1615,50 @@ price = 3185256
item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db
combinable = false
ids_name = 263911
ids_info = 264000
ids_info = 263912
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
; Reinf. Nomad H. F. Shield
[Good]
nickname = shield_ancient_mark11_hf
equipment = shield_ancient_mark11_hf
category = equipment
price = 3185256
item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db
combinable = false
ids_name = 264000
ids_info = 264001
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
;Thrust Velocity Extensions
;Vector Thrust Coil
[Good]
nickname = vector_thrust_coil
equipment = vector_thrust_coil
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 001712
ids_info = 001712
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
;Turbo Coolant Pump
[Good]
nickname = turbo_coolant_pump
equipment = turbo_coolant_pump
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_coolant_pump.3db
combinable = false
ids_name = 001713
ids_info = 001713
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
+124 -24
View File
@@ -2457,7 +2457,7 @@ nickname = fc_lr_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 73.6
hull_damage = 76.6
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
@@ -2702,7 +2702,7 @@ nickname = fc_lr_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 73.6
hull_damage = 76.6
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
@@ -3328,6 +3328,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Kraken Typ 2
[Munition]
nickname = fc_ou_gun02_mark05_ammo
hp_type = hp_gun
@@ -4055,6 +4057,104 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Acc Tizona del Cid
[Munition]
nickname = fc_c_gun02_mark03_700_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.8
energy_damage = 1222.5
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = fc_c_gun02_mark03_700
ids_name = 520000
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 97.8
refire_delay = 0.25
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.6
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_700_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Rapid Tizona del Cid
[Munition]
nickname = fc_c_gun02_mark03_750_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.8
energy_damage = 1222.5
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = fc_c_gun02_mark03_750
ids_name = 520001
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 97.8
refire_delay = 0.25
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.6
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_750_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Angelito Turret Mk I
[Munition]
@@ -11278,7 +11378,7 @@ nickname = li_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 134.6
hull_damage = 140.6
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
@@ -11305,7 +11405,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 33.88
power_usage = 38.88
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33030,7 +33130,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_1_impact
const_effect = template_1_proj
@@ -33055,7 +33155,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33171,7 +33271,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_red_impact
const_effect = template_3_red_proj
@@ -33196,7 +33296,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33312,7 +33412,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_yellow_impact
const_effect = template_3_yellow_proj
@@ -33337,7 +33437,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33453,7 +33553,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_orange_impact
const_effect = template_3_orange_proj
@@ -33478,7 +33578,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33594,7 +33694,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_green_impact
const_effect = template_3_green_proj
@@ -33619,7 +33719,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33735,7 +33835,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_cyan_impact
const_effect = template_3_cyan_proj
@@ -33760,7 +33860,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33876,7 +33976,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosa_impact
const_effect = template_3_rosa_proj
@@ -33901,7 +34001,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -34017,7 +34117,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosagold_impact
const_effect = template_3_rosagold_proj
@@ -34042,7 +34142,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -34158,7 +34258,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_blue_impact
const_effect = template_3_blue_proj
@@ -34183,7 +34283,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -34299,7 +34399,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 25
energy_damage = 62
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_bluegold_impact
const_effect = template_3_bluegold_proj
@@ -34324,7 +34424,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 61.12
power_usage = 68.05
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
+28
View File
@@ -1189,6 +1189,34 @@ ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Acc. Tizona del Cid
[Good]
nickname = fc_c_gun02_mark03_700
equipment = fc_c_gun02_mark03_700
category = equipment
price = 120480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 520000
ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Rapid Tizona del Cid
[Good]
nickname = fc_c_gun02_mark03_750
equipment = fc_c_gun02_mark03_750
category = equipment
price = 120480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 520001
ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Angelito Turret Mk I
[Good]
+1 -1
View File
@@ -46,7 +46,7 @@ fixed_height = 0.06
[TrueType]
nickname = Normal
font = Agency FB
fixed_height = 0.035
fixed_height = 0.03
[TrueType]
nickname = NewsMission
Binary file not shown.
+189 -1
View File
@@ -298,6 +298,47 @@ jumper = true
label = Akira
label = us
; REM BEGIN
[MsnSolar]
nickname = rem_satellite
system = Li01
position = -35488, 4000, 28321
orientation = 0.00, 0.00, 0.00, 0
string_id = 217116
faction = li_n_grp
archetype = gas_collector
loadout = gas_collector
label = mission_target
[MsnSolar]
nickname = rem_osiris
system = Li01
position = 25289, 0, -20155
orientation = 0.75, 0, 0.6, 0
string_id = 217306
faction = fc_or_grp
archetype = o_osiris
loadout = or_osiris
label = rem_osiris
base = st01_02_base
[MsnSolar]
nickname = platform30
string_id = 10903
faction = fc_n_grp
system = Li01
position = -35488.4, 500.6535, 28321.6
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
; REM END
[MsnSolar]
nickname = nomadcap
system = St01
@@ -2510,7 +2551,154 @@ Act_ActTrig = the_end_end
[Trigger]
nickname = the_end_end
Cnd_True = no_params
Act_ChangeState = SUCCEED
Act_ActTrig = jacobi_westpoint
;Act_ChangeState = SUCCEED
; REM begin
[Trigger]
nickname = jacobi_westpoint
Act_AdjAcct = 2000000
Cnd_LocEnter = deck, li01_09_base
Act_AddRTC = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
Act_ActTrig = rem_deck
[Trigger]
nickname = rem_deck
Cnd_RTCDone = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
Act_Popupdialog = 600020, 600021, CLOSE
Act_ActTrig = spawn1
[Trigger]
nickname = spawn1
system = Li01
Cnd_PopUpDialog = CLOSE
Act_AdjAcct = 2000000
Cnd_SpaceEnter = Li01
Act_ActTrig = jacobi_westpoint_end
;Cnd_Timer = 5
;Act_SpawnSolar = platform30
;Act_SpawnSolar = rem_satellite
;Act_MarkObj = rem_satellite, 1
;Act_SetVibe = rem_satellite, Player, REP_HOSTILE_THRESHOLD
;Cnd_True = no_params
;Act_ActTrig = cruiser_debris
[Trigger]
nickname = jacobi_westpoint_end
Cnd_LocEnter = deck, li01_09_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
Act_ActTrig = rem_deck2
[Trigger]
nickname = rem_deck2
Cnd_RTCDone = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
Act_Popupdialog = 600020, 600027, CLOSE
Act_ActTrig = rem_space_harrison01
[Trigger]
nickname = rem_space_harrison01
;system = Li01
Cnd_PopUpDialog = CLOSE
Act_AdjAcct = 2000000
Cnd_SpaceEnter = Li01
;Act_SendComm = king, Player, DX_M13_0840_KING
Cnd_Timer = 12
;Act_EtherComm = juni_voice_m01a, 216116, Player, dx_m01_1580_juni, -1, pl_female4_head, li_hatcher_body
;Act_EtherComm = juni, 216200, Player, dx_m02_0000_Juni, -1, pl_female4_head, li_hatcher_body
;Act_EtherComm = juni, 216200, Player, dx_m04_0000_JUNI, -1, pl_female4_head, li_hatcher_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0000_HARRISON, -1, rh_captain_head, li_rockford_body
;0xA95BC1C9 There you are let's go
;0xAA0DDB49 These are strange times
;0xAA49AB42 Here comes the hard part.
; 0xAA52DB43 Perfect. It is good to be flying with you Walker
;0xAA536B4F What is that?
;0xAB73DC82 Take the Tradelane
;0xAD070583 Everybody stay alert
;0xAD07D9C1 The Nomad ship is taking....
; 0xAD2BDA8C Engage
; 0xAD47DA86 Attack
; 0xAE22D708 I am uploading the coordinates to...
; 0xAE27070E radars clear
; 0xAF27DF0C Trent. This is Juni. Something is going. I need your help. Meet me on Manhattan
; 0xAFF20F83 Join my formation and let's keep going
Act_ActTrig = rem_manhattan_harrison01
[Trigger]
nickname = rem_manhattan_harrison01
Cnd_LocEnter = Cityscape, Li01_01_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
Act_ActTrig = rem_cityscape01
nickname = rem_cityscape01
;Cnd_RTCDone = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
Act_Popupdialog = 600030, 600031, CLOSE
Act_ActTrig = rem_space_harrison02
[Trigger]
nickname = rem_space_harrison02
system = Li01
Cnd_SpaceEnter = Li01
Act_AdjAcct = 2000000
Act_ActTrig = rem_rochester_harrison01
[Trigger]
nickname = rem_rochester_harrison01
Act_AdjAcct = 2000000
Cnd_LocEnter = deck, li01_13_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
Act_ActTrig = rem_deck03
[Trigger]
nickname = rem_deck03
Cnd_RTCDone = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
Act_Popupdialog = 600030, 600036, CLOSE
Act_ActTrig = rem_space_harrison03
[Trigger]
nickname = rem_space_harrison03
system = Li01
Cnd_SpaceEnter = Li01
Cnd_Timer = 15
Act_AdjAcct = 2000000
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0000_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0001_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0005_HARRISON, -1, rh_captain_head, li_rockford_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0006_HARRISON, -1, rh_captain_head, li_rockford_body
;Cnd_Timer = 15
;Cnd_Timer = 8
;0x85B55CC1 Are you gonna tell me what's going on?
;0x8F4ADB46 I am picking new contacts.
; 0x9B15C34D I'll think about it
; 0xAB547748 It's good to meet you King
; 0xAF94148A The Osiris
; 0xAFC883C0
; 0xB4195F4A Hey King. What's going on?
; 0xB4D5C488
; 0xBB16FA89 What's the plan?
; 0xBB17420D I may suprise you Hovis
; 0xBB179A0B Not a chance. I say I race you. Here I am.
; 0xBB926BC3 Were outnumbered. We've gotta out here
; Hakkera. What was that thing?
; 0xBE55C188 Yeah. I am fine.
;Act_ActTrig = rem_buffalo_rebus
;Act_StartDialog = dlg_R001_0100
[Dialog]
nickname = dlg_R001_0100
system = Li01
;Line = Player, Player, DX_M01_0110_TRENT
Line = Player, Player, DX_M14_0010_TRENT
[Trigger]
nickname = rem_buffalo_rebus
; REM end
[MsnRandEnc]
nickname = se_nomads_5
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_09_base, Deck
start_room = Deck
action = scripts\rem_arcs\westpoint_exploration_start.thn
autoplay
[Char]
npc = Jacobi
actor = jacobi
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_09_base, Deck
start_room = Deck
action = scripts\rem_arcs\westpoint_exploration_end.thn
autoplay
[Char]
npc = Jacobi
actor = jacobi
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_01_base, Cityscape
start_room = Cityscape
action = scripts\rem_arcs\manhattan_story_start01.thn
autoplay
[Char]
npc = King
actor = king
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_13_base, Deck
start_room = Deck
action = scripts\rem_arcs\rochester_story_end01.thn
autoplay
[Char]
npc = King
actor = king
fidget = scripts\extras\fidget_stand_male_NULL.thn
+224
View File
@@ -1,3 +1,5 @@
; [PhantomLoot] items will drop for all ships without any active randomMission
[mLootProps]
nickname = default_commodity
drop_properties = 0, 100000, 10000, 1, 2, 1
@@ -2490,6 +2492,108 @@ toughness_range = 19, 19
percent_chance = 10.82
num_to_drop = 39, 50
[PhantomLoot]
nickname = commodity_nemesis_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_shield_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_encoded_shield_data
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_armor_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_encoded_armor_data
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_poison_claw_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_chimera_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_avalon_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_hydra_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_venator_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_nyx_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_moonshard_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_frostbite_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_dawnbreaker_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_spectre_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_nightfall_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_phantom_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; Nomad Torpedo
@@ -2707,6 +2811,126 @@ drop_properties = 100, 500, 600, 0, 2, 1
nickname = commodity_eclipse_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; NIGHTFALL Blueprint
[mLootProps]
nickname = commodity_nightfall_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; NIGHTFALL Schematic
[mLootProps]
nickname = commodity_nightfall_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; SPECTRE Blueprint
[mLootProps]
nickname = commodity_spectre_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; SPECTRE Schematic
[mLootProps]
nickname = commodity_spectre_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; DAWNBREAKER Blueprint
[mLootProps]
nickname = commodity_dawnbreaker_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; DAWNBREAKER Schematic
[mLootProps]
nickname = commodity_dawnbreaker_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; FROSTBITE Blueprint
[mLootProps]
nickname = commodity_frostbite_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; FROSTBITE Schematic
[mLootProps]
nickname = commodity_frostbite_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; HYDRA Blueprint
[mLootProps]
nickname = commodity_hydra_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; HYDRA Schematic
[mLootProps]
nickname = commodity_hydra_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; MOONSHARD Blueprint
[mLootProps]
nickname = commodity_moonshard_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; MOONSHARD Schematic
[mLootProps]
nickname = commodity_moonshard_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; NYX Blueprint
[mLootProps]
nickname = commodity_nyx_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; NYX Schematic
[mLootProps]
nickname = commodity_nyx_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; VENATOR Blueprint
[mLootProps]
nickname = commodity_venator_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; VENATOR Schematic
[mLootProps]
nickname = commodity_venator_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; PHANTOM Blueprint
[mLootProps]
nickname = commodity_phantom_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; PHANTOM Schematic
[mLootProps]
nickname = commodity_phantom_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; VULCAN Blueprint
[mLootProps]
nickname = commodity_vulcan_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; VULCAN Schematic
[mLootProps]
nickname = commodity_vulcan_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; Mission Items
[mLootProps]
+1859 -217
View File
File diff suppressed because it is too large Load Diff
+112
View File
@@ -8183,3 +8183,115 @@ headline = 251000
text = 251001
base = Rh01_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = system
logo = news_transport
category = 263028
headline = 263028
text = 263027
base = LI06_01_Base
base = LI06_02_Base
base = LI06_03_Base
base = LI06_04_Base
base = LI06_05_Base
base = LI06_06_Base
base = LI06_07_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = system
logo = news_denver
category = 263029
headline = 263029
text = 263030
base = LI06_01_Base
base = LI06_02_Base
base = LI06_03_Base
base = LI06_04_Base
base = LI06_05_Base
base = LI06_06_Base
base = LI06_07_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263031
text = 263032
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = universe
logo = news_chart_crime
category = 0
headline = 263035
text = 263036
base = LI06_01_Base
base = Li01_01_Base
base = Li02_01_Base
base = Li03_01_Base
base = Li04_01_Base
base = Li05_01_Base
base = Rh01_01_Base
base = Rh02_01_Base
base = Rh03_01_Base
base = Rh04_01_Base
base = Rh05_01_Base
base = Br01_01_Base
base = Br02_01_Base
base = Br03_01_Base
base = Br04_01_Base
base = Br05_01_Base
base = Br06_01_Base
base = Ku01_01_Base
base = Ku03_01_Base
base = Ku02_01_Base
base = Ku04_01_Base
base = Ku05_01_Base
base = Ku06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = universe
logo = news_manhattan
category = 263038
headline = 263038
text = 263037
base = Iw01_02_Base
base = Iw03_01_Base
base = Bw01_02_Base
base = Bw09_03_Base
base = Ew01_01_Base
base = Ew03_02_Base
base = Ew04_01_Base
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263041
text = 263040
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263042
text = 263039
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263044
text = 263043
base = LI06_01_Base
+2
View File
@@ -2859,3 +2859,5 @@ permutation_count = gcs_combat_inflicting_damage_worst, 6
permutation_count = gcs_combat_comingin_p, 3
permutation_count = gcs_combat_fleereason_noweapons, 3
[mVoiceProp]
voice = trent_voice_m14
+4 -4
View File
@@ -18,8 +18,8 @@ Diff2Money = 11.1019, 44928
Diff2Money = 15.1974, 57246
Diff2Money = 20.8037, 73118
Diff2Money = 28.4782, 93597
Diff2Money = 38.9839, 120051
Diff2Money = 53.365, 146192
Diff2Money = 73.0514, 190050
Diff2Money = 100, 307065
Diff2Money = 38.9839, 220051
Diff2Money = 53.365, 246192
Diff2Money = 73.0514, 290050
Diff2Money = 100, 347065
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+54 -11
View File
@@ -1312,6 +1312,10 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = rh_gun02_mark01, 1
cargo = rh_gun02_mark02, 1
cargo = rh_turret02_mark01, 1
cargo = rh_turret02_mark02, 1
[Loadout]
nickname = SECRET_rh_p_rh_fighter_rh03a
@@ -4073,6 +4077,9 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = rh_gun01_mark03, 1
cargo = rh_gun01_mark04, 1
cargo = rh_turret01_mark03, 1
[Loadout]
nickname = SECRET_rh_n_rh_elite_bw05a
@@ -5426,6 +5433,7 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = fc_c_gun02_mark03, 1
[Loadout]
nickname = fc_b_bw_elite_loadout01
@@ -7865,6 +7873,8 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = fc_c_gun02_mark03, 1
cargo = fc_c_turret02_mark02, 1
[Loadout]
nickname = SECRET_c_co_elite_bw02a
@@ -7946,6 +7956,7 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = fc_c_gun02_mark03, 1
[Loadout]
nickname = fc_c_co_elite2_loadout02
@@ -8359,6 +8370,8 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = gd_bh_turret01_mark04, 1
cargo = gd_bh_turret02_mark03, 1
[Loadout]
nickname = gd_bh_bh_elite2_loadout03
@@ -8521,6 +8534,9 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = fc_ou_gun02_mark04, 1
cargo = fc_ou_turret02_mark03, 1
cargo = fc_ou_gun02_mark05, 1
[Loadout]
nickname = fc_ou_bw_elite2_loadout02
@@ -8563,6 +8579,9 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = fc_ou_gun02_mark04, 1
cargo = fc_ou_turret02_mark03, 1
cargo = fc_ou_gun02_mark05, 1
[Loadout]
nickname = fc_rh_bw_elite2_loadout01
@@ -8605,6 +8624,7 @@ equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = fc_c_gun02_mark03, 1
[Loadout]
nickname = MSN10_Hakkera
@@ -10103,7 +10123,7 @@ equip = ku_freighter_power01, HpPower01
equip = ge_kfr_engine_01, HpDrive01
equip = ge_s_scanner_01, internal
equip = ge_s_tractor_01, internal
equip = shield01_mark04_fr, HpShield01
equip = shield01_mark05_fr, HpShield01
equip = ge_s_thruster_01, HpThruster01
equip = fc_bd_gun01_mark02, HpWeapon01
equip = fc_bd_gun01_mark02, HpWeapon02
@@ -10111,6 +10131,8 @@ equip = fc_bd_turret01_mark01, HpTurret01
equip = co_turret01_mark02, HpTurret02
equip = co_turret01_mark02, HpTurret03
equip = co_turret01_mark02, HpTurret04
equip = co_turret01_mark02, HpTurret05
equip = co_turret01_mark02, HpTurret06
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
@@ -10227,6 +10249,8 @@ equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
; Clydsdale
[Loadout]
nickname = br_freighter_starter_loadout01
@@ -10243,7 +10267,11 @@ equip = co_turret01_mark02, HpTurret05
equip = co_gun01_mark03, HpWeapon01
equip = br_gun02_mark01, HpWeapon02
equip = br_gun02_mark01, HpWeapon03
equip = shield01_mark04_fr, HpShield01
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = shield01_mark05_fr, HpShield01
equip = ge_s_thruster_01, HpThruster01
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
@@ -10267,7 +10295,7 @@ equip = pi_freighter_power01, HpPower01
equip = ge_pfr_engine_01, HpDrive01
equip = ge_s_scanner_01, internal
equip = ge_s_tractor_01, internal
equip = shield01_mark04_fr, HpShield01
equip = shield01_mark05_fr, HpShield01
equip = ge_s_thruster_01, HpThruster01
equip = fc_lr_gun01_mark03, HpWeapon01
equip = fc_lr_gun01_mark03, HpWeapon02
@@ -10277,6 +10305,8 @@ equip = co_turret01_mark02, HpTurret01
equip = br_turret02_mark01, HpTurret02
equip = br_turret02_mark01, HpTurret03
equip = co_turret01_mark02, HpTurret04
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
@@ -10367,6 +10397,8 @@ equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
; Humpback
[Loadout]
nickname = rh_freighter_starter_loadout01
@@ -10383,6 +10415,8 @@ equip = co_turret01_mark02, HpTurret01
equip = co_turret01_mark02, HpTurret02
equip = co_turret01_mark02, HpTurret03
equip = co_turret01_mark02, HpTurret04
equip = co_turret01_mark02, HpTurret05
equip = co_turret01_mark02, HpTurret06
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
@@ -10443,7 +10477,7 @@ equip = bw_freighter_power01, HpPower01
equip = ge_bwfr_engine_01, HpDrive01
equip = ge_s_scanner_01, internal
equip = ge_s_tractor_01, internal
equip = shield01_mark04_fr, HpShield01
equip = shield01_mark05_fr, HpShield01
equip = ge_s_thruster_01, HpThruster01
equip = fc_rh_gun01_mark01, HpWeapon01
equip = fc_rh_gun01_mark02, HpWeapon02
@@ -10452,6 +10486,9 @@ equip = fc_rh_turret01_mark01, HpTurret01
equip = fc_rh_turret01_mark01, HpTurret02
equip = fc_rh_turret01_mark01, HpTurret03
equip = fc_rh_turret01_mark01, HpTurret04
equip = fc_rh_turret01_mark01, HpTurret05
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
@@ -10480,7 +10517,7 @@ equip = li_freighter_power01, HpPower01
equip = ge_lfr_engine_01, HpDrive01
equip = ge_s_scanner_01, internal
equip = ge_s_tractor_01, internal
equip = shield01_mark03_fr, HpShield01
equip = shield01_mark05_fr, HpShield01
equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark03, HpWeapon01
equip = li_gun01_mark03, HpWeapon02
@@ -10490,6 +10527,10 @@ equip = li_turret02_mark02, HpTurret02
equip = li_turret02_mark02, HpTurret03
equip = li_turret02_mark02, HpTurret04
equip = li_turret02_mark02, HpTurret05
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
@@ -10535,7 +10576,7 @@ equip = pi_freighter_power01, HpPower01
equip = ge_pfr_engine_01, HpDrive01
equip = ge_s_scanner_01, internal
equip = ge_s_tractor_01, internal
equip = shield01_mark04_fr, HpShield01
equip = shield01_mark05_fr, HpShield01
equip = ge_s_thruster_01, HpThruster01
equip = fc_lr_gun01_mark03, HpWeapon01
equip = fc_lr_gun01_mark03, HpWeapon02
@@ -10545,6 +10586,8 @@ equip = co_turret01_mark02, HpTurret01
equip = br_turret02_mark01, HpTurret02
equip = br_turret02_mark01, HpTurret03
equip = co_turret01_mark02, HpTurret04
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
@@ -10653,9 +10696,9 @@ equip = nomad02_turret01_mark01, Hp_1_03
equip = nomad02_turret01_mark01, Hp_1_04
equip = nomad02_turret01_mark01, Hp_1_05
equip = nomad02_turret01_mark01, Hp_1_06
cargo = special_nomad_gun01, 2
cargo = special_nomad_gun02, 2
cargo = commodity_nomad_power_regulator, 1
cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3
;cargo = commodity_nomad_power_regulator, 1
cargo = commodity_nomad_prototyp_schematic, 1
[Loadout]
@@ -10680,8 +10723,8 @@ equip = nomad02_turret01_mark01, Hp_1_12
equip = nomad02_turret01_mark01, Hp_1_13
equip = nomad02_turret01_mark01, Hp_1_14
equip = nomad02_turret01_mark01, Hp_1_15
cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3
cargo = special_nomad_gun01, 5
cargo = special_nomad_gun02, 5
cargo = commodity_nomad_power_cell, 1
cargo = commodity_nomad_blaster_schematic, 1
cargo = commodity_nomad_cannon_schematic, 1
+8 -6
View File
@@ -2252,10 +2252,12 @@ equip = nomad02_turret01_mark01, HpTurret24
;equip = NomadLargeLight, HpHeadLight01
equip = cloak_nomad_battleship, HpCloak01
equip = fx_Nomad_battleship_engine, HpEngine01
cargo = special_nomad_gun01, 10
cargo = special_nomad_gun02, 10
cargo = commodity_nomad_energy_distributor, 5
cargo = special_nomad_gun01, 8
cargo = special_nomad_gun02, 8
;cargo = commodity_nomad_energy_distributor, 5
cargo = commodity_nomad_structure_composites, 5
cargo = commodity_nomad_fusion_reactor, 2
cargo = commodity_nomad_cannon_blueprint, 1
cargo = commodity_nomad_blaster_blueprint, 1
;cargo = commodity_nomad_fusion_reactor, 2
cargo = commodity_nomad_cannon_schematic, 1
cargo = commodity_nomad_blaster_schematic, 1
;cargo = commodity_nomad_cannon_blueprint, 1
;cargo = commodity_nomad_blaster_blueprint, 1
+219 -311
View File
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,75 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 300
fill_dist = 3200
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 90, 60, 30
empty_cube_frequency = 0.4
[properties]
flag = lava_objects
flag = Object_density_low
[Cube]
asteroid = lava02_asteroid30, 0.2, 0.8, 0.3, 45, 20, 45
asteroid = lava02_asteroid10, 0.5, -0.3, -0.8, 10, 0, -40
asteroid = lava02_asteroid30, -0.1, -0.3, 0.8, 30, 0, -70
asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120
asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70
[AsteroidBillboards]
count = 600
start_dist = 1800
fade_dist_percent = 0.5
shape = asteroid_lava02
color_shift = 1, 1, 1
ambient_intensity = 1
size = 10, 50
[DynamicAsteroids]
asteroid = DAsteroid_lava02
count = 20
placement_radius = 120
placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[ExclusionBand]
zone = Zone_Bw04_sun_death
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = -300
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 0, 0, 0
ambient_intensity = 1
cull_mode = 0
vert_increase = 2
[Band]
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = 300
fade = 0.8, 1.25, 15, 17
texture_aspect = 1
color_shift = 0, 0, 0
ambient_intensity = 0.4
vert_increase = 2
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 6
; Copied by FL Atlas from file: solar\ASTEROIDS\bw04_von_rohe_lava_asteroids.ini
@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3300
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
[Cube]
asteroid = mineable2_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = mineable2_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = mine_spike_mineable, -0.2, -0.1, -0.6, 105, 160, 25, mine
asteroid = mine_spike_mineable, 0.5, -0.2, -0.6, 75, 30, 70, mine
asteroid = mineable2_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = mine_spike_mineable, -0.9, 0.6, -0.8, 75, 30, 70, mine
[properties]
flag = rock_objects
flag = Object_density_med
flag = DANGER_DENSITY_MED
[Exclusion Zones]
exclusion = Zone_LI06_asteroid_002_exclusion_1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 2000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 60, 70
[DynamicAsteroids]
asteroid = DAsteroid_gold
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2
; Copied by FL Atlas from file: solar\ASTEROIDS\br05_molly_gold_field.ini

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