- weapon_equip.ini / st_good.ini: cloak_module (Rheinland fighter effect) and cloak_module_nomad, _osiris, _gunboat,
_cruiser, _battleship, _nomad_gunboat, _nomad_battleship (the effects and cloak times of the NPC cloaks), 50000000
each, not sold anywhere yet; cloak_module_admin (1 s, rem-server [Native.Cloak] FreeDevices: no rules), /addcargo.
- shiparch.ini: hp_cloak on HpVelocity next to hp_rem_module01 on the 46 ships with module slot 1.
- keymap.ini / keylist.ini: USER_CLOAK ("CLOAK", Shift+C) on the REMNANT controls tab.
- Infocards.lua: names and infocards 476000-476017, the key 524530/524531.
- Intro6_Base: ice crystal spires in an asteroid ring round a distant
star, Nomad ships passing through (Scripts\Intro\intro_crystals.thn,
music_iw_space).
- DATA\INTERFACE\intro_nebula.ini: the scene's two volumetric cloud banks,
drawn by RemGfx over the room scene.
Freelancer.exe and rp8.dll built from REM-Client 0adfd18; the other client
modules are unchanged from the 1b46830a build.
- Intro5_Base: a fourth main menu scene with a supermassive black hole
traced by the renderer, Omega-41's starsphere lensed around it, a rock
planet and a Liberty battleship, cruiser and five Defenders crossing.
Its place and look are set in DATA/INTERFACE/intro_blackhole.ini.
- The main menu logo now reads REM FREELANCER, built from the original
glyphs, in every resolution variant except the vanilla one.
Ship the x64 client and renderer from REM-Client
c238ef4a6b2386ba0dd4016951dbd22df267397f.
Update gate tunnel colours, alpha controls and scrolling/twist parameters;
add a separate violet jump-hole profile and matching background fades.
Include the compiled renderer, detail tiers and corrected build provenance.
Verified all 11,143 runtime/data files against the Lutris installation,
five completed singleplayer jumps, four detail levels and options Save.
GPU regressions passed on NVIDIA and Intel; player saves/settings were
restored unchanged. Multiplayer flight remains untested.
The boost modules and the 46 ships with HpVelocity use the new engine hardpoint type hp_rem_module01 (same model point); slot names MODULE SLOT 1..10 (IDS 524516..524525).
In general, plasma weapons containg several muzzle_velocity values not only one for all weapons. In that case Class 8 and 9 Plasma Weapons has been changed the velocity values to fit the gap better to other Class 8 and 9 weapons in the balancing.