flathack
af37526d0f
Add black hole main menu scene and REM FREELANCER logo
...
Freelancer.exe and rp8.dll built from REM-Client 0adfd18; the other client
modules are unchanged from the 1b46830a build.
- Intro5_Base: a fourth main menu scene with a supermassive black hole
traced by the renderer, Omega-41's starsphere lensed around it, a rock
planet and a Liberty battleship, cruiser and five Defenders crossing.
Its place and look are set in DATA/INTERFACE/intro_blackhole.ini.
- The main menu logo now reads REM FREELANCER, built from the original
glyphs, in every resolution variant except the vanilla one.
2026-11-09 00:44:19 +01:00
NekuraMew
1f0c310f43
New REM client: REM-Client 1b46830a, 64-bit (muted players list, bug report in the pause menu, client build in the main menu, MOD OUTDATED in the server list)
2026-11-08 23:04:07 +01:00
flathack
16ec79235c
Update x64 client and renderer with jump gate lens rework
...
Freelancer.exe and rp8.dll built from REM-Client 22b8c64: jump gates hold
the jump hole's gravitational lens inside their ring, timed by the gate's
own jump effect so the portal stays open until the ship is in the tunnel.
The other client modules are unchanged from the acb59c85 build.
2026-11-08 22:52:51 +01:00
D4rkl1ght3r
a3c20cfe17
Finalize REM Credits for Patch 0.5.0.2
2026-11-08 22:47:58 +01:00
D4rkl1ght3r
def72b726d
Create remgfx.ini
2026-11-08 22:46:20 +01:00
NekuraMew
52c1384979
New REM client: REM-Client 5088e9b5, 64-bit (ignored players are left out of the universe / system / local / group chat too)
2026-11-08 22:41:15 +01:00
NekuraMew
c451175c36
New REM client: REM-Client acb59c85, 64-bit (a game data mismatch with the server opens a box, not only a chat line)
2026-11-08 22:20:37 +01:00
D4rkl1ght3r
af575eb20a
Update Story Arc - Liberty Infocards
2026-11-08 22:02:45 +01:00
D4rkl1ght3r
803a047131
Story Arcs offer_reward
2026-11-08 20:56:30 +01:00
flathack
c4606e43b9
Update x64 client with base room rendering fixes
...
Ship REM-Client c36a43e1f2d99bc7ddfb968e75272f4e71ade01c.
Clear ray tracing instances and temporal history between base rooms, and
add independent room GI quality with a one-ray Low default and SSAO fallback.
Release x64 builds, GI budget checks, Freeport 9 room transitions and
REM menu saving were validated. Runtime/data hashes match the Lutris
installation across 11,143 files; original SAVE files remain unchanged.
Preserve the five upstream story arc commits already on this branch.
2026-11-08 20:50:33 +01:00
D4rkl1ght3r
cf9dc4821c
Story Arcs: Change Description
2026-11-08 20:45:10 +01:00
D4rkl1ght3r
0e3dc3898f
story_arc1_m02 AddjAct
2026-11-08 19:53:30 +01:00
D4rkl1ght3r
2159b093c1
story_arc1_m01: AddJAcct & Cnd_Timer
2026-11-08 19:53:12 +01:00
D4rkl1ght3r
4f2292bc06
story_arc2_m01: AddJAcct
2026-11-08 19:52:25 +01:00
D4rkl1ght3r
21cd977aad
Story Arc - Liberty Introduction Infocards
2026-11-08 19:51:51 +01:00
flathack
fdbef567d2
Jump tunnel fixes
...
Ship the x64 client and renderer from REM-Client
c238ef4a6b2386ba0dd4016951dbd22df267397f.
Update gate tunnel colours, alpha controls and scrolling/twist parameters;
add a separate violet jump-hole profile and matching background fades.
Include the compiled renderer, detail tiers and corrected build provenance.
Verified all 11,143 runtime/data files against the Lutris installation,
five completed singleplayer jumps, four detail levels and options Save.
GPU regressions passed on NVIDIA and Intel; player saves/settings were
restored unchanged. Multiplayer flight remains untested.
2026-11-08 19:48:39 +01:00
flathack
f904e9373d
Update x64 renderer for asteroid surface relief fixes
...
Ship REM-Client 480163c3a3bf7949c893362bb197d9c7b8162866 so asteroid field meshes
with unrecognized texture names respond to the Graphics relief control.
Update renderer build provenance and retain the current client executable.
Preserve the three new upstream mod-data commits. Package and installed
Lutris data are synchronized with them; all 11,143 deployed runtime/data
files match, and saves/settings remain unchanged. The source build passed
six GPU pixel regression cases and in-game menu checks in singleplayer.
2026-11-08 19:00:59 +01:00
D4rkl1ght3r
4854178ceb
Create construction_site.sur
2026-11-08 18:22:42 +01:00
D4rkl1ght3r
d7115f35a4
Update Infocards Story Arc Mission Titles
2026-11-08 17:54:30 +01:00
D4rkl1ght3r
e734448b14
story_arc2_m01: NNPath
2026-11-08 17:53:48 +01:00
D4rkl1ght3r
ccaa2bd551
story_arc2_m01: offer base
2026-11-08 15:07:49 +01:00
D4rkl1ght3r
8155ec60be
story_arc2_m01: ActTrig
2026-11-08 15:02:28 +01:00
D4rkl1ght3r
509f495466
story_arc2_m01: PopUpDialog
2026-11-08 15:00:59 +01:00
D4rkl1ght3r
b2d2709d72
Update Infocards.lua
2026-11-08 15:00:27 +01:00
D4rkl1ght3r
0ad74707a6
Update Infocards.lua
2026-11-08 14:44:13 +01:00
D4rkl1ght3r
cf872397a2
story_arc2_m01: Template
2026-11-08 14:44:01 +01:00
flathack
5bfdee7fdb
Update x64 client for asteroid view distance quality profiles
...
Ship REM-Client 18b7816e2d900a23f2fc8628a76b93f2e4822a20 (Release|x64).
The existing REM view-distance control now selects Low, Medium, High or Ultra
and scales GPU reach, fallback drawing, distant impostors and background baking.
Ultra retains the previous drawing budgets and custom legacy reach.
Refresh the tested client binaries, default asteroid_quality=3 and exact source
provenance. The package, ZIP, REM-Mod and installed Lutris game use this build.
Validation: client/renderer builds, 400 range checks and four native flight
profiles; 11,141 runtime/data files matched at deployment and 252 runtime files
were reverified after committing source. Saves and settings remain unchanged.
2026-11-08 14:10:36 +01:00
flathack
9f3ddfa78e
Update x64 client for nebula occlusion and sun burn-through fixes
...
Ship REM-Client 0f4e83cce7dca8dab59931cfb2830d5fa30b0a96 (Release|x64).
Includes upstream 4ac727e0 and its AtmosphereSaturation default of 0.5.
Fix remote nebula overlays inside native fog and preserve authored solar
burn-through with finite-depth foreground extinction and opaque occlusion.
Refresh the compiled client DLLs and record the exact source/build hashes.
Validation: complete x64 build, 32 repeated GPU regression cases across all
four quality levels, image assertions, and 11,141 matching runtime/data files
between REM-Mod and the installed Lutris game. Saves and settings unchanged.
2026-11-08 12:18:34 +01:00
NekuraMew
41a661d031
New REM client: REM-Client 4ac727e0, 64-bit (AtmosphereSaturation 0.5: no hard yellow-green line at the rim of earth-like planets)
2026-11-08 12:07:20 +01:00
flathack
447a82f05e
Update x64 client for nebula quality, performance and sculpted shapes
...
Deploy REM-Client 8cbe4a7030259bb0ef71cc2089e1aa01325c7dd0 (Release|x64).
Includes four live detail profiles, continuous distant visibility, carved
bays and bent arms, shape-aware exclusions and conservative rendering
optimizations for weaker GPUs. Gameplay zone geometry remains unchanged.
Update the complete compiled client and record its committed source and
renderer hash in BUILD_INFO.txt. The same runtime is installed in Lutris;
all 11,141 audited runtime/data files match and saves were preserved.
Validated CPU/shader checks, 55 GPU regression cases and client startup.
2026-11-08 10:31:22 +01:00
NekuraMew
4c3b8166ae
New REM client: REM-Client dc29f79, 64-bit (planet atmospheres: a thin, mostly blue haze over the surface, the coloured glow at the rim)
2026-11-08 04:53:26 +01:00
D4rkl1ght3r
05521daa90
story_arc1_m02: Cnd_Timer Formation
2026-11-08 04:50:28 +01:00
NekuraMew
aa9f3b8e66
New REM client: REM-Client 75e5e3a, 64-bit (BC7 ships drawn opaque; planet atmospheres no longer veil the disc - Br03 planets back to their colours)
2026-11-08 04:36:30 +01:00
D4rkl1ght3r
e6aea100f5
Merge branch 'new-rem-client' of https://git.rem-freelancer.moe/REM-Freelancer/REM-Mod into new-rem-client
2026-11-08 04:35:16 +01:00
D4rkl1ght3r
3ba39543a8
story_arc1_m01: EtherComm Delay
2026-11-08 04:35:14 +01:00
NekuraMew
4d5a835b40
New REM client: REM-Client 2958e8f, 64-bit (BC4 height / roughness / metalness maps load)
2026-11-08 04:19:09 +01:00
NekuraMew
116750b9fe
New REM client: REM-Client c3e33c9, 64-bit (non-square DDS textures: no grey BC7 sky, no stripes on DXT)
2026-11-08 03:44:53 +01:00
D4rkl1ght3r
4f73e75b99
story_arc1_m01: EtherComm
2026-11-08 03:15:30 +01:00
D4rkl1ght3r
3432e7aee5
story_arc1_m01: EtherComm
2026-11-08 03:08:54 +01:00
NekuraMew
dc1c548435
New REM client: REM-Client c8e0399, 64-bit (BC7 textures: DDS with a DX10 header load)
2026-11-08 02:59:27 +01:00
D4rkl1ght3r
9a6d39cc3f
story_arc1_m02: PopUpDialog
2026-11-08 02:53:18 +01:00
D4rkl1ght3r
7dcc946ebb
story_arc1_m02: Remove SpawnFormation
2026-11-08 02:25:15 +01:00
D4rkl1ght3r
b539456dd7
story_arc1_m02: GiveObjList
2026-11-08 02:09:43 +01:00
D4rkl1ght3r
334139834e
story_arc1_m02: Fix SpawnFormation
2026-11-08 01:36:25 +01:00
NekuraMew
cb0d3e77e7
New REM client: REM-Client f4d3e1a, 64-bit (nebula performance from main; the target's hit parts in FLSpew for the hit diagnostics)
2026-11-08 01:30:00 +01:00
flathack
5498cb44a0
Optimize volumetric nebula rendering
...
Build the 64-bit client from merged REM-Client 5ff7cb636d815f6e55771b7efdad34d4832570bc,
including the nebula optimization in 157b06aa2f0b7be6ebc4ed2bd207ddfc6a706a55.
Smoothly merge self-shadow probes according to the integration footprint,
prepare pair metadata once on the CPU, and keep a direct path for nearby probes.
Retain cloud density, resolution and the first lighting/flicker fixes.
Synthetic RTX 2050 / 1080p cloud-pass measurements: distant 9.11 -> 8.19 ms
(-10.1%), rim 55.69 -> 52.82 ms (-5.2%), inside essentially unchanged.
Single synthetic runs; whole-game multiplayer FPS is not established.
Rebuild with MSVC Release|x64 under Wine and refresh the distributed runtime.
Keep the existing new-rem-client missions, ART assets and material data.
Verify 11,141 runtime/data files against the Lutris installation; saves unchanged.
RP8.dll SHA-256: 5275c77b53179e45daebf3f2c8fbb6d9fa4738f2470bb305ffba95ab35bcd50e.
2026-11-08 01:29:17 +01:00
flathack
16746d519e
Fix nebula lighting and distant flicker
...
Update the renderer from REM-Client b0d47563bfbc08a36e1e74c7a876a0d02270fea9.
Filter the 3D noise volume and puff details to reduce distant aliasing. Adapt
temporal accumulation to per-pixel parallax, constrain self-shadowing to the
nebula hull and exclusion zones, respect PlanetShadows, and remove the abrupt
six-to-three shadow-probe switch. Performance changes follow separately.
Keep the existing new-rem-client runtime, ART assets and missions. Update only
the renderer and its build information.
RP8.dll SHA-256: 614b64e7b507c255ba23d03e0c594a8db360148ce43d9d618b377dc4176b1f51.
2026-11-08 01:28:10 +01:00
D4rkl1ght3r
5d3466fe45
story_arc1_m02: Formation Trigger
2026-11-08 01:08:16 +01:00
D4rkl1ght3r
af74cafbc2
story_arc1_m02: Formation Section
2026-11-08 01:00:52 +01:00
D4rkl1ght3r
a266295598
story_arc1_m02: Act_PlayTHN Time & Act_SpawnFormation
2026-11-08 00:48:10 +01:00
NekuraMew
e1ef231d0e
New REM client: REM-Client 44e527f, 64-bit (the collision body of NPCs and other ships is where they are drawn again - it flew a physics step ahead, shots at ships flying across passed behind it)
2026-11-08 00:39:33 +01:00
D4rkl1ght3r
388bc7fe04
story_arc1_m02: EtherComm Delay & Act_Lockdock
2026-11-08 00:34:48 +01:00
D4rkl1ght3r
0a1ebe7309
story_arc1_m02: Act_Trig
2026-11-08 00:21:00 +01:00
D4rkl1ght3r
63e8f8b7ea
Update Li_rochester_deck_land_01.thn
2026-11-08 00:17:13 +01:00
D4rkl1ght3r
5adf4f4643
story_arc1_m02: EtherComm Delay & Fix
2026-11-08 00:13:09 +01:00
D4rkl1ght3r
26968fa980
story_arc1_m02: EtherComm
2026-11-07 23:58:59 +01:00
D4rkl1ght3r
4d878d4ec2
story_arc1_m02: Fix ActTrig
2026-11-07 23:44:43 +01:00
D4rkl1ght3r
20f0912ebe
story_arc1_m02: Interlude Section
2026-11-07 23:37:05 +01:00
NekuraMew
e5d86826de
New REM client: REM-Client 428f664, 64-bit (NPC hit shapes no longer fall behind the drawn ship after a second without net states - shots on a WLAN flew through)
2026-11-07 23:29:08 +01:00
D4rkl1ght3r
3a3c9d0a42
story_arc1_m02: faction & ChangeState
2026-11-07 23:07:28 +01:00
D4rkl1ght3r
e68ca98802
story_arc1_m01: Cnd_Timer
2026-11-07 22:57:09 +01:00
NekuraMew
8914972966
New REM client: REM-Client a977dc0, 64-bit (PM tabs and windows at the top right, one under the other, clear of the weapons panel; own PMs no longer slip into the running chat)
2026-11-07 22:48:48 +01:00
D4rkl1ght3r
5ac62a1a7d
story_arc1_m01: Cnd_DistVec
2026-11-07 22:44:06 +01:00
D4rkl1ght3r
17ae4ccfec
story_arc1_m02: story_requires
2026-11-07 22:41:08 +01:00
D4rkl1ght3r
fcce74fa40
Update Infocards
2026-11-07 22:37:45 +01:00
D4rkl1ght3r
a0604d7b43
story_arc1_m01: offer_title_id
2026-11-07 22:37:31 +01:00
D4rkl1ght3r
732f565243
story_arc1_m02: offer_title_id
2026-11-07 22:37:13 +01:00
D4rkl1ght3r
10fe47fde2
story_arc1_m02: Harrison_Patrol
2026-11-07 22:14:15 +01:00
D4rkl1ght3r
37bcc06827
story_arc1_m01: MsnNpc
2026-11-07 22:08:58 +01:00
D4rkl1ght3r
a25e31dee3
story_arc1_m01: Mission
2026-11-07 22:06:25 +01:00
NekuraMew
2f576f744f
New REM client: REM-Client 1681aa9, 64-bit (a mission pop-up on docking shows in the modern message box once Please wait is gone, no longer in the classic window)
2026-11-07 21:40:34 +01:00
D4rkl1ght3r
081dc5f438
story_arc1_m01: DistVec
2026-11-07 21:19:56 +01:00
D4rkl1ght3r
06d8935b67
Change Arc Infocards
2026-11-07 21:13:05 +01:00
D4rkl1ght3r
6f6ff737e7
Add Construction Side solar
2026-11-07 21:12:42 +01:00
D4rkl1ght3r
46f68b9b65
story_arc1_m01: THN Complete
2026-11-07 21:08:27 +01:00
D4rkl1ght3r
472fadc71b
story_arc1_m01: Interlude Section & ActTrig pod_dies
2026-11-07 19:13:27 +01:00
NekuraMew
26cfe7ab36
New REM client: REM-Client 69f19ee, 64-bit (missions window: Playable missions tab - every board mission, where, and what it requires)
2026-11-07 17:35:06 +01:00
NekuraMew
5a080e814e
New REM client: REM-Client 58febf5, 64-bit (the ETA at the targeted waypoint too)
2026-11-07 17:26:57 +01:00
NekuraMew
1c3a0f725d
New REM client: REM-Client a30105c, 64-bit (bot lines hidden in every chat with Hide NPC pilot chat; the jump hole lens switch takes effect in flight)
2026-11-07 16:51:14 +01:00
NekuraMew
a189cf6c7f
Cleanup ModFiles
2026-11-07 15:49:22 +01:00
flathack and Claude Opus 5.5
f691cd6087
New REM client: REM-Client cccafc9, 64-bit (jump holes as faint gravitational lenses, growing and rippling when activated)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 14:08:17 +01:00
flathack and Claude Opus 5.5
45aade8e73
REM-Client 74c991f: HUD frames joined (tabs under the top bars, the contacts and weapons panels one piece each)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 11:32:26 +01:00
flathack and Claude Opus 5.5
21a7b5dec4
New REM client: REM-Client 27f9deb, 64-bit (target bracket: sharp line angles instead of the corner tiles)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 11:12:25 +01:00
flathack and Claude Opus 5.5
a102db8a98
New REM client: REM-Client aad7edf, 64-bit (commodity trader: where the picked good sells - known bases, price, profit, system and jumps)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 07:15:31 +01:00
flathack and Claude Opus 5.5
424c64aab6
New REM client: REM-Client 5156475, 64-bit (inventory: the hold's bar over the ship model, the credits alone over the list)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 06:56:27 +01:00
D4rkl1ght3r
50f793c4c8
Update Infocards.lua
2026-11-07 03:04:26 +01:00
NekuraMew
d487b8f944
.gitignore: EXE/REM/ServerModule no longer ignored as a whole - the missions are the mod's; only the server's trade_log.txt and the local test missions (rem_demo*.ini) stay out
2026-11-07 02:16:52 +01:00
NekuraMew
d106f7ac3b
story_arc1_m01: interlude after the success - Act_SetMsnResult = Success keeps the mission running (Ashcroft removed with Act_Destroy instead of Act_TerminateMsn, which ended the whole mission); Act_LeaveMsn Success and Act_TerminateMsn at Manhattan, after the comm and the waypoint
2026-11-07 02:14:50 +01:00
D4rkl1ght3r
bf682fcb3b
story_arc1_m01: ActTrig
2026-11-07 01:46:37 +01:00
NekuraMew
24410cda9f
New REM client: REM-Client a482982, 64-bit (target marks inside the bracket's upper left, the gear opens the REM context menu)
2026-11-07 01:43:02 +01:00
D4rkl1ght3r
1881992c36
story_arc1_m01: Change mission end structure
2026-11-07 01:42:22 +01:00
flathack and Claude Opus 5.5
9377cf2022
New REM client: REM-Client 9e43d1a, 64-bit (chat window: each player's system under the name; HUD: the cruise charge as an arc of segments around the ship status ring)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 01:16:15 +01:00
D4rkl1ght3r
9ab2a9cd10
Merge branch 'new-rem-client' of https://git.rem-freelancer.moe/REM-Freelancer/REM-Mod into new-rem-client
2026-11-07 00:55:46 +01:00
D4rkl1ght3r
d6a515695c
story_arc1_m01: ashcroft label
2026-11-07 00:55:44 +01:00
flathack and Claude Opus 5.5
35e2b1f2bb
New REM client: REM-Client b416359, 64-bit (widget store in the HUD editor - every HUD element switched on or off, an FPS display as the first new widget)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 00:52:41 +01:00
NekuraMew
3438cba959
New REM client: REM-Client 4f7bfdc, 64-bit (target marks beside the bracket, gas giant flow without a DLSS double image, planets cast no shadows - both in the REM settings)
2026-11-07 00:47:21 +01:00
D4rkl1ght3r
e7e1b29646
story_arc1_m01: Ashcroft Fix
2026-11-06 23:47:47 +01:00
D4rkl1ght3r
f3a2743e82
story_arc1_m01: change Liberty_Rogues infocard & players label
2026-11-06 23:41:55 +01:00
NekuraMew
ba2284ae74
New REM client: REM-Client fcd0bfe, 64-bit (connection lost: no cursor trails behind the notice, Alt+F4 no longer opens the old exit box over it - OK leads back to the menu)
2026-11-06 23:22:36 +01:00
flathack and Claude Fable 5.1
5d756a5917
New REM client: REM-Client 49486db, 64-bit (inventory: the credits stay on one line with eight digits and more - the hold's bar gives way)
...
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
2026-11-06 22:36:37 +01:00
flathack and Claude Fable 5.1
898ec77769
New REM client: REM-Client ff5decc, 64-bit (ship dealer: the trade for the ship as a modern window - what stays with the old ship left, the new ship in the middle, its loadout right, pieces moved by a double click, the bill and Buy ship)
...
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
2026-11-06 22:23:21 +01:00
D4rkl1ght3r
3937568f4d
story_arc1_m01: Ashcroft_Escorts spawn, Popupclose
2026-11-06 22:02:44 +01:00
NekuraMew
fb4b7d71b9
New REM client: REM-Client 64d1e7f, 64-bit (base manager build map: place the site as on the web UI's map - drag it, turn it by the dot at its arrow, drag the map)
2026-11-06 22:00:48 +01:00
FlatHack and Claude Fable 5.1
8a11551100
REM client: rp8.dll from REM-Client b23a113, 64-bit (RemGfx: no crash when the swapchain cannot be made again after a window size change - seen on a Snapdragon X Elite, Adreno X1-85)
...
Only rp8.dll is new; the other client binaries stay those of REM-Client 34f8df7. Built on the
Surface with toolset v145 (the rest with v143).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
2026-11-06 21:48:58 +01:00
NekuraMew
3a417b89e2
New REM client: REM-Client 34f8df7, 64-bit (HUD ship status with soft edges - no stairs on ultrawide screens; REM settings: ship status ring or bars)
2026-11-06 20:04:39 +01:00
flathack and Claude Opus 5.5
b103b1676b
New REM client: REM-Client f732512, 64-bit (admin window: a command's arguments as fields, players, bases, goods and factions picked from a list)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 15:58:06 +01:00
flathack and Claude Opus 5.5
2f29e267a1
Trade lane effects from SW-WT 1.67: the tunnel around the player, the ring, the lane's end splash and the ships in a lane (gf_tradelaneinship01 / gf_tradeinnerring / gf_tradelaneendsplash / gf_tradelaneship01 .tale and their texture flwt.txm), misc_ale.ini's four entries pointing at them as in SW-WT
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 14:55:23 +01:00
flathack and Claude Opus 5.5
4422d1414d
Trade lane: no sharp edge in the tunnel ahead (REM-Client issue #7 ) - the in-lane effect's four streak parts (gf_tradelaneinship01.ale, energy ring.app and #1..#3) fade by viewing angle (RectApp_ViewingAngleFade), so the streaks seen head-on down the lane no longer fold into a bright ring
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 14:49:58 +01:00
flathack and Claude Opus 5.5
84244296f0
New REM client: REM-Client 46e518c, 64-bit (asteroid fields: the GPU-culled rocks reach 10 km outside nebulae)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 13:52:08 +01:00
flathack and Claude Opus 5.5
2835d6bee1
New REM client: REM-Client a099656, 64-bit (HUD ship status: the ship as a wireframe with its damage in the shield ring, power / thrust / speed wings; inventory: smaller, credits, the picked piece's figures; main menu, loading bar and message box in the HUD look)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 13:32:46 +01:00
flathack and Claude Opus 5.5
f5511d92bb
New REM client: REM-Client 93adeaf, 64-bit (RemGfx: a device reset short of video memory no longer hangs the game - changing the graphics settings twice with a nearly full card)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 12:59:33 +01:00
flathack and Claude Opus 5.5
5dea4bd98d
New REM client: REM-Client 6033513, 64-bit (multiplayer: planets and stations named again over the target bracket - the client reads a static solar's faction from the system file)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 12:13:08 +01:00
NekuraMew
a48bc4517d
New REM client: REM-Client 706911b, 64-bit (an unknown player ship from the server: the client leaves the server with a log line instead of crashing)
2026-11-06 12:03:33 +01:00
NekuraMew
09de7c9ca1
New REM client: REM-Client ed7ffd2, 64-bit (tax between players: REQUEST TAX in the target bracket's gear menu, Pay / Refuse for the asked pilot; larger target marks with hover, the probe mark activates the probe)
2026-11-06 11:04:23 +01:00
flathack and Claude Opus 5.5
7e732b1e4e
New REM client: REM-Client d8bde29, 64-bit (equipment dealer: a Reset view button over the ship; HUD: the time to get to the target, waypoint and best path; player info: career, reputation list and faction card in three columns)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 10:04:44 +01:00
NekuraMew
cf2347d960
New REM client: REM-Client 96cbcfb, 64-bit (police cargo scan no longer crashes: EQInfo's scan buffer sized for the x64 EquipDescVector - the Fort Bush crash)
2026-11-06 09:55:29 +01:00
flathack and Claude Opus 5.5
c449f46055
New REM client: REM-Client 951e476, 64-bit (the target's range and numeric damage drawn again - the number font drew nothing; reticle labels with a dark shadow; UI edit mode -edit)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 09:22:43 +01:00
flathack and Claude Opus 5.5
c10e4953ac
New REM client: REM-Client 8cf8582, 64-bit (inventory by hardpoint with Mount / Unmount when docked; the equipment dealer's offers show their target hardpoint, AMMO, INTERNAL or INCOMPATIBLE; hold bar and credits at the commodity trader; the dealers' amount as a wide bar with a scale; the ship dealer's stats laid out again)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:56:38 +01:00
NekuraMew
a4057593d5
New REM client: REM-Client 65ff2cf, 64-bit (player-built trade lanes: rings linked to their neighbours, lane placement by start and end on the base manager's map)
2026-11-06 08:16:24 +01:00
flathack and Claude Opus 5.5
b7abd01dfd
New REM client: REM-Client 5776589, 64-bit (equipment dealer by hardpoint - what sits on each, the hold apart, hold bar and credits in the tabs row; base nav bar in the maneuver bar's look with the room's services in a second row; a double click runs a row's main action; a room change closes the open windows; the repair window's first click repairs, no second payment)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:10:15 +01:00
D4rkl1ght3r
21626edb8e
story_arc1_m01: Act_ActTrig
2026-11-05 23:36:39 +01:00
D4rkl1ght3r
4b99c0e902
story_arc1_m01: NNPath, DistVec, DisplayMsg
2026-11-05 23:33:54 +01:00
NekuraMew
2a78f7864e
New REM client: REM-Client 25f0f4f (base manager: build map with grid and zoom, SUPPLY tab for a site's wares)
2026-11-05 23:17:35 +01:00
NekuraMew
6e46402ec7
New REM client: REM-Client 05f1a5e (base manager BUILD: the system map on the right inside the window)
2026-11-05 22:47:52 +01:00
NekuraMew
fe0cd5f01f
New REM client: REM-Client 2e6b59d (base manager opens again - base.rml parse error)
2026-11-05 22:32:56 +01:00
D4rkl1ght3r
4ea83d41ae
story_arc1_m01: Fix EtherComm
2026-11-05 22:24:08 +01:00
NekuraMew
ddb48719b0
New REM client: REM-Client 2ccb52f, 64-bit (construction sites: site window from the trade button, build map in the base manager)
2026-11-05 22:01:19 +01:00
D4rkl1ght3r
c513f572ba
Fix Infocard
2026-11-05 19:14:14 +01:00
NekuraMew
450614751a
New REM client: REM-Client 8c70025, 64-bit (chat line takes 250 characters also with an IME box - it stopped at 32)
2026-11-05 17:46:11 +01:00
NekuraMew
708ebe91d4
New REM client: REM-Client 39e563b, 64-bit (nav map: Open system / My system in the universe view, uncharted systems only on their own map; chat line wraps and grows)
2026-11-05 17:18:40 +01:00
NekuraMew
ed27eab999
New REM client: REM-Client 289558f, 64-bit (no crash entering an unknown system; nebulae accumulate less when flying fast)
2026-11-05 16:14:07 +01:00
NekuraMew
ba908003f2
New REM client: REM-Client f4f7d28, 64-bit (nav map waypoints where clicked, uncharted systems as a list, naming a system in the base manager)
2026-11-05 14:59:26 +01:00
NekuraMew
990ea44fd9
New REM client: REM-Client d8396c6, 64-bit (spawned solars: no ArchDB error, no negative hit points)
2026-11-05 13:53:59 +01:00
NekuraMew
0b21a8bad0
New REM client: REM-Client d9a57ae, 64-bit (jumps through holes the server spawned reach their system - no endless tunnel)
2026-11-05 13:20:23 +01:00
NekuraMew
352f208552
New REM client: REM-Client cff23bc, 64-bit (HUD weapons and contacts panels larger, 10 weapons + scrolling; nav map waypoint on a base is the base, TARGET tool)
2026-11-05 09:53:11 +01:00
NekuraMew
df0684029d
New REM client: REM-Client 79194c2, 64-bit (contracts: depots as a pick list with a filter; CUSTOMIZE HUD in the game menu docked too)
2026-11-05 09:31:54 +01:00
NekuraMew
396c4e3c5e
New REM client: REM-Client 81cf26a, 64-bit (base manager: CONTRACTS - item exchanges and courier contracts with bundles from all depots)
2026-11-05 02:36:10 +01:00
NekuraMew
92787def4d
New REM client: REM-Client 113c5fa, 64-bit (pilots: haul jobs between your depots; couriers show the transport limits; market without the contracts tab; 3D preview crash fixed)
2026-11-05 00:30:30 +01:00
D4rkl1ght3r
d113778db6
story_arc1_m01: PopupDialog mission_ending
2026-11-04 23:36:07 +01:00
D4rkl1ght3r
3ae8001818
story_arc1_m01: Testing THNConfig Behaviour
2026-11-04 23:17:36 +01:00
D4rkl1ght3r
a903775e03
story_arc1_m01: Fix players label & Pittsburgh Base Entry
2026-11-04 23:03:31 +01:00
D4rkl1ght3r
4768c836c9
story_arc1_m01: Change Mission End @ Launch to Pittsburgh
2026-11-04 22:27:47 +01:00
NekuraMew
7f6b3b0cb9
Add EXE/REM/ServerModule/missions/story_arc1_m01.ini
2026-11-04 21:12:50 +00:00
NekuraMew
fb3c68d42d
Delete story_arc1_m01.ini
2026-11-04 22:09:48 +01:00
NekuraMew
cba6dd207a
New REM client: REM-Client 3bb0796, 64-bit (nav map: grid coordinates A..H / 1..8 again)
2026-11-04 21:56:44 +01:00
D4rkl1ght3r
e149b47d7e
story_arc1_m01: Remove former Triggers
2026-11-04 21:49:33 +01:00
D4rkl1ght3r
89b098c67b
story_arc1_m01: pittsburgh NNObject + Marked
2026-11-04 21:30:39 +01:00
D4rkl1ght3r
e3b0d82469
story_arc1_m01: LootAquired Ashcroft_Pod
2026-11-04 21:11:37 +01:00
NekuraMew
8d79211838
New REM client: REM-Client d30b993, 64-bit (key bindings: no crash on the key page's tooltips, keypad keys named under Wine)
2026-11-04 20:50:28 +01:00
D4rkl1ght3r
5400424039
story_arc1_m01: ashcroft_pod & escape_lifepod
2026-11-04 20:41:04 +01:00
D4rkl1ght3r
74f42e7918
Change Cnd_DistVec parameters
2026-11-04 19:57:30 +01:00
D4rkl1ght3r
6e39451852
Add String Name to Ashcroft
2026-11-04 19:44:23 +01:00
D4rkl1ght3r
f017fcbeac
Change story_arc1_m01 position data & ashcroft spawn
2026-11-04 19:26:12 +01:00
NekuraMew
175de54c63
New REM client: REM-Client 654afc3, 64-bit (base manager: look into every depot - "Other depots..." on the Depot page, double click in All depots)
2026-11-04 19:04:01 +01:00
NekuraMew
72fd6819d3
New REM client: REM-Client 3cbe2e7, 64-bit (pilots: Give Cardamine instead of boost, withdrawal shown; the Farm in the Modules tab)
2026-11-04 16:57:11 +01:00
NekuraMew
5453c04220
New REM client: REM-Client 8964363, 64-bit (market: reach of buy orders - station, system, jumps, region; watch list with a watched filter)
2026-11-04 14:25:55 +01:00
NekuraMew
a77436fa8b
New REM client: REM-Client ed77705, 64-bit (pilots instead of drones: PILOTS page with skill, morale, wage, food and water, H-Fuel and the boost switch)
2026-11-04 12:24:56 +01:00
NekuraMew
fa75749635
New REM client: REM-Client 32de1dd, 64-bit (economy W5/W6: pilot level, experience and morale in the drone panel; courier contracts tab in the Galactic Market - post, take, pick up, deliver; delivery time and risk in the order book)
2026-11-04 11:17:42 +01:00
NekuraMew
9485aa7285
New REM client: REM-Client 0a08f4f, 64-bit (module bases M5/M7: a player station's Outfitter at the equipment dealer, repair and outfitter buttons by its modules; service and defense modules in the base manager's Modules tab - repair share, outfitter offers, research speed, gun batteries, shield, sensor contacts, wrecked state)
2026-11-04 10:10:32 +01:00
NekuraMew
998bcc6555
New REM client: REM-Client 99bd661, 64-bit (market: the NPC bases' prices as market data - average column, price here / average at the good, in the chart's days - not shown apart as NPC prices)
2026-11-04 07:55:57 +01:00
NekuraMew
3770a91500
New REM client: REM-Client 6d86e5a, 64-bit (base manager: Modules tab with production - recipe per module, cycles, power and crew of the station (module bases M6); Galactic Market as a page of the base manager instead of its own window, updates by itself, no NPC prices)
2026-11-04 01:25:23 +01:00
NekuraMew
c266a04b70
New REM client: REM-Client 92bd67f, 64-bit (mission scenes: Act_PlayTHN plays the base's landing scene at once - the player is beamed into the base's start room; the scenes read config.lua from the client's copy in memory, so mission scene keys work in a protected game folder too)
2026-11-04 00:06:39 +01:00
flathack and Claude Opus 5.5
8e334d06da
New REM client: REM-Client 86c9052, 64-bit (the whole modern UI in the flight HUD's look: cut-corner frames with one outline, no box in the box, caps titles with three slashes, labelled maneuver bar, one compact status panel power / shield / hull; contacts list with a real scroll bar - dragged, the wheel; the nav map without the veil and only as big as map and side; windows take clicks again after a colour theme change)
...
Built on the FLAtlas VM (VS 2022 Build Tools, Release|x64); DLSS not rebuilt (rem_dlss.dll unchanged).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-03 23:36:50 +01:00
D4rkl1ght3r
1029764985
Rever Offer_faction
2026-11-03 23:29:59 +01:00
D4rkl1ght3r
60c249cce0
Update story_arc1_m01.ini
2026-11-03 23:10:55 +01:00
D4rkl1ght3r
28885ae7a3
Remove offer_faction
2026-11-03 23:10:22 +01:00
D4rkl1ght3r
78c081a31d
Fix Mission complete Trigger
2026-11-03 23:08:27 +01:00
D4rkl1ght3r
ec2deca0c7
Fix Pittsburgh Triggers
2026-11-03 23:08:06 +01:00
D4rkl1ght3r
c0d2841328
Fix Cnd_HasCargo
2026-11-03 23:01:33 +01:00
NekuraMew
a6bf65d072
New REM client: REM-Client bf47929, 64-bit (mission board with two tabs: Arc missions for the story chapters and Job offers; the Missions window lists finished story chapters by their titles; needs rem-server b634515)
2026-11-03 22:57:39 +01:00
NekuraMew
0f5b16e078
New REM client: REM-Client bcdd352, 64-bit (module bases: Modules tab in the base manager - slots, building, delivering wares; docking at player-built stations with Deck and Bar, the top bar after the modules, the commodity dealer opens the station's market; themes reach every element, theme designer with ini import / export; Galactic Market in the base manager opens the market window; countermeasures drop by themselves on a REM server; nav map tool menu and bookmarks on the server; mouse buttons bind again in the options; HUD editor fixes; PM tabs stay one when the partner goes AFK)
2026-11-03 21:09:21 +01:00
D4rkl1ght3r
d3fe6c953e
Add story_arc1_m01 template
2026-11-03 20:47:53 +01:00
NekuraMew
fb945155aa
New REM client: REM-Client 7dd5849, 64-bit (settings cleaned up: the nebulae's look fixed as it is now - no density, edges, swathes or nebula light sliders, nothing thinner to see through in multiplayer -, cloak refraction, FSR effect response and the normals V1/V2 choice gone; the Crow's DXT5 hull drawn as the solid it is, so it should cast a shadow; chat feed higher at the left edge, clear of the contacts panel)
2026-11-02 23:58:36 +01:00
NekuraMew
128cb2527e
New REM client: REM-Client 158566c, 64-bit (market window after EVE Online with price chart and order book; trade tax and courier fee in the dealers; equipment dealer: autobuy panel, "loot only", "Sell all loot" with a keep list, mounting only onto free hardpoints; [AFK] after 5 minutes idle or tabbed out; option bars clickable and draggable; player cloak; waypoint bot on F2; nav map in the original's look with gliding zoom; radar after Jeider's super radar; admin window; RemGfx R27-R32: nebula swathes, hull finish, sun corona, glass, planets, soft shadows; smoother ship paths in multiplayer)
2026-11-02 22:32:18 +01:00
D4rkl1ght3r
279d10a91d
Create manhattan_story_arc01_start Cutscene
2026-11-01 22:53:58 +01:00
D4rkl1ght3r
8ee809429d
Add RTC M14 Manhattan Start
2026-11-01 22:49:39 +01:00
NekuraMew
0c3b55110f
New REM client: REM-Client 40e3cac, 64-bit (drones tab like the launcher: buy at any of your depots, home by name, orders from the drone's home system, paused/where/profit/losses, REM Coin from drones, works in space)
2026-10-30 19:38:10 +01:00
NekuraMew
218c890576
New REM client: REM-Client ad6bcb7, 64-bit (skill page from the server: names, levels, effects set in its web UI; Drone Control; drones tab shows the account's limit)
2026-10-30 16:45:33 +01:00
NekuraMew
1de74651b7
New REM client: REM-Client 4896493, 64-bit (drones tab shows mining fields by their names)
2026-10-30 15:18:44 +01:00
NekuraMew
3026edafbe
New REM client: REM-Client 7891100, 64-bit (REM Coin page in the player window, item shop window with cart and depot picker, event buy-back, new character up to the server's limit, drones per Discord account; shipped RemGfx pipeline list)
2026-10-30 13:47:09 +01:00
D4rkl1ght3r
7cdcbeac24
Add remgfx preset in Savefolder
2026-10-29 21:35:00 +01:00
NekuraMew
aef2ee255e
New REM client: REM-Client 709d2cc, 64-bit (every options page saves like the REM page: changes wait for Save settings, leaving asks)
2026-10-29 20:21:27 +01:00
NekuraMew
f371acf509
New REM client: REM-Client 4d3c391, 64-bit (windows drawn back to front: nothing behind the nav map shows through it, 3D previews stay under windows in front)
2026-10-29 20:21:27 +01:00
NekuraMew
c7fe7a4d20
New REM client: REM-Client 46a4f0a, 64-bit (the flight HUD no longer shows through the nav map)
2026-10-29 20:21:27 +01:00
NekuraMew
d6d94958ee
New REM client: REM-Client 438e35f, 64-bit (the death screen shows respawn and load again)
2026-10-29 20:21:26 +01:00
NekuraMew
44c69bfbc6
New REM client: REM-Client 1ed2a88, 64-bit (news and mission board pictures show - the 318 MB news .txm is read texture by texture)
2026-10-29 20:21:26 +01:00
NekuraMew
b3b31f2594
New REM client: REM-Client 79dcf6a, 64-bit (chat line and PM field take 250 characters)
2026-10-29 20:21:26 +01:00
NekuraMew
60f573cba5
New REM client: REM-Client 6c21f67, 64-bit (the previous commit carried an old 32-bit Freelancer.exe and DLLs by mistake - this is the tested 64-bit client with the modern REM UI; PM conversations follow the partner's character name, not the client id)
2026-10-29 20:21:25 +01:00
NekuraMew
a715ecbd7c
New REM client: REM-Client 8db8f8c, 64-bit (modern REM UI for all windows, switchable with modern_ui: main menu, options, dealers, nav map, inventory, chat with history and settings, PM windows, notifications, flight HUD in FL's shape with HUD editor, colour themes; NeuroNet icons fly to the screen's middle; cursor / crosshair colour presets; dealers open at bases with real dealer rooms; text fields take typed keys)
2026-10-29 20:21:24 +01:00
NekuraMew
ee9f4cf025
New REM client: REM-Client f1f20ba, 64-bit (moors for player ships; autoconnect -I/-L/-A/-N and JOIN SERVER in the main menu; zone messages; refire delay beside the ammo; HUDless key; chat at the screen edge on wide screens; numeric damage white on one line)
2026-10-29 20:21:24 +01:00
NekuraMew
01963dcc2e
Add HUDless key (USER_REM_HUDLESS)
2026-10-29 20:21:24 +01:00
NekuraMew
d0648e62c1
New REM client: REM-Client d9a38c2, 64-bit (no shaking of planet atmospheres and nebulae under TAA / FSR / DLSS: both cast their rays with the scene's jitter now; full screen takes the monitor's size, no black bars for a smaller mode on an ultrawide - FullscreenNative in remgfx.ini)
2026-10-29 20:21:23 +01:00
NekuraMew
4cb40e950b
New REM client: REM-Client 3a33d11, 64-bit (no crash when the server sends a missile whose munition this client lacks or has as something else - left out and logged; error logs name the nickname behind an archetype id, unknown ids are asked of the server; rem_data.log names ships and missiles this client lacks)
2026-10-29 20:21:23 +01:00
NekuraMew
0536304674
New REM client: REM-Client c558474, 64-bit (dynamic systems: built objects show hull and shield in the target display and on the nav map in the owner's colour; base manager SYSTEM tab: target / waypoint to an object, progress bar, turning model with infocard, planned construction site with distance and turn, loadout editor for built objects, even layout; bigger base manager window, gold row selection)
2026-10-29 20:21:23 +01:00
NekuraMew
c6be32a3c5
New REM client: REM-Client 4c15faa, 64-bit (dynamic systems: uncharted systems behind unstable jump holes load and show, navmap Uncharted Systems; base manager SYSTEM tab: claim, build catalog with 3D preview, objects table, deliver with a quantity slider, rules; bigger base manager window, amber active tabs, gold row selection)
2026-10-29 20:21:23 +01:00
NekuraMew
3dbb1f50a5
New REM client: REM-Client 840ceee, 64-bit (full screen resolution can be changed again - 32-bit modes no longer hidden on cards with 4 GB and more; fresh installs start at the monitor size)
2026-10-29 20:21:23 +01:00
NekuraMew
82c9603b38
New REM client: REM-Client d86b7eb, 64-bit (no crash entering space with ships whose target wireframe uses more vertices than its header says, e.g. Darki's ge_fighter6_blue in Galileo)
2026-10-29 20:21:22 +01:00
NekuraMew
f59d13ba01
New REM client: REM-Client 0877edf, 64-bit (full screen modes above 1024x768 with Windows display scaling: DPI aware; no crashes at character switch / exit; Pittsburgh texture no longer swims with DLSS)
2026-10-29 20:21:22 +01:00
NekuraMew
53eb614003
New REM client: REM-Client 17f1311, 64-bit (asteroid fields: longer fade in and reach on the REM page; game fog on objects kept with the nebula volume; RT shadows from objects out of view; TAA without jitter wobble)
2026-10-29 20:21:22 +01:00
NekuraMew
7ed8acef24
New REM client: REM materials (MATERIALS: normal / roughness / metal / height maps, environment cube); 32-bit leftovers removed (callsign.dll, content - server.dll)
2026-10-29 20:21:21 +01:00
NekuraMew
5cc3dd7038
New REM client: REM-Client 6573004, 64-bit (RemGfx with TAA / FSR 3.1 / DLSS, ray tracing, volumetric nebulae; x64 runtime, FSR and DLSS libraries)
2026-10-29 20:21:19 +01:00
NekuraMew
7727174cc4
New REM client: REM-Client 37b48a8 (new samples as of their arrival - no jerk ahead at updates; missing collision group no crash)
2026-10-29 20:21:19 +01:00
NekuraMew
d625a6b94b
New REM client: REM-Client f1d56c2 (moving objects drawn as of each frame - no fine stutter at high fps)
2026-10-29 20:21:18 +01:00
NekuraMew
1eb99284bc
New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter)
2026-10-29 20:21:18 +01:00
NekuraMew
67640390a8
New REM client: REM-Client b3bdd1a (contact list: players and bots within 10 km)
2026-10-29 20:21:17 +01:00
NekuraMew
3002b5be72
New REM client: REM-Client 275afe9 (no box around billboards in front of planets)
2026-10-29 20:21:17 +01:00
NekuraMew
b1e78ea632
New REM client: REM-Client 31b1318 (two-sided billboards draw their back faces)
2026-10-29 20:21:17 +01:00
NekuraMew
75e455114b
New REM client: REM-Client 7a719ee (planets keep their spin)
2026-10-29 20:21:16 +01:00
NekuraMew
463b8bcc54
New REM client: REM-Client e3a57e5 (REM text fields give the keyboard back - input block after the depot window)
2026-10-29 20:21:16 +01:00
NekuraMew
949f0c66bb
New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix)
2026-10-29 20:21:16 +01:00
NekuraMew
f32f56fd0b
New REM client: REM-Client 59716de, the rest of the build (relinked DLLs)
2026-10-29 20:21:15 +01:00
NekuraMew
1d253ed60a
New REM client: REM-Client 59716de (physics crash diagnosis in the crash report, IVP change back in)
2026-10-29 20:21:15 +01:00
NekuraMew
47bc77e3a8
New REM client: REM-Client c5c382f (upstream IVP change taken back - physics crashes)
2026-10-29 20:21:15 +01:00
NekuraMew
ba94532124
New REM client: REM-Client ae47e59 (hardpoint names always terminated - crash fix, shorter REM normals row)
2026-10-29 20:21:15 +01:00
NekuraMew
572642ccc5
New REM client: REM-Client 744db8d (REM normals V2: parallax occlusion, switchable against V1)
2026-10-29 20:21:15 +01:00
NekuraMew
7babbad88f
New REM client: REM-Client 27d95a4 (RemGfx R2: objects, material classes, debug views)
2026-10-29 20:21:14 +01:00
NekuraMew
e6c4e5d169
New REM client: REM-Client 2223100 (text input in REM filters works in space)
2026-10-29 20:21:14 +01:00
NekuraMew
e756fc7da8
New REM client: REM-Client 400a6fe (Freelancer-Decomp upstream fixes: Gcs chatter, IVP signed byte, HUD labels)
2026-10-29 20:21:14 +01:00
NekuraMew
0ba32e6b52
New REM client: REM-Client 5e8d25c (planet atmosphere in the planet's hue and sun colour, far-to-near order; black screen after settings, bots out of the contact list, turret view)
2026-10-29 20:21:14 +01:00
NekuraMew
d8026b6012
New REM client: REM-Client 1ec4669 (thinner planet atmosphere, AtmosphereDensity 0.5)
2026-10-29 20:21:14 +01:00
NekuraMew
720062edea
New REM client: REM-Client d44bf26 (FL tables in the base window, bots hidden in contacts and chat, atmosphere from the planet texture, no shadows on planets)
2026-10-29 20:21:13 +01:00
NekuraMew
0723a9c5f8
New REM client: REM-Client b0fb73d (atmosphere colour per planet, data check without dynamic archetypes)
2026-10-29 20:21:13 +01:00
NekuraMew
8fc18ea9eb
New REM client: REM-Client f09ed28 build (shorter data log list)
2026-10-29 20:21:13 +01:00
NekuraMew
43888b3fa4
New REM client: REM-Client f09ed28 (base window tables, data check, undock crash guard)
2026-10-29 20:21:13 +01:00
NekuraMew
5683adac26
New REM client: REM-Client 61933d8 (internet servers reachable, hide NPC bots option)
2026-10-29 20:21:13 +01:00
NekuraMew
639c3887f2
New REM client: the native client in EXE (REM-Client 47231ba)
...
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-29 20:21:12 +01:00
NekuraMew
4bce9f6880
New REM client: drop the old plugins and hook leftovers, art sources to ART/UI
...
The native REM client replaces the dacom plugins (rem-essentials, jflp, numeric,
moors, ranks, shipclass, engclass, storyfactions, ...), the FLAR / ReShade /
DLSS renderer hooks and the Lua event scripts of the ClientHook (all empty or
unused); dacom.ini and dacomsrv.ini no longer load them. flserver.exe and
mysqlcppconn.dll belong to the server. The first-person camera zones are
deferred. The ClientHook's pictures move to ART/UI as the sources of the
generators in tools. REM/Audio and REM/Avatars stay.
2026-10-29 20:21:12 +01:00
D4rkl1ght3r
19414a4aa7
Finalize REM Credits for Patch 0.4.9.3
2026-10-26 20:47:02 +01:00
D4rkl1ght3r
dcb1af6e7c
Add Sublight-Module Goods Entry
2026-10-26 20:45:56 +01:00
D4rkl1ght3r
d0a3a22223
Fix Crash
2026-10-26 20:41:20 +01:00
D4rkl1ght3r
e27558ce9f
Fix Module Hp_Type
2026-10-26 20:34:28 +01:00
D4rkl1ght3r
9d7bd1ceed
Finalize REM Credits for Patch 0.4.9.2
2026-10-25 20:14:08 +01:00
D4rkl1ght3r
a398c53e35
Add rock & desert normal & heightmaps
2026-10-24 15:00:46 +02:00