Change asteroid field distances

This commit is contained in:
D4rkl1ght3r
2024-01-08 18:52:28 +01:00
parent 9c018d3d18
commit 8d7d1e45a5
144 changed files with 1655 additions and 1240 deletions

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3300
cube_size = 600
fill_dist = 4000
diffuse_color = 220, 220, 180
ambient_color = 120, 120, 120
ambient_increase = 70, 40, 30
@@ -13,6 +13,7 @@ empty_cube_frequency = 0.5
exclusion = Zone_Br01_Tradelane_4
exclude_billboards = 1
exclusion = ZONE_Br01_vignette14_exclusion
exclude_billboards = 1
[properties]
flag = rock_objects
@@ -28,22 +29,22 @@ asteroid = minedout_asteroid30, -0.7, 0.4, -0.6, 75, 30, 80
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 5000
offset_dist = 3000
fade = 1, 1.35, 15, 17
height = 7500
offset_dist = 750
fade = 0.63, 0.9, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
vert_increase = 4
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = mine_rock_tri
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 60, 120
size = 60, 150
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
@@ -53,4 +54,3 @@ placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3200
cube_size = 600
fill_dist = 4000
diffuse_color = 220, 220, 180
ambient_color = 120, 120, 120
ambient_increase = 70, 40, 30
@@ -27,22 +27,22 @@ asteroid = minedout_asteroid10, 0.4, -0.2, 0.1, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 5000
offset_dist = 3000
fade = 1, 1.35, 15, 17
height = 7500
offset_dist = 750
fade = 0.63, 0.9, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 2
vert_increase = 4
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = mine_rock_tri
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 90, 130
size = 80, 200
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
@@ -52,4 +52,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3200
cube_size = 600
fill_dist = 4000
diffuse_color = 220, 220, 180
ambient_color = 120, 120, 120
ambient_increase = 70, 40, 30
@@ -11,7 +11,9 @@ empty_cube_frequency = 0.6
[Exclusion Zones]
exclusion = ZONE_Br01_vignette6_exclusion
exclude_billboards = 1
exclusion = ZONE_Br01_vignette27_exclusion
exclude_billboards = 1
[properties]
flag = rock_objects
@@ -28,22 +30,22 @@ asteroid = minedout_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 4000
offset_dist = 2000
fade = 1, 1.35, 15, 17
height = 7500
offset_dist = 750
fade = 0.63, 0.9, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 2
vert_increase = 4
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = mine_rock_tri
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 70, 90
size = 30, 80
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
@@ -53,4 +55,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3100
cube_size = 600
fill_dist = 4000
diffuse_color = 220, 220, 180
ambient_color = 120, 120, 120
ambient_increase = 70, 40, 30
@@ -13,6 +13,7 @@ empty_cube_frequency = 0.6
exclusion = Zone_Br01_to_Br03_hole
exclude_billboards = 1
exclusion = ZONE_Br01_vignette6_exclusion
exclude_billboards = 1
[properties]
flag = rock_objects
@@ -30,22 +31,22 @@ asteroid = minedout_asteroid10, 0.8, -0.5, 0.8, 75, 30, 80
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 4000
offset_dist = 2000
fade = 1, 1.35, 15, 17
height = 7500
offset_dist = 750
fade = 0.63, 0.9, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
vert_increase = 4
[AsteroidBillboards]
count = 300
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = mine_rock_tri
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 70, 100
size = 30, 80
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
@@ -55,4 +56,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 2900
cube_size = 600
fill_dist = 4000
diffuse_color = 210, 210, 210
ambient_color = 90, 50, 90
ambient_increase = 70, 50, 70
@@ -11,10 +11,13 @@ empty_cube_frequency = 0.4
[Exclusion Zones]
exclusion = Zone_Br02_to_Br04_hole
exclude_billboards = 1
exclusion = Zone_Br02_Exclusion_002
exclude_billboards = 1
exclusion = Zone_Br02_Exclusion_003
exclude_billboards = 1
exclusion = Zone_Br02_path_bmm3_1
exclude_billboards = 1
[properties]
flag = ice_objects
@@ -31,22 +34,22 @@ asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 4000
offset_dist = 2000
fade = 1, 1.35, 15, 17
height = 10000
offset_dist = 1000
fade = 0.5, 0.7, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
vert_increase = 5
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_carbon
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1.5
size = 40, 130
size = 40, 200
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
@@ -63,7 +66,6 @@ asteroid_loot_commodity = commodity_hydrocarbons
dynamic_loot_container = lootcrate_ast_loot_coal
dynamic_loot_commodity = commodity_hydrocarbons
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
diffuse_color = 180, 200, 220
ambient_color = 70, 70, 70
ambient_increase = 30, 30, 30
@@ -13,6 +13,7 @@ empty_cube_frequency = 0.4
exclusion = Zone_Br02_Tradelane_1
exclude_billboards = 1
exclusion = Zone_Br02_to_Iw03_hole
exclude_billboards = 1
exclusion = Br02_zone_Sheffield_north_exclusion_001
exclusion = Br02_zone_Sheffield_north_exclusion_002
exclusion = Br02_zone_Sheffield_north_exclusion_003
@@ -20,6 +21,7 @@ exclusion = Br02_zone_Sheffield_north_exclusion_004
exclusion = Br02_zone_Sheffield_north_exclusion_005
exclusion = Br02_zone_Sheffield_north_exclusion_006
exclusion = ZONE_Br02_vignette14_exclusion
exclude_billboards = 1
[properties]
flag = ice_objects
@@ -36,22 +38,22 @@ asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 6000
offset_dist = 3000
fade = 1, 1.35, 15, 17
height = 10000
offset_dist = 1000
fade = 0.5, 0.7, 15, 17
texture_aspect = 1
color_shift = 0.6, 0.7, 0.7
ambient_intensity = 2
vert_increase = 2
vert_increase = 5
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_4
color_shift = 0.6, 0.6, 0.6
ambient_intensity = 1
size = 30, 110
size = 30, 150
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
@@ -68,7 +70,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 10

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 3000
cube_size = 600
fill_dist = 4000
diffuse_color = 190, 200, 210
ambient_color = 90, 90, 90
ambient_increase = 30, 30, 30
@@ -15,6 +15,7 @@ flag = Object_density_med
[Exclusion zones]
exclusion = ZONE_Br02_vignette8_exclusion
exclude_billboards = 1
[Cube]
asteroid = ice_asteroid30, 0.1, 0.7, -0.6, 35, 10, 160
@@ -27,22 +28,22 @@ asteroid = ice_asteroid30, -0.1, 0.1, -0.1, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 5000
offset_dist = 3000
fade = 1, 1.35, 15, 17
height = 10000
offset_dist = 1000
fade = 0.5, 0.7, 15, 17
texture_aspect = 1
color_shift = 0.6, 0.7, 0.7
ambient_intensity = 2
vert_increase = 2
vert_increase = 5
[AsteroidBillboards]
count = 300
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_4
color_shift = 0.5, 0.5, 0.5
ambient_intensity = 1.5
size = 30, 90
size = 30, 80
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
@@ -59,7 +60,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 10

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 90, 90, 90
ambient_increase = 30, 30, 30
@@ -23,13 +23,13 @@ asteroid = beryl_asteroid60, -0.7, 0.6, 0.4, 120, 30, 10
asteroid = beryl_asteroid10, 0.3, 0.4, 0.6, 50, 30, 130
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_beryl
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 30, 110
size = 40, 200
[DynamicAsteroids]
asteroid = DAsteroid_beryllium
@@ -46,7 +46,6 @@ asteroid_loot_commodity = commodity_beryllium
dynamic_loot_container = lootcrate_ast_loot_beryl
dynamic_loot_commodity = commodity_beryllium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 50
dynamic_loot_difficulty = 10

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2600
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 90, 90, 90
ambient_increase = 30, 30, 30
@@ -30,22 +30,22 @@ asteroid = nonmineable_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 2000
fade = 1, 1.35, 15, 17
height = 7500
offset_dist = 750
fade = 0.63, 0.9, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
vert_increase = 4
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = roid_rock_tri
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 40, 110
size = 40, 200
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
@@ -55,4 +55,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 450
fill_dist = 1920
cube_size = 600
fill_dist = 2000
diffuse_color = 150, 200, 255
ambient_color = 120, 140, 160
ambient_increase = 20, 30, 40
@@ -39,7 +39,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 10

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1680
cube_size = 600
fill_dist = 2000
diffuse_color = 150, 200, 255
ambient_color = 120, 140, 160
ambient_increase = 20, 30, 40
@@ -46,7 +46,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 10

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3300
cube_size = 600
fill_dist = 4000
tint_field = 108, 108, 108
empty_cube_frequency = 0.5
@@ -24,22 +24,22 @@ asteroid = rock_asteroid90, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 7000
offset_dist = 5000
fade = 1, 1.35, 15, 17
height = 7500
offset_dist = 750
fade = 0.63, 0.9, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
vert_increase = 4
[AsteroidBillboards]
count = 300
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = roid_rock_tri
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 90, 120
size = 80, 200
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
@@ -49,4 +49,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3400
cube_size = 600
fill_dist = 4000
tint_field = 160, 225, 200
empty_cube_frequency = 0.6
@@ -13,8 +13,11 @@ exclude_billboards = 1
exclusion = Zone_Br04_LD14_plant_exclusion
exclude_billboards = 1
exclusion = ZONE_Br04_vignette10_exclusion
exclude_billboards = 1
exclusion = ZONE_Br04_vignette12_exclusion
exclude_billboards = 1
exclusion = ZONE_Br04_vignette13_exclusion
exclude_billboards = 1
[properties]
flag = rock_objects
@@ -22,9 +25,6 @@ flag = Object_density_med
flag = danger_density_low
[Cube]
xaxis_rotation = 0, 90, 180, 270
yaxis_rotation = 0, 90, 180, 270
zaxis_rotation = 0, 90, 180, 270
asteroid = uranium_asteroid90, 0.8, 0.1, -0.2, 25, 10, 20
asteroid = uranium_asteroid30, -0.2, 0.8, 0.3, 45, 20, 0
asteroid = uranium_asteroid30, 0.4, -0.8, -0.2, 15, 90, 120
@@ -33,12 +33,12 @@ asteroid = uranium_asteroid30, -0.8, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 500
start_dist = 2000
start_dist = 2200
fade_dist_percent = 0.5
shape = uranium_tri
color_shift = 0.75, 0.75, 0.75
ambient_intensity = 1
size = 80, 110
size = 80, 200
[DynamicAsteroids]
asteroid = DAsteroid_uranium
@@ -52,11 +52,10 @@ color_shift = 1, 1, 1
[Band]
render_parts = 4
shape = asteroid_belt_04
height = 8000
offset_dist = 5000
fade = 0.8, 1.25, 15, 17
height = 7500
offset_dist = 750
fade = 0.63, 0.9, 15, 17
texture_aspect = 1
color_shift = 1.05, 0.85, 0.85
ambient_intensity = 1
vert_increase = 2
vert_increase = 4

View File

@@ -1,11 +1,14 @@
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 2000
diffuse_color = 55, 100, 50
ambient_color = 0, 40, 30
ambient_increase = 0, 0, 0
empty_cube_frequency = 0.2
[Exclusion Zones]
exclusion = zone_br04_maghera_asteroid_exclusion_1
[properties]
flag = rock_objects
flag = Object_density_low
@@ -13,4 +16,3 @@ flag = Object_density_low
[Cube]
asteroid = uranium_asteroid30, 0.4, 0.4, -0.2, 10, 10, 60
asteroid = uranium_asteroid30, -0.2, -0.6, 0.2, 35, 10, 20

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1560
cube_size = 600
fill_dist = 2000
tint_field = 255, 255, 255
empty_cube_frequency = 1
@@ -18,4 +18,3 @@ placement_offset = 100
max_velocity = 5
max_angular_velocity = 0.5
color_shift = 1, 1, 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3200
cube_size = 600
fill_dist = 4000
tint_field = 255, 255, 255
empty_cube_frequency = 0.5

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 410
fill_dist = 3200
cube_size = 600
fill_dist = 4000
tint_field = 200, 200, 210
empty_cube_frequency = 0.5

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3400
cube_size = 600
fill_dist = 4000
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
@@ -12,6 +12,8 @@ exclusion = Zone_Br05_GSM_access_lane
exclude_billboards = 1
exclusion = Zone_Br05_03
exclude_billboards = 1
exclusion = Zone_Br05_03_Mining_Exclusion
exclude_billboards = 1
[properties]
flag = rock_objects
@@ -26,12 +28,12 @@ asteroid = mineable2_asteroid60, -0.7, 0.7, -0.6, 75, 30, 70
[AsteroidBillboards]
count = 1000
start_dist = 2000
fade_dist_percent = 0.35
start_dist = 2200
fade_dist_percent = 0.5
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 90, 120
size = 90, 200
[DynamicAsteroids]
asteroid = DAsteroid_gold
@@ -48,7 +50,6 @@ asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 4

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3400
cube_size = 600
fill_dist = 4000
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
@@ -12,6 +12,8 @@ exclusion = Zone_Br05_GSM_access_lane
exclude_billboards = 1
exclusion = Zone_Br05_GSM_mineable_gold_field
exclude_billboards = 1
exclusion = Zone_Br05_03_Mining_Exclusion
exclude_billboards = 1
[properties]
flag = rock_objects
@@ -29,22 +31,22 @@ asteroid = mine_spike_minedout, 0.5, -0.2, -0.6, 75, 30, 70, mine
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 2000
offset_dist = 1000
fade = 1, 1.35, 15, 17
height = 3750
offset_dist = 375
fade = 1.17, 1.7, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 700
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 90, 100
size = 90, 150
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
@@ -61,7 +63,6 @@ asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 10

View File

@@ -2,47 +2,63 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 350
fill_dist = 3000
cube_size = 525
fill_dist = 4000
tint_field = 100, 100, 100
empty_cube_frequency = 0.6
[Exclusion Zones]
exclusion = Zone_Br05_Glorious_tradelane
exclusion = Zone_Br05_Glorious
exclusion = Zone_Br05_racecourse_01
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_02
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_03
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_04
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_05
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_06
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_07
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_08
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_09
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_10
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_11
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_12
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_13
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_14
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_15
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_16
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = ZONE_Br05_vignette2_exclusion
exclude_billboards = 1
[properties]
flag = rock_objects
@@ -58,8 +74,8 @@ asteroid = rock_asteroid30, -0.1, 0.4, -0.4, 75, 30, 70
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 1500
fade = 1, 1.35, 15, 17
offset_dist = 300
fade = 1.43, 2.1, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
@@ -67,12 +83,12 @@ vert_increase = 2
[AsteroidBillboards]
count = 500
start_dist = 2000
fade_dist_percent = 0.35
start_dist = 2200
fade_dist_percent = 0.5
shape = roid_rock_tri
color_shift = 1.5, 1.5, 1.5
ambient_intensity = 1
size = 45, 55
size = 30, 80
[DynamicAsteroids]
asteroid = DAsteroid_gold
@@ -89,7 +105,6 @@ asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 95
dynamic_loot_difficulty = 20

View File

@@ -2,15 +2,17 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3400
cube_size = 600
fill_dist = 4000
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
[Exclusion Zones]
exclusion = Zone_Br05_to_Br01_jumphole
exclusion = Zone_Br05_to_Br04_jumphole
exclude_billboards = 1
exclusion = ZONE_Br05_vignette4_exclusion
exclude_billboards = 1
exclusion = Zone_Br05_North_East_Mining_Exclusion
[Cube]
asteroid = minedout_asteroid60, 0.6, 0.2, -0.2, 35, 10, 20
@@ -27,8 +29,8 @@ flag = Object_density_med
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 1500
fade = 1, 1.35, 15, 17
offset_dist = 300
fade = 1.43, 2.1, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
@@ -41,7 +43,7 @@ fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 90, 110
size = 90, 200
[DynamicAsteroids]
asteroid = DAsteroid_gold
@@ -58,7 +60,6 @@ asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 10

View File

@@ -2,13 +2,16 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3300
cube_size = 600
fill_dist = 4000
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
[Exclusion Zones]
exclusion = Zone_Br05_05
exclude_billboards = 1
exclusion = Zone_Br05_05_Mining_Exclusion
exclude_billboards = 1
[Cube]
asteroid = mineable2_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
@@ -26,9 +29,9 @@ flag = DANGER_DENSITY_MED
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 2000
fade = 1, 1.35, 15, 17
height = 3750
offset_dist = 375
fade = 1.17, 1.7, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
@@ -58,7 +61,6 @@ asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 2280
cube_size = 600
fill_dist = 2000
tint_field = 255, 255, 255
empty_cube_frequency = 0.8
@@ -34,7 +34,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 60
dynamic_loot_difficulty = 3

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 2280
cube_size = 600
fill_dist = 2000
tint_field = 255, 255, 255
empty_cube_frequency = 0.8
@@ -35,7 +35,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 4

View File

@@ -0,0 +1,40 @@
[Field]
cube_size = 600
fill_dist = 2000
tint_field = 255, 255, 255
empty_cube_frequency = 0.8
[Exclusion Zones]
exclusion = Zone_Br06_Scapa_Flow_minefield
exclusion = Zone_Br06_06_minefield_lane_access
[Cube]
asteroid = ice_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_asteroid10, 0.9, 0.5, -0.7, 35, 10, 20
asteroid = ice_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_asteroid60, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_asteroid10, -0.7, 0.4, -0.4, 75, 30, 70
[properties]
flag = ice_objects
flag = Object_density_med
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 60
dynamic_loot_difficulty = 3

View File

@@ -0,0 +1,24 @@
[Field]
cube_size = 300
fill_dist = 2000
tint_field = 255, 255, 255
[Exclusion Zones]
exclusion = Zone_Br06_06_mine_exclusion
exclusion = Zone_Br06_06_minefield_lane_access
[properties]
flag = MINE_DANGER_OBJECTS
flag = Object_density_high
flag = DANGER_DENSITY_HIGH
[Cube]
xaxis_rotation = 8, 40, 90, 158
yaxis_rotation = 5, 45, 100, 135
zaxis_rotation = 355, 45, 78, 145
asteroid = mine_spike1, -0.9, 0, 0.05, 110, 0, 10, mine
asteroid = mine_spike1, 0.75, 0.1, 0, 0, 45, 20, mine
asteroid = mine_spike1, 0.05, -0.75, -0.1, 50, 35, 40, mine
asteroid = mine_spike1, 0, 0.85, 0.1, 150, 15, 12, mine
asteroid = mine_spike1, 0.1, 0, -0.85, 40, 0, 50, mine
asteroid = mine_spike1, -0.1, 0.05, 0.9, 30, 15, 60, mine

View File

@@ -2,13 +2,14 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
tint_field = 255, 255, 255
empty_cube_frequency = 0.5
[Exclusion Zones]
exclusion = Zone_Br06_path_planetform2_1
exclude_billboards = 1
[properties]
flag = ice_objects
@@ -22,13 +23,13 @@ asteroid = ice_asteroid30, -0.6, -0.3, -0.9, 85, 0, 185
asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
[AsteroidBillboards]
count = 700
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_4
color_shift = 0.5, 0.5, 0.5
ambient_intensity = 1.5
size = 60, 90
size = 60, 200
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
@@ -42,13 +43,13 @@ color_shift = 1, 1, 1
[Band]
render_parts = 8
shape = asteroid_icebelt_04
height = 2500
offset_dist = 1500
fade = 1, 1.35, 15, 17
height = 2000
offset_dist = 200
fade = 2.1, 3.1, 20, 25
texture_aspect = 1
color_shift = 0.4, 0.4, 0.3
ambient_intensity = 1
vert_increase = 2
vert_increase = 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
@@ -56,7 +57,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 3

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 3000
cube_size = 600
fill_dist = 4000
diffuse_color = 220, 255, 255
ambient_color = 70, 70, 70
ambient_increase = 40, 40, 40
@@ -17,6 +17,7 @@ exclude_billboards = 1
exclusion = Zone_Station_Bw01_03
exclude_billboards = 1
exclusion = zone_Bw01_vignette1_exclusion
exclude_billboards = 1
[properties]
flag = ice_objects
@@ -28,28 +29,28 @@ asteroid = ice_block_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ice_block_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_block_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_block_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_block_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = ice_block_asteroid15, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = ice_block_asteroid60, 0.7, -0.4, 0.4, 25, 0, 30
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 5000
offset_dist = 2000
fade = 1, 1.35, 15, 17
height = 3750
offset_dist = 375
fade = 1.09, 1.7, 15, 17
texture_aspect = 1
color_shift = 0.7, 0.8, 0.8
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_block
color_shift = 0.8, 0.8, 0.9
ambient_intensity = 1
size = 60, 90
size = 60, 150
[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
@@ -66,7 +67,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 2

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
diffuse_color = 200, 220, 255
ambient_color = 70, 70, 100
ambient_increase = 60, 60, 60
@@ -15,6 +15,7 @@ exclude_billboards = 1
exclusion = Zone_Bw01_to_Bw02_hole
exclude_billboards = 1
exclusion = zone_Bw01_vignette4_exclusion
exclude_billboards = 1
[properties]
flag = ice_objects
@@ -31,30 +32,30 @@ asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 4000
offset_dist = 2000
fade = 1, 1.35, 15, 17
height = 6000
offset_dist = 600
fade = 0.77, 1.1, 15, 17
texture_aspect = 1
color_shift = 0.7, 1, 1
ambient_intensity = 1
vert_increase = 2
vert_increase = 3
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_carbon
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 90, 110
size = 100, 200
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 10
asteroid = DAsteroid_mineable_small1
count = 20
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1
[LootableZone]
@@ -63,7 +64,6 @@ asteroid_loot_commodity = commodity_hydrocarbons
dynamic_loot_container = lootcrate_ast_loot_coal
dynamic_loot_commodity = commodity_hydrocarbons
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 25
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 3

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1920
cube_size = 600
fill_dist = 2000
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 50, 40, 70
@@ -43,7 +40,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 60
dynamic_loot_difficulty = 10

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 2600
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 70, 70, 100
ambient_increase = 80, 60, 40
@@ -11,6 +11,7 @@ empty_cube_frequency = 0.2
[Exclusion Zones]
exclusion = Zone_Station_Bw01_02
exclude_billboards = 1
[properties]
flag = ice_objects
@@ -27,22 +28,22 @@ asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 4000
offset_dist = 2000
fade = 1, 1.35, 15, 17
height = 5250
offset_dist = 525
fade = 0.86, 1.24, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
color_shift = 0.7, 1, 1
ambient_intensity = 1
vert_increase = 2
vert_increase = 3
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_carbon
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 30, 110
size = 100, 200
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
@@ -59,7 +60,6 @@ asteroid_loot_commodity = commodity_hydrocarbons
dynamic_loot_container = lootcrate_ast_loot_coal
dynamic_loot_commodity = commodity_hydrocarbons
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 4

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 3200
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 110, 110, 130
ambient_increase = 40, 40, 40
@@ -15,6 +15,7 @@ exclude_billboards = 1
exclusion = Zone_Bw01_Tradelane_2
exclude_billboards = 1
exclusion = Zone_Bw01_Tradelane_Intersection
exclude_billboards = 1
[properties]
flag = ice_objects
@@ -31,22 +32,22 @@ asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 3000
offset_dist = 2000
fade = 1, 1.35, 15, 17
height = 3750
offset_dist = 375
fade = 1.09, 1.7, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1.3
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_4
color_shift = 0.8, 0.8, 0.8
color_shift = 1, 1, 1
ambient_intensity = 1
size = 80, 120
size = 100, 200
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
@@ -63,7 +64,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 60
dynamic_loot_difficulty = 10

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
tint_field = 255, 255, 255
empty_cube_frequency = 0.2
@@ -23,15 +23,33 @@ exclude_billboards = 1
exclusion = Zone_Bw02_to_Ew03_hole
exclude_billboards = 1
exclusion = Zone_Bw02_minefield
exclude_billboards = 1
exclusion = Zone_Bw02_02_exclusion
exclude_billboards = 1
exclusion = Zone_Bw02_01_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw02_vignette1_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw02_vignette2_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw02_vignette3_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw02_vignette5_exclusion
exclude_billboards = 1
exclusion = Zone_Bw02_Hammen_hole
exclude_billboards = 1
[ExclusionBand]
zone = Zone_Bw02_Hammen_hole
render_parts = 12
shape = asteroid_icebelt_04
height = 5000
offset_dist = -500
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
cull_mode = 2
vert_increase = 2
[Cube]
asteroid = ice_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
@@ -42,13 +60,13 @@ asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 600
start_dist = 2000
fade_dist_percent = 0.35
count = 1000
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_4
color_shift = 0.5, 0.5, 0.5
ambient_intensity = 1.5
size = 90, 110
color_shift = 1, 1, 1
ambient_intensity = 1
size = 150, 200
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
@@ -58,15 +76,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[Band]
render_parts = 16
shape = asteroid_icebelt_04
height = 10000
offset_dist = 5000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.7, 0.8, 1
ambient_intensity = 0.5
vert_increase = 2

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 2600
cube_size = 600
fill_dist = 4000
tint_field = 255, 255, 255
empty_cube_frequency = 0.2
@@ -14,20 +11,6 @@ flag = danger_density_med
[Exclusion Zones]
exclusion = Zone_Bw02_Hammen_hole
exclude_billboards = 1
[ExclusionBand]
zone = Zone_Bw02_Hammen_hole
render_parts = 12
shape = asteroid_icebelt_04
height = 3000
offset_dist = -500
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 0.5, 0.5, 0.5
ambient_intensity = 1.5
cull_mode = 0
vert_increase = 2
[Cube]
asteroid = ice_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
@@ -37,22 +20,3 @@ asteroid = ice_asteroid90, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = mine_spike_minedout2, -0.2, -0.1, -0.6, 105, 160, 25, mine
asteroid = mine_spike_minedout2, 0.5, -0.2, -0.6, 75, 30, 70, mine
asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 600
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_4
color_shift = 0.5, 0.5, 0.5
ambient_intensity = 1.5
size = 90, 110
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 0.2
max_angular_velocity = 0.3
color_shift = 1, 1, 1

View File

@@ -0,0 +1,33 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
diffuse_color = 230, 230, 200
ambient_color = 100, 100, 80
ambient_increase = 70, 60, 30
empty_cube_frequency = 0.200000
[properties]
flag = rock_objects
flag = Object_density_med
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
count = 20
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_coal
asteroid_loot_commodity = commodity_hydrocarbons
dynamic_loot_container = lootcrate_ast_loot_coal
dynamic_loot_commodity = commodity_hydrocarbons
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 25
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 3

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1680
cube_size = 600
fill_dist = 2000
diffuse_color = 255, 200, 200
ambient_color = 40, 20, 0
ambient_increase = 60, 30, 10
@@ -34,7 +34,7 @@ asteroid_loot_commodity = commodity_copper
dynamic_loot_container = lootcrate_ast_loot_copper
dynamic_loot_commodity = commodity_copper
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2
@@ -45,7 +45,6 @@ asteroid_loot_commodity = commodity_cobalt
dynamic_loot_container = lootcrate_ast_loot_cobalt
dynamic_loot_commodity = commodity_cobalt
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 4

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1560
fill_dist = 2000
diffuse_color = 255, 140, 30
ambient_color = 40, 20, 0
ambient_increase = 60, 30, 10
@@ -27,4 +27,3 @@ placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1680
cube_size = 600
fill_dist = 2000
diffuse_color = 255, 200, 200
ambient_color = 40, 20, 0
ambient_increase = 60, 30, 10
@@ -31,4 +31,3 @@ placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1560
fill_dist = 2000
diffuse_color = 255, 150, 0
ambient_color = 40, 20, 0
ambient_increase = 60, 30, 10
@@ -34,7 +34,6 @@ asteroid_loot_commodity = commodity_copper
dynamic_loot_container = lootcrate_ast_loot_copper
dynamic_loot_commodity = commodity_copper
asteroid_loot_count = 0, 0
dynamic_loot_count = 8, 12
dynamic_loot_count = 10, 100
asteroid_loot_difficulty = 10
dynamic_loot_difficulty = 2

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1680
cube_size = 600
fill_dist = 2000
diffuse_color = 255, 200, 200
ambient_color = 40, 20, 0
ambient_increase = 60, 30, 10
@@ -33,4 +33,3 @@ placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1560
fill_dist = 2000
diffuse_color = 255, 160, 0
ambient_color = 255, 200, 200
ambient_increase = 70, 40, 0
@@ -27,4 +27,3 @@ placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1680
cube_size = 600
fill_dist = 2000
diffuse_color = 255, 200, 200
ambient_color = 255, 200, 200
ambient_increase = 70, 40, 0
@@ -26,4 +26,3 @@ placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1560
cube_size = 600
fill_dist = 2000
diffuse_color = 255, 200, 200
ambient_color = 40, 20, 0
ambient_increase = 60, 30, 10
@@ -37,9 +37,9 @@ asteroid_loot_commodity = commodity_copper
dynamic_loot_container = lootcrate_ast_loot_copper
dynamic_loot_commodity = commodity_copper
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 3
dynamic_loot_difficulty = 2
[LootableZone]
zone = zone_bw03_img_silver_mining_area
@@ -48,9 +48,9 @@ asteroid_loot_commodity = commodity_silver
dynamic_loot_container = lootcrate_ast_loot_silver
dynamic_loot_commodity = commodity_silver
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 10, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 4
dynamic_loot_difficulty = 3
[LootableZone]
zone = zone_bw03_img_cobalt_mining_area
@@ -59,7 +59,6 @@ asteroid_loot_commodity = commodity_cobalt
dynamic_loot_container = lootcrate_ast_loot_cobalt
dynamic_loot_commodity = commodity_cobalt
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 4

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1680
cube_size = 600
fill_dist = 2000
diffuse_color = 255, 200, 200
ambient_color = 40, 20, 0
ambient_increase = 60, 30, 10
@@ -33,7 +33,6 @@ asteroid_loot_commodity = commodity_silver
dynamic_loot_container = lootcrate_ast_loot_silver
dynamic_loot_commodity = commodity_silver
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2

View File

@@ -0,0 +1,33 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
diffuse_color = 230, 230, 200
ambient_color = 100, 100, 80
ambient_increase = 70, 60, 30
empty_cube_frequency = 0.200000
[properties]
flag = rock_objects
flag = Object_density_med
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
count = 20
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_coal
asteroid_loot_commodity = commodity_hydrocarbons
dynamic_loot_container = lootcrate_ast_loot_coal
dynamic_loot_commodity = commodity_hydrocarbons
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 25
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 3

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 40, 30, 20
ambient_increase = 50, 50, 50
@@ -30,13 +30,13 @@ asteroid = planet_frag_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 110
ambient_intensity = 2
size = 40, 200
[DynamicAsteroids]
asteroid = DAsteroid_planet_frag_small1
@@ -50,11 +50,10 @@ color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 1000
fade = 0.8, 1.25, 15, 17
height = 2000
offset_dist = 200
fade = 2.1, 3.1, 20, 25
texture_aspect = 1
color_shift = 0.5, 0.5, 0.5
ambient_intensity = 1
vert_increase = 2
color_shift = 1, 1, 1
ambient_intensity = 5
vert_increase = 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 40, 30, 20
ambient_increase = 50, 50, 50
@@ -30,13 +30,13 @@ asteroid = planet_frag_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 110
ambient_intensity = 2
size = 40, 200
[DynamicAsteroids]
asteroid = DAsteroid_planet_frag_small1
@@ -50,11 +50,10 @@ color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 1000
fade = 0.8, 1.25, 15, 17
height = 2000
offset_dist = 200
fade = 2.1, 3.1, 20, 25
texture_aspect = 1
color_shift = 0.5, 0.5, 0.5
ambient_intensity = 1
vert_increase = 2
color_shift = 1, 1, 1
ambient_intensity = 5
vert_increase = 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 40, 30, 20
ambient_increase = 50, 50, 50
@@ -26,13 +26,13 @@ asteroid = planet_frag_asteroid90, -0.5, -0.5, -0.6, 105, 160, 25
asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 110
ambient_intensity = 2
size = 40, 200
[DynamicAsteroids]
asteroid = DAsteroid_planet_frag_small1
@@ -46,11 +46,10 @@ color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 1000
fade = 0.8, 1.25, 15, 17
height = 2000
offset_dist = 200
fade = 2.1, 3.1, 20, 25
texture_aspect = 1
color_shift = 0.5, 0.5, 0.5
ambient_intensity = 1
vert_increase = 2
color_shift = 1, 1, 1
ambient_intensity = 5
vert_increase = 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 300
fill_dist = 3200
cube_size = 450
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 90, 60, 30
@@ -12,6 +12,7 @@ empty_cube_frequency = 0.4
[Exclusion Zones]
exclusion = Zone_Bw04_sun_death
exclude_billboards = 1
exclude_dynamic_asteroids = 1
[properties]
flag = lava_objects
@@ -25,13 +26,13 @@ asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120
asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70
[AsteroidBillboards]
count = 600
start_dist = 1800
fade_dist_percent = 0.5
count = 800
start_dist = 0
fade_dist_percent = 0.2
shape = asteroid_lava02
color_shift = 1, 1, 1
ambient_intensity = 1
size = 10, 50
size = 30, 80
[DynamicAsteroids]
asteroid = DAsteroid_lava02
@@ -46,25 +47,26 @@ color_shift = 1, 1, 1
zone = Zone_Bw04_sun_death
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = -300
fade = 1, 1.5, 15, 18
height = 1000
offset_dist = -200
fade = 4, 6, 40, 50
texture_aspect = 1
color_shift = 0, 0, 0
ambient_intensity = 1
cull_mode = 0
vert_increase = 2
color_shift = 1, 0.3, 0
ambient_intensity = 10
cull_mode = 2
vert_increase = 1
[Band]
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = 300
fade = 0.8, 1.25, 15, 17
height = 1000
offset_dist = 200
fade = 4, 6, 40, 50
texture_aspect = 1
color_shift = 0, 0, 0
ambient_intensity = 0.4
vert_increase = 2
color_shift = 1, 0.3, 0
ambient_intensity = 1
vert_increase = 1
cull_mode = 0
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_diamonds
@@ -72,7 +74,6 @@ asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 6

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 40, 30, 20
ambient_increase = 50, 50, 50
@@ -30,13 +30,13 @@ asteroid = planet_frag_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 110
size = 40, 200
[DynamicAsteroids]
asteroid = DAsteroid_planet_frag_small1
@@ -50,11 +50,10 @@ color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 1000
fade = 0.8, 1.25, 15, 17
height = 2000
offset_dist = 200
fade = 2.1, 3.1, 20, 25
texture_aspect = 1
color_shift = 0.5, 0.5, 0.5
ambient_intensity = 1
vert_increase = 2
vert_increase = 1

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1320
fill_dist = 2000
diffuse_color = 100, 150, 255
ambient_color = 100, 200, 255
ambient_increase = 20, 30, 255
@@ -17,4 +17,3 @@ asteroid = mine_oxygen, -0.3, 0.6, 0.8, 85, 0, 185, mine
asteroid = mine_oxygen, 0.4, -0.7, -0.2, 15, 90, 120, mine
asteroid = mine_oxygen, -0.3, -0.3, 0.8, 85, 0, 185, mine
asteroid = mine_oxygen, -0.7, 0.4, -0.4, 75, 30, 70, mine

View File

@@ -33,7 +33,7 @@ asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 2

View File

@@ -46,7 +46,7 @@ asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 2

View File

@@ -1,28 +1,26 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3600
diffuse_color = 150, 200, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 50, 80
empty_cube_frequency = 0.7
[properties]
flag = rock_objects
flag = Object_density_low
[Field]
cube_size = 1000
fill_dist = 1
empty_cube_frequency = 1
[Cube]
asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0
[Exclusion Zones]
exclusion = Zone_Bw06_02_exclusion
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw06_to_Bw07_hole
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw06_to_Bw05_hole
exclude_billboards = 1
[Cube]
asteroid = rock_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20
exclude_dynamic_asteroids = 1
[Band]
render_parts = 6
@@ -36,13 +34,22 @@ ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 600
start_dist = 1600
count = 1000
start_dist = 1000
fade_dist_percent = 0.2
shape = roid_rock_tri
color_shift = 0.5, 0.8, 1
color_shift = 1, 1, 1
ambient_intensity = 2
size = 10, 40
size = 10, 30
[DynamicAsteroids]
asteroid = dyn_rock_asteroid10
count = 200
placement_radius = 1500
placement_offset = 200
max_velocity = 1
max_angular_velocity = 0.1
color_shift = 1, 1, 1
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
@@ -52,4 +59,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 0.5, 0.5, 0.5

View File

@@ -1,27 +1,28 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3300
diffuse_color = 255, 200, 0
ambient_color = 100, 50, 50
ambient_increase = 100, 50, 50
empty_cube_frequency = 0.5
[properties]
flag = rock_objects
flag = Object_density_low
[Field]
cube_size = 1000
fill_dist = 1
empty_cube_frequency = 1
[Cube]
asteroid = rock_asteroid10, 0.6, 0.2, -0.2, 90, 45, 45
asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0
[Exclusion Zones]
exclusion = Zone_Bw07_to_Bw06_hole
exclude_dynamic_asteroids = 1
[Band]
render_parts = 6
shape = asteroid_belt_dust
height = 2000
offset_dist = 2000
fade = 1, 1.35, 15, 17
height = 1500
offset_dist = 150
fade = 2.76, 4.1, 20, 25
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
@@ -36,6 +37,15 @@ color_shift = 1, 1, 1
ambient_intensity = 2
size = 10, 30
[DynamicAsteroids]
asteroid = dyn_rock_asteroid10
count = 200
placement_radius = 1500
placement_offset = 200
max_velocity = 1
max_angular_velocity = 0.1
color_shift = 1, 1, 1
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 30
@@ -44,4 +54,3 @@ placement_offset = 90
max_velocity = 20
max_angular_velocity = 8
color_shift = 1, 1, 1

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3000
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 0, 0
@@ -13,6 +10,9 @@ empty_cube_frequency = 0.4
flag = rock_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_Bw08_tradelane_construct
[Cube]
asteroid = beryl_asteroid10, 0.5, 0.2, -0.2, 35, 10, 20
asteroid = beryl_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
@@ -38,7 +38,6 @@ asteroid_loot_commodity = commodity_beryllium
dynamic_loot_container = lootcrate_ast_loot_beryl
dynamic_loot_commodity = commodity_beryllium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 50
dynamic_loot_difficulty = 4

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2700
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 0, 0
@@ -31,4 +28,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 40, 60, 60
ambient_increase = 60, 50, 40
@@ -42,7 +39,7 @@ asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 60
dynamic_loot_difficulty = 4
@@ -53,7 +50,7 @@ asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 50
dynamic_loot_difficulty = 4
@@ -64,7 +61,6 @@ asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 5

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3200
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 0, 0
@@ -11,6 +11,7 @@ empty_cube_frequency = 0.4
[Exclusion Zones]
exclusion = Zone_Bw08_to_Ew01_hole
exclude_billboards = 1
exclusion = Zone_Bw08_01
exclude_billboards = 1
exclusion = Zone_Bw08_niobium1
@@ -27,12 +28,19 @@ exclude_billboards = 1
exclusion = Zone_Bw08_sun_exclusion
exclude_billboards = 1
exclusion = Zone_Bw08_to_Bw09_hole
exclude_billboards = 1
exclusion = Zone_Bw08_to_Ku03_hole
exclude_billboards = 1
exclusion = Zone_Bw08_tradelane_construct
exclude_billboards = 1
exclusion = Zone_Bw08_path_img2_1
exclude_billboards = 1
exclusion = Zone_Bw08_path_img3_1
exclude_billboards = 1
exclusion = Zone_Bw08_path_img4_1
exclude_billboards = 1
exclusion = Zone_Bw08_Mineable_west
exclusion = Zone_Bw08_Mineable_south
[properties]
flag = rock_objects
@@ -46,14 +54,27 @@ asteroid = nonmineable_asteroid30, -0.3, -0.3, 0.8, 72, 30, 185
asteroid = nonmineable_asteroid90, -0.3, -0.3, -0.7, 103, 150, 43
asteroid = nonmineable_asteroid30, -0.7, 0.4, -0.4, 81, 30, 60
[ExclusionBand]
zone = Zone_Bw08_sun_exclusion
render_parts = 12
shape = asteroid_belt_04
height = 7000
offset_dist = -500
fade = 1, 1.35, 2, 3
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 5
vert_increase = 4
cull_mode = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
count = 1000
start_dist = 2200
fade_dist_percent = 0.5
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 60, 120
size = 80, 200
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
@@ -63,4 +84,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 3000
cube_size = 600
fill_dist = 4000
diffuse_color = 160, 220, 255
ambient_color = 0, 0, 0
ambient_increase = 0, 0, 0
@@ -17,6 +17,7 @@ exclude_billboards = 1
exclusion = Zone_Bw09_Tradelane_2
exclude_billboards = 1
exclusion = ZONE_Bw09_vignette4_exclusion
exclude_billboards = 1
[properties]
flag = ice_objects
@@ -31,24 +32,24 @@ asteroid = ice_block_asteroid30, -0.2, -0.1, -0.5, 103, 156, 29
asteroid = ice_block_asteroid30, -0.8, 0.5, -0.4, 71, 33, 77
[AsteroidBillboards]
count = 300
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_block
color_shift = 1, 1, 1
ambient_intensity = 1.5
size = 60, 110
size = 50, 150
[Band]
render_parts = 8
shape = asteroid_icebelt_04
height = 3000
offset_dist = 2000
fade = 1, 1.35, 15, 17
height = 6000
offset_dist = 600
fade = 0.77, 1.1, 15, 17
texture_aspect = 1
color_shift = 0.6, 0.8, 0.9
ambient_intensity = 1.2
vert_increase = 2
vert_increase = 3
[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
@@ -65,7 +66,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 3100
cube_size = 600
fill_dist = 4000
diffuse_color = 130, 200, 255
ambient_color = 30, 30, 30
ambient_increase = 40, 50, 60
@@ -12,7 +12,7 @@ empty_cube_frequency = 0.4
[Exclusion Zones]
exclusion = Zone_Bw09_Tradelane_4
exclude_billboards = 1
exclusion = Zone_Bw09_02
exclusion = Zone_Bw09_01
exclude_billboards = 1
exclusion = Zone_Bw09_to_Ku03
exclude_billboards = 1
@@ -21,6 +21,7 @@ exclude_billboards = 1
exclusion = Zone_Bw09_Tradelane_3
exclude_billboards = 1
exclusion = ZONE_Bw09_vignette4_exclusion
exclude_billboards = 1
exclusion = Zone_Bw09_path_kishiro1_1
exclude_billboards = 1
exclusion = Zone_Bw09_path_kishiro1_2
@@ -40,24 +41,24 @@ asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 125, 30, 70
asteroid = ice_carbon_asteroid10, -0.2, 0.8, 0.3, 30, 40, 80
[AsteroidBillboards]
count = 300
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_carbon
color_shift = 1, 1, 1
ambient_intensity = 1
size = 60, 130
size = 40, 150
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 3000
offset_dist = 2000
fade = 1, 1.35, 15, 17
height = 5250
offset_dist = 525
fade = 0.86, 1.24, 15, 17
texture_aspect = 1
color_shift = 0.8, 1, 1
ambient_intensity = 0.8
vert_increase = 2
vert_increase = 3
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
@@ -74,7 +75,6 @@ asteroid_loot_commodity = commodity_hydrocarbons
dynamic_loot_container = lootcrate_ast_loot_coal
dynamic_loot_commodity = commodity_hydrocarbons
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 3

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 3400
cube_size = 600
fill_dist = 4000
diffuse_color = 120, 180, 255
ambient_color = 30, 40, 70
ambient_increase = 40, 50, 70
@@ -27,22 +27,22 @@ asteroid = ice_crystal_asteroid80, -0.7, 0.4, -0.4, 75, 33, 89
[Band]
render_parts = 8
shape = asteroid_icebelt_04
height = 3000
offset_dist = 2000
fade = 1, 1.35, 15, 17
height = 3750
offset_dist = 375
fade = 1.17, 1.7, 15, 17
texture_aspect = 1
color_shift = 0.7, 0.8, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_block
color_shift = 0.7, 0.8, 0.9
ambient_intensity = 1
size = 40, 120
size = 100, 180
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
@@ -59,7 +59,6 @@ asteroid_loot_commodity = commodity_oxygen
dynamic_loot_container = lootcrate_ast_loot_oxygen
dynamic_loot_commodity = commodity_oxygen
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 2500
fill_dist = 3000
diffuse_color = 75, 125, 215
ambient_color = 30, 40, 120
ambient_increase = 0, 0, 0
@@ -38,7 +35,6 @@ asteroid_loot_commodity = commodity_oxygen
dynamic_loot_container = lootcrate_ast_loot_oxygen
dynamic_loot_commodity = commodity_oxygen
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 10
dynamic_loot_difficulty = 2

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 2900
cube_size = 600
fill_dist = 4000
diffuse_color = 200, 255, 255
ambient_color = 80, 100, 120
ambient_increase = 30, 40, 60
@@ -15,6 +15,7 @@ exclude_billboards = 1
exclusion = Zone_Bw09_Tradelane_5
exclude_billboards = 1
exclusion = ZONE_Bw09_vignette9_exclusion
exclude_billboards = 1
[properties]
flag = ice_objects
@@ -29,20 +30,20 @@ asteroid = ice_asteroid90, -0.4, -0.5, 0.6, 105, 160, 25
asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_4
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 60, 120
size = 80, 200
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 3000
offset_dist = 2000
fade = 1, 1.35, 15, 17
offset_dist = 300
fade = 1.43, 2.1, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
@@ -64,7 +65,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 4

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 300
fill_dist = 2500
cube_size = 500
fill_dist = 3500
diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 0, 0, 0
@@ -14,6 +14,8 @@ flag = ice_objects
flag = object_density_medium
[Exclusion Zones]
exclusion = Zone_Bw10_mt01_exclusion
exclude_billboards = 1
exclusion = Zone_Bw10_01_exclusion
exclude_billboards = 1
exclude_dynamic_asteroids = 1
@@ -42,12 +44,16 @@ exclusion = Zone_Bw10_Tradelane_4
exclude_billboards = 1
exclusion = Zone_Bw10_IMG_mining_area_exclusion
exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_2
exclusion = ZONE_Bw10_Vignette5_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw10_Vignette7_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw10_Vignette8_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw10_Vignette10_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw10_Vignette12_exclusion
exclude_billboards = 1
exclusion = Zone_Bw10_path_planetform2_1
exclude_billboards = 1
exclusion = Zone_Bw10_path_planetform2_2
@@ -61,6 +67,32 @@ exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_3
exclude_billboards = 1
[ExclusionBand]
zone = Zone_Bw10_sun_exclusion
render_parts = 12
shape = asteroid_icebelt_04
height = 7000
offset_dist = -500
fade = 1, 1.35, 4, 5
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 10
vert_increase = 4
cull_mode = 2
[ExclusionBand]
zone = Zone_Bw10_01_exclusion
render_parts = 12
shape = asteroid_icebelt_04
height = 7000
offset_dist = -500
fade = 1, 1.35, 4, 6
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1.5
vert_increase = 4
cull_mode = 2
[Cube]
asteroid = ice_block_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_block_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
@@ -69,25 +101,14 @@ asteroid = ice_block_asteroid15, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_block_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_block_asteroid15, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 12
shape = asteroid_icebelt_04
height = 10000
offset_dist = 1000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 1
ambient_intensity = 2
vert_increase = 2
[AsteroidBillboards]
count = 800
start_dist = 2000
fade_dist_percent = 0.35
count = 1000
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_block
color_shift = 1, 1, 1
ambient_intensity = 1.25
size = 55, 75
size = 40, 150
[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
@@ -105,7 +126,7 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 2
@@ -116,7 +137,7 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2
@@ -127,7 +148,6 @@ asteroid_loot_commodity = commodity_oxygen
dynamic_loot_container = lootcrate_ast_loot_oxygen
dynamic_loot_commodity = commodity_oxygen
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2

View File

@@ -0,0 +1,44 @@
[Field]
cube_size = 700
fill_dist = 2000
diffuse_color = 220, 200, 220
ambient_color = 40, 40, 50
ambient_increase = 70, 70, 70
empty_cube_frequency = 0.5
[Exclusion Zones]
exclusion = Zone_Bw11_to_Ku07_hole
[properties]
flag = nomad_objects
flag = Object_density_med
[Cube]
xaxis_rotation = 0, 178, 0, 184
yaxis_rotation = 0, 181, 0, 176
zaxis_rotation = 190, 0, 170, 0
asteroid = nomad01_asteroid90, 0.6, 0.2, -0.2, 1, 2, 5
asteroid = nomad01_asteroid60, 0.2, 0.8, 0.3, -5, -5, 3
asteroid = nomad01_asteroid200, 0.4, -0.7, -0.2, 2, 5, -4
asteroid = nomad01_asteroid30, -0.3, -0.3, 0.8, 7, -5, -8
asteroid = nomad01_asteroid90, -0.2, -0.1, -0.6, 0, 5, 5
asteroid = nomad01_asteroid10, -0.6, -0.8, 0.7, 1, 2, 5
[DynamicAsteroids]
asteroid = DAsteroid_nomad_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_organisms
asteroid_loot_commodity = commodity_alien_organisms
dynamic_loot_container = lootcrate_ast_loot_organisms
dynamic_loot_commodity = commodity_alien_organisms
asteroid_loot_count = 0, 0
dynamic_loot_count = 3, 10
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 2

View File

@@ -0,0 +1,61 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 700
fill_dist = 4000
diffuse_color = 200, 220, 255
ambient_color = 70, 70, 100
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.3
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = mineable2_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = mineable2_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = mineable2_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = mineable2_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = mineable2_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = mineable2_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 7500
offset_dist = 750
fade = 0.63, 0.9, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 4
[AsteroidBillboards]
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = roid_rock_tri
color_shift = 1.5, 1.5, 1.5
ambient_intensity = 1
size = 80, 200
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
count = 20
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_silver
asteroid_loot_commodity = commodity_silver
dynamic_loot_container = lootcrate_ast_loot_silver
dynamic_loot_commodity = commodity_silver
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 10
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1920
cube_size = 600
fill_dist = 2000
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 0, 0, 0
@@ -37,7 +34,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 4, 10
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 50
dynamic_loot_difficulty = 10

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1440
cube_size = 600
fill_dist = 2000
diffuse_color = 170, 220, 255
ambient_color = 60, 60, 60
ambient_increase = 0, 0, 0
@@ -15,13 +12,9 @@ flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_Ew01_to_Bw08_hole
exclude_billboards = 1
exclusion = Zone_Ew01_Malvinas_exclusion_001
exclude_billboards = 1
exclusion = Zone_Ew01_Malvinas_exclusion_002
exclude_billboards = 1
exclusion = Zone_Ew01_02_exclusion
exclude_billboards = 1
exclusion = ZONE_Ew01_Large_asteroid_1
exclusion = ZONE_Ew01_Large_asteroid_2
@@ -49,7 +42,7 @@ asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 2
@@ -59,7 +52,6 @@ asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 1

View File

@@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 500
fill_dist = 4800
fill_dist = 4000
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 70, 120, 160
@@ -22,14 +22,25 @@ asteroid = ice_block_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_block_asteroid30, 0.2, 0.8, 0.3, 140, -20, 0
asteroid = ice_block_asteroid30, -0.2, -0.8, -0.6, 0, 80, 45
[Band]
render_parts = 12
shape = asteroid_icebelt_04
height = 1500
offset_dist = 150
fade = 2.76, 4.1, 20, 25
texture_aspect = 1
color_shift = 0.7, 0.7, 1
ambient_intensity = 2
vert_increase = 1
[AsteroidBillboards]
count = 200
count = 500
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_block
color_shift = 1, 1, 1
ambient_intensity = 1
size = 20, 70
size = 20, 80
[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
@@ -46,7 +57,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 5

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1680
cube_size = 700
fill_dist = 2000
diffuse_color = 220, 200, 220
ambient_color = 40, 40, 50
ambient_increase = 70, 70, 70
@@ -46,7 +46,6 @@ asteroid_loot_commodity = commodity_alien_organisms
dynamic_loot_container = lootcrate_ast_loot_organisms
dynamic_loot_commodity = commodity_alien_organisms
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 2

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
diffuse_color = 200, 200, 200
ambient_color = 110, 110, 110
ambient_increase = 80, 80, 80
@@ -25,13 +25,13 @@ asteroid = mine_spike_minedout, -0.2, 0.6, 0.6, 105, 160, 25, mine
asteroid = mine_spike_minedout, -0.5, -0.2, 0.6, 75, 30, 70, mine
[AsteroidBillboards]
count = 400
start_dist = 2400
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 110
size = 40, 150
[DynamicAsteroids]
asteroid = DAsteroid_planet_frag_small1
@@ -41,4 +41,3 @@ placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
diffuse_color = 200, 200, 200
ambient_color = 110, 110, 110
ambient_increase = 80, 80, 80
@@ -29,7 +29,11 @@ exclude_billboards = 1
exclusion = Zone_Ew03_to_Hi02_hole
exclude_billboards = 1
exclusion = ZONE_Ew03_Vignette4_exclusion
exclude_billboards = 1
exclusion = ZONE_Ew03_Vignette6_exclusion
exclude_billboards = 1
exclusion = ZONE_Ew03_Vignette7_exclusion
exclude_billboards = 1
exclusion = Zone_Ew03_02_exclusion
exclude_billboards = 1
exclusion = Zone_Ew03_01_exclusion
@@ -44,13 +48,26 @@ asteroid = planet_frag_asteroid30, 0.5, -0.2, -0.6, 75, 30, 70
asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 2400
count = 1000
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 110
size = 40, 150
[ExclusionBand]
zone = Zone_Ew03_sun_exclusion
render_parts = 6
shape = asteroid_belt_04
height = 5000
offset_dist = -500
fade = 0.9, 1.1, 3, 4
texture_aspect = 1
color_shift = 4, 4, 4
ambient_intensity = 1
vert_increase = 2
cull_mode = 2
[DynamicAsteroids]
asteroid = DAsteroid_planet_frag_small1
@@ -60,4 +77,3 @@ placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
diffuse_color = 200, 200, 200
ambient_color = 110, 110, 110
ambient_increase = 80, 80, 80
@@ -25,13 +25,13 @@ asteroid = mine_spike_minedout, -0.2, 0.6, 0.6, 105, 160, 25, mine
asteroid = mine_spike_minedout, -0.5, -0.2, 0.6, 75, 30, 70, mine
[AsteroidBillboards]
count = 400
start_dist = 2400
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 110
size = 40, 150
[DynamicAsteroids]
asteroid = DAsteroid_planet_frag_small1
@@ -41,4 +41,3 @@ placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1680
cube_size = 700
fill_dist = 2000
diffuse_color = 200, 255, 200
ambient_color = 40, 60, 50
ambient_increase = 0, 0, 0
@@ -14,7 +11,7 @@ flag = nomad_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_Ew04_Vespus_exclusion
exclusion = Zone_Ew04_Vespus_asteroid_exclusion
exclusion = ZONE_Ew04_Large_asteroid_1
exclusion = ZONE_Ew04_Large_asteroid_2
exclusion = ZONE_Ew04_Vignette2_exclusion
@@ -45,7 +42,6 @@ asteroid_loot_commodity = commodity_alien_organisms
dynamic_loot_container = lootcrate_ast_loot_organisms
dynamic_loot_commodity = commodity_alien_organisms
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 50
dynamic_loot_difficulty = 10

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1680
cube_size = 700
fill_dist = 2000
diffuse_color = 200, 230, 255
ambient_color = 40, 80, 120
ambient_increase = 0, 0, 0
@@ -15,7 +15,7 @@ flag = Object_density_med
[Cube]
xaxis_rotation = 0, 0, 0, 0
yaxis_rotation = 0, 181, 0, 176
yaxis_rotation = 0, 86, 181, 272
zaxis_rotation = 0, 0, 0, 0
asteroid = nomad02_asteroid90, 0.6, 0.2, -0.2, 1, 2, 5
asteroid = nomad02_asteroid60, 0.2, 0.8, 0.3, -5, -5, 3
@@ -40,7 +40,6 @@ asteroid_loot_commodity = commodity_alien_artifacts
dynamic_loot_container = lootcrate_ast_loot_artifacts
dynamic_loot_commodity = commodity_alien_artifacts
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 20

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1680
cube_size = 700
fill_dist = 2000
diffuse_color = 200, 255, 220
ambient_color = 40, 40, 50
ambient_increase = 70, 70, 70
@@ -20,10 +20,10 @@ yaxis_rotation = 0, 181, 0, 176
zaxis_rotation = 190, 0, 170, 0
asteroid = nomad01_asteroid60, 0.6, 0.2, -0.2, 5, 50, 5
asteroid = nomad01_asteroid60, 0.2, 0.8, 0.3, -4, 40, 3
asteroid = nomad01_asteroid90, 0.4, -0.7, -0.2, 4, 100, -4
asteroid = nomad01_asteroid200, 0.4, -0.7, -0.2, 4, 100, -4
asteroid = nomad01_asteroid90, -0.3, -0.3, 0.8, -0.5, -100, -8
asteroid = nomad01_asteroid90, -0.2, -0.1, -0.6, 0.4, 90, 5
asteroid = nomad01_asteroid200, -0.6, -0.8, 0.7, -0.4, -150, 5
asteroid = nomad01_asteroid30, -0.6, -0.8, 0.7, -0.4, -150, 5
[DynamicAsteroids]
asteroid = DAsteroid_nomad_small1
@@ -40,7 +40,6 @@ asteroid_loot_commodity = commodity_alien_organisms
dynamic_loot_container = lootcrate_ast_loot_organisms
dynamic_loot_commodity = commodity_alien_organisms
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 10

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
diffuse_color = 90, 90, 90
ambient_color = 40, 40, 40
ambient_increase = 30, 30, 30
@@ -26,13 +26,13 @@ asteroid = planet_frag_asteroid30, 0.5, -0.2, -0.6, 75, 30, 70
asteroid = planet_frag_asteroid10, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 2400
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 100
size = 40, 150
[DynamicAsteroids]
asteroid = DAsteroid_planet_frag_small1
@@ -45,12 +45,11 @@ color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_dust
shape = asteroid_belt_04
height = 1500
offset_dist = 500
fade = 0.8, 1.25, 15, 17
offset_dist = 150
fade = 2.76, 4.1, 20, 25
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 0.4
vert_increase = 2

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 500
fill_dist = 3500
cube_size = 750
fill_dist = 5000
diffuse_color = 200, 255, 255
ambient_color = 20, 70, 80
ambient_increase = 40, 50, 50
@@ -8,8 +8,14 @@ empty_cube_frequency = 0.5
[Exclusion Zones]
exclusion = Zone_Ew06_monkey_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_Ew06_robot_exclusion
exclusion = Zone_Ew06_sun_death
exclude_dynamic_asteroids = 1
exclusion = Zone_Ew06_sun_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_Ew06_sun2_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_Ew06_to_Hi02_hole
[properties]
flag = ice_objects
@@ -17,7 +23,7 @@ flag = Object_density_low
[Cube]
xaxis_rotation = 0, 0, 0, 0
yaxis_rotation = 0, 0, 0, 0
yaxis_rotation = 0, 180, 0, 180
zaxis_rotation = 0, 0, 0, 0
asteroid = ice_spike_asteroid200, 0.6, -0.2, -0.2, 0, -43, 0
asteroid = ice_spike_asteroid125, 0.4, -0.7, 0.7, 0, 137, 0
@@ -33,4 +39,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1

View File

@@ -40,7 +40,7 @@ asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 90
dynamic_loot_difficulty = 4

View File

@@ -1,38 +1,41 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3600
tint_field = 255, 255, 255
empty_cube_frequency = 1
[properties]
flag = rock_objects
flag = Object_density_low
[Field]
cube_size = 1000
fill_dist = 1
empty_cube_frequency = 1
[Cube]
asteroid = rock_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0
[Exclusion Zones]
exclusion = Zone_Hi01_to_Ew01_hole
exclude_dynamic_asteroids = 1
[Band]
render_parts = 6
shape = asteroid_belt_04
shape = asteroid_belt_dust
height = 1000
offset_dist = 1000
fade = 1, 1.35, 15, 17
offset_dist = 100
fade = 4.1, 6.1, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
color_shift = 2, 2, 2
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 1000
start_dist = 1600
start_dist = 1000
fade_dist_percent = 0.2
shape = roid_rock_tri
color_shift = 0.7, 0.7, 0.7
color_shift = 1, 1, 1
ambient_intensity = 1
size = 10, 50
size = 10, 30
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
@@ -42,4 +45,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 0.5, 0.5, 0.5

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1680
cube_size = 700
fill_dist = 2000
diffuse_color = 255, 255, 255
ambient_color = 255, 200, 150
ambient_increase = 50, 40, 30
@@ -15,7 +12,6 @@ flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_Hi02_to_Ew03_hole
exclude_billboards = 1
[Cube]
asteroid = lava01_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
@@ -33,4 +29,3 @@ placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1

View File

@@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1680
cube_size = 700
fill_dist = 2000
diffuse_color = 200, 230, 255
ambient_color = 40, 80, 120
ambient_increase = 0, 0, 0
@@ -17,7 +17,7 @@ flag = Object_density_med
[Cube]
xaxis_rotation = 0, 0, 0, 0
yaxis_rotation = 0, 181, 0, 176
yaxis_rotation = 0, 86, 181, 272
zaxis_rotation = 0, 0, 0, 0
asteroid = nomad02_asteroid90, 0.6, 0.2, -0.2, 1, 2, 5
asteroid = nomad02_asteroid60, 0.2, 0.8, 0.3, -5, -5, 3
@@ -43,7 +43,7 @@ asteroid_loot_commodity = commodity_alien_artifacts
dynamic_loot_container = lootcrate_ast_loot_artifacts
dynamic_loot_commodity = commodity_alien_artifacts
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 4
@@ -54,7 +54,6 @@ asteroid_loot_commodity = commodity_alien_artifacts
dynamic_loot_container = lootcrate_ast_loot_artifacts
dynamic_loot_commodity = commodity_alien_artifacts
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 3

View File

@@ -47,7 +47,6 @@ asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 3, 7
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 90
dynamic_loot_difficulty = 2

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 40, 60, 60
ambient_increase = 60, 50, 40
@@ -27,13 +27,13 @@ asteroid = rock_asteroid30, 0.5, -0.2, -0.6, 75, 30, 70
asteroid = rock_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 2400
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = roid_rock_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 110
size = 40, 150
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
@@ -47,11 +47,10 @@ color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 1500
offset_dist = 500
fade = 0.8, 1.25, 15, 17
height = 2000
offset_dist = 200
fade = 2.1, 3.1, 20, 25
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 0.4
vert_increase = 2
vert_increase = 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 600
fill_dist = 4000
diffuse_color = 230, 230, 200
ambient_color = 100, 100, 80
ambient_increase = 70, 60, 30
@@ -20,7 +20,9 @@ exclude_billboards = 1
exclusion = Zone_Iw01_01_exclusion
exclude_billboards = 1
exclusion = Zone_Iw01_to_Iw02_hole
exclude_billboards = 1
exclusion = Zone_Iw01_to_Rh02_hole
exclude_billboards = 1
exclusion = Zone_Iw01_Tradelane_1
exclude_billboards = 1
exclusion = Zone_Iw01_Tradelane_2
@@ -29,15 +31,25 @@ exclusion = Zone_Iw01_sun_exclusion
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = ZONE_Iw01_Vignette2_exclusion
exclude_billboards = 1
exclusion = ZONE_Iw01_Vignette4_exclusion
exclude_billboards = 1
exclusion = ZONE_Iw01_Vignette9_exclusion
exclude_billboards = 1
exclusion = ZONE_Iw01_Vignette11_exclusion
exclude_billboards = 1
exclusion = ZONE_Iw01_Vignette12_exclusion
exclude_billboards = 1
exclusion = ZONE_Iw01_Vignette14_exclusion
exclude_billboards = 1
exclusion = ZONE_Iw01_Vignette18_exclusion
exclude_billboards = 1
exclusion = ZONE_Iw01_Vignette19_exclusion
exclude_billboards = 1
exclusion = ZONE_Iw01_Vignette20_exclusion
exclude_billboards = 1
exclusion = ZONE_Iw01_Vignette23_exclusion
exclude_billboards = 1
[properties]
flag = rock_objects
@@ -52,13 +64,26 @@ asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
count = 500
start_dist = 2200
fade_dist_percent = 0.35
fade_dist_percent = 0.5
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
size = 40, 100
size = 40, 150
[ExclusionBand]
zone = Zone_Iw01_sun_exclusion
render_parts = 6
shape = asteroid_belt_04
height = 5000
offset_dist = -500
fade = 0.9, 1.1, 4.5, 6
texture_aspect = 1
color_shift = 4, 4, 4
ambient_intensity = 1
vert_increase = 2
cull_mode = 2
[DynamicAsteroids]
asteroid = dasteroid_rock_small1
@@ -68,4 +93,3 @@ placement_offset = 75
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3000
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 20, 50, 50
ambient_increase = 20, 30, 70
@@ -11,6 +11,7 @@ empty_cube_frequency = 0.4
[Exclusion Zones]
exclusion = Zone_Iw02_01_exclusion
exclude_billboards = 1
[Cube]
asteroid = rock_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20
@@ -27,22 +28,22 @@ flag = Object_density_med
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 1000
fade = 1, 1.35, 15, 17
height = 7500
offset_dist = 750
fade = 0.63, 0.9, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
vert_increase = 4
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = roid_rock_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 110
size = 40, 150
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
@@ -52,4 +53,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3300
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 100, 100, 100
ambient_increase = 20, 40, 60
@@ -11,8 +11,11 @@ empty_cube_frequency = 0.5
[Exclusion Zones]
exclusion = Zone_Iw02_Tradelane_2
exclude_billboards = 1
exclusion = Zone_Iw02_to_Li04_hole
exclude_billboards = 1
exclusion = ZONE_Iw02_Vignette2_exclusion
exclude_billboards = 1
[properties]
flag = rock_objects
@@ -28,18 +31,18 @@ asteroid = rock_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_dust
height = 3000
offset_dist = 1000
fade = 1.4, 2, 15, 17
height = 6750
offset_dist = 675
fade = 0.69, 0.99, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
vert_increase = 4
[AsteroidBillboards]
count = 300
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = roid_rock_tri
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
@@ -53,4 +56,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3000
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 20, 50, 50
ambient_increase = 120, 70, 20
@@ -11,7 +11,9 @@ empty_cube_frequency = 0.4
[Exclusion Zones]
exclusion = Zone_Iw02_02_exclusion
exclude_billboards = 1
exclusion = Zone_Iw02_to_Iw01_hole
exclude_billboards = 1
[properties]
flag = rock_objects
@@ -27,22 +29,22 @@ asteroid = rock_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 1000
fade = 1, 1.35, 15, 17
height = 7500
offset_dist = 750
fade = 0.63, 0.9, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
vert_increase = 4
[AsteroidBillboards]
count = 300
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = roid_rock_tri
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 40, 100
size = 40, 150
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
@@ -52,4 +54,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1

View File

@@ -1,18 +1,13 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 2400
cube_size = 700
fill_dist = 2000
tint_field = 255, 255, 255
empty_cube_frequency = 0.5
[Exclusion Zones]
exclusion = Zone_Iw03_to_Br02
exclusion = Zone_Iw03_to_Br04_hole_exclusion
exclusion = Zone_Iw03_02
exclusion = Zone_Iw03_to_Br02_hole
exclusion = Zone_Iw03_to_Li01
exclusion = Zone_Iw03_Tradelane_2
exclusion = Zone_Iw03_to_Iw04_hole
exclusion = ZONE_Iw03_Large_asteroid_1
@@ -52,7 +47,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 10

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
cube_size = 700
fill_dist = 4000
tint_field = 255, 255, 255
empty_cube_frequency = 0.2
@@ -12,10 +12,13 @@ exclusion = Zone_Iw03_Tradelane_1
exclude_billboards = 1
exclusion = Zone_Iw03_to_Li02
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Iw03_IMG_mining_access
exclude_billboards = 1
exclusion = ZONE_Iw03_Vignette1_exclusion
exclude_billboards = 1
exclusion = ZONE_Iw03_Vignette5_exclusion
exclude_billboards = 1
[properties]
flag = ice_objects
@@ -30,13 +33,13 @@ asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 800
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_4
color_shift = 0.5, 0.5, 0.5
ambient_intensity = 1.5
size = 90, 110
size = 90, 200
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
@@ -50,13 +53,13 @@ color_shift = 1, 1, 1
[Band]
render_parts = 16
shape = asteroid_icebelt_04
height = 10000
offset_dist = 5000
fade = 1, 1.35, 15, 17
height = 7500
offset_dist = 750
fade = 0.63, 0.9, 15, 17
texture_aspect = 1
color_shift = 0.7, 0.8, 1
ambient_intensity = 1
vert_increase = 2
vert_increase = 4
[LootableZone]
zone = zone_weddell_ice_mining
@@ -65,7 +68,7 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 4
@@ -75,7 +78,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 4

View File

@@ -2,8 +2,8 @@
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 2400
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 30, 50, 80
@@ -30,22 +30,22 @@ asteroid = ice_block_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 3000
offset_dist = 1500
fade = 1, 1.35, 15, 17
height = 3750
offset_dist = 375
fade = 1.09, 1.7, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 2000
fade_dist_percent = 0.35
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_block
color_shift = 1, 1, 1
ambient_intensity = 1.5
size = 40, 90
size = 40, 180
[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
@@ -62,7 +62,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 10

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1920
cube_size = 600
fill_dist = 2000
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 30, 50, 80
@@ -45,7 +42,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 10

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1920
cube_size = 600
fill_dist = 2000
diffuse_color = 255, 255, 255
ambient_color = 120, 130, 140
ambient_increase = 20, 30, 40
@@ -43,7 +40,6 @@ asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 10

View File

@@ -1,16 +1,14 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1560
cube_size = 600
fill_dist = 2000
diffuse_color = 70, 70, 80
ambient_color = 0, 0, 0
ambient_increase = 0, 0, 0
empty_cube_frequency = 0.3
[Exclusion Zones]
exclusion = Zone_Iw05_01
exclusion = Zone_Iw05_02
exclusion = Zone_Iw05_to_Li03_hole
exclusion = ZONE_Iw05_Vignette1_exclusion
exclusion = ZONE_Iw05_Vignette2_exclusion
@@ -30,13 +28,3 @@ placement_offset = 90
max_velocity = 40
max_angular_velocity = 3
color_shift = 1, 1, 1
[AsteroidBillboards]
count = 300
start_dist = 1200
fade_dist_percent = 0.35
shape = asteroid_planet_frag
color_shift = 0.5, 0.6, 0.7
ambient_intensity = 1
size = 60, 90

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1560
cube_size = 600
fill_dist = 2000
diffuse_color = 200, 200, 200
ambient_color = 30, 30, 30
ambient_increase = 30, 30, 30
@@ -28,13 +25,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[AsteroidBillboards]
count = 300
start_dist = 1200
fade_dist_percent = 0.35
shape = asteroid_planet_frag
color_shift = 0.5, 0.6, 0.7
ambient_intensity = 1
size = 60, 120

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1560
cube_size = 600
fill_dist = 2000
diffuse_color = 200, 200, 200
ambient_color = 30, 30, 30
ambient_increase = 30, 30, 30
@@ -25,13 +22,3 @@ placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[AsteroidBillboards]
count = 300
start_dist = 1200
fade_dist_percent = 0.35
shape = asteroid_planet_frag
color_shift = 0.5, 0.6, 0.7
ambient_intensity = 1
size = 90, 120

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1560
cube_size = 600
fill_dist = 2000
diffuse_color = 70, 70, 80
ambient_color = 0, 0, 0
ambient_increase = 0, 0, 0
@@ -31,13 +28,3 @@ placement_offset = 90
max_velocity = 40
max_angular_velocity = 3
color_shift = 1, 1, 1
[AsteroidBillboards]
count = 300
start_dist = 1200
fade_dist_percent = 0.35
shape = asteroid_planet_frag
color_shift = 0.5, 0.6, 0.7
ambient_intensity = 1
size = 60, 90

View File

@@ -1,15 +1,13 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1560
cube_size = 600
fill_dist = 2000
diffuse_color = 70, 70, 80
ambient_color = 0, 0, 0
ambient_increase = 0, 0, 0
empty_cube_frequency = 0.3
[Exclusion Zones]
exclusion = Zone_Iw06_to_Li05_hole
exclusion = ZONE_Iw06_Vignette3_exclusion
[Cube]
@@ -28,13 +26,3 @@ placement_offset = 90
max_velocity = 40
max_angular_velocity = 3
color_shift = 1, 1, 1
[AsteroidBillboards]
count = 300
start_dist = 1200
fade_dist_percent = 0.35
shape = asteroid_planet_frag
color_shift = 0.5, 0.6, 0.7
ambient_intensity = 1
size = 60, 90

View File

@@ -1,9 +1,6 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1560
cube_size = 600
fill_dist = 2000
diffuse_color = 70, 70, 80
ambient_color = 0, 0, 0
ambient_increase = 0, 0, 0
@@ -32,13 +29,3 @@ placement_offset = 90
max_velocity = 40
max_angular_velocity = 3
color_shift = 1, 1, 1
[AsteroidBillboards]
count = 300
start_dist = 1200
fade_dist_percent = 0.35
shape = asteroid_planet_frag
color_shift = 0.5, 0.6, 0.7
ambient_intensity = 1
size = 60, 90

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